The Isle is an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.
User reviews:
Recent:
Mixed (240 reviews) - 64% of the 240 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,660 reviews) - 78% of the 1,660 user reviews for this game are positive.
Release Date: Dec 1, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Isle is an immense undertaking by a group of veteran developers that have collectively worked on three previous dinosaur games. We don't want to create 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game. Though the initial core of the game will be implemented upon release, this is a platform sandbox being developed for the community that will help shape The Isle into supporting any game-type imaginable. This goes from classic team deathmatch integration to dramatic park tycoon creation, accurate dinosaur ecosystem simulations, and thrilling survival combat. We believe we can create the basis and modding content for every player's dream that was or is a dinosaur game. After all, 'creation is an act of sheer will.'”

Approximately how long will this game be in Early Access?

“Approximately fifteen months based on community support, with a full release scheduled for Q1, 2017.”

How is the full version planned to differ from the Early Access version?

“The Day One Early Access version has the core implementation of dinosaurs and their functionality. There are currently many other planned features that we will be adding in the coming weeks, some of which already in development. Aside from internal planned features, community feedback will be vital in the creation and implementation of additional dinosaurs, player types, cosmetic skins, and various other aspects.

Current Planned Features:
- Mac + Linux + Steam OS Version
- Full Mod Support (i.e. skins, additional dinosaurs, extra or intentionally limited game features, maps, and gamemodes)
- Full Controller Support ( Xbox / Steam Controller etc)
- Other Steamworks Features (Achievements, Trading Cards, etc)
- VR Support
- Localization of All Game UI / Text
- Realistic Dinosaur AI with Complex Ecosystems
- 20+ Playable Dinosaurs
- "Cannibal" Faction Implementation
- "Mercenary" Faction Implementation
- Player Crafting System Implementation
- Base Capturing
- Dynamic Aerial Drop-In Spawn System
- Human/Dino Body Painting
- Dinosaur Taming
- Advanced Vehicle System
- More Skins
- More Dinosaurs
- Improved Sound FX, including regional sound localization
- Improved and Expanded Vegetation System, including interactive foliage
- Functional Steam Economy
- Global In-Game World Quest (That will directly affect game development)

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present.

Dedicated servers, steam synchronization, and basic persistence are present.

The minimal requirements of a dinosaur survival simulation are in place. Players can choose from all available dinosaurs and have the basic needs for eating, drinking, and have the capability to move through the world, stalking and hunting other players and AI.”

Will the game be priced differently during and after Early Access?

“Pricing will be changed during each milestone of large development features, such as new factions, dinosaur editions, and maps.”

How are you planning on involving the Community in your development process?

“Community feedback is imperative to the overall development direction of additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
Read more

Buy The Isle

SUMMER SALE! Offer ends July 4

-33%
$19.99
$13.39
 

Recent updates View all (170)

June 28

Summer Development Update

Oh look, we're finally doing development announcements

It's been quite some time since I've sat down to write something at length, and with a lot of the upcoming changes and major updates I wanted to give everyone a forewarning on the road ahead. I want to begin general monthly announcements so people can see what's being worked on as opposed to frequent streams that seem to reach a smaller audience.

Currently there's two blatant major issues with the gameplay, the first of which is that the game sits around the concept of casual roleplay and a birdbath simulator of dinosaurs slacking off around ponds or lakes, casually slaughtering one another just to respawn and do it again. You know it, I know it. This partially stems into the second issue: Between certain dinosaurs being insanely difficult to play from an enjoyable perspective (We just can't put in 12+ button modifiers for a sauropod to hit with each leg + tail in a direction), and other dinosaurs being absurd when there's more than a few working together (We're all looking at you, T. Rex hordes), we have to separate intended playability. This introduces the separation of gameplay into Survival and Sandbox.

Sandbox:
Akin to the gameplay featured now, sandbox is where anyone can pop into a server and select a dinosaur within the administrator's preferred rules. Anyone can start off as a Rex, Puertasaurus, etc, and dive in. This will also be where gimmick dinosaurs are showcased as playable entities, such as Titanoboa, Puertasaurus/other large sauropods, and other creatures that don't particularly have a globally enjoyable playstyle because they only really serve one particular purpose useful in one particular instance. This will allow for a fully open experience for people to do what they want with their own rulesets and reasons. Sandbox will be fully customizable, a reason of which we as developers never intend for it to be balanced, and outside of legitimate bugs to the game, is not intended to be the direct user experience we cater to. It will be up to administrators of these private servers to customize functionality to achieve the gameplay they desire.

Survival:
In the next few updates, we will push out the first iteration of progression, followed swiftly by the onset of gameplay changes and first truly expansive map in order to give the game the necessary brutal punishment towards your efforts to survive. This is where you'll find the game's drastically different from right now, where all players start as small dinosaurs and work their way up, as well as certain dinosaurs being NPC only so they are more effective as a threat or prey item. The onset the game's story will affect this gamemode accordingly.


Dinosaur Quality of Life & Finalization
Moving on, we have the dinosaur overlay system. This was a shader composed to achieve maximum detail on dinosaurs with the absolute minimum impact on performance. there's been positive results in performance across the spectrum of computer specs. This means we will move forward with this system and impart updated detailing on the dinosaurs. The drawback is that many previous and popular skins are not compatible and consequently will be removed.

