The Isle is an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.
User reviews:
Mixed (163 reviews) - 67% of the 163 user reviews in the last 30 days are positive.
Mixed (3,839 reviews) - 65% of the 3,839 user reviews for this game are positive.
Release Date: Dec 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Isle is an immense undertaking by a group of veteran developers that have collectively worked on three previous dinosaur games. We don't want to create 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game. Though the initial core of the game will be implemented upon release, this is a platform sandbox being developed for the community that will help shape The Isle into supporting any game-type imaginable. This goes from classic team deathmatch integration to dramatic park tycoon creation, accurate dinosaur ecosystem simulations, and thrilling survival combat. We believe we can create the basis and modding content for every player's dream that was or is a dinosaur game. After all, 'creation is an act of sheer will.'”

Approximately how long will this game be in Early Access?

“Approximately fifteen months based on community support, with a full release scheduled for Q1, 2017.”

How is the full version planned to differ from the Early Access version?

“The Day One Early Access version has the core implementation of dinosaurs and their functionality. There are currently many other planned features that we will be adding in the coming weeks, some of which already in development. Aside from internal planned features, community feedback will be vital in the creation and implementation of additional dinosaurs, player types, cosmetic skins, and various other aspects.

Current Planned Features:
- Mac + Linux + Steam OS Version
- Full Mod Support (i.e. skins, additional dinosaurs, extra or intentionally limited game features, maps, and gamemodes)
- Full Controller Support ( Xbox / Steam Controller etc)
- Other Steamworks Features (Achievements, Trading Cards, etc)
- VR Support
- Localization of All Game UI / Text
- Realistic Dinosaur AI with Complex Ecosystems
- 20+ Playable Dinosaurs
- "Cannibal" Faction Implementation
- "Mercenary" Faction Implementation
- Player Crafting System Implementation
- Base Capturing
- Dynamic Aerial Drop-In Spawn System
- Human/Dino Body Painting
- Dinosaur Taming
- Advanced Vehicle System
- More Skins
- More Dinosaurs
- Improved Sound FX, including regional sound localization
- Improved and Expanded Vegetation System, including interactive foliage
- Functional Steam Economy
- Global In-Game World Quest (That will directly affect game development)

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present.

Dedicated servers, steam synchronization, and basic persistence are present.

The minimal requirements of a dinosaur survival simulation are in place. Players can choose from all available dinosaurs and have the basic needs for eating, drinking, and have the capability to move through the world, stalking and hunting other players and AI.”

Will the game be priced differently during and after Early Access?

“Pricing will be changed during each milestone of large development features, such as new factions, dinosaur editions, and maps.”

How are you planning on involving the Community in your development process?

“Community feedback is imperative to the overall development direction of additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
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Recent updates View all (277)

March 21


Artwork by Seru

Fixed footstep effects not triggering on other players
Fixed Pachy still having intermesh collision.
Fixed Shant Adult and Juvenile using the same damage scale model.
Added growth factoring into the Shant stomp damage.
Fixed Trike Adult and Juvenile using the same damage scale model.
Added growth factoring into the Trike stomp damage.
Added a leg break check for Trike stomp (They can no longer stomp with broken legs).
Fixed Theri Adult and Juvenile using the same damage scale model.
Added growth factoring into the Theri swipe damage.
Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all.
Fixed grid material plane showing in water.
Fixed Shant Juv somehow having Maia skin.
Updated Puerta Juvie to no longer occasionally fall to death on their spawn.
Fixed all of the lake placement on V4. Requires repainting.
Fixed Legs healed faster standing then resting.
Fixed Utahraptor having a footprint size of zero.
Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.

