STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective.
User reviews:
Recent:
Very Positive (24 reviews) - 83% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (576 reviews) - 84% of the 576 user reviews for this game are positive.
Release Date: Aug 31, 2015

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Recent updates View all (5)

June 24

CAYNE ANNOUCEMENT & STEAM SUMMER SALE

Hey Guys,

STEAM SALE

We are excited to be a part of the Steam Summer Sale! We have added an awesome discount to Deluxe as well as the normal STASIS version.

We won't discount STASIS again for a while, so grab it now if you haven't already.

MORE ADVENTURE GAMES

I am happy to announce CAYNE @ www.playcayne.com

VIDEO:

https://youtu.be/GNhIlldrXcA


"Hadley wakes in a facility. She is 9 months pregnant. They want her baby..."

When the dust settled after STASIS, Nic and I knew that the journey wasn't quite over. After spending 5 years with our dear John and the search for his family aboard the Groomlake, we weren't ready to leave the grimy world of Cayne Corporation behind.



So when it came to CAYNE (the additional chapter we'd promised to our Backers) we wanted to do something different. John's story was a small sliver of what the world of STASIS had to offer, and how exciting and rewarding it is to be able to explore a little further... to slice open that seedy underbelly and see what's inside!



CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.


IT IS FREE!


The decision to make CAYNE free to the public was one that we went back and forth on, but we'd love to introduce a taste of STASIS to new audiences. And how better to showcase our new engine framework and what we can do with it?

So look forward to the high quality games that THE BROTHERHOOD plans to produce in the future.

Alongside the release of CAYNE, we plan on crowd funding an entirely new adventure game.



Please head over to the website for more info and updates.
http://www.playcayne.com




Chat soon,

Chris & Nic

11 comments Read more

March 24

STASIS WINS ADVENTURE GAME OF THE YEAR!

To celebrate, we have applied a 25% discount (35% for DELUXE) for this Easter break! If you haven't played the Best Adventure Game of 2015, then get to it now on STEAM!

Every year, 'adventuregamers' celebrates the Aggies, the pinnacle of adventure game awards.

STASIS featured in no less than 5 categories, including BEST ADVENTURE GAME and BEST TRADITIONAL ADVENTURE GAME.

#Discussions_QuoteBlock_Author


The highlights of this 22nd century tale are almost too numerous to detail: There’s a rich backstory of human corruption to unearth, but also a surprising number of individual stories to delve into - each with its own personal perspective. The sprawling levels of the near-derelict research ship the Groomlake are gorgeously presented using the criminally-underused isometric viewpoint, the soundscape is thoroughly authentic, the music sparse but atmospheric, the interface stylish and cleverly implemented (including the why-don’t-more-games-do-this conceit of displaying full text commentary when simply hovering over hotspots – why waste mouse clicks?), and the puzzles slickly integrated into a very intuitive gameplay experience.

We could go on, but you get the idea. A whopping five years in the making by largely one man, STASIS may not be without flaws, but it’s a thoroughly compelling adventure that everyone should play. Chris Bischoff has given himself a ridiculously hard act to follow, taking home our much-deserved Game of the Year Aggie Award for 2015, but here’s hoping that we see plenty more from this talented developer in future.

You can find all the winners here: http://www.adventuregamers.com/articles/view/29966

Get it now at 25% off.

PS

If you would like to play in Turkish, feel free to upgrade to the latest BETA - this will be official soon but you can play it right now!
Details here: http://steamcommunity.com/app/380150/discussions/0/412448792348147167/

10 comments Read more

Reviews

“STASIS is the best adventure game I’ve played in years. It’s also one of the most impressive horror games I’ve played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.”
ROCK PAPER SHOTGUN

“The game’s atmosphere is thick with tension, but it’s not trying to make you sweat the whole time, so the few moments it breaks things up and hits you with something shocking, it really works.”
KOTAKU

“It's more than just "good for an indie game", it's a mandatory experience for fans of sci-fi horror.”
9/10 [AMAZING] – IGN

About This Game

VOTED BEST ADVENTURE GAME OF 2015! *

STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.

