Dish out carnage of hellish proportions in Gunnheim, a top-down co-op shooter where the equation is simple: vikings + guns = mayhem!
User reviews:
Overall:
Mixed (105 reviews) - 50% of the 105 user reviews for this game are positive.
Release Date: Aug 10, 2015

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April 27

Patch Notes v. 1.1.1.0.

Removed edge falling, you can't accidentally walk over edges anymore. Gun recoil and dashing over edges can still drop you from edges though!

5 comments Read more

About This Game

Guns+Vikings= Mayhem.

Current Features

  • Collect an arsenal of epic weapons, ranging from mini guns to atomic bombs
  • Online and local co-op - Use co-op mode to team up with friends and accomplish your goal of knocking some sense into the devil, with room for some wickedly delicious friendly fire kills along the way
  • Bask in the glory of superior low-poly graphics and intense gore
  • No pixel art. No puzzles – And most importantly No zombies

Story


The Lord of Death hits the bottle hard on the Ragnarok of all benders and hell breaks loose- literally. Enter the unholy children of Gunnheim: gun-toting, skull-crushing Viking warriors born and bred for battle, summoned to restore the balance. Gunnheim is a 1-4 player top down shooter inspired by Viking mythology and the golden era of couch co-op gaming.

In Gunnheim, you’re bringing the term berserker to a whole new level, saving the day by dishing out carnage of hellish proportions. Armed to the teeth with all manner of modern weaponry, fight your way through hordes of hellspawn with your brothers and sisters at your side, survive epic boss fights against the biggest and baddest of the devil’s children, and watch with maniacal glee as your enemies are turned to bloody piles of pulp, fangs and horns. Put your goggles on, it’s about to get really, really messy.

With a cutting sense of humor, Gunnheim brings fast paced action, superior low-poly graphics, and more gore than you can imagine to this classic genre.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: AMD A6-4400M APU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Can be played with a controller or mouse+keyboard
    Minimum:
    • OS: OS X
    • Processor: 2,4 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel Iris 1536 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse highly recommended.
    Minimum:
    • Processor: AMD A6-4400M APU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Can be played with a controller or mouse+keyboard
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (105 reviews)
Recently Posted
Erenel
( 0.3 hrs on record )
Posted: June 25
The idea behind this game was interesting, but what I got to play was awful. Terrible multiplayer that doesn't really work when you try to invite friends. Gamepad not really supported (not even the old comfy x360 pad). The graphic just looked like a pre-alpha unpolished game. Also the difficulty was unbalanced, you start playing without even a hint of things like abilities or anything that's common for this genre. And edges, god*@mn edges.
Long story short: big mess, insta-refund.
Helpful? Yes No Funny
Zillu
( 3.3 hrs on record )
Posted: June 16
Vikings, with big guns, what more do you want?

This game is a twin stick shooter, cartoony look,and a lot of fun!

You shoot your way to the exit, in several short levels, picking up bigger, more badass guns.


Add me if you want to play Hardmode co-op.
Helpful? Yes No Funny
Halen5
( 3.9 hrs on record )
Posted: May 15
A few minor mechanic changes could acutally make this a decent game, really wanted it to be fun, but it just wasn't.
Helpful? Yes No Funny
Desolater IV
( 10.3 hrs on record )
Posted: May 11
Product received for free
Multiplayer Co-Op Twin-Stick Action Shooter
https://youtu.be/xsr8Kcp111Q
+ Surprisingly fun and challenging gameplay where you mainly mow down hoards of enemies and challenging bosses
+ Great level variety, each stage seems to be randomly picked with a different challenge. Sometimes you face a mini-boss, while others you are navigating through a variety of obstacles an enemies.
+ A large variety of weapon pickups that are all very fun to use
+ Local + Online Co-Op I think you can play with up to 4 players, I played alone though and still had a great time!
+ The end bosses of each area are surprisingly complex and require you to learn their mechanics to defeat them and quite challenging on solo.
+ Very nice electronic soundtrack
+ Bright colorful environments

- It seems like you "level up" after completing stages, but it doesn't tell you what these levels mean. Do I do more damage? have more health? Nothing? I'm pretty sure it's nothing, just a way to tell how long you have played compared to others.
- Sometimes I wasn't sure what I was doing or where I was supposed to be going.
- The background music gets a bit repetitive after a while, doesn't seem like there's enough songs


