Take revenge on your father’s killer!
User reviews:
Mostly Negative (74 reviews) - 36% of the 74 user reviews in the last 30 days are positive.
Mostly Negative (745 reviews) - 37% of the 745 user reviews for this game are positive.
Release Date: Jun 4, 2015

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About This Game

16bit Trader is an casual brother of our other trading game: Merchants of Kaidan.

Take revenge on your father’s killer, and become the richest merchant in the kingdom! Immerse yourself in this old-school nostalgia-inducing trading experience.

Step into the shoes of a medieval traveling merchant, whose life boils down to one simple sentence: you got to buy cheap, and you got to sell high. Travel between the cities and villages of the realm in search of cheap goods to acquire, various quests to accomplish and wealth to accumulate. Visit local taverns for latest local gossip. Gain influential friends who may help you along the way. Hire companions to assist you if you run into vile bandits or unpredictable events. Pursue rumors of great harvest and goods shortages to find the best deals. Search for local people in need and they may reward you handsomely for your help. Expand your company, invest in it, and get rich in no time! And if you’re for a bit of a thrill, visit ancient landmark and search for valuable artifacts. Take the challenge and become the richest merchantman in the world and get revenge!

Play at your own pace. Casually travel through the realm if you want to relax. Monitor every price change, pursue every rumor, manage every detail if you want to achieve best results!

- Dozens of different cities and villages
- Tens of various quests to accomplish
- Great graphics with an old-school 16-bit vibe
- Easy to get to know, hard to master
- Random encounters

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Celeron or AMD at 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6600, ATI/AMD Radeaon HD2400 XT
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Graphics: nVidia GeForce 6600, ATI/AMD Radeaon HD2400 XT
Customer reviews
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Mostly Negative (74 reviews)
Mostly Negative (745 reviews)
Recently Posted
( 3.1 hrs on record )
Posted: July 27
As I see this game it is not playable with any chances of getting ahead in the game much less winning.If u hire enough to protect u have no money to buy with, if u dont hire enough men u r robbed and u do not have enough money to buy with. so bottom line is the game is unbetable and a game that could have been fun is not I payed .49 cents for the game knowing the bad ratings this game had to give it a chance oh well live and learn.BAD GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
( 6.2 hrs on record )
Posted: July 27
What is 16bit Trader? It's casual type of game and the story is that your father got killed and you need to take revenge on him. And your goal is to reach 1 million gold. How to do it? You can buy food, clothes, etc. for cheap and sell for higher so you can make profit. You can also go in to the mines and search for diamonds. If you find any, you can sell them for gold. However, you can get robbed by bandits while you are travelling to another town to trade. I like the story and concept of it but there's something I don't like about this game. It's too hard. You get robbed a lot of time and that's hard to make any profit. For me, it's almost impossible to make any profit, so I can't reach my goal(1 million golds). There are some quests to do for people in towns. And by doing those quests, they will award you with gold.

+Nice concept

-Too difficult
-Almost unplayable

I like the concept of it but this game is too difficult, so I don't like this game for that. I rate 16bit Trader 4/10.
Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: July 26
Product received for free
Soundtrack is pretty good, gameplay seems intended to be a fairly shallow and forgiving fantasy trading sim.
Helpful? Yes No Funny
All Might
( 4.2 hrs on record )
Posted: July 24
THe game, although not perfect, does has some charm to it and is worthwhile to try out at least once.

For casual gamers this will be a good game to play. As for hardcore gamers, rather not bother with this one at all.

All and all, not a bad game
Helpful? Yes No Funny
( 2.0 hrs on record )
Posted: July 23
The main issue I have with this game is the economic system. The prices of goods rise and fall randomly. They all rise or fall together as well. The prices of different categories of goods should be impacted by external factors. For example, a town experiences a heat wave and a drought so the price of food increases while the price of blankets decrease.

Overall, the game is quick to learn but only because it has very basic gameplay. This also leads to limited replayability. If you aquire the game for cheap give it a try. Otherwise don't waste your time and money.
Helpful? Yes No Funny
Luther A.
( 0.1 hrs on record )
Posted: July 23
Not a 16bit game.
Not a trade game
borin game..
Helpful? Yes No Funny
Ctrl+F Gerbil #TeamHeavy
( 7.8 hrs on record )
Posted: July 20
Product received for free
16Bit Trader is a medieval-themed trading simulator where you have to travel around, search for the best deals, and try to get 1,000,000 gold. It's honestly more of a thumbs-sideways from me, but I figured there were already enough negative reviews here.

