Last Days of Old Earth is a rich strategy game set in our far, far future where the sun is dying. Can you command the last noble tribes of humanity as they attempt to survive among the machines and marauding clans?
User reviews:
Overall:
Positive (24 reviews) - 91% of the 24 user reviews for this game are positive.
Release Date: Jun 7, 2016

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June 7

Last Days of Old Earth is out of Early Access!

Many generations ago, the sun began slowly dying, and in turn society too began to weaken. Over countless millennia, resources have dwindled, civilizations have collapsed, and population numbers have fallen.
During Last Days of Old Earth's time in Early Access, you have learned how to customize armies and forge grand strategies by choosing between dozens of heroes and units. You've mastered special abilities, such as sneaking up on the opponent's hero to assassinate them, or dominating the skies to strike at the heart of the enemy forces from the air.

Thanks to the support and feedback of the players, today Last Days of Old Earth has concluded the final stage of its Early Access period. With the new patch and the recent addition of the single player campaign, the game is now complete, though developers Auroch Digital will continue working closely with the community to ensure Last Days of Old Earth is the best strategy experience possible.

The recently added campaign is set in a far future, where The Skywatchers are one of the last remaining tribes of humanity and you will witness their challenging journey. This long travel through glacial wastelands is called the Northwalk, where The Skywatchers desperately struggle to find a new home that can sustain life. But the cold is not the worst enemy out there, something else is lurking...

There are whispers of strange machines out in the wilds. Their plans are unknown. They are the Automata.

The Story update was the last of the major updates following the initial Early Access launch. With this new content, you meet key Heroes such as Seibal, a soldier who have survived for many years alone, and Chanal Goodgrass, a fighter who gambles with her own life readily for the benefit of the greater good.

If you want to know everything about the game and build a specific play-style to prevail against your opponents in the online multiplayer or single player Skirmish mode, check the official site here!

http://store.steampowered.com/app/376450/

3 comments Read more

May 18

Last Days of Old Earth Story Update

Last Days of Old Earth gets its last major update and draws closer to full release!

Play through a lengthy single player campaign, immerse yourself in the story, and explore the fascinating lore behind the setting. Follow the nomadic Skywatchers clan in its struggle for survival in the frozen wastelands of what remains of Earth.

Lead them on the Northwalk, through various perils and deadly ambushes by marauders and slavers, as they migrate north trying to reach a promised land of warmth. Learn about the stories of key heroes, such as the fiery Chanal Goodgrass and mysterious Seibal. And prepare to witness the hardest challenge the Skywatchers have ever faced: there are odd whispers of dangerous machines hiding in the wilderness and salvation lies beyond untold hazards, their path fraught with danger.






More information at:

http://oldearth.slitherine.com/

http://store.steampowered.com/app/376450/

1 comments Read more

Reviews

“A rich strategy game filled to the brim with combat choices”
God is a Geek

“An interesting take on turn based strategy games.”
Final Boss Fight

“One of the most polished early access titles I have seen this year”
Grab the Games

Just Updated



Thanks to your support and feedback, today Last Days of Old Earth has concluded the final stage of its Early Access period. With the new patch and the recent addition of the single player campaign, the game is now complete, though developers Auroch Digital will continue working closely with the community to ensure Last Days of Old Earth is the best strategy experience possible!

http://store.steampowered.com/app/376450

About This Game

THE FIGHT FOR A DYING SUN

There is no space for defeat. Defeat means death on the battlefield or the end of our search for the last rays of a dying sun. We must escape these bitter, glacial wastelands and find a new home. A new future.

Last Days of Old Earth is a turn-based strategy game set in a far future world where the sun is dying. The remnants of humanity must migrate once a generation towards the equator where it is still warm enough to sustain life.

Last Days of Old Earth invites you to become the leader of the human Skywatchers or the robotic Automata, two fundamentally opposed factions. In a hostile environment, where natural resources are almost depleted, you must fight your way to survive for one more turn. With scarcity goes rivalry, and only the law of the wild applies in this icy and desolate world.

