Path to the Sky is a roguelite platformer that lets you explore a beautiful world of flying islands with randomly generated caves, monsters and treasures. Climb your way to the top while combining items for unique combat effects each run and enjoy the mix of retro aesthetics and modern effects.
User reviews:
Positive (27 reviews) - 88% of the 27 user reviews for this game are positive.
Release Date: Feb 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want the development of Path to the Sky to be an open process that people can participate in. Anyone who wishes to have an impact on the game is able to be part of its creation by voicing ideas to me at any time on twitter (, through the games website or on the official Trello board! If the community clearly wants something then I will make it my main focus!”

Approximately how long will this game be in Early Access?

“Path to the Sky will leave the state of early access as soon as it feels like a game that has enough randomized content for hundreds of runs.”

How is the full version planned to differ from the Early Access version?

“For the full release, I plan to add several playable characters, many new biomes, hundreds of items, but also general features involving level generation, secrets, odd ways for navigation, traps, natural hazards like fire and dynamic water and more NPCs to interact with.”

What is the current state of the Early Access version?

“Endless-Mode Roguelike play, with increasingly stronger monsters and challenges. You can play as long as you like and compete with people on the daily leaderboards. There are two playable characters at the moment, and the amount of content is constantly increasing. Content will not only be added to the later parts of the game, but instead, the game will constantly increase in variety of features in all stages of play.”

Will the game be priced differently during and after Early Access?

“No price changes are planned for the full version.”

How are you planning on involving the Community in your development process?

“The community can talk to me (dek) at any time through twitter (, check out the game blog on Feel free to let me know what you think! :)”
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Recent updates View all (10)

July 18

Comprehensive PTTS guide!


Kind user "bootzin" put a lot of work into a up-to-date and very comprehensive PTTS guide:
It has detailed infos on monsters, mods, items and rooms! If you want to discover detailed mechanics of the game, check it out. It really has it all.
But beware - you may get spoiled! So if you like to keep things fresh for yourself, you might hold off a bit, because it really is detailed :)

Cheers to bootzin for puttin in the work!

- Johannes / dek

1 comments Read more

June 23

Farja, the arctic sorceress - v0.20 Update

Winter is coming to the tropical islands.. Farja, the arctic sorceress has stranded.

The biggest addition for v0.20 is Farja, a new playable character. For more information on her, check out the video above!
Additionally, tons of things have changed in Path to the Sky. Since there was no changelog for 0.19, we'll be including all the changes right here.

  • Farja was added to the game, and with her, a character selection screen
  • Most enemy attack patterns have been reworked
  • Enemies can now equip bows, staffs & shields
  • Several new enemies have been added to the game
  • An item-log has been added to the lower left of the UI
  • A target name, mod & level display has been added to the lower left of the UI
  • Several new monster mods have been added, mods can now combine properly
  • A slowmotion and zoom effect has been added to the death screen
  • Akamos vocal sounds have been completely reworked to fit the quality of Farjas vocals
  • Daily leaderboards have been added and are now the standard leaderboard mode
  • You can now traverse the leaderboards with the left/right/up/down buttons

    Combat & movement
  • Stamina is a new resource, gained by attacking enemies
  • Casting spells, rolling, and blocking, will consume stamina points
  • The combat system has been fundamentally reworked
  • Wind-up and release timers have been added to all combat mechanics
  • Rolling has been added to the game (Shield + Move Key)
  • You will now stand still while shooting
  • Targeting is now guided and your shots can fly off the 45 degree grid
  • Dropping off of bridges and platforms can now be done by pressing the Down + Jump buttons at the same time
  • Staggering has been added to the combat mechanics, stopping an enemy attack or shield wind up (this can also happen to the player)

