A fwooshy, intense, procedurally generated fly-em-up. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
User reviews:
Very Positive (328 reviews) - 92% of the 328 user reviews for this game are positive.
Release Date: Jul 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has already been available on itch.io for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?

“Hopefully before the end of 2016, or early 2017. Beta should only be a few months away. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?

“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?

“The game has already been available on itch.io for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?

“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?

“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”
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Recent updates View all (16)

October 10

Alpha 29.1 Released!

This is mostly a bunch of much-needed bugfixes, but a steep difficulty increase after Island 10 has been added to challenge players who get that far.



  • Added an insane difficulty ramp-up after Island 10
  • Dodge tutorial fix (mouse control dodge didn’t work)
  • Fixed longstanding co-op bug where player 2’s kills would not earn any money. Sorry that this very important bug somehow never got fixed until now.
  • Upgrades are updated correctly on the carrier menu, no more having to equip something to have them show up. This is also true for co-op, which should make things a LOT less confusing.
  • Aerododge graphics were appearing in the middle of aeros.
  • “Auger In” achievement should be working again
  • Mods which use the “Aeroplane_rogue” template should work properly and be upgradeable. Technically this template doesn’t exist (it should be “Aeroplane_aerowing”) but there’s now an alias. Same goes with “Aeorplane_zoke” vs. “Aeroplane_zulu”: both will work
  • Asset bundle mods which can’t be loaded show an in-game error dialog
  • Campaign menu no longer shows decal icons in the top window if you choose a skin that doesn’t have a decal
  • Terrain flickering on shorelines should be fixed.

7 comments Read more

August 30

Alpha 29 "Cobra Turn" Released!

A new aero, upgrades, aeropedia, and a serious easing of the game’s difficulty curve are in this update. Switching to the Rewired input system means a LOT more out-of-the-box support for flight sticks, and more in-depth control rebinding options. This is the last major version until Beta!

- ORCA Heavy Interceptor
- Aeropedia: Permanently records the number of kills for each enemy and the number of times you've been killed by them. It currently doesn't record all variants (ex: FALKE-VETs count as FALKEs): this is a work in progress.
- Aero Upgrades: You can now upgrade aeros like you do weapons. The stat progrssions are all very early and need testing and feedback. Payload and Avionics do not change, because then when you lose your upgrades you might have an invalid loadout that won't fit on the un-upgraded version of the same aero.
- Vertical splitscreen option: currently the GUI doesn't adapt well to it, so it's highly recommended that you play in windowed mode and strech the window so that the whole in-flight HUD is visible. This should not be a problem if you're stretching the screen across two monitors with a shared desktop.
- New bombsight: it's rendered in world space, so it is much more intuitive to use and gives you a more accurate idea of where your bombs might fall (there's a to-do item to make it recalibrate based on the predicted target altitude, right now it is still calibrated for sea level)
- Land sites will now spawn companion buildings in adjacent hexes
- Throttle changes near 50% throttle are faster for better game feel
- "Knife Fight" achievement: kill an air enemy at range 50 or closer

- Changed to the Rewired input library. This means a lot more native support for flight sticks (http://guavaman.com/projects/rewired/docs/SupportedControllers.html) the rebind menu should be a bit friendlier.
- Difficulty curve has been significantly eased
- The total number of aeros spawned at the beginning of an island in later islands has been reduced (though they are still often vets / aces)
- Ground defense count grows much more gradually than before
- AI aggro range reduced (they will always aggro if you shoot at them, though)
- Asset Bundle mods no longer need to be called "test", in fact they should have unique names
- Barracks HP 500->1000, large hangar 1000->500

- Asset Bundle mods should get loaded in free flight
- Dodge tutorial can now be completed (In Alpha 28 it can be completed if you use roll (left or right arrow keys) but NOT if you use yaw (A or D on the keyboard))
- Custom missions use the new terrain system
- Completing co-op missions returns you to the carrier instead of immediately starting a new mission
- When player 1 dies in co-op mode it no longer resets all your progress (it only does so if both players die)

16 comments Read more
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“It's bloody great!”

“...it's a sweet little arcade shooter. It's immediately welcoming and then tougher than you'd expect...”
Rock Paper Shotgun

“Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better.”

About This Game

A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: Dual core or better
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card (NVidia or ATI)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • OS: OS X 10.8 or above
    • OS: OS X 10.10
    • OS: Ubuntu 12.04 or above, or similar version of any other distro
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (328 reviews)
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274 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
12.9 hrs on record
Early Access Review
Posted: October 9
Pitch-perfect reproduction of the Ace Combat model, if visually more along the lines of a high-res NES game. It's a lot of fun for the first few hours, but as most will tell you, anything after day 3 is going to put you to the test, and you'd better be prepared for it or else you're going to be dead meat.

