The ultimate wargame set in the age of Pike and Shot is back. You are now in full charge of your nation’s armies, throughout a long campaign in the struggle for dominance.
User reviews:
Very Positive (81 reviews) - 85% of the 81 user reviews for this game are positive.
Release Date: Aug 13, 2015

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Recent updates View all (6)

September 6

Let's have a look at the mods in Pike & Shot

There is something we at Slitherine truly hold dear, something which greatly increases replayability and allows players to expand the boundaries of any game: modding.

We always try to give you the tools to mod our games, as well as the know-how. Thanks to that, over the years we have published several games whose modding communities truly flourished. We’ll have a look at those games, starting with Pike & Shot: Campaigns.

Since its release, Pike & Shot has been built upon, expanded, improved with a series of DLCs. First it was From Tercio to Salvo. Then it was Campaigns. And then, the free expansion Le Roi Soleil. Eventually we bundled everything in a new title, Pike & Shot: Campaigns, a huge game to represent any kind of battle from the 15th century up to the early 18th century. Since then, it has achieved a true cult status, being considered by the press one of the best wargames ever made, and managing to truly capture the miniature wargaming feeling.

In the meanwhile, an extremely dedicated fan base has been mastering the editor and has created a staggering number of custom made scenarios and mods. We are talking of over one hundred scenarios made by players, as well as many other campaigns, army lists, mods, and so on.

Let’s have a look at a few select ones, all of them a great mix of historically accurate orders of battle and balanced and exciting gameplay. And don’t forget to visit the forum to check the complete list of downloadable scenarios and mods, as well as numerous useful tutorials on modding. All these scenarios can be downloaded easily in game!

Narva 1700 (author: Paul59)

A huge scenario, recreating the epic battle between Charles XII of Sweden and the army of Tsar Peter of Russia under the command of Charles Eugène de Croÿ. It features Narva’s snowy battlefield, new graphics and tons of unique units.

Cotes Bridge 1644 (author: Warlord156)

The English Civil War is raging as the Parliamentarians face the Royalists at Cotes Bridge. Control of the bridge is vital in this extremely tactical battle.

Bosworth 1485 (author: Odenathus)

It’s time for the Wars of the Roses! Two late medieval armies face each other on the field of Bosworth, a battle which will determine the fate of the crown of England. Lead Richard III’s forces and save his throne – or die in the attempt.

There are many, many more scenarios. Entire wars have been fully represented.

Paul59 created 14 excellent scenarios for the Nine Years’ War aswell as 6 on the Great Northern War, Odenathus focused on the Jacobite Rebellion and made 3 really nice scenarios for it, while nikdav concentrated his efforts on the Ottoman Wars and made 5 scenarios!

But Pike & Shot isn’t just battles. It’s also… campaigns!

Suleiman’s European Campaign (author: Paul59)

It’s the first half of the 16th century and the Ottoman Empire is launching major invasions into Europe. The Turkish forces of Suleiman the Magnificent are bolstered by their Moldavian, Wallachian and Tatar vassals, while Hungary will be sustained by the Holy Roman Empire, the Polish-Lithuanian crown and the Transylvanian princes in this multiethnic campaign with a plethora of national armies ready to take the field.

The Wars of the Roses (author: Paul59)

Lancaster against York in a dynastic struggle for the crown of England. Which house will prevail? This campaign brings Pike & Shot back to the late medieval era.

And now… mods!

Extra Nations v2 (author: Paul59)

Now this one is just huge. It adds a massive number of accurately researched playable army lists, both in the Campaign and Skirmish mode, with new unit graphics to match. Do you want the list? Irish, Anglo-Irish, Portuguese, Moroccans, Algerians, Dulkadir Emirate, Lithuanians, Moldavians, early Safavid Persians, White Sheep Turcomans, Uzbeks, the Khanate of Kazan, Crimean Tatars, Burgundians, the Monmouth Rebellion, Teutonic Knights, endless national peasant armies, Georgians, the Mamluks, Williamite in Ireland, Scots Williamites and Covenanters, Border Reivers, Bavarians, Prussians, Saxons, Wallachians, Zaporozhian Cossacks, Venetians and Savoyards!

Impressive, right?

Four Seasons
(author: adebar)

No, I’m not talking of Vivaldi’s classical music. This gorgeous mod adds four different graphical sets, to set your battles in any season you’d like. Note: unlike the scenarios and the campaigns, you can’t download this one in game. If you’d like to try it, click on the link and follow the installation instructions.

