Trackmania offers you the ultimate arcade racing universe where everything is about reaching the perfect racing time. Test your skills in over 200 tracks, experience immediate fun by challenging your friends at home (offline splitscreen) or online.
User reviews:
Recent:
Mixed (23 reviews) - 60% of the 23 user reviews in the last 30 days are positive.
Overall:
Mixed (789 reviews) - 62% of the 789 user reviews for this game are positive.
Release Date: Mar 24, 2016

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About This Game

Test your skills in outlandish tracks and challenge your friends at home (offline splitscreen) or online.

  • 4 ENVIRONMENTS = 4 GAMEPLAYS
    - Rollercoaster Lagoon: Defy gravity in a tropical paradise, racing on magnetic tracks.
    - International Stadium: Use your driving skills to master the tracks of this worldwide competition.
    - Canyon Grand Drift: Drift your way through narrow tracks in this red canyon landscape.
    - Valley Down & Dirty: Use air control and jump through the hills in this countryside setting.

  • CAMPAIGN MODE
    Unlock up to 200 unique tracks in over 5 difficulty levels. Drive your way to the tops of worldwide rankings!

  • DOUBLE DRIVER
    For the first time in a racing game, team up with a friend and control one car with two controllers!

  • TRACKBUILDER
    Design your own tracks or simply generate random ones. Save and share your best tracks to make the competition last forever

System Requirements

    Minimum:
    • OS: Windows Vista or Windows 7 SP1 or Windows 8.1 or Windows 10
    • Processor: Dual core from Intel or AMD at 2 GHz or better
    • Memory: 2 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 10 - compatible or DirectX 11 - compatible
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Customer reviews
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Recent:
Mixed (23 reviews)
Overall:
Mixed (789 reviews)
Recently Posted
dchris2
( 1.5 hrs on record )
Posted: June 25
I feel mixed about this game. In a nutshell, I like the campaign, but hate everthing else in the game.

The campaign is a thrilling action-packed experience where you have to have really fast reaction times to avoid crashing the car. I believe that the campaign fulfills the promise of the game's trailer by looking graphically impressive and playing relatively smoothly with devices that approach the minimum system requirements (basically, the game was well optimized for preformance). There are lots of great tracks created by the development team.

On the other hand, the track editor is something that I would not even touch if I were you. When I went to start it up (about 1 out of 3 times), my whole computer locked up. I could not open Windows Task Manager (I'm running Windows 7) to end the application like I would normally; therefore, I had to hardboot the computer every time it locked up.

Also, even the advanced track editor is extremely restrictive. I can only place 172 blocks down on the map and the editor for it is really clunky and hard to use in comparison to other Trackmania games.
Helpful? Yes No Funny
Danger Noodle
( 5.8 hrs on record )
Posted: June 25
Introduction:
I've played basically every Trackmania game prior to the Trackmania 2 - series coming out, and thought it might be a good Idea to pick up a copy of this game primarily due to the fact that it's not 30 bucks for a single environment. I was looking for it to fill the void that the older titles left a couple of years back.
So I got it and played through the "White Series"-tracks to test the general feel of each car/environment, took a quick look at the editor and customization, played a bit of multiplayer and went on to write this review/impression.
The tl;dr conclusion is that, yes, I like it and I would recommend it. Since there's a whole bunch of negative reviews, though, I feel like mentioning their arguments and adding my own opinion to them.
A couple of criticisms I would like to adress beforehand:
  • This will require uPlay to play. No way around.
  • The game will default to controller prompts. It will also make your controller vibrate if plugged in and playing with keyboard.
  • I don't know where people got the idea of this having no audio options at all: hover over the top area of your screen, you will find a black bar containing audio sliders for master volume, music and sound volume. It's probably not the most expansive audio menu, but I think it does all it needs to do.
  • No dedicated servers: I suppose since this is a console port, PC was not the target demographic and therefore got left behind in that regard. It's a shame really, but I wasn't into TM for the community's sake in the first place. It don't bother me all that much.



