Let's show off your racing skills! Hurtle through randomized tracks (using procedural algorithm) in this fast-paced futuristic racing game. Try and retry to reach your best race time. Challenge your friends in a 10min time attack or face the world in the race of the day.
User reviews:
Positive (7 reviews) - 85% of the 7 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Recent updates View all (15)

June 1

Patch v1.10.161

  • Add hovercraft and color selection (not available in demo) in race of the day.
  • Add ghost color information to leaderboard. Ghost now uses the color selected by the player (only ghost uploaded to the leaderboard after this patch).
  • Fix ghost not displayed during replay

0 comments Read more

May 18

Patch v1.09.157

  • Leaderboard per mission.
  • Run against multiple ghosts at the same time. The black ghost is your best run. The red ghost is the dev ghost. The blue ghost is the another player's ghost.

0 comments Read more

About This Game

PolyRace is a fast-paced futuristic racing game with a procedural level generator. Choose between 4 different hovercrafts with each of them having its own physic properties and a unique sci-fi hull. Run on generated terrains shaped with valleys, hills and mountains, mixing long straight lines and narrow curves while paying attention to your shield.

  • Hurtle through randomized tracks (using procedural algorithm) with four difficulty levels and three landscape environment: desert, continental, arctic.
  • Challenge your friends in a turn by turn multiplayer and race against your opponent’s ghost.
  • Which kind of racer are you: a Time Attack girl, Distance type of guy or an endless person?
  • Race against the developer’s ghost in the Missions, and challenge the rest of the world in the Race of the Day.
  • Choose between four hovercrafts with their own physics.
  • Playable on keyboard and gamepad with insanely fast-paced music.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.0 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4600
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: 10.9
    • Processor: 2.0 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5100
    • Storage: 300 MB available space
    • OS: Ubuntu 14.04 or higher
    • Processor: 2.0 GHz Dual core
    • Graphics: nVidia GeForce 520M or Intel HD 4600
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (7 reviews)
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6 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
26 of 28 people (93%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: March 24
It is what the game claims to be but better. It has this awesome PSX/N64 type low-polygonal graphics. Because of that this is a great game for computers that have low-specs AKA toaster computers and just looks super nice and clean. Of course, the thing that attracted me the most is that this game has procedural generated race tracks. Of course this means infinite replay value. The sense of speed that I personally experienced was a mixture of various racing games.. The ones that come to mind would be the Wipeout series, Ridge Racer and surprisingly enough Star Wars Pod Racing. 8/10 I recommend this game for a racing fix and the developers did justice.
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11 of 16 people (69%) found this review helpful
7.5 hrs on record
Posted: March 26
This is Race the Sun meets Super Meatboy meets early F-Zero.

You got procedural tracks (run until time runs out, run forever, etc), premade mission tracks, seeded tracks (like binding of isaac seed mazes) and race of the day in 3 environments, woods, winter and desert and a bunch of difficulties.

As in meatboy, to get the best times you must pretty much be boosting all the time, otherwise you wont even get 2 stars and therefore won't advance missions and unlock ♥♥♥♥. The vehicle autoaccelerates and you can turn, brake, and boost. There's no airbrakes like in Wipeout/F-Zero but braking obviously makes you turn better. 4 vehicles, with different speeds/handling/collision tolerance and delay.

Very basic graphics with a tad of cell shading.

Can be very hard if you want the best times.

This thing can run on a toaster.
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7 of 9 people (78%) found this review helpful
4.3 hrs on record
Posted: April 8
Procedural generation often brings practically endless replayability to a game while focusing on quantity over the quality of immaculate, tight design. That is somewhat the case with PolyRace, that rather than having a handful of tracks to choose from, opts to generate tracks procedurally giving the player some 45 million tracks to choose from. That is not to say that there isn't quality to be found, the game can be really entertaining for a certain type of gamer.