101 comments Read more

March 12


Artwork by waffle stomper

- New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
- Updated: List Of Sever Configuration Options
- New: Herbivores now get progression points over time for surviving.
- Fixed: Several Landscape Texture Problems on v4.
- Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
- Improved: Sandbox Character Selection List.
- Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
- Fixed: Delayed Attack on Galli and Adult Rex.
- Fixed: Some map problems on V4 with texture streaming.
- Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
- Optimzation efforts dramatically reducing the amount of materials & textures in use
- Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
- Updated and refined all blood gore effects + dino interaction effects
- (Re)made a small handful of ambient effects such as floating dust motes
- Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs
- Retimed effects notifies in a few dinosaur animations.
- Improved / optimized blood decal effects.
- Changed: Default Dedicated Server Map to Isle v4.
- Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
- Added subsurface scattering to the dinosaur shader.
- Added a better detail normal to the dinosaur shader.
- Added more options for specular/roughness to the dinosaur shader.
- Fixed: step notifies on the bipedal Shanty animations.
- Fixed: missing effects on MainMenu map
- Fixed Rex and Subadult Rex colliding with meshes still.
- Removed unintended delay on Rex bite damage.
- Updated trees to give 100 food.
- Updated Hypo's blendspace to fix his forward movement giving a turn animation.
- Improved: Widgets are no longer loaded on dedicated server.
- New: Mac Platform now targets the latest version of the metal rendering API.
- Fixed missing water and LODs on Landscape03 and Landscape04
- Fixed the redwood landscape material being brighter than all the other ones
- Fixed the water blueprint rendering two meshes at once
- Moved and organized all maps into TheIsle/
Here is the new map paths for users hosting dedicated servers:
- Updated V4 with static spawns until new spawn system is in.
- Updated progression tree to remove tier 2 point requirements until new spawn system is in.
- Fixed landscape LODs not appearing in Landscape3 and Landscape4
- Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies
(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)
- Disabled edge fade on footstep particles that was making them flicker in and out
- Updated a few step / stomp effects with extra levels of detail and different opacity settings
- Added velocity check to footstep notify, should prevent sounds playing while not in motion
- Testing pitch modulation of footstep sounds based on growth percentage
- Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
- Nerfed Rex bite from 40% to 20%.
- Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
- Adjusted Shanty/Trike to no longer stomp if their legs are broken.
- Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
- Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
- Removed Shanty skin bug of horror.
- Fixed: Delated Attack Issues on Multiple Dinosaurs.
- Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones.
- Fixed: Shanty Attack Problems.
- Added new footstep notifies in Galli movement animations & re-synchronized its steps.
- Fixed certain footstep emitters appearing bright in natural night lighting
- Removed volume boost on Triceratops sprinting animations
- Fixed the master material for LODs, resulting in them not being able to load materials.
- Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
- Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
- Added foot sockets to Camarasaurus skeleton.
- Fixed the Maia thinking it had two right feet.

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About This Game


Foreward and Caution

Firstly, thank you for looking at and possibly considering the purchase of our game. Despite the fact we aspire to create a fun game approachable by many, we feel the need to caution any potential users. We have begun updating the game towards the point of intended hardcore functionality. As this happens, difficulty will gradually become more brutal and chances of survival become less likely. We, the developers, are actively going to design the future game islands and creatures to counteract known player tactics of survival. Your mistakes will be punished. Expect no survivors.

The Isle: A World Designed to Kill You

The Isle is a realistic, gritty, open-world survival horror game. There is only one goal in mind: Survival. The islands and its inhabitants will radically change, ever-evolving as players themselves learn how to survive. There are no waypoints, tutorials, or ulterior precepts in mind to alter play styles or purpose. In the end, the only person you can trust is yourself.


These features are currently in the game and though they are listed, may have bugs that have not been discovered or addressed.

  • The Island: A vast landscape of dense jungle and open plains, hidden within are various ruins and expanses that hold insight as to what was here...
  • Up to 100 players per server based on server hardware and bandwidth.
  • Progression System - Start as a defenseless creature and work your way up to the mighty titans of the prehistoric era, falling all the way to the bottom of the food chain upon death.
  • Basic Dinosaur Simulation - Basic needs such a thirst and hunger are present. Stalk your prey and avoid your predators among the dense forests and swamps.
  • Playable Dinosaurs - Choose between more than 15 playable dinosaurs such as Austroraptor, Carnotaurus, Tyrannosaurus Rex, Gallimimus, Utahraptor, Acrocanthosaurus and Allosaurus, with many more planned ahead.
  • Dedicated Server Binaries with Steam integration
  • Basic Dinosaur AI
  • An expansive island stretching larger than 16x16km²