On the subject of the dinosaurs, a small note to be made is they will be getting a quality of life update on animations. Small things such as variations of idles, walks, and other expressive emotes other than the vocal wheel will be integrated over time.

The final note is that all of them are getting a new update on animation blueprints which will make movements a little more accurate and emulate root motion more accurately. No more dying from 10 feet away from a bite that didn't hit you... and no more dying from something touching the tip of your tail.

The end of constant livestreaming
The last thing I need to immediately cover is an impending lack of development livestreams. It's not that they'll be ceasing as a whole, but they will be a lot less frequent than they were. We do have things to hide, such as the dinosaur strains, props, and environments we simply cannot display without giving away major points of the story we want to tell.



You can still find us on Discord here.

36 comments Read more

June 16

Patch 0.1.9.1885

- dino head turning beyond range fix
- quetz takeoff fix
- crash fixes
- fixed Extreme Lag Issue related to Name Tag Avatars.
- optimized Name Tag Blueprint Update Method.
- changed Debug Camera no longer makes Server RPC Calls unless bGameDev. Avoids server spam.

130 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

DISCLAIMER: THIS GAME IS IN EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT THE DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF INTENDED GAMEPLAY FUNCTIONALITY.

Foreward and Caution

Firstly, thank you for looking at and possibly considering the purchase of our game. Despite the fact we aspire to create a fun game approachable by many, we feel the need to caution any potential users. Over time, the game will be updated to the point of intended hardcore functionality. As this happens, difficulty will gradually become more brutal and chances of survival become less likely. We, the developers, are actively going to design the future game islands and creatures to counteract known player tactics of survival. Only the hardcore and adaptable will be likely to survive the island unto completion of the global quest. The first to escape The Isle will be immortalized. If nothing else... die memorably.

The Isle: A World Designed to Kill You


The Isle is a realistic, gritty, open-world survival horror game. There is only one goal in mind: Survival. The islands and its inhabitants will radically change, ever-evolving as players themselves learn how to survive. There are no waypoints, tutorials, or ulterior precepts in mind to alter play styles or purpose. In the end, the only person you can trust is yourself.

KEY FEATURES IN EARLY ACCESS


These features are currently in the game and though they are listed, may have bugs that have not been discovered or addressed.

  • The Island: A vast landscape of dense jungle and open plains, hidden within are various ruins and expanses that hold insight as to what was here...
  • Up to 100 players per server based on server hardware and bandwidth.
  • Basic Dinosaur Simulation - Basic needs such a thirst and hunger are present. Stalk your prey and avoid your predators among the dense forests and swamps.
  • 7 Playable Dinosaurs - Choose between the Austroraptor, Carnotaurus, Tyrannosaurus Rex, Gallimimus, Shantungosaurus, Therizinosaurus and Puertasaurus, with many more planned ahead.
  • Dedicated Server Binaries with Steam integration
  • Basic Dinosaur AI

Planning Ahead: The Future Development Goals


We realize that there is a long road ahead and a lot of work to be done in order to turn this into the dinosaur game we want it to be. Throughout the year, we will be adding a lot more to the Isle based off of current planning and user feedback Some of these features are as follows:

  • Mac/Linux/Steam OS Support
  • Full Mod Support - Skins, additional dinosaurs, and various gamemodes such as deathmatch and a tycoon sim
  • Additional Steamworks Features - Achievements, Trading Cards, etc.
  • VR Support
  • Localization of all Game UI/Text
  • Realistic Dinosaur AI with complex ecosystems
  • 20+ Playable Dinosaurs
  • Cannibal Faction implementation
  • Mercenary Faction implementation
  • Player Crafting System implementation
  • Base Capturing
  • Dynamic Aerial Drop-In Spawn System
  • Human/Dinosaur Body Painting
  • Dinosaur Capturing and Training
  • Advanced Vehicle System
  • Improved Sound FX, including regional sound localization
  • Improved and expanded vegetation system, including interactive foliage
  • Functional Steam economy
  • "The Escape" global in-game world quest

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.

Unique Triple-Faction Gameplay


Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, rampaging dinosaurs, vicious cannibals, lethal mercenaries and rival players. Explore dark and foreboding jungles, unforgiving swamps and beautiful but deadly mountain vistas for the supplies you will ultimately need to survive. As you progress and explore, you will happen across ancient ruins and abandoned military bases that, with perseverance and time, can convert into your own outpost or nesting ground in this hostile world.

  • As the Mercenary, you'll experience a sense of both wonder and terror as everything on the island has evolved to kill you. However, you will find yourself armed to the teeth and more than capable when it comes to survival skills. Nothing will stand in your way... so long as you still have ammo.
  • As the Cannibal, you will find yourself in-tune with the natural environment. Capable foragers and natural hunters, you will form tribes or survive alone. Armed with spears, bows, poison, and makeshift camouflage, you must be as ruthless as the beasts among you.
  • As a Dinosaur, you'll be the epitome of cunning and ferocity. From the small agile Austroraptor to the unstoppable Tyrannosaurus Rex, you will survive from being a juvenile until adulthood, forming packs, creating and defending your nests, hunting prey, and claiming territory. All roads lead to death, or becoming the apex predator of the island.

