Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.
User reviews:
Very Positive (176 reviews) - 81% of the 176 user reviews for this game are positive.
Release Date: Sep 10, 2015

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“A great title that tells the story of Pier Gerlofs Donia history, accompanied by an impressive soundtrack and great animated graphics.”
IGN, Karim Homs

“Cross of the Dutchman is my kind of PC brawler!”
Kotaku, Luke Plunkett

“Cross of the Dutchman is a fun history lesson that not only attracts through its source material and the alluring visuals but also through the simple yet entertaining combat. You'll have fun learning about the story of Pier Dosia while rampaging through Saxon soldiers in medieval Frisia.”
Softpedia, Andrei Dobra

About This Game

Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'.

The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxon legions were invading nearby villages, making the lives of the native people next to impossible. On one fateful day, Pier got involved with the Saxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or better
    • Storage: 1 GB available space
    • Additional Notes: You will be able to play the game at decent quality settings on most 3 - 4 year old systems with a decent GPU.
    • OS: Windows 8.1
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460
    • Storage: 1 GB available space
    • Additional Notes: You will be able to play the game at decent quality settings on most 3 - 4 year old systems with a decent GPU.
    • OS: OS X 10.7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4670 or better
    • Storage: 1 GB available space
    • Additional Notes: The game runs well on a 2009 iMac (Core i3) with the standard GPU.
    • OS: OS X 10.10
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 755M
    • Storage: 1 GB available space
    • Additional Notes: The game runs well on a 2009 iMac (Core i3) with the standard GPU.
    • OS: Ubuntu 12.04
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or better
    • Storage: 1 GB available space
    • Additional Notes: You will be able to play the game at decent quality settings on most 3 - 4 year old systems with a decent GPU.
    • OS: Ubuntu 12.04
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460
    • Storage: 1 GB available space
    • Additional Notes: You will be able to play the game at decent quality settings on most 3 - 4 year old systems with a decent GPU.
Customer reviews
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Very Positive (176 reviews)
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128 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: October 8
Great game. Very well designed overall. The difficulty is fairly easy but it can punish recklessness. It's good to play with just one hand, especially if your mouse has extra buttons you can put the map and attack anywhere buttons on.
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1 of 1 people (100%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: October 12
Dutchman: Begins

2.2 hrs last two weeks / 2.2 hrs on record

Cross of the Dutchman is a subpar ARPG, and in an already weak genre like ARPGs, it's pretty down there. Actually, can I even call it an ARPG beyond the simplistic clicky gameplay? You don't build your character, you don't get experience and you don't level. The most you do is spend money to increase your health or unlock new moves.

"Filler" is the name of the game, as quest markers take you from point A, to point B, to point C, to point A again, then back to point B, then point A for some reason, then point C which opens up point D, etc. The only content outside of the bad main quest is just combing over the same maps to find treasure chests filled with gold. That's it. You don't find new weapons, hell, you don't even have armor. Calling this game barebones would be insult to bones that dogs chew.

So what do you all actually do? Well. You point and click to your next destination as pointed out by your mini map, then get in some fights. Seldomly, you do some annoying stealth missions. All you really need to do here is just hug the walls. With that, I just described everything you'll be doing. You don't have puzzles to solve, you don't have side quests, there's no caves of monsters or beasts. There's not even stupid crafting or dialogue choices.

I have to ask: Why build these villages to be as big as they are anyway from a game design standpoint? I'm not gonna be doing anything else beyond the stupid fetch quests. So why make it harder for people to play your game by having towns with pointless NPCs that just clutter everything? It's rare you can talk to anybody in town that isn't either a store keep or part of the quest you're already on.

The combat has a strange stiffness to it. Where I would think a guy using his meaty fists would be really satisfying, I found myself more frustrated when he refused to continue his combo. There's just something wrong with the combat, and I couldn't put my foot on it until I unlocked this forward kick ability. Unlike in Diablo when you click something and your character does it on the thing you clicked, Dutchman has an oddity where Pier will just refuse to line it up. His uppercut works fine for the most part, but his kick just sometimes will refuse to aim at enemies - which proved to be the only frustrating moment of the combat until I just outright stopped using the kick, as the rest of the game is in fact a cake walk. I don't even know who this game will challenge. Children? People with one arm would have no trouble with this, even with the few keyboard commands this game has.

