Help Patchman rescue the Sheeple from enslavement by the Drone army! A sneak-and-grow adventure featuring realtime isometric action.
User reviews:
Overall:
Positive (7 reviews) - 100% of the 7 user reviews for this game are positive.
Release Date: Jul 31, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a lot of ideas packed into this game, and a lot of ideas yet to implement! We want player input to mold and shape this into something radical! Which ideas should we pursue/drop? We'll know when you start playing and telling us what works and what doesn't.”

Approximately how long will this game be in Early Access?

“Six months minimum.”

How is the full version planned to differ from the Early Access version?

“The full version will have approximately twenty levels and four bosses. We have the first five levels and first boss ready for you now. We also have yet to add in decent sound effects, graphical effects, and more, so come along for the ride to see this stuff added in!”

What is the current state of the Early Access version?

“We have the core game ready to play, including five levels and a boss. Most of the levels are long, challenging, and complex, so you will probably not beat them right away. WARNING: there are a few things in the trailer that AREN'T yet in the game, but there are some things in the game that AREN'T in the trailer! The missing bits are mostly a few unfinished levels that will arrive in a timely manner.”

Will the game be priced differently during and after Early Access?

“Yes, our Early Access costs a little more, so the final release will cost a bit less (about one-third less). Counter-intuitive, perhaps, but you'll easily get your money's worth by playing with unique features and level layouts that get changed or cut from the final game. Players of the final release will never experience many of the odd and charming things offered only during Early Access!”

How are you planning on involving the Community in your development process?

“We will have polls and forum threads where users can chime in and cast their vote on what features need adding and what direction new levels should take.”
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Buy Don't Be Patchman

 

Recent updates View all (8)

April 29

Windows Early Access

We've rolled out Version 0.5 of our game!

This includes a LOT of new content and features,
including seven comic book pages and a new main menu.
There are still a ton of features waiting to
be deployed that are used in later levels.



Patchman is no longer a SteamOS/Linux exclusive.
While we were the first to do so, we're no longer
the only one. We're passing the torch along
to another game, will anyone else take it?

KNOWN ISSUES:
- Sometimes the Back button the Comics stops working
- Sometimes respawn on Easy/Medium for Level 5 crashes
- Hints are a bit quirky or not optimal sometimes
We've issued fixes for these but aren't 100% sure they are solved.

LINUX RELEASE NOTES:
- If you are on Linux and experience troubles launching after upgrade,
please uninstall and reinstall.

Cheers and Don't Be Patchman!

3 comments Read more

April 12

Comics and Cutscenes

It was always a hope to add animated cutscenes into the game. At one point I (developer Dave) had taken inspiration from Super Meat Boy and tried my hand at animating a scene using Synfig (an opensource Flash-like tool). That didn't work out well enough to go forward.

Karly MacDonald was asked to try her hand at a cutscene. She successfully created a test scene and I successfully integrated it into the engine, displaying it before Level 5 (factory boss fight). This scene never shipped with the Early Alpha tho, because I didn't want players to expect more of them until I knew for sure we could commit to them. While Karly did her job, the remaining scenes were canceled due to the looming unaffordable expense. You can see a video of it here:

https://youtu.be/D5AEZtKtJTQ

The cutscene worked, but the effort involved in just this little scene would have to be multiplied many times over to get a real story going.

COMIC BOOK

So... no cutscenes possible, but did we give up? No! Another approach was conjured up! What if we told the story in another fashion, instead of animated, we could have a series of pages and panels?

Ihor and I sat down over a series of meetings and discussed the feasibility of this plan. We decided we could do 10 pages over a course of two months, and thus we started on it. Ihor created an interested test page set to the pace of his own music:

Then Dave started storyboarding, which was far more difficult and agonizing than anticipated. It took a month of on/off sketching to get a semi-acceptable storyboard. Even then, we changed and tweaked the storyboard as we went and decided to add more pages to flesh out the story a bit more. Finally we ended up with a 15 page comic book that we have finished this week!



COLLECTING THE PAGES

As you move Patchman about the game world, you have the opportunity to find each page of the comic book, collect them, and complete the entire set.

PLOT TWISTS AND SHOCKERS

You may be thinking: "But don't I already know the whole story of Patchman? Didn't you write it out?" Yes, you know the gist of it, but not the details, and what's more important, you don't know the source of the whole plan behind the Drones and control of the Sheeple, the origin of Patchman, and more epic plot twists that we won't even hint at here.

As you collect the final pages, the story will tie together, bits and pieces of the game you may have thought were trivial take on relevance, and the full meaning behind the title of the game will make sense.

Furthermore, the comic is only what happened BEFORE the game takes place. So there are more surprises in store as you continue on through the game, including the ending(s).