A Global Community Story


The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Hidden locations and artifacts are dynamically created within the open world that reveal the answers to all the questions that would arise. Why are you here? Why dinosaurs? What is causing them to mutate? Why can’t you just leave? It will take the entire global community to unravel the purpose to their being on the Isle and each discovery will directly affect the future of the game.

Become the Beast


One key focus of the Isle is the unique element of playing as dinosaurs and other creatures found on the islands. All will have a general familiar play-style, while each retain their own uniqueness of capability. Players can select a variety of creatures and grow from juvenile to adulthood. As your dinosaur grows, you can select different palette options and skins, growing your abilities to hunt, create your pack, and eventually mutate into a much powerful version of your dinosaur and claim the right as the Apex.

Unparalleled Mod Support


We will support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop. Members of the community will be able to download a free copy of Unreal Engine 4 from Epic Games and generate mods and change all aspects of the game. This includes everything but not limited to making a new map, adding new dinosaur types or new game modes such as a Dinosaur Park Simulator or a role playing focused game mode.

You can subscribe to mods on the workshop and select what ones you want enabled when you start your server. Players joining the servers will automatically obtain the required mods without even needing to restart the game.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Experimental Direct X 12 Supported with Windows 10. Use -DX12 in the launch arguments.
    Recommended:
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.5 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 series card or higher.
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (240 reviews)
Overall:
Mostly Positive (1,660 reviews)
Recently Posted
ßαηαηαςhïςκεη
( 16.9 hrs on record )
Early Access Review
Posted: June 28
Product received for free
Way better than that pile of trash known as ark.
Helpful? Yes No Funny
DinosaurTurtle
( 53.9 hrs on record )
Early Access Review
Posted: June 28
I absolutely love this game :D Its amazing I recommend this to anyone that loves Dinosaurs/Survival Games :D
The bad thing is that sometimes herbivores attack Carnivores for no reason,I understand, they thing they're protecting themselves/their herd. Overall <3!! Keep up the good work Develepors :D
Helpful? Yes No Funny
Benjamin2211
( 68.1 hrs on record )
Early Access Review
Posted: June 27
I love it
Helpful? Yes No Funny
Specimen6
( 6.2 hrs on record )
Early Access Review
Posted: June 27
Great game atm, needs more carnivours. 9/10
Helpful? Yes No Funny
elaine33183
( 4.0 hrs on record )
Early Access Review
Posted: June 27
This game is not working. Everytime when I try to play, i keep getting kicked out or it will say; need to update steam. My steam is already updated. I paid $13.39 for this game and I should be able to play it. The game needs to be fixed or I want my money back. I'm not going to pay for something and not be able to play it.
Helpful? Yes No Funny
bekah966437
( 60.2 hrs on record )
Early Access Review
Posted: June 27
It wont let me play it! it keeps crashing/ It's very annoying
Helpful? Yes No Funny
Mr Mojinx
( 2.1 hrs on record )
Early Access Review
Posted: June 27
its a good game but it is increadibly laggy and lacks carnivores to play as. also there needs to be a map of some sort.
Helpful? Yes No Funny
JJ2handz Dodgy McSpanky
( 1.3 hrs on record )
Early Access Review
Posted: June 27
Ran around for an hour with a broke leg due to a 2 ft drop. F*** this game im getting a refund. Half the controls dont work ethier. Unable to change keybindings. Some popular servers have text chat disabled. so other than running around trying to find someone only to drop from a 2 ft cliff and break your leg, there's virtually nothing to do with this time wasting simulator.
Helpful? Yes No Funny
GeekNinja
( 6.1 hrs on record )
Early Access Review
Posted: June 27
10/10 best prehistoric walking simulator there is, cant wait for more content :D
I found the gameplay relaxing.
Helpful? Yes No Funny
Art3mis' ♥
( 8.6 hrs on record )
Early Access Review
Posted: June 27
I like the Idea of a Dinosaur Game, but I can't even connect to the servers since over 2 months, no one was able to help me to solve this problem, I created more than 2 discussions on steam with that problem, one discussion was even deleted by someone. It really wasn't worth the 20€ and it's sad but maybe Saurian will be a game I'm able to play more than 5 hours till a problem occurs and almost 3 hours trying solving the problem by myself.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
242 of 328 people (74%) found this review helpful
20 people found this review funny
Not Recommended
685.9 hrs on record
Early Access Review
Posted: June 3
Man I'm going to get hated for this, but I must be honest on this one. I cannot recommend this game because I feel from the beginning of the game to right now, I kind of feel that it’s starting to become a shadow of its former self. From the development to the community, I feel its falling apart and despite on "we're going to make it THE dinosaur game", it's just another dinosaur game that is slowly repeating the same mistakes as the 1st primal carnage and Stomping Lands (which I never played stomping lands but most players who played said, "You're a very fortunate person.")
The game is simple: pick any dino and do what you feel like doing: roleplay, hunt, kill, or just chill. Simple right? Well here is the catch. You have to move around cautiously in case you spawn around a mountain area because if you fall over 1 inch, you break your leg. Yes, over an inch. And its torture at times to when you see another dino, you're going to beg him to kill you. Oh, but you want because if that dino is another species, he can't see what you're typing because the chat is species only. Now a majority said, it’s to add realism and more survival to the game. Honestly, it was to stop carebearing. And prepare for tons of flame wars on who is right and who is wrong, carebears vs kos, "WHO KILLED ME WHILE I WAS AFK?!", "YOU KILLED MY BEST FRIEND!", and my personal favorite, "WHO KILLED THAT CUTE, INNOCENT DRYO?!" I kill dryo sometimes because it’s fun and I'm a carnivore. You would not believe the reaction you get for killing one. The whole server chases you and become the most wanted player on the isle. All for kiling 1 dryo. So much for the dinosaur game. The models are great and the skins are great. I love the bloodthrister rex skin, my favorite skin by far. Better than all those primal carnage: extinction skins, and it’s not even $300 bucks(You PC:E guys know what I'm talking about!) Not this new rex model. It feels so lifeless and kinda boring. Then again that's what you get for firing a skin developer that you claim was trash...

