A fwooshy, intense, procedurally generated fly-em-up. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
User reviews:
Recent:
Very Positive (12 reviews) - 91% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (313 reviews) - 91% of the 313 user reviews for this game are positive.
Release Date: Jul 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has already been available on itch.io for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?

“Hopefully before the end of 2016, or early 2017. Beta should only be a few months away. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?

“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?

“The game has already been available on itch.io for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?

“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?

“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”
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Recent updates View all (13)

May 11

Alpha 27 "Immelmann Turn" Released!

This update includes new content and polish that's been in the works for a long time. Hopefully the game will be ready to go into Beta soon!

Alpha 27 Changelog:

NEW STUFF:
- ONI - Swing-wing Bomber
- L-DRONE - Special - In-flight Launched Drone - Special which launches a friendly autonomous drone
- TAIL-GUN - Special - A tail gun which automatically aims at the closest enemy when you fire it
- FLAK - Turret - Fires flak shells with a long range (1000) and a large area of effect
- FLAK - Weapon - Player-usable version of the flak cannon
- TORO mech has new graphics!
- ZULU aero has new graphics!
- Fullscreen effect when you get hit (disabled when using Low Graphics)
- Sound and animation notification when you detect a new target
- Mission complete screen with a little bit of info: still very much a work in progress
- A special loading screen with progress bar when loading mods

TWEAKS:
- Beginner Controls completely reworked: it's now simply the case where moving left or right will cause you to bank in that direction. The camera never rolls along with the aero, and it will automatically right itself if for example you collide with something that doesn't kill you. I've noticed that the core thing beginners often have an issue with is getting quickly disoriented when they have to deal with all three axes of rotation and losing the frame of reference you get when "up" is always the same direction. The Y axis is also by default not inverted, so up pitches up, which seems a lot more natural for beginners and also for mouse controls. You can still force the invert while using beginner controls in the options menu.
- Co-op mode is now started from the same carrier menu as singleplayer
- AGM-FF - Speed increased x2, Avionics cost reduced 40->20. Players were right that it wasn't worth the avionics cost on a bomber, and was overall not a useful weapon compared to alternatives. This will hopefully change when moving ground forces are implemented. In any case, speed was increased because the missile is intended to take out defenses before they can fight back.
- GB-1 - Avionics cost increased 20->30. Intended to balance it more with the AGM-FF.
- All GUNs (vulcan cannons, not the autocannon) - new sound effects and slightly less damage, with some upgrade paths tweaked.

FIXES:
- Custom missions can have squadrons of size 1

16 comments Read more

March 5

Alpha 26.3 Released!

This one is almost strictly a bugfix release, trying to get things stable so that Alpha 27 is a really great version.

Changelog:

ADDITIONS:

  • The total number of deaths you have experienced is recorded on the “you died” screen
  • New ground target: CARGO, low HP and come in sets of 4, perfect for cluster bombs (custom mission prefab: “Buildings/cargo_pod_4”)

FIXES:
  • Target lead prediction for AI wasn’t completely correct. Drones and AAA might be a little more accurate, but they are already intentionally bad at leading the correct amount so probably not.
  • Large numbers of enemy bombers on later islands should not cause a massive framerate drop
  • The lock-on diamond should never be outside of the lock-on circle, making lock-on times much quicker in some cases
  • Clouds on the tutorial level should no longer be pink
  • Directional arrows pointing to the BASE and MISSION targets should no longer get stuck
  • Player start position should be correctly assigned during a custom mission.
  • Clicking buttons in the custom mission menu should actually pick the mission selected by the mouse and not the one selected by the keyboard / gamepad cursor
  • The mouse pointer should disappear / reappear when you use gamepad or keyboard input / click the mouse
    “Locked Mouse” option should constrain the mouse pointer correctly.
  • If you researched a tech (aero, weapon, special, etc) that has since been disabled, you will not be able to use it. Some people managed to research a few that were in an earlier indev version, this is merely to make things fair for everyone and avoid confusion. Don’t worry, everything I’m taking away right now is coming back.

