The Isle is an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.
User reviews:
Mixed (188 reviews) - 64% of the 188 user reviews in the last 30 days are positive.
Mixed (3,962 reviews) - 66% of the 3,962 user reviews for this game are positive.
Release Date: Dec 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Isle is an immense undertaking by a group of veteran developers that have collectively worked on three previous dinosaur games. We don't want to create 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game. Though the initial core of the game will be implemented upon release, this is a platform sandbox being developed for the community that will help shape The Isle into supporting any game-type imaginable. This goes from classic team deathmatch integration to dramatic park tycoon creation, accurate dinosaur ecosystem simulations, and thrilling survival combat. We believe we can create the basis and modding content for every player's dream that was or is a dinosaur game. After all, 'creation is an act of sheer will.'”

Approximately how long will this game be in Early Access?

“Approximately fifteen months based on community support, with a full release scheduled for Q1, 2017.”

How is the full version planned to differ from the Early Access version?

“The Day One Early Access version has the core implementation of dinosaurs and their functionality. There are currently many other planned features that we will be adding in the coming weeks, some of which already in development. Aside from internal planned features, community feedback will be vital in the creation and implementation of additional dinosaurs, player types, cosmetic skins, and various other aspects.

Current Planned Features:
- Mac + Linux + Steam OS Version
- Full Mod Support (i.e. skins, additional dinosaurs, extra or intentionally limited game features, maps, and gamemodes)
- Full Controller Support ( Xbox / Steam Controller etc)
- Other Steamworks Features (Achievements, Trading Cards, etc)
- VR Support
- Localization of All Game UI / Text
- Realistic Dinosaur AI with Complex Ecosystems
- 20+ Playable Dinosaurs
- "Cannibal" Faction Implementation
- "Mercenary" Faction Implementation
- Player Crafting System Implementation
- Base Capturing
- Dynamic Aerial Drop-In Spawn System
- Human/Dino Body Painting
- Dinosaur Taming
- Advanced Vehicle System
- More Skins
- More Dinosaurs
- Improved Sound FX, including regional sound localization
- Improved and Expanded Vegetation System, including interactive foliage
- Functional Steam Economy
- Global In-Game World Quest (That will directly affect game development)

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present.

Dedicated servers, steam synchronization, and basic persistence are present.

The minimal requirements of a dinosaur survival simulation are in place. Players can choose from all available dinosaurs and have the basic needs for eating, drinking, and have the capability to move through the world, stalking and hunting other players and AI.”

Will the game be priced differently during and after Early Access?

“Pricing will be changed during each milestone of large development features, such as new factions, dinosaur editions, and maps.”

How are you planning on involving the Community in your development process?

“Community feedback is imperative to the overall development direction of additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
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Recent updates View all (279)

April 7


- New: Support for Game Balance Mods.
- New: Mod Metadata Support for mods to load new characters and override existing characters.
- New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar.
- Fixed: Lagg Spike when accessing game settings.
- New Server Option ServerBodyTime=0 under [/script/theisle.igamesession]
= This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body.
- Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds.
- Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type
- Hooked up the proper pain / death sounds for Avaceratops
- Volume curve adjustments for close-up roars.
- Fixed Avaceratops eating issue.
- Updated a few dinosaur cameras that were too high.
- Testing new footprint shader that uses bump-offset normals for fake depth effect
- Updated / consolidated & organized dinosaur prints in the process of moving to new shader
- Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals)
- Fixed: Dinosaurs no longer consume more food then a body has.
- Fixed water post-process fading in above the water itself.
- Fixed Hypo hunger values.
- Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful.
- Updated every dinosaur roar to use much wider distance falloffs
- Attenuation is now entirely controlled through preset assets for small, medium and large vocals.
- Added distant roar effects to a few dinosaurs that didn't have them previously
- Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets
- Fixed socket rotations on a couple of dinosaurs
- Expanded variety of certain dino sound sets
- Testing new "saliva strings" effect on Acro
- Continued work on water splash effects
- Updated a few particle effects with LODs
- Fixed: Mod loading not working properly.
- Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now
- Attenuation curve adjustments for close dino foley / idle sounds

133 comments Read more

March 29


Artwork by Mrs. Catbug

New: Dinosaur - Avaceratops
New: Mod Support is now functional, the dev kit will be released soon with more modding improvements.
Note: Mods do not correctly work for Mac and Linux yet
Fixed: Isle V3 is no longer included in the listen server map list.
Fixed: Map Loading for Multiple Mods enabled at the same time.
Fixed: Issues with dinosaurs not using proper footsteps.
Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions
Added: variable for disabling velocity check on foosteps (for stationary stomp impacts)
Fixed: Bounding boxes of footstep particle effects
Updated: front footprint decals of Puerta and Stego
Added: dust effects to more tail swipes & stomps
Added: extra idle sounds to some dinosaurs
Added: various dinosaur textures and footprints.
Changed: Attenuation type used on Dryo danger and threaten cues
New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far)
New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process.
Changed: Reduced range on Dryo pain and death sounds
Fixed: Orientation of grass step particles
Added pained Anky breathing cue
Changed: Minor tweaks to Camaro calls
Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly
(may still look off at times since the back feet plant down directly on top of where the front feet were)
Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby
Added: Snow Physical Material Asset
New: Avaceratops Skins.
Fixed: adult and hatched juvenile skins not matching up.
Fixed: wonky cameras for all dinosaurs except Shant and Theriz.
Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes
Quick experiment using particles / vector fields to make distant flocking birds
Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion
Started work on footstep particles for huge animals (Hypo Rex, etc.)
Enabled prop master shader to work with mesh particles
New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops.
New: Added the ability for mods to override character blueprints with their own version.
New: Added Mod Meta data and various types of mod support.
Fixed: Sandbox Character Selection not working.

