NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
User reviews:
Very Positive (303 reviews) - 83% of the 303 user reviews in the last 30 days are positive.
Mixed (1,843 reviews) - 67% of the 1,843 user reviews for this game are positive.
Release Date: Jul 2016

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Recent updates View all (6)

September 16

Hotfix 1.1.1

  • Reduced frequency of random crashes while playing
  • Resolved issue that prevented animations from displaying for others in multiplayer when killed on sticky traps
  • Resolved issue that caused loss of stolen items (from the Bandit) in multiplayer
  • Resolved issue that caused a chest to rarely appear inside another chest
  • Resolved issue that caused Male Blackguard to become Female when equipping Armor of the Infernal Lich
  • Increased the spawn rate of multiplayer focused resurrection scroll
  • Hitbox and attack animation polish
  • Resolved minor localization issues
  • Environment and character polish
  • Audio and visual effects polish
  • Minor UI bug fixes

29 comments Read more

September 6

Version 1.1 Brutal Edition

We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION.

Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.

  • Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs.
  • Added a new outdoor environment, The Black Forest, with 36 new modules!
  • Added a new starting module to reduce the time needed to get back into the action.
  • Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot!
  • Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk.
  • Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too.
  • Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance!
  • Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential!
  • Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered.
  • General performance improvements
  • Localized all text

These 1.1 release improvements are of course in addition to the previous improvements we’ve released since launch, which include:

  • Added 2 more new enemies, including the Fire Djinn.
  • Added 6 more new weapons featuring unique abilities and effects including one which slows enemies with each slash, for example.
  • Added 2 more new armor sets with greater risks and rewards.
  • Added an additional new potion and scroll, each designed for higher impact in Multiplayer.
  • Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
  • Added 25 more new environment modules.
  • Balance changes for Changelings, Gemeaters, Spider Queen, Bone Effigy, and Naguals.
  • Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex, it now regenerates more exhaustion than before and in a shorter time scale.
  • Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die down to a minimum HP and Stamina/Exhaustion.
  • Loot re-balance:
    • Reduced gem drops on all enemies
    • Reduced crafting drops on all enemies
    • Removed Iron Ration from starting recipies
    • Reduced crafting cost on Potion of Big Boy Strength
    • Increased crafting cost of some common recipes
  • Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
  • Improved UI messaging to reflect save actions, “Save & Quit to Desktop” and “Save & Exit To Title screen” text.
  • Major update to all weapon and codex descriptions to expose more functionality.
  • Improvements to AI aggro line of sight.
  • Added early spawn opportunities for some larger, stronger enemies on earlier floors.
  • Revised and rebalanced all armor sets.
  • Added new spawn animations for some Skeletons and Hoardmen.
  • Revised Hoardman aware behavior to make them quicker to take action.
  • Corrected imbalanced effects on some healing potions.
  • Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
  • Added option to invert X-Axis Camera to Options / Settings.
  • Added DLC Soundtrack files.

Bug Fixes
  • Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
  • Resolved minor issue with elemental VFX and SFX.
  • More responsive general performance on lower spec computers.
  • Resolved minor audio issues in multiplayer.
  • Removed armor switching exploit.
  • Resolved issue that prevented a menu option from displaying text in several languages.
  • Found a workaround for crashes at launch when using a Razer headset.
  • Removed developer console access.
  • Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages.
  • Steam Achievements are now viewable through the Steam client.
  • Fixed an occasional issue with multiplayer jitter when switching armor.
  • Fixed many minor bugs.

102 comments Read more


“The Necropolis you can play today is very different from, and vastly superior to, the Necropolis that launched in July. […] So if you wrote this game off or have been on the fence about it, now is as good a time as any to jump in, because in all honestly, you’re missing out on one of the finest gaming experiences of the year.”
9.2/10 – Absolute Geeks

“While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat.”
4.5/5 – Hardcore Gamer

“Battles shine with crazy enemy variety—and epic ones feel even more thrilling in co-op [...] hero and enemy designs are among the coolest in the roguelike genre.”
Ars Technica


A controller is highly recommended to play Necropolis.

About This Game

NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.

