Rescue exotic space animals from a corrupt AI in Dr. Spacezoo, a chaotic twin-stick precision shoot-em-up for 1-4 players. Or reduce them to gibs. Your call, monster.
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Release Date: May 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dr. Spacezoo intends to use Early Access to allow players to help refine the final form of the game via feedback and suggestions. Also, Early Access will be used to provide a larger compatibility test to ensure Dr. Spacezoo works on as many Windows, OS X, Linux and Steam OS machines as possible.”

Approximately how long will this game be in Early Access?

“Dr. Spacezoo has been in active development for about 1.5 years now, and is planned to be fully finished by the end of the year. Here's the most up-to-date change-log: http://smashriot.com/dr-spacezoo/#changelog”

How is the full version planned to differ from the Early Access version?

“The full version will be a highly polished version of the current version including additional refinements to the procedural generation, weapons and power-ups, enemies and bosses, story, and Steam integration.”

What is the current state of the Early Access version?

“Dr. Spacezoo is fully playable in both Story, Action, and Boss Rush modes. Dr. Spacezoo is also VERY re-playable thanks to the procedural level generation. I've been playing Dr. Spacezoo for 1000s of hours and am still pleasantly surprised by the procedural level generation.”

Will the game be priced differently during and after Early Access?

“Dr. Spacezoo will slowly increase in price as more features are added and the game becomes more polished. Expect a price bump every minor version up to the final release. Also, the game will NOT be placed on sale during Early Access.”

How are you planning on involving the Community in your development process?

“I love engaging with players and hearing their feedback and suggestions on how to make Dr. Spacezoo even better!”
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Recent updates View all (5)

March 19

v0.9.0 Update with unlockable Cheetah and Bear is now Live!

v0.9.0 Update is Live!

Dr. Spacezoo v0.9.0 was released on 2017/03/18 and brings stat and weapon upgrade slot improvements to the unlockable Cheetah and Bear ships, and also brings a new Total leaderboard for each game mode.



Updated Dialogs:

All of the dialogs in game received an update and are now in their final form.

Here's the good Dr. Spacezoo reminding you to not shoot the other animals after saving the target animal:




Cheetah and Bear Unlocks

Joining the Interceptor is a fast moving Cheetah and a strong defensive Bear.

The Cheetah is unlocked by completing Story Mode and has increased firing rate and acceleration at the cost of lessened damage reduction.

The Bear is unlocked by completing Action Node and has increased damage reduction and weapon damage at the cost of reduced acceleration.

Both the Cheetah and Bear have 4 laser upgrade slots and 4 bullet upgrade slots, where the standard Interceptor only has 3 each.

Cheetah Stats:



Player Ship Selection:



4 Player Co-op Ship Selection:



Cheetah tearing apart some enemies:




Boss Ultras

Bosses can now use Ultras weapons for all of their attacks:
  • Ultras: Bounces / Reflections, Deflector, Force Deflector, Melee Deflector, Melee Damager, Vortex, Force Vortex, Health Booster, Health Regeneration
  • Story Mode (Easy difficulty): farm bosses for upgrades without the bosses getting tougher
  • Action Mode: Each time a boss is defeated it will gain health, attack faster, and gain an Ultra (Max 4) making Weapon Upgrade farming more challenging
  • Boss rush: Each boss starts with two Ultras and will increase in difficulty when farmed
  • Boss meters now show their enabled Ultras

Feedbot Mk.4 Boss with several Ultras:



Action Mode Feedbot Mk.4 Boss with Bounce Ultra (Rank 4):




Improved art for AI Boss and Mini-boss

The AI Boss and Mini-boss received some new art so now they are as pretty as they are deadly:




Total Leaderboard

Story, Action, Boss Rush, Permadeath modes now each have Total Leaderboard that shows the total score earned for that Mode and Seed.


Performance Improvements

Performance improvements == more bullets. Enough said.

Here's a fast firing bullet weapon with a lot of extra bullets and bouncing ultras:




Reminder: Dr. Spaczoo is going to increase to the final price of $14.99 USD at any moment now! This is the last chance to get it at $9.99 USD for a while.


Full Patch Notes for v0.8.7 to v0.9.0:

See full patch notes here: http://steamcommunity.com/app/371380/discussions/0/364040961447595214/

v0.9.0 released 2017/03/18:
  • Cheetah Unlock: Less defense, more firing rate, more acceleration, 4 laser slots, and 4 bullet slots
  • Bear Unlock: More defense, Less acceleration, More weapon damage, 4 laser slots, and 4 bullet slots
  • Added a total leaderboard for each game mode: Story, Action, Boss Rush, Permadeath
  • Added single and dual mouse button mode option
  • Updated weapon tutorial page
  • Bug fixes

v0.8.9a released 2017/02/22:
  • Fix for boss room pillar placement
  • Lighting improvements