130 comments Read more
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About This Game


Foreward and Caution

Firstly, thank you for looking at and possibly considering the purchase of our game. Despite the fact we aspire to create a fun game approachable by many, we feel the need to caution any potential users. We have begun updating the game towards the point of intended hardcore functionality. As this happens, difficulty will gradually become more brutal and chances of survival become less likely. We, the developers, are actively going to design the future game islands and creatures to counteract known player tactics of survival. Your mistakes will be punished. Expect no survivors.

The Isle: A World Designed to Kill You

The Isle is a realistic, gritty, open-world survival horror game. There is only one goal in mind: Survival. The islands and its inhabitants will radically change, ever-evolving as players themselves learn how to survive. There are no waypoints, tutorials, or ulterior precepts in mind to alter play styles or purpose. In the end, the only person you can trust is yourself.


These features are currently in the game and though they are listed, may have bugs that have not been discovered or addressed.

  • The Island: A vast landscape of dense jungle and open plains, hidden within are various ruins and expanses that hold insight as to what was here...
  • Up to 100 players per server based on server hardware and bandwidth.
  • Progression System - Start as a defenseless creature and work your way up to the mighty titans of the prehistoric era, falling all the way to the bottom of the food chain upon death.
  • Basic Dinosaur Simulation - Basic needs such a thirst and hunger are present. Stalk your prey and avoid your predators among the dense forests and swamps.
  • Playable Dinosaurs - Choose between more than 15 playable dinosaurs such as Austroraptor, Carnotaurus, Tyrannosaurus Rex, Gallimimus, Utahraptor, Acrocanthosaurus and Allosaurus, with many more planned ahead.
  • Dedicated Server Binaries with Steam integration
  • Basic Dinosaur AI
  • An expansive island stretching larger than 16x16km²

Planning Ahead: The Future Development Goals

We realize that there is a long road ahead and a lot of work to be done in order to turn this into the dinosaur game we want it to be. Throughout the year, we will be adding a lot more to the Isle based off of current planning and user feedback Some of these features are as follows:

  • Mac/Linux/Steam OS Support
  • Full Mod Support - Skins, additional dinosaurs, and various gamemodes such as deathmatch and a tycoon sim
  • Additional Steamworks Features - Achievements, Trading Cards, etc.
  • VR Support
  • Localization of all Game UI/Text
  • Realistic Dinosaur AI with complex ecosystems
  • 20+ Playable Dinosaurs
  • Cannibal Faction implementation
  • Mercenary Faction implementation
  • Player Crafting System implementation
  • Base Capturing
  • Dynamic Aerial Drop-In Spawn System
  • Human/Dinosaur Body Painting
  • Dinosaur Capturing and Training
  • Advanced Vehicle System
  • Improved Sound FX, including regional sound localization
  • Improved and expanded vegetation system, including interactive foliage
  • Functional Steam economy
  • "The Escape" global in-game world quest

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, rampaging dinosaurs, vicious cannibals, lethal mercenaries and rival players. Explore dark and foreboding jungles, unforgiving swamps and beautiful but deadly mountain vistas for the supplies you will ultimately need to survive. As you progress and explore, you will happen across ancient ruins and abandoned military bases that, with perseverance and time, can convert into your own outpost or nesting ground in this hostile world.

  • As the Mercenary, you'll experience a sense of both wonder and terror as everything on the island has evolved to kill you. However, you will find yourself armed to the teeth and more than capable when it comes to survival skills. Nothing will stand in your way... so long as you still have ammo.
  • As the Cannibal, you will find yourself in-tune with the natural environment. Capable foragers and natural hunters, you will form tribes or survive alone. Armed with spears, bows, poison, and makeshift camouflage, you must be as ruthless as the beasts among you.
  • As a Dinosaur, you'll be the epitome of cunning and ferocity. From the small agile Austroraptor to the unstoppable Tyrannosaurus Rex, you will survive from being a juvenile until adulthood, forming packs, creating and defending your nests, hunting prey, and claiming territory. All roads lead to death, or becoming the apex predator of the island.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Hidden locations and artifacts are dynamically created within the open world that reveal the answers to all the questions that would arise. Why are you here? Why dinosaurs? What is causing them to mutate? Why can’t you just leave? It will take the entire global community to unravel the purpose to their being on the Isle and each discovery will directly affect the future of the game.

Become the Beast

One key focus of the Isle is the unique element of playing as dinosaurs and other creatures found on the islands. All will have a general familiar play-style, while each retain their own uniqueness of capability. Players can select a variety of creatures and grow from juvenile to adulthood. As your dinosaur grows, you can select different palette options and skins, growing your abilities to hunt, create your pack, and eventually mutate into a much powerful version of your dinosaur and claim the right as the Apex.

Unparalleled Mod Support

We will support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop. Members of the community will be able to download a free copy of Unreal Engine 4 from Epic Games and generate mods and change all aspects of the game. This includes everything but not limited to making a new map, adding new dinosaur types or new game modes such as a Dinosaur Park Simulator or a role playing focused game mode.

You can subscribe to mods on the workshop and select what ones you want enabled when you start your server. Players joining the servers will automatically obtain the required mods without even needing to restart the game.

System Requirements

    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.5 GHz or faster.
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: This game needs a dedicated graphics card to run. It will struggle to run on laptops, notebooks etc.
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 4 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 series card or higher.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Experimental Direct X 12 Supported with Windows 10. Use -DX12 in the launch arguments.
Customer reviews Learn More
Mixed (188 reviews)
Mixed (3,962 reviews)
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