Subaeria is an intense action puzzler where players use their wits to manipulate their enemies into destroying each other.
User reviews:
Positive (15 reviews) - 93% of the 15 user reviews for this game are positive.
Release Date: Sep 22, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been working on Subaeria for over a year, we’ve come to a point where we have a solid vision of our game, but we want player input in order to keep on crafting the game to make sure people have as much fun as possible playing it. Once you’ve been looking at your game for over a year, it’s hard to be objective and critical. With input from new eyes, we’re confident we’ll be able to create a better game that’s more fun for everyone.”

Approximately how long will this game be in Early Access?

“Subaeria will be on Early Access less than a year. We’re planning on six months, but with game development being the unruly beast that it is, we prefer to err on the side of caution. We’ll make sure to keep everyone informed should that launch window change.”

How is the full version planned to differ from the Early Access version?

“The full version of Subaeria will have additional environments for players to evolve in, as well as 3 other characters to use. There’ll also be many more skills to discover (that will be added in updates throughout the Early Access), new enemies, additional rooms, many more quests and endings. The game experience will also be tweaked according to player feedback. Overall the game will more than double in size between the initial Early Access launch and the final, full version.”

What is the current state of the Early Access version?

“The current Early Access version contains a good variety of skills and two environments. The main game mechanics are all integrated as well as most of the game’s enemies and over 60 playable rooms. 1 of the playable characters is in the current game and can complete 3 possible quests/endings.”

Will the game be priced differently during and after Early Access?

“We plan to bump up the price once on full release of the game, you can expect a 30% to 40% price bump.”

How are you planning on involving the Community in your development process?

“In order to include everyone in the development, we will host weekly discussions to gather feedback from players, we'll then assess what we've gathered and make changes and fixes according to what is possible and within our vision. We're always open to feedback so fire away! We’ll also be very present within the Steam game forums to answer questions and gather feedback.”
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Recent updates View all (8)

June 10


Hi everyone,

We've been working hard over the last few months on optimizing Subaeria to create a smoother experience for everyone playing the game. We've had some major improvements in performance with our newest build, and have now uploaded it on Steam. This new version has been tested on a handful of configurations, including laptops, and showed great gains in terms of performance.

We're looking forward to hearing your feedback on this updated version!

0 comments Read more

May 5

New version of Subaeria

Hi everyone,

We've just uploaded the new version of Subaeria to Steam which you can start playing now. As we mentioned in last month's post, it has been trimmed down story-wise and now offers a much more focused and streamlined experience. This is the same version we showed at PAX East 2016 last month, with some improvements and bug-fixes.

We're all looking forward to hearing your feedback on this new and improved version!

0 comments Read more
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“If you want to have fun, rack your brains and discover an old school science fiction story, Subaeria is your game.”
7.8/10 – IGN Spain

“The gameplay in Subaeria is solid, engaging and rewarding”
7.5/10 – GameSpew

“Subaeria has a lot going for it.”

About This Game

Subaeria is an intense action puzzler with roguelike-elements. Players use their wits to manipulate their enemies into destroying each other. They'll have to be smart in how they approach different situations and think strategically on how to use their environment and abilities to defeat their enemies.

Players follow Styx, a young girl who’s out for revenge after her family is murdered by the overlord of Subaeria. She must fight her way through droves of murderous robots by pitting them against one another. As she progresses towards her goal of revenge, she’ll explore the underwater city of Subaeria to uncover the mysteries that lie below the depths.


  • Pit your enemies against one another and the environment to defeat them.
  • Use skills equipped to your drone to influence your robot ennemies and Styx.
  • Every room is a puzzle to be solved with the skills you have on hand.
  • Unlock different skills, buffs and skins at each playthrough
  • Explore a new labyrinth at every play session.

The Game

Players can manipulate both Styx and a hovering companion, their Drone, to trick and influence enemies into defeating each other and themselves. Along the way, they’ll find many skills to upgrade their Drone and give them an edge needed to survive.
They’ll have to make strategic decisions in how they progress through the city and how they allocate their resources in order to survive long enough to witness the resolution of Styx's story.