    World & nature
  • A new transition screen has been implemented, showing the current islands silhouette
  • Islands are now generated by biomes, which will allow for more diverse levels
  • Rock, Ice and Bog biomes were added
  • Monster level, health and damage now scale with the island level
  • The game will now continue after the 6th level, and allow the player to play as long as they can survive
  • A new room type, the choice room, inhabited by the drowned sailor, has been added.
  • Room tokens, representing the rooms type, have been added
  • Item pools and item pool depletion were implemented
  • 23 new items have been added
  • Several items were reworked to complement the new combat style
  • Swords & shields will now not drop in the item room anymore
  • The shopkeeper and the item room are now fully sized rooms
  • The boss room now always drops a chest
  • Chests now all require keys to be opened
  • The shopkeeper will now sell cheaper stat items
  • Grass can now be destroyed by player and enemy projectiles
  • Equipment carried by the player as well as by enemies will be dropped on death and turn into visual props

    Visual & sound changes
  • A new series of visual effects, based on distortions, have been added
  • Environmental props now have spatialized impact sounds
  • Entity shadows were changed to now be a round area behind the entities, as opposed to a line on the ground beyond them
  • The area around the rooms is now darker, to decrease visual confusion and increase the immersion feeling of traversing a big cave
  • Removed outline and lighting settings due to renderer changes and easier maintenance. Visual consistency was turning into a issue to big to ignore, so it will from now on be streamlined

    Technical changes
  • You can now configure your controls in the settings menu
  • the separation of controller mode and keyboard mode has been removed
  • The OpenGL renderer was rewritten to use instanced rendering, reducing the drawcall amount by around 90%
  • The OpenGL renderer & GLSL compiler are now set to 3.3 core profile with compatibility mode
  • Settings are now stored in an XML file locally, as opposed to in the steam cloud (no-one uses the same settings across devices anyways)
  • A compressor and limiter have been applied to the master audio channel
  • Sound volumes were adjusted
  • I am delightfully surprised you read this far
  • The A* pathfinder was changed to now work on a grid equal to the game grid rather than a 2x as fine grid to help with enemy tunneling

Thats it for this Update! Thank you very much for supporting PTTS!
If you have any problems, please report them in the forum. Dont forget to post your log and settings file. Your log and setttings files are usually located at: "C:\Program Files (x86)\Steam\steamapps\common\Path to the Sky"

Thank you very much!

- Johannes

9 comments Read more
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About This Game

Stranded on the island

Path to the Sky is a roguelite platformer that lets you explore a beautiful world of flying islands with randomly generated caves, monsters and treasures. Climb your way to the top while combining items for unique combat effects each run and enjoy the mix of retro aesthetics and modern effects. In Path to the Sky, you'll play various characters who were stranded on an island in the Indian Ocean during the 17th century. Discover their past by picking up pieces of information from randomly generated items and various NPCs.

Platformer Roguelike

  • Roguelike features, mixed up with platforming: Full procedural generation. A new world, every time you play
  • Many weapons, shields and charms that you can find for crazy and unique combinations each run
  • Mean traps and monsters with randomized buffs
  • Retro pixel art mixed with modern shading techiques and naturalistic effects
  • Crunchy but shiny sound effects and melodic chiptunes by Yoann Turpin
  • Cool as hell Box2D physics that make everything go boom and wiggle around

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, or 10
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Storage: 150 MB available space
    • OS: Mac OS X 10.9
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (27 reviews)
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20 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
20 of 22 people (91%) found this review helpful
1 person found this review funny
57.1 hrs on record
Early Access Review
Posted: February 2
(+) PROS

The sound design and music is fantastic. If someone asks me to compare it with something, I would say a mechanical keyboard. It makes all of these 'click' noises, you hear stuff falling, explosions, birds getting hit - it sounds wonderful! The soundtrack is fantastic and perfectly fits the theme.
It looks great! Although I have been tired of boring indie 8bit graphics recently, Path To The Sky is special. It feels dynamic, the colors are wonderful, everything looks like it is at the right place. In addition, you can toggle outlines, modify the grass a little bit. Again, it is just beautiful.
The movement feels so smooth and intuitive. Jumping, running, climbing, everything feels very smooth and polished. The physics work as you would expect them to work and enhance the gameplay a lot.
It is 'retro'. You have boss fights, pick ups, some RPG elements. What else do you want?