6 comments Read more
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Reviews

“It's bloody great!”
NerdCubed

“...it's a sweet little arcade shooter. It's immediately welcoming and then tougher than you'd expect...”
Rock Paper Shotgun

“Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better.”
EuroGamer

About This Game

A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual core or better
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    Recommended:
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card (NVidia or ATI)
    • DirectX: Version 11
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.8 or above
    Recommended:
    • OS: OS X 10.10
    Minimum:
    • OS: Ubuntu 12.04 or above, or similar version of any other distro
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (313 reviews)
Recently Posted
ErbBetaPatched
( 0.1 hrs on record )
Early Access Review
Posted: June 29
I've only played the tutorial mission at this point and I already have things to say.

Pros:

1. Flying is simple and not too complicated. When you reach the top of the skybox I wish the plane would level so I know Im done ascending.

2. Explosions are satisfying both with the sound effects and the little camera shake. Good impact.

3. The light cel shading adds a very nice touch to the graphics, and its all very colorful.

4. Its very fun.

5. Locking on gives this cool cinematic feel that you dont see in other games.

Cons:

1. When you pause the game it kinda just carries over whatever sound effect is going on,instead of muting it entirely, which is annoying because I might be pausing to look at a video or answer a call.

2. The camera is all or nothing. It will swivel entirely to one side when you use the gamepad controls. It may be because Im using basic controls.



There is a lot of potential here and I highly recommend it.
Helpful? Yes No Funny
Sterk
( 2.8 hrs on record )
Early Access Review
Posted: June 29
Great flight SIM!
Helpful? Yes No Funny
MVittiS
( 0.8 hrs on record )
Early Access Review
Posted: June 29
Perhaps I'm getting old, but Sky Rogue is just a sublime example of fancy graphics not making a game - this one is made to look like early arcade attemps at textureless 3D graphics, like Namco's Starblade and Sega's Wing War. It controls well, it's quite fun and challenging at the same time, and has a simple but functioning soundtrack, in accordance to the 90's arcade theme.

I don't expect much more content than the already-present procedurally generated single-player campaign, where for each death you have the chance of acquiring more weapons and planes. It also features a Gradius-style upgrade system; you can upgrade the weapons with the money you receive for each completed mission, but if you die all upgrades are gone.

I don't know if I'll keep playing it more, or for how long the fun is going to last. Nevertheless, I tend to enjoy arcade-y/non-realistic flight sims, and at the current 2 hours played I'm having a blast.
Helpful? Yes No Funny
Deltau
( 6.0 hrs on record )
Early Access Review
Posted: June 29
It's like if Luftrausers had the gameplay and controls of an Ace Combat game. Very short and simple but high replayability.
Helpful? Yes No Funny
ProphetOfTheDiceRolls
( 4.0 hrs on record )
Early Access Review
Posted: June 27
Really solid flight mechanics and tons of unlocks, this game is like heaven. I suggest listening the an Ace Combat OST while playing this game for extra immersion. Just download an f-16 mod from the workshop and pretend like assault horizon never even happened.
Helpful? Yes No Funny
Caxto
( 4.9 hrs on record )
Early Access Review
Posted: June 27
I absolutely love this game, the only thing is, is that i hope they add compatibility with the flight stick sometime in the future, this game is absolutely fun, fuffilling with tense battles, and on a good foot in a good direction.
Helpful? Yes No Funny
cormacltighe
( 12.1 hrs on record )
Early Access Review
Posted: June 26
Very fun and very challenging. I strongly recommend a controller. Needs some balance and some kind of ground-attack plane or an air-to-ground cruise missile, but it is an alpha-and a very active one at that. I played this game a long time ago when it was a free alpha and it is very enthusing to see it this far along.