Despite the amount of tracks technically available, the game is slightly barren on content. There's the Training mode, where the player can generate tracks using a short string of letters and numbers, choose a hovercraft and race until their heart's content. There's the Mission mode, where there are 20 pre-chosen tracks available, ranging from Easy to Extreme in difficulty. From each Mission a maximum of five stars can be earned with a good enough result. Stars unlock new Missions, new hovercraft and colors to use with them. The two hardest difficulties can be quite challenging and take a relatively lot of time to clear with five stars. As far as strictly single-player content goes, that's it.

Then there's the Challenge mode, where after generating a track, the player is given 10 minutes to race on it and put up their best time. After that the Challenge is published and other players can take a crack at it, also for 10 minutes. Finally, there's the Race of the Day. As can be surmised, it's a generated track that's available for 24 hours for anybody to race on. The multiplayer is asynchronous, so the player never races against someone else directly. Instead, races take place against ghosts, either another player's, the developer's, or the player's own previous best run.

These four game modes are all the game has to offer. It's a bit spartan, but considering the game is so focused on improving one's results in short courses, it's appropiate. Combined with the amount of tracks, it's all that's needed.

The tracks themselves are short, only around 20-40 seconds. And they aren't tracks in the traditional racing game sense, rather, they are open areas filled with destructible and non-destructible hazards. There are two main race types, Time Attack and Distance. In the former the goal is simply to reach the finish line in the shortest time possibly, in the latter the aim is to simply get as far as possible until the time runs out, while collecting orbs that add to the timer. In Training mode there's also Endless, where the player can race in a randomly generated world until they crash or get bored. The player is guided by a string of lights that leads towards the finish line or the next time-extending orb. But the guiding lights are not strict instructions, they are more like suggestions. If there's a faster path towards the destination, it's up to the player to find it and be good enough to dodge the hazards that may be there. This makes shortcuts feel incredibly dynamic and fresh and not just something the developer came up with.

Overall, the game is fairly simple. There's very little to unlock, there's no improving your craft's stats, no story. And the game's all the better for it. This is strictly a game meant for the type of gamer who can race on a short ~30-second course again and again and again and again until they get it just right, and actually enjoy the experience. If the gamer has likeminded individuals to share their times and favorite courses with, all the better.
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5 of 6 people (83%) found this review helpful
0.8 hrs on record
Posted: March 28
Very fun and polished little racing game. The price point may be a bit high for what the game offers (there aren't a ton of modes to play with and only 20 "missions"), but it's not too expensive. The only real complaints I have at this time are the time it takes to restart between rounds gets a bit annoying, the post-game screen is a little hard to understand, and the poor grammar in the menu text. Small imperfections on an otherwise great game though.

Edit: Binary Dream made a nice update to reduce the time it takes to restart between tries. Good stuff.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: April 24
Disclosure: Download code received from developer.

PolyRace is a straight-forward, time trial-oriented racer with a low-poly art style and '80s synthpop soundtrack. Core gameplay is based around navigating open terrain at high speed, avoiding obstacles and sticking to a recommended path. Areas are all wilderness-based, featuring arid, forest and snowy settings. Players can play through missions with different objectives to unlock more vehicles and courses, or try their hand at a "Race of the Day" challenge based around a competitive leaderboard. Custom events are also available, but only one ship and course are available upon first starting the game.


  • Tight, responsive, and simple controls that don't get in the way.
  • Open courses; the basic path is laid out through the courses, but it's up to you to decide what the fastest route is.
  • Short race times; easy to get a handful of races in when you're pressed for time.
  • Difficulty is moderate from the start and increases quickly. Challenges have reasonable base targets, and five-star scores encourage retries to perfect course runs. Players with dull reflexes will have a hard time.


  • Low-poly graphical style is simple and easy on the eyes. Helps keep things clear at high speeds, but players used to flashier games may be left wanting.
  • Variety in environments is nice, though one or two more variations would be welcome.
  • Sound is spartan, balanced more towards the music. A good thing, as the soundtrack fits the action well.
  • Menus and HUD are functional, the latter position just well enough to keep out of the way. Menus could use a bit of sprucing up. Making the course markers visible through blind crests and obstacles is also a good choice.

