A heavy metal inspired combat with puzzle elements and gore galore. Stunning visuals and true old school gameplay with classic arcade combat accompanied by the most metal soundtrack you've ever heard. Prepare to be Slain! Will you accept the challenge...
User reviews:
Recent:
Very Positive (37 reviews) - 100% of the 37 user reviews in the last 30 days are positive.
Overall:
Mixed (381 reviews) - 50% of the 381 user reviews for this game are positive.
Release Date: Mar 24, 2016

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Recent updates View all (78)

June 20

Updates!

Hey there everyone,

This week has been dedicated to creating a final boss encounter. You can't have an action platformer without an epic final boss, so here it is:

WARNING, SPOILERS AHEAD!!


Vroll is not only a skilled dual wielding swordsman, but also a master of fire and ice magic. You'll need to face him in melee whilst avoiding his plethora of deadly spells.



It's not over yet though. After defeating Vroll he will morph into his dragon form!



As you can probably guess, this will be the most challenging encounter of the game. You'll need to turn his attacks against him, and try not to get crushed or burnt to death in the process!


See you next week with some more updates!

9 comments Read more

June 18

Final Vroll fight - preview!

Things are coming together nicely and we will start post some gif updates again over the next few weeks! Thanks for all your support people...wonky launch yes, but Slain! is going to be the game you all wanted and deserve very soon...

8 comments Read more

Reviews

“Slain! is on a path toward greatness”
http://indiegames.com/2014/09/hands_on_the_mood_in_slain_is_.html

“...a gothic action-platformer with a none-more-metal soundtrack, buckets and buckets and gore, scrummy pixel art...”
PC Gamer

“...has more blood than a GWAR concert”
Destructoid

About This Game

Please play with a controller until we fixed the keyboard lag!





Prepare to be Slain! Will you accept the challenge...

Players control Bathoryn, a hero in a Gothic world, seeking to liberate the 6 great towers from 6 deadly overlords.

Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each tower, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…

There are 3 key areas to be mastered in order to beat Slain! The order of Slain! goes as follows...

  • Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each weapon has a different combo, timing and 'ideal' use. Mastering quick switching between weapons is the key to success!
  • Learn placement and timings of enemies and traps
  • Generate, conserve and use your mana wisely

    Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).



    Features

    • Unique puzzle-combat with non linear progression.
    • 10+(?) hours of bone-crushing, metal fueled mayhem & gore.
    • Choose from 3 unique weapons in your fight against the demon horde.
    • Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost . \m/
    • Secrets (shhh).
    • Boss fights, mini-boss fights, sub-mini-boss fights, macro-sub-mini-boss fights!
    • No leveling, no grinding, no crafting!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ Compatible Card
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ Compatible Card
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (37 reviews)
Overall:
Mixed (381 reviews)
Recently Posted
hexen
( 4.8 hrs on record )
Posted: June 25
Slain! Is much more than a game, it is an artistic masterpiece! The creative bar on the art side is set so high, that no game that exists can even dare to approach this beauty. All the modern engines and their fancy whirlygigs stand in the corner and meekly watch as just a few hundred megs of pixel-art put them all to shame. Slain! is without a doubt the most beautiful game in existance. The creativity and talent of the artist/s here is just unbelievable! I feel privileged to just look at it, let alone play it. It's like you are in flawless Heavy Metal comic book! And if you like gothic fantasy and similar creative paintings - then you will love this.

Provided, that you also like side-scrolling platformers, like the ones in the golden age of the 16-bit systems. Castlevania Bloodlines and Altered Beast definitely say hello here (Castle bridge, Wolf Knights to say the least). I have completed both the early version of Slain! and the Deluxe Edition and i can say that despite the negative reviews at the game's release - i didn't find any issues with it whatsoever. It played as smooth and responsive (joypad) as the immortal Castlevania Bloodlines. I found the later-added game mechanics redundant (the whole block-based combat thing) and they only slow things down. I seldom use it.
Again, unlike what some people write - weapons do have different tactical advantages: steel sword is faster, ice axe has a better reach and a knock-back combo, fireblade is like a mix of the two and is useful against fire-vulnerable enemies.
Gameplay is smooth and (at least to me) is really engaging. You always feel like you want more.
I can only congratulate the makers of Slain! and say only great things about it.

However...the game is missing one stage, and a final boss - which hopefully will be fixed, since i'd really like this game to have as many stages as possible! But the only true problem is the music....
There have been so much hype about the fact of it being METAL, that you would almost believe it would be made by someone like Theodore Ziras or Buckethead....well, OOPS....it isn't! As a metal musician myself i was very surprised that after all the advertising bravado and bringing in some name from the Metal world we get...this. Oh well...
It's kinda trying to be metal, it uses distortion guitars - if that's a plausible excuse - but it is really lazy! A lot of copy pasting and lazy lame repeating riffs with no soloing whatsoever - what kind of metal musician does this?! Man this is like...betrayal! After one boss battle in the game the old witch says "By the Horns of the Metal God - you've slain the mother beholder!" Well you know what? Metal Gods would be ashamed by this.