Gameplay:
The cars do feel different to the ones in prior Trackmania titles, and while it took some getting used to I don't think they're better or worse than before. They feel like they have a lot of weight behind them which makes them seem a lot more realistic and it feels as if every little mistake is punished even harder this time around. The basic gameplay loop hasn't changed, you try a course, fail, and try again until you have basically mastered every turn, every jump, every drift and so on. Cars having no collision in multiplayer adds to this "Trial & Error" type of gameplay, in which you always compete for the best time.
I've heard people complain about handling, but I've had no issues with it so far. The game never made me feel like I failed for any reason other than me legitimately ♥♥♥♥ing up. Feels true to the Trackmania spirit for me.

Graphics:
The graphics have been severely upgraded from back in the days. What I remember being, compared to this, rather cutesy and comic-ish in older games now looks really solid and realistic. The 4 different environments do a lot to differentiate themselves from each other as well as previous environments, while still integrating some familiar elements here and there. I wouldn't go so far as to call the graphics amazing in and of themselves, but I think the tracks can look breathtakingly cool and overall, you'll still have to admit the graphics look pretty decent.

Environments:
Since the International Stadium is basically a carbon copy of Trackmania Nations' Stadium environment and Canyon Grand Drift and Valley Down & Dirty are strongly reminiscent of the original Trackmania's Desert and Rally environments, I'm not going to go into a lot of depth on those.
Rollercoaster Lagoon, my personal favourite, however feels like a completely original environment. I'm surprised I haven't seen more games go down this route, as the rollercoaster courses take an awesome basic concept and make it their own. Those tracks combine the rather chill atmosphere of Trackmania Sunrise's levels and add a whole other set of giant magnetic rollercoaster parts to it that make you feel like you're actually controlling one, as ridiculous as that sounds.
The amount of different pieces you can use to design your track make every one of them feel diverse and original.

Customization:
Yes, the old style of customizing every little detail of your car's paintjob and your avatar is gone. Does it make the game worse, though? Now, I don't think so, but I've never been too much into the customization aspect. Back when I played the first Trackmania, I would take about 10 to 20 minutes each to customize my cars. When I went back to play it or any of the following games, I would pick a premade paintjob and be happy with it and the additional 30 minutes I got out of that. There seems to be a good number of premade paintjobs which are unlocked through beating the in-game challenges, and I probably won't ever see the entirety of them, so I'm satisfied in that regard.

Editor:
All those screaming and raging about the old editor: it's still there. This game was a console-port iirc, so it makes sense to fine tune the editor to fit a console's input methods and preferably use this method of editing tracks. If you don't like that, you can switch to the old editor by using the "Settings" Icon on the in-game taskbar at the top. My only nitpick is that using the old editor apparently converts the map to be edited in that mode only, if that was a deliberate design decision, I don't see the point. It only takes a second or so to convert the maps though, so I don't really have a problem with it.
I don't think I really need to say anything about the old editor, it gave you heaps of freedom and made it really easy to design tracks. I'm probably not going to use the console editor, I don't see why anyone on pc would.

Multiplayer:
While I haven't tried out a lot of multiplayer, and there's been complaints about missing dedicated servers, I decided to quickly hop on a random custom game and see if there were any major issues with the netcode or multiplayer implementation on pc. I didn't experience any. It's the same kind of time attack multiplayer that was present in previous games, so I hazard to guess that it's going to be alright. I can not say for sure if the hardcore-online community that made the original game a success is still going to be pleased by it.



In conclusion, it still feels like Trackmania for me, and I will probably keep enjoying it for multiple hours being content with the amount of money I spent (29,99€ on sale). There's little things like the attention to detail (i.e. you can see the suspension work on slopes) that make it seem to me like this game was actually created with the purpose of making another solid entry to the series, and I think they managed.