System Requirements

    • OS: Windows Vista 64-bit or higher
    • Processor: Intel Core i5-650, 3.20 GHz / AMD Phenom II X4 945, 3.00 GHz
    • Memory: 4 GB RAM
    • Graphics: GTX 470 / Radeon HD 6870
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Additional Notes: Xbox controller recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (15 reviews)
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13 reviews match the filters above ( Positive)
Recently Posted
12.1 hrs
Early Access Review
Posted: May 3
Product received for free
Really REALLY fun game! It has such a fun and unique concept that creates a challenging game where you have to move quickly whilst trying to figure out your next move as fast as possible. I also find the way the game looks and the art to be phenomenal! I thoroughly enjoyed playing it at PAX East and now I am grateful for the opportunity to play it at home. The game runs smoothly and looks stunning!

I only have a few suggestions, the first is to change up the tutorial's look or at least have a prequel to the tutorial with Styx because many people joining the game might not know that fuzzy look that the tutorial has is just for the beginning. I personally didn't quite like it compared to the pristine beauty of the game outside of the tutorial. The second is to perhaps fix the jump a little bit because many things that can be climbed are actually hard to jump up, creating a lot of time standing at a wall and jumping at it. Finally, perhaps a few checkpoints? I was enjoying the game going through and exploring the whole map picking up sniffs when I closed the game to go eat, coming back to a completely erased game. It would be nice if there was a way we can stop playing and come back to it.
Helpful? Yes No Funny
Shape Shifter (1)
0.2 hrs
Early Access Review
Posted: April 30
I played this at PAX East 2016 and it was fantastic. Easily the best game there. One note; playing with KB + M is very hard as there is no sensitivity slider that I have found, if there is one and It can't find or one is added then I would consider this game an amazing game
Helpful? Yes No Funny
2.6 hrs
Early Access Review
Posted: February 26
If you prefer video/voice, you can watch the same review here.

The game is developed by illogica studio, who you might know as developers of another puzzle game - Hitman GO, which was initially released for mobile platforms but recently has made its way to Steam as well.
Subaeria has been out for some time, but I only got around to record it now because of the technical issues it had at the start (some of them remain to this day).

So, this is a rogue-lite action puzzle game.
The target is to clean your gaming debt while evading evil robots who are out to kill you for it.
The catch is - you don’t have any weapons or equipment to fight them.
You have to manipulate those pesky robots into destroying each other.
And to help you with this, you have a personal drone.
You will find various abilities and powerups for him, that are also limited to manipulating robots.
Like say, take over robot control, or stun robot, or make robot go berserk and attack its allies.
So, in the end it comes down to use of the environment and enemies’ abilities against them.
I wish they would invest more into player-environment interaction though - currently the only way to affect the surroundings is - once again - through enemy robots - which is quite limited.

The rooms you have to fight in generally have some boxes and even exploding crates lying around and while you can indeed use enemies to blow them, there’s no way to do that yourself.
I think it would benefit this game a lot if the developers were to provide a way to manipulate the environment as well - not just enemies.

The game is set in a pretty cool dystopian underwater world that has a lot of cyberpunk vibes to it.
The main story is nothing special, but the characters, world and dialogues have quite a lot of personality.
It’s possible to unlock four playable characters, each with their own storyline as far as I understood.
And what’s even more unusual for a rogue-lite game - there are several possible endings for each of them depending on your quest decisions.

The level layouts are randomly generated, but rooms seems to have a limited number of preset layouts.
After several hours of playing the game, I started to recognize quite a lot of repeating rooms.
Same goes for enemy types - there’s not that many of them.
Essentially, there are two types of enemies: slicing enemies that chase you and shooting enemies that shot at you.
Everything else is pretty much combos of those two: static turrets, grenade shooting enemies, slicing and shooting enemies, and so on.
There are several bosses in game that mix this up a bit.
Although I’d found them to take a bit too much time to beat though (or maybe I just suck at it).

There are several things that are currently stopping me from thoroughly enjoying the game.
One is extremely long loading times - it can take up to 2 mins to load into game. And that’s in a rogue-lite game where it’s quite easy to die.
Another one is very unstable framerate and somewhat glitchy lighting effects. Framerate can randomly jump from solid 60 fps to 1 fps in a cutscene and back to 60 after cutscene ends. This happens for no apparent reason.
And the last one is absence of any way to save the game - once you quit mid-game, there’s now way to continue from you last point, you’ll have to start from the very beginning again.
Hopefully all of those will get addressed in one of the upcoming patches.

