Riddled corpses is Arcade game 8/16bits. we will have hordes of zombies and all kinds of monsters, all created with love pixel art.
User reviews:
Mostly Positive (86 reviews) - 74% of the 86 user reviews for this game are positive.
Release Date: Jun 2, 2015

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About This Game


Arcade game 8/16bits. we will have hordes of zombies and all kinds of monsters, all created with love pixel art.
Riddled Corpses have 6 stage,very different from each other, as a city or a desert.
each scenario will have new enemies, but all related to the zombied.
this game is hard...


The game has 6 playable characters, each with their type of shooting and special ability.
One of the characters is new to this new version (PC).

- jon : police chief expert fast gun , is the main hero of this adventure , has no special ability.
- cloe : jon aide ,she uses Uzi, fast and effective , has the special ability that all that loose the walking dead will be attracted to you like a magnet.
- liery : special guest Candy Cut game , character has the ability to duplicate gold by 2.
- Fael : Hero of other dimension, has the special ability double life (6 lifes)
- Erika : special guest Devils Cauldron game , this girl have all ability!
- Nora : New Character for PC version,is a cop of the future, their abilities are amazing.

Special ability
- clock : paralyzes zombies giving more time to remove them more easily .
- dynamite : eliminate all monsters of the screen with big explosion.
- turret : you can put a turret to shoot all enemies on the screen, will have a short duration.

game modes

Arcade Mode:
typical arcade mode, with boss at the end of stage etc ...
Survival Mode:
you'll have to survive the hordes infinitely.

Both game modes will have highscore_online.

2 players can play in arcade mode. you can play with your friend cooperatively.


xbox360, xboxone, ps3 or ps4 gamepad good work (use Ds4Tool for ps4 pads)

It also has graphic options using Scale2x etc to smooth pixels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: Intel Core PENTIUM 4
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: Xbox 360 controller recommended.
    • OS: Windows XP or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 OR BEST
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • Additional Notes: 2 Xbox 360 controller recommended FOR 2 PLAYER
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 250 MB available space
    • Additional Notes: controller recommended.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i5
    • Graphics: OpenGL 3.0+
    • Storage: 250 MB available space
    • Additional Notes: controller recommended.
    • OS: ubuntu 14.04
    • Processor: 2Ghz+
    • Graphics: OpenGL 3.0+
    • Storage: 250 MB available space
    • Additional Notes: controller recommended.
    • OS: ubuntu 14.04
    • Processor: 2Ghz+
    • Graphics: OpenGL 3.0+
    • Storage: 250 MB available space
    • Additional Notes: controller recommended.
Customer reviews
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Mostly Positive (86 reviews)
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Most Helpful Reviews  Overall
125 of 152 people (82%) found this review helpful
6 people found this review funny
Not Recommended
10.9 hrs on record
Posted: July 1, 2015
Riddled Corpses has decent graphics, a fine soundtrack, solid playability, BUT....

Why is it a frustratingly bland grindathon?

First off, I love the grind. Rarely do I ever need an excuse to play a game over and over just for shinier loot, some unlocks, or acquiring dollarz for the game art-galleries I'll never peruse. Arcade ports at or around full-price are a hard sell, so it never hurts to have extra modes or something to shoot for besides a hi-score. The nicest aspect of these extras is that they create another incentive for gamers to replay the game. The more they play it, the better they get. For example: By the time I filled out the art gallery in Dynamite Cop on the Dreamcast, I could beat the game without dying.

Here's the rub. When you play an arcade port, you're already given everything you need in order to complete the game. Your ability to get further is determined by practice, knowledge, and talent. Riddled Corpses gives you nothing, and expects you to work like a dog for several hours. Only by grinding enough cash can your character become strong enough to beat the game. This is a twin-stick shooter, but you start off crazily underpowered. You can be an ace in the genre, but it doesn't really matter. Without leveling up your damage-output, you will become overwhelmed and killed.

From Metroidvania to Disgaea, we are always looking for more efficient grinding methods. With Riddled Corpses, survival mode is the only way to make cash. Typically, players are given incentives to attempt the story mode. Even if they have weak characters, they should still be able to eke out some rewards to build their abilities. Not so with this game. The most baffling decision is that there are no cash rewards for completing stages. Furthermore, there is no way to increase stats in-between stages. There is a shop, but it's only for temporary items like med-kits and dynamite. So all you can really do is die, then upgrade, then give it another shot.