That's it, for now. There are more, wonderful scenarios and mods for Pike & Shot - we only had limited space and we picked a few, but we'll go back to this game in the future and cover more scenarios, no doubt about that. We'll also feature the modding communities of other games. But for now, we'd like to thank all the modders and scenario makers of Pike & Shot. Thank you guys, you are all fantastic and you made the game even more special!

One more thing! We are gathering feedback on the modding experience in the Slitherine family, so if you have a few minutes and are willing to answer to a short survey, please click here and take part in the discussion :) thank you.

5 comments Read more

June 21

Pike & Shot: Campaigns 1.2.6 patch!

Hello everyone, we are releasing a patch for Pike & Shot: Campaigns, bringing the game to version 1.2.6.


1. MP server now sends notification email when challenge is first accepted.
2. Historical button is back to pulsing red when there are new user-created scenarios to download.
3. Major optimisation to prevent slow downs caused by large number of objects on the map (usually forests).
4.Improved campaign AI.
a. AI less likely to chase small raiding forces.
b. AI less likely to lift siege to go and do something else, unless that something else is more important.
5. In Campaigns, End Turn button no longer visible when there is a battle pending.
6. Added tooltip to unit list in the Editor, giving more information about the unit type.
7. Reduced dismounted men-at-arms AP to 10 as they should be.
8. Corrected rare campaign bug in which army reduced to 0 men was not eliminated.
9. Corrected rare campaign bug in which an army could be in two places at the same time. (Which was a consequence of the previous bug).
10. Corrected bug which sometimes caused heavy/medium artillery not to be deployed on the battlefield in very high points count skirmishes.
11. Corrected bug that prevented the adjusted victory conditions for asymmetrical MP historical scenarios from working correctly for the 60% condition.
12. Corrected bug that sometimes caused movement tile highlighting to flicker on during MP replay when moving unit received reaction fire.
13. Charge tooltip now correctly reports when a flank/rear charge will not cause a cohesion autodrop because the charged unit has already autodropped cohesion from a flank/rear charge this turn.
14. Corrected extremely rare bug that could cause AI units to move ridiculously long distances in normal movement.
15. Changed PlaceUnit() function to return the id of the placed unit. This is useful for Scenario scripts when expanding on the script fragment optionally generated by the editor for Reinforcements. (Previously it was necessary to use the PlaceUnitX() function instead).
16. Option to change Difficulty settings no longer offered at the end of campaign battles. You can still change the difficulty setting during a campaign battle if you really want, but it isn’t recommended because it won’t alter the difficulty for the current battle (unless you pick the highest or lowest setting) and it won’t alter the AI side’s strategic revenue advantage in the current campaign. It will, however, alter the force ratio at which each side will retreat rather than accepting battle

2 comments Read more


“Thanks to unusually capable TacAI, an excellent random map generator, and inspired combat mechanics I can honestly say I’ve enjoyed every battle I’ve orchestrated during the past six days.”
Rock Paper Shotgun

New game from the creator of Pike and Shot

Sengoku Jidai: Shadow of the Shogun is developed in collaboration between Richard Bodley Scott, the mastermind behind Field of Glory and Pike & Shot, and Jayson Ng an active member of the community. The game expands P&S’s epic turn-based battles with some tactical enhancements and a new and colourful unit mix, embellished with a perfectly chosen art style.

Battlefield generals are a major game changer and serve a hero role which players have to learn how to master. Units under the influence of their leaders will receive benefits, being less likely to break, and likely to inflict higher damage. The loss of an inspirational general can cause an entire frontline to crumble.

The game is available now :)

About This Game

In Pike and Shot you can march in the footsteps of the great leaders of one of the most amazing periods in European History as you take command in the mighty struggles of the Great Turkish War, the Thirty Years War and the English Civil War.

History can be rewritten as you use your genius to lead your armies from victory to victory in Pike and Shot’s uniquely realized tactical battles. Previous victories and defeats determine the state of readiness of your forces, and every single unit will count to win the final battle. As you progress through the campaign, you will make hard decisions on a brand new strategic map, where terrain, manpower, supply, attrition, sieges and economic damage will all be defining your choices and making the difference between glory and defeat.