All in all, it’s a pretty enjoyable little action puzzler for the price. It does requires some more technical polish and maybe some thoughts on more meaningful player-environment interactions.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: October 10, 2015
Helpful? Yes No Funny
Indie Club
0.8 hrs
Early Access Review
Posted: October 7, 2015
Subaeria - A Steam Review

[Disclamer - I was provided a copy of by the publisher for review purposes]

The good
  • Very nice graphics
  • Intriguing story

The not so good:
  • No save points and the progress is pretty tedious
  • The controls are a bit iffy, at least when playing with a controller. Most of the time I’ve prefered baiting the robot into a trap rather than using the drone.

The conclusion:
Keep in mind, the game is in early access, so a lot can change until release.
What got me interested in the game was the story. I instantly wanted to know what made people go underwater, how the society works and why is the protagonist addicted to a game that is the same as real life? I never got the answers to this, because it got hard and tedious for me after going into to the second area, dieing and having to start everything over again.
I’m not very proficient in the twin stick controls, so maybe it was just my inability to play that reduced the enjoyment level of the game.
For a game in early access, I didn’t notice any important bugs and it can only get better, so I have no qualms recommending it.
You can see me playing it here -
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: September 29, 2015
...Not a very decent game to my PC, although it has potential.

Let's see: Butter smooth graphic, unchecked.

Rougelike gameplay, checked.

Glitches, checked.

Decent storyline, checked.

The whole setting section from the main menu before entering the game is broken. Once you make a choice to either Video or Extras, you won't be able to go back to continue playing, making me exit the damn game several times just for adjusting the graphic. You can't even click on the button with mouse cursor.

And then the whole button layout is for XBOX CONTROLLER, which is also a bad move if you're planning to sell it for PC GAMERS. The FPS throughout the game (with / without Vsync) is not stable and even gave me blue screens several times before playing it a bit smoothly (30-33 FPS).

The rougelike gameplay is at least enjoyable, the characters and dialogues look like something heavily made for PG-13 with punny swearing, but still looks intriguing to explore. Controlling both the drone and the character - yes I know, you still need a controller to play - is still clumsy and the damn drone will get stuck somewhere in the level. Oh, since the whole level is physic-based, getting major FPS drop is frequent.

It's still in EA, and I already got the code to test in order to write a preview for this game, so I'm expecting a better, completed version of this game from you guys. Seriously. Fix those problems. And at least give us a button layout for KEYBOARD next time.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
18 of 22 people (82%) found this review helpful
2 people found this review funny
1.5 hrs on record
Early Access Review
Posted: September 22, 2015
The begging of the game was nice where it taught you how the game works, with a nice asthetic look but annoying, although soon after that mission ends the look of the game changes to what you're seeing the the trailers/screenshots, so that's a relief.

So starting at that point I was presented with a nicely drawn cutscene that presented the story of the character I'm playing as, which is charming, and I began my adventure.

The visual look of the game with bland and colorful textures, alongside nice but generic enemy designs bbut a nice character model.

The controls is of a twin-stick style where one of the sticks you control the characters movement and the other stick is you controling a drone-companion, and that companion would help you get by enemies provided that you picked up and ability for it. Plays nicely with how the gameplay is designed.

The way you get passed enemies by by either tricking them into smashing into a laser that is the opposite color, or smashing them into other enemies with different colors too. This is somewhat fun and refreshing to have to do instead of just shooting them like in other games.

Story wise I'm satisfied with the cutscenes and quick dialogue the game has with other NPCs, and one of the endings I got was the bad one and even though dialogue and story presentation was short, I had an emotional impact that was satisfactory, which was nice/surprising.