In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.

John is in tremendous pain, his wife and daughter are missing, and time is running out as the Groomlake plunges further into the swirling blue methane clouds of Neptune.

KEY FEATURES

  • Challenging and realistic puzzles
  • Cinematic AAA music composed by Mark Morgan (Fallout)
  • Highly detailed 2D isometric graphics
  • Classic point-and-click interaction
  • Multiple characters to engage and work with
  • John can (and will) die in the most horrific ways imaginable
  • Special objects can be used on John himself to end it all
  • A holographic stripper



STORY

A compelling dystopian narrative intertwines this mature adventure tale. Access computer terminals and engage with the environment like never before. A great deal of character backstory and information can also be found on the PDAs littered around the corpses aboard the Groomlake.

GAMEPLAY


Click, read and interact to explore the dark corners of the Groomlake, to gather inventory items and clues to help solve puzzles to progress further.

GRAPHICS


STASIS has an isometric visual aesthetic that brings a new angle to adventure games. Each scene has been individually detailed and created to craft the perfect backdrop for the gloomy adventure. While uniquely isometric, be ready for riveting cut scenes.

VOICE ACTING


The story unfolds with professional voice acting and a rising score - emotive on both accounts. The talented voice artists build up the depth of each the characters that you'll meet.

MUSIC


The legendary Mark Morgan (Wasteland 2, Fallout) has created a moving score, steeped in fear and emotion. Additional music has been penned by Daniel Sadowski (Counter-Strike: Global Offensive, Warhammer) who has given the soundtrack a unique cinematic edge.



STASIS has lovingly been crafted by Christopher Bischoff for the past 5 years. In 2013, a successful Kickstarter aided in the further development of the game.



* http://www.adventuregamers.com/articles/view/29966/page17

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 bit SP3
    • Processor: 2 GHz - Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 205, AMD Radeon HD 3400 Series with 256 MB+ VRAM, latest OpenGL driver (Shared Memory is not supported)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Windows XP may require a few extra drivers. Shared Graphics cards not supported at all. OpenGL 2 + Required.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bit versions), Windows 10 (32/64 bit versions)
    • Processor: 2.6 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 405, AMD Radeon HD 5400 Series or higher
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Visual C++ Redistributable for Visual Studio required
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Intel 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 205, AMD Radeon HD 3400 Series, Intel 4000 Graphics with 256 MB VRAM, latest OpenGL driver
    • Storage: 5 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OSX 10.10.5
    • Processor: Intel 2.6 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 405, AMD Radeon HD 5400 Series, Intel HD 5000 or higher
    • Storage: 5 GB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (24 reviews)
Overall:
Very Positive (576 reviews)
Recently Posted
Hawkins, Beardmage
( 6.9 hrs on record )
Posted: June 25
I liked a lot of this game.

The visual and sound design are fantastic, contributing beautifully to the creepy atmosphere, but even more so, the voice acting are all among the best I have seen in an adventure game. This took me really by surprise: I essentially never like the voices in adventure games, possibly by having grown up without them. But with almost no exceptions, the voice actors of this game, especially that of the main character, are downright astounding. Fantastic range, very believable (or creepily compelling, in the case of all the robots), able to handle melodrama, choking horror, even screaming!

But, without spoilers, I suspect the director of the game and I would have some disagreement about what makes a truly great sci-fi horror story, and where the border lies between a grim struggle with a bleak universe and repulsive, over-the-top hyper-suffering. I'm all for nihilisim and awfulness in fiction, and even moments of private melodrama (there's one in the second-to-last room which I thought was well-considered), but this game crossed my personal line.

There's also the issue of, in my opinion, trying to pack too many different kinds of body horror into a single short game. And finally, I think the puzzle designs suffer from a lack of useful feedback at several choke-points, leading to the "use everything with everything" anti-pattern.