Features

  • Explore the frost-covered ruins of the far future, discovering settlements and ruined cities of a once-thriving cilization. Discover and exploit resources to build your armies and defeat your opponents.
  • Play as the Skywatchers Clan, the last inheritors of the once-great human legacy, or as the mysterious Automata, the robotic sentinels created by a vanished civilization for an unknown purpose - two different factions with very different play-styles.
  • Play with your customized powerful army decks or select pre-made ones. Build specialized decks or find the right balance between heroes, infantry, artillery, air and armored units, then take on opponents both online and off.
  • Follow the iconic leaders of the Skywatchers Clan through a full, story-driven, mission-based single player campaign, revealing more about the unique lore of the game.
  • Fight your opponent’s army in thrilling turn-based battles, where smart tactics and clever deployment can tilt the odds, even against foes with superior numbers.
  • Sneak up on your opponent’s hero to assassinate them or destroy building facilities to thwart your enemy’s best laid plans thanks to stealth mechanics.
  • Strike at the heart of your opponent's forces from the air, softening up their armies or send out aircraft to scout and investigate unexplored areas of the map, quickly revealing the enemy's plans.
  • Upgrade your building structures with new facilities and defense systems.
  • Deploy 24 unique heroes to lead your armies with powerful game-twisting special abilities.
  • Heroes and Units have special abilities: use them to your advantage and discover the best synergies and tactics that suit your play style.
  • Make smart use of terrain! Climb hills and mountains to gain increased line of sight, and hide in forests and ruins to shield your forces from attack.
  • A skirmish mode that uses a randomly-generated map system, offering a different theatre of war every single game.
  • Challenging but 100% fair AI opponents.
  • A rich multiplayer offering, to take the hard-earned skills from single player, into the online arena.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 10, 32bit
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9 270 / GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
    Recommended:
    • OS: Windows 7 / 8 / 10, 64bit
    • Processor: 3.5 GHz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 290 / GeForce GTX 770
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (24 reviews)
Recently Posted
CavityCommunion
( 1.1 hrs on record )
Posted: June 9
Much to simple. Especially for $29.99. I was falling asleep while playing, literally.
Helpful? Yes No Funny
Sgt. Steiner
( 7.9 hrs on record )
Posted: June 7
Only my second review, but I own a lot of different games, many from Matrix, HPS, others. What I like about this game is it has a little bit of everything - old-school hex based strategy, TBS tactical combat with interesting units, deck building, random card drawing, and now a campaign.

My main wish is a DLC loaded with more (larger) maps. It could add to bottom line and keep game in the limelight.