Hundreds of hours of gameplay await you in the four campaigns, all with their own armies and tactics:
  • Gustavus Adolphus campaign, set in the “Swedish phase” of the Thirty Years War, allows you to play as Swedes or Imperialists.
  • English Civil War campaign allows you to play as Royalists or Parliamentarians.
  • Great Turkish War campaign, set in the period of the famous Siege and Battle of Vienna of 1683, allows you to play as Austria and Poland or as the Ottoman Empire.
  • Pike and Shot skirmish campaign allows you to match any two armies from 1494 to 1698 in a struggle for dominance.

21 new skirmish army lists for the rest of Europe during the period of the Italian Wars (1494-1559) - covering the armies of England, Scotland, Denmark, Sweden, German States, Austria, Hungary, Transylvania, the Ottoman Empire, Poland-Lithuania and Russia.

2 new skirmish lists covering Cornish and Scottish Royalist armies in the English Civil War.

37 new skirmish army lists for the period of the ascendancy of Louis XIV “Le Roi Soleil” - covering the armies of England, the Dutch Republic (and Anglo-Dutch “union”), Jacobite Scotland, Jacobite Ireland, Denmark, Sweden, German States, Austria, Hungarian Kuruc Rebellion, the Ottoman Empire, Poland-Lithuania and Russia from 1649 to 1698.

40 full-sized historical battles – 10 each for The Thirty Years War, English Civil War, Early 16th Century Italian Wars and Later 16th Century Wars (Tercio to Salvo).

154 different historically researched army lists, 20 playable nations and factions.

Stand Alone Battles and Scenarios
Stand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps, making every battle different.

Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.

In stand-alone games players can pick their armies from the army list or allow the computer to pick the army for them.

And also....
  • Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
  • 5 difficulty levels allow the challenge to increase as you develop your battlefield and strategic skills.
  • 20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.
  • Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.
  • Mod friendly game system with built-in map editor.
  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
  • Large library of user-created single-player and multi-player historical scenarios that can be directly downloaded in-game.

System Requirements

    • OS: Windows® XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 1 GB RAM
    • Graphics: 128Mb DirectX video card
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
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Very Positive (81 reviews)
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Most Helpful Reviews  Overall
52 of 59 people (88%) found this review helpful
2 people found this review funny
9.1 hrs on record
Posted: August 16, 2015
A suprisingly well made game that has a very interesting setting that unfortnately is not used often enough in video media.

+Strong Ai
+Well crafted campaigns
+Multiplayer works well
+Modding support with a custom mod browser
+Works well on any computer
+Easy to understand unlike other Siltherine Games
+Interesting setting (English Civil War, Italian Wars, 30 Years War etc.)
+Dozens of scenarios to play that take like an 1-2 hours to beat each
+Good tutorials
+Appealing graphics

-Bit of a steep price
-No leaders in field battles
-No way to tell the difficulty of scenarios
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44 of 49 people (90%) found this review helpful
6 people found this review funny
157.1 hrs on record
Posted: December 27, 2015
Pike and Shot... I resisted trying this game for quite a while because of the price. All that wasted time I could have been playing. Got it on my birthday. Instead of letting my wife take me out to dinner that night, i ordered pizza and played P&S all night. After 16 hours of game time, I finally completed the final tutorial. Each of the four tutorial missions were themselves emotional rollercoasters of "I got this" to, "oh crap, I'm screwed" to, "oh my god, i might just pull this off." No, i'm not being sarcastic. Instead of feeling screwed by a random number generator, every misteak I made was a quick lesson in how not to do that again. I would try a different approach, only to see the AI adjust and respond. "Why won't the enemy advance into my specially designed killing zone? Damn!"

The gameplay is NOT what I thought it would be. More chess than "Total War" but that's a good thing. The odd thing is the battles somehow feel more real than the "Total War" series. Initial set up and planning are much more important and changing can be diffacult. Planning is more important than timing and the battles feel back and forth instead of just tipping point. The tutorials will take you though open battle, assaulting fortified positions, ambush and gurella tactics. Not the usual, "take point A in X number of turns" nonsense. I assume this is how tabletop miniature wargaming feels, if you're patient enough to do that kind of thing. Apparenlty P&S is based on an esablished tabletop game, so the mechanics and balance are spot on, you just dont have do math or have all day for a turn(though you'll spend all day playing anyway).