It's a tough call! Despite everything I just said, if you're really into the idea of a sci-fi horror adventure game, you may not regret buying this game.
Helpful? Yes No Funny
shtook
( 4.9 hrs on record )
Posted: June 25
One of the most shocking video game experiences I've ever had
Helpful? Yes No Funny
UnhandledException
( 11.4 hrs on record )
Posted: June 25
It's just a very poor indie game. I have no idea where these all 8 out of 10 reviews come from. No picture, no gameplay, no logic, no story, almost unplayable without a walktrhough. Highly unrecommended.
Helpful? Yes No Funny
Ataaron
( 8.6 hrs on record )
Posted: June 24
♥♥♥♥ you, Maggy!
Helpful? Yes No Funny
IkiFoo
( 6.3 hrs on record )
Posted: June 24
Has an actual focus on horror helped by very atmospheric environments and good world-building, but some obtuse puzzles and cheap writing can let it down at points.
Helpful? Yes No Funny
Madval
( 4.4 hrs on record )
Posted: June 24
Fabulous point and clic adventure game with a nice tense and horror ambiance !
Helpful? Yes No Funny
bean_drew
( 6.0 hrs on record )
Posted: June 23
A heavily qualified recommendation.

I'm a big fan of adventure games and sci-fi. Event Horizon is one of my favorite scary movies. In sum of which, I was excited to get my hands on this title.

It starts out with a great deal of promise, dumping the player into an atmosphere dripping with dread and uncertainty.

The adventure-game mechanics are acceptable if prosaic. Janky pathfinding detracts from the immersion of the beautifully rendered backgrounds. Sound and music get the job done.

Unfortunately, the game cannot sustain either its atmosphere or narrative propulsion, and I found myself slogging through the back half to third. Here, puzzle quality seems to deteriorate - I note one particular puzzle the solution to which, and I don't count this to be much of a spoiler, is to find the one spot of gore in the dark in a generally gory environment that you can click to pick-up. Furthermore, and more importantly, the narrative breaks down too, the more it is illuminated.

Early on, the mystery and atmosphere drove me forward from room to room, hoping to uncover the secrets of what was taking place. The pieces come together inelegantly by info dump when you locate the logs of the various crew on your derelict ship. Unlike, say System Shock 2, where information about the calamity was doled out piecemeal and the story of the crew built up over the time of a playthrough, when you find a log in Stasis you learn everything about that particular individual. Rather than putting together pieces of the story for a given crewmember into a whole over time, you read through the batch of text and largely close the door on that piece of narrative. When the lives of crew do intertwine, such relatinoships are generally illustrated almost immediately - a different room say in the same section. In this way, there is little sense of the story unfolding organically and instead bits of narrative are arranged around the geography of the ship - one area, one story.

Meanwhile, the larger narrative starts out with a note of promising if unexpected camp, before fizzling altogether.

So dedicated is the game to its bleakness that by the time a very bad thing happens, the outcome was not just predictable but expected and inevitable. Through this single-mindedness the game lost its capacity to surprise, and was thereby stripped of the emotional heft the narrative worked hard to set up. The game is so intent on shocking with its horrors, that I found it ultimately numbing instead. It became an exercise in bad things happening, rather than a propulsive story of humanity in the grips of horrible things.

Finally, the story as it winds down does little to make sense of itself or the characters driving it and the final twists and turns elicited shrugs in place of aha moments.

To close, lest you think this review is a thumbs-down, I would add that the above criticism stems from my ultimate disappointment in the product as a whole. Given my genre interests, I am still thrilled that this game was made. The game started out very well, with plenty of promise in the premise. However, I ultimately stopped enjoying myself as the game shook itself apart the longer I played - the story was not coherent enough to keep me invested in the adventuring and the adventuring was not robust enough, despite a couple of glowing moments, to keep me pushing through for the puzzles. I'm happy I played it through, but don't have any lingering affection for it.

TL;DR if you are a fan of sci-fi (particularly sci-fi/horror) and point-and-click adventure games, there's enough here to justify a playthrough. That said, returns diminish as the game wears on and fails to amount to much. Still, a promising enough release and cause to be hopeful for the future output of the developer.
Helpful? Yes No Funny
Fox&Co21
( 9.4 hrs on record )
Posted: June 21
I love this game, excellent work here ! If you like atmospheric and point-and-click game like "Sanitarium", i absolutely recommend it for you ! (however the price still meaby too expensive, but that still a very good game ! )
Helpful? Yes No Funny
Unknown stranger
( 15.9 hrs on record )
Posted: June 21
Game is solid, just don't expect to be mindblown.

