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Very Positive (91 reviews) - 81% of the 91 user reviews for this game are positive.
Release Date: Aug 25, 2015

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This content requires the base game Pillars of Eternity on Steam in order to play.

Buy Pillars of Eternity - The White March Part I

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Buy Pillars of Eternity - The White March Expansion Pass

Includes The White March part I & II


Expansion Pass

Pillars of Eternity: Expansion Pass contains both The White March: Part I and Part II for a rebated price. The White March Part II automatically becomes available to Expansion Pass owners as soon as it is released this Winter.

About This Content

Pillars of Eternity: The White March - Part I is a large sprawling expansion pack with hours of gameplay integrated into the main adventure. Along with the new quests and area content, the team at Obsidian continues to support and make improvements to the entire game, including the additions of Player Party AI and Enhanced Enemy AI. Even if you haven't played Pillars of Eternity, now is a great time to jump in and experience the hardcore classic RPG with The White March - Part I.

Main features
  • Raised level cap: Your party of six adventurers can now progress beyond level 12 to 14. The additional levels add powerful new spells, abilities and talents for all 11 classes.
  • New areas to explore: Largely focused on the snowy environments inspired by Icewind Dale, the expansion will feature a new quest hub, and many additional quests and dungeons.
  • Soulbound weapons: The expansion features mighty artifacts that grow stronger over time. These weapons gain different powers and attributes depending on the character class that binds to it.
  • New companions: Part 1 of the expansion introduces two new companions you will be able to use throughout all of your adventures. The Devil of Caroc, a rogue, and Zahua, a monk, will be available to join you on your quest in The White March and will travel back with you into the base game.
  • Multi-class talents: Classes will now have additional options to diversify and take on some of the abilities of other classes.
  • Party AI: Now you will have the option to set AI scripts for your party, allowing you to focus on controlling the characters you care about most.
  • Enhanced Enemy AI: Enemies and monsters are now smarter than ever. The new AI makes the entire game more of a challenge, and spell casters will use a wider variety of their spells in more devastating ways.
  • Respec: At any inn or tavern the player can re-level their party members. It gives flexibility for the player to experiment with the RPG systems and try out builds with the newly added multi-class talents. If you aren't completely satisfied with your character, you can now do a rebuild and start over fresh.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: OS X 10.6.3 Leopard 64-bit or newer
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 5 GB available space
    • OS: OS X 10.9 Mavericks 64-bit or newer
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 5 GB available space
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 5 GB available space
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 5 GB available space
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Very Positive (91 reviews)
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Most Helpful Reviews  Overall
157 of 166 people (95%) found this review helpful
6 people found this review funny
Posted: August 30, 2015
Are you ready to be confused?

The White March (Part 1) is the first expansion for Pillars of Eternity, and its content is wholly independent of the second (and final) expansion, titled "The White March (Part 2). Part 1 consists of two pieces of content: the small Cragholdt area (and associated quest); and the White March region, with a whole host of quests. The release of the first expansion dovetails with the release of the big 2.0 patch, which brings in a lot of new features, most importantly the ability to select AI-behavior settings for each party member.

Confusing, ain't it? Well... on to the review proper:

First: Cragholdt. The Cragholdt quest feels a lot like a quest that wasn't ready to include in Pillars of Eternity and Launch, so they lumped it in with the expansion, and even then only half-finished it. The area is small with no secrets to speak of, and the quest exceptionally simple. There are multiple ways to resolve the quest, but none are interesting. It's underwhelming, is what I'm saying.

But the White March region? It's fantastic. It's like a miniature Icewind Dale campaign, and it manages to overcome a lot of the flaws with Pillars of Eternity's vanilla experience. For example: each area is more densely packed with secrets and ecnounters; the choose-your-own-adventure scenes are encountered much more frequently and have more depth; immersion-breaking backer NPCs are absent entirely, and in there place are many actual NPCs, with lots of dialog and tasks and sidequests. Of particular note are some of the new enemies, which boast much more interesting designs. Of particular note are the Ogres early on, who wield massive upended cannons in battle.

And, don't worry, the quality of the writing is just as good in The White March (Part 1) as it is in the vanilla game.

Some people have criticized the story of TWM(1) for being, well, uninspired. Unimaginative. Too expected. You know what I'm getting at. Personally? I don't mind. PoE vanilla pushes the fantasy genre envelope far enough for me, so I welcome the return to a more conventional D&D-style fantasy romp. Like I said: it feels very much like an Icewind Dale game.

