Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
User reviews:
Overall:
Positive (6 reviews) - 100% of the 6 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is a game with a lot of moving parts and balancing is key in a game like Acaratus. We need the players help to do real testing and giving us feedback in multiplayer/skirmish. We want to make this game one of the better turn-based tactics games out there. The singleplayer campaign will be released as we work on it during early access”

Approximately how long will this game be in Early Access?

“It depends on the development and player feedback, but we are targeting to finish up the campaign, balancing and additional assets within 12 months.”

How is the full version planned to differ from the Early Access version?

“Some of this will depend of course on the feedback and data we get from Early Access.
That being said we are planning on adding the full single player campaign with the 3 acts with additional battle levels, random side quests, attachments and cards.

Additionally we are continuing work on our balancing and unit customization in order to bring more fun unit creations to the players.”

What is the current state of the Early Access version?

“The Early Access version is still very early beta, what that means that features are in but not perfect so dont expect a finished game. It will include a multiplayer and skirmish mode (bot fight) and a tutorial with a sample of the singleplayer campaign in it to start with. We are still tweaking the features, adding new levels and additional attachments for units and we would be really happy to get the community involved and help shape this to something awesome!”

Will the game be priced differently during and after Early Access?

“Price of the game will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Community is important for us. We are going to be heavily involved in the steam discussion forums. We will host some streams on our official twitch channel and have latest news through steam, twitter and facebook.”
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Downloadable Content For This Game

 

Recent updates View all (20)

February 15

Patchnotes 0.8.6

GENERAL

  • New ranged projectile weapon mechanics (non area of effect), different ranged weapons now differentiate from each other much more and they do not have infinite range anymore (working on showing this better)

  • New melee mechanic called windup that will increase the damage for each tile moved until next turn.

  • Knockback and pull mechanics have been reworked to be more gradual which means that you may or may not push/pull the target (this is will displayed with graphics later on)

CAMPAIGN
  • Arena has been totally reworked and currently offers two different challenges that rewards gold, there will be more different challenge types in the near future.

  • Repair card added that will replenish lost units from stack as well

  • Flip cover added back again with new mechanics (still problem with displaying where it will be placed)

  • New snow town level variations

  • Reworked almost all weapons with flavour texts and improved the look and feel of the item stat popup.

  • Added more rewards for defeating map encounters

  • Added an objective system so that each fight will display what you need to do to win

  • Reduced experience gain but added more item rewards that you can sell for gold

0.8.6A crash fix patch
  • Fixed crash that sometimes occurred when switching scenes, this could have caused lots of other issues as well

  • Fixed a crash that would occur after entering snow levels for like 100 times.

  • Fixed AI not performing any actions (started in 0.8.6)

  • Fixed AI turning around on the spot causing backstabs to not function at all

  • Fixed a lot of issues with arenas, now you should see overkill and survival up to rank 3

  • Buffed ballista damage by 50% (the bigger weapons will get updated again in 0.8.7)

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February 3

Patchnotes 0.8.5

CAMPAIGN

  • The campaign save format has been rewritten to support multiple acts better, so older saves will no longer work.

  • This patch also includes new feature which saves all relevant data for a campaign in the actual campaign save file, to prevent patches breaking your progression.

  • Stats regarding to your progress are now tracked and will be displayed when you leave the campaign and open the campaign menu from the start menu.

  • Changed how rewards are handled when defeating towns, now you get to pick one item out of a randomly picked set. The first towns have fixed rewards.

  • Blacksmith or item crafting has been totally remade to be a little mini-game instead where you pull a one armed bandit to then hold or reroll slot modifiers that will then generate items that you can craft. The cost and chance of modifiers spawning will be monitored and tuned.

  • Units now still display in loadout even after reaching zero stacks and can be replenished by visiting a town.

  • Added a new set of underground units that does not belong to helian.

  • Added fog to underground areas.

  • New underground level called cave.

  • Continuous improvements to map generation and locations.

  • Card packs now display what cards are included.

  • Card selection menu now has improved display of what packs you can open.

  • Event notifications has been added for all transactions of items and gold.

CAMPAIGN BALANCE
  • Added a core with all slots available for items, this core is meant for a more support role since it has decreased life and damage.

  • Added Frozen core that is similar to Molten core but has much more armor.

  • Added Hook so you can pull friendly and enemy units.

0 comments Read more
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About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Story
Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.


Features
  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas

Versions

(act one, two and three will be available as we finish them off and will be unlocked to everyone who bought the game)

Standard
  • The Game

Deluxe
  • DIgital Artbook
  • Soundtrack
  • The Game

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8/10 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA1 GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card

What Curators Say

1 Curator has reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Positive (6 reviews)
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