(-) CONS

On a good way - but not done yet. It is Early Access, what else do you expect? Right now, you are pretty much able to do speedruns and beat the high scores of other players. I definitely would love to see co-op and other modes such as inifinite, fun mode, you name it... Right now it will work for you a few hours - maybe more, maybe less. Once you finished a session for like 5 times, you slowely get bored by the same rooms, same boss enemies, etc.


I have to admit, I love it. I have seen this project growing over the last 3 years. Being involved into the alpha testing, I have seen how much love developer DEKDEV put into this game. Every update, he changed something, every update it felt cool to see what is new, what is fixed, etc. - and trust me, the game looked completely different like a year ago.

Although it might become repetitive, it is a pretty well-made, beautiful game. Throughout the Early Access, we will see new content, new modes and stuff I am not able to think of right now :-)
I am looking forward to see what Path To The Sky will evolve into. It has a solid base and already a great community!
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13 of 13 people (100%) found this review helpful
1 person found this review funny
2.6 hrs on record
Early Access Review
Posted: February 3
One of those "Just one more try"-kinda game with gorgeous graphics and even better music. The sound fits the gameplay and it just need a bit more content (and a better controlsupport).
Also, the expansion pack could be called
Highway to Hell
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
20.3 hrs on record
Early Access Review
Posted: February 3
Like everyone else, I have to mention the atmosphere. It's beautiful. It's Fancrabtastic. But there's more.

I'm a bit biased, going to say this ahead of time. I've been playing & watching this game for quite a while. I've watched the game evolve from a puzzle-platformer to a roguelike-thing (I mean, is there REALLY a proper way to describe it..?).

And I can't complain. The puzzle-platformer idea could've worked. It too looked incredible. But it became this. And I still can't complain: It's incredible regardless. Dek has created, what I think to be, a masterpiece. I cannot wait until it evolves further and further.

For ya'll out there looking for some helpful review-tidbits, here they are!

Stuff to note about the game: Currently, you cannot journey towards the sky ad-infinitum. You instead, currently, reach the end about 5/6 floors into the game. About 30 minutes or so. But those floors are packed with content, ranging from Bosses that have really unique patterns to Juicy Orange Powerups, Coconut Shells, Peg Legs, and so many more! Those 5/6 floors are not played in vain, for your score is uploaded to the world-wide-net-webs-dingle-dangle-dongle! I'm currently in 7th, but I'm aiming for Number One. Do note, that as of the current game, the score is limited due to limited floors, but that shouldn't be a problem.

The game is tough, yeah. Is it impossible? No. Is it unfair? Sometimes. But you can always avoid the unfairness. You're the one who would've made the mistake. The game won't throw RNG crits towards your direction, won't spawn enemies on top of you, nor will it suddenly flip your screen upside down as you plummet towards what appears to be the sky. None of that happens.

Unlike other roguelikes (or whatever, I don't want to offend anyone D=), where they hinge on difficulty and RNG, Path to the Sky uses its atmosphere to its advantage. Take, for example, the atmosphere of Binding of Isaac: This game does NOT have the atmosphere of binding of Isaac. But it feels the same. You become immersed in environment, the waving grass, the ambiently flying and chirping birds, the light and fluffy music. The audio is incredible. It's beautiful.

As always, it IS an early access game. This doesn't mean what you think it might mean. Rather, it means: Post feedback or questions on the steam forums! Do it! Dek will certainly take feedback to heart, and I'm confident the game has nowhere but up to go. It will go up and up and up, until it reaches the sky.

Thank you very much, user who has read this giant wall of text.
Thank you, Dek.

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7 of 7 people (100%) found this review helpful
3.2 hrs on record
Early Access Review
Posted: March 24
Path to the Sky is a relaxing little adventure about killing cute evil birds that shoot red bullets at you. The first time I played the game I didn't really enjoy it. I died on the first boss and couln't get my head around the controls (I was using a keyboard at the time). After losing, I quit.

Something about the game made me want to try it again. The graphics were charming and I read an update that said the developer had added some controller support. I decided to give it another go.