Oh and the game also has 5-8 scph(server crashes per hour). I get it, its early access, I'm supposed to expect technical difficulties and issues, but not to a point that almost every server suffers from this and it kind of ruins the fun for me Tip: Pick a day to have a server maintenance. It works. Naval Action does it (and its Early Access). And expect lag. Lots of it. If you're fighting a dino and he has more latency than you do, he/she is going to win because your attacks won't register but that dino will and you will have to suffer the humiliation for it.

The problems go on and on and on. Wish I can write more but steam is being real sensative about reviews. Luckily I saved much so Im sorry to disappoint all looking foward to the game but no, just no. Wait for Saurian. Yes I know have over 600 hours. But honestly, I play because of the friends and the clan I have made. I mean I wanted to like this game, but with Levia fired, and tons of drama from the devs its making me go distant from the game further and further.
Was this review helpful? Yes No Funny
72 of 105 people (69%) found this review helpful
2 people found this review funny
Not Recommended
64.4 hrs on record
Early Access Review
Posted: June 11
I never wrote a review before, but I feel like writing one for "The Isle".

So where to start? I suppose most know what this game is about, or at least what it is planned to be about, since, as many other reviewers already mentioned, the gameplay is so barebones as of right now that it's barely even bones. Walking, eating, drinking and communicating is the entire extent of the current abilities of any dinosaur you decide to pick as your character (humans are not yet implemented).
Although interesting situations can occur together with other players, playing alone, especially on a not-so populated server is about as captivating as watching a cat sleep. There are a few hotspots on the given maps (which are anything but good, but since no professional mapper created them I do not necessarily consider this as really negative), where people either do nothing, or basically turn the entire area into a huge Deathmatch zone.

What about the ongoing development?

Well, when I got the game in December (I think) development seemed to be going into a really good direction. Nice/handy features were implemented, it ran quite good (even on my PC, which leans towards the lower end of the hardware requirements) and it felt like the game was going to be a lot more fun within a few months. Half a year later, it does feel changed, but not actually improved. New dinosaurs and maps were added, foliage models were changed and so on, while the actual gameplay remained the same. In order to create a "hardcore" survival game, things like broken legs were implemented (which would be a fun feature if it weren't for the following), apparently without giving thought to the fact that a day is limited to 24 hours, since for the biggest among the dinosaurs healing a broken leg can take 2+ hours of ingame time and make no mistake, you can't log off and it continues healing. I am glad that people in school and the developers seem to have enough time at their disposal to be able to wait that amount of time, but I oftentimes do not even have the time to play two hours and I am certain many people agree with me when I say that spending those waiting for your character to heal is not what motivates me to play this game. Optimisation, server stability and other important things are seemingly unaddressed still/only now starting to get addressed. I don't pretend to be savvy when it comes to game development, but it feels like books are being put onto an unfinished shelf.

And last but not least, since a multiplayer game lives and dies with its community: The community/community interaction:

Even a bad game can be fun online with friends or a bunch of cool strangers. Unfortunately, "The Isle"'s community is about as toxic as it gets. The developers encourage this behaviour, whether intentional or not is not for me to judge. Criticism, no matter how polite or well thought out is usually silenced either by the forum moderators, a developer (oftentimes through mockery), or an entire group of people who immediately form a defensive phalanx against anyone who dares criticise any individual of the developer team, despite being mocked by them themselves, but to each their own.
Contributing to the game has (as far as I am aware) officially been made impossible since (again, as far as I know) the main developer stated that he is not going to listen to any input since he is going to create the game only the way he wants it, just as a heads up for anyone who might think they will perhaps get their ideas considered, since they support the game during its EA phase.
I would further go into the atrocious handling of the community and marketing, but I feel like this review is long enough already.


All in all, I can't recommend it right now, especially not for the current price. I will edit this review if things change in the future, but for now this is my personal view of things as of June 2016.
Was this review helpful? Yes No Funny
60 of 94 people (64%) found this review helpful
6 people found this review funny
Not Recommended
310.8 hrs on record
Early Access Review
Posted: June 11
[UPDATE] Dealthy has apologized for his actions and behavior towards the community. I accept it, but he has caused a lot of damage already as it is so it will take some time for me to start respecting him again.