I havent even touched the campaign and skirmish generators, so if i ever compleate the four huge historical campaigns I can generate endless hypothetical conflicts. I don't like to use the term "endless replayability" but that how alot of people describe chess right? I don't think I have ever bothered to write a "review" on here, much less a novella trying desperatly to persuade you to buy this game with my crap spelling and run on sentances.

TL DR_ If you think this is the kind of thing you might like but you just don't know if its worth the price, let me tell you it is! Cant recommend enough if you like history and strategy!
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42 of 50 people (84%) found this review helpful
1 person found this review funny
115.8 hrs on record
Posted: August 15, 2015
Pike and Shot is a turn-based wargame set in an era of devastating wars between Protestants and Catholics, King and Parliament, Turks and Christians, Habsburg emperors and French kings. Backbone unit of most armies being a combined Pike and Shot formation that has evolved from huge 2000 men pike squares by adding the shot and making them smaller.

Main focus of the game is on battles which are challenging and chaotic. Player choices for each unit are seemingly simple: move, shoot or charge into melee. Charging removes control from the player: melee continues until one side breaks and is automatically pursued. Automatic pursuit can be bad or good: pursuers can run into the thick of the enemy and expose their flanks, wander off for several turns until control is regained or they can chain charge and rout a big chunk of enemy battle line.

Units have a momentum: turning takes time and can expose flanks, ZOC and priority target rules drastically reduce options when close to the enemy and charge takes all control from the player as unit tries to hammer its way through the enemy lines. Main attack directions must be well planned as opportunity to disengage vanishes rapidly.

AI is very good. Historical battles have a great variety: offensive, defensive, unit types evolving from Swiss pike squares to Swedish salvo, from Gendarmes to Cromwellian horse. Completing all 40 historical battles in the original version took me over 100 hours.

New campaign aspect seems to be a great addition: not too complex (majority of the time is still spent fighting battles) but still offering some real choices. Random battle generator used in campaign and skirmishes is pretty good.

Basics are learnable from the tutorial battles but these will leave some important things unclear: ZOC and priority charge target rules, cohesion effects of artillery fire, interactions between terrain and different unit types etc. Reading the pdf manual is recommended.
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30 of 33 people (91%) found this review helpful
4 people found this review funny
67.4 hrs on record
Posted: September 5, 2015
So I have over 40 hours in so far, and likely to be increasing that number substantially. Bought this as a BD present to myself a week ago, and if it weren't for other committments of time, I would easily be closing in on 100 hours by now.

This game is somewhere between the tactical simplifications of Paradox and the complications of Total War, with just a whisper thin strategic overlay and persistent universe that makes one battle matter because its effects carry over into the situation you will face whatever happens afterward in both the strategic and tactical conditions.

Battles may be small, or may be enormous, and the feel of the era's formations is authentic and immersive (I cannot count the number of times one or another of my son's have come in to see what is on my monitor that has called them away from theirs because of loud, and I hope, at least creative cursing). If you like the time period you _will_ get carried away with the simple to learn but hard to master game mechanics, and fairly granular difficulty levels.

You won't be seeing individual sprites like you would in TW, so have a look at some playthroughs and if you aren't hooked, this may not be for you... If you think to yourself 'that looks like fun' - dammit man, it is. I can't see the end of this time sink, so if you have classes or projects, or something that HAS to be done by a spcific date, LOOK AWAY!


Seriously you don't really need more than a couple of these reviews, just find a couple of playthroughs on YT, and you'll figure out whether you should get this. You'll know if you find yourself looking for more after the first one or two playthroughs, whether you should probably be a player not.

In the words of Robin WIlliam's in Dead Again: "Cozy Carlisle: Someone is either a smoker or a nonsmoker. There's no in-between. The trick is to find out which one you are, and be that. If you're a nonsmoker, you'll know. "
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41 of 52 people (79%) found this review helpful
1 person found this review funny
52.5 hrs on record
Posted: August 13, 2015
An incredible sucessor to "Pike and Shot" Campaigns gives you the ability to truly customize and fight your very own campaign. You can even raise armies from the ground up, and ultimately even customize the units! This also includes ALL of the Historical Battles from the original Pike and Shot plus a few more. If you need me i'll be deep in my PC room for the next few weeks, completely unreachable as I fight the thirty years war xD. Remember the "Campaign" feature means you can recreate your very own epic battles, some that may even rival the incredible battles already available. The PIKE is in your hands!
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35 of 44 people (80%) found this review helpful
2 people found this review funny
20.7 hrs on record
Posted: August 13, 2015
I almost never buy games at release. Even if I know I will enjoy a game, I typically wait for patches and a large sale. Not with this game, though. I bought it the morning it became available, installed it as quickly as I could, and have enjoyed it immensely.