After trying the two different controler layouts available, I found one that felt better than the keyboard controls (Right trigger jump, left trigger shield, ABXY shoot, left analog move). The controls were still a little strange but I felt like I had more control and could jump and fire shots at the same time.

I played the game a few times (dying some more but I didn't mind as much) and started figuring out how the items and charms worked. At first, I had no clue what they did or even how to know what they did. Once I figured out the items, though, the game became much easier. I started to feel like I could make actual choices about what items to keep/use and how that would affect the rest of the game. On my fifth or sixth try I was able to complete the Early Access version of the game.

- Charming graphics, music, and sounds
- Great platforming mechanics
- Fun items (I got a shotgun)
- Relaxing gameplay

- Difficult controls on keyboard
- You can only shoot it 8 directions

Looking back I have enjoyed my little journey to the sky and I look forward to future content from the developer.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
51.1 hrs on record
Early Access Review
Posted: February 19
Path to the Sky is a roguelite platformer made in pixel style with random generated worlds.


+ Random generated world
Every time diffirent world to play with.

+ Nice pixel graphics
Graphics is really good and shaders are beatiful.

+ Soundtrack is amazing too
Soundtrack is really relaxing and enjoyable for long time

+ The Binding of Isaac mechanics
Every time that you enter a room, doors close and monsters spawns, after defeating them all doors open once again and you get a reward (probably)

+ Lot of amazing mystery artefacts and dangerous...birds
Even if is still Early Access, Path to the Sky has a lot of nice items also nice and interesting enemies


- Is buggy
Still Early Access :I

- The shops are really bad
To buy you need jump but is not really good idea, you can accidentally buy wrong item!

Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
42.5 hrs on record
Early Access Review
Posted: February 2
There are two aspects of Path to the Sky that immediately made me interested in the game: The stunning visual atmosphere, and the urge to experience the sublime gameplay. Having played the game for a while now, both of these aspects certainly held true! Every frame is worthy a screenshot, and the gameplay is extremely rewarding. It was fantastic to experience everything in-game.

Combat currently feels quite solid, especially in room battles and in boss fights. It seems that the game can be played at different paces, so more defensive players don't have to take the most dangerous approaches in combat. All of the current enemies fly though, so I feel like there's an incomplete range of combat situations - something I expect to see improve over the coarse of early access.
Exploration is also solid - I like not knowing for sure what will be around the next corner, what will be in chests, what enemies I will run into, and what items I'll find. There are plenty of unique rewards and items, most of which improve stats to make you stronger for the next stages. In a good run, it feels super great to get a cool combination of effects. Even though the game rewards you a lot, it still remains challenging and interesting with each run.
Simply put, the game should feel good and balanced to all players, and it has a lot of unique replayability potential!

In the end, early access has shown that the developer is really dedicated, because issues are fixed quickly and I'm left with the faith that the full release will be well polished and rich in features. I think the game is worth the attention - I definitely recommend checking it out!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
9.6 hrs on record
Early Access Review
Posted: February 3
Path To The Sky looks like a 2D sidescrolling platformer, but actually it’s more like a dungeon crawler which contains elements from the action, RPG and rouge-like genre.

I love the atmosphere of PTTS, because there is a lot of detail in these beautiful randomly generated sky islands, for example these tiny birds which are flying around, the wiggling bridges or the waving grass which moves with bullet blast waves.

Thanks to the randomly generated worlds and the endless combinations to mix charms, this game never gets boring and every run is different.

The developer is very active and every bug I reported was fixed on the next day. Also, he is very open to criticism and suggestions.
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5 of 6 people (83%) found this review helpful
2.9 hrs on record
Early Access Review
Posted: February 4
I have played many early access games in my time and occasionally I try one and am hooked within the 1st 20 minutes. This is one such game, I definitely play and stream a variety of games and this really isnt for everyone. Platform and roguelike fans will surely love this.

However, it is very well done. Atmosphere is something nearly every review mentioned and the game has it in spades. The art style and soundscape really are good and the soothing chip style music in the background really fits the title well. Its the sort of game music that I would love as an OST.

