Tüm RYO türünü canlandıran ve yeniden şekillendiren, artık bir kült olmuş kıyamet sonrası rol yapma oyununu keşfettiniz. Fallout® ÖZEL sistemi tüm kontrolü size vererek, anlamlı seçimler ve gelişim ile çok farklı tipte karakterler yaratabilmenize izin verir. Medeniyetin altın çağına ait harap olmuş yıkıntıları keşfedin.
Çıkış Tarihi: 1 Kasım 1997
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Fallout Satın Alın


Bu oyunu içeren paketler

Fallout Classic Collection Satın Alın

3 ürün içerir: Fallout: A Post Nuclear Role Playing Game, Fallout 2: A Post Nuclear Role Playing Game, Fallout Tactics: Brotherhood of Steel

Oyun Açıklaması

Tüm RYO türünü canlandıran ve yeniden şekillendiren, artık bir kült olmuş kıyamet sonrası rol yapma oyununu keşfettiniz. Fallout® ÖZEL sistemi tüm kontrolü size vererek, anlamlı seçimler ve gelişim ile çok farklı tipte karakterler yaratabilmenize izin verir. Medeniyetin altın çağına ait harap olmuş yıkıntıları keşfedin. Mutantlar, haydutlar ve mekanik düşmanlarla dolu dünyada, konuşarak, gizlenerek veya savaşarak yolunuza devam edin. Doğru seçimler yapın yoksa siz de bu çorak toprakların bir başka günahkar kahramanı olarak kendinizi bitirirsiniz...

Sistem Gereksinimleri

    • OS: Windows
    • Processor: Pentium 90Mhz or faster
    • Memory: 16 MB
    • Graphics: SVGA
    • DirectX®: Any DirectX
    • Hard Drive: 565 MB
    • Sound: DirectSound or SoundBlaster Compatible
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64 kişiden 60 tanesi (94%) bu incelemeyi yararlı buldu
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kayıtlı 28.1 saat
Where to start with this game...

'It's a classic' would be a good place to start, I guess. I have no problems say that from the outset. It's only taken me 15 years to get around to play original Fallout, but I can see without a shadow of a doubt why it's so highly regarded.

Before you play this game make sure to download the Fallout Fixt mod, which is a very comprehensive community mod which fixes a lot of the bugs, and more importantly the resolution for modern monitors. Without this patch you'll more than likely experience a horrible rainbow pixalation effect during videos and gameplay.


Fallout is a turn-based RPG series which offers you various ways to tackle the game. Do you want to be a stealthy person, creeping around, pick pocketing your way to glory? Sure, why not! Do you want to be a smooth talking kinda guy who can talk his way in and out of trouble? Go on, be that guy! What about a bookworm who can use his brain to solve puzzles. Yup! And of course you can be a mix of all three, as well as a gun totting maniac! YEE-HAW!
For my playthrough I used one of the pre-set characers (Albert) who was a Lawyer in a previous life and was set up with high charisma and speech skills. This opened up different dialogue trees throughout the game, which was nice.

Anyway, I enjoyed this game - I enjoyed it a lot. The characters are great, the voice acting (while limited) was pretty nice (though it did give away who the 'important' characters were) and the story itself was pretty deep. The game starts, as always, with you the 'Vault Dweller' leaving your vault for the first time to explore the wastelands. You're tasked with bringing back a water chip to save your vault before everyone dies of thirst!
There's a time limit to this, which (for me) cast a sense of urgency. Normally in Fallout games (Fallout 3 and New Vegas) I'm guilty of just going 'WHEEEEE' and exploring everywhere and not really caring what I'm doing. Yet in Fallout there's no time to explore, you've got to save lives!
... if you want to.

