NECROPOLIS: an addictive blend of third-person action and procedural dungeon-delving. Oh, and perma-death. Adventure alone or with up to 3 friends in a magical deathtrap that reconstructs itself each time you play. Will you find the exit, or die trying? SPOILERS: You’ll probably die trying.
User reviews:
Overall:
Mixed (1,457 reviews) - 63% of the 1,457 user reviews for this game are positive.
Release Date: Jul 2016

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July 20

Update 1.02 and more improvements inbound!

Hey Everyone!

Now that we’re past the rollercoaster week of releasing NECROPOLIS, we want to let you know what’s next. As with everything we make, the Harebrained Schemes team has scoured the player responses and critic reviews to begin the process of turning your feedback into an action plan for supporting and improving the game. We deeply appreciate all of the constructive comments we received and the thought that went into them. We know we have work to do and we're committed to making NECROPOLIS live up to its potential.

At a high level, here’s what we’ve learned so far:

  • First, NECROPOLIS is a game people *want* to like. Many reviewers and commenters prefaced their criticisms with statements like, “I really wanted this to be good.”
  • Second, people expected more content and more variety for their money. Whether it’s more enemies, more environments, more loot, or more variety in a level, the message is that more variety is needed.
  • Third, many of the item descriptions in the game are obscure and unhelpful, making it hard to make decisions about what to buy or equip. And because our item descriptions are obscure AND written in the Brazen Head’s snarky/humorous tone, some people find them irritating.
  • And fourth, some players found the game too easy and the AI in need of improvement. For example, players report that many enemies can be beat using the same tactics and they want more variety and challenge in combat.


With that in mind, here’s what we’re doing to improve NECROPOLIS.

The improvements and new content described below will be added to the game FOR FREE when each one is ready over the course of the next several weeks. Please note that the timeframes listed below are meant to be rough guidelines rather than hardcore deadlines.

TODAY
  • Text descriptions of the magical codexes in the Scriptorium are more informative. This change is included in Release 1.02 today for English speaking countries. Other languages will receive that update next week after translation.
  • Resolved issue that prevented a menu option from displaying text in several languages.
  • Found a workaround for crashes at launch when using a Razer headset.
  • Removed developer console access.
  • Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages.
  • Steam Achievements are now viewable through the Steam client.

ONGOING
  • Continue to fix high-impact bugs.
    Continue to improve enemy behaviors to make creatures more fun to fight.
  • We’ll be exploring enemy speeds, aggression settings, animation timing and more to better differentiate enemies and vary their challenges.

SHORT-TERM (Coming over the next two weeks)
  • Revise weapon descriptions to provide better clues as to their advantages or drawbacks.
  • Revise spawning system so that enemy spawning feels more logical and less frustrating.

MID-TERM (Coming 2-4 weeks from now)
  • New enemies that change up gameplay.
  • Revise enemy spawning so that some harder enemies will show themselves earlier in the game, resulting in more challenging combat with a greater variety of enemies.
  • New weapons and armor sets featuring unique stats with positive and negative trade-offs to allow for more varied play styles.
  • Turn crafting recipes into loot objects that can be found throughout the Necropolis to encourage further exploration.
  • Update the co-op revive system to provide a greater challenge.
  • Improve shields to make them more effective in combat.
  • Loot rebalancing based on feedback.

LONG-TERM (Coming 4-8 weeks from now)
  • Improvements to the final enemy to make him more challenging.
  • New and better designed traps.
  • New ways to engage with and affect the environment, like the platforms you can rotate.
  • Completely new outdoor environment - The Black Forest - a wintry deathscape to explore.
  • New Black Forest enemies.
  • New potions and scrolls.
  • A second playable character, the Brute.


Okay, that’s the plan as we know it - to provide as many free tweaks, fixes, and content additions as we possibly can in the coming months. Thanks again for all your feedback and support on our first foray into 3D action and roguelike gaming. With strong continued sales, we hope to improve NECROPOLIS even more over time. If you like the game and want to see it continue to grow and evolve, tell people about it. Personal referrals are the most effective way to get new people into the game.

Finally, the best way to ensure that your constructive feedback and suggestions get to the developers is by replying to this thread so that everyone on the team knows where to look.

Thanks,
HBS

252 comments Read more

July 14

ATTN: Pre-Order Purchasers - Official Sound Track now available!

