A randomly generated game within the story of an obsessed author. Explore the repeating worlds and swing your sword really fast, while uncovering the true, overarching adventure within.
User reviews:
Positive (26 reviews) - 88% of the 26 user reviews for this game are positive.
Release Date: Jun 11, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The Story Goes On is a large self-funded project that needs massive amounts of testing and suggestions and ideas from the community to make it a great game. We want the game to be made for, and accessible to a very broad audience. We are doing this with the help of the community: people who send in ideas and suggestions, people who have offered to assist in localizing and translating TSGO into their primary language, and even simply those who bought this game, play-tested it, and submitted bug reports to our forums.”

Approximately how long will this game be in Early Access?

The Story Goes On will be in Early Access for the remainder of its development. We want to make sure it is a well balanced, fun experience that people of all ages and cultures can enjoy. We can only achieve this by letting the community contribute to the final product.”

How is the full version planned to differ from the Early Access version?

“How is the full version planned to differ from the Early Access version?
The full version will include the refined game and story. As of now, there is no story; we want people to focus on critiquing gameplay without questioning what motivation these characters have to do what they do. Once we feel the mechanics are refined and set in stone we will include the lore from our world.

The content in the full game (different from Early Access) :
  • A Complete Story and In-Game Lore
  • Refined Gameplay and Intuitive Controls
  • Fully Animated Cutscenes
  • Custom Dungeons Involved in Game Progression
  • TONS of Achievements
  • A Full Downloadable and In-Game Soundtrack

What is the current state of the Early Access version?

“We would describe our current state as a “community ready beta”. We feel the game is ready and able to take critique from multiple gamers at once. We really want to iron out all the bugs, and make the game as accessible to as many nationalities as possible.

The current features included:
  • Hack’n’Slash Style Combat
  • Specific Music Tracks for Each Environment
  • A Large Roster of Community Items
  • Smooth Interface
  • Custom Localization (Players can add their own language)
  • 4 Unique Characters w/Different Playstyles
  • Secrets(Can’t tell you what they are, then it wouldn’t be seeecrreet)
  • Some Achievements
  • Character-Unlocking Puzzles

Will the game be priced differently during and after Early Access?

“The Early Access price may go up upon full release.”

How are you planning on involving the Community in your development process?

“This game is essentially built by the community. We allow them to submit their own translations of the game, as well as content they’d like to see in the game: items, bosses, enemies, artwork, etc. We respond and attend to bugs almost immediately, and are very active on our forums.”
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Buy The Story Goes On


Recent updates View all (6)

February 13

Patch 1.7: Desert Dungeon!

Hello again.
It's time for another update.

So here's what's new.

  • Updated the main menu to have the same style throughout.
  • The Desert Dungeon is now added to the story.
  • Revised the script and updated all story interactions.
  • New items!
  • Recoded, redesigned and retextured almost all bosses.
  • Replaced some of the bad enemies with newer, cooler ones.
Some more abstract changes, and one of the reasons this patch took so long are some major internal reworks. This has led to more stability, more manageability and more rapid development for the future. This also means some major bugs have been taken care of.
  • Levels are no longer kept in memory when you leave a floor.
  • Game no longer occasionally crashes when attempting to go back to previously beaten levels.
  • Game no longer crashes in the rare instances when the player is removed.
  • Better performance and stability throughout.
This, and some stability patches will most likely be the last patches before we head for a full release. Looking forward to that!


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“It has a certain appeal about it that keeps drawing you back...”
Pan Gamer

“It has a charm to it and the fast-paced action is a great antidote to games which take an hour just to get you through the tutorial!”
Amongst Geeks

“One for hack ‘n’ slash fans to keep an eye out for”

About This Game

The Story Goes On (Early Access) is a randomly generated game within the story of an obsessed author.

Developed by Scarecrow Arts, The Story Goes On is the team’s debut game. With a huge emphasis on community feedback via the Early Access program, the game is shaping into a unique rogue-like experience.

The current Early Access version features:

  • Progress at your own pace
The Story Goes On never binds player to a specific pace. Almost every event, puzzle, and fight can be completed as fast or slow as you’d like.

  • Varied items
Every item is designed to add to your experience, and may shift the way you play. From combat enhancements to new ways of traversing puzzles, items in The Story goes On are laid out to work with each other and grant the player cool item combinations every time they play.

  • Adaptive Soundtrack
A beautiful soundtrack that reacts in real-time to the environment; escalating from calm to intense depending on the room the player enters in their unique play-through.

  • Randomly Generated Worlds
A majority of the game’s combat and worlds are randomly generated per play-through. While the overarching story remains constant, the player will discover it in their own way.

  • Story-Based Pre-Built Dungeons
Inside every randomly generated world is a matching pre-made dungeon that introduces new mechanics, enemies and story elements into the main game. From transforming into a ghost to navigate a haunted mansion, to riding a bling’d out minecart to freedom, you find these locations hidden in the worlds, concealed by puzzles.

System Requirements

    • OS: Windows XP or later
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: Direct X 9 Compatible Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Additional Notes: If your toaster can't run it, there are settings to turn down the effects.
    • OS: Windows Vista or later
    • Processor: 1.61 Ghz
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
Customer reviews Learn More
Positive (26 reviews)
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