There's also two types of enemies: Footmen and archers.


The biggest sin when it comes to the lack of variety that this game commits, is just not having the little things like inventory management like health potions (because the game has regenerating health instead) or a real progression to the gameplay outside of getting a sword at one point.

The story cribs a few things from the legend of Robin Hood, like forming your band of merrymen or the bridge fight between Robin and Little John, but as is, it's only serviceable, but lacks personality outside of its cinematics, which depending on your taste for Tumblr art, could really turn you off. (Which at certain points, I thought the cutsey comedic art felt incredibly out of place.) I won't spoil anything, but like many origin stories, it comes to an abrupt end before anything really interesting happens, or letting you get that proper resolution. What little there is between characters is the usual RPG back and forth

"I'll do this if you help me."
"Ya helped me, so I'll help you now!"

Oh, and did I mention this games REALLY short? Even despite all of the repetitive gameplay, and going over the same maps over, and OVER again, they really couldn't figure out how to lengthen it. It's not that I wanted this to be longer, it's just shocking that there's so little to do outside of the main quest. Even ARPGs know how to jerk you around.

My final time (except for the trading cards idling) was 2.2 hrs and I was THIIIIIIIIIIS close to being able to get a refund, which I might have been able to if I paid a little more attention and didn't fail the stealth stuff as much as I did. (I actually can't get a refund anyway because I got it from an indie game bundle.) Maybe you're the chosen one that can beat it and refund it... but I wouldn't risk it. The game is just... bleh.

The Pro's:
+In game graphical art style is pretty good

The Con's:
-Stupidly simple combat

-Stupidly simple quest design

-Absolutely nothing in the overworld outside of treasure chests

-Short as short can be
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Most Helpful Reviews  Overall
155 of 193 people (80%) found this review helpful
4 people found this review funny
Not Recommended
4.1 hrs on record
Posted: September 10, 2015
Pier Gerlofs Donia is a farmer living a quiet life with his family until, one fateful day, Saxon legions start making trouble in the nearby lands: Pier decides to take matters into his own hands and Cross of the Dutchman is an action adventure game letting us experience how this man turned into a folk hero.
An original setting, so far from the usual fantasy stuff one finds around, interesting story and good soundtrack are sadly paired with clunky combat, simple and linear quest design and underdeveloped characters.


-the historical setting is real, interesting and very original

-I appreciated how the devs went out to portray medieval Europe in a believable way as seen in the various building, clothes, armor etc..

-decent soundtrack turns great in the final chapters

-said final chapters (8 and 9) have a good momentum and feel suitably epic

-while nothing to write home about the graphics are decent, clean and work well enough: the cartoonish art during cutscenes is also likeable


-with such a rich setting and a folk hero to match I feel the game'd have benefitted from giving us more info on them: historical screens and collectibles- like those on Valiant Hearts- would have gone a long way into making us more invested in the game and character

-even for an action adventure game the character upgrades are very streamlined (2 stamina and health upgrades, 6 special moves divided between fists and sword): I personally find it too skimpy even for the genre but your mileage may vary depending on your taste


-combat is very simple and quite clunky, you have a basic spammable attack plus one (or more, if you buy them) special attack that uses stamina. It's a bit difficult to properly aim your blows and the fact Pier moves forward while attacking makes things even harder: there were a few times when I found myself punching air. A controller makes things somewhat easier though

-combat design per se is, once again, very simple since you don't have any sprint, dodge or parry buttons and are sometimes faced with quite many enemies that can surround you and quickly drop you if you're not careful. A good solution until you get a sword or upgrade your health is to use a special move, run away while your health recharges and do it over again but it isn't fun nor it feels epic: cutting down the number of enemies and/ or giving us more defensive options'd have helped

-stealth sections, while generally easy, add nothing to the game and lack any fun factor: it's also aggravating that, if one gets caught, you have to start over from scratch (in chapter 7 this meant replaying about 4 minutes stealthing through the previous areas again)

-UI is disappointing in some aspects as in it lacks a clear way to know when a special move is available again ( either a tick on the stamina bar or the ability glowing when ready'd have been great) and the special moves you can buy lack a description apart from some very vague bars regarding their stamina cost, range and damage

-the various characters, including Pier's family, are generally paper thin and little more than a portrait and some dialogue lines: since they have little background and we don't really have time to form an attachment to them during the game I sadly didn't really care much for their fate