v0.8.9 released 2017/02/19:
  • Story mode difficulty adjusted down for all missions and levels
  • Level size and room sizes now scale down with difficulty (easy mode is easier)
  • Lowered laser damage for all enemies
  • Story mode now shows animals to save for each new mission
  • Procedural level generation tweaks and improvements (and improved M5:L4 boss room generation)
  • Mouse/Twin-stick control instructions are now shown for first game and all tutorial games
  • Fixed title star so every player should get a unique star instead of the default green star (game prefs now seeds itself)
  • Joystick improvements:
    • Now auto-selecting 1st weapon upgrade slot if no core upgrades
    • Improved joystick disconnect/reconnect code
    • Co-op navigation bug fixes
    • General bug fixes and improvements
  • Animals now have 2x HP than before, which will make them more insta-gib resilient at low levels
  • Scoring Improvements: Points are now shared to everyone that damages an enemy or animal. Previously all points went to the player that dealt the death blow.
  • Shadow system bug fix. Also, should no longer see the shadow map texture on level zoom in/out.
  • Fixed Daily Challenge leaderboard crash

v0.8.8 released 2017/01/14:
  • Added New Player Ships: Cheetah (unlocks after completing Story mode) and Bear (unlocks after completing Action mode)
    • Currently unlocked until full Cheetah/Bear functionality is added
    • Recolors for each in co-op
    • Sped up player ship animation rate
  • Player Ship Chooser: select player ship (Interceptor, Cheetah, Bear) when starting a new game
    • Existing saves will use the Interceptor
    • Daily Challenge automatically chooses ship based on date seed
  • Drillbot boss difficulty tuning: now spawns less mini drillbots
  • AI boss and mini-boss difficulty tuning: slightly more hp now
  • AI boss, mini, node: new animations/art
  • Penultimate Boss: lowered homing bullet velocity for each phase
  • Final Boss: improvements to damage decals
  • Mini bosses now spawn closer to room edges to prevent being trapped in fountains
  • Animal Vat: new art for vat and animated goo
  • Co-Op: Players can only pickup max of 6 weapon upgrades now to prevent one player from collecting them all
  • Dialog UI: complete rewrite of Dialog UI used to interface with the good Dr. Spacezoo and Winston. Meow!
  • Score UI: complete rewrite of score UI for single and co-op games
  • UI: new glitch effect and background blur is now used for all in game UI screens (uses OBB settings)
  • Health UI: no longer shows +0 hp proc heals
  • Animals: locked facing direction to left or right to improve readability
  • Story: Mission 1 story improvements
  • Level Select:
    • Improved level icon placement for small planets (e.g. Ceres)
    • Procedural planet fixes for all gray planets
    • Reduced ring particles on Saturn and Uranus to improve performance
  • Performance improvements to physics, bullet homing, path finding
  • Save file improvements
  • Settings: added text speed option
  • Joystick navigation improvements
  • Windows: bug fix for changing screen resolution / fullscreen in game
  • Bug fix to Pause Menu - Full Reset

v0.8.7 released 2016/12/06:
  • Bosses can now use Ultras weapons for all attacks:
    • Ultras: Bounces / Reflections, Deflector, Force Deflector, Melee Deflector, Melee Damager, Vortex, Force Vortex, Health Booster, Health Regeneration
    • Story Mode (Easy difficulty): farm bosses for upgrades without the bosses getting tougher
    • Action Mode: Each time a boss is defeated it will gain health, attack faster, and gain an Ultra (Max 4) making Weapon Upgrade farming more challenging
    • Boss rush: Each boss starts with two Ultras and will increase in difficulty when farmed
    • Boss meters now show configured Ultras
  • Enemy firing code improvements
  • Difficulty scaling improvements (health and firing rates)
  • Health Regeneration Ultra improvements
  • Drunken bullets without homing now have trails
  • Melee Deflector/Damager Ultra improvements
  • Weapon Description updates
  • Weapon Upgrades screen now warns if closing with unspent core points or unassigned weapon upgrades
  • Joystick UI navigation improvements
  • Drillbot boss fight tuning: made fight slightly less punishing, and suppression pattern no longer turns with Drillbot
  • Fixed date bug in Steam Daily Leaderboard selection
  • OS X/Linux: migrated from OpenGL2.1 to OpenGL4.1 (still using DX9 on Windows)
  • Windows 10: Bug fix for black screen after changing resolution or fullscreen in Settings

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About This Game

Dr. Spacezoo is a chaotic twin-stick precision shoot-em-up packed full of gibs and grease for 1-4 players. Blast through procedurally generated Space Zoos to rescue exotic space animals in a chaotic bullet-hell shoot-em-up. Or reduce them to gibs. Your call, monster.

Features


  • Twin-stick shoot-em-up jammed full of bullets, gibs, grease, sparkles, and glow
  • Single Player or Local Co-Op for 2-4 players
  • Full joystick support
  • Blast through enemies and dodge tons of bullets in procedurally generated Space Zoos
  • Diverse upgradable weapons and core power-ups
  • 5 Play Modes: Story, Action, Boss Rush, Permadeath, and Daily Challenge
  • Boss rush mode to fight against single and tag team bosses
  • Brutal Permadeath mode
  • Daily Challenge with starting weapon upgrades and core power-ups
  • High score leaderboards

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: 2 Ghz Core i5+
    • Memory: 4 GB RAM
    • Graphics: Recent on-board (Iris+)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.9.5+
    • Processor: 2 Ghz Core i5+
    • Memory: 4 GB RAM
    • Graphics: Recent on-board (Iris+)
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: 2 Ghz Core i5+
    • Memory: 4 GB RAM
    • Graphics: Recent on-board (Iris+)
    • Storage: 200 MB available space
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