War on an Epic scale from Moscow to Berlin – this is War in the East!
User reviews:
Very Positive (75 reviews) - 98% of the 75 user reviews for this game are positive.
Release Date: Dec 7, 2010

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Buy Gary Grigsby's War in the East

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Buy Gary Grigsby's War in the East - Deluxe

Includes 3 items: Gary Grigsby's War in the East, Gary Grigsby's War in the East: Don to the Danube, Gary Grigsby's War in the East: Lost Battles


Recent updates View all (5)

May 4

War in the East has been updated to version 1.08.08!

This update brings the beta version official, and it brings a lot of improvements!

Hundreds of changes to both gameplay, scenarios and data continue to improve realism and overall game balance!

Significant improvements include improved weather tables, improvements to both ground and air combat, rebalancing of attrition and retreat losses, improved logistic management, more realistic reserve commitment as well as modeling counter-attacks and fighting withdrawals!

There are more improvements than we can really list here, so be sure to check out the full list of changes!

8 comments Read more


“An impressive accomplishment whose size and depth is a testament to wargaming's ability to bring history to life.”
9/10 – PC Gamer

“It’s almost certainly the most important wargame to come out in the past ten years.”
Quarter to Three

“War in the East is one of the most evocative representations of World War II warfare ever made”
PCGames N

About This Game

War on an Epic scale from Moscow to Berlin – this is War in the East!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

  • 5 major campaigns starting at 1941, 1942, 1943, 1944, 1941 (Alternate victory) all extending to Summer 1945
  • 11 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains and from 150 miles north of Leningrad in the north to Bulgaria and Baku in the south
  • 10 miles per hex with weekly IGOUGO turns
  • Play against the AI (either side) or watch the AI simulate the war by itself, with 5 categories of help levels for each side to adjust the difficulty level
  • Includes traditional Play by Email and Server based PBEM+ systems
  • Full service scenario and data editor with CSV export/import functionality
  • Detailed stats of ground elements and aircraft affecting in game performance
  • Up to roughly 4000 units in the game database with the ability to create many more! Division sized maneuver units with thousands of battalion and regiment sized support units
  • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army/Army Group HQ's and Soviet Army/Front HQ's
  • Air units are generally organized as groups and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
  • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition Losses in individual vehicles and squads Display of the various modifiers affecting how efficiently units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
  • Leaders can be dismissed, executed, fired, killed in action 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units
  • Includes two major optional rules allowing you to adjust the First Winter Blizzard Effect and the Soviet Combat Doctrine.

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: Pentium 4 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB DirectX 9+ Compatible
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 16 bit DirectX 9+ Compatible
Customer reviews
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Very Positive (75 reviews)
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59 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
70.2 hrs on record
Posted: September 27
1- the manual is more than 350 pages long.
2- spent 25 hours just learning how to play while reading the manual in my off time.
3- i'm enjoying it very much and looking forward to war in the west if they ever put it on steam.

worth it if you like games that don't need high end rigs and in depth ww2 OOBs.
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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: October 2
Majestic as F***.

I have put many hours on the pre-steam version, but I still feel like I have scratched the surface.

It is not as daunting as it may first appear, you will need to put some effort into getting to know whats going on, but there are enough tutorials out there to get you going without picking apart the manual.

Just as important is having a reasonable idea of the actual history of the Eastern Front.

If you wonder why the game's sixty quid, the level of detail is mind boggling, if you want to dig down. Most the time you will can treat it on a more strategic level and let the detail tick away in the background.

Go on, treat yourself.......

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1 of 1 people (100%) found this review helpful
1 person found this review funny
318.9 hrs on record
Posted: September 28
The most realistic and authentic Eastern Front Grand Strategy experience you can have.

Not for your averages joes as it has a lot of depth and detail, but if you ever wanted to experience the war on the Eastern front from beginning to end this is the game to get.

If you want to play the grand campaigns then the regular game is all you need, if you want to play smaller scenarios then the expansion will be your cup of tea.
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Most Helpful Reviews  Overall
138 of 159 people (87%) found this review helpful
5 people found this review funny
92.4 hrs on record
Posted: July 9, 2015
This isn't your average wargame. It's not World of Tanks. It's not Panzer General.

This is massive. It's a simulation of the largest ground conflict in history. It models weather, ammunition, supply, logistics, partisans, air warfare, and of course combat. But because it's massive it can be daunting.