In the 3 hours I spent streaming the game today I didnt quite beat the 13 levels in this early version, most likely due to the constant derping on my part. Acquiring the shotgun for the first tme resulted in a great experience.

I can not wait to see how this game progresses over time.
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4 of 5 people (80%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: February 2
very fun
made steam controller set up works better than mouse and keyboard so look it up!
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2 of 2 people (100%) found this review helpful
24.7 hrs on record
Early Access Review
Posted: February 2
Even at this early stage in development it's a very polished procedurally generated platformer. There's going to be a lot of association with Fez because of both the floating islands aspect and the soundtrack, but the two games play quite differently. The combat is more akin to the Binding of Isaac - move with one hand, shoot with the other, dodge the enemies and their projectiles, while acquiring powerups that change the effects of your projectiles.

It's quite fun! It's actually just about what I have been looking for in a game right now.
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Recently Posted
1.3 hrs
Early Access Review
Posted: August 23
what a strange coincidence that the last update was both 2 months ago and right before the summer sale

♥♥♥♥ early access m8 version 0.2 and the dev never updates
Helpful? Yes No Funny
5.4 hrs
Early Access Review
Posted: July 10
This game is incredible. It has a beautiful atmosphere, tight controls and an ear-candy soundtrack. If you like good games, play this.
Helpful? Yes No Funny
5.3 hrs
Early Access Review
Posted: July 5
Ive played for a bit right now and its a very awesome game. It feels like a real roguelike and the developer is still working on the game fulltime.

I have a lot of faith in the future of this game already!
Helpful? Yes No Funny
i want the Gold
19.2 hrs
Early Access Review
Posted: June 30
i love it!, Its a good way to pass up time
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: April 12
While still an early access game, it looks absolutely beautiful and is a lot of fun. Looking forward to see where this goes!
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: March 6
The first thing that really stands out about this game is the artwork, the landscapes are beautiful and the characters look charming. Keyboard controls are a little frustrating, and the controller options don't offer all the layouts that they could but xpadder solves this. Gameplay is very binding of Isaac, procedurally generated rooms full of monster to kill using twin stick shooting and items to help you along the way. Strangely relaxing in a frantic sort of way.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: March 5
Crashes on startup, did everything the dev said to do to try and resolve it. Other people in the forums are reporting the same problem (and other problems) so take that as you will. This is the only steam game I've ever played that didn't run, can't recommend it considering (although it will run for the majority of people) you might be wasting your money here. Will change my review in the future if it becomes playable.

EDIT: It's been over two months and not a single update, I rest my case. Looks like the dev took the cash from early access and ran with it. Good thing I still got my refund...

EDIT2: After more than four months an update was released featuring some bugfixes and a new playable character. I will not be purchasing this game for $10 again because I don't see how it would be worth it just for a reskinned character.
Helpful? Yes No Funny
18.8 hrs
Early Access Review
Posted: March 3
Lovely looking game! Great gameplay! Looking forward to future content!
Helpful? Yes No Funny
notpel siwel
15.5 hrs
Early Access Review
Posted: March 2
i think from the first time i looked at PTTS i was really intrigued. i instantly bought the pre-order way before the fact.
the art style, the object of how you play the game, the '1 more try' type of play. and really, so far, have not been let down.
its lovely, thats possibly the first word that i could easily say. its pure loveliness rolled into a challenging game that would be made even better once gamepad support is trully put in, not the current experimental.

the character[s] are great. the roaming enemies are more annoying than really difficult. because they do fly around and shoot if they see you. but the flying of them is slightly random, apart from the more smaller ones who do fly towards you.

the bosses are well balanced. that there is a form of 'ok, you are now on level 2, this will be more difficult', and so forth. and thats great. thats what makes it a great game. if it carries on in the same direction of updates that makes sense, as in it does not cut down on things and builds upon them, i would say it was great.

whilst there is no 'game over' per-se at the moment. there is a 'you have completed the early access version' type ending, its still worth playing. absolutely.
i am hoping that it really becomes big, as in 10 levels big [its currently 3/4], with even more to discover. thats my hope. so at least giving the developer a high five to edge that along ;)

Helpful? Yes No Funny