Starship Rubicon is a modern take on the classic space shooter genre. It's a smart and challenging rogue-lite that features a unique control scheme, pixel art remixed with NASA photographs, and an existential crisis about who is REALLY the monster.
User reviews:
Positive (14 reviews) - 100% of the 14 user reviews for this game are positive.
Release Date: Dec 12, 2014

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February 10

Crescent Loom is now on Greenlight!

Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight!

I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and wanna see more, head over to Greenlight show it some love!

As a sidenote, backers over at the Kickstarter have put putting together some really elegant creatures that I'd like to share with you: check them out on Kickstarter!

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February 1

Kickstarter for the Starship Rubicon! Neuroscience & physics-based creature construction!

Crescent Loom: weave neurons, stitch muscles, create life.

The Kickstarter is now live!

It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.

After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld.

The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly.

Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their actions and movements.

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“Starship Rubicon, to my surprise, combines the nostalgia of old arcade shooters with the complexity of modern space simulators to create an altogether amazing game that will have you playing, and dying, for hours on end.”
10/10 – Bezoned

“On the surface, Starship Rubicon looks like a basic arcade style space shooter with some roguelike elements. Underneath there are a lot of fun mechanics that will feel familiar to experienced gamers. It would be easy to simply call this game a mashup of many other titles, but that wouldn’t do justice to what Starship Rubicon delivers.”
True PC Gaming

“Starship Rubicon is like FTL, Asteroids, and Luftrausers all got busy inside of a wool sleeping bag.”
10/10 – Indie Game Bundles

About This Game

In Starship Rubicon, Earth has been casually destroyed by a mysterious race of space-faring invertebrates. You are a fighter pilot whose cryopod has been collected by a possibly-insane AI, who has placed you in the unenviable position of being humanity’s savior. Shanghaied and alone, you must gather the remaining human survivors and traverse the surprising biodiversity of deep space to find a new home.

{NeoGAF writeup}

Key Features

  • Quick Gameplay - Pilot your ship in fast-paced shoot-em-up, featuring a unique approach to arcade physics and controls.
  • Customize Your Ship - Upgrade your ship with a Tetris-styled hangar bay as you find weapons and items on your quest.
  • Randomized Universe - Make your way through a diverse galaxy as you encounter interesting new lifeforms. Each play session generates a new path of enemies, allies, and items.
  • Casual Roguelike - When your ship blows up, that's the end of the line for that game. However, if you collect enough crystal shards by the end of a sector you can save your ship to re-launch it on another level.
  • A Fleet Of Ships To Play - Do you prefer fast ships for run and gun? Do you like something that takes a punch but isn't as agile? Start the game with 3 different ships and spend shards to unlock more ships with unique abilities!
  • Mod-friendly - Since ships and weapons are exposed in simple external .lua scripts, modding and creating your own content only requires a text editor!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Storage: 35 MB available space
    • OS: Windows 7
    • Memory: 1 GB RAM
    • OS: OSX 10.6
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Storage: 35 MB available space
    • OS: Ubuntu 10.04
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL-supported
    • Storage: 35 MB available space
    • Sound Card: OpenAL-supported
    • Additional Notes: Needs 32-bit OpenAL normal and dev libraries, see readme.txt for instructions.
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Positive (14 reviews)
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