The Isle is an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.
Recent Reviews:
Mixed (189) - 67% of the 189 user reviews in the last 30 days are positive.
All Reviews:
Mixed (6,230) - 67% of the 6,230 user reviews for this game are positive.
Release Date:
Dec 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There's a joke in here about a dream being created with minimal staff and too much reliance on automation, but we'll spare you. The Isle's intent is to avoid being 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game. Though the initial core of the game will be implemented upon release, this is a platform sandbox being developed for the community that will help shape The Isle into supporting any game-type imaginable. This goes from classic team deathmatch integration to dramatic park tycoon creation, accurate dinosaur ecosystem simulations, and thrilling survival combat. We believe we can create the basis and modding content for every player's dream that was or is a dinosaur game. After all, 'creation is an act of sheer will.'”

Approximately how long will this game be in Early Access?

“We plan to leave early access by Q3 2018.”

How is the full version planned to differ from the Early Access version?

“The Day One Early Access version has the core implementation of dinosaurs and their functionality. There are currently many other planned features that we will be adding in the coming months, some of which already in development. Aside from internal planned features, community feedback will be vital in the creation and implementation of additional dinosaurs, player types, cosmetic skins, and various other aspects.

Current Planned Features:
- Mac + Linux + Steam OS Version
- Full Mod Support (i.e. skins, additional dinosaurs, extra or intentionally limited game features, maps, and gamemodes)
- Full Controller Support ( Xbox / Steam Controller etc)
- Other Steamworks Features (Achievements, Trading Cards, etc)
- VR Support
- Localization of All Game UI / Text
- Realistic Dinosaur AI with Ecosystem Support
- Dynamic Weather
- "Tribal" Faction Implementation
- "Mercenary" Faction Implementation
- Player Crafting System Implementation
- Base Capturing
- Dynamic Aerial Drop-In Spawn System
- Human/Dino Body Painting
- Dinosaur Taming
- Advanced Vehicle System
- Customizable Skin System
- More Dinosaurs
- Improved Sound FX, including regional sound localization
- Improved and Expanded Vegetation System, including interactive foliage
- Global In-Game World Quest (That will directly affect game development and story)

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present.

Dedicated servers, steam synchronization, and basic persistence are present.

The minimal requirements of a dinosaur survival simulation are in place. Players can choose from all available dinosaurs and have the basic needs for eating, drinking, and have the capability to move through the world, stalking and hunting other players and AI.”

Will the game be priced differently during and after Early Access?

“Pricing will be changed during each milestone of large development features such as the additional factions and vertical gameplay additions.”

How are you planning on involving the Community in your development process?

“Community feedback is imperative to the overall development direction of additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
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Recent updates View all (417)

February 26

Patch ID:

Patch ID:

Greeting islanders,

This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch.

- Improved the main menu experience.
Basically, we added ambience... and two hidden things.
- Improved network error reporting when having mismatched content with a server.
^ Easier to read and understand how and why something went wrong, both on the back-end, and for players.
- Added Steam Authentication and Valve Anti-Cheat support.
For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye.
- Added 720p screen resolution support in the video settings.
Self-explanatory. More resolution support, more happiness.
- Increased the connection timeout limit from 60 seconds to 300 seconds.
This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig.
- Fixed players characters not being deleted from the database if they were killed while logged out of the server.
Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place.
- Fixed servers not advertising their current player-count.
Remember that thing we said we knew was broken but we'd fix next patch?
It's fixed.

- Fixed several issues related to the chat window.
Nothing special here. Just stupid little things. Also the click-clack sounds will be returning.
- Fixed several issues related to nests.
A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance.
- Fixed certain server filters no longer working.
Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it!
- Fixed characters rotation not saving.
Don't ask why it wasn't working. It was stupid and we feel bad.
- Fixed listen servers being forced to LAN only.
Now you can host your own servers without being forced to dedicated.
222 comments Read more

February 20

Patch ID:

Patch ID:

"Greetings Islanders,
With almost a month gone by since the last patch, we're trying a few new things. First of which I'm sure you'll notice is a new patch format. After each part of the patch update, there's a bit of a developer explanation (however short or long) posted after, for your convenience to see why we did something, as opposed to us just doing it. If the new patch formatting doesn't work out, we'll just post SVN logs and set ourselves on fire.