This game is great, but not just because it offers in-depth historical detail for twenty different nations over around 6 time periods each (some nations have even more time period options than that) or because the battles with those units give so many different viable tactical options. This game is great because there is that complexity (at both the campaign and battle level) in mechanics, yet everything still feels intuitive and easily understood, and very few games really manage to walk the line between complex and confusing.

Because of the stat system, terrain system, and excellent A.I. battles and campaigns feel more "real" than in many other video games: when a tactic works, you know why, and it seems like the same events would plausibly have happened in a real battle using the same units and tactics.

Overall, I recommend this game because of the excellent job it does both at demonstrating the warfare of the time period (which is not often represented in popular culture of any kind) and as a wargame in general.
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20 of 24 people (83%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: August 15, 2015
Writing the Review while 6-7 Hours in the Game, overall i really enjoy what im Seeing so far.
Im not a Fan of the Campaign Feature of the Game, overall it feels a little dull, and often the AI ist just avoiding Decisive Battles and trolls around Capturing your Undefended Sectors.

Features i really like are the Editor Funcion, plus loading other Users Editor Battles, which grants the Game unlimited Historical and Non-Historical Battles and offers hundreds of Hours of Gameplay.

Furthere More i mostly enjoy the Custom Battle Function, where the Player can decide to do most options either Random or Set a battle Type (defend, attack, reinforcements etc.) Map type and Forces. A Large battle will end around 60% losses of Forces, and have around one Hour of Realtime. For me this is where the Game really shines, and I enjoy this Gameoption the Most.

The Enemy Ai is, except for the Campaign Map, really really good, Mounted Units will Try to Outflank you, while Infantry Units try to maintain Cohesion and fight as one Body. Overall all my Victorys were pretty close and overall hard fought.
And thats with a medium AI, on higher difficulty the Ai is a really brutall Enemy.

For the Future of this Game, i really which for a 7 Years War and/or Napoleonic Expansion, i think this would really fit the Game Engine.

Overall 8.5/10 would get stabbed by a Pike again.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
39.5 hrs on record
Posted: October 30, 2015
This is a Great game and a very fine simulation! It is based on a very sound miniatures wargames rules system. The PC version plays just like the miniatures rules version! However, your troops are already painted etc... Lol

I highly recommend this game for fun and also to get a feel of how to command and fight a battle in the renassance and early age of reason periods.

Furthermore, the campaign system is a Great addition and is great fun!!!!

Buy it you will like it !!!!!
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16 of 17 people (94%) found this review helpful
3 people found this review funny
84.4 hrs on record
Posted: December 12, 2015
Well the first thing to say is, if this game is on sale, and you are remotely interested in battlefield tactics/maneuver, BUY IT.

Pike and Shot Campaigns is a great game that in my situation, has the same sort of ''one more turn'' menatility that you see in the best of the life-destroyingingly relationship-ending sun-shunning quality games. It covers the less well known Italian Wars, English Civil Wars and Thirty Years Wars. The nation's have their own indiviual flavours, from the flamboyant Royalist Cavaliers to the all-but-tercio-crushing Polish Winged Hussars.

The campaign feature adds a whole new dimension to the game that concentrates more on the raising and movement of armies, so it's definitely NOT like Total War Campaigns.

The battles are in my opinion, brilliant. There are several difficulties you can choose from, from having to think about deployment and flank maneuvers to begging that kuirassier unit to destroy the enemy's horse unit so you can charge into the enemy's flanks in the next turn or your line is broken.

In this game the battle can rely on a lone skirmishing musket detachment sit atop a hill fending off a right wing attack whilst you struggle to hold your left flank, or you could watch your pike and shot unit chase their vanquished foe, leaving said flank vulnerable to exploitation to greedy hussars.

Inevitably in the endgame the battles turn to swirling melee's in the confusion of gunpowder smoke as you mop up/get mopped up by the enemy, but it is an enchanting game in it's simplicity and effectiveness nonetheless.

