Embark on a journey of exploration and violence in the Two Lands of Egypt with Pharaonic! This unforgiving Combat RPG features an streamlined and challenging combat system that will keep you on your toes while fighting for your life!
User reviews:
Very Positive (69 reviews) - 88% of the 69 user reviews for this game are positive.
Release Date: Apr 28, 2016

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Includes 4 items: Little Racers STREET, White Noise Online, Ziggurat, Pharaonic


Recent updates View all (24)

September 22

Russian community translation available now

We've just published a new update for the game.

This update includes russian language for all ingame texts, courtesy of Makc Abdullin

Language can be changed in the "Game" section of the game settings.

We've also updated the build to use the latest version of Unity and changed default Fullscreen mode to exclusive, which should yield better performance on some setups.

3 comments Read more

June 27

French community translation available now

We've just published a new update for the game. The only change is the addition of the french language localization, courtesy of Gabriel Ramon.

Language can be changed in the "Game" section of the game settings.

2 comments Read more

About This Game

In Ancient Egypt, death awaits at every corner

Pharaonic is an unforgiving sidescrolling Combat-RPG set in Ancient Egypt. Explore a vast kingdom full of dangers and brutal enemies while you find the truth behind Ahmosis I, the Red Pharaoh.

Only the most audacious warriors will have any chance of success. The Pharaoh's army and countless dangerous creatures will stand in your way.

Original and streamlined combat system

Polish your combat skills to the finest and loot the best gear possible to even have the slightest chance of overcoming this difficult endeavor. Will you opt for lightweight equipment, trusting on your agility to avoid death? Or will you prefer to take the blow and strike back even harder? The decision is entirely yours to make.

Get ready to challenge the gods

Throughout your path you will find help from the Daughters of Ishtar, as well as the oppresed countrymen. Learn new skills and subdue divine powers to overcome your opponents. Drink from your life-water canteen to heal your wounds, and acquire new equipment that will help you avoid death one more day.

It's a tough journey, but the Gods believe in you. Will you be worthy of that honor?

Pharaonic takes the excellent combat design of Dark Souls and adapts it to a faster paced side-scrolling environment. Use your shield to block and parry incoming attacks, manage your stamina and wait for your chance to attack and defeat your enemies. A single mistake can be fatal, so stay on your toes to avoid making any.


  • Explore an Ancient Egypt full of traps and treacherous enemies
  • Exhaustive, refined and satisfying combat system.
  • Complete character customization, with hundreds of pieces of equipment at your disposal.
  • Face impressive bosses and their minions in epic fights full of tension.
  • Talk with plenty of colorful characters to fill the blanks in your memory and learn what's happening to the kingdom.
  • Lots of secondary paths to explore, full of treasures and traps.
  • Dozens of weapons and shields with different combat styles.
  • Use the powers of the Gods and cast spells that will help you in your journey.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • Storage: 1 GB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 1 GB available space
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 1 GB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (69 reviews)
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Recently Posted
4.8 hrs
Posted: September 11
Egyptian 2D dark souls.

Very enjoyable!

Just buy it.
Helpful? Yes No Funny
17.0 hrs
Posted: August 24
Good game similar to Dark Souls / Salt and Sanctuary, but focused almost exclusively on the combat mechanics (block, attack, dodging, parrying). I completed those games a few times, but still found this game challenging, and really difficult at times.

As the game prioritises combat, there is less there in terms of story and character progression. You don't have the option to create varied builds, such as pure mage builds, as it's basically a 'sword and shield' type of game. There doesn't feel like much replay value as a result.
You can choose different weapon types and what category you want to upgrade, such as light or heavy weapons or armour, but it doesn't feel very satisfying, and when you level up there's no options to choose stats manually such as vitality or stamina and so on. As there's no deep skill tree it's behind other games in this regard.
You do get stronger weapons and shields as you go along, and pick up 'backpacks' that give you special abilities, which can include mage-like skills, so there is some variety and sense of character progression.

You do get maps in the game but they're a bit cryptic - I would have preferred something more straightforward that exactly matches the layout.

The difficulty can be punishing at times, but most areas are very fun. Some of the locations are visually pleasing, bright and vivid, and this offsets the unpleasantness of dying and having to go through the area again. Only a couple of areas are dark and gloomy, which I found a lot less enjoyable.