But why fuss around with that? Playing story mode before you've maxed out your character of choice is a waste of time. It's faster and less time-consuming to grind out Survival mode for everything you need. While this mode gets overly difficult in a short amount of time, it doesn't require any serious effort. Maybe you'll get lucky, score some dynamite, and collect an extra 700-1000 gold an attempt. This becomes a very mind-numbing experience. You may find yourself wondering why your precious hours in survival mode couldn't be spent elsewhere. Maybe you could have seen a movie? Learned a stage in a difficult 2D shooter? Trolled messageboards? Anything would be more fulfilling.

The worst part is when you're finally ready for the arcade mode.
You discover that It's too easy.

Due to the rate at which enemies/bosses appear, survival mode is eventually going to become more difficult than anything in the main mode. You've got dozens of enemies spawning from every direction and they're flooding the screen with projectiles. It's an absolutely hopeless situation. The arcade mode is breezy by comparison (provided you're sufficiently powered-up). Yes the bosses will fill the screen with projectiles but...well let me break it down.

In a 2D shooter, bosses will make use of a variety of bullet-patterns. At times they will create something mundane and easily dodgeable, but mix it up with other projectiles in an attempt to throw off your rhythm. Riddled Corpses never really moves beyond the mundane. There's a constant bullet-pattern for every boss-fight, and they do very little to deviate. You'll occasionally see one or two additional projectiles, but it's never enough to cause problems or force you to adapt. The possibility of death still exists, but it's only via running into large zombies. Also, you can always stock up on med-kits & dynamite in-between each stage.

In short: If this game didn't have the massive grind, it would be much shorter. This is a textbook example of bloat. An arcade title can be seemingly insurmountable at first, but still be well-designed. Riddled Corpses is a brick wall, and can be overcome only through nonsensical work. Beating the game didn't really feel like an accomplishment. Instead, it felt like the expected result of having too much free time.
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29 of 36 people (81%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: September 14, 2015
Intro - About
This game is amazing for just sitting back in your chair and kicking your feet up! Well, it is if you use a controller, that is. This arcadey, zombie-shootin' extravaganza set in a bird's eye view will send you back to the classic age, setting you free to wreak beautiful carnage and chaos upon the cute- yet terrifying- little zombies, and various mutated creatures. Upgrade your weapon to dish out the damage you need to save the local area... and the world! Don't forget about explosions! Play lots of varied maps to defeat all the local monsters, claim the area for your own, and earn gold to buy both upgrades and new characters to suit your style. Build yourself up and get as strong as possible with the gold drops, and have a blast doing it!

Pros & Cons

++ Pros
+ Controller compatible
+ Easy to learn
+ Easy controls
+ Fun 8/16 bit pixel art
+ Fast paced
+ Great sounds effects
+ Co-op
+ Trading cards
+ Great Character models and art

-- Cons
- Crude anime menu screen
- Lacks customization
- Lack of different guns
- No online multiplayer
- Visuals are hard to make out
- No story

Though this is a simple game, it still has much to offer. You play as a character “Jon" and you defeat waves of enemies as you walk down the road. Every now and then you will even get waves that have small bosses and different enemies. As you defeat more and more waves you will notice an increase of difficulty that will keep you on the edge of your seat. As you achieve higher level waves, more and more zombies will come and more and more gold will drop. Though do not fret, most of the time when you die, you will have gained enough gold to purchase upgrades and do even more damage your next time around. Most of the achievements are for leveling and defeating difficult monsters.

Personal Opinion
I am definitely happy that I got this game and I will be playing this game often. The fun and chaos makes it definitely worth the price! I am also glad that its 8 and 16 bit, because sometimes its nice to fall back on easy graphics after spending hours on a high intensity graphics game. This is a nice game to sit back in your chair at night with your controller and just have a good time. Nothing to complicated, nothing too simple, just a perfect blend of enjoyment.

Final recommendation:
I give this game a 7.5/10, mainly because there could be a lot more polish to this game. There could also be a lot of additions to make it a better experience overall. This is a great game to play solo, but as with most games, it is better playing with a buddy. The price is decent, but don't pick it up unless you are really interested or it is on sale. Maybe pick up two, send one to a buddy. Most of the downsides can be forgiven due to the fun you will have with the intense gameplay. Hope this helps you decide the correct path.