Overall I think the game is greatly worth it for the asking price, provided that you'd stand how the game has optimization hiccups and no quick-save options and a handful of bugs with a lackluster explanation of its more advanced mechanics/progression, but that's why it's in early access and you'd treet it as such and hopefully provide some nice feedback.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
1.6 hrs on record
Early Access Review
Posted: September 27, 2015
Subaeria caught my eye just recently when it was first released on Early Access. An action puzzle game where you have to use the enemies against each other and the environment sounded promising and like a unique experience. And the fact that the levels would be procedurally generated made it sounds even better. So is it what I hoped it would be or did it fail to meet my expectations?

The gameplay consists of one simple objective really: move through the labyrinth while destroying the Cleaners, robots that are after you and who will try to attack you because you have no more credits left in your account. It’s a simple story, but it gets the job done and like many other games it doesn’t need a good story in the first place for it to be enjoyable.

Your character will be able to talk to other characters in some of the areas you visit, but none of them have anything particularly helpful to say, although they sometimes do give you a hint about where you need to to go. Problem is, however, that you usually have to head in a certain direction anyway and you’ll most likely get there even without having talked to them.
Each area consists of a square layout, a block if you will, and the entrance and exit will be locked until the Cleaners have been defeated. This usually means you have to trick them into moving through the lasers or by letting them bump into each other. But for this to happen they must be of the opposite color. So a yellow enemy can bump into a yellow fellow without any problems, but let them bump into a red or blue enemy and they’ll both blow up. Same principle goes for the lasers, of course.

You will do all of this with the help of a little drone, who can be used to help defeat enemies. You can let him pick up powerups that can be found throughout the levels. You have two slots, a left and a right one, and if both slots are full then the powerup you pick up will replace one of them (depending on which trigger you pick it up with). Unfortunately it’s very unclear what the powerups exactly do without opening the proper menu. During my playthroughs I just started using them randomly, hoping at least one of them would be helpful. And even then it was hard to see what they would exactly do. Note that the game is still in Early Access, but this is definitely something that needs to be addressed; let it be a small tutorial, (paused) textbox or just a floating name/description above the powerups itself.

The destroyed enemies will usually leave credits for you to pick up that you can sometimes use to upgrade specific skills, but since the labyrinth is randomized this isn’t always possible (in my experience so far). You’ll also be able to find some sort of ‘perks’ from time to time that will give you things like extra health and increased speed (for your drone).

There are multiple endings per character, though, but unfortunately the endings just aren’t terribly interesting. I’m not saying they’re not worthy of your time, but if you’ve finished the game once you probably won’t play it again with that same character, unless you’re absolutely in love with her (/him?).
One other thing I’d like to mention is the camera, which shows everything from the top. But sometimes it’s hard to see where you’re standing or walking and since you can’t rotate the camera this can lead to frustration, since you’ll bump into enemies or lasers regularly. It’s also hard to see depth at times, especially when you have to jump onto boxes to get to higher places.

But despite the frustration it’s still a unique experience. At the moment it needs a lot of work in order for it to be brilliant, though, but then again, it’s still an Early Access game. Who knows what we’ll see in a few months time?

Audio & Visuals
The audio is fine: it feels a little minimalist at the moment, but let’s just assume it’s still a work in progress and more music and effects will be patched in later. No real complaints here.

What isn’t fine is the performance, which is absolutely horrible. It’s not unplayable by any means, but there’s a bit of lag and the framerate fluctuates a lot. Something I did not expect to see in a game like this. Again, it’s a work in progress, but I’ve played tens of Early Access games that were way better optimized than this. It sometimes took over 2 minutes to load a level: that’s just insane.

The graphics themselves are simple. There’s not much style. Every area has a lot of metalic objects laying around and they don’t have any personality. I personally felt like every room was pretty much the same, with (some of) the objects moved to different places. There is a lack of variety in the level design and it’s a shame, because the setting is great (although unexplained) and there’s so much more room for added details and different locales.
Length/Replay Value
I won’t sugarcoat it, but the length right now is just not worth the asking price. A playthrough will take about 1-2 hours, depending on your skill. You can repeat the game as many times as you want, but it won’t show you anything new once you finished it. I’m sure the game will be much longer by the time the final version releases, but right now I would recommend to wait for a sale or at least more content, unless you’re intrigued by the concept and want to experience it all for yourself.