It's a yes from me
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18 of 21 people (86%) found this review helpful
3 people found this review funny
42.6 hrs on record
Posted: August 16, 2015
Was looking to get P&S + Tercio to Salvo about month ago, but when I read about "Campaigns" decided to wait and get this one.

Pretty nice and simple turn-based wargame set in Thirty Years War, English Civil War, Italian Wars and Great Turkish War settings.
Tutorial battles, which are nicely done, gives you all the basics you need to start understanding game mechanics step by step.
AI is really good and gives player a good challenge.

In conclusion, game is interestng and rich with content - dozens of historical battles, customizable skirmish battles, campaigns, user created content(available with in-game interface), lot of armies and units plus PBEM++ systems will give tons of gameplay time.

P.S. Works great on touch screen devices. :)
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Recently Posted
37.1 hrs
Posted: September 19
First of all let me clarify this: I am a military history buff and to me historical context&accuracy are more important than game graphics, though I obviously value game mechanics and the challenge of a good AI. P&S Campaigns excels in its re-creation of the dynamics of 16th and 17th century battles and its AI can offer any player quite a fight. No one will probably buy this game for its graphics, but that's not why you should be interested in it in the first place.

You can play skirmishes (custom-made battles) to perfect your generalship skills, historical battles to prove you can do better than the foremost commanders of the time, or full multi-battle campaigns. You can also create your own scenarios or dowload scenarios created by other players. Some of the latter are fantastic. I can only recommend to try and play the 1643 Rocroi scenario playing as the Spanish commander. Seeing the charge of both cavalry wings of the French army unfolding and knowning you're in big trouble unless you can think of something special to save your famed veteran infantry is really nerve-wrecking.

And here is my one major criticism to this game. Being an history fan I used to love to create scenarios and maps for Steel Panthers/Panzer General but I find P&S map editor cumbersome and struggle with the interface. That aside I would recommend this game to any player with an interest in military history and looking for a good challenge.
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Sr. Pimposo
15.6 hrs
Posted: September 13
Being a shity commander was never so satisfying

If history and turn-based strategy are your thing, I found this game to be a must. Writting this review with some 11 hours of gameplay, I've only won three skirmish battles. This goes to show that either i'm a idiot our this game in the default diffcult is quite challenging to new players. Probaly both. At first the game will seem quite random, but actually there are some pretty specifc rules (I strongly recomend that you read at least some parts of the manual). Once you start to grip most of the rules more easily you'll win the battles.

With that said be aware that this is not a graphical experience. If you expect to see blood, gore, individual soldies fighting, you came to the wrong game, try Total War. The sounds are repetitive and the vanilla music is not that great (but there are mods that fix this, right now I'm using the period music mod and it is mutch better). To some people the turns might take to long, but this does not bother me that much, just do not play when in hurry.

To finalize, this game gets a strong recomendation. I am loving every minute of being the shitiest general.
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4.7 hrs
Posted: August 13
Very good. It has a very in depth system of "unit dynamics" where careful consideration is to be taken for what goes againt what. This can be learned by studying the strengths of the varius formation types. I would also say that the game plays a lot like a miniatures board game, both in how it applies its rules and how it presents itself. It is a slow, thought provoking experience. Also, you will learn a lot about period warfare formations. I have only played tutorials and some skirmish but i can see this being a good time waste for when you need something a bit different, and down to earth, as opposed to the WW2 trope, being the norm for operational level games. Note: You WILL need the manual, to actually read. And it will require patience and learning to be successful. I lost a skirmish game, but then went back and studied the various formations more closely, and also reevaluated my strategy based on terrain present. Next time i was able to crush my opponent easily. This is the kind of expereince you will have... Lose, learn, redo. If you have an interest in warfare in the period modeled, there is a veritable gold-mine of campaigns in there as well. Good, well executed, optimized system, and a decent UI (better than most in this sub-genre) and lots of content. Price might seem steep to some, but to me it is worth it.
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42.2 hrs
Posted: August 12
Pike & Shot has the best battle system I have ever seen and I have played a lot, from TWshogun1, Lords of the Realm to Genghis Khan. I know its turn based battles compared to most of the titles in real time but I prefered it that way! In real time strategies I play in pause most of the time anyway.

I will reapet myself but the battle system is just great !!! Feels so realistic especially cav pursuit, the battles never go according to my plan.