You see you don't NEED to save their lives, if you don't want to. In fact, you don't HAVE to do much in Fallout if you don't want to. It's not a narrow pathed experience, you can pretty much choose how you deal with the events in the game (and the end game cutscene will reflect on this at the end). A lot of games claim to be an open experience, and the actions you take reflecting on the game world, yet here's a game from 1997 which actually does that. I'm not sure it even heralds that fact that it does this. It just gets on with being a pretty damn good game.

This brings me on to another aspect of the game - the many different branches of the game. People react to you differently depending on what you're wearing, what you're wielding, and what you're intelligence or charisma is. I find that amaizng now (in 2014), so I can only imagine how mindblowing it was back in 1997 when the game was released. The 'simple' graphics by today's standards shouldn't distract you from what is a very complex game. There's a lot going on under the hood of this game and at times perhaps too much.
My eyes were really opened up to this towards the end of the game when I was struggling with killing a certain mob. I had went about it 'head on' and was killed a number of times. Yet, after a night's sleep I came back with a different approach, a more sneaky ♥♥♥♥♥♥♥s approach and it was so much easier, and strangely satisfying. I had killed the guy and he had never even seen me.
OK, sure the wastelands were plunged into another 100 years of nuclear fallout in the process, but hey... I KILLED THE GUY!

However, even with the Fallout Fixt mod, the game can be prone to crash now and again. I'm not sure if it's the game's memory file getting too big or a conflict with Steam Overlay (wouldn't be a first), but towards the end of the game (and a lot of different quest outcomes) it started to become slightly unstable. So save REGULARLY!

Which brings me on to another thing. This is an 'old school' game. It will not autosave for you, you must take control of your own save files. If you die you won't be taken back to the next/recent checkpoint... you'll have to load up from the last point you saved.
This was the only thing I didn't like, but in the end I learned to live with it and it made me realise how pampered I had become as a gamer. I didn't have autosaves and 10 minute interval checkpoints when I was a kid and I still played games all the time back then. Yet, here I am as a grown man crying about dying and having to go back 20 minutes in the game because I had forgot to save... a lesson in life this game has given me.
Also, this game is tough. REALLY tough. Depending on how you build your character, or which character you choose. You will die a lot.
A lot.

So in closing...

If you're looking for an old school RPG experience than I'd recommend giving Fallout a try. I appreciate at time of writing they're no longer available on the Steam Store, or GOG, but hopefully they return one day, as they deserve to be played.
Yayınlanma: 18 Nisan 2014
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73 kişiden 48 tanesi (66%) bu incelemeyi yararlı buldu
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kayıtlı 0.1 saat
[English text written below]

Как пропевали западные рецензенты в своих бесчисленных дифирамбах: "Fallout - игра с интеллектуальным геймплеем". В далеком 1997 году большинство великих идей и амбициозных планов все еще пылились где-то на задворках светлых голов юных гениев от мира игровой индустрии и казались слишком несбыточными, чтобы стать явью. Те, кто все же успел вступить в стройные дружные ряды геймдизайнеров и программистов откладывали потенциально прорывные идеи в долгий ящик, ведь техническое несовершенство тогдашних систем давало от ворот поворот многим грандиозным задумкам. 8-ядерных процессоров и видеокарт с запредельным объемом оперативной памяти тогда еще не существовало и то немногое, чем разработчики могли завлечь игроков в свои сети отдавалось на откуп таланту, фантазии и проработанному игровому процессу. Никаких шейдеров, мегатекстур, "бамп-мэппингов" и прочего колдунства...

Fallout подкупает своим игровым миром... Суровые реалии пост-апокалипсиса со своими законами была тогда еще свежей темой, о которых многие читали лишь в книгах писателей-антиутопистов и фантастов. Наступление Дня X, когда Земля налетит на небесную ось, или же погибнет в огне атомной бомбы, созданной руками человека, будоражил ум многие десятилетия, но одно дело - рисовать картину гибнущего мира в голове, а другое - оказаться там самому посредством компьютерной игры. Проще говоря, имея прямые руки и светлую голову на плечах, сама идея Fallout была обречена на успех задолго до выхода самой игры.

