Relic Hunters Zero is a FREE game about shooting evil space ducks and evil space turtles with tiny cute guns. It’s fast, it’s tactical, and feels delicious and smooth to play. Unlock new weapons, characters and relics to defeat the Ducan Commander.
User reviews:
Very Positive (102 reviews) - 88% of the 102 user reviews in the last 30 days are positive.
Very Positive (3,776 reviews) - 94% of the 3,776 user reviews for this game are positive.
Release Date: Aug 18, 2015

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Recent updates View all (26)

October 16, 2016

Update 15 - Daily Challenges Rebalance, OSX Release

Hey hunters,

It’s good to work on the game again :) I just released my new game Star Vikings and, after a week off, I’m back to Zero updates!

This will be a small but important update, as I’m trying to find the right balance for the Daily runs. They’ve been hugely successful: after Update 14 we were back on over 1,000 daily players, and we’ve had an average of 150 participants on each Daily run.

But I feel they are taking too long, though - an average of 25 minutes, with high-scoring runs clocking over an hour. The sweet spot in my opinion is 10 minutes average with a long run being about 30 minutes. With this new goal in mind, I’ve made a few adjustments to the Dailies - they should get harder and more interesting faster.

Let me know how it went!

And no, I haven’t forgotten about the Community Pack :) Hang on tight, it’s coming! I don’t know how often I’ll get to work on Zero updates, because things have been hard financially for me this year - Star Vikings has sold almost nothing, and I’m struggling to keep myself in business for the next year. All my bets are on the new “Relic Hunters Legend” - let’s hope I can make a living off of that one!

Here’s our usual links:

My twitter:

Happy hunting!



Enemy projectiles that destroy player shields now deal 40% of the remaining damage to health;
Enemy projectile speed increased by 30% across the board;
"Wanted" enemy damage bonus increased from 20% to 30%;
"Steroids" now gives a maximum of 100 hp per stack;
"High Tech" now gives a maximum of 50 shields per stack;
Daily Run now spawns a new Challenge every level instead of every 2 levels;
"Light Focus", "Medium Focus" and "Heavy Focus" are now Rare challenges and no longer stack;
"Light Focus", "Medium Focus" and "Heavy Focus" bonus damage increased from 30% to 75%;
Cover HP increased by 50% across the board;
Punny now moves as fast as Pinkyy;

Fixed a bug where the wrong type of Challenge icon would show up on the HUD sometimes;

29 comments Read more

August 18, 2016

Year 2: Sequel, Daily Runs, Community Pack, Massive Changes

Hey hunters,

Today is our 1-year Anniversary!

Have a trailer:

It’s been an amazing journey. Since August 18th, 2015, we’ve had 800,000 unique Hunters. We have updated the game 14 times and it more than doubled in size. You have created mods, fan art, and kept this community alive even if it’s a small free game with no big ambitions - until now, that is.

To celebrate this special little game’s birthday, we have prepared many special surprises.

The first one: we are announcing the sequel: “Relic Hunters Legend”. We have been secretly working on it since last year with the help of our new team member Abraão, and we will reveal more in the weeks to come. You can check out the info about the game and stay in the loop for future news here:

(Yes, it will have online multiplayer, calm down ^^)

Second surprise: a massive overhaul of Relic Hunters Zero. We are calling it “Year 2” now because so much has changed. You can see the full patch notes below, but the most important changes are a Daily Run mode, a big performance increase, and a redesign of Endless Mode with new features, enemies and balance.

Third surprise (ok, this one is not as much of a surprise): the Community Pack. We’ve been teasing the idea of taking some of the best mods you’ve created and curating them into a slick, “official” package. You seem to really like this idea! Unfortunately we previously had some technical issues related to video memory that made it unfeasible. Now it is not :-)

So we’re happy to announce our upcoming Community Pack #1! If your creation is not featured below, fear not - we will have more packs in the future. Also, if you are just getting into Relic Hunters modding, now is a great time to start - would love to see your work featured on Pack#2!

* New hunter: Scar the Bounty Hunter by ThoBeo
* New hunter: Sheriff Goku by ThoBeo
* New hunter: Lizzy the Lazy Sniper by Sempiternelee
* New hunter: Shovel Knight by RavenJuice
* New weapon: Carmelita's Shock Pistol by UncleHerman
* New weapons: Laser Gun and Dubstep Gun by Deng
* New weapons: Chrome Commander and Emerald Lightning Pistols by DarkTailss

We are getting in touch with the creators to get everything sorted out. If you are one of the creators above, please reply or contact us as soon as possible :)

Let’s have another great Relic Hunters year <3 We love you all!