TL;DR: I'm not addicted, I can quit whenever I want. Just one more run.
Helpful? Yes No Funny
Mortis
( 6.8 hrs on record )
Early Access Review
Posted: June 26
A very solid core engine. Controls well with a flightstick or gamepad, not so much with kb+m. Cool stuff on the workshop if you like Ace Combat or shmups. Some minor issues like sound channels getting blown out and many of the unlock weapons feeling underpowered. Development seems to be active and good for now!
Helpful? Yes No Funny
ZTF
( 4.0 hrs on record )
Early Access Review
Posted: June 25
This game is a rad combination of a roguelike with Ace Combat-style arcade flight sim all with a crisp aethestic reminiscent of early 3D arcade games like Daytona USA. Pretty amazing.
Helpful? Yes No Funny
Sanagi
( 6.1 hrs on record )
Early Access Review
Posted: June 16
I cannot recommend this game enough, it is so viscerally -thrilling- trying to twist, turn, and juke to outwit enemy fighter craft as you promenade about the battlefield, trying to take out whatever targets you have, gradually improving your weaponry!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
6.8 hrs on record
Early Access Review
Posted: June 26
A very solid core engine. Controls well with a flightstick or gamepad, not so much with kb+m. Cool stuff on the workshop if you like Ace Combat or shmups. Some minor issues like sound channels getting blown out and many of the unlock weapons feeling underpowered. Development seems to be active and good for now!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: June 16
I cannot recommend this game enough, it is so viscerally -thrilling- trying to twist, turn, and juke to outwit enemy fighter craft as you promenade about the battlefield, trying to take out whatever targets you have, gradually improving your weaponry!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.0 hrs on record
Early Access Review
Posted: June 29
It's like if Luftrausers had the gameplay and controls of an Ace Combat game. Very short and simple but high replayability.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
57 of 66 people (86%) found this review helpful
4 people found this review funny
Recommended
13.7 hrs on record
Early Access Review
Posted: August 4, 2015
PROS:
Gorgeous style
Makes you feel like a ♥♥♥♥ing badass
Handles gorgeously
Splitscreen co op
Large number of planes and weapons to select from

CONS:
Gets very, very hard after day 3. I still haven't gotten past day 4 solo. Gets a bit easier with co op but still very hard.


And I can't think of anymore cons. This is a great game at a great price, and I suggest anyone that likes arcadey combat flight sims to give this one a shot, you won't regret it.
Was this review helpful? Yes No Funny
39 of 41 people (95%) found this review helpful
4 people found this review funny
Recommended
47.8 hrs on record
Early Access Review
Posted: August 1, 2015
I love this game, it was well worth the money I paid even in its Early Access state.

The game is pretty simple and straightforward:
- Pick one of the planes you've unlocked
- Customize your loadout with up to 4 weapon systems, accounting for different weapon types, stats, and costs
- Don't forget to choose one of the liveries, there's a good selection and they're all immediately available
- Fly around and blow stuff up.

The mission objectives are deceptively simple. Blow up 2 labs? Easy Peasy; until you realize that each is surrounded by SAM and AA turrets. You make a few passes, but then you see that the Alert Level has gone up. Fighters are launching from nearby hangars, carriers, and/or aerodromes. This mission just became much more complicated.

You get one life, one shot at each "day". Early in a "day" you'll have full health and a couple mission targets; but as you shift your attention to fighters, the facilities that launch them, and weather the AA defenses the mission gets much more difficult. You really only need to blow up your target, but kills/destruction grant extra points and can reduce incoming fire during strafing runs. You'll have to decide between getting a mission done quickly at high risk, or try to endure long enough to take out all the defenses.

When you inevitably die, you get XP based on your performance. If you level up, you'll get to pick a weapon/item/plane from a small random selection. Then you're thrown into a new Day 1 with a new mission. Every Day/Mission is randomly generated, going from 'moderate' on Day 1 to 'impossibly hard' a few days later.