The game greatest issue is that nothing stands on its own (story, art, music, characters,puzzles, etc.) but at the same time all pieces together make for an enjoyable and interesting experience.

The real selling point the game has is its setting and theme, Horror Sci-fi point & click. Definitely get on a sale. Expect around 10 -12 hours to finish.
Helpful? Yes No Funny
Solitaire
( 7.3 hrs on record )
Posted: June 15
TLDR: 8/10
Overall a good 6-10 hour adventure game.

+2 Tons of atmosphere. Especially the lighting, Bravo.
-1 Majority of story is attained through optional PDA's. Voicing these would have contrasted nicely against the loneliness of the protagonists situation. A missed opportunity.
= Voice acting was servicable, but limited.
+1 Unique set of achievements
+1 Story portrays emotion and desperation in the protangonist, as well as his need to carry on. A complex and difficult thing to achieve.

5 +2 -1 +1 +1 = 8/10 A must buy for adventure fans, and highly recommended to others who like sci-fi/horror or both.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
8.3 hrs on record
Posted: June 12
Best point-and-click game I've played since the original Monkey Island. If you're yearning for adventure-style games with a focus on story and with excellent isometric graphics (and then some!) to boot, this is the game for you. Cannot recommend enough.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: June 25
One of the most shocking video game experiences I've ever had
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
6.0 hrs on record
Posted: June 23
A heavily qualified recommendation.

I'm a big fan of adventure games and sci-fi. Event Horizon is one of my favorite scary movies. In sum of which, I was excited to get my hands on this title.

It starts out with a great deal of promise, dumping the player into an atmosphere dripping with dread and uncertainty.

The adventure-game mechanics are acceptable if prosaic. Janky pathfinding detracts from the immersion of the beautifully rendered backgrounds. Sound and music get the job done.

Unfortunately, the game cannot sustain either its atmosphere or narrative propulsion, and I found myself slogging through the back half to third. Here, puzzle quality seems to deteriorate - I note one particular puzzle the solution to which, and I don't count this to be much of a spoiler, is to find the one spot of gore in the dark in a generally gory environment that you can click to pick-up. Furthermore, and more importantly, the narrative breaks down too, the more it is illuminated.

Early on, the mystery and atmosphere drove me forward from room to room, hoping to uncover the secrets of what was taking place. The pieces come together inelegantly by info dump when you locate the logs of the various crew on your derelict ship. Unlike, say System Shock 2, where information about the calamity was doled out piecemeal and the story of the crew built up over the time of a playthrough, when you find a log in Stasis you learn everything about that particular individual. Rather than putting together pieces of the story for a given crewmember into a whole over time, you read through the batch of text and largely close the door on that piece of narrative. When the lives of crew do intertwine, such relatinoships are generally illustrated almost immediately - a different room say in the same section. In this way, there is little sense of the story unfolding organically and instead bits of narrative are arranged around the geography of the ship - one area, one story.

Meanwhile, the larger narrative starts out with a note of promising if unexpected camp, before fizzling altogether.

So dedicated is the game to its bleakness that by the time a very bad thing happens, the outcome was not just predictable but expected and inevitable. Through this single-mindedness the game lost its capacity to surprise, and was thereby stripped of the emotional heft the narrative worked hard to set up. The game is so intent on shocking with its horrors, that I found it ultimately numbing instead. It became an exercise in bad things happening, rather than a propulsive story of humanity in the grips of horrible things.

Finally, the story as it winds down does little to make sense of itself or the characters driving it and the final twists and turns elicited shrugs in place of aha moments.

To close, lest you think this review is a thumbs-down, I would add that the above criticism stems from my ultimate disappointment in the product as a whole. Given my genre interests, I am still thrilled that this game was made. The game started out very well, with plenty of promise in the premise. However, I ultimately stopped enjoying myself as the game shook itself apart the longer I played - the story was not coherent enough to keep me invested in the adventuring and the adventuring was not robust enough, despite a couple of glowing moments, to keep me pushing through for the puzzles. I'm happy I played it through, but don't have any lingering affection for it.