Later at night, when I just can't deal with a monster game, this one relaxes me while offering a reasonable challenge and complexity that doesn't make your head hurt.
Helpful? Yes No Funny
yenkin2001
( 4.1 hrs on record )
Early Access Review
Posted: May 21
This game has some potential, I know have only just started, but it was very easy to get into. Played through the tutorial which maybe should be expanded a bit more, that or they need to get a cut of the manual out there as some of the features I am not totally sure of at this point. The campaign I stareted was pretty easy to get into, with the cards and random dice roll I get a sense of the old style games I loved from SPI and Avalon Hill back in the day. Will have to see how it goes over the next few weeks as it marches towards release. But so far I will say thumbs up.
Helpful? Yes No Funny
MKlick
( 2.1 hrs on record )
Early Access Review
Posted: March 17
This game is a lot of fun, especially since I am into collectible card games
Learning curve takes a while and I am still trying to figure things out but I am charging ahead. Any negative reviews of this game are probably people that just can't figure out what is going on
Gameplay has been seamless which is not always the case for early access games.
I think it is worth the money and would recommend to anyone.
Helpful? Yes No Funny
EagleBearWolf
( 22.2 hrs on record )
Early Access Review
Posted: March 13
I will just start right off by saying i recommend this title. It has an interesting art style, it has a nice mix of turn based strategy rules along with card drawing to pick your hero and warrior units. It is easy to learn and fun to play.
I personally have not run into any bugs as of the time of writing this short review. The only down side at this point
in the games development is that there are not any difficulty levels to pick from. I do suggest to the devs that the
game would benefit to have a range of easy to very difficult in order to allow all types of skill levels to enjoy what promises to be a great game. Bottom line at this time is that we have here a strategy game worth playing, but a little on the easy side at the moment. I am happy to be a part of playing this one as it grows. Thumbs up.
Helpful? Yes No Funny
harley9699
( 3.1 hrs on record )
Early Access Review
Posted: March 13
Decisions, decisions, decisions. That is what is in store while playing Slitherine’s (and Auroch Digital’s) Early Access, turn-based “Last Days of Old Earth”. Action Points are the soul of the procedurally generated main map. AP are used to recruit units, move units, create armies, and to draw new hero and fighter cards for your expanding deck. Need additional resources (Materials, Population, Energy)? Leftover AP. Resources are also needed for unit purchase and for trying to improve your chances, at the turn beginnings, for Initiative dice rolls. If you win the Initiative next turn, you not only move first, but you also earn more AP to spend.
It is tempting to jump in and spend all of your AP every turn. However, any unspent AP will collect each turn and eventually be spendable on more resources. More resources equals higher value cards and, again, chance for winning Initiative. Brain melting yet?
So, do you spend more AP building up and moving armies or hold on to them to accumulate for following turns? It’s quite the (tremendously fun) conundrum.
As you move through the map, there are various “Encounters” that you come across, with more decisions to be made (I won’t spoil any of them). There are also additional resources on the map itself to build collectors upon (then yet another quandary of, “Leave the collector unguarded or leave precious troops there to protect it?” Yes, you want to protect them, but at the cost of weakening an army?) and reap their benefits every turn.
Supply is also a large factor. Your armies are penalized for moving out of supply range. The solution is to spend the much-needed resources to build outposts, to extend your supply radius.
Everything above is before ever engaging an enemy in turn-based battles! There are easily as many strategies as game hexes within each battle itself. Setup before the battle allows you to decide which units should be frontline, and which ones are to be used as support, artillery, auxiliary, etc. Turns alternate with you choosing the order of attack you prefer. Tactics rule as you try to outwit your opponent on the battlefield, enabling you to take down an enemy with superior numbers.
It may verbally seem like a lot, but the game is extremely easy to get into. The AI is good as it kicked me around quite a bit, while also punishing me for any less-than-optimal decisions I may have made along the way. The game play was really smooth and I did not have any crashes or technical difficulties at all.
Finally, all of this is available right now, in an EA game! They are going to add deck building, although the current decks are quite satisfying, which will give you and even more tailored-to-your-strategy experience. Stealth will also be added which will include sabotage and assassination They are also going to implement Air mechanics including air strikes, AA, and air recon. Single player is currently skirmishes only (with variable amounts of opponents), but they are adding a Campaign. (Multiplayer is in, but I did not test that at all).
My only decisions left to be made now are: 1) which side do I choose and 2) how many enemies do I want to teach me lessons about my decision-making process? I am definitely going back in to be beat upon some more.
Helpful? Yes No Funny
nikivdd
( 0.9 hrs on record )
Early Access Review
Posted: March 10
I played the tutorial and i am hooked already; the tutorial explains the basics pretty well although reading the manual never hurts either. The game is an interesting mix of different genres; it is a bit of Civ and the combat reminds me of HOMM and it is also partially a card game, i really like the mix. I definitely recommend this 4X game, a 4X game with punch.
Helpful? Yes No Funny
Artur_G
( 1.7 hrs on record )
Early Access Review
Posted: March 8
Review for version 0.2.6

The game has bugs, not the can't even start the game kind, more like I've been playing for 20 minutes and now A dialog won't close and I can't save, so all my progress is gone kind.

Besides the bugs which come as part of EA the game doesn't seem like nothing special, it's ok. You move units around during a skirmish and fight some battles. There is a deck but you can't build one yourself. It seems like all the dice rolling is put in just to make it a board game but doesn't add anything to the mix. Artstyle is minimalistic but since most terain is snow everything looks a bit alike and you have to hover over each tile to see what it actually is. Currently there is only skirmish and multiplayer so for me the game got repetitive quite quickly.

It does have some interesting concepts like different units that can boost or disable oponents but it needs to evolve a bit. For now you should get it only if you're interested in bug finding.

Helpful? Yes No Funny
TurnHed
( 1.2 hrs on record )
Early Access Review
Posted: March 8
This is certainly the most polished EA game I've played or indeed seen. Blending the card management systems of Magic the Gathering with the thrilling combat dice rolling of Warhammer and Ogre, LDoOE is a beautiful blend of what makes the turn based genre great.

