Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
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Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is a game with a lot of moving parts and balancing is key in a game like Acaratus. We need the players help to do real testing and giving us feedback in multiplayer/skirmish. We want to make this game one of the better turn-based tactics games out there. The singleplayer campaign will be released as we work on it during early access”

Approximately how long will this game be in Early Access?

“It depends on the development and player feedback, but we are targeting to finish up the campaign, balancing and additional assets within 12 months.”

How is the full version planned to differ from the Early Access version?

“Some of this will depend of course on the feedback and data we get from Early Access.
That being said we are planning on adding the full single player campaign with the 3 acts with additional battle levels, random side quests, attachments and cards.

Additionally we are continuing work on our balancing and unit customization in order to bring more fun unit creations to the players.”

What is the current state of the Early Access version?

“The Early Access version is still very early beta, what that means that features are in but not perfect so dont expect a finished game. It will include a multiplayer and skirmish mode (bot fight) and a tutorial with a sample of the singleplayer campaign in it to start with. We are still tweaking the features, adding new levels and additional attachments for units and we would be really happy to get the community involved and help shape this to something awesome!”

Will the game be priced differently during and after Early Access?

“Price will be lower than the early access version.”

How are you planning on involving the Community in your development process?

“Community is important for us. We are going to be heavily involved in the steam discussion forums. We will host some streams on our official twitch channel and have latest news through steam, twitter and facebook.”
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Downloadable Content For This Game


Recent updates View all (27)

May 17

Patchnotes 1.0.0 preview

I do not know where to start on this since there have been so many major changes compared to 0.9.3

I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign.


  • Act 3 added together with changes for all acts.

  • Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week.

  • A complete re balance of all enemy encounters.

  • Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units.

  • Almost all the maps have been edited in some way or another and a lot of new ones added.

  • A lot of new story nodes added with improved dialogues and more special fights.

  • New unique items added a long with some new traits.

  • More items rewarded to commanders in skirmish mode, create a new one to get them.

  • Tons of issues have been fixed, but there are still some more that needs to be fixed.

More news and updates will come shortly.

2 comments Read more

May 10

Patchnotes 0.9.3


  • Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test.

  • New perks added and old boring ones removed, these new perks will get tuned again in the next patch.

  • You can now get temporary cards that will only last the current battle so you better be using them. The temporary cards will be blue and can be obtained by perks.

  • Some of the new temporary cards include being able to face the nearest enemy with a single unit, escape to a safer location or engage a nearby enemy.

  • Act 2 has been added and includes a desert themed battlefield where you meet new enemy units and gain access to tier 3-5 items, there will also be a new set of new unique items.

  • More special encounters have been added, these encounters can grant special rewards like a new unit for example.

  • Added more map effects like snow/rain and sand.

  • Map randomness has been increased slightly with more added random branches.

  • To get access to new commander perks you must create a new commander.

  • Improved action camera handling when attacking or moving.

0 comments Read more
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Digital Deluxe Edition


  • DIgital Artbook
  • Soundtrack
  • The Game

About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.

  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas

System Requirements

    • OS: Windows Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA1 GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card

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