For those who pre-ordered Necropolis, the Official Sound Track by composer Jon Everist is now available! It will be downloaded automatically through Steam with the latest update if you pre-ordered Necropolis (~90MB). Please look for it in the following file directory after the update has downloaded: ​Steam\steamapps\common\Necropolis\SoundTrack

Here is the track list:
1. The Brazen Head
2. Welcome
3. Stay a While
4. Fresh Hell
5. Abandon All Hope
6. I Don't Feel So Good
7. Alice in Wonderhell
8. Don't Trust the Old Man
9. Familiar Place
10. Instruments of Your Bones
11. Let's Split Up
12. Surprise Attack
13. All is Not Well
14. NERM (Never Eat Rotten Meat)
15. Talking Walls
16. This Way
17. Spiral
18. As Above, So Below
19. Necropolis Prelude (Bonus)
20. Death With Friends (Extended)

Thank you again for your pre-order - we hope you enjoy the Official Sound Track for Necropolis!

24 comments Read more

Reviews

“While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat.”
4.5/5 – Hardcore Gamer

“A well thought-out and very engaging roguelike...”
Recommended – Eurogamer

“Necropolis rewards those who put the effort into decoding the weirdness, and while some may not appreciate that, for those who do, it’s a game worth investing in.”
8/10 – Gamespew

Notice

A controller is highly recommended to play Necropolis.

About This Game



NECROPOLIS combines third-person action with Rogue-lite dungeon-delving for a game that’s fast-paced and addictive, yet diabolically hardcore. You play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out - down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt, you’re going to die - often! - but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit. (Warning: “Just one more time” mindset can be addicting.)

IN NECROPOLIS, DEATH IS...

  • ...PERMANENT. Game Over? Jump right back in with a new adventurer and try again!
  • ...DIFFERENT EVERY TIME. A new procedurally-generated dungeon with every death.
  • ...BETTER WITH FRIENDS. Drop-in / drop-out CO-OP multiplayer for up to 4 players!
  • ...MONSTROUS. Gemeaters, Changelings, Hoardmen, and more - they exist to kill you.
  • ...NOT WITHOUT PERKS. Each new dungeon is littered with powerful weapons, armor, and upgrades to wield against your foes. (And there’s crafting, too!)
  • ...UNAVOIDABLE. But don’t worry, this NEXT playthrough is totally the one. We’ve got a good feeling about it.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core 2 Duo E8500 3.17GHz or AMD Phenom II X2 555 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX 9 sound device
    Recommended:
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) or Steam controller
    Minimum:
    • OS: OS X Mavericks
    • Processor: Intel 2.0 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: On Board Audio
    Recommended:
    • OS: OS X El Capitan
    • Processor: Intel 2.5 Ghz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: On Board Audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (1,457 reviews)
Recently Posted
DJ
( 10.8 hrs on record )
Posted: July 28
Was fine until you actually beat the game, then I feel that the game lost all replayability. Not worth $30.
Helpful? Yes No Funny
iakobian
( 2.2 hrs on record )
Posted: July 28
Game with great potential.
I hope that the deficiencies will be corrected.
Helpful? Yes No Funny
[The]Wako_Salami[End]
( 11.0 hrs on record )
Posted: July 28

Summary:
You're an adventurer delving into Necropolis, searching for a mystical amulet while surviving the various denizens and traps the dungeon has to offer. Look for potions, food, weapons, and armor anything to survive in this extremely hostile enviroment and remember: Watch your back! If you die you're dead for good!

Classes and Customization:
So far there is only ONE class and it can be customizeable though the loot you find along your jouney though the dungeon and depending if RNGesus will on your side. You can even change the color of your adventurer too though color palets you can buy from merchants.

Gameplay:
The gameplay of Necropolis is much like Dark Souls, roll and backstep to doge your enemies attacks while timing your attacks to defeat your enemie(s). Each weapon has it's own combo attacks and movesets ranging from Shortswords, Longswords, Greatswords, Maces, Crossbows, and so fourth each weapon catagory has weapon tiers ranging from tier 1 to tier 4 as the highest possible rareity and can be found though merchants, chests, or enemies that you've defeated. Enemies that you've defeated will drop valuable resources(and currency) for you to make food, potions, and bombs provided that you've bought the blueprint from one of the merchants.

Enviroments:
Currently in Necropolis there are 5 biomes: Dungeon, Swamp, Sewer, Anamatron Forge, and Skyland(?). Each enviroment is procedurely generated meaning that each playthough is different so in one playthough there may be a nice "Bigboy" chest the next there could be a anamatron ape wanting to play football with your corpse.

The Deneziens of Necropolis:
There is quite a large amount of enemy variety in Necropolis and each have their own deadly attacks and surprises. Many of them can call for reinforcements and some and punt you off a cliff if you're unfortunate enough to be standing near a ledge. Some can teleport behind you and surprise you while your in the thick of it and others will wait till you're close enought for them to anbush you while you least expect it.