Nonetheless, even as it is the music does a decent job of supporting the action, but absolutely can't make it as a standalone listening album - you'll be bored as Hell. And i say that because the purchasing the Deluxe Edition is boasted by having the complete game soundtrack, so don't be tempted by it - unless you happen to like it.
Also, the reason i am so disappointed with the level of music here is that there is such an enormous disparity in the amount of effort that the art designers put into the game - and that of music composers. This just stands out like a lightning bolt.

Other than that: PERFECTO! Yes, even with the missing stage, with the missing boss and lazy music - a truly astonishing achievement. Most likely, it will be another few decades before a game that can surpass Slain! comes along.
Helpful? Yes No Funny
RoboMugwump
( 0.3 hrs on record )
Posted: June 25
This game is promissing, but just isnt ready. The controls aren't as responsive as you would want them to be for such a punishing game and the combat feels a little clunky. With some polish and bug fixing this game would be fun.
Helpful? Yes No Funny
BottledGodka
( 2.3 hrs on record )
Posted: June 24
I direly wish that I could recommend Slain!, but I just can't do it.

I guess I'll start by saying that all of the art assets for the game are amazing. It's simply a beautiful game (especially if you're a fan of gratuitously gorey heavy metal album art, which I am). At times the foliage in the foreground is too thick to see deadly traps and switches you need to press to progress further, but I suspect that was intentional.

The music is well-composed, but it sounds as though the dev team skimped on production. The quality of the instruments comes across as cheap and well beyond the point of cheesy.

Ironically, the biggest issue that I have with Slain! is its gameplay. Combat in Slain! is very, very simple. You have two weapons (technically three) - a firey greatsword and an icey axe - both of which have a basic three-hit combo. As far as I can tell, the two weapons do the same amount of damage, and the only benefit to switching between the two is that certain enemies are vulnerable to only one type of damage; fire or ice.

This, in itself, is a bit of a tired path for me. I would have much rather the two weapons have drastically different damage and attack speeds, but maybe this is something of a personal preference. But even that wouldn't be so bad if you didn't meet an NPC not long after leaving the first area who outright told you when you were entering an area with enemies that are weak to a certain type of damage, thus robbing the player of a chance to experiment and figure it out for themselves.

The player also possesses a spell that fires a magic bolt forward. It explodes after hitting an enemy for a decent amount of damage, but also uses a significant amount of mana for each bolt, and does not deal area of effect damage to my knowledge. Mostly, this ability is useful for thinning out large waves of weaker enemies, or for quicker enemies (such as the Imp boss) that are more difficult to hit. Alternatively, you can expend your whole mana bar to create a bomb that deals damage to all enemies on-screen. I used this all of once, simply to try it out. I never really found myself scrambling to "get it out there".

Let's talk about your defensive options. You can guard, but guarding successive attacks will cause your character to gradually take damage. This, however, is largely irrelevant, because all enemies - even bosses - only ever perform one attack before resetting to their neutral state. This gives you ample time to recoup from getting hit, and ready yourself to parry and win the fight scot-free (more on parrying in a bit). You can perform a dodge by way of hopping backwards. It seems to have a bit of invulnerability, but not enough to avoid the reach of some of the bigger enemies and bosses. Projectiles can also be lobbed back at enemies by attacking, putting them into a vulnerable state (again, more on that in a bit).

So, parrying. To summarize, you should never not parry. There is never a reason to dodge (unless it's to pass a trap). There is never a reason to guard, unless it is to initiate a parry. Parrying is accomplished by guarding just as an attack is about to hit your character. When you successfully parry an attack, the enemy recoils and is left wide open for a counterattack (the Dark Souls of combat mechanics). The counterattack deals massive amounts of damage and, on top of that, restores mana when it kills an enemy. Additionally, the counterattack can hit OTHER enemies that were not parried, for the same amount of damage. If that wasn't enough, ALL attacks - outside of projectiles - can be parried.

This absolutely trivializes the combat. You will clear entire rooms off of one counterattack. There is no downside to attempting to parry an attack, save that you might take some damage if you fail, but you would have taken damage regardless in the same position. The animation is very pleasing, but got quite old after the fifteenth or twentieth time.

There's a fun little segment wherein you run through a stage at high speeds as a giant wolf, clawing enemies and skillfully timing your jumps over obstacles and pitfalls to avoid being devoured by a pack of spectral wolves, but it's very short, which was unfortunate.

Possibly the worst part of the game is the lack of content. I understand that, at the time of this review, Slain! is priced at 13 USD. The playtime I have for the game is how long it took me to beat it. I think there are a total of five stages to Slain!, and the ease of its combat (seriously parrying just blows every enemy way the ♥♥♥♥ out) only exacerbates the issue.

I just can't recommend Slain!. Maybe in another life.






OH ALSO THERE'S NO FINAL BOSS YET LEL

Edit: I suppose I should also mention that, while all of the enemy designs are suitably sinister and well-made, most of them get the palette-swap treatment, or just get straight up reused in every level.
Helpful? Yes No Funny
Chakker
( 2.6 hrs on record )
Posted: June 21
I was one of the many fans of 2D action platformers who was greatly looking forward to this game but was wildly disappointed at its release. However, I just want to say that the few patches that have been put out so far have made a world of difference in the feel of the game. It's night and day compared to how it felt at launch.