I'd appreciate a few more modes, like an endless survival mode sort of dealie, but as it is it's a fun Ace Combat clone, and likely the best you're going to find on PC right now.
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1 of 1 people (100%) found this review helpful
17.3 hrs on record
Early Access Review
Posted: October 15
This is hands down my Favorite Flight game of the past decade. The cool SNES graphics mixed with fluid and intuitive but still challenging combat and a soundtrack that weirdly never gets old makes for a great experience.

I dream of the day when there is online multiplayer.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Early Access Review
Posted: September 25
Not a bad flight game if you like arcade style shooters. Game features plenty of weapons and jets to mess around with (lots of additional jets on the workshop too), and the Developer has been putting out a steady stream of updates since I bought this a while back. I also noticed the Dev replied on numerous occassions to feedback, which is fantastic to see in an Indie game.

My only complaints were that the enemy variety is somewhat lacking as you progress through the days, and how splitscreen was a tad buggy at first, though through trial and error, we got it working after like 20mins (with no problems since). To be fair though, I expect that issue with the enemies to be fixed up by launch as the Dev adds more content, since the Dev here seems to be pretty reliable.

Score: 7/10, likely 9/10 once it is completed.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
10.6 hrs on record
Early Access Review
Posted: October 4
Why are you still reading comments? This game is worth it! Just jump right on in and see for yourself!
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Most Helpful Reviews  Overall
55 of 64 people (86%) found this review helpful
6 people found this review funny
17.9 hrs on record
Early Access Review
Posted: August 4, 2015
Gorgeous style
Makes you feel like a ♥♥♥♥ing badass
Handles gorgeously
Splitscreen co op
Large number of planes and weapons to select from

Gets very, very hard after day 3. I still haven't gotten past day 4 solo. Gets a bit easier with co op but still very hard.

And I can't think of anymore cons. This is a great game at a great price, and I suggest anyone that likes arcadey combat flight sims to give this one a shot, you won't regret it.
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40 of 42 people (95%) found this review helpful
4 people found this review funny
51.4 hrs on record
Early Access Review
Posted: August 1, 2015
I love this game, it was well worth the money I paid even in its Early Access state.

The game is pretty simple and straightforward:
- Pick one of the planes you've unlocked
- Customize your loadout with up to 4 weapon systems, accounting for different weapon types, stats, and costs
- Don't forget to choose one of the liveries, there's a good selection and they're all immediately available
- Fly around and blow stuff up.

The mission objectives are deceptively simple. Blow up 2 labs? Easy Peasy; until you realize that each is surrounded by SAM and AA turrets. You make a few passes, but then you see that the Alert Level has gone up. Fighters are launching from nearby hangars, carriers, and/or aerodromes. This mission just became much more complicated.

You get one life, one shot at each "day". Early in a "day" you'll have full health and a couple mission targets; but as you shift your attention to fighters, the facilities that launch them, and weather the AA defenses the mission gets much more difficult. You really only need to blow up your target, but kills/destruction grant extra points and can reduce incoming fire during strafing runs. You'll have to decide between getting a mission done quickly at high risk, or try to endure long enough to take out all the defenses.

When you inevitably die, you get XP based on your performance. If you level up, you'll get to pick a weapon/item/plane from a small random selection. Then you're thrown into a new Day 1 with a new mission. Every Day/Mission is randomly generated, going from 'moderate' on Day 1 to 'impossibly hard' a few days later.

In my first draft of this review, I said you could "skip" a day. I was incorrect. If you land on a friendly pad or return to your carrier BEFORE destroying your Mission Target, you can change your loadout and re-launch with full health. Once your target has been destroyed, landing on any pad will end the mission.

I'm already happy with my purchase, I would definitely recommend this game to fans of other arcade-style flight games like Strike Vector, HAWX, Ace Combat Assault Horizon, or Crimson Skies.
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28 of 32 people (88%) found this review helpful
3 people found this review funny
10.5 hrs on record
Early Access Review
Posted: August 4, 2015
It's like a procedurally generated Ace Combat game.

Roguelike Ace Combat?


Well, more than that. Im always looking out for games that satisfy cravings of my own. I've played literally everything genre wise and I didn't know what I was missing. Games that give me memories playing, time well spent so to speak.

Oh yeah, also if you're a fan of super nintendo aviation games, (Lock-On, Super Air Diver, Pilotwings) You'll love it.