Overall rating:

With a little over 10.5 hours in this is one of the funnest Rogue-Like games I've played. I've never really liked these types of games personally but for Necropolis I'll make an exception. On top of that, the developers are listening to our feedback and in the coming months there will be A.I improvements, a new class, and new enemies to fight. Now I don't think there is enough content here for a $30 asking price more like around $20-25 until they add more content that is.

Now as for my recommendation for Necropolis it's hard to say honestly. There isn't much content but the gameplay itself is a awesome experince especially with friends so I'll have to say "No" for right now. In the coming months more content will be added and more after the coming content update. By then the Winter Sale will be around the corner and you can get this 25-50% off that in my opinion will be the best time to pick it up.

My overall score for NECROPOLIS - 4.0/5
Helpful? Yes No Funny
SageofSixPaths
( 7.2 hrs on record )
Posted: July 27
it super fun with a group of friends
Helpful? Yes No Funny
El Microwave
( 11.1 hrs on record )
Posted: July 27
Despite negative reviews, I enjoy this game very much. I may only have 11 hours, but this game is a very enjoyable experience, especially with friends. From what I can tell, many of the negative reviews are claiming this is a Dark Souls copy with indie graphics, but I've played lots of Dark Souls at friends houses'/ conventions and personally they feel like very different games. That is just why I think though, and I know I didn't talk much about gameplay, but it made me upset to see comments calling it a Dark Souls copy.
Helpful? Yes No Funny
MR Raven
( 2.6 hrs on record )
Posted: July 27
great idea but needs more content grab it on sale
Helpful? Yes No Funny
Seraph117
( 10.3 hrs on record )
Posted: July 27
Okay, so I see a lot of reviews stating that the game lacks content. And if you manage to beat it in one go, it does. That being said, that isn't the whole story.

Yes, the first couple runs you will likely only see a few enemy types and at most two biomes, but that's the first couple runs.

The odd thing about Necropolis is that you need to die to see things. As you do more runs things begin to open up with sewers and factories and hanging gardens and swamps and who knows what else, each with new weapons to loot and enemies to kill.

I've played about thirteen runs so far and have seen levels lower in the Necropolis transform from single biome spans of gray corridors into mixes of three or four tile sets each, like a factory with pits of blue lava surrounding a garden of floating platforms connected by rickety bridges.

What I can say for this game is that it is a lot more than the first few runs, and instead of your character progressing, the Necropolis itself becomes more interesting and varied as you play.
Helpful? Yes No Funny
silentmessiah
( 7.5 hrs on record )
Posted: July 27
I would love to give this game a positive review... but at the moment it is just repetitive, boring and wihtout any long-term-motiviation for me.. I will just put it aside now and wait for the next 2-3 patches.. hope dies last :P
Helpful? Yes No Funny
[Æsir]Yuulaw
( 38.5 hrs on record )
Posted: July 26
A very fun game, well made. Just released way too early. Got through the entire content on the same day i bought it. Multiplayer may be fun because of the shared experience but also removes the games charm in its riskiness.

They promised some FREE aditions before they start selling their dlc's but honestly whats promised is a little more content, nothing game changing.. say 30 mins of interest and I will be back to not playing it again. A real shame a good concept like this is just being rushed. I would pay 15 euro for this including their promised content.

To sum it up its a 1 time playthrough experience removing any need for their procedural content. Yes, it may have you wondering around wondering where the exit is but its lack of content makes exploring so dull it doesnt feel procedural at all.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
11 of 15 people (73%) found this review helpful
2 people found this review funny
Not Recommended
21.7 hrs on record
Posted: July 24
TL;DR: fun for a few hours, but gets boring fast. A very typical modern "hard" game. worth $5, not $30. buy on sale, don't expect anything special.