Would recommend to anyone that liked the previous/older titles just on the merit of getting another fix.
Helpful? Yes No Funny
Jimbodavidson
( 8.8 hrs on record )
Posted: June 24
Another great example of why you should never take Steam reviews seriously.
This game has better graphics than it's predecessor, runs better, has more tracks, unifies all of the themes into one game (so no segregated userbase), AND is pretty cheap.

But noooo that's not good enough for some fans.

"-NO DEDICATED SERVERS
-NO DEDIMANIA PLUGINS ETC.
-NO CUSTOMIZATION (HORN, AVATAR, ETC)
-TRACKBUILDER IS CRAP
You owe us Ubisoft, I can't have fun with this game."

Those are the things you will find in literally every negative review here. They don't impact on the fun of the game at all, hell, an argument could be made that TMT is better without customization.
Don't take the negative reviews seriously.
Helpful? Yes No Funny
Smittywerbenjagermanjenson
( 13.0 hrs on record )
Posted: June 17
The game is fun to play, but at some point it just becomes frustrating. Especially when you are .01 seconds away from the gold medal and you have been on the same track for 30 minutes.
Helpful? Yes No Funny
Vincent Vegan
( 7.5 hrs on record )
Posted: June 16
Awesome! It's really a greeeeeeeeeat game
Helpful? Yes No Funny
Maxperger
( 3.9 hrs on record )
Posted: June 16
Bad Game with UPlay,
thanks Ubish*t.
Helpful? Yes No Funny
Diaboromon
( 4.2 hrs on record )
Posted: June 6
i played since trackmania sunrise
its a console trackmania game ported to pc so why hate it
Helpful? Yes No Funny
-Popeye-
( 0.9 hrs on record )
Posted: June 5
THIS ISNT TRACKMANIA! THIS IS AN ABORTION!
I'm sorry - Its a typically Ubisoft product.
Once again you destroyed another legendary game franchise.

There was a big scene and community about TM for years, but now its gone.
-NO DEDICATED SERVERS
-NO DEDIMANIA PLUGINS ETC.
-NO CUSTOMIZATION (HORN, AVATAR, ETC)
-TRACKBUILDER IS CRAP

Why did they change the most important things we loved in TM?
What were they thinking?

I'm just pi*sed - nothing more to say. really pi*sed. It hurts to see my favorite racing game of all time getting rap#ed from these devs. You owe us something ubisoft. It was a big mistake to buy one of your products - every release you did in the last years speaks for itself. I hope people realise what kind of games you are producing - there is absolutely no passion to produce a game with an active community that lives longer than 6 months, I am not a f**king cow! I'm just a gamer who wanted to play TM - but I can't have fun with this one :-( A VERY SAD DAY FOR ME

P.S.: I would change my rating and review once our old TM is back and the missing things are implemented again
Helpful? Yes No Funny
[ LBS ] HardKiller ( GS )
( 30.6 hrs on record )
Posted: June 2
a very addictive game must buy game if you like the other trackmania games and the trackbuilder is awsome never run out of ideas
Helpful? Yes No Funny
Wallykazam
( 13.5 hrs on record )
Posted: May 31
Overpriced console port. The Canyon Drift vehicle is the only fun one to drive. The Buggies are bouncy and twitchy and 90% of the challenge with them is having to line them up perfectly strait for that upcoming loop to loop or a jump that you need to be going full speed to make. Trackbuilder is an unintuitive mess. Massive pain to make anything fun that doens\'t rely on the default 90 degree turns. Weird interface that comes and goes at times where you\'d need an input legend most. Audio options are appalling. Music: on, off, loud? Was one of the few games I looked forward to this year and I probably would have looked into a refund if my nephew hadn\'t wanted to play the game with me so much but even he got tired of the \"you weren\'t perfectly strait coming off of that bumpy sand drift onto the turbo ramp! sucks to be you!\" antics.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
85 of 116 people (73%) found this review helpful
3 people found this review funny
Not Recommended
0.9 hrs on record
Posted: June 5
THIS ISNT TRACKMANIA! THIS IS AN ABORTION!
I'm sorry - Its a typically Ubisoft product.
Once again you destroyed another legendary game franchise.

