Unravel the mystery of your grandfather's disappearance while preventing a terrible evil from destroying your island home. Tanzia is a single-player RPG that combines fast-paced strategic combat with elements of favorite classic RPGs in an open 3D world of magic and monsters.
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Release Date: Apr 27, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're looking for final feedback on the quests and gameplay. We want to see what players beyond our current small test pool feel is too difficult, too easy, does and doesn't work in the story, etc.”

Approximately how long will this game be in Early Access?

“Early Access is planned to last about 8 weeks. You can take an early look at the game now and help us out by giving us your tips and feedback, or you can wait for the final release, or both!”

How is the full version planned to differ from the Early Access version?

“The last few chapters will initially be unavailable in Early Access. The final chapters will be added during Early Access in approximately bi-weekly updates. The final chapter will NOT be added to Early Access and will only be available in the release version of the game.”

What is the current state of the Early Access version?

“The Early Access version is currently playable and very stable. The look and feel of the game are very close to what you can expect for the final release. All but a handful of features are in. Head to the website and view some of the videos in our streamer showcase to get an idea of how the game currently looks and plays!”

Will the game be priced differently during and after Early Access?

“We're trying to set it up so that Early Access customers get the "Deluxe" version of the game with the sound track and web comic for the price of the "Standard" version. After Early Access, the "Deluxe" version will cost more.”

How are you planning on involving the Community in your development process?

“The best way to reach us is on the Steam discussion forums or on our Twitter or Facebook pages. The best way to help us out is to post your Let's Play videos with your ideas and commentary on Youtube. We've watched them all so far, literally hundreds! If you do a live stream, let us know ahead of time on Twitter and we'll most likely be there!”
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Recent updates View all (20)

August 16

This is Getting Serious

So far you´ve been running around beautiful beaches with sunny skies, facing not so difficult enemies, sailing boats, having a breezy time... THAT'S OVER!

This update will finally let you open the mysterious courtyard door.
What will you find there? Death probably, but also a way into the Ancient Temple. So forget about those beautiful sunny beaches. This is the first step into the Skeleton King's lair, and nothing's going to be the same once you take it.

Stock up on potions, max your gear, level up and learn all the spells you can. You're going to need it all to survive!

Full changelog for build #3219 below:

8/16/2017 P4 #3219
-Open the Temple Ruins courtyard and The Ancient Temple.
-fix a bug preventing you from equipping fear with a gamepad.
-set quest items to disallow critical loot.
-redo collision on Bear Island so you can walk into the shallow beach areas.
-fix a bug where inventory counts sometimes are showing on empty slots due to UILocalize component overwriting empty text on UILabel.
-add missing reverb and fog volumes to library.
-fix portrait camera bugs on some mobs.
-add sound fx to doors and gates in Temple Ruins, Ancient Temple, and Great Volcano.
-collision optimizations for all mobs.
-pathing fixes and optimizations in Emuri Village.
-many optimizations to the scene graph.
3 comments Read more

July 14

We listen to you!

Since launching on Early Access we've heard two main complains: the kill 10 Akiri birds in 10 seconds quest is too hard, and the kill 3 turtles with 1 fireball one is frustrating.

"boom shakalaka"

Oh no! There's a timer!
We love the first Akiri Birds quest, we think it's a good challenge and while being hard, it used to give players the tools they need to face the rest of the game. So when we were watching LetsPlay videos or streams, we'd see them dying a few times on it, but then they'd go on and kill all the skeletons at the Docks in one try.

But we also saw a lot of people experiencing that quest as a literal wall. They'd just die over and over again, getting super frustrated in the process, and sometimes simply quitting the game since they saw no way around it.

So instead of asking you to kill 10 birds in 10 seconds, now the quest only asks you to kill more than 1 bird with 1 attack.

"Sorry about the super hard quest, dude!"

Wording is key here, since the player needs to do pretty much the same thing (get gold by killing a few birds or gathering reagents and then selling them to buy the fireball spell, learn said spell, and then roast some more birds with it).
Except that before, by giving players a timer, we were making them throw caution to the wind, and they'd go right in among all the birds, aggroing them all at the same time, but without the proper tools to win the fight.
Now without the timer we're hoping that they'll go "My staff and Ice Shard can only attack 1 bird at a time, so the only way to go is to buy the Fireball spell" instead of "I'm sure there's a way to kill 10 of these guys in 10 seconds with just the staff and Ice Shard!," which was absolutely impossible.

It's still impossible, but now we don't give the players any hope that they'll be able to do it without upgrading their gear! ; )

AND since we still love the quest, and we have a perfectly good timer programmed in, we kept it as an optional sidequest!
(Go talk to the new guy by the birds)

Kill 3 Turtles with one Fireball
When we designed this quest, the game had no critical hits, no misses or almost any kind of damage variables: a hit was a hit. So you'd be able to really measure how much health each turtle had and then finish them off at the same time with a neat Fireball.
You also had the option to pull 5 or so turtles instead of just 3 to make it even easier.