+Nice aesthetic (but it's not 16-bit, as the title implies)
+Soundtrack is pretty good
+Runs well on any computer
+Trading cards
+Little-no glitches

-Repetitive gameplay
-Little content
-Gets boring after a few minutes
-Prices are random and unpredictable
-Involves lots of grinding

Is 16bit Trader bad? No, not really. It's certainly not in my top 10 favorite games, but it's not atrocious. At $3, it's definitely overpriced, but if you really want it you can get it on sale.
Helpful? Yes No Funny
( 3.7 hrs on record )
Posted: July 17
Pros (+)
+ Different

Cons (-)
- Poorly Made
- Terrible Visuals
- Terrible Sound

TLDR - It's fun if you get it for VERY cheap like I did
Helpful? Yes No Funny
( 3.7 hrs on record )
Posted: July 17
Except for quests there seems to be no chance to get money which is pretty stupid for a trading game.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: July 15
Bankrupcy simulator. 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Posted: July 7
A barebones text-based medieval trader simulator with childish art and wild randomization (rogue-like element?), which feels like you've played it a million times before. Locations are empty and look alike, the map is small, prices are unpredictable and demand handwriting to keep track. It could be good if it had more content and some intrigue in plot besides whether the bandits will rob you clean on your next route, or whether you get a profitable quest instead of constant irrelevant blurbs from the characters and eventually get broke to game over.

Простенький текстовый симулятор средневекового купца с детским оформлением и диким элементом случайности (в стиле Бродяги?), и кажется до боли знакомым. Посещаемые места похожи друг на друга и пусты, карта маленькая, цены непредсказуемы и требуют ведения записи от руки. Игра могла бы быть неплохой, если бы в ней было больше содержания и сюжетной интриги помимо того, ограбят ли тебя бандиты до чиста на следующем перегоне, или получишь ли ты стоящий квест вместо постоянных незначимых реплик от героев, что приводят к постепенному разорению и бесславному окончанию игры.
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8 of 12 people (67%) found this review helpful
16.0 hrs on record
Posted: June 28
Product received for free
16-bit Trader is not quite a train wreck of a game, but numerous missteps mar an otherwise middling experience. The gameplay seems intended to be a fairly shallow and forgiving fantasy trading sim. Its writing is cynically comic, but not dark, and nicely complements the attractive artwork which is casual-friendly without alienating more serious gamers by being overly cute. This could have served as a gateway to more challenging economic fare like Medieval Merchants. Unfortunately, even games with such humble aspirations need to execute them better than this.

The trading genre's usual buy goods-move goods-sell goods-upgrade transport capacity gameplay is present, though supply and demand are oddly unrelated. Quests are periodically available, the rewards for which are great enough that they're quite worth the time. You can also buy drinks for people in taverns and get treasure maps or tips about hot commodities. Both of these are absurd.

Treasure maps sound great: they help you get more treasure when you explore the dangerous ruins and caverns which seem intended to evoke the fantasy setting. Unfortunately, other than a single graphic, every dungeon is identical, and your interaction with them consists of literally tapping the "Search" button and then getting some number of diamonds. There's no trap. The resident lich, or dragon, or goblins, or whatever are never actually home. You can't be hurt or even lose any money, much less one of your carts or equally invincible mercenary guards. Dungeons in 16-bit Trader are all reward and no risk.

Tips also seem like a good idea at first. Because supply and demand are unrelated, it can be very hard to choose where to go intelligently if you're not on a quest. The more expensive, higher-profit-margin goods which unlock later in the game are only bought and sold in the world's twelve castles, rather than the more numerous towns, so that provides some guidance, but the ability to spend some money to get a line on a good price would help tremendously. Tips do that, but in the most egregious case of video game logic I can remember, buying the drink and getting the tip actually creates the good price, which will persist until you visit the town. Depart, and the price instantly returns to normal. Especially in the late game, these tips are tremendously valuable, which continually brings to your attention the fact that such prices are never available anywhere unless you buy someone a drink.