There was a big scene and community about TM for years, but now its gone.
-NO DEDICATED SERVERS
-NO DEDIMANIA PLUGINS ETC.
-NO CUSTOMIZATION (HORN, AVATAR, ETC)
-TRACKBUILDER IS CRAP

Why did they change the most important things we loved in TM?
What were they thinking?

I'm just pi*sed - nothing more to say. really pi*sed. It hurts to see my favorite racing game of all time getting rap#ed from these devs. You owe us something ubisoft. It was a big mistake to buy one of your products - every release you did in the last years speaks for itself. I hope people realise what kind of games you are producing - there is absolutely no passion to produce a game with an active community that lives longer than 6 months, I am not a f**king cow! I'm just a gamer who wanted to play TM - but I can't have fun with this one :-( A VERY SAD DAY FOR ME

P.S.: I would change my rating and review once our old TM is back and the missing things are implemented again
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
Not Recommended
13.5 hrs on record
Posted: May 31
Overpriced console port. The Canyon Drift vehicle is the only fun one to drive. The Buggies are bouncy and twitchy and 90% of the challenge with them is having to line them up perfectly strait for that upcoming loop to loop or a jump that you need to be going full speed to make. Trackbuilder is an unintuitive mess. Massive pain to make anything fun that doens\'t rely on the default 90 degree turns. Weird interface that comes and goes at times where you\'d need an input legend most. Audio options are appalling. Music: on, off, loud? Was one of the few games I looked forward to this year and I probably would have looked into a refund if my nephew hadn\'t wanted to play the game with me so much but even he got tired of the \"you weren\'t perfectly strait coming off of that bumpy sand drift onto the turbo ramp! sucks to be you!\" antics.
Was this review helpful? Yes No Funny
21 of 41 people (51%) found this review helpful
4 people found this review funny
Recommended
21.2 hrs on record
Posted: May 28
It's doesn't feel like the other trackmania games, but that doesn't make it a bad game. So try it out scrubs if you're a die hard trackmania fan like me.
(⊃ ͡° ͜ʖ ͡° )⊃──☆*:・゚ Buy It During the Summer Sale * ・ 。゚☆━੧༼ •́ ヮ •̀ ༽
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
714 of 895 people (80%) found this review helpful
52 people found this review funny
Recommended
35.5 hrs on record
Posted: March 24
Note: If your biggest problem with TrackMania Turbo is the Uplay implementation, stop reading now. I'm not a fan either, but this review will do nothing to challenge your opinion.

And so we begin...

Read through the negative reviews and you'll begin to see a pattern emerge. A depressing, banal pattern. A group of people so deeply ingrained into their own cosy society they fail to see the forest for the trees.

TrackMania Turbo does not let you customise your avatar. Shocker! Nor does it let you customise your car, your name, your horn or your server. I mean, strictly speaking, it does let you customise three of those things, but not in the same way its predecessor, TrackMania 2 did. You'll unlock new skins and stickers as you progress through the game, and hosting a multiplayer session supplies you with more or less all of the options you'd reasonably expect from a game of this type. Happy times, right?

But wait. This isn't good enough for the snivelling elite. "Why can't I choose my OWN avatar?" they cry. "What if I want to assault players' ears with some Katy Perry while they drive?", "Why am I unable to smear their screens with ugly and pointless UI elements, just so I can enjoy a modest sense of authority?". The previous TrackMania game was undoubtedly far more open in terms of customisation. The reality is, however, that most of it was trash. I'm sorry, but custom horns and car skins are NOT that exciting and the majority of private servers looked as though someone had just eaten a phone book and promptly thrown up over the screen. Enough of that bullcrap about consoles dumbing down PC games, TrackMania was in desperate need of a clean up.