Planning Ahead: The Future Development Goals

We realize that there is a long road ahead and a lot of work to be done in order to turn this into the dinosaur game we want it to be. Throughout the year, we will be adding a lot more to the Isle based off of current planning and user feedback Some of these features are as follows:

  • Mac/Linux/Steam OS Support
  • Full Mod Support - Skins, additional dinosaurs, and various gamemodes such as deathmatch and a tycoon sim
  • Additional Steamworks Features - Achievements, Trading Cards, etc.
  • VR Support
  • Localization of all Game UI/Text
  • Realistic Dinosaur AI with complex ecosystems
  • 20+ Playable Dinosaurs
  • Cannibal Faction implementation
  • Mercenary Faction implementation
  • Player Crafting System implementation
  • Base Capturing
  • Dynamic Aerial Drop-In Spawn System
  • Human/Dinosaur Body Painting
  • Dinosaur Capturing and Training
  • Advanced Vehicle System
  • Improved Sound FX, including regional sound localization
  • Improved and expanded vegetation system, including interactive foliage
  • Functional Steam economy
  • "The Escape" global in-game world quest

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, rampaging dinosaurs, vicious cannibals, lethal mercenaries and rival players. Explore dark and foreboding jungles, unforgiving swamps and beautiful but deadly mountain vistas for the supplies you will ultimately need to survive. As you progress and explore, you will happen across ancient ruins and abandoned military bases that, with perseverance and time, can convert into your own outpost or nesting ground in this hostile world.

  • As the Mercenary, you'll experience a sense of both wonder and terror as everything on the island has evolved to kill you. However, you will find yourself armed to the teeth and more than capable when it comes to survival skills. Nothing will stand in your way... so long as you still have ammo.
  • As the Cannibal, you will find yourself in-tune with the natural environment. Capable foragers and natural hunters, you will form tribes or survive alone. Armed with spears, bows, poison, and makeshift camouflage, you must be as ruthless as the beasts among you.
  • As a Dinosaur, you'll be the epitome of cunning and ferocity. From the small agile Austroraptor to the unstoppable Tyrannosaurus Rex, you will survive from being a juvenile until adulthood, forming packs, creating and defending your nests, hunting prey, and claiming territory. All roads lead to death, or becoming the apex predator of the island.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Hidden locations and artifacts are dynamically created within the open world that reveal the answers to all the questions that would arise. Why are you here? Why dinosaurs? What is causing them to mutate? Why can’t you just leave? It will take the entire global community to unravel the purpose to their being on the Isle and each discovery will directly affect the future of the game.

Become the Beast

One key focus of the Isle is the unique element of playing as dinosaurs and other creatures found on the islands. All will have a general familiar play-style, while each retain their own uniqueness of capability. Players can select a variety of creatures and grow from juvenile to adulthood. As your dinosaur grows, you can select different palette options and skins, growing your abilities to hunt, create your pack, and eventually mutate into a much powerful version of your dinosaur and claim the right as the Apex.

Unparalleled Mod Support

We will support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop. Members of the community will be able to download a free copy of Unreal Engine 4 from Epic Games and generate mods and change all aspects of the game. This includes everything but not limited to making a new map, adding new dinosaur types or new game modes such as a Dinosaur Park Simulator or a role playing focused game mode.

You can subscribe to mods on the workshop and select what ones you want enabled when you start your server. Players joining the servers will automatically obtain the required mods without even needing to restart the game.

System Requirements

    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.5 GHz or faster.
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: This game needs a dedicated graphics card to run. It will struggle to run on laptops, notebooks etc.
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 4 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 series card or higher.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Experimental Direct X 12 Supported with Windows 10. Use -DX12 in the launch arguments.
Customer reviews Learn More
Mixed (163 reviews)
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