Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
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Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is a game with a lot of moving parts and balancing is key in a game like Acaratus. We need the players help to do real testing and giving us feedback in multiplayer/skirmish. We want to make this game one of the better turn-based tactics games out there. The singleplayer campaign will be released as we work on it during early access”

Approximately how long will this game be in Early Access?

“It depends on the development and player feedback, but we are targeting to finish up the campaign, balancing and additional assets within 12 months.”

How is the full version planned to differ from the Early Access version?

“Some of this will depend of course on the feedback and data we get from Early Access.
That being said we are planning on adding the full single player campaign with the 3 acts with additional battle levels, random side quests, attachments and cards.

Additionally we are continuing work on our balancing and unit customization in order to bring more fun unit creations to the players.”

What is the current state of the Early Access version?

“The Early Access version is still very early beta, what that means that features are in but not perfect so dont expect a finished game. It will include a multiplayer and skirmish mode (bot fight) and a tutorial with a sample of the singleplayer campaign in it to start with. We are still tweaking the features, adding new levels and additional attachments for units and we would be really happy to get the community involved and help shape this to something awesome!”

Will the game be priced differently during and after Early Access?

“Price will be lower than the early access version.”

How are you planning on involving the Community in your development process?

“Community is important for us. We are going to be heavily involved in the steam discussion forums. We will host some streams on our official twitch channel and have latest news through steam, twitter and facebook.”
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Downloadable Content For This Game

 

Recent updates View all (24)

April 21

Patchnotes 0.9.0a

CAMPAIGN

  • Added a new unique item with extra critical damage.

GENERAL
  • The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future.

FIXES
  • Removed a problem when hovering over empty item slots.

  • Space no longer causes any window to close when editing a text field.

  • Decorations now show up on higher tiered items.

  • Units in the armory now faces the camera when coming up and you can edit by just double click the center.

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April 20

Patchnotes 0.9.0

The biggest one month patch so far

CAMPAIGN

  • Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation.

  • Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to.

  • A bigger chest has been added that contains much more gold but is also guarded by stronger enemies.

  • Forges now exists randomly across the maps and requires a key.

  • Quests rewards you with a key now when completed.

  • Normal enemy encounters now grant you some additional gold.

  • You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight.

  • Incremental improvements to items and unique items, enemy mobs and progression on the map.

  • Use Q for armory and E for card menu

GENERAL / GAMEPLAY
  • We have added more cards and cards the perform mass functionality, these will be better marked and mechanically different later.

  • Armory now longer has a list of units you built on the top of the screen and instead all build management will occur in your loadout, to display the unit in the middle of the armory you just drag it to the center area.

  • To remove a unit you just drag it away from your loadout. This could lead to a lot of lost units but we will improve on this at a later patch.

  • Removed the actions panel in the loadout and added dummies that you can use to test your attacks as if you were using them in a real battle.

  • Skirmish and multiplayer now behaves similarly to the campaign in that you no longer have infinite amount of parts/cards but instead work with unique units and tiered items.

  • Commander creation has been changed to grant you slots and items based on their price and give you the remaining gold to do whatever you want and to start over you create a new commander. In the current release there is no store you can buy additional items from but there will be in the future.

  • F10 switches seamlessly between borderless fullscreen and your windowed setting.

PERFORMANCE
  • The memory consumption has been drastically reduced all around to perform better on laptops, this also caused multiple crashes earlier and those should have been fixed as well.

  • Switching between armory and other scenes have been sped up drastically and the same for editing units.

MULTIPLAYER
  • Multiplayer has been disabled for now since we did not have the time to fix the existing issues and merge it with the new armory.

All your previous units in skirmish will be removed with this patch because of the new armory.

If you have any feedback please post them on the steam forums.

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Digital Deluxe Edition



Deluxe

  • DIgital Artbook
  • Soundtrack
  • The Game

About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Story
Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.


Features
  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas

System Requirements

    Minimum:
    • OS: Windows Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA1 GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
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