And that's precisely what Nadeo have done. They've scraped off the scum and revealed a sparkling core underneath. Let me describe said core.

Put simply, TrackMania can be described as a hotlap racer. The aim of the game is not to outwit your opponents in a head-to-head battle, but to master the track. This goal is enforced by the fact you're not actually able to collide with other cars at all. In both single player and online, other racers are essentially ghosts, forming vague representations of your opponents and their efforts to set low lap times. To put it simply, your biggest enemy is yourself. You'll repeat tracks over and over in quick succession, tapping the reset/restart buttons whenever the slightest mistake is made and slowly but surely, edging your way ever closer to perfection. Once you complete a lap (or several, in multilap events) your time will be awarded and your position displayed; bronze, silver or gold in single player and your rank versus other players in online matches. Then you'll hit the restart button for the thousandth time, because you know you can do better.

In many racing games, this style of play could rightfully be considered dull, but not here. You've probably noticed via the promotional material that TrackMania tracks are out of this world cer-ay-zay. Drifting? Check. Blistering high speeds? You got it. Twists, loops, ramps, quarter pipes, magnetic tracks, jumps, wall rides and nail-biting close calls with brick walls? Par for the course, my friend! This is the true essence of TrackMania. The beating heart. The reason you came. And the same can be said for all TrackMania games. They're fantastic. The single thread that runs through the series, the one unifying theme that ties the franchise together... is the track design and the ability to create your own tracks. That hasn't gone anywhere. It's present in TrackMania Turbo and quite possibly better than ever.

On the subject of unity, another point of contention seems to be the apparent separation of the player base. This is probably going to come across as patronising, but... yeah, that's kind of the nature of sequels. The general idea is that most players switch over, new players join and only a few stragglers are left behind. If you really want to whine about separation, direct it at the previous game. You know, the one that split each environment into individual releases. The truth is that TrackMania Turbo has done more to fix the separation issue than it has to worsen it. The more people move forward and pick it up, the more unified the community will be.

Now, I'm not saying this is a flawless game. I have a modest, slowly growing list of issues I'd like to see addressed with a patch, but I had a list for the previous game too. A fairly sizeable list, if I'm honest. However, stepping back, taking a look at what really matters and focusing your attention on those central suppliers of enjoyment is all it takes to prove that ALL TrackMania titles are games worth playing. TrackMania Turbo being no exception.
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1,018 of 1,360 people (75%) found this review helpful
22 people found this review funny
Not Recommended
1.2 hrs on record
Pre-Release Review
Posted: March 24
What an utter disappointment. No dedicated servers, no local or Dedimania leaderboards online, no customization of cars or nicknames, no way to hide your opponents, only 100 players max, a dumbed down console port that treats its users as a bunch of ♥♥♥♥♥♥♥ and on top of that forces you to install and always log onto Uplay.

I've been playing ALL Trackmania games since the first game came out 13 years ago. Trackmania United is by far my favorite, though Trackmania Stadium 2 ain't too bad either. Trackmania never really was a $60 AAA game; it's a fun game which you can jump into and play for 30 mins and then alt+f4 back to reality. It's a chill game series but has the ability to let you practice for hundreds of hours to master the fine physics to become the best. Trackmania Turbo is not that kind of a game.

Trackmania Turbo is mediocre, and it disappoints in so many areas. This is the first game in the series that forces you to install a third party client called Uplay. Why this nonsense? Not any particular reason, it's apparently just how Ubisoft deal with all their games. You can't opt out from it at all. You gotta make a separate account and then log into both Steam and Uplay every time you wanna play the game. It sucks. Another thing is max 100 players. This isn't impressive at all if you've played the previous games where there have been 700 players online on one server fighting for the podium. PCs can handle that. Stop forcing PC gamers to follow the console limitations.