In addition to the new White March region (which contains multiple areas--that is, maps) the expansion also provides two new companions. Whether or not you'll like them depends largely on whether or not you liked the vanilla companions, as they feel very similar--which ultimately means less banter in the dialog and more exposition. The monk Zahua didn't interest me very much, but the other companion (who I won't spoil) rapidly became one of my favorites. And don't worry: the new companions are fully integrated into the vanilla game, so you can take them with you outside of the White March area and they'll still have plenty to say.

Finally, even though this is "part 1," the story/quests all wrap up nicely. I think this is "part 1" because the second expansion will simply add new maps/areas to the White March region (which is a second "world map", like how the "world map" in vanilla PoE is just the Dyrwood).

So, yeah. That's my take on the first expansion to Pillars of Eternity. While the siege of Cragholdt will probably end up being the least memorable part of the entire game, I found the White March areas (which are the bulk of the experience) to be immensely enjoyable. In terms of how much "bang" you'll get for your "buck," it took me about 90 minutes to clear Cragholdt, and around 12 hours to clear the White March stuff.
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149 of 189 people (79%) found this review helpful
3 people found this review funny
Posted: August 28, 2015
Pillars of Eternity - The White March Part I
Developer: Obsidian Entertainment
Publisher: Paradox Interactive

Note: A key for this was provided by the developer/publisher for the purpose of writing an unbiased informative review. No other compensation was given.

Heavily inspired by Black Isle Studio's 2000 RPG Icewind Dale, Pillars of Eternity - The White March Part I is the first portion of the White March expansion for Pillars of Eternity. The White March is a snowy region in the northern reaches of Eora, which is a nice contrast to the areas explored in the base game. This part of the expansion offers a lot of new content, which I will go over in the section below. The White March Part I was also released alongside a patch that all owners of the game received, adding a nice handful of new features to the game - the largest of which is Party AI.

To access the new content, talk to your Steward in Caed Nua to receive 2 quests which take you to the new areas: The White March and Crägholdt Keep. The White March contains the main story and quests of this expansion, while Crägholdt Keep is a very high level area intended for end-game parties.

What It Adds
The White March adds quite a bit of content, which includes 2 new companions, new skills for each class, an increased level cap (from 12 to 14), lots of new quests, new dungeons to explore, Soulbound Weapons, and more. If Part I adds this much, I can't wait to see what Part II adds.

Let's get the big part out of the way first. The 2 new companions added are The Devil of Caroc and Zahua. The Devil of Caroc is a Construct, a rogue-ish golem with the soul of a murderer residing within it. While she is a rather interesting character, her 'secret' is revealed to you from the get-go. I felt it would have been better to slowly reveal it as you talk to and journey with her. It certainly would have had more of an impact. The other new companion, Zahua, is a masochistic Monk specializing in dual-handed combat. His body is covered in self-inflicted scars, which he claims eliminates his vanity, which is forbidden by his religion. You find him in a barrel of stinking fish...A strange character to say the least, but nonetheless a competent fighter that is a welcome addition to your party, as he excels at punching people really, really hard.

The increased level cap of 14 adds a slew of new skills, abilities, and cross-class talents for all classes. Also added are Soulbound Weapons: special weapons for each class that bind to them upon equipping them. These weapons get a bit stronger over time the more you use them. There are at least 5 of these weapons, at least that I've found thus far, with more coming in The White March Part II. Also added is a plethora of new equipment, so you can finally deck out all of your characters head to toe.

Why You Should Buy It
This part of the expansion adds so much content, but the majority of it is combat-oriented. With the addition of Party AI, this is a very welcome addition as it lets you test out the new AI options and settings. It definitely makes battles feel more streamlined and less drawn-out. Before battles were filled with constant pauses, as you issued orders individually to each of your party members multiple times per battle. No more of that!

The new companions are interesting and help to flesh out party composition, and can even be brought out of the White Macrh areas and into the base game locations. The soulbound weapons are powerful, but balanced. They are great pieces of equipment overall. You can access the expansion areas starting at level 10, but the vast majority of it cannot be completed unless you are at least level 12-13. Crägholdt Keep is definitely aimed for parties at levels 13-14, although 14 is definitely preferred.