The combat itself is really good. Dodging and parrying require precise timing - a combination of reactions as well as prediction from watching enemies' patterns. The game manages to keep things varied and fresh with different enemy types as well as interesting mechanics such as unblockable attacks and undodgeable attacks. There's a mix of ranged and melee enemies, and ones that have both. They can also dodge your attacks and even parry you later on. The game throws these together in a way that can be very challenging.

The main bosses are unique and interesting, and not overly difficult (compared to the main game which is already very hard). There's a save point before each boss which is a very nice feature that's unfortunately missing from some similar games.

I was looking for a game that focused almost entirely on combat mechanics which would provide a challenge after completing games like dark souls. I found this game to be good as it was exactly what I was looking for, although it can feel too hard at times. If you're looking for an easier game, or one that has the usual additions - such as story cinematics, varied character builds, deep skill trees - then this may not be the game for you.
Helpful? Yes No Funny
0.5 hrs
Posted: August 13
Good: Nice graphics and sound

Bad: Checkpoints suck. Combat is meh.

Ugly: Not fun. Not fun at all.
Helpful? Yes No Funny
4.7 hrs
Posted: August 1
this game is really god damn hard and unforgiving but also fun and amazingly good.
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Parallax Abstraction
2.2 hrs
Posted: July 19
Product received for free
I also did an impressions live stream of this which has a VoD on YouTube: https://www.youtube.com/watch?v=tixdZYqlwhA

Pharaonic is Dark Souls in 2D with a dose of the original Prince of Persia in it and I dare say, the developers are unapologetic about those inspirations. I absolutely loved their last game, Ziggurat and when I saw what this was about, I had to try it as a fan of both Dark Souls and Prince of Persia. I was most certainly not disappointed.

The story in Paraonic revolves around a tyrannical and despotic pharaoh who is ignoring an impending invasion threat. Your goal is to overcome him and save your people, overcoming huge odds along the way. It's a basic story but it does the job and sets the stage well.

Like Dark Souls, this game is brutally hard and demands a lot from you. While you are only fighting in two dimensions, the combat is still deep, with blocking, parries and ripostes all being necessary for survival and success. The one "gamey" aspect of the combat is that you can roll through opponents, a fair concession as it would make the combat infuriating otherwise. There are occasional checkpoints to activate and when you die, you will respawn at the last one you prayed at and will have to pick up any experience you lost along the way before dying again, at which point you lose it entirely. You will die a LOT in Pharaonic, there's even achievements for doing so. But like Dark Souls, persistence, practice and patience will pay off and you'll eventually figure out the tough but fair combat.

There is an inventory system in Paraonic but it's fairly basic. Items have different stats in terms of their power and weight, of which you must find the balance that best fits you. Heavy objects tend to deal more hurt but also make you very slow and quick to tire. You do have a number of weapon types, shield types and armor pieces to combine in different ways but it's really just about getting the best balance of high damage or damage resistance and low weight. It could be deeper but it certainly serves its purpose well.

If you don't want Dark Souls mechanics and difficulty in 2D form, don't even bother with Pharaonic. Milkstone Studios knew exactly what they were making here and who it was aimed at and it's not for everyone. They took an established and well respected formula and applied it to a 2D world with a cool setting and art style. I'm enjoying Pharaonic very much and if you're into this kind of game, you probably will too.
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1.6 hrs
Posted: July 14
Disappointing, despite nice scenery of the ancient Egypt, clumsy combat system + virtually no chances to avoid combat leading to too many deaths is very bad, but! what is even worse? That you spawn at certain locations only and you literally have to hack through the very same enemies repetitevely again! 99% of my playtime was that...sigh:(((
Helpful? Yes No Funny
2.0 hrs
Posted: July 3
I'm not really one for 2D games or side scrolling games in general but this game is pretty cool; the controls are fairly tight, the combat is slow and requires a bit of planning/adaptability. Each of my deaths has been pretty clearly my bad. >>Some advice here,
those three dodge types you have actually have intended use, play with them and find out. Level design is pretty decent thus far, twisting and interconnected, they really do utilize the 2.5D space well, imo.