NO WORDS CAN SAY

And yet through all this there are no words in the game beyond the title screen and some explanatory menu labels. These are all available for translation to Unicode languages. We did experiment with adding captions to the comics, and we'll leave those as an Easter egg that you can enable by entering a secret code. These can also be translated to other languages.

It has been extremely challenging to craft a game and story without using any words or sentences! We even worry if this will impact the game negatively, but it's one of the early artistic choices we made, and think it leaves room for contemplation and interpretation of the events. Also, after testing and receiving feedback for the comic, a fair share of people complained about the poorly written dialog, and a high majority agreed that the words weren't necessary as the pictures were enough to get the plot points across.

WHAT REMAINS

We still have a lot of work left to complete levels, bosses, integrate more art, endings, special effects, and sound. But we are getting so close to the end and release! "When exactly" is hard to predict as our lead/sole programmer Dave has limited time to work on this (not by choice). There are countless new features just waited to be shipped and played with...

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About This Game

The Sheeple are in trouble - they've been enslaved by the Drones - and it's all Patchman's fault! Now it's up to you to redeem Patchman, rescue the Sheeple, and uncover the awful secret behind the Drone army. Stay out of sight, wear clever disguises, search the forest for seeds, grow fruits and plants, tear down propaganda, awaken the Sheeple to break the control scheme, and power down those nasty robots!



All that and more awaits in Don't Be Patchman, a sneak-and-grow action/adventure game.

Premiering soon on SteamOS / Linux, followed by Windows and MacOSX releases - along with Steam Achievements, Trading Cards, and Cloud Saves.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 and up
    • Processor: 4.0+ GHz Quad Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 640 series or higher, equivalent Radeon or Intel or higher
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • Additional Notes: A decent high-powered machine is required to run this software at 60 FPS.
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04/14.04 LTS
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 500 MB available space
    • Sound Card: Required
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (7 reviews)
Recently Posted
SaturdayXIII
( 3.0 hrs on record )
Early Access Review
Posted: May 9
A great adventure of pixelly goodness. The game might not be all there (currently alpha 0.5), but you can tell it's going to be a blast! Can't wait to try my clandestine gardening skills.
Helpful? Yes No Funny
uriel
( 2.5 hrs on record )
Early Access Review
Posted: May 8
I only upvoted this because "made on linux"
and because it is very nice!
Helpful? Yes No Funny
idee_fixe
( 0.7 hrs on record )
Early Access Review
Posted: February 1
I'm so glad the Windows Beta is finally available! I was a backer on kickstarter and I've been looking forward to playing this game for a while now. This is a fun and charming puzzle game, with some really clever mechanics. The levels that I've played so far can be very difficult at first, but stick with it! Once you figure out how to solve the levels, they are tense and exciting and very satisfying. Also, I appreciate the art style - there is no game out there that I know of that looks like this.
Helpful? Yes No Funny
TheLimeyDragon
( 5.8 hrs on record )
Early Access Review
Posted: November 23, 2015
I like the way the game is headed however the game in its current state is extremely short (3 easy levels and 2 hard levels)
Helpful? Yes No Funny
intermittentist
( 0.2 hrs on record )
Early Access Review
Posted: November 20, 2015
Mind-bending, bizarre, FUN game. I'm playing the Linux version and this is just blowing my mind. Indescribable, retro but new, beautiful soundtrack. Stylish.

Basically, PLAY THIS GAME.
Helpful? Yes No Funny
pharmgrinder
( 2.9 hrs on record )
Early Access Review
Posted: September 20, 2015
So I bought this because I liked the idea of it. Plus it's the first game I ever considered buying that I could be one of the first reviewers of, that's fun for me. Saving sheeple from propaganda and a drone like existence of junk food and television? A dream come true, if only there was a way.

The game works pretty well. I can run it in full screen and have yet to make it crash.

The gameplay is pretty good but not my prefered genre. It gets difficult pretty quick. If I had to classify it, I would say it is an action isometric stealth game. I don't really play stealth games so how would I know, but it seems I have been spending my game time sneaking around. It only has five levels so far or so I'm told. I am stuck on level 3, but I will get past it, I just haven't felt like trying hard yet.

So if you want to try it before they put it on apple and windows, try learning about installing a Linux OS to a USB stick. If you get that working see of you can get a steam client up and running on it. Then try running a Linux friendly game you own on it. If that all works then you could get and play this. Some would tell you that would be easy to do. It is not that easy, especially for a Linux newbie but it is doable. Also it all would be free other than buying this game. All you have to loose is time.

Anyway, I consider the game a win for being different. I like the quirky stuff.
Helpful? Yes No Funny
Sir Twaddles
( 5.6 hrs on record )
Early Access Review
Posted: August 4, 2015
Possibly the first Linux/SteamOS timed exclusive?

Very quirky and unique game. Personally I love it!

You Start off as Patchman, who sets off to Rid the world of junk food, and feed people homegrown fruit, so that they may literally ascend.