All this being said, here are a few downsides:

-The obvious: the expansion was cut into parts. This is part 1. Part 2 will require a separate purchase in the future, unless you buy the Expansion Pass, which gives access to both parts.
-The new content is very difficult unless you are the new cap level or extremely efficent at managing your characters in the heat of battle.
-The content is integrated into the base game, but you cannot access it until a certain point in Act 2.
-If you save too far into the last dungeon of the base game (with no earlier backups), you cannot leave and access the new content unless you restart the entire game.
-The new quests are mostly unremarkable, with a few exceptions.

Final Thoughts
An excellent add-on for Pillars of Eternity. I highly recommend it to all owners of the base game, I'd even go so far as to say it's a must-buy. Players who particularly enjoy the combat system and mechanics of Pillars of Eternity will get the most enjoyment out of The White March Part I. I am looking forward to Part 2 for sure!

Nerd House Verdict:
Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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74 of 97 people (76%) found this review helpful
2 people found this review funny
Posted: August 25, 2015
To keep it simple, if you liked Pillars of Eternity and are interested in the expansion you won't be disappointed. It adds a lot of nice features to an already great game. Chances are if you're already a fan you've bought it, or should soon.

Ability to retrain characters
Individual stealth for characters
Quest writing
AI improvements
New skills / class features

The only thing I've noticed that I'm not overly joyed about is the font needs a higher resolution and some menu options which should be highlighted flicker when they didn't before. It's not a graphics issue on my end so I'm not sure what was altered.

All in all great expansion for the price and one of the only DLC's worth the money imo.

** Edit ** The "flicker" I found was in the save / load menu. When your cursor hovers over the name of the saved game the highlighted edge disappears and if you click it allows you to change the name of the save file. So, not a glich, I just didn't know what it was at first.
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230 of 352 people (65%) found this review helpful
9 people found this review funny
Not Recommended
Posted: August 26, 2015
Difficult to recommend. If we compare Pillars to Baldur's Gate, The White March (at least part 1) is like Icewind Dale. It's mechanically better, but narratively lacking and very combat-focused. But maybe that's what you want. If like me you just finished playing Shadowrun: Hong Kong and wanted more story-driven rpg goodness, you're going to be disappointed.

I'm also not a fan of how the expansion content is merged into the main campaign. Most players have already finished the game and want to use their existing character. This means you need to load your pre-endgame save at the Burial Isle. Not great for immersion. Would have much preferred a seperate campaign you could select at the main menu, with an option to import your old character.

Worth picking up in a sale if you intend to play through the whole game again, or if you're buying this expansion alongside the base game and playing it for the first time. If you've already finished the base game and want the next chapter of the story, this isn't it.
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39 of 45 people (87%) found this review helpful
2 people found this review funny
Posted: September 11, 2015
Pretty good expansion.

Adds two new stories / zones.

First, the White Marches, made for a party of around lvl 6-9+, which features 10 or so average-sized areas (and a few minor ones), a whole new storyline centered around opening a dwarven fort that has been sealed for some 200 years, with convenient use of your watcher powers of course. This part of the expansion feels a lot like the first part of the early parts of the base game; a lot of the dialogue is voice acted and pretty well written, it contains the two new companions, the areas you explore are dense in fairly interesting encounters, there's lots of really good loot to be had, and overall it just feels like a high-quality addition to the currently existing game.

The ending to that section of the game is a little annoying, though. Yeah, it doesn't end on a cliffhanger per se, but the episodic nature of the expansion is made very clear; the story isn't over yet, even if this chapter of it might be, and you're going to have to wait for part 2 to get the final conclusion. Still, it ends in a fairly satisfying way, so it didn't bother me too much... even if I would've liked to see people return to the fort at the end of this part instead of having to wait to the start of part 2 to see it. Felt a bit cheated there.

Second, Crägholdt Bluffs, made for a party around lvl 12+. This section is just one average-sized outside area filled with people who want to kill you, and one average-sized inside area filled with more people who want to kill you. This part feels a lot more like Icewind Dale than Pillars of Eternity, though with an much shakier narrative justification for what you're doing. You basically just show up there for no reason other than because it's on your map, then everyone you meet immediately tries to kill you and so you just butcher your way through the place until you reach the guy in charge, at which point you kill him too. Yeah, you sometimes converse with them before you fight to the death (very similar to Icewind Dale there), but it always ends in a fight to the death. Well, that not entirely true; I think I encountered one character who didn't force me to kill them... but that was it (and killing them was still clearly an option).