Personally I like the slower pace of the game. Meaning that unlike Starcraft I don't have to worry about getting units out as fast as possible. In LDoOE I can concentrate more on strategy and developing over time rather than spamming the same commands over and over.

The depth of this game is also wildly wonderful. Every element can be tweaked, enhanced and used to your advantage. It's clear that the developers have taken their time to fully develop each and every aspect. It is a tad daunting to start but if you enjoy the mechanics of trading card games or any turn based strategy game there is a lot to love in LDoOE.

Bravo those guys!
Helpful? Yes No Funny
dancingbogman
( 34.3 hrs on record )
Early Access Review
Posted: March 7
Last Days of Old Earth is an extremely fun game. It has a great tempo--turns are fairly quick even into late game.There are small decisions (whether to spend your action points on moving a unit/card on the map or bring a new unit/card onto the map, how much resources to gamble at the start of each turn for more action points, when and where to create armies) and big decisions (when and where to build outposts to extend your supply lines and when and where to commit your army to battle). The art style and music work well to evoke a convincly bleak future-world. I am looking forward to the new content and updates. Great job by the devs--this is clearly a labor of love for them.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 51 people (90%) found this review helpful
1 person found this review funny
Recommended
22.2 hrs on record
Early Access Review
Posted: March 13
I will just start right off by saying i recommend this title. It has an interesting art style, it has a nice mix of turn based strategy rules along with card drawing to pick your hero and warrior units. It is easy to learn and fun to play.
I personally have not run into any bugs as of the time of writing this short review. The only down side at this point
in the games development is that there are not any difficulty levels to pick from. I do suggest to the devs that the
game would benefit to have a range of easy to very difficult in order to allow all types of skill levels to enjoy what promises to be a great game. Bottom line at this time is that we have here a strategy game worth playing, but a little on the easy side at the moment. I am happy to be a part of playing this one as it grows. Thumbs up.
Was this review helpful? Yes No Funny
55 of 69 people (80%) found this review helpful
3 people found this review funny
Recommended
26.5 hrs on record
Early Access Review
Posted: March 3
Writing a review for an EA title is always tricky. The devs announced many major updates for the game in the future. Most of the time that's a good thing, but I saw EA titles change so much on their way to release that it was not the same game I played in EA anymore.

This review is based on my own experience in the game how it's now on EA release date.
I do not take future plans into account or features which did not excist yet.

I'm original a board game player and changed some years (20 exactly) ago to PC gaming. I still love boardgames and I love boardgames ported to PC. As long as I play games I want them as complicated as possible. I want them to be full of content and that they all have endless replay value. There is one genre I really hate and that is casual tablet gaming.

So about the game now. I run the game on a mediocore desktop PC with a decent amount of RAM (8GB) and a 2GB AMD videocard to support my DX11 titles on Windows 10.
The game runs smooth. No lag in the menu. No lag in the map. I can even scroll the map without any lag while the enemy is making his moves.

If I start playing a new game I like to take the role of the annoying bughunter and always let the devs know how annoying there bugs in their newly produced game are (from my chair in front of my monitor just playing games all day lol). Not in this one. I did not find bugs. I hate it!

Game start. Game plays. Game shows me a tutorial with all info I need to get into the game.
I choose one of the two factions. And can select one till three enemy factions to play against.
The game generate a random skirmish map for me and I can start playing within a minute.

There are four major subjects for you to control in the game. Resource management to do what you want to do in the given turn. A hand full of cards, which depends of the faction (subfaction artillary card pack, infantary card pack or mixed card pack) which you have to draw and to play when you need them, a skirmish map where you move your units, build structures and protect your cities and the turn based tactical unit battles which you can autoplay or play yourself on a small submap.

So to like this game you must like the turn based/board game style of the game and you must like to compare the different unit skills available before you play them. You are not alone because some units are real heroes and can come in handy to support your army, city or resource management in a positive way.

A major part of the game at your turn start and while in battle are RNG dice rolls. If you hate them, think they are always in advance of the AI or simply are a unlucky person forget about this game.
It's not that the dicerolls actually overrule the tactic part of the game but you really have to manage your changes. If you can't you are doomed.
Dice rolls are most of the time unfair. Not because the AI have any bonusses or advances (the devs approved this) but because it's human nature. If you have just two units deployed against two enemy units and you have both of them rolls a zero to attack and both of the enemy units rolls a six you loose. Simply as that.