[Side Note: From reading other reviews this game may be more enjoyable with a controller than mouse and keyboard]
Helpful? Yes No Funny
A.D.Mynx
( 8.0 hrs on record )
Posted: April 22
absolute NO. this game only make fun if you are 2 and very drunk. but nah... not even than.
the controlls are realy bad, the gameplay is very borring, the graphics and the sound are a clear F grade. If the controls maybe are a little bit better and the game would be any playable drunk, this maybe is fun, but at this state it's only a waste of time.
Helpful? Yes No Funny
luk_buz
( 4.3 hrs on record )
Posted: April 20
Dark Souls: Prepare to Fall of the Edge Edition


developer is too lazy to add custom controls and an option to turn off falling from edges (which will make you eat your keyboard and murder your grandmother with toothbrush)

definetely dont buy it and stay away from this game and their future games
Helpful? Yes No Funny
Saint Aaron
( 10.3 hrs on record )
Posted: April 17
Played this with friends and its a blast!!! Love the cartoony feel with the GORE!! The game can be fun if you play with the right ppl/friends. The game can get boring while playing solo

Pros
lots of weapons
Colorful, cartoony,
gory aesthetics
satisfying weaponry
Boss fights
local and online coop

Cons
Music
Not much player base
Helpful? Yes No Funny
Professor Zoom
( 5.7 hrs on record )
Posted: April 16
Gunnheim is a great pastime, I love it for what it is! A really good, fun indie game with short levels and maybe the most engaging music I heard recently. It's also quite cheap for what it delivers, so you should get it!
Helpful? Yes No Funny
Mjollner
( 2.3 hrs on record )
Posted: April 14
SNAPSHOT
A forgettable top-down shooter. I've pretty much forgotten it already.

OVERALL - 3 / 10

PROS
+ you shoot things and they (eventually) die

CONS
- extremely frustrating, mundane gameplay
- single player will make you hate this game
- random guns that are often more detrimental than useful
- completely random, unknown level objectives
- each player gets to use their special *once* per level

DETAILS
There really isn't much more to know than the list of cons. This game is boring and uninspiring, and just overall frustrating to play. I've played both single and multi-player, and neither inspired confidence in this games ability to provide enjoyment. You will die a lot and not really feel like it was your fault. You will be confused because you have no idea what each level wants you to do.

Overall this feels more like a prototype with no uniqueness to it. The art is boring, and the gameplay even moreso. Don't bother with this one if you haven't already.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: June 16
Vikings, with big guns, what more do you want?

This game is a twin stick shooter, cartoony look,and a lot of fun!

You shoot your way to the exit, in several short levels, picking up bigger, more badass guns.


Add me if you want to play Hardmode co-op.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
83 of 100 people (83%) found this review helpful
5 people found this review funny
Recommended
6.2 hrs on record
Pre-Release Review
Posted: October 15, 2015
When I looked at the store-page for Gunnheim, I assumed that it would be easy to figure out. I mean, this is a twin-stick shooter right? You're a huge viking with a big gun. You run through each level, shoot all the bad guys, and revel in the blood, guts, and glory. I was looking forward to a lot of dumb action, but it turns out that I got more than I bargained for. I hate using words like "promising" to describe Early Access titles, but there is some merit to this upcoming game.

Apparently there's a story that sets everything up, but I never pay attention to that nonsense. Let's just skip ahead to the basics; there are four areas, each area consists of five levels and a boss-fight. After completing the four areas you fight Odin. Each level tends to have a common goal: find the exit. It's up to you and maybe some friends to avoid traps, get past the demonic armies, and do whatever it takes to reach the next level. In many ways, shooting everything that moves isn't the key to surviving Gunnheim.

Often, when we play twin-stick shooters, they're designed around arenas. Going as far back as the days of Robotron and Smash TV, you would go into a room, enemies would fill the screen, and you had to destroy them all. It's a simple concept. However, arena shooters are also very compelling due to the on-screen chaos and the depth that comes from mastering the controls & weapons. Typically, these games are controlled with two sticks, one to move, and one to fire. Gunnheim uses the twin-stick method, but you have to press the right-trigger to fire.