Extremely simple, low skill cap. the only reason it's "hard" per se is every single enemy immobilizes you in some way in the last few levels, it's not hard, it's annoying and eventually just makes what begins as a decent experience boring and dull.

the first few hours you have with this game will be great. you get some friends together, go solo, whatever floats your boat and it's all fun, beat it a few times and you start to realize that you can get max level by floor 4 and nothing can even damage you when you have beginning armour, and you're basically invincible when you have higher level armour.. plus add in that there's life steal tomes... it's just a matter of time till either you win or the enemies stun-lock you enough that you get annoyed and just quit.

overall a fun experience, but it gets stupid really fast as is the norm with all the recent games coming out.. a game isn't hard because you make the player un able to influence the flow of battle, games are hard because the player CAN infuence what's happening. this game just perpetuates the stereotype "hard" games that have been released over the past few years and it's becoming tiresome. Honestly just go play dungeoneering in runescape it's a much more in-depth experience.
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3 of 3 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: July 24
This is a great purchace for anyone interested in dungeon exploring games, It really makes you think about the choices you make because once you die, your character is erased and must create a new character. Slight tweaks i would make for this game would be making the beginning area monsters not deal so much damage, as it is hard to find new armor early on. Also, The codex descrptions are confusing and un-helpful, because they give vague descriptions of what it actully does. Its a great game that needs only small tweaks.
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3 of 3 people (100%) found this review helpful
Recommended
10.3 hrs on record
Posted: July 27
Okay, so I see a lot of reviews stating that the game lacks content. And if you manage to beat it in one go, it does. That being said, that isn't the whole story.

Yes, the first couple runs you will likely only see a few enemy types and at most two biomes, but that's the first couple runs.

The odd thing about Necropolis is that you need to die to see things. As you do more runs things begin to open up with sewers and factories and hanging gardens and swamps and who knows what else, each with new weapons to loot and enemies to kill.

I've played about thirteen runs so far and have seen levels lower in the Necropolis transform from single biome spans of gray corridors into mixes of three or four tile sets each, like a factory with pits of blue lava surrounding a garden of floating platforms connected by rickety bridges.

What I can say for this game is that it is a lot more than the first few runs, and instead of your character progressing, the Necropolis itself becomes more interesting and varied as you play.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
8.2 hrs on record
Posted: July 25
Despite the negative reviews this game is actually insanely fun with a friend, solid sounds, music and graphics with decent gameplay and some of the best proceedurally generated levels i've ever seen. Game could use more content sure, but this game doesnt deserve the negatives it's recieving. Give it a go yourself and make up your own mind.
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2 of 2 people (100%) found this review helpful
Recommended
42.8 hrs on record
Posted: July 22
Like some other reviewers, I'm stumped by the hate this game has received from some folks. The haters don't seem to understand how the game industry works or have any understanding of context. For instance, for some reason there are a lot of comparisons to Dead Souls. I'm not sure why that is, if it came from the devs or a critic or what, but it's a silly comparison. Dead Souls is a AAA title produced by a huge team, with a huge budget, by a huge megastudio. HBS is a small indie studio. Granted, they are not as small or as indie as some game developers. But the Necropolis team only had 5 engineers on it.

I'm a game engineer myself, and appreciate this game on that level as well. As a player, I'm happy to pay a premium for quality indie games that break the boundaries of genres down and inject some fresh content into the market. Indie games tend to run a little more expensive relative to the content because they can't leverage the same scale that the big studios can. They have less money for sales and marketing and have fewer customers, so they have to charge a bit more to make a buck.

That said, the game isn't perfect to be fair. Some people report having beaten the game in 2-5 hours in multiplayer. I played this game in single player mode and it took me several playthroughs to survive to the last level and beat the game. So it would seem that either these players are just much better than me, coming from games like Dead Souls; or, what is also likely is that the gameplay difficulty doesn't scale for multiplayer. That certainly is a flaw. For single player, I felt the amount of content was worth the price. I wouldn't pay a mega-studio that much money for the same content, but I felt fine paying that to a smaller studio to support their efforts. Sure, given the way the levels are generated they could easily have allowed you to play to level 100, or even, in all honesty, infinitely. But do you really want to? This game isn't designed to be a 100+ hour experience. For instance, I've put I think over 500 hours into Fallout 4. This isn't Fallout 4. It's a refreshing palate cleanser between games like Fallout 4.

A better comparison than Dead Souls might be a game like The Long Dark, in my opinion. Despite their many differences, the games do share several similarities. Both games use low poly models and simple textures and shaders to maximum effect in order to offset the small team size and focus on gameplay with the resources they have available instead of burning their budget on AAA art. And honestly, it works very well, in my opinion. As with The Long Dark, I became immersed in the environment very quickly to the point that I forgot about the low-poly art completely very quickly. And in any event, I'm a fan of different art styles anyway; even AAA games use this technique sometimes, the Borderlands franchise comes to mind, for instance. That franchise of course is made by a much larger team, and so the art is much more detailed - but not on the level of more photo-realistic games. I think the amount of content, variation of enemies, quality of the art, et cetera, is well scaled to the size of the team.