This review is based off others and comments. I agree that at first the publishment of the game was great and very fun! But... things are kind of going down hill...I've played many times how the game should of been where predator hunts prey and natural enemies. But it ended up as kosing and a lot of corpses, and I'm not going to start with carebears. Below I'll just show some quotes on what others think about it. Comment your opinion on the game and correct me if I'm wrong. It will be a mixture between both sides. I'll probably be bashed for saying this isn't a review about the game so I'll add that stuff after, and etc.

"Some devs are terrible and do not have the capacirty to accept feedback, regardless how it is offered. Bad form on their part. If the game isn't up to par to the customers expectations, than why give them the oppertunity to buy into it's developement process?" -Mogg

"Wow, really glad to hear this. Definitely won't be investing. This is ridiculous. You shouldn't treat the community who is trying to support you so poorly.

I was genuiely interested in this game, but mods that feel the need to be internet tough guys aren't the kind of people I wand to support." -Maevera

"People forget what Isle is all about and its about Survival but yet players don't treat it like survival, they don't give a crap about the game is wanting to be and the carebear players have no point or purpose to be here if they're not gonna test. Speaking of tests, devs disable commands and made them devs only i wanted to test out the map such as isle v3 but i cant and you get stuck under the map and you cant suicide and you cant do anything, isnt EA games ment to be tested? It annoys me that the devs over bloat the maps such as region 2 that kills frame rates and the blame us for having bad pcs then why am i getting 50-60fps on the older maps and not on region 2? oh gee maybe cause they bloat that map up with foliages and grass that lags your game." - Jack

"I have seen a lot of reviews saying that the devs are toxic and nasty to the fanbase of this game that seem very proffesional and a lot of comments to those reviews defending the devs that seem unproffesional and childish. To the people defending the devs: have you played a game (alpha or not) that treats their costomers in such a horrible way? All of the alpha games that I've played had very helpful and understanding devs that didn't call their costumors garbage, cancer, and idiots. This is one of the only games that I've seen where devs being terrible is the main review of the game as a whole." -Kim Jong Uno

Now onto the game it's self shall we?

.::Pros::.
*Many playable dinos
*Different features
*Bleeding dmg
*Broadcast, friendly, aggressive, and help calls.
*Animations
*Stats (of course)
*etc

.::Cons::.
*Can't suicide after 15min sometimes
*Getting stuck in areas you can't get out of
*Server crashes (may not be the games fault)
*Takes over an hr to heal a broken leg sometimes
*Bronto corpses provide less food compared to rexes
*Austro pounce can randomly tp to someone else when thats not their target
*isle region 2 lags too much
Was this review helpful? Yes No Funny
38 of 59 people (64%) found this review helpful
2 people found this review funny
Not Recommended
32.3 hrs on record
Early Access Review
Posted: June 14
First review in a while, lets see how this goes:

In december when I first saw this game, I was full of joy that this had come out. After dealing with Team Fortress 2 dinosaur edition (cough cough PC:E cough) I got the money and bought the game. During that time I was absolutely amazed with the game, I could have graphics on high, there was a smooth amount of dinosaur choices and a large map. Updates were quite frequnent and would fix bugs by the truckload. During this time I had an immense amount of hope that this game would blossom into something truly amazing. This however so far is not the case.

I then began to notice that although with all these frequent updates happening, the game never felt like it was actually GOING somewhere. Sure there were new dinosaurs, maps being updated but everything mainly felt the same. As you have seen with other reviews, you have a pretty clear understanding of the game. Survive, Roleplay, Hunt, Kill etc. This is infact the case but with a cost. Dondi wants this game to be a "realistic dinosaur survival game" which so far is NOT the case. Half of the map is completely devoid of life due to where the lakes are spawned in. Most of these lakes are filled to the brim with t-rex abusers, care-bears, and KoS. Not too mention the quet which we were promised in december-january. It's now june and it is barely even playable.

Care-bears, oh this needs its own section. Lets say you're an allosaurus and you've just attacked a stegosaurus. After the bleeding effect takes place you wait patiently for it to die. As you're about to go in for the final kill you suddenly from all sides get the living sh!t beaten out of you from 5 rexes. As you die you seem them comforting the stego and guarding it more fiercly then their own lives. Care-bearing in short is being a powerful predator and guarding herbivores, (mainly dryos) and making sure they don't get hurt. Kos are well, kill on sighters. This occurs if a person gets rather whiny if they died and go on a killing spree.

Normally with all these issues you would go out alone but oops! you fell an inch. Congrats, you now have a broken leg in which you will need to wait 15-30 minutes to heal depending on the dinosaur. And due to how big the maps are good luck trying to survive now. There also is no suicide command so basically you're f#####.