So the tactical strategy game is the main part. The hands full of cards and the dice rolls can be your friend or enemy.
If you accept that there is a deep layer of a very original tactical strategy beneath the surface.
A hidden gem.

At the moment there is nothing more in the game. I played the game more hours outside Steam so it's not tracked.
If you accept that it's just started EA. Accept to be part of polishing the game (in this case just to advice them about gameplay and add content because this one is for sure not in EA to let you help them find bugs) and advice the devs what to add (more content imo) and not expect a finished product I can promise that you should love the game.
Was this review helpful? Yes No Funny
39 of 46 people (85%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: March 13
Decisions, decisions, decisions. That is what is in store while playing Slitherine’s (and Auroch Digital’s) Early Access, turn-based “Last Days of Old Earth”. Action Points are the soul of the procedurally generated main map. AP are used to recruit units, move units, create armies, and to draw new hero and fighter cards for your expanding deck. Need additional resources (Materials, Population, Energy)? Leftover AP. Resources are also needed for unit purchase and for trying to improve your chances, at the turn beginnings, for Initiative dice rolls. If you win the Initiative next turn, you not only move first, but you also earn more AP to spend.
It is tempting to jump in and spend all of your AP every turn. However, any unspent AP will collect each turn and eventually be spendable on more resources. More resources equals higher value cards and, again, chance for winning Initiative. Brain melting yet?
So, do you spend more AP building up and moving armies or hold on to them to accumulate for following turns? It’s quite the (tremendously fun) conundrum.
As you move through the map, there are various “Encounters” that you come across, with more decisions to be made (I won’t spoil any of them). There are also additional resources on the map itself to build collectors upon (then yet another quandary of, “Leave the collector unguarded or leave precious troops there to protect it?” Yes, you want to protect them, but at the cost of weakening an army?) and reap their benefits every turn.
Supply is also a large factor. Your armies are penalized for moving out of supply range. The solution is to spend the much-needed resources to build outposts, to extend your supply radius.
Everything above is before ever engaging an enemy in turn-based battles! There are easily as many strategies as game hexes within each battle itself. Setup before the battle allows you to decide which units should be frontline, and which ones are to be used as support, artillery, auxiliary, etc. Turns alternate with you choosing the order of attack you prefer. Tactics rule as you try to outwit your opponent on the battlefield, enabling you to take down an enemy with superior numbers.
It may verbally seem like a lot, but the game is extremely easy to get into. The AI is good as it kicked me around quite a bit, while also punishing me for any less-than-optimal decisions I may have made along the way. The game play was really smooth and I did not have any crashes or technical difficulties at all.
Finally, all of this is available right now, in an EA game! They are going to add deck building, although the current decks are quite satisfying, which will give you and even more tailored-to-your-strategy experience. Stealth will also be added which will include sabotage and assassination They are also going to implement Air mechanics including air strikes, AA, and air recon. Single player is currently skirmishes only (with variable amounts of opponents), but they are adding a Campaign. (Multiplayer is in, but I did not test that at all).
My only decisions left to be made now are: 1) which side do I choose and 2) how many enemies do I want to teach me lessons about my decision-making process? I am definitely going back in to be beat upon some more.
Was this review helpful? Yes No Funny
37 of 47 people (79%) found this review helpful
2 people found this review funny
Recommended
34.3 hrs on record
Early Access Review
Posted: March 7
Last Days of Old Earth is an extremely fun game. It has a great tempo--turns are fairly quick even into late game.There are small decisions (whether to spend your action points on moving a unit/card on the map or bring a new unit/card onto the map, how much resources to gamble at the start of each turn for more action points, when and where to create armies) and big decisions (when and where to build outposts to extend your supply lines and when and where to commit your army to battle). The art style and music work well to evoke a convincly bleak future-world. I am looking forward to the new content and updates. Great job by the devs--this is clearly a labor of love for them.
Was this review helpful? Yes No Funny
32 of 43 people (74%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: March 10
I played the tutorial and i am hooked already; the tutorial explains the basics pretty well although reading the manual never hurts either. The game is an interesting mix of different genres; it is a bit of Civ and the combat reminds me of HOMM and it is also partially a card game, i really like the mix. I definitely recommend this 4X game, a 4X game with punch.
Was this review helpful? Yes No Funny
33 of 45 people (73%) found this review helpful
6 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: March 3
This game is a mish-mash of a couple different genres that just works so well. You've got cards (soon deck-building), turn-based tactical battles (that is a combination of chess and HOMM) with a simplified 4x empire building system and you've got Last Days of Old Earth. It should be mentioned that this game is a "spiritual" successor to a game called Armageddon Empires (never actually played it).
In the game, you take control of one of two factions and by attempt to defeat the opponent using a deck of cards filled with heroes and units that you produce with three resources that are produced over turns but can be increased with collectors. Units are varied (some are support and work better in the back lane than the front lane. Arty for example) and they have special abilities. Heroes lead your armies and provide buffs depending on their 4 stats and any special abilities they have (+1 attack etc). My explanation is terrible but the game itself is pretty simple and you'll find your self dominating your enemies rather quickly.
Graphically, the game has a lot in common with Endless Legend and Armello. It's rather beautiful and I really enjoy this polygonal graphics trend amongst 4x and strategy games lately. Musics pretty solid as well.
As it stands, the game's worst issue is it can get a bit boring against the AI after about 5 games or so. Thankfully, there is multiplayer and soon there will be a Single Player Campaign to play through.
In summation, a solid early access title so far! Can't wait to see some new additions and the finished product.