~ Mark, Betu, Raff and Abraão
|The Relic Hunters Team|

Changelog - Update 14

New "Daily" run for Endless Mode with 6 Ranks (Bronze, Silver, Gold, Platinum, Diamond, Master);
Major performance optimization: game should run MUCH smoother on systems with low video memory now;
Enemies now have a chance to drop ammo when defeated. Chance increases for equipped weapons' ammo types, and increases further when you are running low on ammo or empty;
Entropy System for Endless Mode: as bad/unlucky things happen during a run, the chance for good things to happen (dig spots, rare item drops, etc) increases;
New enemy: Kami Tank
Kami Elites (the flying ones) redesigned: they are smarter and shoot homing needles now, oh my :O
You can now play Local Co-Op without Friendly Fire (it is turned off by default);
Added a "Friendly Fire" option on the Gameplay Settings menu;
A small arrow now quickly points towards the dig spot when hunting for buried treasure;
Enemies now have a Health/Shield bar visible when they take damage;
Controller Vibration reworked and improved;

It is no longer possible to get the same Unique Challenge twice on the same run on Endless Mode (in case you remove it the first time);
Rare Challenges now expire automatically after a few levels (you can see the counter on the Pause Menu);
Prices to Hack both Rare and Common price are now the same;
Prices for Hacking Challenges have been reduced across the board;
All characters' accuracy increased by 50% across the board;
Enemy movement speed increased 20% across the board
Enemy Projectile speeds increased 25% across the board
Enemy projectile damage decreased 25% across the board
"Freeze on kill" time reduced by 50%;
Max Screen Shake reduced by 50%
Screen Shake Recovery is now 30% faster;
Base Shield Regen Start Time reduced from 5 seconds to 2.5 seconds;
Base Shield Regen Charge Speed reduced from 1.0 to 0.25;
"Infinity Battery" relic no longer speeds up Regen Start Time;
"Infinity Battery" relic now provides 400% faster Charge Speed;
Base move speed increased from 4.5 to 5.5
Base sprint speed increased from 6 to 7.5
Base move friction increased from 0.4 to 0.45
Pinkyy's move speed increased from 5 to 6
Pinkyy's sprint speed increased from 6.5 to 8
Pinkyy's aiming speed increased from 3 to 3.5
Red's move speed increased from 5 to 6
Red's sprint speed increased from 7.5 to 8.5
Red's aiming speed is still 4
Biu's move speed increased from 4 to 5
Biu's sprint speed increased from 6 to 7.5
Biu's aiming speed increased from 2.5 to 3
Pinkyy's Gloves' push power reduced from 25 to 20
Push Power reduced by 50% on all shotgun-class weapons
Minigun damage increased from 11 to 14
Relic Minigun damage increased from 16 to 19

Fixed a bug where controller aim assist would get stuck on explosive boxes or kami cages;
Fixed a bug where Overshield damage would not properly show on the player's mini-health-bar;
Low-performance detector now only automatically disables the "Persistent Objects" feature (not shadows or reflections);
Removed "Controller Sticky Aim" option on the Gameplay Settings menu (it is now always on);

36 comments Read more


“It looks good as heck! Holy guacamole, Batman.”

“Captures everything great about video games in a tiny package of awesome”

“You’ll be grateful that the developers chose to share their labor of love so unconditionally”
Hardcore Gamer

About This Game

A 100% FREE shooter from the creators of Chroma Squad, Knights of Pen & Paper and Dungeonland

Relic Hunters Zero is a FREE game about shooting evil space ducks and evil space turtles with tiny cute guns. It’s fast, it’s tactical, and feels delicious and smooth to play. Unlock new weapons, characters and relics to defeat the Ducan Commander.

The game's source code is also freely available, so you can find or create your own mods very easily!

This is 100% a labor of love from two developers. If you have a suggestion for the game, let them know - if they don't do it, maybe the community itself will!

  • "Updated Forever" - open development lets anyone contribute to the game’s future;
  • Six playable characters;
  • Local Co-Op for up to 2 players;
  • Play with mouse and keyboard + Full Xbox360 gamepad support;
  • Amazing lo-fi soundtrack by Goto80;
  • 12-level "Adventure Mode" with unlockable items, characters and relics;
  • Challenging "Endless Mode" with unique mechanics and economy;

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2.0 compatible graphic card with at least 512 MB of video memory
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Additional Notes: Graphic cards with integrated memory such as Intel Graphics not supported
    • Graphics: Graphic Card with at least 1 GB of video memory
    • OS: Mac OSX 10.9 or newer
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2.0 compatible graphic card with dedicated memory
    • Storage: 100 MB available space
    • Additional Notes: Graphic cards with integrated memory such as Intel Graphics not supported
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