That being said, we also have a third development branch up to streamline testing. We updated a private "experimental" branch for us to break everything ourselves before it reaches QA (development) branch, and then touching you all on public. We have enough people that it shouldn't be unrealistic for us to catch most bugs before a patch hits public. The vast majority of you hate frequent patches, regardless of how much it helps us. We will do our best to abide by the desires for uninterrupted gameplay."

- Temporarily halting Mac support.
As it stands there's a lot of issues that have been ongoing with Mac. We're going to have to halt Mac support for an unknown amount of time while we sort out some extremely nefarious issues with the Mac builds.
- Fixed database not saving growth and progression.
There was a lot of wonky saving issues going on and what caused a lot of crashing and performance problems. If we listed it all out, ragnarok would be upon us before you were halfway done reading. It's our fault... sorry.
-- Database system now uses json files.
Easier saving, but the servers now use a new filepath for saving. Server hosts are dependent to update these for their servers to work properly.
- Moved to Unreal Engine 4.18.3
As much fun as it is to have a custom engine, it's actually not. Everything about the first part of that sentence was sarcasm. It's likely we'll move to 4.19.1 when the engine version is out, because there's a lot of parallel development between what we are doing and Fortnite, but any obscene upgrades in the future will just be backported fixes so we can have a stable engine branch.
- Fixed various levelbounds issues on AE-001 and Isle_V3 causing anomalous stuttering.
A lot of players were experiencing random awful stuttering randomly throughout AE-001 and Isle V3. None of it was random. It was bad levelbounds and level loading. All players should see an end to that now.
- Added Giganotosaurus and Gallimimus to development and QA testing on survival mode.
Once QA confirms there's nothing obscenely wrong with either of these two lifecycles, you'll see them publicly released to play in survival, followed swifly by a certain honking hadrosaur!
-- Dinosaur skins are now loaded correctly based on selected gender
*Dinosaurs still only have two genders.
- Web links from game menus will now open in the steam overlay whenever possible.
This is just a quality of life thing, because no one likes a game being minimized for a pop-up.
- Chat system no longer requires enter being pressed twice to open.
When the double-tap chat feature was put in, we were so occupied with whether or not we could, we didn't stop to think whether or not we should.
-- Mouse control is enabled during chat to select necessary tabs.
Because honestly, only using the bracket keys was actually the worst.

Known Issues:
- Servers temporarily do not advertise the amount of players in the session.
It's a pain in the ass, we know. Solved next patch, but we didn't want you all to have to wait for this one particular fix.
- Character rotation does not save.
More of an annoyance than anything, but at least you can reposses your old player controller now.
- AI disabled until next patch.
On occasion they cause a server crash, but we decided to gut the system altogether to begin making AI that has smart decisions.
- Server Filters are currently bugged.
The latest patch seems to have made some server filters sentient. Untick your server filter options and servers will appear.
269 comments Read more
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About This Game


A note from the developer:

Firstly, thank you for looking at our game. Despite the fact we aspire to create a fun game approachable by many, we feel the need to caution any potential users. We are undergoing experimental updates of the game's design and roll out patches daily, sometimes several times. This results in a lot of updates that some people find distasteful. As this occurs, user experience may drastically change. Features may be added, removed, or wiped entirely. More importantly, difficulty will gradually become more brutal as chances of survival become less likely. We, the developers, are actively going to design the future game islands and creatures to counteract known player tactics of survival. Your mistakes will be punished. Expect no survivors.

The Isle: A World Designed to Kill You

The Isle is a realistic, gritty, open-world survival horror game. There is only one goal in mind: Survive. The islands and its inhabitants will radically change, ever-evolving as players themselves learn how to grow, flourish, and thrive. There are no waypoints, tutorials, or ulterior precepts in mind to alter play styles or purpose. In the end, the only person you can trust is yourself.


These features are currently in the game and though they are listed, may have bugs that have not been discovered or addressed.

  • The Island: A vast landscape of dense forestand open plains, hidden within are various ruins and expanses that hold insight as to what was here...
  • Up to 100 players per server based on server hardware and bandwidth.
  • Sandbox System - Play as any of the dinosaurs (or humans!) added to the game, with no penalties or consequence to dying. Sometimes we don't want to struggle to survive, and that's okay.
  • Basic Dinosaur Simulation - Basic needs such as thirst and hunger are present. Start as a juvenile, grow to adulthood, mate, and raise young. Stalk your prey and avoid your predators among the dense forests and swamps.
  • Playable Dinosaurs - Choose between featured animals in the official survival mode, or join customized sandbox experiences with 30 playable dinosaurs such as Triceratops, Carnotaurus, Tyrannosaurus Rex, Gallimimus, Utahraptor, Acrocanthosaurus and Allosaurus, with even more planned ahead.
  • Dedicated Server Binaries with Steam integration
  • Basic Dinosaur AI
  • An expansive island stretching across 16x16km²