-level design is pretty decent, you'll get lost if you don't have the map or at least a good sense of direction.
--plenty of shortcuts too, especially to bosses.
-combat is solid, with three dodge types and a variety of weapons and armor it's hard to complain
-Art style, personally, looks pretty nice, and I'm loving the Egyptian setting, so very refreshing to see.
--Badass ladies, you can be one, and you'll fight some, it's great.
-Animations are very smooth along with the framerate (even on older hardware here, 700 series GPU)
-Combat, again, is really slow, but it is built around that, you don't just move slower, everyone does. This allows for a good variety of style in combat, allowing the player to dodge around, block, poke, use magic, etc and feel confident that you can balance the situation. It is fairly easy to get overwhelmed when panicked, and the damage from many enemies is not forgiving, but with movement speed and all the options the player has it is quite fair, imo.

-some enemy hitboxes on their weapons seem to start very early in the attack, now that makes sense since an ax is always an ax, but this can make it easy to get caught in multiple strikes when dodging through enemies. Now that isn't terrible, it can be an absolute nightmare in boss fights. Again, this can be countered with spacing and using the other dodge mechs, but never the less it felt important to mention.

-I'll add more when I find them, but so far that's it.

Overall, I'd say it's pretty solid. I'd say it's like a 2D Dark Souls except this actually feels significantly better than the latest titles, for me, so I'll say instead that it is a really solid 2.5D hack and slash, with excellent animation, combat, and beautiful dodge mechs.

If you like 2D give it a shot, if you liked Salt and Sanct this will feel slower, but probably a bit more polished, at least to me. Finally, if you like souls like combat but just aren't feeling the latest titles from FROM this is definitely a good buy.

So far, I highly recommend this game. Of course, check some vids, maybe take advantage of the refund option to give it a shot yourself. It's nice.

One thing I'd like to add is that this game feels incredibly fair. If the devs for some reason read this one review in particular, you did the difficulty RIGHT in this game. If you make more titles like this, don't get lost in the "hard as hell" mentality, with hpyer aggressive enemies or annoyingly high enemy damage, fair and balanced is on display here and it is so incredibly refreshing to see and feel again.
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Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: August 29
I tried it for a couple of hours. I know the guys at Milkstone Studios like to make their games hard, but this wasn't what I was looking for. As far as I saw (and I only played the whole first level), the game is highly repetitive, and you depend more on a RNG for loot than anything else.

+ I liked the way the camera follows you.
+ Difficult.
+ the music.
+ the graphics.

- repetitive. All you do is walk forward and kill the enemies with your weapon or a spell, but you only have 2 moves.
- Difficult. (yes, for some it's a con).
- enemies are boring. They are just the same, just with more HP, which is a system to pump difficulty I don't really like that much.

If I had to say something else, it would: I liked Ziggurat a lot more, and I felt I could have more enjoyement with that one, and that's why I decided to ask for a refund. This game is nice, but not for everyone, so if you want to try it, don't be affraid, but for my part, I didn't enjoy it, so I have to go with a "no" (I'd go with a "meh" if the option was available, but...)
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1 of 1 people (100%) found this review helpful
19.8 hrs on record
Posted: September 20
Deeply underrated game that's definitely worth your $16. Story is light but doesn't get in the way and the combat system, the real draw, is very rewarding. Also it looks beautiful and there are real interesting aesthetic choices being made here.
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Most Helpful Reviews  Overall
43 of 55 people (78%) found this review helpful
4 people found this review funny
5.4 hrs on record
Posted: April 29
I bought this game since I knew the developers could create great games based on their phenominal previous title, Ziggurat, and since I wanted a side scrolling Action RPG, and this looked to scratch the itch that I had.

The visuals in this game are absolutely top notch, with a great art style and high quality graphical fidelity. Very well polished and it's very obvious that a lot of time was spent getting the feel right for the theme.

Sound design is mostly good again, although I do wish some of the enemy soldiers you fight early on didn't have the same voice as I chose for my character, as it sometimes made it hard to distinguish who was getting hit in the middle of a fight, and caused me to die once or twice. Although, since only a few of them shared my voice and it is mostly my fault for not paying attention to the low health indicator, it's not a big issue at all.

Music is good overall, but I don't really remember any of the tracks that I heard while playing once I'm done playing. That doesn't mean it isn't good, as it fits the game excellently.

Level design is slightly different to other games in this genre, as the game takes place on lots of small but fully fleshed out 3D maps, and you navigate them in 2D. Taking turns up or down roads moves the camera round, so you can always see what you are doing.
I like this system for the level layouts as it doesn't make them feel like massive corridors and enables you to see areas that you haven't reached yet. It also just helps to make the views behind the character more interesting.

