Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story begins as the duo reaches the city limits.
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Release Date:
Aug 4, 2015
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“It's a game so personal and unique it's occasionally difficult to describe, but one that (maybe surprisingly, considering the description) also delivers everything an RPG should, and does it with style.”
4.5/5 – http://rpgmaker.net/games/5509/reviews/2734/

“The tone of the game is refined and erudite, and if you have to look up what that means, you're probably going to be spending a whole lot of the game confused. On the other hand, if you've ever found yourself wishing for a game starring mature, intelligent adults who navigate conflicts with refined reasoning abilities, you should definitely give this game a try.”
4/5 – http://rpgmaker.net/games/5509/reviews/2645/

About This Game

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story starts there as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true nature of logomancy? Is the emotion felt for a fictional character different from the emotion felt for a real person? Did the ancient peoples of Callosum like slow-roasted brisket?

The Logomancer is a JRPG without killing. Conflicts are resolved through argumentation, logical discourse and persuasive speech. Mastering the elements of rhetoric will allow you to make your point to even the most stubborn audience. The people you meet are your 'weapons' and the skills they teach your 'magic'. Why not befriend an old editor and learn about the power of Proofreading? Or assist a schizophasic blacksmith to learn how to Doublespeak?

In the world of the Logomancer, everyone is connected to a communal dreamworld known as the Mindscape. During sleep, everyone interacts together inside this strange mental world. The mind is a powerful tool in the world of dreams and the few exceptional individuals with the ability to build dreamworlds for others to participate in are called Logomancers.

Using the classical elements of persuasion, social interactions become rhetorical battles. A 'boss fight' could just be trying to convince a store owner to give you a new suit free of charge. This means that stats like 'persuasion', 'confidence', and 'elocution' are much more important than 'strength', 'dexterity', or 'magic attack'. If you've ever wanted to play a Final Fantasy 6-styled JRPG wherein you could improve your characters' Perspicacity, then this game is probably for you.

The Logomancer draws inspiration from the following sources, so if any of these pique your interest, there's a good chance there's something for you in this game: The Lost Room, Inception, Dark Souls, Final Fantasy 6, Persona 4, House of Leaves, Silent Hill 2, and the music of two DTs - Dream Theater and Dark Tranquillity.

System Requirements

    Minimum:
    • OS: Windows XP with SP3
    • Processor: 2.0 GHz
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    • Additional Notes: For XP, requires Service Pack 3 and the Visual C++ Redistributable package
    Recommended:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    • Additional Notes: Xbox 360 Controller
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