With issues as these you would normally think, (Hey maybe I should let a dev know about this). Oh you poor poor creature. Not even in DOTA have I seen such a toxic community. The devs believe that they need to be Mr. Tough guy and become complete assh#les towards everyone. You mainly see this through crude mockery and blatant disrespect towards the community. Here's an example: " Are you wanting to support the game and have an IQ higher than room temperature? Well, chances are you're mentally stunted so just drool on your keyboard. However, if you feel proficient and want to catch bugs before they hit live rather than jamming a thumb in your ♥♥♥ and crying about incomplete features, join the #tartarusserver voice channel and we'll pull you down. We're doing interviews now. If you have fragile feelings or need a safe space, by all means don't apply." - Dondi

Now one dev who was rather extremely rude know as Deathly HAS apologized to the community for his in-ability to see that human beings actually have feelings, this still is in no way you should ask the community for help to catch and fix bugs and do something. Call me butt-hurt or whatever but it seems so far the devs are even more childish then the community. It also has been noted that Dondi wishes to do this "HIS" way so don't try to give him ideas that may actually be productive towards the game.

This game recieves updates on a daily basis but fail to actually make the game feel that it's changing. Well it has changed, with about 5-8 server crashes per hour that is. In the beggining I had high hopes for this game that it could turn into something truly unique. After half a year of "Early Access" this game so far appears to be going nowhere.

Honestly I do NOT reccommend this game at all. Don't spend your 20 bucks on this, get something actually useful. It fails to do what it was made for and un-realistic in quite a few ways. Like others have said just wait for saurian, that game so far may actually keep it's promise. Who knows though, it may possibly become something great. But in the meantime, save your money.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Recommended
456.7 hrs on record
Early Access Review
Posted: June 21
Well, this is my first serious review and I think I've chosen a good product to review. Incoming wall of text.

First of all, I've been following this game for a long time, since before it was even released and I have to say, this game is going places. The Isle in it's current state shouldn't even be called a pre-alpha. The finished product will be nothing like this current build we have now. However, my review is about the game in its current state, not what it eventually will be. So take that into consideration, and don't base this review on what the game will always be. Dinosaurs won't always be the only factor, the developers have plans for human factions and mythical(more or less made up) creatures too.

Gameplay and Bugs-
The Isle is meant to be a survival-horror multiplayer game. Currently it's more of a survive-as-a-dinosaur simulator. You can choose from a variety of herbivores and carnivores, each with their own special stats and unique niches in the in-game ecosystem.
You can explore different maps and hunt and fight to survive. You can make packs or herds and roam the island fleeing from carnivores or fighting against them. This in and of itself is pretty entertaining, at least for me. Currently it's kind of a choose-your-own-adventure kind of thing and each experience has the chance of being different than the last.
Fighting mechanics are pretty clunky but over time you can get used to this and learn to hunt or fight pretty effectively.
Austroraptor has its pounce, Tyrannosaurus can break its prey's bones.
Now, keeping in mind, it IS an early-access game and it will have it's low-streaks. But if you buy a game that says early-access, that's the kind of stuff you've got to expect. Any major game-breaking bugs are usually fixed in the next few patches.

Maps-
The maps are mostly rolling hills and tall mountains with sections of forest and grassland, dotted by lakes. Pretty basic. Textures aren't so good, but the project lead Dondi has shown off an inbound foliage update and new biomes to come with it, so that's a plus.

Developers and the Community-
Well here's the big section I think everyone wants to see, it's in every review. Well personally, I don't have a problem with how the developers act. That's how they want to behave, so be it. It's their game, not yours. I don't understand why people get so upset that a game developer is acting like an actual human being. Maybe they take it too far to some people, but it really doesn't bother me. Besides, this is about the game, not the developers.
Now the community is a different story. You've got your typicals for every online game. The friendlies, the people who kill you on sight, etc. But honestly, you're looking at people exploiting things that won't really be exploitable in the future. You can typically avoid these kinds of people so long as you stay away from the central "Spawn Lake" hub on any server. If you're looking for a 100% realistic dinosaur simulator, try one of The Isle's several realism servers or wait for a game like Saurian.
Personally I recommend this game to anyone who is a fan of prehistoric animals and/or likes open-world survival games.
If I had to give this game a number rating, I'd say 8/10.
Was this review helpful? Yes No Funny
46 of 80 people (58%) found this review helpful
4 people found this review funny
Not Recommended
68.0 hrs on record
Early Access Review
Posted: June 3
I feel I should have pointed this out in the original posting: This review is by no means set in stone. Should changes be made, either positive or negative, they will most likely be mentioned in this review.

As amazing as this game is, and with all the potential it has....I just can't get past the community. The Devs, the players, they're all such toxic, immature, degenerates that it truely makes me not enjoy playing this game. I only have ~50 hours in the game, and I'm already so turned off by the community, I'm considering dropping this game until it makes it out of early release.

That being said, for a fairly new E.A. title, the game itself isn't too bad. Yes, there's the usual array of assorted bugs of varying type and sevarity that's expected with early access. But once you get past those, the game really is pretty amazing, and again....so much potential!

Final two cents: If you can deal with a plethora of jack-asses, children, trolls, and gaggles of griefers who don't care who they target....then by all means, please support this game. If you can't deal with the genral ♥♥♥♥♥♥ness of humans with the power of internet annonymity, then avoid this till it's further into development. If at all.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
Recommended
60.0 hrs on record
Early Access Review
Posted: June 23
Going to try and make this review as short as possible and will update as the game progresses, this game as it stands right now is a fairly basic dinosaur survival game, which may make me a bit biased as I've been wanting one of these for years right now. At the moment all there is really to do is hunt, drink, and socialize which can get old after a while, however this is early access and the devs are planning on adding progression and other such things to the game at some point in the future which will solve that issue.