I really looks as if they just took the shell of the previous games and add some restrictions and removed some freedom and customization. I'm requesting a refund but might buy it at the summer sales if it's like 85% off.

Don't waste your money.
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234 of 297 people (79%) found this review helpful
9 people found this review funny
Recommended
22.6 hrs on record
Posted: March 26
A lot of people have the wrong idea about Trackmania Turbo. They are seeing it as a sequel to Trackmania 2 (also known as ManiaPlanet). The fact of the matter is that TMT is infact, NOT a sequel. It is merely a spin off for consoles, except that the developers brought it to PC so we wouldn't miss out too.

If you approach TMT as a side project, and not a sequel to TM2, then it is a very fun, enjoyable experience. It has all the stuff that is required for fun times with friends and other players online. Up to 4 player splitscreen, Double Driver mode (where two people control one car), and, of course a single player mode and track editor.

For those of you who are freaking out about the 'consolified' editor, calm down! The classic editor is still there, to access it, start making a new map, and then you just need to move your mouse up to the top of the screen (so the menu bar shows), and click on the cog/gear, and choose the classic editor :)

For video makers, the video editor is still there, too. It's accessed the same way (via the menu bar's cog/gear) on any of the main menus.

Physics-wise, Nadeo seem to have tweaked the handling of existing environments (Canyon, Stadium, and Valley). None of the tweaking has rendered the environments bad to play, and they still retain their exclusively different handling styles.

I can't give a complete coverage of optimization, as my system is fairly powerful. However, I have not had any performance issues at all, and no crashing either. However, it's running the exact same engine as Trackmania 2, so if you can run that, then you probably won't have any troubles running this!

Sadly, you cannot paint your car in a detailed way in this game (like in Trackmania 2). This, again, is because it is a spin off side game for consoles, that was also released on PC to keep us happy. I won't complain - they could have not released the game at all for PC.

All in all, this is a very solid fun game, and is worth picking up if you like fast-paced, skill based racing.



Final rating: 8/10 (two points lost for track complexity limit, this could have easily been disabled for PC!).
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533 of 755 people (71%) found this review helpful
11 people found this review funny
Not Recommended
1.7 hrs on record
Pre-Release Review
Posted: March 24
Trackmania Turbo was supposed to bring some fresh air into the series. The environments seem fun even though it's basically just the previous 3 environments plus a new one, but the COMPLETELY console focused gameplay ruins it, especially when playing the Rollercoaster Lagoon environment with keyboard instead of a controller. In addition to that the UPlay requirement completely disconnects TMT from the previous games, which means I can't really play with some of my old friends anymore.

Trackmania Turbo takes a good chunk of what was fun in the previous parts and turns them into something that is barely any good. Customization is now limited to paintjobs only, and not even different paintjobs per environment. Thanks to Uplay you can't change your nickname in ways you could do it before, and stuff like horns, avatars, custom car models/skins are all gone. Dedicated servers are also gone, which means that servers (or rather lobbies) can only be hosted on Nadeo's services, giving the host barely any control over how the server works and also eliminates things like Dedimania.

Overall Trackmania Turbo is really disappointing in a lot of aspects that made the Trackmania series so iconic and fun.

As a veteran, I am disappointed.

But since there is a demo out there, I'd recommend people to try it before making a choice on buying this game.

=====================
Edit: I'm gonna add some more stuff to my review since it has caused quite a discussion.

The main reason why I dislike Trackmania Turbo is because it leaves the existing Trackmania community behind, a lot of community driven features are not present in Turbo, the multiplayer doesn't allow for custom servers. The number one community feature just gets dropped for some lame-♥♥♥ wannabe server system, allowing for no customization at all, no jukebox, no plugins, no dedimania to compare your times against the world and the server itself. What is Trackmania without record-hunting? Leaderboards exist, yes, but they're practically useless.