Just to illustrate the laziness of this mechanic, there are only twelve taverns in the game, each with three inhabitants, yet their names and images are frequently reused in different cities. The developers couldn't be bothered to think up 36 different names (or any female ones).

The dialog is poorly edited, bugs are common, crashes slightly less so, there's no indication of which cities are ports (and therefore connected by sea routes), and the map doesn't seem designed with any particular gameplay goals in mind. Finally, everything is excruciatingly slow--for a long time, profits are low, and moving requires far too many taps because everything is confirmed and there's no way to avoid stopping at each town along the way. 16-bit Trader may have had some promise as a casual economic game with its eye-catching graphics and devil-may-care humor, but I doubt it's worth anyone's time as it is.
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3 of 6 people (50%) found this review helpful
2 people found this review funny
Not Recommended
3.3 hrs on record
Posted: June 28
Product received for free
Not a 16bit game.
Not a trade game, a boring mining one
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Most Helpful Reviews  Overall
121 of 139 people (87%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: June 4, 2015
For a trading game this has a lot of bad aspects:
1) you have to pay to travel, but no way of knowing how much a trip will cost until you take it (and if you dont have enough it wont tell you how much you need)
2) from what I saw in 20 minutes of play, the trade goods between cities are IMPOSSIBLE to profit off of. You only make money from going into a cave and mining diamonds to sell, or performing 'take me to city x' 'fetch blah from city y'
3) the price of goods seems to be random, so even sucking up the cost of travelling to scout trade routes will do you no good as prices change dramatically even if you arent trading.

I'm glad i only paid $1.50 for this mistake.
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77 of 80 people (96%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 10
If you think that 16bit Trader will be some fun nostalgic retro-style game that hearkens back to the early 90s in terms of graphics and music, you'd be wrong. 16bit means gold bits, because you are a medieval a trader in this game. I would also like the point out someone forgot the hyphen when naming the game, but they remembered for the artwork.

If you're a math person, the game might interest you, as the bulk of it is buying from one town at a price, traveling to another at a cost and then selling those goods to areas willing to pay more for it. That's where the game starts to get fuzzy and falter. The cost for everything makes it a challenge to keep your head above water from turn to turn and that ruins the enjoyment of the game.

The cost to get from town to town is always the same depending on the route, but the selling and buying price in the same town will vary each time you enter. A lot of the time the prices go up to make your margins smaller and smaller. With the price of travel, you need to deal in bulk to survive in the game

Travel lets you go to a neighboring areas. Click the areas in green and poof you've traveled there. There is a risk and a gamble associated with moving from town to town. You can get attacked by bandits that steal your goods or gold. There are mercenaries to hire in each town's pub, but even with the maximum five guys on my side, I still found myself robbed.

You see everything as a result with no way to stop the event. Its like a board game where you've flipped a card and just had a bad bout of luck. Sometimes there is a delay in a mundane travel route for whatever reason. If you get obsessive, you can always save at each town and then try to travel. if you get attacked, just reload the saved game and try again. This process can make a tedious game even more so.

Without a level of difficulty, the struggle and grind becomes a chore, rather than give any joy or excitement. While I never played the game as extensive as others, it felt like most of the occurrences were negative ones.

Several towns have exchanges, banks and pubs. In the pub you can hire or fire mercenaries or buy them one of three drinks. Getting them a drink will offer up tips and overall flavor text. The bank lets you buy or sell a wagon along with selling diamonds you can find searching caves. Searching caves play out as a result rather than an action.

Exchanges are where the bulk of the game takes place. Buy low, sell high. Towns will only buy and or sell specific items. At this point its time to talk about the awful touch screen interface to buy and sell. Its a number pad that you mouse click on. You can go up or down, buy or sell the maximum and press confirm.

Oh but if you buy a maximum amount of anything, you've already failed, because then you lack the funds to travel to the next town to sell what you have. The buying and selling becomes an longer process than it needs to be. First go to the map and find out how much it costs to reach your next destination. Then exit the map, go back into the town's exchange, buy what you need and then remember the cost of travel. If you mess up, that's just money lost.

There are quests to break up the monotony of things, but achieving quests becomes a waste of gold even if you're rewarded at the end. Take this knight to that city. Bring this innkeeper silk from a far away land. Fetch someone a bottle. You're a merchant, so of course you'll do it. Any game with a quest means you'll still do it unless a quest gets locked off for an alliance or something.