TL;DR if you are a fan of sci-fi (particularly sci-fi/horror) and point-and-click adventure games, there's enough here to justify a playthrough. That said, returns diminish as the game wears on and fails to amount to much. Still, a promising enough release and cause to be hopeful for the future output of the developer.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: May 29
A solid sci-fi horror adventure game. The puzzle logic is great, I found myself relying more on paying attention to the environment and the journal entries and less about randomly placing two objects together. The story is a little disappointing, basically being the standard of the genre where scientists are doing unethical stuff and everything goes wrong. But it's a decently told rendition of that old song and dance.

If you're a fan of the genres involved you could do worse. If you're not, give it a pass.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
10.4 hrs on record
Posted: June 1
Amazingingly detailed isometric puzzle adventure! Great story too.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: May 27
I can't recommend this game enough! I recently finished playing through STASIS...for the first time. I say this because I will be doing it again! I fell in love with STASIS with the very first alpha demo that was released as part of it's Kickstarter campaign. It was fantastic to see it go from that early stage to it's fully fleshed out state.

Everything about this game sucks you in. The atmosphere and ambient sounds really got me immersed into the "world" of the game, and really reminded me of such things as the original Alien film. The voice acting is excellent, especially that of Ryan Cooper who plays the main character, John Maracheck - his performance and delivery really drew me into the emotion of the character.

I'll admit it's not 100% perfect, but really this is only down to some of the animations being slightly off sometimes. But when you consider this was a game made by two brothers, on their own, and despite these little things you don't ever feel taken out of the game. Nor did I find anything ruined the game. No real spoilers but in case: the ending wasn't what I was expecting - I wasn't disappointed with it, but I did get a little thrown off.

I did, in fact, cover this game as a series on my YouTube channel, and if anyone would like to check it out then follow the link below to the playlist. Otherwise just go ahead and buy this game - you won't be disappointed!
STASIS playlist - efwaGames
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2 of 2 people (100%) found this review helpful
Recommended
24.7 hrs on record
Posted: June 9
I wholeheartedly agree with everything Aeon Amadi wrote in his review. But for one point. He says the game does not have much replay value. I wonder if he still feels that way. It has been a while since I did my playthrough and like him I felt one and done was sufficient. I have changed my mind and can't wait to play the game again!
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2 of 2 people (100%) found this review helpful
Recommended
11.7 hrs on record
Posted: June 12
Not bad for a weekend. If you like adventure games and sci-fi you could really enjoy. BTW Beautiful backgrounds.
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2 of 2 people (100%) found this review helpful
Recommended
72.8 hrs on record
Posted: May 28
The game itself; simple, but good. The story within this game is that of a man who woke up on a ship in ♥♥♥♥ all nowhere within one of the ice giants in the jovian area of the solar system. The art style of the game is both dark and creepy. Many people will assume that the game will be scary, and those that do, will be seriously disappoint. This game follows more on the concept of what is disturbing. The story has very clearly disturbing moments that can ♥♥♥♥ with a person's head when they think about it. It is not the standard horror, it is a thriller based story game. If you look at it through that point; everything is fine. In all honesty it follows concept well. The original "The Fly," the one without the gore had some in audiences scared with the disturbing imagery that most millennials will laugh at. But the thought, and seeing something so horrible can make a person uncomfortable. Maybe even feel the fear that follows the character, but not you; as I said thriller, not horror.
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2 of 2 people (100%) found this review helpful
Recommended
15.9 hrs on record
Posted: June 21
Game is solid, just don't expect to be mindblown.

The game greatest issue is that nothing stands on its own (story, art, music, characters,puzzles, etc.) but at the same time all pieces together make for an enjoyable and interesting experience.

The real selling point the game has is its setting and theme, Horror Sci-fi point & click. Definitely get on a sale. Expect around 10 -12 hours to finish.
Was this review helpful? Yes No Funny