The BRUTAL EDITION is the definitive NECROPOLIS experience. HERE’S WHAT’S NEW:

  • The Brute - a formidable new player character
  • The Black Forest - a completely new wintry outdoor biome to explore
  • Deadly new enemies and improved AI behaviors
  • Greatly expanded environmental variety, including new traps and gameplay
  • Clearer descriptions for all items in the game, including weapons, armor, recipes, potions, and magical codexes
  • Improved game balance and loot economy
  • New weapons, armor, potions, scrolls, and more!

NECROPOLIS combines third-person action with Rogue-lite dungeon-delving for a game that’s fast-paced and addictive, yet diabolically hardcore. Adventure alone, or with up to 3 friends in a magical deathtrap that reconstructs itself each time you play. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt, you’re going to die - often! - but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit. (Warning: “Just one more time” mindset can be addicting.)


  • ...PERMANENT. Game Over? Jump right back in with a new adventurer and try again!
  • ...DIFFERENT EVERY TIME. A new procedurally-generated dungeon with every death.
  • ...BETTER WITH FRIENDS. Drop-in / drop-out CO-OP multiplayer for up to 4 players!
  • ...MONSTROUS. Gemeaters, Changelings, Hoardmen, and more - they exist to kill you.
  • ...NOT WITHOUT PERKS. Each new dungeon is littered with powerful weapons, armor, and upgrades to wield against your foes. (And there’s crafting, too!)
  • ...UNAVOIDABLE. But don’t worry, this NEXT playthrough is totally the one. We’ve got a good feeling about it.

System Requirements

Mac OS X
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core 2 Duo E8500 3.17GHz or AMD Phenom II X2 555 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX 9 sound device
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) or Steam controller
    • OS: OS X Mavericks
    • Processor: Intel 2.0 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: On Board Audio
    • OS: OS X El Capitan
    • Processor: Intel 2.5 Ghz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: On Board Audio
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (303 reviews)
Mixed (1,843 reviews)
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Most Helpful Reviews  In the past 30 days
53 of 62 people (85%) found this review helpful
3.5 hrs on record
Posted: September 7
The newest patch makes Necropolis worth buying now. If you like Dark Souls, you will like Necropolis as they have near the same gameplay. I like Necropolis better than Dark Souls in at least one aspect which is that its easier to just pick up and play and you don't have to spend a whole afternoon with it. I also really like the clean, minimalistic style graphics. More classes and content will make for high replayability, so here's hoping for more! Kudos to the devs for changing their game for the better!
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38 of 42 people (90%) found this review helpful
5.3 hrs on record
Posted: September 7
The Brutal update is a huge step in the right direction. Many of the older reviews still are accurate but a lot of the previous cons have been fixed. I would still like to see more character classes, more styles of gameplay and more meaningful upgrades that impact how you play the game.
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42 of 59 people (71%) found this review helpful
4 people found this review funny
21.4 hrs on record
Posted: September 5
Finished the game, left with a feeling of wanting more. It became very linear and repetative. I could not play on high setting because of constant crashes, I could only play on the lowest settings. after the first run throguh absoutley no desire to play it again.

I did enjoy the ♥♥♥♥ out of it. Played it with a friend. I just don't feel that $30 was worth what I got out of it. It was very addictive but again, now that I completed it, I don't want to anymore.
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25 of 30 people (83%) found this review helpful
2 people found this review funny
6.2 hrs on record
Posted: September 6
Let me start by saying that I have followed this game and been hesitantly interested in it for some time.
The final straw that lead me to purchase was the slight discount and most recent update.

So. I have hundreds of hours in dark souls and bloodborne. I love those games. In my honest opinion, Necropolis is not in line with these games.

Necropolis is a rogue like game with combat that requires more thought and strategy than a classic 'run and gun'. It punishes poor timing and lazy execution. The combat may seem 'clunky' to some, but I think it works just fine. Using a steam controller, the movements and combat feel fluid.

My biggest gripe with this game is the fact that in co-op there is no extra loot, enemies or crafting items generated. So my friends and I are constantly having to give each other items and argue over who opened the last chest. Not a deal breaker, just kind of annoying.

I love the mandatory friendly fire. I think it's a fair compromise for being able to revived a co-op companion

I love the gameplay and the difficulty. It's not as hard as other games in the league of 'difficult gameplay', but I genuinely enjoy it nonetheless.

I plan to crunch a lot more time in this game. Constantly improving more on my strategy and approach. I don't mind running through early levels after dying, because they're different each time.

In summation; I would pay $30 for this game. It's similar, yet different enough to keep me interested. Highly recommend it.