There are also other issues that are to be expected from an early access game such as server instability and the occasional game crash and annoying bugs, however the devs have been pretty on top of trying their best to fix them. To put it simply, if you are willing to purchase an early access game knowing there will be bugs and crashes, knowing that in at some point in the future the game will get better, go ahead and buy The Isle, as I did to help support development. However if you are impatient or do not understand what early access is and that things will change, do not buy this game right now. All of that said I have still had quite a lot of fun with the game so I will recommend it.
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
Not Recommended
417.6 hrs on record
Early Access Review
Posted: June 22
(EDIT: Note that this is an EARLY ACCESS GAME and most of this stuff might change over time. My opinion about how the Devs/Mods of this game is my opinion, plus who cares it's about the gameplay. This is going to be short because I rather go straight into what is good and bad with this game.)


Hi my name is Geo. I play Black and White Rex if I'm on your server. I kill when I'm only hungry or feel threatened. I'm about to give you my opinion about this game and whether you should play it or not.

Pro & Cons:

Pros:
1. Dinosaurs: Play as your favorite Dinos the mostly everyone knows about and some that you never heard of (Rex, Triceratops. Stego, Etc.)
2. Animations and Sounds: The Roars, most of them, fit well with their dino and the animations of the attacks fit pretty well with their dino.

Neutral:
1. Multiplayer: Yeah it's pretty much all Multiplayer for now.
2. Maps/Spawn Points: Spawn Points are random you might be close where your friend is or it will take about 10-25 mins to get to your friend. Maps are big and full of foliage and is pretty well designed for a small dev team they have.

Cons:
1. Balancing: Rexes are very overpowered which is why every is pretty much going to be one.
2. Overall Community: This Community reminds me of the LoL and might be even worse then them. How? Simple they get mad because you are not playing the way they want to play.
3. Developers: They don't take criticism well or like ideas from their own customers to make this game better. Which is kind of low.
4. Updates: Updates can take forever to come it maybe a couple of weeks before it comes out.
5. Bugs: Same as updates it takes forever to fix these. Small or Major it takes so long. Example when Stego came up as a new dino the trees for the herbivores to eat where bugged so the Herbivores couldn't have any food to survive. The update to fix this bug took about 3 weeks to come out.
6. Servers: The servers in this game crash within 30 mins of uptime and takes about 1-9 minutes to get back up.

Overrall Rating Of Gameplay Only: 6.5/10 EARLY ACCESS this game shows allot of potiental

Should You Play It? I don't reccommend this game to solo players. Only if you have a big squad of friends you would want to play with. For right now I mean since this is a EARLY ACCESS game.
Was this review helpful? Yes No Funny
39 of 69 people (57%) found this review helpful
5 people found this review funny
Not Recommended
263.5 hrs on record
Early Access Review
Posted: May 31
im going to get beef for this.

my pc is a tad bugged so apologies for lack of caps or appropriate puncuation. basically, as an early access game the game does change drastically, and this is my reason for changing this review, which was positive with the exception of a bad rage review rant i had

basically, the community is an absolute killjoy in this game, and that says alot considering alot of people have problems with the dev team being rude and i dont

this is a problem that has gotten worse and worse as the game develops and the community develops. the games mechanics, models, and features are extremely well done. but this means nothing when the gameplay/community completely shuts down their uses

where to start. lets do a hypothetical scenario where ur playing as a carno, my favorite dinosaur. now, you just want to go down to the local lake to catch a bite of a random corpse and to get a drink. moment you get there you\'re either chased out or killed by a good majority of dinosaurs already there. that, my freind, is 'dinosaur racism' most players tend to judge an entire species based off of one bad crowd and as a result most dinosaurs are shut down because of it.

ok, now lets say you got away but you werent able to catch a bite, but you see a diabloceratops, a perfect meal if you know what you're doing. you get in and get out, managing to get it to bleed. it starts to limp, it\'s life force starts to fade, you can taste the delicious flesh already. then all of a suddenly a tyrannosaurus sneaks up on you, crushes your ribcage and kills you. in the killcam you can see it making sure the diabloceratops is ok, watching over it as it rests. that my freind is a carebear. i actually founded that term, along with dinoman i beleive, and since then has expanded to beyond this game. these guys can completely starve predators as not only do they guard live herbivores but they also tend to guard corpses.

finally, you're fed up. being a predator is too stressfull. so you decide to be a herbivore, a big defensive one - triceratops. this guy is big and defensive. he looks like a guy that you wouldnt want to mess with. perfect for you cause you just want to hang out with other herbivores and eat plants. you spawn in and manage to make it to a grove of trees and start chowing down. a tyrannosaurus approaches you, freindly calling, trying to carebear you. you don't exactly care about that kind of thing so you do a threaten call to tell him no. you can tell he gets disgruntled and leaves. 6 minutes later you here footsteps behind you. you look to find that the said rex has come back with a whole other pack of rexes. they chase you down and eat you. respawning it becomes apparently that being a tough defensive herbivore usually means that if you keep to yourself you're garunteed to get slaughtered by megapacks.