Planning Ahead: The Future Development Goals

We realize that there is a long road ahead and a lot of work to be done in order to turn this into the dinosaur game we want it to be. Throughout development, we will be adding a lot more to the Isle based off of current planning and user feedback Some of these features are as follows:

  • Mac/Linux/Steam OS Support
  • Full Mod Support - Skins, additional dinosaurs, and various gamemodes such as deathmatch and a tycoon sim
  • Additional Steamworks Features - Achievements, Trading Cards, etc.
  • VR Support
  • Localization of all Game UI/Text
  • Realistic Dinosaur AI with complex ecosystems
  • 20+ Playable Dinosaurs
  • Indigenous Faction implementation
  • Survivor Faction implementation
  • Player Crafting System implementation
  • Base Capturing
  • Dynamic Aerial Drop-In Spawn System
  • Human/Dinosaur Body Painting
  • Dinosaur Capturing and Enslaving
  • Advanced Vehicle System
  • Improved Sound FX, including regional sound localization
  • Functional Steam economy
  • "The Escape" global in-game world quest

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, cunning dinosaurs, ruthless indigenous, fierce survivors, and rival players. Explore dark and foreboding forests, unforgiving caves, and beautiful but deadly mountain vistas for the supplies you will ultimately need to survive. As you progress and explore, you will happen across ancient ruins and abandoned military bases that, with perseverance and time, can convert into your own outpost or nesting ground in this hostile world.

  • As the survivor, you'll experience a sense of both wonder and terror as everything on the island has evolved to kill you. However, you will find yourself armed to the teeth and more than capable when it comes to survival skills. Discover how you came to be here, and escape. Nothing will stand in your way... so long as you still have ammo.
  • As the Indigenous, you will find yourself in-tune with the natural environment. Surviving here for many lifetimes, the indigenous are capable foragers and natural hunters. Form tribes or survive alone, you will be armed with spears, bows, poison, and makeshift camouflage. Become as ruthless as the beasts among you, or become food.
  • As a Dinosaur, you'll be the epitome of cunning and ferocity. From the swift and agile Utahraptor to the unstoppable Tyrannosaurus Rex, you must survive as a meager juvenile until reaching maturity. Form packs, create and defend your nests, hunt prey, and claim territory. All roads lead to death, or becoming the dominant predator of the island.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Hidden locations and artifacts are dynamically created within the open world that reveal the answers to all the questions that would arise. How are you stranded? Why can’t you just leave? How did the dinosaurs get here? What is the distant call that pierces the night? It will take the entire community to unravel the purpose to their being on the Isle and each discovery will directly affect the future of the game.

Become the Beast

One key focus of the Isle is the unique element of playing as dinosaurs and other creatures found on the islands. All will have a general familiar play-style, while each retain their own uniqueness of capability. Players can select a variety of creatures and grow from juvenile to adulthood. As your dinosaur grows, you can select different palette options and skins, growing your abilities to hunt, create your pack, and eventually mutate into a much powerful version of your dinosaur and claim the right as the Apex.

Unparalleled Mod Support

We will support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop. Members of the community will be able to download a free copy of Unreal Engine 4 from Epic Games and generate mods and change all aspects of the game. This includes everything but not limited to making a new map, adding new dinosaur types or new game modes such as a Dinosaur Park Simulator or a role playing focused game mode. The most notable feature is turning off large portions of the game for a specific user experience, such as having an island strictly populated by dinosaurs.

You can subscribe to mods on the workshop and select what ones you want enabled when you start your server. Players joining the servers will automatically obtain the required mods without even needing to restart the game.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Additional Notes: This game needs a dedicated graphics card to run. It will struggle to run on laptops, notebooks etc.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 series card or higher.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Additional Notes: Experimental Direct X 12 Supported with Windows 10. Use -DX12 in the launch arguments.
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.13: High Sierra (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
    • Memory: 6 GB RAM
    • Graphics: Dedicated Metal Compatible GPU with at least 2 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 100 GB available space
    • Additional Notes: Mac must support the Metal Rendering API and be from 2014 or later. The game will not run on Macbook Air / Low End Macbooks / Mac Mini. Please note that Macs do not currently support Mods that were only packaged on Windows.
    • Requires a 64-bit processor and operating system
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