A fwooshy, intense, procedurally generated fly-em-up. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
User reviews:
Very Positive (380 reviews) - 93% of the 380 user reviews for this game are positive.
Release Date: Jul 30, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has already been available on itch.io for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?

“Hopefully before the end of 2016, or early 2017. Beta should only be a few months away. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?

“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?

“The game has already been available on itch.io for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?

“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?

“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”
Read more

Buy Sky Rogue

SPECIAL PROMOTION! Offer ends March 2


Recent updates View all (18)

February 23

Beta 1 Released!


- A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue)

- Not just blue anymore: arid and snow levels appear later in the game

- You can win: a secret enemy superweapon awaits you on the final island!

- New model for the VECTOR Medium Interceptor
- Several new turret types appear in the arid and snow biomes
- A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
- A bunch more Steam achievements!
- "Drift" skin
- UI graphics changed in some places for a cleaner look
- UI sound effects improved, and added in many more places
- Aeros will appear on the carrier deck as you unlock them

- Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
- The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
- The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
- Halved the size of speed and altitude indicators to make the HUD a little more lightweight

- Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
- A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed
- In some cases, beginning a mission would load the level twice on top of itself

21 comments Read more

January 14

Alpha 29.2 Released!

This is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls.



- You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained.
- Updated input library (Rewired), adjusted max controllers per player so you can assign more than 1 to support HOTAS and rudder pedals and such
- Adjusting throttle now adjusts _target throttle_ instead of _rate of throttle change_; this makes flightstick throttles behave properly and gamepad throttle a bit more expressive.
- Destroying multiple mission targets in the same frame will not cause the mission to become uncompletable
- Afterburners were sometimes visible on aeros when changing loadouts on the carrier deck
- RAYDOME building was completely black


- Custom weapon MIRVs are supported now; might need work on my end to update the Mod Tool though.

12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“It's bloody great!”

“...it's a sweet little arcade shooter. It's immediately welcoming and then tougher than you'd expect...”
Rock Paper Shotgun

“Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better.”

About This Game

A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: Dual core or better
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card (NVidia or ATI)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • OS: OS X 10.8 or above
    • OS: OS X 10.10
    • OS: Ubuntu 12.04 or above, or similar version of any other distro
Customer reviews Learn More
Very Positive (380 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
303 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...