Hold up a second, you have to press a button to fire? At first I thought this was an oversight by the developer, but it is in fact a very concious decision. Firing a gun in this game is something you have to think about. Unlike.. say.. Dark Souls, missing a shot probably isn't going to get you killed, but there are consequences . Whether these consequences are good or bad depends on the situation. Gunnheim is all about pacing, and most kills are actually a waste of time. Whenever you fire, the recoil pushes you backwards slightly. With some weapons the effect is much larger. If you're getting pushed back, you're not moving forward. With every shot you sacrifice a centimer of progress, and they can add up. So when you point your gun at an enemy, your first thought might actually be "Do I need to kill it?" The monsters in this game certainly aren't harmless, their numbers are high, and they'll pursue you to Ragnarok and back. But in most cases, you don't need to kill them.

Out-maneuvering adversity is one of the more important elements of this game. Every playable character has an invincible dash move. This takes time to recharge, but it's good for escaping bad situations, moving quickly, or even crossing pits. You can even use the gun's recoil to give your walking speed a little boost. Although there are numerous weapons, they have very limited ammo, and are random drops. You have to play with the mind-set that you won't get much in the way of assistance. Some levels even feature infinitely-spawning enemies to hammer this point home. You can kill a lot of creatures, but if you're not getting any closer to the exit, it's time to figure out a new strategy.

Going solo is fine in of itself, but this is game that deserves to be played with others. The level of difficulty scales with the number of players, and it can become more difficult than playing alone. Due to the larger number of enemies, you and your friends could become overwhelmed. This is one of those rare cases where having a second gun actually makes things more difficult, because you can't hope to eradicate everything. So again, the best strategy is to know when to shoot, and always focus on making it to the exit. If this means three players have to sacrifice themselves, just so the last person can escape, then that's exactly what it means. While players can be revived quickly and easily, they recover with pixel-health, and the monsters certainly aren't taking a breather. I ran into a situation where a hunter repeatedly shot my partner whenever I revived him. That jerk was camping his corpse! That's totally unfair! But seriously, there's a lot of decision-making that goes into every level of this game. You always have to consider what's best for the team, even if it means leaving them to die.

In terms of content, Gunnheim is currently on the lean side. As of this writing, there are four playable characters, all with their own weapons & special abilities. However, two of them have to be unlocked by completing the game on the normal and hardcore settings. The levels are very short, although there are a couple of truly rough ones that took me close to an hour. Interestingly enough, the levels are randomized for each area, so there's a possibility that more could be added. Another reason why multiplayer is preferable is because the game becomes more dynamic, depending on the number of players and what characters they use. One of the unlockables uses a sniper rifle, which grants them the best range in the game. It's up to the other players to keep an eye on the sniper and pick off nearby enemies. There are numerous other situations that can crop up, and the temporary weapon-drops can change how things play out as well. So while there isn't a lot of content, there's a good amount of replay-value.

Gunnheim is shaping up to be a very solid action game. Admittedly, I was surprised by the design-decisions it employs. Judgng by the art and talk about guns and gore, I expected a straight-up blastathon, not a game where I have to consider possibilities, and put an emphasis on not killing everything in sight. These unique qualities just might help it stand out in the crowd. So if you're looking for something different, consider keeping an eye out for this one.

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Was this review helpful? Yes No Funny
32 of 34 people (94%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: January 23
Norse theme, wasd+mouse aiming isometric shooter (none of that annoying double-handed keyboard, 4 shot directions, wasd+arrow keys bullocks), plus nice music, should be fun right? I played for about 4 hours and I was interested the first 10 minutes, then was wondering when more gameplay depth was going to come in to keep it engaging. Heads up, there is nothing more; you've already experienced the entirety the game has to offer in the first 5 minutes. You kite and you run, nothing akin to the badassery of gunplay you'd expect.

There’s no weapon variety aside from occasional random drops from enemies that you can only use for about 3 seconds. Meaningful variety and shallow randomness are not the same. So on the couple of times that you have to fight instead of just running to end the gunplay becomes monotonous and unfulfilling because all you do is kite around in a circle and there isn't anything to change things up at all.

The rest of the time you just run to the end of the stage, shooting the occasional enemy that might catch up to you, and dodging through a gap of enemies in front of you so you don’t get boxed in. Your base weapon is woefully inadequate when it comes to dealing with enemies efficiently, and as stated before the only reprieve that the game will give you is random, short-lived, and underwhelming.