Proofread by Novusuniversitasvir & Frey Cloudseer

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25 of 32 people (78%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: June 2, 2015
Definitely a sweet game, and well worth the 8 bucks I spent. Simple but yet difficult. A hail of bullets mowing down enemies old school style. Know going into this game, though, that it is more challenging than it may seem at first. I think the only couple of things that I can think of to maybe make it a little better would be a slight increase in health pack drops and online multiplayer. As it stands thew coop is local area only. So, don't count on playing with a buddy unless he's right next to you.
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44 of 67 people (66%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: June 2, 2015

Riddled Corpses is technically competent, as it runs with a constant frame rate and has the necessary controls you'd expect from the game with the controller. But where the issues start to arise is the gameplay. The lack of variety becomes a huge issue when the games design format forces you to replay the same areas over and over again, as the game has an RPG mechanic to up your damage and fire rate, which is necessary to get through the hordes of enemies that come on the later waves. A lack of spawn point protection in particular causes a major problem, as dealing with a huge horde of zombies can lead to instant death, which then causes to go through the same boring waves that you are overlevelled for. That's what kills the game in the end, as that combined with the lack of variety with limited powerups and only your regular weapon and no different pickup-able weapons makes a game that plays very much the same every time you play: and that's a bad thing.

For Game Play Video and Audio First Impressions: http://youtu.be/DW8dHqpsbDA


  • Technically competent. Game runs at 30 FPS but with no lag or frame rate drop.
  • Controls are competent and are the necessary precision that you would expect from a game with this genre.
  • Visuals are reminiscent of the 16 bit era and do the job for the most part.
  • For those difficulty chasers who are willing to put up with repetition, this game is up your alley.

  • Lack of gun variety and gameplay variety hurts the game overall. You're just shooting dudes, and nothing really changes in the variety of that with only 2 power ups, and no weapon pickups.
  • Gameplay requires repeated runs with the upgrade system due to hitting walls in game. Your firerate/damage eventually hits a point where you can't deal with enemy spawn rate and health, and that causes you to do things repeatedly over and over again by starting levels again.
  • Lack of protection regarding enemy spawns means that an enemy can spawn on top of you when you are trapped in the corner. This leads to frustrating deaths as the health system is unforgiving in that way. And there's no pattern here in terms of those spawns from what I see.
  • Because of the repetition, the music, which initially is fun to listen to, wares on you rather quickly, to the point where you want it out of your head. Some more variety in music could have helped this.
  • Deceptive hitboxes are larger boss enemies in terms of attempting to move above them.
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13 of 17 people (76%) found this review helpful
12.7 hrs on record
Posted: June 9, 2015
A fun and challenging twin-stick shooter with some flaws that sadly has "arcade mode" where you don't have checkpoints as it's main game mode. Why is this bad?

- You have to die to progress - enemies start having too much health for your firepower
- When you die, you have to start all the way from beginning.. there are LOTS of enemies to kill again.
- Upgrades are costy, characters are pretty costy and other characters have to be unlocked either at extreme cost or by repeating levels over and over again with almost the same gold gain on each level, even if they are harder.
- Slow progression

Indeed, levels take long to complete and award almost the same amount of money, with the early levels getting more and more trivial each time and only becoming a chore afterwards.

Another small problem would be the amount of things you have to look out for on your screen. Bosses themselves might be just a little challenging, but the true challenge is in the spawn system - enemies spawn anywhere on the screen and sometimes even during boss fights. Every now and then you get these extreme spawns of enemies that shoot at you right after spawning and you have to evade that while evading 10 other shots coming from all directions.

Usually you will get hit a few times from the insane spawn in such encounters unless you have money for dynamites (you most likely won't have for extra in the first few hours). In these encounters you need to:

- Run away from many shots coming from different directions
- Keep moving to avoid those shots and enemy spawns
- Avoid unkilled enemies
- Destroy high HP obstacles to have more space to move in
- Have some dynamite if your firepower isn't high enough
- Kill a miniboss while doing all this (1 hit from miniboss or boss = dead)

The game has a fitting soundtrack. Good and sort of addictive, but repetitive.

The game has some grammar errors / poor english.

Even though that's a lot of negatives, I would recommend buying or at least trying the game because of the fun factor. The idea is there, but I think it could use some polish.

Then again, I wouldn't be surprised if the "grind" is a intended feature because of recent Steam Refund update - it at least keeps people playing.