So my only but huge problem with this game is the campaign. It is as basic as could be. No economy, buildings or managment of any kind. The armies "jump" from province to province like in TW Shogun1. The battles alone become repetetive.

This game literally begs for a proper campaign map. The battle system can be with some obvious changes applied to any period (Alexander the great, Punic wars, Vikings, Medieval). A bit better graphics wouldn't hurt as well but its not a priority.

So fingers crossed maybe devs will think about it

P.S. I've noticed a game Thirty Years' War (same publisher) - great campaign map but no tactical battles and on the other side we have Pike and Shot- great battles but very simplistic campaign map.

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41.5 hrs
Posted: July 3
If you are into the period, this game is a must.
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28.3 hrs
Posted: June 29
tldr - buy on sale if you are into hardcore strategy games. I have hard time recommending it, but even harder not recommending if you like the genre.

The game is hard, real hard, don't expect to win any battle on normal difficulty the first or second or third or even 4th try. It's frustrating slog at times, but very rewarding when you finally manage a win. When you lose you can see what worked and what didn't, then the next try you can lose by a good dice roll or two, so you know you can win with a bit of luck.
Be warned - tutorial isn't too useful, manual is much better, but a bit lacking.
What's good about it then? (Not so) Fresh meat -> tactics, challenging AI and immersion - somehow it has a feel of pike & shot era.
There's an editor and quite good amount of user designed historical battles.

Graphics? It's still 90s.
Music? Very good.
Sound effects? Passable.

Overall the game is mainly for grognards, who don't care about glamour. It also has some questionable design decisions as I see it and is a bit too much luck dependent. Imho not worth asking price, but on sale it's bearable, especially if you like similar games.
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68.5 hrs
Posted: June 25
I dont't know much about 16th Century warfare but I'm pretty damn sure a pike phalanx will beat a line of crossbowmen in melee. Not in this game. The AI consistently out scores you in every department. You could charge a bunch of unarmed women with your Heavy Lancers and the AI will still come out on top. Yoyr cavalry units manouvre like slugs, whilst the AI has no trouble attacking you in the flanks through a forest area. This game is so lop sided in favour the AI no matter what tactics you employ you will always come off second best.
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14.7 hrs
Posted: June 25
If you like table-top wargames even slightly, then you're going to love this game. It's an historically accurate tactical/strategy game (battles and campaigns) set in a period that has been pretty much completely ignored by gaming companies and covering everything from the English Civil War through the various wars of religion and the 30 years war in Europe - very refreshing. You'll get to fight completely new tactics and formations than any other wargame you've played on pc with mixed formations of infantry such as pikemen and musketeers that vary from nation to nation, all types of cavalry from mounted gunners to armoured cavalry. Artillery is also making a bigger impact than games set in the medieval period.
If you already own the brilliant WWII Battle Academy series then you'll slip into this quite easily - just remember to adapt your tactics! If you haven't got BA then just play the tutorials first and all will become clear, in fact play the tutorials anyway as they contain the secrets of success and the ai is pretty adept.
Probably my favourite feature is the way your victorious troops, cavalry especially, but sometimes even infantry too, will pursue a routed enemy off the map often to not return several turns later if at all! Anyone who has read military history from antiquity will know that this is a very realistic feature, especially in the case of cavalry. Wellington often remarked that once the British cavalry charged at the enemy "that's the last we'll see of them for the day". In the case of infantry King Harold's Saxons cost him the battle of Hastings by pursuiing a feigned retreat by the Normans, So anyone who complains about this feature needs to read up on their military history because the Devs have got it spot-on.
The turn-based system works a treat too and the graphics are fine. Highly recomended for SP as the game has a pretty competent ai.
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26.2 hrs
Posted: June 20
You won't enjoy this game if you want graphics. You will love it if you want to take your time, learn the units, and play the period. Lots of community created scenarios. A good group of head to head players can be found on the server.
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23.0 hrs
Posted: May 26
I would recommand this game for those who had played previous title like field of glory / battle academy.

I would not recommand if you do not like wargames.
Personally, I do not enjoy this game much. The skirmish is too ease for me. You can win easily by concentrate your cav on one flank. On the other hand, the historical battle and campaign are difficult for noobs like me. (Yes, you can win New Port and a few other battles, but most battles are difficult because you are out numbered) So I would not recommand it to noob wargamers.
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