A top-down roguelite shooter where you command a ship and survive endless waves of sea monsters. Manually aim your main weapon, auto-fire the rest, and upgrade to stay afloat—or sink trying.
Release Date:
Jun 10, 2025
Developer:
Publisher:
Gameplay | Gameplay Trailer / Weapon Case
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Planned Release Date: Jun 10, 2025

This game plans to unlock in approximately 1 day and 8 hours

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About This Game

Survive the Swarm—at Sea.

Take the fight to the open ocean in this fast-paced top-down roguelite shooter where you pilot everything from a humble raft to a full-blown battleship. Battle relentless hordes of mutant sea creatures, upgrade your firepower, and see how long you can stay afloat in this nautical twist on the auto-shooter genre.

Choose your ship. Pick your weapon. Aim. Survive.

In this 2D top-down arena shooter, you’ll start each run by selecting your vessel and a primary weapon, which you manually aim with the mouse. As the ocean gets deadlier by the second, you’ll gather upgrades, unlock new ship weapons that auto-fire at nearby threats, and build an unstoppable floating fortress—or die trying.

Key Features

  • Battle waves of aggressive sea creatures in real-time combat

  • Unlock and pilot unique ships—from makeshift rafts to war-ready battleships

  • Manually aim your starter weapon for precision, while new weapons auto-fire

  • Upgrade your arsenal and combine weapons for devastating synergies

  • Roguelite progression: No two runs are the same

  • Face off against elite enemies and monstrous bosses from the deep

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a solo developer, I wore a lot of hats while making this game—from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development:

Visuals: A few in-game and store assets—such as textures, images, and concept references—were created with the help of AI tools, then edited and refined to match the look and feel I was going for.

Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks.

At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox—kind of like a digital assistant that never sleeps. All creative direction, design choices, and final implementations were made by me.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB, OpenGL 3+
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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