-you only have 6 areas to explore (your farm, a couple of surrounding villages and the roads connecting them), they're quite small and tend to all look quite alike

-very linear with no extra quests and also short, I've finished it (opening about 3/4 of the secret chests) in less than three hours

Reviewing Cross of the Dutchman feels a bit weird since this'll be, at the time I'm writing, the only negative review it's getting: I want to point out this is NOT a bad game per se but, in the end, it just feels too generic and bland in its gameplay to warrant a recommendation. I know this isn't an AAA title and the price is low to match the fact, but there's no denying it'd have used either a better narrative or a more engaging and complex combat system to distinguish itself in a genre that's been done countless times things stand the only thing making it stand out is its, admittedly good, setting but that's- imho- not enough.
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56 of 66 people (85%) found this review helpful
5 people found this review funny
Not Recommended
6.8 hrs on record
Posted: September 16, 2015

Having to greatly tone down the ambitions and scope of your game due to a lack of funds must be agonizing. This is exactly what happened to Triangle Studios with Cross of the Dutchman, a game about the Frisian hero Pier Gerlofs Donia, and it shows.

It's a playable adventure game with some hack & slash and very rare stealth elements. Playable being the keyword.
Nothings actually "good" or well made, but there isn't anything really bad in here either. It's bland.
I did, however, enjoyed my time with the game. Full disclosure; being from The Netherlands and having Frisian relatives might have helped with that. A historically themed game set in Frisia sounded amazing.

The historical part is ultimately the most disappointing part about the game, though. You'll get to see the tale about how a simple farmer became the legendary "Grutte Pier" told in a mostly lighthearted and really straightforward manner. I'd have loved to have seen some more detailed information about the Saxons, live in Frysia during that time-period and so on. Even if it where just simple codex entries. But unfortunately, there's nothing like that to be found. That might just be my inner geek speaking, though.
The environments are pretty and the sound-design is fantastic. But Pier himself...

He's a large pile of rather dumb powermuscles.
Or atleast, that's how the game portrays him, and I doubt it's what the developers where going for. I like the lighthearted form of story-telling, but it isn't handled very well, lacks any kind of character development and hurts the whole game in the process.

The game itself is a four to five hour affair wherein you'll punch some soldiers, search for treasure chests, do some light sneaking and participate in a whole lot of backtracking.

The combat's...fine. Basic, but it works. You'll get some special abilities early on and you can fully rely on using the heaviest one and your standard punches to defeat your enemies. Sneaking around is a bit annoying. All of a sudden the player can't attack guards he fought just a couple of moment ago and get's instantly killed when spotted. It's short, easy and only happens twice, so it's not a big deal.

The amount of back-tracking is, however, a very big deal. Somewhere at the start of the game, Pier makes a joke about feeling like an errand boy, and that never goes away. There are just a small number of area's you can visit and you'll be running between them so many times it get's very repetitive. And then it ends.

There's nothing in the way of side-activities, beside searching for some hidden treasure chests. They're...treasure chests.
Finished the game with every chest opened without any issues.

The game feels like a well-polished idea. It might know what it wants to achieve, but clearly isn't able to do that on it's budget. Everything is just...there.

It's a game. It's playable. It exists.
And that's more then I thought would happen after the Kickstarter failed.

I'm glad it's here and enjoyed my time with it, but I can't possibly recommend it.
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36 of 45 people (80%) found this review helpful
14.1 hrs on record
Posted: February 25
This game caught my attention for several reasons. Firstly, is was an ARPG with controller support, so that meant that I had to give it a chance. I've enjoyed gaming for years, but I really do prefer to game with a controller, so that was an absolute plus for me. I was also fascinated by the historical fantasy aspect of this game, so I was pleased to find during gameplay that this concept was maintained throughout with clothing and architecture.

The soundtrack was good, and the graphics were very vivid and colorful. The one thing I have to say about this, though, is that the color saturation seemed a bit off to me. I must have walked past the carrot patch a dozen times during the prologue, because they looked like beets to me, and I noticed that "ruddy" color scheme throughout. I'm unsure if this was intentional, but it was definitely noticeable.

Mechanically, the game is sound, but there is room for improvement. I felt like, at times, there was a bit of lag or delay between button presses and action on the screen, specifically with combat. That does improve later on with the addition of the sword, but the delay coupled with the lack of auto-aim made combat unimpressive and a bit more of a challenge than it probably should have been.