The HUD is simple, but gives you all of the information you need. One addition I was very pleased to see was an indicator that shows when you are low on health or stamina. It flashes above the player's head in two colours; red and green. Red is for low health and green is for low stamina, and they match the colours of the bars in the HUD.
The HUD is unobtrusive and implemented well.

In terms of gameplay it borrows liberally from the Souls franchise, which was the intention of the developer, as it is stated in the store page synopsis.
  • You have your weapon in one hand, shield in the other, and can wear armour on your head, arms, chest, and legs. You can also wear rings which give you a small passive buff
  • When you die, you lose some experience, but if you can reach that point again without dying, you get it back.
  • The amount of stamina you have is effected by the weight of the armour and weaponry you have equipped.
  • When you die, you respawn at the last shrine you prayed at.
  • When you pray at a shrine, it respawns all of the enemies in the area.
  • You are able to block incoming attacks directly using your shield or your weapon, or can dodge out of the way. The dodge movements all have some invincibility frames.
  • You get a certain number of health drinks which can be refilled by praying at a shrine.

But, it does differ in some key ways:
  • Since it's 2.5D, dodge-rolling can be done through enemies, to reach the other side of them.
  • It is quite a lot easier to be cornered than in any Souls game, so aggressive attacking can be more viable.
  • Parrying an enemy only seems to break their block (This might not be correct,but I haven't had it work in any other scenario)

    Overall, this game absolutely deserves your attention for the price. The game has clearly had a huge amount of care attention poured into it and it shows in the visuals and gameplay.

    TL;DR The game is really damn good and 100% worth it for the price.
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17 of 20 people (85%) found this review helpful
35.1 hrs on record
Posted: May 15
I completed Pharaonic in 21 hours with a 'light gear + support backpack' build and I have to say that this game is great.

- Nice and colorful setting and graphics.
- Plays great with Steam Controller. It is very convenient to use one of the grip buttons to dodge.
- Very challenging but fair combat.
- Lots of different weapons, armors and shields.
- Lots of different enemies.

- Every time you die or restart the game ALL enemies are resurrected. It can be annoying to replay same easy battle(1-2 enemies) repeatedly because you've died further in the game.
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22 of 30 people (73%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: April 29
Fun and well made game!
Looks great (so colourful!) and plays great and even runs on my old labtop.
I have not played any of the Dark Souls games, so I cannot compare, but I have to say I thoroughly enjoy this game.
Yes, combat can be quite hard. You will die. A lot. But it never feels unfair and there is always a reason why you die.
And somehow, you just feel the urge to immediately redeem yourself.
I am hooked.
Although they label this game as an ARPG, it is very light on the RPG elements, but delivers on the Action side.
Totally recommend this game if you enjoy challenging fights in a colourful environment.

Oh, and I wanted to add- I am very pleasantly surprised that the first enemy to kill is NOT a zombie. Nice for a change!
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22 of 34 people (65%) found this review helpful
4 people found this review funny
16.2 hrs on record
Early Access Review
Posted: January 30
The game is highly polished even in its second day in Early Access. The studio has printed its personality once again in a development, paying attention to the finest details and bugs. By the way, the only bug that I encountered so fast was in the settings menu, but restarting the game solved everything without problems. It runs fast even on a mid range PC at highest quality settings.

From the game point of view, the action when fighting is really focused. The 2D movement allows you to easly think on the combat. Parrying is a bit hard, and I seem to have problems avoiding some traps, but feels fair most of the time (anyone said Dark Souls?)
Maybe the only -personal- minor drawback I can see is the setting. Im not a big fan of Ancient Egypt mythology, although there are really interesting enemies in the game (not a place for spoilers ;)), and the developer has done its best putting you in place. Travelling through this incarnation of Egypt is rewarding nonetheless.
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14 of 20 people (70%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: April 29
If you're a big fan of Egyptian lore and gods and style buy this game for the price it quite fun

Pros -
-Fantastic art
-Good combat
-Sidescrolling large areas to explore
-Death isn't a huge penalty
-Interesting bosses
-Plenty of story

Cons -
-Can be quite hard if you are under geared for a area (Just a bit personal con cause items can be hard to come by the good ones)
-Healing can be a bit far making long runs quite a pain
-Some enemies can have some pretty ♥♥♥♥♥♥♥t combos which require dodging to a extreme point (Another personal con i like the style of Shield and parry and making alot of the enemies dodge only is a bit lazy)