It's a fun place to have your really powerful party still face some genuine challenges, but don't expect a very gripping narrative, and it'll be over pretty fast.

The two new potential party members are of about the same quality as the existing ones, that is - better than BG1 quality, but much, much worse than PS:Torment quality. Their little personal quests are nice enough, but they'll be over very quickly.

The new soulbound weapons we're offered are honestly disappointing. With only 5 to be found: 1 estoc (usable by all), 1 great sword (usable by paladin, fighter, barbarian), 1 hunting bow (usable by ranger, chanter, cipher), 1 quarterstaff (usable by druid, monk, wizard), and 1 1-handed mace (usable by rogue, priest), you may find yourself not even using most of them, especially since the triggers necessary to fill to make them actually good items are sometimes so annoying to accomplish that you probably can't realistically achieve them (such as having your wizard melee stuff to death to upgrade his staff; a difficult task unless your wiz was built for that sort of thing).

I hope they expand it in part 2 though, before the game sorely needs more interesting loot, and this loot was more interesting... there just wasn't enough of it.

The party AI is a nice addition, making those per-encounter abilities that you might not have bothered to micromanage for every single encounter with every group of enemies still good in those situations, and by the very late game you may also have so many spells and abilities that for the less important battles you just let everyone use per-rest abilities freely while you occasionally micromanage your party. You'll really want to rest before fighting bigger threats anyway.

Its implementation isn't perfect, though. Their ability choices are usually less than ideal, and some abilities they simply won't use at all (I never saw anyone use spells that did friendly fire, for example, even though it would've been easy to land them safely). Characters will still sometimes stand around doing nothing in the middle of battle, even when set to aggressively attack anything in range. They'll also sometimes inexplicably decide to target enemies far away from the battle; I often spotted my paladin and rogue heading away from the battle, intent upon using some ability to take down an enemy elsewhere on the map. Not a big deal, since you easily spot them and turn them back around before they get very far, but worth noting.

The increased level cap is cool, but also feels kind of weird. If you, like me, start a new game from scratch to enjoy the expansion, you will end up outleveling a lot of the game's content very fast if you start doing the expansion as soon as you can (lvls 6-9). I hit up the White Marches as soon as I could before going back to the rest of the game, and as a consequence achieved lvl 14 barely after the revolt broke out in Defiance Bay. It goes without saying that after clearing out Crägholdt, nothing else in the game from that point on posed any kind of challenge. Even the master below fell over to my not very min-maxed lvl 14 party in like 30 seconds.

You may want to get something like the IE Mod, and enable a nerfed exp table, if you want to keep the game challenging, otherwise you'll likely outlevel the content too fast.

Overall, it's a pretty good expansion. Buy it if you like the base game and want more of the same, of a pretty high quality (much higher quality than the final act of the base game, in my opinion). The welcomed basic gameplay changes are given to everyone with the 2.0 patch anyway, so it's not like you'd need the expansion to enjoy those.

Don't regret my purchase; looking forward to part 2.
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21 of 22 people (95%) found this review helpful
Posted: June 5
The first expansion to Pillars of Eternity: Adds new item types, dungeons, loot, story, abilities, a higher level cap, and three companions to the early-mid game. If you've been playing and enjoying Pillars of Eternity, you will find much to like about its expansion and have no reason not to grab it. The expanded area takes place some time in Chapter 2 and is balanced for that point in the game. You are encouraged to go there as soon as possible to start getting the new loot and have more exploration room in the game.

The story can be surmised thusly: A fishing village in the White March wants to break into an ancient dwarven hold to uncover the secret of forging their steel to become prosperous. They search for adventurers to do the job for them and you are one of the adventurers they contact. In the process of helping them, you learn more of the White March and the disaster that befell it ages ago and find a lot of nice loot.

The expansion adds a lot of content to the game, new quests, three new overworld areas with caves and smaller dungeons, a village to visit as a hub area for the White March, and a very large and intricately detailed dungeon to finish off the content. Each area is large for this game and filled with encounters, NPCs and quests to add to the base game.

Each class gets some new abilities to play with to further the variaty of builds you can make with each class: there is no reason to worry too much about losing out since respecs cost a little money which you will get plenty of here. The only set of new abilities I didn't like too much were the cross-class abilities. I found them a little underwhelming compared to what was already available in each class.