As for the controls, its a touch screen game. You click everything and you click and drag to scroll the map. Arrow keys to scroll the map would help beyond exclusive click and drag controls. I feel like using numbers would be more efficient.

The graphics have their own art style, but look cheap and rushed. Its the same townspeople in every town at a pub, bank or exchange. Sprites are bouncy, icons are jagged triangles that look slapped together haphazard to fit the art style. Even the interface for buying and selling is squares shifted around. It just looks like an ugly game.

With the culmination of a bad name, tough to survive profit margins, no difficulty levels and a lot of guess work in changing prices, this game is tough to recommend. Its a dirt cheap game so that makes it more reasonable, but there's nothing here to recommend playing even if you're a fan of the trading genre.
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86 of 93 people (92%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: June 7, 2015
16bit Trader is not a game about trading. Buy/sell prices for goods seem to be random and travel is so expensive that you'll always make an overall loss from trading. Taking randomly-appearing quests and gathering once-per-day diamonds are the only reliable way to make money.

It's a lazy port of a mobile game. It's designed around a-few-minutes-a-day casual play, but it doesn't hold up well when you sit down to seriously play it. Don't bother.
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226 of 318 people (71%) found this review helpful
153 people found this review funny
Not Recommended
4.2 hrs on record
Posted: August 11, 2015
It's not even 16 bit game
Was this review helpful? Yes No Funny
49 of 52 people (94%) found this review helpful
8 people found this review funny
Not Recommended
0.5 hrs on record
Posted: June 8, 2015
16bit Trader is a game that is flawed from the word go. Although the idea of the game is a decent one, 16bit Trader fails to execute on what little potential it has. The first problem arises when one attempts to play the game along its intended methods: the prices of the goods being trade barely fluctuate between locations. One can buy goods for one price in any given city only to find out that every other city sells the same goods for the same prices, and that the price that you can sell the goods for is lower than any of the perchase prices anyware. In moving between cities, one will discover the next problem: the cost for movement between cities can and will exceed one's profits for trading, making actually making a profit to be next to impossible outside of fulfilling the sidequests that are at least quite plentiful, or to find diamonds at any of the dungeon locations strewn thoughout the game world.

The only positive thing I can possibly say about this game is that the art style is bright, colorful, and quite nice.

- Wonderful art style.
- It only costs $3
- the game is competantly coded, and doesn't seem to glitch or crash with any regularity.

- The intended gameplay features of the game are functionally impossible to use
- The is frustratingly designed.
- The developers have the audacity to charge money for a game that has inferior design to a game you can play for free on Newgrounds.
- Any time you spend playing this game brings you that much closer to the inescapable reality of death, time which can never be gotten back.
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88 of 124 people (71%) found this review helpful
10 people found this review funny
Not Recommended
5.7 hrs on record
Posted: August 11, 2015
I guess It is OK for its 25c sale price.
For me, free flash game Caravaneer was a better expierence in many ways though.
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54 of 71 people (76%) found this review helpful
1 person found this review funny
Not Recommended
5.5 hrs on record
Posted: August 14, 2015
So i tried to play this game for 30min but i gave up it makes no sense.

First i start with positiv:
- Its cheap (at the moment 0,29 cent)
- Graphic for this kind of Game is good

- Translations are realy bad (looks like google translator or even worse)
- Sound is a loop of the same 5 seconds all the time so i deactivated ist after 5 minutes
- If you want play this game regular you cant win you always loose money. Every Castle and Village produce the same, some produce one or two other things to very high prices) if you buy thing and travel to other castle/village they have same price or lower so you loose money, travel cost money, on almost every way are thiefs (loose money) some ways are bridges (loose money) so you travel and loos half of you money and loose some money for buying sell. MAKE NO SENSE.
-You can make money with diamonds you find in mines (but you dont find always somthing so they may be useless)
- this part of diamonds reminds me on freemium games, but at the moment i cant buy 10 Diamonds for 99.99$

The only way to beat the game is cheating with save and load every move and try to get best solution and prices but this is not the way how a game should work.

I won the game so i didnt loose any money but if i wolud bought it i would refund.
So safe the money an search for an equal brothergame for free.
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