While the levels aren't huge, they can become difficult and requires a bit of planning to get through each level.

Tip: if you get lost in the first level, just turn on Hints under the Settings menu,

Update: Since I'm currently (8/11/15) the sole review for this game, I decided to add a bit more objective info about the game.

The game is a sneak style game, where you're required to grow items and sneak them into the sheeple's fridges.

Pros:
Decent consistent artwork style
Great music
Objectives are straightfoward in most levels
Requires strategy to progress through levels, making it engaging.

Cons:
Camera will automatically zoom back into the player after being zoomed out.
Since it is Early Access, the game is currently limited to 5 levels.
At times, it lacks conveyance of in-game mechanics.
The level will totally reset if you die.
Levels do not have any checkpoint system, making recollecting the needed items a pain if you fail.

Neutral:
With the limited set of levels, the game uses difficulty as a way to limit the player's progression. While the first 2 levels are straightforward, some players may find this game either too difficult or near impossible. This is especially true in the last two of the five levels, which require a good deal of strategy and/or luck.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
38 of 41 people (93%) found this review helpful
Recommended
5.6 hrs on record
Early Access Review
Posted: August 4, 2015
Possibly the first Linux/SteamOS timed exclusive?

Very quirky and unique game. Personally I love it!

You Start off as Patchman, who sets off to Rid the world of junk food, and feed people homegrown fruit, so that they may literally ascend.

While the levels aren't huge, they can become difficult and requires a bit of planning to get through each level.

Tip: if you get lost in the first level, just turn on Hints under the Settings menu,

Update: Since I'm currently (8/11/15) the sole review for this game, I decided to add a bit more objective info about the game.

The game is a sneak style game, where you're required to grow items and sneak them into the sheeple's fridges.

Pros:
Decent consistent artwork style
Great music
Objectives are straightfoward in most levels
Requires strategy to progress through levels, making it engaging.

Cons:
Camera will automatically zoom back into the player after being zoomed out.
Since it is Early Access, the game is currently limited to 5 levels.
At times, it lacks conveyance of in-game mechanics.
The level will totally reset if you die.
Levels do not have any checkpoint system, making recollecting the needed items a pain if you fail.

Neutral:
With the limited set of levels, the game uses difficulty as a way to limit the player's progression. While the first 2 levels are straightforward, some players may find this game either too difficult or near impossible. This is especially true in the last two of the five levels, which require a good deal of strategy and/or luck.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
2.9 hrs on record
Early Access Review
Posted: September 20, 2015
So I bought this because I liked the idea of it. Plus it's the first game I ever considered buying that I could be one of the first reviewers of, that's fun for me. Saving sheeple from propaganda and a drone like existence of junk food and television? A dream come true, if only there was a way.

The game works pretty well. I can run it in full screen and have yet to make it crash.

The gameplay is pretty good but not my prefered genre. It gets difficult pretty quick. If I had to classify it, I would say it is an action isometric stealth game. I don't really play stealth games so how would I know, but it seems I have been spending my game time sneaking around. It only has five levels so far or so I'm told. I am stuck on level 3, but I will get past it, I just haven't felt like trying hard yet.

So if you want to try it before they put it on apple and windows, try learning about installing a Linux OS to a USB stick. If you get that working see of you can get a steam client up and running on it. Then try running a Linux friendly game you own on it. If that all works then you could get and play this. Some would tell you that would be easy to do. It is not that easy, especially for a Linux newbie but it is doable. Also it all would be free other than buying this game. All you have to loose is time.

Anyway, I consider the game a win for being different. I like the quirky stuff.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
5.8 hrs on record
Early Access Review
Posted: November 23, 2015
I like the way the game is headed however the game in its current state is extremely short (3 easy levels and 2 hard levels)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: February 1
I'm so glad the Windows Beta is finally available! I was a backer on kickstarter and I've been looking forward to playing this game for a while now. This is a fun and charming puzzle game, with some really clever mechanics. The levels that I've played so far can be very difficult at first, but stick with it! Once you figure out how to solve the levels, they are tense and exciting and very satisfying. Also, I appreciate the art style - there is no game out there that I know of that looks like this.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
0.2 hrs on record
Early Access Review
Posted: November 20, 2015
Mind-bending, bizarre, FUN game. I'm playing the Linux version and this is just blowing my mind. Indescribable, retro but new, beautiful soundtrack. Stylish.

Basically, PLAY THIS GAME.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: May 9
A great adventure of pixelly goodness. The game might not be all there (currently alpha 0.5), but you can tell it's going to be a blast! Can't wait to try my clandestine gardening skills.
Was this review helpful? Yes No Funny
0 of 2 people (0%) found this review helpful
Recommended
2.5 hrs on record
Early Access Review
Posted: May 8
I only upvoted this because "made on linux"
and because it is very nice!
Was this review helpful? Yes No Funny