The respec deserves a new mention, this is useful throughout the entire game and will allow you to play with, change, and adjust your character's stats to suit your needs. You can even spec your builds to fight a type of enemy. The only cost is a token amount of gold which you will find a LOT of over the course of the game.

The new loot comes in two varieties: New named weapons/armor/accessories and Soulbound items. A lot of the new accessories filled gaps I felt were obvious in the game until now: Gloves improving unarmed damage for monks, etc, etc. The weapons and armor are less impressive but they sport new abilities you haven't seen or used on enchantable items. The last category of items you'll see are soulbound items and are the real reason you want to come here as soon as you can. You first bind them to a character with a class the weapon likes then the items level up as that character finishes tasks with them. By the time they have their final abilities unlocked, they are some of the most powerful items in the game.

There are two extra companions, each of them give you more dialogue, story, and more interesting banter and interaction with the environment. More importantly, they fill two of the slots of the missing three characters you may not have already: a monk, and a rogue.

In all this is a large package which expands the content in the game, and expands the gameplay in the base game. It is something you should certainly grab if you have been enjoying Pillars of Eternity.
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58 of 90 people (64%) found this review helpful
3 people found this review funny
Not Recommended
Posted: August 29, 2015
First off, love this game, love this genre. However, a bad contract can quickly ruin a great athlete's career if you get my meaning.

I enjoyed the two new characters. The idea of having a construct as a Rogue was cool to me as was the Monks philosophical nature. The increase in voice acting was also welcome. The rest of it was pretty run of the mill.

I'm giving Obsidian the benefit of the doubt in regards to not having cut this DLC out of the base game. One of the reasons is that it's not optimized like the rest of the game. The loading screens are longer and deactivating traps and mini-cut scenes make the game stutter whereas that wasn't the case in the base game (ran through 90% of the 2.0 version just prior to entering the White March without any of these issues).

I personally don't like DLC that takes place during a story that I've already finished a few times. It doesn't further anything and the content isn't good enough to warrant excitement as I already know what's ultimately to come. It's simply a side bar which I view as lazy at this price point.

The major patching often forces you to start from the beginning each time to avoid issues. A much needed patch however. I've run through this game 3 times now with varrying degrees of enjoyment and when the DLC is in the middle it just feels unsatifying and out of place. I'd assume part 2 is simply going to be an extension of this. Having to start again at this point, for a very small tidbit of game, no longer seems worth it to me. I've purposely saved after the White March content so I can just experience part 2 when it arrives; patch permitting.

They obviously should have just completed The White March in its entirety and sold it when it was ready. Breaking it into 2 parts is just annoying and smacks of greed, especailly for a kickstarted project. Obsidian does not need the money to further this project.

If part 2 is anywhere near the same length and quality of part 1 then The White March, AS A WHOLE, is worth $10-$15 not $25-$30. Paying 60% of the base game's cost for such little, mid-game content just doesn't make sense. I consider my overpayment a contribution to the genre I love. Having said all that, I believe the base game to be a near perfect mix of old and new with the 2.0 patch bringing exactly what was missing previously(party AI and in-battle pathing still has a long way to go). A great game that runs the risk of losing itself in cash grab territory.

As I mentioned at the top, a bad contract can quickly ruin a great athlete's career. One thumb up for the content, it was okay, and two thumbs down for the poor business practices(over-pricing and DLC splitting). I cannot recommend because of the latter. Enjoy the patch but save your money for something else.
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101 of 167 people (60%) found this review helpful
5 people found this review funny
Posted: August 25, 2015
The Story. The loot and sotrage mechanics. The Lore. The action. The beautiful scenery. The AMAZING soundtrack and in-game sound design. The dialogs between characters which get my brain thinking. The complex and beautiful stories to plunge through. The huge dungeons and epic loot! The ambient environments. It's all just epic! It's amazing! Buy this game and please support OBSIDIAN ENTERTAINMENT! HIGHLY recommended to ANY RPG or CRPG fan.

Go crazy.
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43 of 67 people (64%) found this review helpful
2 people found this review funny
Not Recommended
Posted: September 14, 2015
NOTE : This is a review of Pillars of Eternity - The White March Part 1 ONLY. When Part 2 is released I will provide a separate / updated review.