I would say all it needs is a fix to co-op and an option to find and join random games. Even without these things it's incredibly playable and I'm v happy with this purchase.

Random side note
The game loaded up perfect for me on 2560x1080 (ultra wide) without having to adjust settings, which is fairly rare with this monitor. Looks great.

I am a happy customer and look forward to updates/DLC
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19 of 24 people (79%) found this review helpful
7.6 hrs on record
Posted: September 3
Although $32 is a little overpriced for this currently, I am having lots of fum and am enjoying the game. Sadly, I do't have anyone to play it with yet.

(Pros and Cons bound to change over time)
Amazing art style
Fun combat
Funny item descriptions
Sense of mystery when obtaining items (Doesnt tell you what it does so you have to use it to find out)
Lots of weapons and shields
You can also wield a wand or a small crossbow in your shield hand
You can really feel the weight in the weapons you have.
THe devs really listen to the players and are constantly releasing updates

No duel weilding
Really difficult without friends
Sometimes almost undogable attacks

Not really much else to say. Overall, definitly a good game and if you like challenging games, this will be good for you! Happy dungeon delving!

PS: Also if you dont have anyone to play with just message me.
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168 of 307 people (55%) found this review helpful
3 people found this review funny
Not Recommended
5.7 hrs on record
Posted: September 6
A Brutal Edition Review Update

Brutal Edition, which should probably be called "Hey guys you like Dark Souls?" edition, adds a new player class and a new tileset, while making some fundamental changes to mechanics.

The new class, the Brute, has more refined and useful animations for many weapons than the Blackguard, while also having a Dark Souls style roll dodge. The entire feel of the Brute solidifies the idea of "low-fi Dark Souls" that Necropolis puts forward, without really solving any of the inherent problems the rest of the game has. The Brute is probably an objectively better class than the Blackguard, almost going so far as to obsolete the first class.

The new area, The Black Forest, brings to mind more Dark Souls comparisons. Snowy, ensconced in dark, fallen trees and thin corridors between tall cliffs, it feels like an extension of the swamp tileset, rather than something truly its own. It's an inoffensive addition at worst, and a nice change of pace from endless stone corridors and dull swamps.

Finally, Brutal Edition adds new enemies, but none of them make a meaningful addition to the combat systems or any encounter you'll find, as most enemy groups are still single unit types.

Unfortunately, many of Necropolis' fundamental issues remain, now exacerbated by balance changes to mechanics. You still face swarms of enemies (check my one single Necropolis screenshot to see a only-slightly-larger than typical mob of enemies for level 2) with AI that only has two modes; run at you or find more guys to run at you with. The endless mobs of enemies that can do enormous amounts of damage are still fatiguing and not particularly varied to fight. For some reason, drinking unidentified potions and using unidentified scrolls still doesn't identify similar items, ignoring every other roguelike with randomized items.

Shields are no longer unstoppable god machines of blocking, but the bleed through of damage with the new balance is somewhat poorly tuned. The only things you ever really need to block are the super enemies and some of the nastier variants, and now blocking them can be a risky proposition at best. Many of the enemies worth blocking retain zero windup attacks that can combo you or take huge chunks from your health. The overall combat of Necropolis remains unsatisfying and fatiguing, a trudge uphill both ways in the snow while being beset from all sides by brigands.

Finally, monsters drop considerably less crafting materials, and you no longer start the game with Iron Rations as a crafting option. While in a vacuum this is a good change, as reaching floor four or five in previous Necropolis patches ensured an endless supply of Iron Rations, none of the other changes (or lack thereof) to the game support this. You still face huge swarms of enemies, but now without the ability to mitigate the slow, almost unavoidable drain of your health. Roguelike? Certainly. Fun? Not so much.