A somewhat unique experience that could’ve benefited from some extra content and more polish. Right now it’s a good demo (not technically, though) that partially shows you what they hope to achieve eventually, but in my opinion it’s not worth the current price. Does that mean the game sucks? No, not at all: it’s just that the price is too high at this very moment.

Too long, didn’t read
+ Multiple characters (although only 1 is playable at the moment)
+ Multiple endings
+ Replayability because of the procedurally generated labyrinths
+ Unique way to defeat enemies/progress

+/- Too many rooms are repeated (and therefore don’t feel unique)
+/- Not enough variety in map design
+/- Despite using the same mechanics the boss fight is still a little unclear and could benefit from more (visual) feedback

- Unoptimized performance
- Skills have unclear descriptions
- Too little content, even for Early Access

Please note: a Steam key for this game was provided by the developer.

Rating: 6.1 (out of 10)

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Early Access ratings may change at any given time, depending on the updates. There's also the possibility that certain features discussed in this review will be updated or removed later during development, making parts of it obsolete. I'm afraid this is beyond my control.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
1.1 hrs on record
Early Access Review
Posted: September 23, 2015
Steam Early Access & More

Illogika’s first original IP Subaeria, allows the player to explore a unique sci-fi setting via four playable characters that are are both perpetrators and victims of the injustice that their world faces. As you discover this world, you will dig into topics of a governing democratic society, a secret shadowy organization, and mysterious algorithms that are currently empowering the status elite. Facing these tales of social and political manipulations gives the game a fresh and original vibe.

Click this link to read the full article:
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3 of 3 people (100%) found this review helpful
2 people found this review funny
2.4 hrs on record
Early Access Review
Posted: September 29, 2015
Subaeria, is a breathtaking futuristic puzzle game, where we run between dangerous areas, while escaping the world ruled by technology and fear.

The game is stunning looking, and butter smooth running game. Not only does the game follows with a unique design of a robotic and abandon world, but also a interesting journey of an outcast by trying escaping the world and it's brainwashing technology. Yet that the game offers 'only' singleplayer with keyboard and controll support, you do get a great experience of a unique game that stands out than the usual puzzle games.

The story and random generated maps creates a atmosphere that gives you a bioshock feeling in your stomach, while defeating the enemies and mind-controlling the robots. We get the benefits of different apps that does different things as you collect them. Currently you can 'only' have two at hand, but there is dropped more apps by enemies or crates etc, to pickup, aswell for health. By the standard difficulties the game doesn't have any game difficulty option, which lead us to the comment that "It's hard to master", where the player get's enough time to enjoy the enviroment.

If you are a expert and love puzzle games, then i would highly recommend Subaeria.

Here is a demo:
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6 of 9 people (67%) found this review helpful
1 person found this review funny
1.5 hrs on record
Early Access Review
Posted: September 22, 2015
Subaeria is an intriguing hybrid of RPG, puzzle game and arena "shooter" - only you don't shoot anything. Instead you happily trick robots into killing themselves on the environment, or each other.

Each region of the game is divided into a map of cubes, with each playthrough of the game shuffling the cubes into a different layout. Each cube is an arena. The doors are sealed, and you have to get rid of all the robots.

The game feels 2D, but does use the third dimension for some platforming action and mini-puzzles where power-ups are hidden in tricky places.

My gameplay video:

The robot killing is mainly stuff like positioning yourself so that when the robot fires its gun, the recoil sends it tumbling into a laser. Or getting in the middle of two buzzsaw robots and watching them plough into each other. It's great fun to achieve these things, especially when you first work it out and put the plan into operation. But sometimes you won't even do anything and discover that a robot has somehow killed itself!

Your droid companion helps you out by storing and deploying the power-ups you find. These include simple stuff such as one-shot healing, and more tactical stuff such as "make the targeted robot go a bit mad and hopefully spin into the nearest laser beam".

There's some plot to follow (not all in place yet in early access), which helps guide you between set points of the story - some cubes act as barriers to progression until you've, say, talked to a person hidden in a different cube.

So far in early access, you'll find the randomly allocated arenas get a bit too familiar as you do more runs, but each environment is lovingly crafted, with funny details everywhere. This is a well-thought-out world they've built here under the sea.