If Pillars of Eternity was a beautifully crafted homage to Baldur's Gate, "The White March" is a poor attempt to mimic Icewind Dale.

The plot (such as it is) is focused around a small town in the northern reaches of Dyrwood which has come under attack from all manner of baddies and requires your help to restore it to its former glory. Sound familiar? It should, because it's lifted wholesale from IWD. The expansion can only be played with a save game before you enter sun-in-shadow, so it feels like a bit of a backtrack for anyone who has actually finished the game.

Not surprisingly, it seems to be aimed at mid-level characters ( 7 - 10) and as such, is a breeze if you are playing it with an end-game save with a maxxed out party. There is an option to increase the difficulty if you have a powerful party, but it does little to provide a meaningful challenge for level 12+ characters. There is an additional area included for high level parties to test their mettle called "Cragholdt Bluff", but it feels more like an afterthought than a fully developed quest in its own right.

Let's get one thing straight right now - The White March is not a "bad" DLC. But it's also not a very good one. For the price, I was expecting a whole lot more of what drew me to POE in the first place. Compelling NPCs, an involving storyline, and great quests. The White March fails to deliver in every area, with the only exception being the visuals. (There are some great snowy vistas for you to tramp around in) . Sadly these seem to come at the cost of a huge amount of CPU overhead (some of the larger areas 'hitch' and 'stutter' which is quite sad given that everything is pre-rendered.

Overall, I would only recommend this DLC to players who are starting a new game, or have not yet reached level 10. It could provide a decent distraction for you. For everyone else, you're not missing much by skipping this. Fingers crossed that Obsidian can improve things for the second part of the White March series. If not, it'll be a sad send-off for a great new franchise.
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14 of 15 people (93%) found this review helpful
Posted: February 22
More great Pillars of Eternity, Part 1 is enjoyable, although not quite as good as part 2. Together though they make a really, really nice addition to an already wonderful game. More cool, gorgeous, scary places to explore, more good writing and so much more. If you loved PIllars of Eternity and want more, pick both of these two expansion packs up. Part 1 is more of a introduction so to speak, and part 2 really gets things going at a wonderful level.

Keep up the good work Obsidian, another good expansion pack to add to the resume (Loved Mask of The Betrayer Expansion campaign for NWN2 and loved Fallout New Vegas's Expansion called Old World Blues). I would rate Part 1 a 7.5/10 and part two I would giv ea 9 or 9.5 as far as dlc or expansions go.

In the end these two expansion packs could be called "The Icewind Dale Of The Pillars of Eternity" :)
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Recently Posted
Posted: October 12
The game itself was fine, and is the second best of it's ilk to come along since all those old Infinity Engine games. Visually I liked it, sound was fine and the party system was fine. Quests and story? Fine. What's wrong with it?

Minus a few points for very poor encounter design & planning in certain locations.
Minus a zillion points for there *still* being serious bugs (e.g. entire character inventory disappears).
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Mecha King Kong
Posted: June 24
The game is -60% off. This expansion is currently only -25% off. It's been discounted more on other sites but for some reason the developers/publishers think they can charge Steam users higher prices. Not worth it.
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Posted: May 29
it's like baldur's gate but not quite as good, and that's good enough for me!
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Posted: May 17
If you enjoyed the original, this expansion adds to and augments current systems.
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Posted: May 7
Pretty cool DLC.

- Good writing once again
- I like me some winter
- Some added stuff, like additional levels, and new spells, and soulbound weapons
- new amazing soundtrack

- kinda short :(
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Posted: May 1
The link to my review of the PoE basic game:

Link to my combined review of the White March 1 & 2.

I can't imagine playing this in two separate parts, months apart. It's one continuious story in two acts. Therefore the review is combined.
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Posted: April 30
A great start to the bigger story that unfolds in Part II. I recommend treating both parts as a single story and playing them successively.
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Posted: April 10
Havent done Cocelhaut yet but everything else:
Extremely weak, compared to main game. There was exactly 1 interesting fight with Alpine Dragon.
Most of the loot is redundant if you got everything from main campaign.
The monk companion is meh.
The color palette(white) feels lazy and unpolished.
And most importantly, it did not feel like a story. Just a bunch of questst scatetred around patches of white .
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D'amarr from Darshiva
Posted: April 3
Pillars of Eternity goes Icewind Dale. Everything found in the base game but better. Enough said.
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