I liked the health, stamina, and combat upgrades, but gold is scarce in the game, so if you intend to obtain the achievement for having 1,000 gold, it's best to do that before purchasing upgrades. In my case, I hadn't reviewed the achievement guide beforehand, so I'm stuck at the end of the game with little to do but start a new game for that achievement. That brings me to replayability. If I didn't intend to replay for the purpose of attaining my last 3 achievements, I probably wouldn't feel the desire to revisit this game. That fact leads me to address the pricing. I feel like the price point could be lowered a bit. I wanted this game very badly, so I paid full price for it, but I'd feel a bit better about that if there was more content, or greater replayability. Since that's not the case, this might be a game you'd want to pick up on sale. In my opinion, even a dollar or two off of the full price would be a fair deal.

Also a positive are the number of destructibles and the looting aspect in the form of gold. While I wish that gold was of greater occurrence during the game, it is possible to attain all upgrades if you enjoy smashing destructibles and looting chests, like I do. What I would like to see improved, though, is layout. The gaming environment is relatively small, with a lot of backtracking or revisiting of areas as the game progresses. This world has tremendous opportunity for expansion, so hopefully, we'll get to see that in a future update.

Story and character development are also areas that can be improved. There's not much to the characters or the story, and a lot of the dialogue between characters seems to have been inserted as filler, as if the developers felt that something was needed but didn't quite know what, or didn't have the time/budget to do what they really wanted.

The game can easily be played from start to finish in an afternoon, and it comes with a lot of very attainable achievements. This will likely become my first "perfect" game, so if that is something that interests you, you might consider this when deciding if this is a game for you.

Overall, it's a perfectly enjoyable game with some unique elements. I'd encourage achievement hunters and ARPG fans to give this a try. I'd also encourage the developers to either revisit Cross of the Dutchman in the form of content updates or publish a sequel. I would definitely consider their next publication.

Edit 9/14/2016: I've played through this game twice now, and I wanted to add a little something to my review. While, from strictly a gamer's point of view, I still think that this game would benefit from some polishing and additonal content, I have to say that I have great admiration for the developers undertaking the challenge of an illustrated history lesson in video game format. I can imagine that the devs may have felt that, while considerable creative license has obviously been exorcised, they were attempting to balance history and historical fiction, entertainment with the limited information available about the real "Great Pierre." I have to admit that as much I love history, I was unaware of Pierre until this game. It's fascinating to me that he made such an impact in Dutch history and even somewhat to world history. Whether or not he was really the 7ft giant of a man wielding a 7ft sword in battle, the reputation was hard-earned. I now understand why Pierre came to be known as the Cross of the Dutchman.
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64 of 97 people (66%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: September 10, 2015
Note: This game was provided to me for free for review purposes.
Cross of the Dutchman is the second game we see on Steam from Triangle Studios, from the Netherlands. In this game you will control a farmer and help him collect an army of fellow country men and fight off the Saxon invasion. It is a top-down fighting game with minor RPG elements. The game is based on a real story / local legend of Pier Donia, who's tomb is actually located at a walking distance from the dev's office building, hence the inspiration for the game.

The Pros:
  • Accurate Story Telling - From what I was able to research about the legend of Pier, the game stays true to the story, and tries to sneak in as many details as possible. The writing is concise, doesn't waste too much time on minor details and the story is actually pretty straight forward and well paced.

  • Lovely Art Style - The game adopts a very brightly colored, low poly and fluidly animated scenery, which is an interesting choice considering this is a game about mass murdering soldiers. This is reminescent of the way people treat Pier now as a hero, when he was, even if patriotic, responsible for many brutal deaths. The game does look very pleasant to the eye, and due to it's graphical style, it doesn't demand many resources, so expect a smooth 60fps on most systems.

  • Good, clean fun - There aren't a lot to do in this game, but it's not a bad point. Your main activities will include recruiting allies (story driven), finding gold in hidden chests and loot crates, and killing saxons with your bare fists or swords. These are surprisingly not that repetitive as I've expected, and you can get about 4 hours in a not rushed game. The Combat is also satisfying, primarily due to the fact that you are very very overpowered.