Играя в Fallout, равно как и в практически любую игру тех лет, невольно задействуешь тот ресурс, который современные игры предпочитают не затрагивать - воображение. Учитывая визуальное несовершенство, но глубину созданного мира, часть локаций дорисовывается в голове. Возникает эффект, сравнимый с чтением приключенческой книги с картинками - иллюстрация лишь задает настроение, все остальное происходит где-то в недрах подсознания.

Умный, интеллектуальный, стильный, пост-ядерный...

As many reviewers used to say in their first Fallout reviews: "Fallout offers more of an intellectual gameplay than anything else". In 1997 lots of great and groundbreaking ideas were collecting dust somewhere in the depths of videogame industry genii's heads and seemed too unbelievable to end up realized and brought into life. Those lucky ones who managed to make their ways into game designers and programmers were forced to put potentially brilliant ideas off thanks to technical imperfection. No 8-core CPUs, no 2Gb videocards... all what developers could do to lure players into their games was forged by talent, fantasy and elaborative and delicate game worlds. No fiddling with shaders, megatextures and bump-mapping stuff...

Fallout grabs attention by it's setting... Harsh, rough and unforgiving post-apocalyptic world with it's own set of rules, rights and wrongs was still a fresh kind of story which could be discovered mostly in fantast-monger's books. The Day X when Earth stood still or get burned to the crisp with an atomic bomb strike boggled people's minds, but drawing the picture of a dying world in your head and actually playing it are different things. In short, Fallout ideas were doomed to be successful right before the game's final release.

There's one thing you can't stop using playing Fallout - imagination. It's hidden, dormant resource modern games don't usually provoke due to graphical wonders. Why imagining things if it's already delivered to you. Fallout just like almost any game made in that period works in a bit different manner. The effect is similar to the one you feel when reading an adventure book with pictures - you basically draw the rest of the scenery in your mind, putting yourself in the world behind the screen.

Clever, intellectual, stylish, post-nuclear...
Yayınlanma: 17 Şubat 2014
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21 kişiden 18 tanesi (86%) bu incelemeyi yararlı buldu
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6 inceleme
kayıtlı 30.7 saat
Just buy it already, this game is a classic. In the most recent patch there is no time limit after you fix the water purifier as well, so you're free to explore post-apocalyptic Californiway to your heart's content.
Yayınlanma: 14 Haziran 2014
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22 kişiden 18 tanesi (82%) bu incelemeyi yararlı buldu
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kayıtlı 0.4 saat
Probably my favorite RPG of all time. I was in high school when it first came out and was OBSESSED with it.
It was my first instance of starting a game in the early evening, and looking up and realizing it was light out and I'd been playing it for 10 hours.
Yayınlanma: 18 Haziran 2014
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12 kişiden 11 tanesi (92%) bu incelemeyi yararlı buldu
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kayıtlı 3.6 saat
Classical RPG/Turn-based game ever.

When I play it with my notebook, it always have bugs about color renderings. I don't know it only happens to me or not but if you don't mind about bugs so this game is still good game to play.
Yayınlanma: 15 Haziran 2014
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571 kişiden 502 tanesi (88%) bu incelemeyi yararlı buldu
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85 inceleme
kayıtlı 36.8 saat
Warning: Disliking this game is punishable by death.

Methods of execution include being dipped into a vat of goo by a super mutant, sliced and diced by Deathclaws, turned inside out by radiation, and the good old fashioned bullet to the head. Fun!

*strolls around post-apocalyptic Southern California while listening to completely unfitting 1950's music.*

(Ok, the game is fantastic if that didn't tell you enough. It's shorter than its sequels, but this one is very much worth playing. And if you seriously don't like it, don't get mad at me if the Super Mutants come and burn your house down! :P)
Yayınlanma: 20 Ekim 2013
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