And that's kind of the final tune Necropolis sings. It's doing its best to be a compelling roguelike, but even with these updates it just doesn't quite reach fun. It's a slog to play, it makes some baffling decisions that exacerbate the issues it has even before thos decisions, and it just isn't worth $30 of content, gameplay or updates.
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7 of 7 people (100%) found this review helpful
14.1 hrs on record
Posted: September 6
Fun dungeon crawler with a cool atmosphere! A great game to play with friends. I highly suggest it considering the devs are still putting care into it by updating it consistently!
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7 of 7 people (100%) found this review helpful
8.1 hrs on record
Posted: September 7
I bought this game at launch, and it was a fun but very unpolished and ultimately not super great experience. With the updates though, HBS has turned what was a great idea executed in a mediocre fashion into a great idea executed super well. This game is a ton of fun, especially when you play with friends. It provides a very fast Dark Souls-esque combat system with a bit of the loot-grubbing style of something like Diablo. The environments get pretty varied, and you always feel like you're in danger. Excellent game, will play again many times. Highly recommend now.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: September 26
Product received for free
awesomeeee sword game
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21 of 36 people (58%) found this review helpful
1 person found this review funny
Not Recommended
41.1 hrs on record
Posted: September 1

After the update i'm having a lot more map and enemy variety. Hopefully they continue! I'll rewrite this review if it keeps improving like this.

It's a fun lighthearted version of Darksouls. Sadly, the controls are very unresponsive and after a few floors the game feels very samey.

On the bright side the multiplayer is entirely seamless and brings a few extra hours of fun to what would normaly be just another romp-til-you-die game.

Lastly; unlike most rougelikes - this game has very little replayability. There is no way to NG+ or get any sort of meaningful advantage on your next run.

Overall it's a shame to see the art, story, and unique feel of this game be ruined by the clunkiness of the animations and samey-ness of the combat. Perhaps after HBS does a bit more work we'll see it come around -- But as of now I just cannot recommend this game for it's current price and very short list of features. This could be a real diamond in the rough if it's dull bits were buffed out with patches and the eventual additon of community-made mods.

Definately keep an eye on this one!
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Recently Posted
✪ Coffee
14.7 hrs
Posted: September 28
This game is truly amazing, my friend was talking about it one day and he said that it was really good and i didnt quite believe him because im not into these types of games (Dark Souls etc...) but as soon as i bought it and played with some friends and it has been an awesome experience, i recommend that you should get this game because its just amazing.
P.S. // It requires for you to play for hours at a time, well you dont really need to but if u want to complete it, it might take about 6-7 hours of non stop playing.
Overall Score: 7/10
Helpful? Yes No Funny
13.6 hrs
Posted: September 27
Just finished the game and have to say it was quite challenging while being fun. It does not have a deep story or great progression like a darl souls, but still knows how to make you ragequit. Still, after finishing it, I see no real desire to play it any further but it was definately worth its money.
Helpful? Yes No Funny
19.7 hrs
Posted: September 27
This game is pretty good, worth the money ... Needs a marathon mode though, something for infinite gameplay.
Helpful? Yes No Funny
1.8 hrs
Posted: September 27
This game is a total ♥♥♥♥♥♥♥t. It may be worth 5 eur if they improve something. Boring as ♥♥♥♥, shtty graphics that want to pose as a graphic style and is instead a total lack of textures, no gameplay, no developing of the characters, no pvp... a total mess.
Helpful? Yes No Funny
Ball of Hate
25.4 hrs
Posted: September 26
When I first bought this game I was pretty disapointed, one of the more recent updates has rectified a lot of issues and the game feels pretty great now. I would definitly recommend althought it does get a little easy after you've played a bit.
Helpful? Yes No Funny
6.1 hrs
Posted: September 26
lots of fun for me
Helpful? Yes No Funny
17.5 hrs
Posted: September 25
So I went into this game with some pretty big expectations thinking something along the lines of "Woah, it's like Dark Souls meets Mystery Dungeon!" and it did not dissapoint. You can't throw too much time at it before it grows repetitive although for a 5-15 hour experience with some friends it's pretty good. My suggestion is grab it with some friends, while it's on sale as its price tag (at least for in Canada) is a little steep, for a nice game to do a run of every once and a while until you beat it.

... Couldn't reasonably review this game without mentioning that the final boss is just THE WORST; he's easy but takes forever to kill without the right equipment.
Helpful? Yes No Funny
Winters Malice
2.3 hrs
Posted: September 25
I'm not sure what gave it bad reviews in the beginning but I can say as of now it is worth buying
Helpful? Yes No Funny
5.3 hrs
Posted: September 25
This game is just really really boring. The combat feels the same each time, there is not much variety in the areas you go through, the objectives rarely change, the items are pretty standard rpg too which just adds to the lack of variety. I got it for fairly cheap so that's nice, but really i'd stay away and find another game to play.
Helpful? Yes No Funny