Overall, decent little game! If you're used to flashier packages, you might be disappointed, but if a super-fast, bite-sized racer sounds up your alley, it's worth a look.
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3 of 4 people (75%) found this review helpful
26.0 hrs on record
Posted: April 19
PolyRace is a very addicting hovercraft racing game with procedural generated tracks.
the game offers a training, mission, challenge and race-of-the-day mode.
opponents are represented in form of ghost pilots of other players, which replaces a realtime multiplayer mode.

the controls are very direct and precise.
i didn't try a analog input device yet, but i was able to reach the top5 in some race-of-the-day events by use of keyboard controls.
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3 of 4 people (75%) found this review helpful
222.4 hrs on record
Posted: May 3
Great racing game with very precise controls and an incredible sense of speed!

Check out the good demo, it will definitely tell you if the game is something for you and it's even a very small download. Try it with a gamepad if you can, I think it's more fun that way and you'll most likely be faster. Also, don't forget to use the booster. The hovercraft is accelerating automatically but it's not going fast. (That might not be obvious if you just start playing without checking the controls.)

Be aware that there's (currently) no circuit tracks and no synchronous multiplayer. It's all done in the form of time/distance trials against the ghosts of other players or your own. It would probably be almost impossible to race directly against another player on the short rally-like tracks with their really tight sections, shortcuts and obstacles at this speed anyway. But don't get me wrong, the track design is one of the best things about the game and really makes it unique in my opinion.

Fixed tracks that ramp up in difficulty, with a mix of time and distance races. Getting 5 stars on all of them is not that easy, even for more experienced racers. A recent patch also added player leaderboards for every mission!

Every player can create challenges, which means that the game creates a random track (with selectable region/difficulty/hovercraft/race type) and you have 10 minutes to do your best. You can then choose to share it so every other player can try (once) to win the challenge by beating your best within 10 minutes.

A new random track with a leaderboard every day. This is amazing! I think it just needs more players to really shine.

Generally the only problem I see with the game is a lack of players at the moment. So give it a try and spread the word if you like it!
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: September 15
Certified fast. But what line you take to keep that fast really matters.
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2 of 3 people (67%) found this review helpful
23.0 hrs on record
Posted: April 21

YOU WANT TO BE THE FASTEST IN THE WORLD (global leaderboards)?


MISSION modes to unlock more hovers for challenges, might be able to choose yours in RTD *fingers crossed* "no leaderboards on there just yet but hopefully in the future."

CHALLENGE mode progress is KEPT FOREVER so do your best.

But, seriously the meat and potatoes for me is the RTD mode. It's a random track every day resets around 8pm EST.

I've reached #1 nine times in there and for 30 second tracks it sure does take a long time.

And I wouldn't have it any other way. Learning shortcuts, finding a better racing line and learning from ghosts.

The controls are tight brakes are barely needed so slam on that boost you earn every second so watch that stick wiggle gamepadders.

If you want an engaging racing game, that offers a daily dose of competitive gameplay look no further.

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2 of 3 people (67%) found this review helpful
2.2 hrs on record
Posted: April 13
It's fun to try and beat someone's ghost in a race or your own at high speeds, and playing training mode on endless can be relaxing.
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Recently Posted
3.4 hrs
Posted: May 1
This game rocks!!! The controls are very basic, someone that's not good at games will be able to learn how to play within a minute or two using the arrow keys and spacebar. It's great because if you want to sink sometime into this game and play the missions, you can do that, or you can just try and set the record on the leaderboards for the race of the day. Most race's only take 3-5 minutes to complete. I give this game praise for its versatility and a high replay value IMHO, it will never get old since they add new levels every day, this game was very well implemented. Its a great game if you need a quick game fix also. Polyrace has a look that is both futuristic and retro at the sametime. Hit the boost button to haul ♥♥♥, just try not to smash into anywalls. This game is like Pod racer/F-Zero on steroids. I highly recommend it to people of all ages and I think the more people on the leaderboards the better. Are you the fastest racer in the world? With these very basic controls, you might be the fastest, all you have to do is try. 10/10
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31.9 hrs
Posted: April 19
Very fun game. Easy to pick up but difficult to master. To be the fastest you have to be precise and have very good reactions.
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