There's only a few types of killer robot in the game - once you know the strategies to kill them, the puzzle aspect is replaced purely by action. A few extra enviromental touches add more puzzle elements - pads that change the colour of lasers to allow you to destroy different robots, for instance - but so far it's not that complex.

It's a fun, absorbing game that's worth following as it goes through early access, but yes, there are a few quibbles. The droid is sometimes ungainly to control (using the right-hand joypad stick) and simply isn't that essential yet - it just slows down your deploying of power-ups rather than adds an extra gameplay dimension. The 3D doesn't play any real part in the puzzles, it's just there to add some tricky jumps for the most part. And the game isn't very well optimised yet, with some slow loading times.

Thanks to Studios Illogika for the preview copy.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.3 hrs on record
Early Access Review
Posted: September 25, 2015
So far so good. The game looks great, love the story, love the premise. Has a unique feel to it.

I do find the controlling the drone unnecessarily challenging. For example, the drone moves a bit herky jerky at times with the right stick, and trying to hover over things to collect them is harder than it needs to be. Smoothing out the controls along with adding a snap to grid type system for the drone when hovering over and collecting items would make more sense.
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3 of 4 people (75%) found this review helpful
8.5 hrs on record
Early Access Review
Posted: September 27, 2015
I've passed only 6 hours playing Subaeria, but I think i'll spend way more that just 6 hours on this game.

Subaeria has all the qualities a good game should have. A nice setting, inspired design, a solid (and fun!) gameplay, but, most of all AN INNOVATIVE CONCEPT.

The developers calls Subaeria a Roguelike Action Puzzler in it's official website. I find the definiction restrictive. It's like calling Portal a FPS. Subaeria, in my limited experience, it's just Subaeria. One of its kind.

The early access version features one character (and her storyline) with multiple finals, tons of robotic enemies. The game doesn't explain in detail what you're suppose to do: it's up to your imagination (and your experience, I'm pretty sure you'll be dying on a couple of runs before you can grasp all the mechanics). The levels (or cubes) are reshuffled everytime you die, so don't think you'll be facing the same steps when you start a new game.

As you may have noticed, I'm in love with this game, even if I don't usually play and like indie games. I can't wait so see new features added to it. So far, so good.

P.S: There are some technical issues, it miss a save option (sadly i had to restart a whole run twice cause i had to close the game) and the main menu is somewhat empty, but its qualities stand above every flaws it has.

It deserves all the support the Steam community can give.

For the developers: PLEASE ADD MORE STUFF I CAN'T HAVE ENOUGHT. Thank you <3
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5 of 8 people (63%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: September 22, 2015
First impressions & gameplay video:

I found myself pleasantly surprised by Subaeria. Each room as you progress requires quick thinking and fast reflexes and the addition of RPG elements make a nice change from other rogue likes. Controls are nice and fluid and the random generation on rooms seems pretty great. Looking forward to seeing what they add later before it leaves Early Access. So far seems like a solid puzzle game which makes great use of action and rogue like gameplay. Very impressed!
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: October 9, 2015
Really fun Action Puzzler, which takes elements from rogue-lites like the way the levels are put together and procedurally generating those levels.

I've played it "through" a few times and already in Early Access saw quite a few different types of rooms. Even going into a room, which looked similar to another one I was in in a previous playthrough, I encountered new enemies.

The game currently features one character, two with the tutorial character, but will eventually have more of them. Each of them will have different abilities and backstory.

Story is another interesting part of this game. The levels are different each time, but you still have quests and story-based content you can do, which I find great.

Game controls well with both keyboard+mouse and an XOne controller. Analog support is also spot-on.

Graphics are really good in my opinion and I like the aesthetic they've gone for. Game looks pleasing to the eye and clean.

I was told, that this is already coming soon, but right at this moment you can't navigate the main menu using your mouse. The moment this gets implemented, I'll put a strikethrough to this paragraph.

If you like the idea of a game with potentially hours upon hours of replayability, then definitely keep an eye on this title.

My preview of Subaeria:
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1 of 1 people (100%) found this review helpful
9.7 hrs on record
Early Access Review
Posted: November 7, 2015
get dosh or die tryin'
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