  • Appealing UI - The user interface looks very nice overall, and even features a full map, besides the mini-map in the corner with useful information such as POI's and the amount of hidden treasure chests in the region you're in. (Game does not mention this, but Pier was also a pirate. Yarr)

  • Very easy achievements - The game has only 31 achievements, and they are all so easy to get, you won't need several runs if you organize yourself. I've put together a guide which you can check out here: 100% - Achievement of the Dutchman.
The Cons:
  • Too Easy - This is a story driven game, however the combat is very easy. The only way you could lose is by heading fist first in a bunch of archers and be overwhelmed at a distance. Using your fists, and later sword, you can use special attacks that can kill a dozen soldiers in one hit. All combat is here, really, is evading enemy blows until your abilities recharge and then own them. The adition of your immortal followers make this even easier.

  • Sub Par Stealth System - There are parts of the game where you must use stealth in order to not alert the Saxon soldiers. The problem with this is that they are all practically blind. The only way you can be detected is if you walk one meter in front of them. As long as you are not in the (small) circle of light their lamp gives, you're invisible, even if you are clearly in front of them, in plain sight. Not challenging at all.

  • Linear - I understand they planned this as a story driven game, and I'm not disappointed with it, it's just that the linear nature of the game really kills replayability. If you want it for the story reinactment, then no problem here. But it would have been great to have this small, open world where you would have random events to save peasants, kill saxons, and persuade new vigilantes to join your side before heading into battle!

Cross of The Dutchman is a good game. Pleasant visuals, decent writing, fun (even if easy) combat and a generally nice experience. Keep in mind this is a story driven game, and won't offer much replayability, but it is very fun to play the first few times!

Don't forget to check out my complete guide here: 100% - Achievement of the Dutchman.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!Jad's List - Curator Group
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24 of 31 people (77%) found this review helpful
2 people found this review funny
4.1 hrs on record
Posted: September 28, 2015
Cross of the Dutchman is a third-person brawler/hack-n-slash set in the sixteenth century, dealing with the start of the rebellion of Greate Pier, a historical giant from Frisia who fought against the Saxons, Burgundians, and Hollanders.
The game is told without voice acting, story progression occurs through in-game dialogue and cartoon cutscenes. The story ends after his first great victory, so before he became a pirate/bandit captain.

Graphics are colorful and beautiful, they really portray the mediaeval Frisia in a good way. Environments are detailed and very nicely crafted. All characters appearing in the game wear realistic depictions of 16th century clothing and the main cast is instantly recognisable. A nice touch is that Greate Pier is indeed a full head taller than most others, as he is described to have been.

Sound is well done with good soundeffects and a very nice fitting score. At the end during the big battles it is very cinematic.

Combat is limited to a two button affair: normal attack and special attack, which takes stamina. Through upgrades (8 in total) you can learn new special attacks and each has its special purpose, although I mainly stuck with the circle attack. There is no strategy to combat other than hitting the enemy as much as you can and running away from dogpiling. Don't expect Arkham-style brawling here.

As long as the game is combat or exploring, it's fun. However, there are lengthy stealth sections where upon getting caught the level resets, where you cannot attack at all and have to avoid the light radius of patrolling soldiers. Getting caught means the level resets, which in the final stealth section can cost you five minutes of replaying across several areas. They are the only real bad part of the game, and unfortunately not skippable.

The game will take about three hours to complete, or four if you want to collect all the Points of Interest and hidden chests. Achievements almost all unlock during normal gameplay and with one exception, can all be gotten even after the fact. The exception is an achievement for having 1000 gold: if you buy upgrades too soon, you can lock yourself out of this one so beware.

Overall this gets a recommendation. The game is not expensive and is definitely fun to play through. You're not just getting a good brawler, you're also getting a nice peek into a Frisian historical hero.
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22 of 29 people (76%) found this review helpful
4.9 hrs on record
Posted: November 2, 2015
Welcome to my review in which I´ll carefully analyze the game Cross of The Dutchman.

If you´re feeling lazy to read all the review you can just go to the conclusion and read a summary.


We play with a male character that battles through the enemies at first with his fists and later on with his sword. Once your character gets enough gold you can upgrade your skills to be even more manlier.


The game tells the story of Pier, a strong self confident farmer that has a good life with his wife and his two children, our character parts to defeat the saxons that try to subjugate his dutch people.


