Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
User reviews:
Overall:
Very Positive (416 reviews) - 93% of the 416 user reviews for this game are positive.
Release Date: Jul 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has already been available on itch.io for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?

“Hopefully before the end of 2016, or early 2017. Beta should only be a few months away. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?

“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?

“The game has already been available on itch.io for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?

“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?

“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”
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Downloadable Content For This Game

 

Recent updates View all (26)

August 17

Beta 3.1 Released!



Lots of fixes, getting ready for version 1.0!


Beta 3.1 Changelog:

NEW STUFF:
- Added weapon firing effects to micromissiles, guns, and rockets

FIXES:
- You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
- MEDVED's cockpit camera was in the wrong place
- Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported!
- ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU
- AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect
- Island names were sometimes jumbled in the debriefing screen
- Pausing the game also pauses sounds, not just music
- TOROs and BADGERs should no longer be spawned in the sea
- Endgame credits sequence was ending immediately
- CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air.
- Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island
- Music volume was not being respected on the carrier menu
14 comments Read more

July 27

Beta 3 Released!



This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0.

Changelog:
NEW STUFF:
- Trees, cacti, and rocks!
- Destroying certain buildings causes certain side-effects
- Carriers and Drednauts now have small, indestructible gun turrets ... watch out!
- New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun)
- New mission target: FREIGHTER cargo ship
- BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets
- A fun new overpowered weapon can be researched if you have beaten the game
- AGM-MIRV "Hwacha" Air-to-ground MIRV missile
- UB-M "Blackjack" Micro Bomb
- RAILGUN "Kunai" Railgun
- "Wing" camera mode
- New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1.

CHANGES:
- Adjusted default camera FOV 70 -> 65 degrees
- Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched
- Weapons are disabled while inside a landing zone
- Some air enemies will react when getting shot at
- Aeropedia now shows kill rewards
- DRONE-L wingmen are slightly better at not getting killed
- Vets and Aces have more varied attacks, sometimes attacking with guns
- Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game
- Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short range

MODDING:
- Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464). The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds.
- You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny.
- If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount.

FIXES:
- Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets
- Sea units should pathfind properly around terrain and other obstacles
16 comments Read more
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Reviews

“It's bloody great!”
NerdCubed

“...it's a sweet little arcade shooter. It's immediately welcoming and then tougher than you'd expect...”
Rock Paper Shotgun

“Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better.”
EuroGamer

About This Game

Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual core or better
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card (NVidia or ATI)
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X 10.8 or above
    Recommended:
    • OS: OS X 10.10
    Minimum:
    • OS: Ubuntu 12.04 or above, or similar version of any other distro

What Curators Say

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Customer reviews Learn More
Overall:
Very Positive (416 reviews)
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