Then there’s enemy variety. There’s basically only three enemies in the game aside from bosses; of course there’s about 5 reskinned and slightly modified versions of the same thing to try and convince you that it makes any difference at all. This game has: generic melee enemy that moves toward you, generic ranged enemy that stands still and shoots at you, and generic big thing that you wait to finish attacking so you can do damage while it’s weak.

There problem with the game is that it doesn’t seem to be able to pick something that it wants to do and go all the way with it. Do you want to be about speeding through the level to the exit as fast as you can while avoiding damage and obstacles without slowing down too much? Do you want to be about dodging enemies and projectiles in a massive storm of mayhem? Do you want a replayable experience with many different interesting ways to do the same thing? Do you want to be about mowing down hordes of enemies in brutal fashion? It feels like it tries to be everything at once so it really just ends up being nothing of note in anything.

On top of being monotonous as all hell the game can’t seem to find a coherent vision for what it want’s to be. There’s nothing wrong with trying to merge gameplay themes for a fresh new experience, but that requires that you first understand what makes those types of games fun and how to keep those elements intact.

Game: Here’s my idea.
Player: Sounds cool, now what are you going to do to make it entertaining?
Game: I don’t understand, what do you mean? Anything should be sufficient regardless of how the gameplay is implemented because the concept sounds cool right?
Player: That’s not how games work.
Game: Whatever, it still sounds cool.
Player: That’s fine, but I’m already bored which defeats the purpose of your existence.

In summary, the experience of playing this game is just all around mediocre. Rating: meh…
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: December 27, 2015
Game should still be in early access. Using a controller in the menu only works halfway. (scrolling not possible) Joining games is also only possible with mouse.
Commands get registered only 5-10sec. after pressing the button. --> Game is unplayable
Game was developed for coop, but only 2 characters are available in the beginning....

First game I refunded!
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: January 1
Sooo. The trailer looks fun (these folks are onto something - love the idea!) and I like games like this so it was going to be an easy win but...

The game at high resolution is meh, just stretched out graphics.

The camera angles are terrible. If in Multiplayer and one of your party moves far away, the camera stretches out to show almost where everyone is, and doesn't center on you. BUT you can in fact be off the screen entirely and have NO IDEA where to move because you can't see yourself.

Then this game does the impossible for a PC, makes w,a,s,d extremely hard and annoying to move around with. With camera angles like this game has, it should be point and go, not w,a,s,d. It's just a very frustrating combination. Sure you can change default settings but it just adds to the already long list of "really....."

Also, F---NG HOLES! 3/4 the challenge in this game is NOT falling in a hole or standing in some mysteriously poisonous water, because of the awkward controls and bizarre camera angles.

There are exactly 2 classes, 2 more you can 'unlock' which appear to just be upgraded versions of the previous classes.

When you do get a 'new gun' you get it for literally what feels like 3-5 seconds (unless you happen to accidentally pick up a new gun which then gets rid of the one you were just using), depending on how frequently you shoot it, which with the enemy waves is basically right away unless you choose the two existing strategies to play this game: 1) run through to the end and ignore basically everything except bosses or 2) slug it out and (if multiplayer) yell at your friends not to run off-screen or alt tab.

Great concept and it is fun to play with friends (!!), but needs some refining really. Can't recommend right now, but fun if on 90% off sale or a gift.

Should they fix this stuff: hands down worth it! They've got a great idea and with some tweaking it would be a great game!
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21 of 31 people (68%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: August 10, 2015
The visuals are pleasing to the eyes, the music is badass although there's only one at the moment while playing so it gets.. not fresh after a while. Vikings are awesome and so are the guns that they hold, you even get a freaking nuke gun. Coop is fine so long your near your buddy that you want to play with and not accross the planet. level design is nice too and gun-play/feedback is great.

The game is great in general but still needs a lot more music tracks, may voice overs every now and then for the characters to liven things up a bit, and enemy sounds would be nice too, since you know.. you kind of need that.

10$ is a nice price and obiously nicer if lower, but it's worth it for what it is now and what it will be in the future. At least I hope it adds more music, VO and content later down the line.