With all of that details come the challenge. At times it can be difficult to know if you're making the right choice. The interface can, at times, be overwhelming. All of the sudden a unit is highlighted in red. Why? It's not always evident immediately what is happening, or if it's significant. (Red highlight means it's out of supply range)\

I'd recomend starting with the 3 turn Scenario Road to Minsk. It's a quick fix, shows you the basics, but also is complex enough to offer a lot of replayability. With some of the longer scenarios it's easy to get lost and just see a wave of units. With the Minsk scenario you have a difficult objective. Not because the battles are hard, but because you must grab massive quantities of territory on top of conquering the enemy. For an added challenge, try the Soviet side. The game tacticvs change completely.

Which brings me to the full campaign. The monster that is Barbarossa. For myself it's too big. It's a massive theatre of war that quite frankly is daunting. Check out Grey Hunters Let's Play for a truly epic story.

I'd love to see more scenarious I can tackle in an evening. I'd love to see tooltips to tell me exactly why that unit is highlighted yellow. Or why that attack failed.

Through all of the detail and interface is an entertaining game. The first time you play just click and go. Then learn to encircle, learn to use multiple hexes (hint, select one hex to attack, then hover your mouse over the neighbors), then start longer games.

War in the East is difficult, no doubt about it, but it's also an entertaining simulation.
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86 of 95 people (91%) found this review helpful
5 people found this review funny
140.1 hrs on record
Posted: July 22, 2015
If you are a wargamer and don't already have this game, you're doing it wrong.

I got into the hobby way back in the paper maps and cardboard counters era, and one of the things that always was a pain and made it extremely difficult to get to play these "monster games" as we called them was the sheer amount of free space and time needed to even get the game going, much less actually play it to the end. Not to mention the unending amount of bookkeeping involved. If you want to simulate manpower, replacement rates, supply etc., and you DO if you want any sort of realism in a wargame, you're going to have bookkeeping. Computers do all of that PLUS you don't have to have a spare garage to keep those giant maps and thousands of counters lying around for months while you play it. IF you can find somebody to play it WITH.

Now, back to this game. Old grognards like myself will remember cardboard titles like Drang Nach Osten/Unentschieden (Fire in the East/Scorched Earth) and Gary Grigsby's War in the East IS those games, only even better as you now have a computer capable of simulating everything down to the amount of ammo available for Mauser 98k rifles available to every single unit in the game. All behind the scenes so you don't have to bother if you don't want to. But you can, and if you ever want to know how many PzIVs you made this months, you can get that info too. Or not. You don't have to.

If you just want to push counters and conquer hexes, you can do that too, leaving almost everything else to the AI, which is very good at what it does. And that's the true beauty of this title, in my opinion. If you're just starting out and are a bit intimidated by the sheer size of this monster, and you have every reason to be, then don't worry. Just play. Select unit, move, attack, move some more, and let the computer handle the rest. Very intuitive and easy to get into.

If you want more, and eventually you will, then there's the extensive manual (almost 400 pages) that covers everything you might want to know. And so gradually you learn more and more about how your supplies work, how air power works, how to keep your units in supply, how to keep the enemy OUT of supply etc., all without having to learn it before moving a single counter. Too many games demand that you memorize the manual before you can even be moderately successful at playing the game, much less have any actual fun doing so. WitE is not one of those games, which is really impressive considering the amount of information and detail involved.

Historical? If you want something closer to history than this game, you'll probably have to invent a time machine and start learning how to speak German. The early lightning advances, watching your precious Panzers becoming shadows of their former selves as they race out of range of their own supplies as their supporting infantry struggles to keep up, watching everything come to a standstill as General Mud bogs down everything, grand encirclements, spending weeks reducing pockets of enemy troops cut off knowing that your infantry really needs to get the job done and get to the front before the Russians can start counterattacking your vulnerable flanks, you name it. WitE has it.

The price tag? Yes, it is expensive, but you'll be playing this game for years and years if wargaming is your thing, so you'll get your money back. If you're not sure if you'll ever like actual simulations of operational warfare as opposed to the beer and pretzels variety with pretty 3D icons, you should probably start off with something smaller, but if you're already interested in turn based wargames and the war on the Eastern Front, this is the game you absolutely have to have.
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82 of 91 people (90%) found this review helpful
26 people found this review funny
271.2 hrs on record
Posted: September 12, 2015
Purchased WitE back in the day, which makes me old as 2010 isn't really Back in the Day. BitD is actually 1973 with the release of a paper hex map / cardboard counter game by the name of Drang Nach Osten. The map was about 4' x 5', the counters totaled over 1,500 individual pieces. Add the expansion Unentschieden! (yes, they invented what would become DLC BitD), and the maps got bigger, with thousands more counters. It took hours just to set up, before ever actually playing. And the play... we met every Saturday night for about a year, and only got into 1943 before marriage, college, the military and various nervous disorders most often resemblng German and Russian language Tourette Syndrome broke up the group and brought the endevour to an end.