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12 of 17 people (71%) found this review helpful
3 people found this review funny
5.7 hrs on record
Posted: April 29
Had just finished Dark Souls 3 and was coincidentally looking for an Egyptian themed game, this fit perfectly, you get to customize your character a bit and can choose between male or female, not many options but for a game like this I don't think it'd really be necessary, mobs of enemies can be a bit too challenging at times, managing your stamina is important, but boss fights have been easy to get the hang of so far. If you're having a hard time avoiding a certain trap rest assured that there is a way to avoid the damage, you just have to think a bit.

For its current price I'd reccomend getting it, as long as you don't mind dying about as much as you would in Dark Souls.
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8 of 10 people (80%) found this review helpful
4.2 hrs on record
Posted: April 30
This is an excellent 2.5D adventure game. Don't let the fact that it came out of nowhere fool you, this is one good game. It plays exactly like a 2D Dark Souls. The combat is phenomenal; deep and complex, no two encounters are the same. There are a variety of moves and combos that you can execute and everything takes timing. This is no button masher.

Of all the things this game has (and it has a lot) what I love the most is the RPG elements. You have a deep equipment setup and you can mix and match from a variety of weapons, armour and gear. Speaking of weapons, you get different types and weights and everything reacts differently. It takes real strategy to set your charcter up. And as to your character, he or she levels up and gains abilities. There are side quests that you can complete along the way. Heck, the story is even good! This game has everything!

I'm so happy I purchased this game. I hope it gets the recognition it deserves because it is a really well made game.
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10 of 14 people (71%) found this review helpful
13.8 hrs on record
Posted: July 14
If you’re as big a fan of Ancient Egypt as what I am and you’re a fan of difficult action games that take inspiration from the Dark Souls series then you’re going to adore Milkstone Studios’ first Steam game since 2014. In 2014 the studio published Ziggurat, Little Racers STREET and White Noise Online onto Steam. The first two received warm feedback from Steam gamers with Ziggurat – so good that it deservedly received a proper retail edition on consoles and PC – proving to be one of the best indie gems of the year. Given the genre, the historical setting and the studio’s work to date you can imagine just how exciting it is to see their new game.

Let me tell you that I was not disappointed. A little frustrated, given the difficulty of the game, sure but not disappointed in the product that Milkstone Studios have developed. As a lover of the Dark Souls series when I read that they had drawn their inspiration for the game from it I found it a little funny. How could a side scrolling game ever match up to one of the greatest franchises in video game history? How could the developers implement a challenging combat system that could be difficult enough to be worthy of being mentioned in the same breath? It turns out that they had ideas and concepts for the combat system that while not entirely unique provided a freshness and a challenge that I haven’t found since God knows when.

The combat system is a thing of beauty. It will take some getting used to and isn’t one that is necessarily easy to learn but one that is enjoyable to learn and to overcome the episodes of frustrations that you will surely feel after you die to the enemy or two after the one you previously killed but immediately before your next shrine – save points in the game. If I had more hair I’d be pulling it out. But that’s not a bad thing, in fact, this misery that I brought upon myself for enjoying this game is a great thing. Video games just aren’t normally as challenging as what this one can often prove to be.

I was a huge fan of the character customization with so many different pieces of armor and weapon sets that I often found myself lost in choosing which piece I should wear. It’s a straight forward system but equipment comes fairly regularly but exceptional ones coming rarely enough that you feel genuine reward for collecting a clear cut upgrade. I liked the fact that every non-enemy character had something to say. Many of them had important things to say that filled in the narrative superbly. You’ll want to pay careful attention if story is of any great importance to you.

One thing that I did find to be a pleasant surprise was just how open the game is. There are seemingly a lot of different routes and paths you can take along your journey. For a title that doesn’t proclaim itself as being an ‘open world’ title it is almost as far apart from an on rails game as any side scrolling game I have ever played. This is one of the traits that had me continue playing on for as long as I have. I have yet to complete the game but I know that I will.

If you enjoyed their previous games or their then I cannot recommend Pharaonic enough and if you’re a fan of the genre then you’ll get a kick out of this one.

For similar reviews and our popular giveaways (including hardware) please check out http://www.steamified.com
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