see what im getting at here?
Was this review helpful? Yes No Funny
25 of 43 people (58%) found this review helpful
1 person found this review funny
Not Recommended
83.2 hrs on record
Early Access Review
Posted: June 10
Been wanting to write my own review for some time now and between my schedule, some mild procrastination and just plain sitting on the fence on things, I believe now is the right time for it. First off I want to say this game as it is holds so much potential it's silly, it could easily become something amazing with just a few more pushes in a few directions it's heading, that being said there are a few factors weighing it down that need to be addressed which I intend to do so in detail here. Bare in mind a bit of it is opinion and personal stance but I'm used to fire by now so feel free to disagree but I will also be adding a few extras towards the end for others, new and looking into the game or otherwise, to keep in mind.

Pros:
1: Current and future plans and fitting a niche. As stated above, the game has potential. There aren't many games out there that allow players to play the dinos (Ark with mods yes, PC:E, etc and eventually Saurian.) But none quite (yet) with the models, smooth animation and realistic details as the dinos of the isle, let alone with the idea of progression backing them. That alone attracted me to the game at first and I feel could make it very unique out of so many other games out right now.

2: Survivability. It always adds an ever changing twist to games, you never know what will happen and you must fight to survive, I for one enjoy survival games and the sheer unpredictability they pose and this is another reason why the isle caught my eye.

3: Multiplayer. Going off to play with people from every walk of life and at every corner of the globe is always a plus in general as it always makes for interesting interactions with both sides of players or just grouping up with friends and exploring.

4: Community. The community of the isle is very much a double edged sword but for now I will say that there are many passionate players who genuinely care for the game, it's genre and dinosaurs in general, I see it in the fan art, I see it in their forum posts and I most certainly see it in those few who strive to actually help other players. These people are the glue that hold a community together.

Cons:
1: Data pests. Early access is early access, bugs are to be expected and anyone thinking otherwise is just fooling themselves but these bugs are rather impressive, when something messes up it messes up well and there is the glaring fact that, before the bug tracker reporting bugs wasn't handled in the best way it should have been and has lead to some stress between players, mods and devs.

2: Server issues. As with above it's to be expected there will be down time with servers but even for early access this shouldn't be as big of an issue as it is as seen with other early access games. To those looking for hours of endless map wandering and exploring you'll be disappointed. Servers overload and crash at the drop of a hat, or rather at the drop of too many dinosaur bodies piling up.

3: Gamplay, or lack there of. Currently the only selling point, and that's being extremely generous, is getting to run around as a dinosaur in massive maps, if in a free for all, pvp environment. Core mechanics such as the progression system or server type structures aren't even in the game yet and while one could argue the game is still being developed, I find this to be a major red flag when other early access games have those bedrock features already in place by the time they go into early access. From my observations it feels like they're developing the game backwards and have no actual frame work for the game in mind, this plus my points below only add to the growing concern many are bringing up for the game and it's legitimacy.

4: Extreme miscommunication and horrible behavior. Good communication between developers and their community is of the utmost importance with early access games, after all that's why we've been given the opportunity to even have early access. To give and exchange feedback, suggestions and so on while also getting to try the game while it's still being developed and give our input on it accordingly. However, it becomes discouraging and downright worrying when you constantly see posts explaining that the devs rarely even look at the forums, suggestions or other concerns from their players and do so with complete disregard. Again, one could argue it's the place of the mods to handle these things but that's both missing the point and helps very little when there's an obvious miscommunication between them and the devs alone given observed and recorded responses.

This coupled with the blatantly rude, childish and unsavory, callous and uncivilized behavior and harassment both on and off the project from some mods, devs and even the lead creator of the game adds to the list of red flags and leaves more then a sour taste in the mouths of many, many players who have voiced their concerns in both the forums, the reviews and elsewhere. All of which needs to be taken into in depth consideration both for current players, newbies looking to buy/support the game, and above all, the developers and Dondi themselves/himself.

[UPDATE]:
One of the devs has stepped forward to issue an apology to the players and other devs for their behavior, of which I (among others) have accepted. I hope to see more positive steps like this in the isle's future.

5: Community: A community can make or break a game in many ways and despite the praise I gave to a part of it above, the larger, more vocal side has made it's way onto my list of cons. As with any online community there will always be trolls and generally unfriendly people but this section isn't about them. This section is about those who publicly shame and ostracize other players for simply asking a question, for having an outlook and opinion that differs from theirs to the point that they take misguided, personal insult from it and lash out and who fall into the "Stop liking what I don't like!" category.

While it's one thing to simply disagree with another player regarding gameplay or even suggestions, it's a whole other can of bull to outright shun new players simply for being new, or to verbally beat down on and look down upon those who enjoy a different style of gameplay then their own. There is a very obvious tribal mentality festering away at the isle's community and any of those who don't instantly fall in line with it are cast out, publicly insulted and told to leave (even by devs and mods). Many, many people are doing just that, leaving because of how bad it is. To say this side of the community is toxic is a gross understatement.

[I ran out of room! Please look to the start of the commens below for the rest of my review, thank you much!]
Was this review helpful? Yes No Funny