Turbo doesn't allow saving/editing replays for videos or exporting tracks to upload them on stuff like TMX, one of the community-heavy features that made Trackmania as big as it is today and effectively killing off those communities (for this game at least.)

The game itself is okay, but the fact that Nadeo disregards what made Trackmania such a success is simply outrageous.
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262 of 364 people (72%) found this review helpful
6 people found this review funny
Not Recommended
7.9 hrs on record
Posted: March 24
Oke so as a long time Trackmania fan. I have to give my opinion of this. Stated in other reviews below me this game is quite a dissapointment.

First of all, like many have already pointed out, Lackluster customization. Basicly none if you ask me. Get a bunch of medals and earn some skin for your car that looks like ♥♥♥♥. even with the Uplay ''Legendary skins'' your car will look like ♥♥♥♥. Slap some stupid sticker on your car that you CANNOT place yourself.

2nd. Where the absolute ♥♥♥♥ is the save recordings button? better yet, where the ♥♥♥♥ is the edit replay section? i love playing around in edit replay mode to try and capture some cool shots of me driving a map. Speaking of maps......

3rd. Trackbuilder,,,,,Holy ♥♥♥♥♥. The amount of console peasantry in the trackbuilder is insane, the 1st thing you will notice when you enter this mode is that you have to move the blocks you want to place with the arrow keys.....like wtf? yes...this was advanced edit mode.

4rd. Uplay. No further discussion needed.

5. No dedicated servers. Speaks for itself. No customization on servers.

If you are looking for an arcade racer game to play for 30 mins to an hour. and not deal with anything else. Yea, go ahead and buy the game. However, if you are a previous TM fan and want to customize, edit replays etc....Stay away from this! Buy it when its on sale.
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163 of 217 people (75%) found this review helpful
5 people found this review funny
Not Recommended
1.3 hrs on record
Posted: March 24
This is a pretty hard review to make, because Trackmania Turbo really isn't a bad game at all. Nadeo did a great job at optimizing it, with even my potato managing a smooth 60 frames at lowest settings. The game still looks great, even with the options cranked down. It is nice to see that they made sure it would run on lower end computers. The aesthetic, while goofy at times, is still pleasing and definitely is welcome change up. They even managed to mostly hit the addictive nature of the series, with the "just a little faster" mentality really showing through. Unfortunately though, the game bleeds compromise.

I don't want to be the type of person to say that devs should make their games exactly like the previous installments. Fans can really stop Devs from trying something new or creating a creative game from an existing title. Series that produce new games with only some new levels and a fresh coat of paint are walking a fine line. Racing games are hard to make creative sequels for though. There is only so much one can change in a racing game without compromising what makes the racing game unique. Nadeo did a good job with Trackmania 2, changing up the pace a bit with a rally mode, among other things. Turbo though, appears to completely changed up some core concepts of Trackmania to an unwelcoming degree.

Alot of the fun came from Trackmania's extremely unique take on racing. The cars where responsive to an unrealistic degree, and gripped the track like a magnet. The challenge, especially in later levels, would be maintaining speed in an increasing chaotic and cramped track. You had all the tools though to floor it, the question was did you have the skill. It was an idealized version of racing, where cars never skidded out, and one could restart at the push of a button. Wanted to go 600 kmh on a completely vertical curved portion of a wall? Why not? I have yet to play a game that approaches driving exactly the way Trackmania does.

Turbo appears to have gone the route of its contemporaries though, and features a more realistic idea of driving. The cars have weight, and will do more normal car things. In doing this, they have made the game feel less precise. It is not to the level of weight of Need for Speed or Burnout have, but appears to be a mix of these games and classic Trackmania. It feels more precise than alot of it's rivals, but, unfortunately, is kinda easy like them as well, and has mechanics that could have been approached in a more Trackmania way. For example; I don't mind added blatant drifting to the game, but here it is incredibly simple. I expect a technique that allows one to cut off such large amounts of time to be a challenge to pull off, but it isn't at all. In the previous games drifting was difficult to control, and would only save time if one really understood how it worked. Here it seems to be thrown in because it is expected, or because it looks cool, not really to be an advanced technique to help one on the quest for the shinnies.

