Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
All Reviews:
Mostly Positive (23) - 73% of the 23 user reviews for this game are positive.
Release Date:
Feb 25, 2016

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Recent updates View all (30)

September 17

Patchnotes 1.0.2

  • Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy.

  • Subtitles added for all cinematics.

  • 5 new items.

  • 3 new unique items.

  • 2 new enemies.

  • Some existing enemies and items modified (see further down).

  • New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future.

  • Item descriptions display where an item attaches.

  • All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing).

  • Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards

  • Town Defense III now shoots fiery projectiles which cause burning ground

  • Now showing “empty AP” on each mech in battle

  • All mechs with “repair other” traits now face to repair target, then face back.

  • All items are visible in the build menu, non-equippable items are greyed out

  • Core descriptions now show number of action points on that core

  • Added ranged counterattack trait to 2 existing units in campaign

  • Unique “stealing” sword has reworked particle effect.

  • Added Isolator cores, there is now isolators T1 to T3, 30% lower trade value than other cores, with more emphasis on melee.

  • Broadsider damage decreased by 20%.

  • Canisters nerfed (projectile damage penalty on all tiers)

  • Thruster “Pierce” also gives increased range.

  • Modified T3 Knight Shield, added T4 Knight Shield (more armor)

  • Added windup to cpm_blast_cannon_skill, removed Repeating Shot from blast cannons.

  • Removed Repeating Strike from T2 Squire Shield.

  • Added Repeating Shot to Valerian Cores (T3 & T4) and Vitruvian Legs.

  • Units with the “Giant” trait take half bombard damage, added giant to Tarrakhans Dominus.

  • Valerian core has smoke effect from chimneys.

  • Guard has new particle effect (blue rings going down, small particles).

  • Shift-up has particle effect.

  • Backstabs now have a particle effect.

  • Shift-up no longer repairs, cost reduced to 3 CP.

  • All debuffing cards (suppress weakness etc) now have a particle effect (blood rain)

  • Added T4 Molten Core and T3 Gearbox (+1 AP to mech)

  • All cores rebalanced

  • Leaper buffed, leaper always jumps, jumps do not deal damage.

  • repeating shot doesnt work with bombard attacks (no more repeating catapults)

  • new underground T3 unit, Roach.

  • new underground compositions, as well as modified previous ones.

  • Catapult skill now costs 2 AP, damage changed from 20 to 17.

  • Town Defense II unit now has same AI as all other siege defense units.

  • Increased Armour bonus of Armoured Haste (150 to 250)

  • Skills now display AP cost on the item.

  • Fixed a bug where health and damage buttons in unit info panel would not be clickable if the user had clicked between units.

  • Saves now support full unicode.

  • Particle effects will no longer sometimes spawn with bad texture artifacts.

We know about the stability issues with regards to memory abd they will now have full priority and hopefully we can release a second bug fix patch in a couple of days.
2 comments Read more

May 28

Patchnotes 1.0.1

Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now.

  • We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end.

  • The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should.

  • Arena challenges have been made harder on the higher levels.

  • Added five new enemy units across all acts, but mostly act 2 and 3.

  • Added two new town levels in act 2 along with modifications to the dungeon levels.

  • All hover movements have been adjusted for a square movement pattern.

  • All towns in act 2 now give rewards upon killing the enemies there.

  • Items of tier 5 has been more than doubled in value so you can sell them for more as well, cores and legs/bases have been decreased slightly in value.

  • Engage and Escape cards are now always making an action and Engage does not consider your current movement range anymore.

  • Items that cannot be equipped on your current core will be displayed as disabled instead of not showing at all.

  • AI should now use cards better and make less stupid decisions.

  • Repair cards have had their effect increased and cost decreased on higher levels.

  • The hook skill now has a limited range like all the other ranged weapons.

  • We now release more unused assets than before and this could fix some problems with white textures.

  • All issues in the Paradus gate, Paradus prison and the Helios boss encounter should be fixed now.

  • Flip cover no longer leaves a hidden wall when it dies.

  • Knockback and multi-targeting no longer causes units to fall out of sync and stall the game forever when trying to move.

  • The save and load system for the campaign now properly saves the entire state of campaign at the moment you start a new campaign, this allows us to patch without disturbing any current campaign progression in the future.
1 comments Read more

Digital Deluxe Edition


  • DIgital Artbook
  • Soundtrack
  • The Game

About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.

  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas

System Requirements

    • OS: Windows Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
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