In my first draft of this review, I said you could "skip" a day. I was incorrect. If you land on a friendly pad or return to your carrier BEFORE destroying your Mission Target, you can change your loadout and re-launch with full health. Once your target has been destroyed, landing on any pad will end the mission.

I'm already happy with my purchase, I would definitely recommend this game to fans of other arcade-style flight games like Strike Vector, HAWX, Ace Combat Assault Horizon, or Crimson Skies.
Was this review helpful? Yes No Funny
29 of 33 people (88%) found this review helpful
3 people found this review funny
Recommended
10.5 hrs on record
Early Access Review
Posted: August 4, 2015
It's like a procedurally generated Ace Combat game.

Roguelike Ace Combat?

Sure.

Well, more than that. Im always looking out for games that satisfy cravings of my own. I've played literally everything genre wise and I didn't know what I was missing. Games that give me memories playing, time well spent so to speak.

Oh yeah, also if you're a fan of super nintendo aviation games, (Lock-On, Super Air Diver, Pilotwings) You'll love it.

It's on sale now too so go at it.
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
2 people found this review funny
Recommended
7.5 hrs on record
Early Access Review
Posted: August 3, 2015
It's a good arcadey flying combat game with good controls, variety in weapons and planes, and an old-school Dreamcast/Sega-ey color palette.

I recommend it if you don't want to deal with a story and go straight into the action. Lots of upgrades and procedurally generated missions add a lot to the replay value.

It works well for the most part with my Thrustmaster T-Flight HOTAS X.

I've only encountered one bug/issue so far and it was resolved by the dev a few hours after I experienced it.

I only have a couple minor issues that I hope the dev takes into suggestion.

-Please make a separate button for using the machine gun on the planes. I know a lot of other players want the same.

-More HOTAS support. Please let me navigate menus with the hat rather than the joystick, let me use more buttons on my HOTAS X, and let me select and go back in menus with HOTAS buttons. I understand if this isn't a priority but I hope it's on your to do list.

-I got tired of the music really fast. That drum and bass song you have in the Steam Store trailer is great and I think that kind of music would be excellent for the game, although I know it's a matter of taste.

TL;DR: At the moment it's worth it for $10 if you want good arcadey dogfighting and are okay with no story.

edit (02/07/2016): I've been playing more and the mod support is really cool. There's stuff from Star Wars, Ace Combat, Cowboy Bebop, Icaruga, and of course real aircraft. Some of them have cockpits!

Also, 360 pad support is good.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
Recommended
37.7 hrs on record
Early Access Review
Posted: July 30, 2015
Sky Rogue is a fun, challenging, and (right now) endless game.

You can choose from a variety of aeros and weapons to fight against drones, aeros, SAM's and many more enemy elements through the island and destroy the objectives. As you progress you will find more enemies and harder challenges. You will want to go back to that level to defeat the dozen enemies that were on your tail. I've been playing this game from itch.io all year, and it's exciting to finally see it on Steam. Play with a friend, design your skins and aeros. You will never get bored playing this game.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
13 people found this review funny
Recommended
22.8 hrs on record
Early Access Review
Posted: March 17
>Spend 10 minutes fighting Corvette boss
>Finally kill it and the fighters it spawned
>Return to base, sweating IRL
>Crash land on friendly helicarrier

10/10 Would swear vigorously again
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
Recommended
7.3 hrs on record
Early Access Review
Posted: July 30, 2015
This game scratches an itch I wasn't aware I had. It's a beautiful old-school flight sim/shooter with roguelike elements, with an Amiga aesthetic to it that I positively adore. Currently there are several aircraft and a pretty big array of weapons, with plenty of randomly-generated objectives to go after. The control sceme is a little twitcy with keyboard/mouse, but there is gamepad support which I thoroughly approve of.

This game is adrenaline-pumping shooty, zoomy flight fun that is a nice break from my DCS addiction.

4/5, expect that to increase as it comes out of Early Access
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