Gameplay Footage:
https://www.youtube.com/watch?v=m9AMEjxvl1c
Was this review helpful? Yes No Funny
29 of 41 people (71%) found this review helpful
Recommended
11.6 hrs on record
Early Access Review
Posted: March 3
Last Days of Old Earth is probably the most polished and finished Early Access game I've played. Also, I just found out that it is based on Armageddon Empires. Well I tried Armageddon Empires demo ages ago and while I could see that it is a great game, I just could not get into it at that time because the game was quite complicated and the manual very dense. I put it aside and intended to give it another try sometime in the future when I was ready to invest the time that was required to learn it.

Well from looking over the AE manual again I can see that Last Days of Old Earth is indeed based on Armageddon Empires, but it is such an improvement, not only with its advanced graphics, but it is a great improvement in how easy it is to learn the game. The tutorial is great, the UI is great. Gameplay is of course great. I think LDoOE will be a hit because it is really something special!
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25 of 35 people (71%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: March 4
This game has amazing potential, so far it has a Tutorial and a Skirmish, with a decent enough level of options for a game that just entered Early Access. I have seen many early access games offering less than this.

Whats even more important is they are releasing what looks like a solid roadmap for the game, which looks like a strict Early Access period unlike so many other Early Access games.

Gameplay is very very solid and addictive, and it is reminiscent of its inspiration: Armageddon Empires. I'm very pleased with my purchase.

My personal hopes is to get a Mutant Race and an Alien race into the game, so that it feels 100% a spiritual successor to Armageddon Empires!

10/10 Team, well done!
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26 of 38 people (68%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: March 4
I applied for the beta program, and for some reason my invite went to junk. I noticed the invite in my junk folder the day the game went into Early Access.

I played through the tutorial and found it very compelling. I like the look and feel (favorably reminds me of Massive Chalice), I like the card mechanism and I like the tactical and operational layer.

I haven't really had a chance to dig into the strategy, but I like the game, I'm going to try to spend some more time on it and then update my review.
Was this review helpful? Yes No Funny
27 of 40 people (68%) found this review helpful
Recommended
1.2 hrs on record
Early Access Review
Posted: March 8
This is certainly the most polished EA game I've played or indeed seen. Blending the card management systems of Magic the Gathering with the thrilling combat dice rolling of Warhammer and Ogre, LDoOE is a beautiful blend of what makes the turn based genre great.

Personally I like the slower pace of the game. Meaning that unlike Starcraft I don't have to worry about getting units out as fast as possible. In LDoOE I can concentrate more on strategy and developing over time rather than spamming the same commands over and over.

The depth of this game is also wildly wonderful. Every element can be tweaked, enhanced and used to your advantage. It's clear that the developers have taken their time to fully develop each and every aspect. It is a tad daunting to start but if you enjoy the mechanics of trading card games or any turn based strategy game there is a lot to love in LDoOE.

Bravo those guys!
Was this review helpful? Yes No Funny