It's on sale now too so go at it.
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17 of 19 people (89%) found this review helpful
2 people found this review funny
7.5 hrs on record
Early Access Review
Posted: August 3, 2015
It's a good arcadey flying combat game with good controls, variety in weapons and planes, and an old-school Dreamcast/Sega-ey color palette.

I recommend it if you don't want to deal with a story and go straight into the action. Lots of upgrades and procedurally generated missions add a lot to the replay value.

It works well for the most part with my Thrustmaster T-Flight HOTAS X.

I've only encountered one bug/issue so far and it was resolved by the dev a few hours after I experienced it.

I only have a couple minor issues that I hope the dev takes into suggestion.

-Please make a separate button for using the machine gun on the planes. I know a lot of other players want the same.

-More HOTAS support. Please let me navigate menus with the hat rather than the joystick, let me use more buttons on my HOTAS X, and let me select and go back in menus with HOTAS buttons. I understand if this isn't a priority but I hope it's on your to do list.

-I got tired of the music really fast. That drum and bass song you have in the Steam Store trailer is great and I think that kind of music would be excellent for the game, although I know it's a matter of taste.

TL;DR: At the moment it's worth it for $10 if you want good arcadey dogfighting and are okay with no story.

edit (02/07/2016): I've been playing more and the mod support is really cool. There's stuff from Star Wars, Ace Combat, Cowboy Bebop, Icaruga, and of course real aircraft. Some of them have cockpits!

Also, 360 pad support is good.
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17 of 19 people (89%) found this review helpful
38.8 hrs on record
Early Access Review
Posted: July 30, 2015
Sky Rogue is a fun, challenging, and (right now) endless game.

You can choose from a variety of aeros and weapons to fight against drones, aeros, SAM's and many more enemy elements through the island and destroy the objectives. As you progress you will find more enemies and harder challenges. You will want to go back to that level to defeat the dozen enemies that were on your tail. I've been playing this game from itch.io all year, and it's exciting to finally see it on Steam. Play with a friend, design your skins and aeros. You will never get bored playing this game.
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16 of 18 people (89%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: July 30, 2015
This game scratches an itch I wasn't aware I had. It's a beautiful old-school flight sim/shooter with roguelike elements, with an Amiga aesthetic to it that I positively adore. Currently there are several aircraft and a pretty big array of weapons, with plenty of randomly-generated objectives to go after. The control sceme is a little twitcy with keyboard/mouse, but there is gamepad support which I thoroughly approve of.

This game is adrenaline-pumping shooty, zoomy flight fun that is a nice break from my DCS addiction.

4/5, expect that to increase as it comes out of Early Access
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Recently Posted
10.8 hrs
Early Access Review
Posted: October 20
Has a lot of quality to it for what it is. Perfect if not near perfect flight controls match with a rogue like set up and a ton of selection to make keeps it worth coming back to whenever I'm bord.
Helpful? Yes No Funny
3.5 hrs
Early Access Review
Posted: September 13
This is it folks! Perfect control and perfect mechanics but very much unfinished at this time so keep that in mind when buying.
Helpful? Yes No Funny
Nearly Headless eXtory
18.9 hrs
Early Access Review
Posted: September 12
Product received for free
One of my favorite game.
Helpful? Yes No Funny
☆Seaberry☆( ¯͒͟ʖ¯͒ )
20.4 hrs
Early Access Review
Posted: September 9
Great things about this game:
Gamepad support is fully rebindable
Workshop mod support
Arcade or Simulation control levels
fun, not buggy or crashy

Things the game is missing:
Variety in scenery
Variety in music
Variety in game modes

currently Id value this game at 60% of it's full price. If you're really a stickler for value, stalk it until it goes on sale.

Personally, I didn't want to hold out. I purchased it once on sale but returned it beacause I quickly reached the endgame, unlocking the uberfighter and all the weapons.
But then it was updated! More weapons were added, etc, so I bought it again.

At this moment it looks like the game is on track to be completed at least, and this review will stay positive as long as it does.
Helpful? Yes No Funny
Spooky Steve
73.7 hrs
Early Access Review
Posted: September 2
I tend to die because of being careless than actually being shot down.

Also if you are wondering why you should buy this game look at the reviews, 100% positive this motnh and 92% positive for all time.
Helpful? Yes No Funny
15.5 hrs
Early Access Review
Posted: August 31
Essentially, the gameplay is that of an arcade Ace Combat. What more could you ask? The upgrade system is interesting, and so are the enemies you fight, which include giant airships that keep hurdling missiles at you. As of right now, 8/10.
Helpful? Yes No Funny