All of which is only backstory to my purchase of War in the East - technology has granted us the ability to actually play the beast that is The Great Patriotic War at the operational level without renting a hall and losing our minds. It's been done a number of times in recent decades, but Gary Grigsby has done it the best, by a wide margin. If you've read this far and have any idea what I'm talking about. AND are interested in the subject, then buy this game. I'd forgotten how good it is (getting it on Steam has reintroduced me and taken me away from other CCG and FPS for the past weeks), and how easy it is to immerse oneself in it. But back in the saddle it's the only thing I'll be doing for a while.

Like: It's the @#$%&*! East Front done right, for Zhukov's sake!

Dislike: It's 01:43 after a full work day, again, and I'm too tired to keep playing.
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57 of 64 people (89%) found this review helpful
8 people found this review funny
720.8 hrs on record
Posted: September 17, 2015
This is the game I wanted to have as kid playing on the large map sheets that nobody wanted to play but me. I've been playing hearts of Iron3 for some time and doubt I will be buying HOI4 when it comes out since playing War in the East. It's well worth the money if you enjoy this type of genre of gaming. The options for online and PBEM are great once you learn to beat the computer. The hours fly by on this.
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32 of 35 people (91%) found this review helpful
3 people found this review funny
168.0 hrs on record
Posted: February 23
Oh my god, what a game. I'm into round 7 of over 200 in the big campaign and spend about 2 hours in each round just to make everything right and loving every minut of it.

If you love statistics that do matter to the game, not just fancy charts and numbers to fool stategylovers to buy the game but tons of real numbers that relates to the actual gameplay, this is a game for you. And there is tons af numbers...

You do need to read the manual and have some try and error-games behind you to really enjoy but its worth it.
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63 of 89 people (71%) found this review helpful
7 people found this review funny
96.4 hrs on record
Posted: July 10, 2015
Wow, this review could honestly be an entire hour but I have shortened it to 10 minutes :D. I like to think of Gary Grisbys War in the East as the "Dark Souls" of Strategy games. Challenging, enraging at times, but more gratifying than any other game once mastered, and once victory can be achieved. Not for the timid, Gary Grisby's War in the East is the Cthulu, Leviathan, Kraken of the Strategy Gaming community, in the best of ways. https://www.youtube.com/watch?v=64MKmHV54vY
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40 of 55 people (73%) found this review helpful
1 person found this review funny
360.8 hrs on record
Posted: July 9, 2015
A true "Must Own" for serious historical wargamers. I have played it since release in 2010 and I still love it. Whether playing versus the AI or another person, it is well-balanced, with a smooth interface. Because it is a highly complex game, it can be daunting to look at, but it has a host of good scenarios that will enable players to get the hang of the basics quickly. The game has a vibrant community that is still going strong, the game is still receiving dedicated support from the developers, which places it in the top tier of wargames for serious grognards. If you haven't picked it up already, why not? It's the best divisional (Soviet corps) wargame that I have ever played.
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Recently Posted
31.2 hrs
Posted: September 17
Its the most in depth game ive ever seen! Before I bought this title I played games like Hearts of Iron and Men of War. Then I saw This game,

-Massive military scale warfare
-Everything is tanken into account example supply is huge on this game, the germans when advancing into russia need to change the rail tiles in order to alow there trains to work (Historically Accurate) love that
- This is something small but big for me, they have accurate pictures of tanks, planes, Generals, AT guns, everthing!!!!! This was a big disapointment with Hearts of Iron 3 when my heavy tank was the same as everyone elses tank, NO! F that I want accurate pictures of germanys beautiful Tiger and King tiger.