Just a nice turtle ecosystem, until you show up with your fireballs and stuff!

The game had only a very rudimentary tutorial back then, so the turtle questline was designed to introduce players to higher level fighting (it still does in a way, but now it's not as critical as it used to be).

So after the game evolved, that specific quest ended up requiring the player to pull at least 5 or 6 turtles every time, to compensate for all the damage variables (and even doing that, we saw players having to restart it a few times because the game was trolling them and 3 turtles would never die at the same time).

Also the questline later asks the player to kite all 9 turtles at the beach, so it made that quest a little redundant since some players were already pulling all 9 to finish the 3 turtle quest.

For this quest we pondered about ways to fix it, removing damage variables during it, removing the request to have them die at the same time and other things. But we decided to simply remove the sub quest itself. So now that whole questline is shorter and flows better.

So we hope this shows that we listen to you! We really do! We watch every single LetsPlay video and we try to watch all Twitch streams live (we sometimes can't because of timezone issues). We read your comments here on Steam and everything you write us on Twitter or Facebook.
This doesn't mean we'll turn Tanzia into a sidescroller shoot 'em up because some random person told us that's what they really want though! : D
It means that we appreciate your input, and we're always listening!

This new build also fixes a few bugs and other things! Read all about it on the full changelog below:

7/14/2017 P4 #3170
-adjustments to Abenaki's Challenge intro quest to make it less cryptic.
-add the original Abenaki's Challenge as an optional side quest.
-remove Kurame's 3-turtle quest. It became redundant with the addition of crits and resists and people didn't like it.
-open up Temple Ruins!
-open Sinking Island!
-open The Ancient Library!
-add an NPC who tells you where to catch the boat.
-FIX: Using Gamepad, if you select a side quest in the journal and then complete it, you can no longer select items in the journal.
-FIX: The cliffs on the sides of The Lagoon beach are bare.
-fix bug where people are jumping right off the boat dock and into the water at Bear Island.
-FIX: Can pass the collision wall by following the water line from The Docks to Turtle Beach.
-fix some Forgotten Jungle NPC chatter issues.
-lower the artifact gem prices so you can't sell 2 gems and buy a castle.
-update collision models in Emuri Village so you can't jump through the roof.
-make Emuri in Emuri Camp say things.
-make Diplomatic Immunity NPCs say meaningful things if you speak to them out of turn.
-FIX: remove the vial of water from inventory after giving it to Tika.
-FIX: don't let player walk on water in Forgotten Jungle.
-clear the Trigger flag on all water. Use layers to avoid water collision instead.
-fix Emuri guard and captain display names in Emuri Camp.
5 comments Read more
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“I can only recommend that readers take a chance on this small but rich indie”

About This Game

Become the greatest shaman to ever lob a fireball. Retrace the steps of your Akazi ancestors to prevent your island home of Tanzia from being overrun by an ancient evil. Your elders will guide you, but it is up to you to master your skills and live up to your family’s legacy. An old-style RPG made with modern tech and set in a unique world, Tanzia combines elements of favorite classic action-adventure RPGs in an open 3D world full of magic and monsters.

Fight Fantastic Foes

As you venture deeper and deeper into the world of Tanzia, you'll face increasingly powerful creatures, from a lowly Akiri bird to the Skeleton King himself, with water spirits, giant spiders, zombies, corrupted beings and many more powerful creatures in between!

Discover the World of Tanzia

The island of Tanzia is completely open from the moment your adventure starts, you can get to discover and enjoy it at your own leisure, visit Turtle Beach, the Docks, the dangerous Emuri Village, the magical Lagoon, The Ruins of an ancient civilization and many more beautiful locations. Just make sure you're geared up & ready for the challenges you'll face along the way!

Learn Arcanity

Freeze your foes to make them slower, burn them to a crisp, root them in place! Learn different magic spells to deal with your enemies in creative ways, combine Arcanity with alchemy effects to become a one man army!

Master Alchemy

Heal, run faster, make your Arcanity spells more powerful than you can ever imagine! Mastering alchemy will be crucial in your quest to become the Hero of the Akazi stories.


  • Unique backstory and island setting
  • Main questline and optional quests to unlock more spells, items, and zones
  • Open combat system where exploiting combinations of spells, enemy weaknesses, and environment is encouraged
  • MMORPG-like controls with responsive movement to allow kiting and other emergent techniques
  • Steam stats and achievements
  • Steam Cloud savegames
  • Steam Trading Cards, Badges, Emoticons & Profile Backgrounds

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.33 GHz or AMD Athlon X2 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 2500, AMD Radeon 5000 series, or GeForce GTX 8 series
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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