8/10 for now
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10 of 12 people (83%) found this review helpful
5.3 hrs on record
Posted: October 6, 2015
Riddled Corspes is a ridiculous Top Down Shoot'em Up game.
You play as a chibi pixelated anime character that shoot unlimited ammo machine gun.
It's a simple game but challenging. The amount of enemies and bullet projectile in this game is tremendous. It's a bullet hell + enemies hell game.
Even with all the upgrades that have been provided by this game it's still hard to beat the game.

The only minus in this game is it need a lot of gold farming before you can actually beat the boss (even the 1st stage boss).
You will need to do repetitive things to farm the gold which is the boring part.
It takes time and patience to really enjoy this game because of it.

Nevertheless, I enjoy the game and like the pixels. So yeah, Recommended!
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5 of 6 people (83%) found this review helpful
8.5 hrs on record
Posted: October 8, 2015
(TL;DR is final paragraph)
Riddled Corpses (RC) mixes the "twinstick shooter" gameplay of Robotron 2084 with the Forward Crawl & Stage mechanic from "Beat 'Em Up" games (such as Double Dragon or Bad Street Brawler). If you're an oldschool gamer (or just old, like me) you'll recognize and appreciate the choices made here, and the respect and love that RC displays for the genre.

There's really no plot: Select a character, hold down the fire button and decimate zombies; pick up health or dynamite (what we used to call "smart bombs" back in the day); rinse and repeat. Coins dropped by zombies can be used to upgrade or unlock characters. That's it. But, really, who cares? The genre is tried and true, and still loads of fun. Better yet, Riddled Corpses features so many thoughtfully designed touches, that you don't even notice them at first.

For example, power-ups make a different noise when you collect them, so that you don't even have to see them to know that you have one (and sometimes, you won't see them amidst all the on-screen chaos, so this really becomes useful). Likewise, the end of a wave also features a special sound, so that you don't have to take your eyes of the frenetic battle surrounding your character.

This type of game is, by its very nature a grind,. However, that doesn't mean it's boring. Two modes of play (Arcade and Survival), along with unlockable characters (each with their own special quality, such as a magnet that attracts money and perks) keep things interesting. Some enemies offer bullet-hell styled run-n-gunning, which also keeps the action moving. In another nice touch, each character has their own weapon and upgrades, so the graphics for each one are different. I really appreciated that; even though the level 15 weapon for one character may do the same amount of damage as another character, the fact that they look different keeps things interesting.

The music and art are well above average and, while I'm not generally into bit tunes, this is a soundtrack I'd listen to if it were available.

There are some things that could be tweaked. Boss deaths, while satisfying, create such massive and prolonged explosions that it's impossible to see what is going on in a signifcant portion of an already-cluttered and chaotic playfield. More than once, I've lost a game simply because I killed a boss and the explosion (which doesn't seem to cause any splash-back damage) allowed a baddie to slip beneath, unnoticed.

Also, the random perk drops, such as first aid kits and dynamite, seem a little too random. I've played games (in RC) where multiples of the same perk have literally dropped too fast for me to use them before the next drop, and then I've played games where I've gone ten minutes or more without a single drop. In a game as well-structured and thought out as Riddled Corpses, this seems to be a bit of an oversight. Another curious choice is that health packs are consumed as soon as you run over them, whether or not you are at full health; it would be nice if they couldn't be picked up until after the player has taken damage, to keep from accidentally "using" them.

Finally, keys are not rebindable, which is a pretty big deal, particulary for the arcade genre. Keyboard players (such as myself) need to be able to feel comfortable with the controls, as they may be scrambling to hit the right key milliseconds before potential death. Also, menu selections (including resuming from a pause) can only be done via the keyboard, which means (if you're a keyboard and mouse player) you must either take your hand off directional keys or the mouse (firing button) in order to resume a game. If you had to pause in the middle of an intense fight, there's a possibility you'll die while trying to resume due to this (so plan accordingly). The game does offer gamepad support, although I have not tested it, so it's possible that gameplay can be resumed via a button on the pad for those gamers who use them.

(TL;DR) All that aside though, rarely have a played a game in this genre where the difficulty curve is this perfect. From the very first level, the challenge took me far enough to know that I wanted to see more, and it was an easy decision to press that replay button one more time. The developer is active on the discussion boards and seems open to improving the game. Even if he weren't, Riddled Corpses is fast, frantic, and fun, and it's one of the finest arcade games I've played in a long, long while.