The character uses one weapon, at first his fists are his weapons, but later on he gets a long and heavy sword.
Our character moves in an open world in which you will find allies and enemies you must help/defeat.
We have a mini-map that indicates the location of our missions, allies and enemies.


I haven't seen this type of graphics in a lot of time so I can't really give it a name. They look great for sure! Graphics are kinda comic-like.


I recommend the game it´s fun but in my opinion too short, only 10 chapters, and the last one is more like an Epilogue. The scenes are great to watch and you can play it perfectly without getting bored even once.

My rating for this game is an 9,5 out of 10

The game must be a bit longer, I've finished it in approximatedly 5 hours.

This review was made for The Panda's Corner Curator Group
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21 of 28 people (75%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: October 21, 2015
The story is captivating and kept me playing, the graphic style is pleasant. The achievements are rather easy to get which is a bonus for achievement hunters like me. What I disliked is that you bump into the surroundings fairly often which lowered the fun a bit. Nonetheless, it was a neat hack&slash game with some exploring.
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17 of 21 people (81%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: March 14
I really wanted to like this game being from the actual Frysian homeland.
But it's all just too mediocre.
The story seems fairly interesting but the gameplay is just too repetitive and simplistic.
Endless amounts of running between places that feels too slow and you're constantly getting stuck behind objects.
Some very poorly executed stealth sections make for a horrible experience especially since there's no checkpoints.
The battle system lacks a certain fluidity and you're constantly being assaulted by long range archer units which gets annoying quickly.

Being able to play the game in Frysk is probably the best thing the game has going for it.
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Recently Posted
4.9 hrs
Posted: October 7
The community picked this title, for a reason!


I'm a simple dutchy; I See "Dutchman" and support it!
Helpful? Yes No Funny
2.1 hrs
Posted: September 30
i found bug
in chapter 9

It is impossible to continue.
Helpful? Yes No Funny
4.6 hrs
Posted: September 5
Its a fun beat em up style game, but I only reccomend buying this if you can get it on a good sale.

-neat graphics/clean UI
-decent story

-very short (~3 hours for 100% completion)
-2 weapons: your fists and a sword
Helpful? Yes No Funny
4.9 hrs
Posted: September 4
Mediocre gameplay and agonizingly frustrating "stealth" areas coupled with an astonishingly bad game save mechanic makes this game a "not worth the time" game. A shame, too as the story seems interesting and the art work is pretty awesome. There is one spot in particular (there may be more, as I gave up on the game at this point) where the flaws really stand out. You are put on a timer and have to go through a number of bad guys followed by a stealth area followed by a number of bad guys followed by a stealth area. Mess up anywhere along the way.... AND it's all the way back to the start of the area for you.

Maybe this wouldn't seem so harsh if it were in the least bit fun in first place. But the stealth areas seem out of place to begin with and poorly done. To be forced to go through them over and over and over and over is just a brutal slap in the face.
Helpful? Yes No Funny
3.1 hrs
Posted: September 4
Surprisingly fun game, with decent story (about what I assume is Dutch history / mythology) and simplified, Diablo-ish gameplay.

Graphics and sound aren't top-notch but they are enjoyable and convey the story quite well.

The game might be still a bit rough around the edges but all in all you get a good, solid 2-3 hours gaming experience for your buck.

I definitely like it.
Helpful? Yes No Funny
4.7 hrs
Posted: September 1
I was gonna recomend the game even looking past it's mediocrity coz hey I've seen way worse but then I got basiclly near the end ( I assume ) and got a game breaking bug where on a load my character would walk back getting stuck and only option was to change weapons that worked. I couldn't pause to even exit the game and had to use the task manager. Only way I see atm to fix this is to start a new game. This in addition to extremly wonky frame rate and mediocrity plus really short game would just make it a waste of your time.
Helpful? Yes No Funny
0.5 hrs
Posted: August 31
Product received for free
Fun little game.
Helpful? Yes No Funny
9.3 hrs
Posted: August 30
Unfortunately I can't recommend this game, it is overly simplified and not polished in almost every way, combat and upgrade system is very basic, controls aren't great, no option to change it. Sometimes it doesn't make any sense, one time to swing your sword and kill even 10 soldiers in one blow if they surround you and next you have to stealth between soldiers with lanterns and if one of them see you he capture you single handed :D Story is nice but this is not enough to make good game.
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