This kinda sums up the game though. It is simply a gentrification of an already established series. Past installments have been completely community run. Nadeo lays out the frame work, and the community goes nuts. Here though, with the addition to a console port, Ubisoft has appeared to have forced Nadeo to turn it into every other game, with mechanics vaguely reminiscent of past titles, but mostly missing the mark. The car customization is laughable, and really doesn't feel like you are being creative in the slightest. The lack of community servers is sad, and even pc ports of other console games often have this. It has lost the community driven attitude of the past games, with only the track editor really remaining. Every decision has appeared to make the game more generic, to entice more people to try out the series. Only when one stops to sit though does one wonder why it was done in the first place. Why is there a random track option? It is a neat concept, but the tracks end up feeling imprecise and not very satisfying. Couldn't this time and money have been spent on something better. Apparently no

Every new feature or mechanic seems like a ploy by Ubisolf to entice more fans, but all seem to really lack depth. Am I going to spend more than five minutes with a friend on the two controllers one car mode? Probably not. I would rather race them one on one instead. It is amazing how long the last games have lasted with only a (admittingly amazing) track editor and community servers options. Here though, not only have they added a bunch of gimmicky features, but also made the game feel less skill based and more generic.

It isn't a bad game. There is nothing wrong with pretty racing games that make you feel like you are going a million miles an hour and that have drifting that make you feel like Ken Block. But to not only lower the skill ceiling of one of the hardest racing games out there, but to also completely change its focus from community driven to something else is sad. I suppose it was inevitable, with Ubisoft being the publisher and whatnot, but it is still a disappointment to see.

This is all coming from the perspective of a fan though. To those who haven't played or haven't enjoyed past Trackmania games, you should defiantly give it a go. It has fast racing, a great sense of speed, an addictive time trail mode, and gorgous visuals. To those expecting a new Trackmania game though, look elsewhere.
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137 of 181 people (76%) found this review helpful
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Recommended
7.1 hrs on record
Posted: March 28
I've been a longtime Trackmania fan, and this is the most fun I've had in a Trackmania game.
Trackmania Turbo is a skill-based hotlap racing game where you play in one of four unique environments on an infinite variety of player-made (or randomly generated) tracks. It's fast, it's difficult, it's technical, and it's crazy fun.

Pros:
-New environment (Lagoon Rollercoaster) feels like a remake of the Snow environment from TMUF, and it looks amazing
-Completely updated UI (It looks fantastic now. There are no 'janky' looking default font text labels popping up on the screen.
-Cool new art direction (All of the signage, scenery objects that are present in all environments)
-Unified gameplay experience (No need to close the game and open another just to play a different environment)
-Double Driver is a really fun new multiplayer mode
-New parts and smoother gameplay for existing environments
-Huge singleplayer campaign

Cons:
-From what I can tell, you can't save or edit your replays at this point. I hope this is either a planned or accidentally hidden feature.
-Less customization than previous Trackmania games (for example, no custom car models)*
*This might not really be a bad thing. I personally prefer the more coherent art style that this forces.
-You can't reassign controller inputs. The default layout is okay, but I'd prefer using the right analog stick for acceleration and brake (the default layout maps it to nothing at all).


Should you buy it?
-It's not an essential purchase if you are already invested in TM2, or if you prefer the deep customization of TM2.
If you're looking to get into Trackmania, or if you want a more unified experience, this game is worth getting. Despite the bad reviews, this game is highly appealing and very fun in my opinion, and I think you'll have fun with it too. Best "6 out of 10 -Steam" I've ever played.
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