Path to the Sky is a roguelite platformer that lets you explore a beautiful world of flying islands with randomly generated caves, monsters and treasures. Climb your way to the top while combining items for unique combat effects each run and enjoy the mix of retro aesthetics and modern effects.
User reviews:
Overall:
Positive (30 reviews) - 90% of the 30 user reviews for this game are positive.
Release Date: Feb 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want the development of Path to the Sky to be an open process that people can participate in. Anyone who wishes to have an impact on the game is able to be part of its creation by voicing ideas to me at any time on twitter (https://twitter.com/dekdev), through the games website or on the official Trello board! If the community clearly wants something then I will make it my main focus!”

Approximately how long will this game be in Early Access?

“Path to the Sky will leave the state of early access as soon as it feels like a game that has enough randomized content for hundreds of runs.”

How is the full version planned to differ from the Early Access version?

“For the full release, I plan to add several playable characters, many new biomes, hundreds of items, but also general features involving level generation, secrets, odd ways for navigation, traps, natural hazards like fire and dynamic water and more NPCs to interact with.”

What is the current state of the Early Access version?

“Endless-Mode Roguelike play, with increasingly stronger monsters and challenges. You can play as long as you like and compete with people on the daily leaderboards. There are two playable characters at the moment, and the amount of content is constantly increasing. Content will not only be added to the later parts of the game, but instead, the game will constantly increase in variety of features in all stages of play.”

Will the game be priced differently during and after Early Access?

“No price changes are planned for the full version.”

How are you planning on involving the Community in your development process?

“The community can talk to me (dek) at any time through twitter (https://twitter.com/dekdev), check out the game blog on http://www.pathtothesky.com/. Feel free to let me know what you think! :)”
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Recent updates View all (10)

July 18

Comprehensive PTTS guide!

Hey,

Kind user "bootzin" put a lot of work into a up-to-date and very comprehensive PTTS guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=726479176
It has detailed infos on monsters, mods, items and rooms! If you want to discover detailed mechanics of the game, check it out. It really has it all.
But beware - you may get spoiled! So if you like to keep things fresh for yourself, you might hold off a bit, because it really is detailed :)

Cheers to bootzin for puttin in the work!

- Johannes / dek

1 comments Read more

June 23

Farja, the arctic sorceress - v0.20 Update

Winter is coming to the tropical islands.. Farja, the arctic sorceress has stranded.



The biggest addition for v0.20 is Farja, a new playable character. For more information on her, check out the video above!
Additionally, tons of things have changed in Path to the Sky. Since there was no changelog for 0.19, we'll be including all the changes right here.

    General
  • Farja was added to the game, and with her, a character selection screen
  • Most enemy attack patterns have been reworked
  • Enemies can now equip bows, staffs & shields
  • Several new enemies have been added to the game
  • An item-log has been added to the lower left of the UI
  • A target name, mod & level display has been added to the lower left of the UI
  • Several new monster mods have been added, mods can now combine properly
  • A slowmotion and zoom effect has been added to the death screen
  • Akamos vocal sounds have been completely reworked to fit the quality of Farjas vocals
  • Daily leaderboards have been added and are now the standard leaderboard mode
  • You can now traverse the leaderboards with the left/right/up/down buttons


    Combat & movement
  • Stamina is a new resource, gained by attacking enemies
  • Casting spells, rolling, and blocking, will consume stamina points
  • The combat system has been fundamentally reworked
  • Wind-up and release timers have been added to all combat mechanics
  • Rolling has been added to the game (Shield + Move Key)
  • You will now stand still while shooting
  • Targeting is now guided and your shots can fly off the 45 degree grid
  • Dropping off of bridges and platforms can now be done by pressing the Down + Jump buttons at the same time
  • Staggering has been added to the combat mechanics, stopping an enemy attack or shield wind up (this can also happen to the player)

    World & nature
  • A new transition screen has been implemented, showing the current islands silhouette
  • Islands are now generated by biomes, which will allow for more diverse levels
  • Rock, Ice and Bog biomes were added
  • Monster level, health and damage now scale with the island level
  • The game will now continue after the 6th level, and allow the player to play as long as they can survive
  • A new room type, the choice room, inhabited by the drowned sailor, has been added.
  • Room tokens, representing the rooms type, have been added
  • Item pools and item pool depletion were implemented
  • 23 new items have been added
  • Several items were reworked to complement the new combat style
  • Swords & shields will now not drop in the item room anymore
  • The shopkeeper and the item room are now fully sized rooms
  • The boss room now always drops a chest
  • Chests now all require keys to be opened
  • The shopkeeper will now sell cheaper stat items
  • Grass can now be destroyed by player and enemy projectiles
  • Equipment carried by the player as well as by enemies will be dropped on death and turn into visual props


    Visual & sound changes
  • A new series of visual effects, based on distortions, have been added
  • Environmental props now have spatialized impact sounds
  • Entity shadows were changed to now be a round area behind the entities, as opposed to a line on the ground beyond them
  • The area around the rooms is now darker, to decrease visual confusion and increase the immersion feeling of traversing a big cave
  • Removed outline and lighting settings due to renderer changes and easier maintenance. Visual consistency was turning into a issue to big to ignore, so it will from now on be streamlined


    Technical changes
  • You can now configure your controls in the settings menu
  • the separation of controller mode and keyboard mode has been removed
  • The OpenGL renderer was rewritten to use instanced rendering, reducing the drawcall amount by around 90%
  • The OpenGL renderer & GLSL compiler are now set to 3.3 core profile with compatibility mode
  • Settings are now stored in an XML file locally, as opposed to in the steam cloud (no-one uses the same settings across devices anyways)
  • A compressor and limiter have been applied to the master audio channel
  • Sound volumes were adjusted
  • I am delightfully surprised you read this far
  • The A* pathfinder was changed to now work on a grid equal to the game grid rather than a 2x as fine grid to help with enemy tunneling

Thats it for this Update! Thank you very much for supporting PTTS!
If you have any problems, please report them in the forum. Dont forget to post your log and settings file. Your log and setttings files are usually located at: "C:\Program Files (x86)\Steam\steamapps\common\Path to the Sky"

Thank you very much!

- Johannes

9 comments Read more
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About This Game

Stranded on the island

Path to the Sky is a roguelite platformer that lets you explore a beautiful world of flying islands with randomly generated caves, monsters and treasures. Climb your way to the top while combining items for unique combat effects each run and enjoy the mix of retro aesthetics and modern effects. In Path to the Sky, you'll play various characters who were stranded on an island in the Indian Ocean during the 17th century. Discover their past by picking up pieces of information from randomly generated items and various NPCs.

Platformer Roguelike

  • Roguelike features, mixed up with platforming: Full procedural generation. A new world, every time you play
  • Many weapons, shields and charms that you can find for crazy and unique combinations each run
  • Mean traps and monsters with randomized buffs
  • Retro pixel art mixed with modern shading techiques and naturalistic effects
  • Crunchy but shiny sound effects and melodic chiptunes by Yoann Turpin
  • Cool as hell Box2D physics that make everything go boom and wiggle around

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, 8, or 10
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Storage: 150 MB available space
    Minimum:
    • OS: Mac OS X 10.9
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Storage: 150 MB available space

What Curators Say

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Customer reviews
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Overall:
Positive (30 reviews)
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