Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
User reviews:
Positive (6 reviews) - 100% of the 6 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is a game with a lot of moving parts and balancing is key in a game like Acaratus. We need the players help to do real testing and giving us feedback in multiplayer/skirmish. We want to make this game one of the better turn-based tactics games out there. The singleplayer campaign will be released as we work on it during early access”

Approximately how long will this game be in Early Access?

“It depends on the development and player feedback, but we are targeting to finish up the campaign, balancing and additional assets within 12 months.”

How is the full version planned to differ from the Early Access version?

“Some of this will depend of course on the feedback and data we get from Early Access.
That being said we are planning on adding the full single player campaign with the 3 acts with additional battle levels, random side quests, attachments and cards.

Additionally we are continuing work on our balancing and unit customization in order to bring more fun unit creations to the players.”

What is the current state of the Early Access version?

“The Early Access version is still very early beta, what that means that features are in but not perfect so dont expect a finished game. It will include a multiplayer and skirmish mode (bot fight) and a tutorial with a sample of the singleplayer campaign in it to start with. We are still tweaking the features, adding new levels and additional attachments for units and we would be really happy to get the community involved and help shape this to something awesome!”

Will the game be priced differently during and after Early Access?

“Price of the game will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Community is important for us. We are going to be heavily involved in the steam discussion forums. We will host some streams on our official twitch channel and have latest news through steam, twitter and facebook.”
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Downloadable Content For This Game


Recent updates View all (18)

December 23, 2016

Patchnotes 0.8.3

The boss fights and improved AI will be further pushed back but they will most likely get released in some shape or form with the next patch.


  • The level up procedure has now been changed to a glowing portrait of Adina that you can click to allocate a new perk, and you can stack multiple levels so you can never miss a perk.

  • The end battle info is no longer removed by space or ESC so you must click on it to close it.

  • Obstacle fights no longer have a round timer and this is because windmills now only trigger when they detect movement and not all the time.

  • Added “Blocking” perk that gives units with shield a starting block charge and increased the speed at which they charge up.

  • Fixed bug that prevented self detonate card to be found in the card packs, also fixed a crash that occurred when using self detonate.

  • To make blocking more interesting they now also have a block charge that currently gets charged by getting attacked, getting certain perks or equipping a gyroscope.
    When getting 100% charge you will always block and then reset the charge to 0% again, this feature will likely change more in the near future.

  • Block charge is increasing but how much stronger your unit is compared to what is attacking, this is to incentivize making bigger stack shield units to better shielding.

  • The freezing effect have been changed to deal no damage and instead just freeze the unit until it is your turn again, it prevents being pushed and pulled or doing any kind of counterattacks for example.

  • Guard card changed to only 50% increased block chance to balance out the fact that block charge is charging faster based on block chance.

  • New graphics when hovering over your cards and units in the loadout.

  • Increased the speed of AI decision making by 500% to make combat feel more fluid.

  • Fixed graphical problems and crashes related to units dying while being frozen or performing actions.

  • Fixed problem with the campaign not starting if you had an old save file.

Lots of more smaller changes to sounds, effects, ui elements and balance.

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December 10, 2016

Patchnotes 0.8.2

The Quality of Life patch

Patches will now come more often with one each week in best case or at least one every two week.


  • Added sound effects when you level up and changed the position of the menu to the top of the screen. This is a temporary solution until we can fix a way to display the level up in a more delayed manner after all other events have been triggered.

  • Removed the end battle scene and added a non blocking information window that shows in the right side of the screen after each battle and can be removed by clicking on it.

  • Use space to skip dialogs, quickly start combat and end combat after victory or defeat, space can now also be used to only close dialogs without triggering the quit menu and even retrigger the location where you currently are standing.

  • Increased the difficulty slightly on all encounters after Brath in act 1.

  • Added a 20% increased experience gained when completing a battle without losing any units, this is experimental but should work towards making killing better and doing more damage more rewarding instead of only picking perks that would improve chests or crafting.

  • Added a zoom effect when standing in towns and encountering enemies.

  • Lots of smaller graphical improvements and sound effects added.

  • Fixed a very serious crash issue that made the game crash when leaving/entering scenes with units in them, could also cause crashes in a battle.

  • Replaced the standard boring windows cursor with our own cursor graphics and added a separate cursor for when you are waiting on another player/ai.

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About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.

  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas


(act one, two and three will be available as we finish them off and will be unlocked to everyone who bought the game)

  • The Game

  • DIgital Artbook
  • Soundtrack
  • The Game

System Requirements

    • OS: Windows XP/Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA1 GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card

What Curators Say

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Positive (6 reviews)
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