-First eye sore is the Price, really high but might be worth it to some
-It can get a little overwhelming especially if you play the main Campaign
- This game being somewhat under the radar means there are not a Lot of How to Videos or blogs, compared to a game like War Thunder for example, where there are hundreds of videos on youtube answering your every question.
-I have restarted the main campaign like 5 times now, because i keep finding out something new that I didnt employ within the first turn or two that will hurt me down the road, example building rail lines to support you panzer advances

Over all if you like indepth micro manage military style games (and dont mind the 90's hex style graphics) then this is definatly the game to buy.
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52.1 hrs
Posted: September 13
If you enjoy playing dedicated for hours and days, trying out new strategies, then this is your game! The strategic depth of this game is hard to match and graphical interface and animations are OK, because they are not a center feature of the game. However keep an eye on the pdf-manual, you will propably need it...
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0.2 hrs
Posted: September 12
Steam doesn't reflect play time for this game - I only actually installed it on steam to write this. Lots of positive reviews. I'll put in the negative one because this game has one huge flaw. It's a strategic level game with copious detail to try and allow for historically plausible outcomes from player decisions. Only railway lines have infinite supply. Yes, you can feed the entire German army and airforce from just one (two track) railway line. Or the Red Army if Soviets are your thing. Since the game's release this has caused endless attempts to balance and re-balance the game.

It's a huge flaw. War in the West is supposed to have learned from this, so you may want to investigate that. War in the Pacific:Admiral's Edition scratches itches even the most obsessive micromanager didn't know he had. But War in the East, for all the appearance of detail and immensity, is a game which is horribly holed below the water line by the infinite supply on a railway line.

The one Matrix game I wish I could have refunded if I'd know the issue was never going to be fixed.
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Dr. Strangelove
38.0 hrs
Posted: September 9
This certainly is one of the best hardcore strategy games - not easy to learn and truly hard to master, but with unrivaled depth, historical accuracy, replayability value and a decent AI when you have no human opponent at hand.

I can honestly recommend it.
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38.4 hrs
Posted: July 26
So far so good. This games has a really good interface and automates some of the more tedious detail that you might not want to do yourself. It's what I always wanted a good board game to play like.
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6.6 hrs
Posted: July 15
Deep, deep, comprehensive sim of the Eastern Front. This is a super grognard's dream.
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A Metric Shit-tonne of Élan
47.7 hrs
Posted: July 11
A good strategy game needs at least three things
- to be playable quickly, but also deep enough that you keep learning more for hours and hours
- have a decent UI which effectively organises information and commands
- have a competent AI.

War in the East has all these. I bought it because Hearts of Iron 4 just didn't deliver in terms of realism or complexity, and so far I've been pleased with the purchase. You can play the game fairly quickly after mastering basic concepts, but there is waaaay more to the game than just pushing units about. Once you get into the longer scenarios you will start to find out that you really do need to know what's the difference between the equipment your regular and your SS motorized divisions have, you will need to consider how to airdrop fuel, where to cross that river, how you are going to break through and encircle, and, oh my God, winter is coming!

The game covers all the main scenarios of the invasion, as well as grand campaigns. Combat, supply, leadership and infrastructure are all dealt with in clear but detailed and complex ways, and if you play through the scenarios in increasing complexity, you can slowly learn the mechanics of the game. As I said, it allows you to get into the game, but after 15 hours I feel like I know know how much I don't know and which directions to learn. This is a game you could sink hundreds of hours into. The AI is competent and has caught me out, but with a human player the tension would be mental. As for the price, I bought it on sale, as it does seem expensive, but the level of detail and historical faithfulness do make this worth the price.

And now to finish with the obligatory "would... again" list-
- Week 1. Push through northern USSR with the Finns coming in from the North. Ahh the sun is shining, the panzers are rolling, and Soviet divisions are crumbling, life is good.
- Week 3. We get to Novgorod, and I now have to split my armies, the pesky Soviets seem to be holding the line a little better.
- Week 10. The bitter seige of Leningrad continues... How many more men must be put through this mincer before the city falls? Curse Stalin and his orders. The Ju88s fly overhead on their way to bomb the port, but it makes no difference... I just want to go home.
- Week 12. Partisans have torn up the lines behind us, and they say we cannot get any fuel by air this week. Still more good German men are being thrown at the Leningraders. Why won't they surrender? God help us, it's August, and we're running out of sunshine.
- Week 14. We've taken the mainland suburbs of Leningrad at horrendous cost. Still, throw enough howitzer shells at anyone and they soon melt into the past, no matter how fearsome their leader. I've heard in the swamps to the south, our tanks have stalled against another Soviet line... the devil take this war...
- Week 16. We've barely moved in 2 weeks, the encirclement south has come undone through massive Soviet reinforcement... The colonel says one more push, and Leningrad should fall...
8/10 Would like to make a funny comment, but really, this war was beyond terrible.
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