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8 of 12 people (67%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: October 20, 2015
Very very repetitive game grinding in order to advance to the next stage. Not sure if this would be easier with a local co-op friend helping, but it would take atleast a few hours before you have a decently leveled character to start advancing to the next stage. Buying items for each stage is absolutely not recommended until you have fully upgraded every character as the items do disappear if you get a game over. It took me about 15 retries of stage one before I got a character strong enough to move onto stage 2, in which I would need to grind some more to unlock better upgrades.
For achievement hunters, the grind will be the most monotonous task in getting all the achievements since it requires each character to be at maxed level.
Rating the game 4.8/10 since it seems that using a controller better than using the keyboard and mouse (tried both), and the grind is just too repetitive to enjoy the game.
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Posted: July 23, 2015
Really fun game and actionpacked game!
Developer is a real bro and is fixing/improving everything that gets reported.
A little bit grindy, but you can play survival mode for farming.
Overall very enjoyable!
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2 of 2 people (100%) found this review helpful
22.0 hrs on record
Posted: May 28
There comes a point where Originality becomes nigh-impossible, so instead, unless you are a whacky genius, your best bet would be to take a already established trope, and injecting into it some variants rarely seen to create a unique concept, along with cramming your game with love and entertaining design, that's where Riddled Corpses comes in.

What was the name of the overused cliches undead people again? Yeah, those.
At this point, I swear im totally fed up with them, is no different here, things go badly and suddenly we have a plot device that's just as generic as possible, however, while the story is no longer than 3 lines, everything else makes up for it.

Zombies and Bullet hell-Shoot'em'up gameplay, so this is what psychodelic drugs would make you come up with, huh?
K, free of awful jokes, this mix is quite unique and well dam implemented at that.
The shooting mechanics are great, annihilating every abomination in your way is very satisfying and while the Screen can get very worked with the amount of bullets present at times, it is exhilarating to slip around bullets like a boss, plus it manages to run silky-smooth even with a cabbage PC like mine, so I dare to say this game can be enjoyed even with 2009's Notebooks.
The Items you can use to your aid are also pretty sweet stuff, mainly the Dynamite which blows everything up and gives you cash money for every killed enemy, the Stopwatch and Turret lose a lot of effectiveness in the later Levels where mostly everything shoots at you, so they are not bad, just situational.

While the Shoot'em'up and Bullet Hell mechanics are very well implemented, the Level Up system is beyond being a tiresome chore to handle, you need to constantly rack up Gold in order to enhance your firepower and make yourself more effective, you can even purchase some other Chars that have special traits if you have enough Gold.
The Lvling starts cheap enough, but afterwards, nearing Lv20, the prices turn obnoxiously high compared to the amount of Gold you would gain from Arcade, some could call it Replayability, but considering there is only 2 Game Modes, i would rather call it padding via limitations.
(I personally reccomend unlocking Liery as soon as possible, her 2x Money and Survival Mode (Wave 4 onwards) will give you the highest profit possible).

Now if there is a slip-up, is how when using the Keyboard, the HUD remains opaque, even when there are mobs or you are nearby, so you could get pot-shotted if you don't have a sharp eye for that sort of thing, I once tried it with the X360 controller and the HUD became transparent.
There is also this bug where if you pause the game around the time a Mini-boss or Boss would spawn and the game is still paused, the game will crash, so... Patch?

Pixel Art at its finest, ladies and gents.
The level of detail in this game's art is just dumbfounding, the brilliant colors and some of the dark or bright aesthetics in the levels mix into a art direction that i love and can't get enough of, even during the most down-to-earth and dark locations, it still manages to be greatly polished, and for that, i applaud it.

In my personally opinnion, it hops up and down throughout the game, the Stage 1 theme is embedded into my head and the Stage 2 tune is pretty nice too, but afterwards, I legit am unable to hum any other theme by heart, yeah, that includes Stage 5, in which i had to replay possible more times than Stage 1, is not terrible, is just a bit roller-coaster...y.

As hinted during the Design category, this game's length is entirely up to how much of a completionist you are about this, you can easily try to get better and you can Lv the base character to 20 and get through Arcade mode in like... 30 mins.
Afterwards, Survival is there to challenge you to see how much mobs can you slaughter before you rip in peace... If you are behind a Hi-score.
For so, if you are not seeking the Achievements, this game can be no longer than a pair of hours once you get some good fire and beat Arcade mode, but if you decide to go full Achievement, expect your game time to near 20 hours.

