Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
User reviews:
Positive (5 reviews) - 100% of the 5 user reviews for this game are positive.
Release Date: Feb 25, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is a game with a lot of moving parts and balancing is key in a game like Acaratus. We need the players help to do real testing and giving us feedback in multiplayer/skirmish. We want to make this game one of the better turn-based tactics games out there. The singleplayer campaign will be released as we work on it during early access”

Approximately how long will this game be in Early Access?

“It depends on the development and player feedback, but we are targeting to finish up the campaign, balancing and additional assets within 12 months.”

How is the full version planned to differ from the Early Access version?

“Some of this will depend of course on the feedback and data we get from Early Access.
That being said we are planning on adding the full single player campaign with the 3 acts with additional battle levels, random side quests, attachments and cards.

Additionally we are continuing work on our balancing and unit customization in order to bring more fun unit creations to the players.”

What is the current state of the Early Access version?

“The Early Access version is still very early beta, what that means that features are in but not perfect so dont expect a finished game. It will include a multiplayer and skirmish mode (bot fight) and a tutorial with a sample of the singleplayer campaign in it to start with. We are still tweaking the features, adding new levels and additional attachments for units and we would be really happy to get the community involved and help shape this to something awesome!”

Will the game be priced differently during and after Early Access?

“Price of the game will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Community is important for us. We are going to be heavily involved in the steam discussion forums. We will host some streams on our official twitch channel and have latest news through steam, twitter and facebook.”
Read more

Buy Acaratus

Buy Acaratus - Deluxe Edition

Downloadable Content For This Game


Recent updates View all (14)

October 2

Patchnotes 0.7.9

This months patch is changing up the game quite a lot and we hope you enjoy the changes that are in. We will of course tweak and improve on this and we urge you to try it out and send us your feedback in the steam forums! This is really helpfull and great way for us to hear if you stumble upon things that need fixing.

Thanks for all the support!

/Nodbrim team


  • Fixed a particle issue that occurred after a unit had fired a projectile weapon that caused a lot of other particle effects to break.

  • There is currently only one seed available for the campaign which everyone will play one, we will add more seeds later. This decision was made to remove broken maps.
  • Added story nodes with chapter on them, these points will include dialog and a new type of gamemode (reach the goal) that is only available in the campaign.
  • Chests have been changed to only reward gold. This was made to prevent too much randomization.
  • Blacksmith can now craft a selection of items, that will go up in rank after you have crafted a certain number of them.
  • Slightly increased the cost of upgrading slots.
  • Reworked the dialog that appears when encountering enemies.
    The campaign is still very much work in progress and still has balance issues, missing content and lack of rewards for completing certain tasks.
  • Reach the goal gamemode, in this level you must reach the goal plate with any of your units to be victorious, and it is also using a timer so you have to be quick here.
  • Added more locations to the worldmap.

  • Added a scene intro that plays before entering a battle.

  • Changed how units are moving, before they teleported from point A to B. Now they instead traverse each square separately which means that effects such as freezing winds can interrupt your unit during movement.

0 comments Read more

September 5

Delayed Release Date

Due to the delay in some parts of the production we will have to push the official release to May 25th 2017 and we are sorry for this.

It's mainly because Martin has had some personal issues to get through and is back in full force now though we have lost a lot of progress in our schedule due to this so we had to move the date.

It will however ensure that Acaratus will become even better and more stable in the long run. Also we are thankful for all the interaction we are getting through the forums. Plan is to communicate even better with our community and we are going to work on that asap! ^_^

Hope you all have an understanding of what has happened and we thank you all for the support!

Kind Regards
Martin Kupski

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.

  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas


(act one, two and three will be available as we finish them off and will be unlocked to everyone who bought the game)

  • The Game

  • DIgital Artbook
  • Soundtrack
  • The Game

System Requirements

    • OS: Windows XP/Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA1 GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (5 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
4 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
9 of 9 people (100%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: February 27
While this game is still very early in development, it has already proven to be a solid turn-based strategy game with plenty of customization revolving around quick skirmish style battles. It has a unique blend of component builds for units matched with a supportive action card system in battles, which gives it a novel approach to this genre of gameplay.

Pros :
- Quick matches make for easy time alotment
- Simple and streamlined UI makes for easy access to game elements

Cons :
- Still in early development, so expect the occasional bug along with feature changes over time (Campaign feels incomplete as well)
- Some information/details aren't fully refined yet, leading to occasional confusion over item/card abilities & usefulness
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
13.1 hrs on record
Early Access Review
Posted: February 27
The Valerian Conflict ended years ago with Helios the victors, they then crowning theirselves Emperor decreed that Battle suits the right of Helio and that no others should have them. The story begins with a slave and their master Adina, who are fleeing the punishment of hiding a battlesuit from Helios forces, now in order to survive they must fight back however their flight from penance stirs the warm coals of rebellion.

Combat is turnbased with a timer defining your turns allowance, units each have stamina points with some movement or abilities using up stamina, You then have a card system with like a Chess version of Megaman the player can gain buffs, pales and abilitys to any unit on the board. With the sole purpose of victory or death as once entered there is no fleeing combat, which is something that I enjoy as simple mistakes suddenly require a tactical change of mind inorder to win.

Campaigns are generated with the world movement along a train map to encounters and events as generated.

Unit customisation is the main reason i love the game, your only allowed six total units to bring into combat however simply constructing a beastie with multiple steampunk/mechnoid bits and pieces is a dream concept and I'm glad that its been done right for this game, which almost makes me want to create 3d models to save my favorite designs.

This game is in early access and I'll be updating as the game updates

The game is a Chess board design
Customisation of units allows builds to specialize or counter as player wants
WASD tube movement on worldmap (needs to be tutorial tip on first opening of world map)
Unit Appearance and abilities within combat.
Player can hover mouse over encounter token to see enemy units and terrain info.

no save and load feature (yet)
No deck size limit, after throwing one of everything I've still got cards?
Camera viewpoint changes and zoom/WASD controls are clumsy
World map can be cluttered in generation creates many short junction paths within a small region

Acaratus Playlist -

GameGuide -
Dev Blog tumblr -

Steam -

Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
3.2 hrs on record
Early Access Review
Posted: March 2
Acaratus has potential! Let's hope the Devs can do something deep & tatical with the Campaign. Weather, castle seiges and terrain penalities would be nice! Customizing is done well, the battle suits have a good variety of choices when it comes to weapons etc. If you like mechs, turn-based battles and building the ultimate killing machine, this game might be of interest!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: March 16
The concept of the game is really good. Acaratus has a lot of potential and since it is still under development, surely it can be even better. I like the steampunk style that this game has and that you can build your own robots in it. One thing to point out for the future is that there will be saving option when you get further in the game, so that you don't have to start from the very beginning if you for example died. Also, sometimes you cannot see the whole screen as some texts ends up a bit outside which should be fixed. But other than that, I like Acaratus and I will be looking forward to when it's completely developed.
Was this review helpful? Yes No Funny
0.3 hrs on record
Early Access Review
Posted: June 11
At the moment it is very small scale but promising.
Was this review helpful? Yes No Funny