All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
All Reviews:
Very Positive (148) - 91% of the 148 user reviews for this game are positive.
Release Date:
Sep 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

Approximately how long will this game be in Early Access?

“The goal is to stay in Early Access for around a year. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

What is the current state of the Early Access version?

“Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

Will the game be priced differently during and after Early Access?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

How are you planning on involving the Community in your development process?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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Recent updates View all (30)

April 15

Dev Video - Work towards improved skyboxes and related elements.

Hey guys!

Here's a new update vid:
Direct Link: YouTube

While many of the elements in this update aren't final - I've decided to release what is current on my side - I hate not updating the game frequently. These elements will be further worked on and refined to the best of my ability.


The past few months have been a bit challenging on my side, there's a few reasons for this - I've been working on several things at once -

  • Early story mission assets (testing/converting assets from part 1 into part 2.
  • Procedural "space dust" generation
  • Procedural "space clouds" generation
  • Procedural "space skybox" generation
  • New space "skyboxes"
  • Last on the list - but not least - my wife is 8 months pregnant!

Some of these elements ran into difficulties and involved a lot of trial and error and there's been many distractions.

Recently and as discussed in the update vid this particular update's goal is to improve the visual aspect of the game. This is a very challenging thing to do - chief among the rasons that I'm simply not very good at this.

I hate to say/label this sort of thing in a negative way - because "not being good" often means not spending enough time improving at something. But in my case I'm simply better at certain things than others. I think that visual elements - are my weakness.

Furthermore on my side there's been a lot of work and trial and error on these elements - and I'm left feeling that I don't have much to show for it. It is very frustrating to sort of see what you want to accomplish - in my mind's eye - but not be able to get there - via my current skills/abilities/assets.

Still! This is part of the process - little failures lead to successes and I'm ever optimistic and hopeful of constant improvement to Void Destroyer 2.

I hope that my wall of text up there isn't portraying a bleak picture - it's simply sort of "in the middile" update - versus where I hoped we'd be.


I hope you enjoy the new update - as always I'm open to feedback/discussion/etc.

Thank you for your incredible support!

10 comments Read more

February 21

Dev Video - Scripted missions and mission progress re-balance

Hey guys!

Here's a new update vid:
Direct Link: YouTube

Short Summary:

  • More scripted faction missions
  • Mission progression re-balance
  • Tons of bug fixes (major crash bug found and fixed)
  • Ship re-balance

If you've noticed that it's been a while since the last video update, that is because I was working on the same elements as in the previous update - scripted missions.

Currently there are at least 3 scripted missions for the "main" factions (19 scripted missions total) - I've decided to use this as a "minimum" number and move on to working on other elements of the game. I hope to have at least 5 or so scripted missions per faction - but due to how long each mission takes and how the game other aspects worked on - we'll just have to see. Either way - I'm very satisfied with the scripted missions and believe that they add a great amount of variety, fun and challenge to the game - while also expanding on the game world through the interaction of you and the game's factions.

Now that there is a good amount of scripted missions and auto generated missions, I've re-balanced mission progression. The goal is that advancing through a faction should feel more significant. You will now have scripted missions acting as a sort of "gate keepers" to some mission ranks. As before mission ranks unlock higher tier ships and higher tier (better paying and more challenging) missions.

While working on these scripted missions I also fixed many bugs (as reported by the community) and other issues. I've found and fixed a major crash bug that was plaguing the game for more than a month. The dreaded - "I crashed on docking" bug.

As the scripted missions often mean very frequent tests and because I challenged myself to use appropriate faction ships for the missions - I've also tweaked and re-balanced many ships.

For example - the bounty hunter faction now has very expensive upgrades, that greatly boost their ships. Keeping in line with the idea that this faction aims to be the best of the best.

What's next?

I'm likely to "take a break" and work on smaller elements, potentially some more upgrades and hopefully a auto generated mission or two.

After that my goal is to work on the story missions.

After that working on later game elements.

After that working on later story missions.

And then prepping for release.

Still a ton of work to do - but it's satisfying work and my sincere goal is that you guys enjoy the end result.

One last thing:

As a hobby I've started a YouTube web series called "Game Dev Paradise" - a series of videos intended to talk about game development. The intended audience are gamers who are interested in how games are made, potentially very early beginners to game dev/programming and those further along who are curious about how someone else does it.

If you are intested - check it out here -

Game Dev Paradise Play List

Thanks again for your great support, feedback and reviews - I hope that you guys are having a great day!

12 comments Read more
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“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

About This Game

Start with barely a ship, end with an empire.

Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2018.

What's the hook? What's unique?

Like in most space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.

What will you - the player - be doing?

  • Do easy "milk runs" in your starting ship.
  • Upgrade it and buy better ships to do more dangerous assignments.
  • Hire temporary wing men, then start building your fleet via buying additional ships.
  • Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
  • Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
  • Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
  • At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
  • Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
  • Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.

Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.

Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.

The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:

  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers.
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property. (Early Steps - in development during Early Access)
  • An engaging story line, with unique missions and boss battles. (Not currently in build - planned feature during Early Access)
  • Be a pirate, then become a pirate lord.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: DRM free.
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