Here's my shameless written preview link
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10 of 11 people (91%) found this review helpful
10 people found this review funny
Not Recommended
0.1 hrs on record
Posted: February 29
Game requires intricate control while the actual movement is clunky and far from precise. There's more wrong with the game, I just don't want to waste any more time on it. *waves goodbye to his $2.49*

UPDATE!
I do reccomend this game if you've never refunded anything on Steam. This game taught me everything I needed to know about how to get my money back using the refund process. Awesome!
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15 of 22 people (68%) found this review helpful
2 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: September 26, 2015
What is there not to love about vikings, giant guns, and indiscriminate slaughter and gore? Gunnheim brings all that in oodles and then throws in a hand grenade of co-op action. Gunnheim takes cues from other games in this crowded genre, from Gauntlet, to FORCED. You play across many different levels and environments, using power ups, innate powers and firing non-stop at the hordes of angry enemies trying to chew your face off. After completing so many levels you are greeted by a big nasty boss who more then likely is going to stomp you into dust. While Gunnheim can be enjoyed by itself as a single-player game, it shines most when you take advantage of the up to 4 player Co-op. The game scales its difficulty and challenge based on the number of players, adding even more viking chaos and explosions. The game does have polish for an Early Access title, the graphics, controls, and music are all well done. However, there is still plenty of work to be done here. Balancing, repeating content, and more gameplay elements are all things that need to be worked on before final release. It's a fun game and very enjoyable with your friends, just the single-player mode needs a bit more work in my opinion. So get ready, grab your viking hat, your bazooka and get to kick some monster ♥♥♥♥!

I made a video preview to show off some of the features and gameplay of this game!
https://youtu.be/7lsybgzemU4
I hope you enjoy!
Martyr
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18 of 28 people (64%) found this review helpful
3 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: August 11, 2015
FULL VIDEO REVIEW:
http://youtu.be/9ow-imM3kIM
PROS
++Randomized levels give the game surprise and require you to think on your feet
+Colorful, cartoony, gory aesthetics complimented by powerful and satisfying weaponry
+Local AND online 4 Player co-op

CONS
--Currently not enough levels, game is short (<1 hour)
-Game needs more challenge, was pretty easy overall
-Looping music is annoying

For an early access game, Gunnheim definitely has potential. While the gameplay is nothing unique, it represents the twin stick shooter genre perfectly. The levels that are currently present in the game have unique mechanics that require you to adapt quickly to the situation especially considering what level comes next seems to be completely random. The only real complaint I have about the game is that there isn’t enough of it yet. The game takes a little less than an hour to beat in its current form, but will continue to gain more and more replayability once more levels are introduced during the Early Access stage. Definitely a game to keep an eye on.
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6 of 6 people (100%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: March 3
5.5/10 A fun co-op experience with very little depth and repetitive.

To enjoy the full fun of this game, you will need a teammate. 2 players recommended. Solo play is boring and more than 2 players is equally boring because you practically can't lose due to infinite resuscitations.

I recommend using a controller or gamepad, because using a mouse to aim will greatly disadvantage you. This is because the mouse cursor does not reflect where you are truly aiming, because of the isometric viewpoint. To make things worse, the isometric view point made it so that you couldn't just adjust your aiming to hit things just above or below the cursor, because the true direction of your weapon changed relative to your cursor based on whether you were aiming to the North, South, East, or West. Unfortunately, the developers failed to slightly offset the true aiming direction for mouse-users. The result was a frustrating inability to hit targets, which is vital in such a fast-paced game where you must quickly travel great distances and shoot-on-the-go. Controller users could focus solely on the direction of your character's weapon, without also having to focus on the location of their cursor (which also had a reticle that distracts the player).

Despite the frustration of poor aiming, we had fun making slow progress against the neverending hoards of enemies. We had a lot more fun before we realised that this is basically a 1-track racing game disguised as a twin-stick shooter. Disappointingly, the best strategy was just to make a mad dash for the finish line; healing and resuscitating where necessary.

Apart from if a player falls off a cliff, there is very little consequence for death.

The oppenents are the same speed as you, but you have the ability to 'blink' forwards a short distance, and this has a very short cooldown. Disappointingly, this made running in circles a viable strategy.

The end boss had some enjoyable mechanics, however, it was very easy to defeat once you worked out the 3 mechanics. These were always repeated in the same order, so there was less need to react but rather to just remember the order of attacks.

Finally, there was a hardcore mode, but it was almost identical to the normal mode except that if you both died you had to go repeat a few levels. We actually found Hardcore mode easier because we already knew all the content and what had to be done.
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