For its asking price, this game is worth checking out, specially if you are particularly interested in the cliche zombie trope and also like your Shoot'em'up to be hard as balls (Almost like a kid-friend version of Touhou at times), charming art style and very competently designed gameplay mechanics, this game is a quick but solid burst of entertainment (or sheer frustration depending on your Skeelz), perfect for a Arcade-styled game.

Consequentially, i shall rate this game...
Big Booty in the Main Menu/10
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Recently Posted
3.8 hrs
Posted: September 11
Helpful? Yes No Funny
Feared Alien Voodoo
2.4 hrs
Posted: July 21
Perfect twin stick shooter
the name says it all
cute to the max
chicks dig it
Helpful? Yes No Funny
0.1 hrs
Posted: June 12
Helpful? Yes No Funny
0.9 hrs
Posted: May 14
Helpful? Yes No Funny
8.6 hrs
Posted: April 9
**QUICK THOUGHTS** Riddle Corpses is a throw back to the classic 16-bit era, but with the modern standards of grinding. Picture clicker titles like Crusaders of the Lost Idols crossed with Shmup physics and an on-rails progressing Survival Mode, and you get this very grindfest. Sadly, it lacks a good amout of definition.

The graphics are fantastic, and the score is spot on with the days of SNES and Sega Genesis. The problem is that you don't really get to choose how you progress your characters. Instead, you have the simple choice of spending money you earned in game to level up your chosen character, of which there are a number of to unlock. I'd love the option to choose strength over health or other upgrades, but that's just not the case here.

It's also a pain that uou have to exit out of Arcade Mode or Survival Mode to access the Upgrade Menu to make said purchases, making doing so more of an inconvenience. An in-game option to upgrade would also have been nice, but, alas, it is lacking. There are additional rare objects you can pick up, but aside showing up in the Upgrade Menu, I don't really see the point other than bragging rights.

This title also has local co-op, which is a nice feature. Sadly, I don't have anyone willing to join me in it, as grind-based games aren't exactly everyone's cup of tea. I'd love the option to take this title on-line, and hopefully one day the developer will put that mode in. But, until then, I'm sure a good amount of my time will be devoured by just grinding my way to level 130 on each character to unlock the game's achievements.

All that said, I do recomend this title. It's a fun little pick up and play game that grind fans will find more a casual experience to widdle the time away until your next task in reality.
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3.0 hrs
Posted: April 4
I literally bought this game just for the menu screen art.

Gameplay p fun 2.

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0.6 hrs
Posted: April 3
Riddled Corpses is a twin-stick shooter set in a zombie apocalypse, with a retraux visual and audio design. Speaking of design, the game features some absolutely baffling design choices, which include:

  • The game recommends a controller, then only gives the controls for keyboard and mouse
  • Picking up food doesn't give you health, nor does a token with a cross on it, a near universal symbol for medicine; picking up a boot doesn't make you move faster
  • Objects like cars and red barrels flash when you shoot them, but seem to be indestructible
  • Random zombies shoot energy pellets, even though they don't have guns, and despite being the exact same zombies who did not shoot energy pellets earlier in the level
  • It's a twin-stick shooter which features fog of war... why?
  • Killing one enemy gives a 1x combo, but so does killing 3, or 5, or 10 enemies back-to-back

There are a lot of things to complain about: the enemies are bullet sponges, even the random mooks. While I like fanservice as much as the next person, the female characters are all dressed like street walkers. The gameplay is slow and grindy, yet the game manages to be short as well. The biggest complaint, and the most important one, is that the game just isn't interesting or fun to play. It's dull and drudgerous right from the beginning, and it only gets worse the longer you play.
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0.3 hrs
Posted: March 27
I was really hoping to like this game. Unfortunately, the shop system sucks. You and a friend will play to unlock only one character at a time, and you will share them throughout your play time. Riddled Corpses is tedious, and not in a fun way. It's a shame, because if the shop system was overhauled to give people actual options for upgrading, then this game would have been great! As it is though, you save for the next character, or pay to level the same one up some, which only gives you a shallow impression that the shop means something.
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16.9 hrs
Posted: March 24
very addictive!

game has a slow start, required to grind gold for upgrades but overall very fun and challenging
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