I found the soundtrack refreshing and interesting, and overall enjoyed the minimalist aesthetic. If you're not into that sort of thing, maybe this game isn't for you. But that doesn't make it an objectively bad game; it's just a matter of taste.

As an engineer, I found the procedural level generation fantastic. There is no level design in this game; the levels are generated on each playthrough. The last level may be an exception, but I don't know since I've only played that level once. Single player seems much more difficult than multiplayer, so I died several times and got to really put the level generation through its paces. Actually, I'm not truly 100% sure it is procedural; it could be pseudo-random and/or modular, or a combination of all 3. Procedural generation is difficult to pull off with architectural spaces as it doesn't tend to produce a lot of right angles or grids of columns, for instance. Then again, this game has a lot of organicly shaped spaces as well. In any event, it's very well done. Little details of this system surprised me several times. There were also a few other pleasant surprises I discovered that I won't spoil for you, which I wasn't expecting.

I played this game with an XBox 360 controller, which made the most sense to me. I prefer controllers over keyboard and mouse, especially for this kind of game, so I can't speak to the keyboard and mouse controls. I know a lot of folks really like keyboard and mouse because they allow faster movement. Personally, I don't like that freedom of movement even in something like an FPS because it ruins the immersion for me to be able to turn instantaneously on a dime, which you can't do in real life. I will say the controls are a bit limited; I found myself wanting some combo attacks or something. There is also a lot of potential for parkour-like/Prince of Persia-style moves that I feel would have added a lot to the game. However, again, given the resources the team had available, I understand why these sorts of features are not present.

I also wish the codexes that are unlocked were better balanced; I found myself only ever equipping the crafting codex, because the potions it lets you craft are invaluable in single player mode. It might have been fixed by adding, say, a second codex slot, or giving crafting away for free rather than requiring a codex for it. I'm willing to overlook this, however, in light of my overall enjoyment of the game.

To be honest, I also wanted to support the team and have a lot of goodwill for the studio because I have purchased, played and enjoyed all of the Shadowrun titles they have produced, which for me also added additional context to the purchase.

Lastly, I didn't encounter a single bug playing this game. I'm sure it has a few, but I didn't encounter them. That deserves credit in my book.

In short, in my opinion, buy this game if:

- You are willing to pay a premium to smaller studios to reward them for making innovative content
- Specifically, you like HBS and want to support their continued efforts for games like Battletech and the Shadowrun franchise
- You enjoy short palate cleansers between longer gaming experiences
- You like intentionally minimalistic, low-poly or otherwise less-than-AAA quality game art in indie games like The Long Dark, Fez, Primordia, Gardenarium, Dust, et cetera, et cetera
- You have nostalgia for roguelikes but don't want your character to be wiped when you quit the game

Don't buy this game if:

- You are expecting a AAA, 100+ hour, Dead Souls-like experience
- $30 is too rich for 10 hours of single-player content, regardless of the studio or other context like economies of scale
- You don't give a toss about HBS or Battletech, Shadowrun, et cetera
- You demand only the best, AAA-level, bleeding-edge production quality for art assets in any game you might purchase
- You don't own a controller, or don't want to use one, and you don't think you would like the control layout of this game, which cannot be changed
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2 of 2 people (100%) found this review helpful
Recommended
39.6 hrs on record
Posted: July 25
Very fun game, good developer feedback, very fun with friends. After a few playthroughs it can be repetitive. Look forward to future updates.
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2 of 2 people (100%) found this review helpful
Recommended
26.0 hrs on record
Posted: July 25
Having never really gotten into Dark Souls or most roguelike games, I've been having a lot of fun with this. Especially playing with friends.
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2 of 2 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: July 25
A Dark Souls-esque hack & slash with lootable gear, character upgrades and abilities. The content is a little lacking but the price tag isn't steep enough to not recommend. Can't forget to mention support for 4-player co-op!
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2 of 2 people (100%) found this review helpful
Recommended
11.1 hrs on record
Posted: July 27
Despite negative reviews, I enjoy this game very much. I may only have 11 hours, but this game is a very enjoyable experience, especially with friends. From what I can tell, many of the negative reviews are claiming this is a Dark Souls copy with indie graphics, but I've played lots of Dark Souls at friends houses'/ conventions and personally they feel like very different games. That is just why I think though, and I know I didn't talk much about gameplay, but it made me upset to see comments calling it a Dark Souls copy.
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3 of 4 people (75%) found this review helpful
Recommended
14.2 hrs on record
Posted: July 25
When you start a new character go down the stairs and touch the writing on the wall behind the big crystal thing, the wall will move backwards to reveal a secret chest :).
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