Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
User reviews:
Very Positive (25 reviews) - 96% of the 25 user reviews in the last 30 days are positive.
Very Positive (408 reviews) - 93% of the 408 user reviews for this game are positive.
Release Date: Jul 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has already been available on for more than a year, so it's only natural to bring it to Early Access since it's already in that state on another store.”

Approximately how long will this game be in Early Access?

“Hopefully before the end of 2016, or early 2017. Beta should only be a few months away. No promises, just predictions.”

How is the full version planned to differ from the Early Access version?

“The game is mostly complete feature-wise, but lacks all of the aeros, weapons, enemies, biomes, etc that are planned for the full game. As of July 2015, it's not possible to actually complete the game, but the final version will have an endboss and a proper ending. Also, the gameplay and progression aren't the best they can be, so that could change drastically... for the better, of course!”

What is the current state of the Early Access version?

“The game has already been available on for more than a year, where it's frequently been on the "Top Sellers" list. The game is fully playable right now, and will give you a very clear idea of how the final version will play, even though not all planned features are implemented. Many players have told us that they've already spent double-digit hours playing the game. Some games in Early Access provide very limited gameplay and aren't worth the money they cost today ... Sky Rogue is definitely not one of those games.”

Will the game be priced differently during and after Early Access?

“The game will increase roughly 50% either when the game enters Beta, or when it reaches version 1.0”

How are you planning on involving the Community in your development process?

“There's already modding support for custom aeros (aircraft) and skins. We hope to add more support for even more parts of the game if time allows.”
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Recent updates View all (24)

July 20

1.0 Release Plans and Price Bump

Hello, pilots!

The 1.0 Release is coming soon! There will be a Beta 3 release before it. Part of that means raising the price of the game to its final release price: $19.95 USD. This might be different in your local currency! The price change will occur Monday, July 24th.

Anyone who's sitting on the fence about buying the game should really do it now!

Of course, everyone who's already bought the game has effectively gotten it at a significant discount. Please take it as a token of appreciation for taking a chance when the game wasn't finished. Thanks for all the bug reports, feedback, support, and of course, workshop mods!

This doesn't mean updates will stop! It just means they will be less frequent and that the core of the game is finished. I've listened to a lot of the requests for features that would end up delaying the release by months, if not years. We'll keep them in mind moving forward and if we implement any of them, it will mean we can focus on them one at a time without having to flesh out the rest of the game.

Kenny (Forkbeard)
Founder, Fractal Phase Games Corporation

7 comments Read more

July 7

Beta 2.2 Released!

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!

- Sound slider in the options menu! About time.
- New achievement for researching all 'experimental' technologies

- Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds
- FLAK-BURST fire rate toned down a bit
- Reinforcement strength is now eased a bit more on earlier islands
- Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus
- Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them)
- Removed payload costs of some air-to-air missiles
- AGM-F turn speed and lock-on cone drastically increased
- AA-MR turn speed increased slightly

- Carriers give rewards again when destroyed
- Missile guidance versus moving ground targets vastly improved
- Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin.
- Co-op: dying now brings you back to the carrier menu, just like in singleplayer
- "Aero Superiority" achievement fixed so it doesn't require you to beat the game

6 comments Read more
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“It's bloody great!”

“'s a sweet little arcade shooter. It's immediately welcoming and then tougher than you'd expect...”
Rock Paper Shotgun

“Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better.”

About This Game

Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: Dual core or better
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card (NVidia or ATI)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • OS: OS X 10.8 or above
    • OS: OS X 10.10
    • OS: Ubuntu 12.04 or above, or similar version of any other distro

What Curators Say

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