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This is a small update that adds loop, mute and volume controls to the video player. It also adds a Browse button in the 360 Photos pane to let you manage your photos (as drag & drop doesn't always work since update 1.2). It also adds auto-update to the Paste URL functionality of the video player. This avoids having to wait for an official update to get the feature back up and running.
This update also fixes a crash some of you have experienced at startup with a "Dynamic Setting" error message.
This is a small update that fixes motion control support when the floating option is selected. A new Laser Pointer option has also been added to let user choose the input method they prefer. Drag & Drop was broken in version 1.2, it is now fixed. The old mouse emulation with touchpad on the Vive controllers can now be enabled by turning off the Vive Controllers option under SteamVR options.
Don't hesitate to reach out if you experience any issues.
“These are the kinds of programs that change the way people look at technology. In this case, it’s a program that, for some people, might actually make virtual reality a enjoyable, even practical, replacement for their monitor.”
“It's an incredibly polished app that take minimal resources to provide a number of functions that feel like they should be a standardised part of the VR experience coming to consumer homes.”
“This is the first program you should buy for your Oculus Rift”
The latest version now works with Multi-GPU configurations and laptops. Check the release notes for more information.
This version fixes some compatibility issues with the upcoming Oculus 1.7 runtime and contains stability improvements when swapping in and out of VR games such as Assetto Corsa. It also attempts to fix some stutter issues with the HTC Vive introduced in a recent SteamVR update.
This update adds support for animated environments. The Solar System is the first environment using the new functionality. The update also fixes an issue with the Video Player not showing some options on some computers. It also changes some default options: MSAA and Xbox Controller are now disabled by default.
This release fixes SBS support on ultra-wide (21:9) monitors and Over-Under on regular (4:3) monitors. It also fixes an issue where the GPU usage could spike when the application was idle with the Rift.
This update adds a couple requested features and basic support for various controllers.
This update adds more 3D viewing options, new MSAA settings and some minor fixes:
This update adds a new Environment Store along with small improvements and bug fixes:
This update adds Steam Workshop integration along with many improvements and bug fixes:
Virtual Desktop is now available to Play! The first time you launch it, you will be prompted with a key. This key lets you redeem the app on Oculus Home (if you have a Rift) through Settings -> Account -> Redeem Code.
If you encounter any issues, please let me know in the discussions section.
The Workshop integration is partially there: you can create and submit your own environments, users will be able to download them in a future update.
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