The abysmal launch of the game has hurt its reputation, that is for sure. But I think it's very admirable that the work is actively being put in to not only fix the issues, but also improve upon the game and add content post-launch. I've seen enough other games on Steam released in an unfinished or unsatisfactory state that are just abandoned and do not receive this luxury.

I'm sure there are plenty of reviews posted that say something along these lines, but after playing it again I definitely feel the game deserves a second chance and I wanted to add to the positive voices for the game. I hope this game gets fair recognition for what it is now as well as what it becomes, rather than only being recognized for what it was at launch.
Helpful? Yes No Funny
dirtROBOT
( 0.4 hrs on record )
Posted: June 20
Totally actually fixed! The controls (I'm using an xbox one controller) are tight, no lag to be felt, platforming feels good and it's got atmosphere out the wazoo. I'm really enjoying this Castlevania meets mortal kombat experience.


Helpful? Yes No Funny
Star Slayer
( 5.3 hrs on record )
Posted: June 19
Firstly, this game is METAL AS HELL! Look, music, scenery, enemies... everything is just so metal and combines to a fantastic audiovisual experience. This game looks and feels as if all the metal covers in the world had a baby with the Castlevania franchise.

Especially the visuals are very good. I've rarely seen pixel art that is as detailed and as fluid as it is in this game. Backgrounds, levels and special effects look super nice. I have no shame admitting that this was the main reason why I backed this game on Kickstarter.

As for the other aspects of the game, it definitely had a rocky start. The game was released in a flawed and unfinished state. As far as I heard, the developers were forced to publish the game prematurely rather than having it delayed for a few more months. Fortunately, the developers have been busy fixing all the problems. Controls, sound effects, gameplay mechancis, all have been greatly improved over the last few months.

The game is now in a solid state and I can actually recommend playing it now. Apart from the visuals and the totally metal feel, it is nothing outstanding, but it is solid. And since the developers are still working on it, it may become downright good within the next couple of months.
Helpful? Yes No Funny
Jack
( 5.4 hrs on record )
Posted: June 18
I thought this was going to be a nice experience - similar to Castlevania: Symphony of The Night - but I was wrong. It is too repetitive, softcore challenging, no puzzles at all, and the achievements not even work. Just hit sword, jump, die a lot, and secrets, well... Secrets are places with nothing inside! The graphics are nostalgic and the music is great, but the lack of enterteinment is hugely disappointing.
Hoping for the devs to improve the game fast. Until then, no more Slain!
Helpful? Yes No Funny
Xbond
( 3.4 hrs on record )
Posted: June 17
Excellent,if you enjoyed retro Castlevania, this is a must have,awesome gameplay,nice sound track,not too easy not to hard,3hours of amazing gameplay,cant wait for Slain 2 to come out, really a big 9/10 for this one!
Helpful? Yes No Funny
Alphagaming
( 352.6 hrs on record )
Posted: June 17
After the updates, this game became much more playable, and much more enjoyable. Very bloody, gory, action packed side scroller with great scenary and good but slightly repetitive music. Full review below if you are intersted in checking it out.

https://www.youtube.com/watch?v=MLwXwOFmQLg
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 18 people (89%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 2
This game had a rocky (IE horrible) launch, but wow have they fixed it. What was once a rushed early access title with glaring flaws but strong potential has finally lived up to what it wanted to be. Knowing there is still more coming makes me really excited to fully get back into this. If you tried this before and were upset, just give it 5 minutes and you will see the difference. If you were on the fence/put off by release, give it another look.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
Recommended
26.4 hrs on record
Posted: May 28
NEW COMMENT:

Lag fixed, keyboard controller fixed, control issues fixed (I've tested many of them. XBox360, Logitech F310, StrikeNX, 8BITDO SNES PRO 30, even an Xbox Street Fighter stick. All work beautifully now. Now if you guys would just get rid of that redundant splash screen with the controller mapper and resolution chooser this game might actually be a contender for the best action platformer I've ever played on PC, period. (Granted I'm only half way through my second play through but wow. It feels like a whole new game.) Amazing improvement. Good job! (But please, if you want to make it better please don't let me stop you. But if it gets much better I might have to revise it to "Best Side Scrolling 2D Platformer I've ever played on anything.") And I was born in 1977 so believe me that's saying something.


As of patch 1 Slain is now the game I was waiting for 9 months for. (There are a few niggles left as patch 1 now makes my 360 wired controller work beautifully but breaks compatibility with my Logitech F310.) Patch 1.5 coming in a couple of weeks should fix this as they say they are going to make all the controls customizable in game as well as allowing you to switch to the D-pad in software (Which is good.) I made the mistake of trying to remap controls with the nearly indecipherable control mapper that starts when the game starts. Do not do this as it there is NO "reset to default" button and apparently no ini file to edit as a workaround that anyone can find. (For now just enjoy it with a 360 controller or whatever you can get to work. Keyboard works now too with no lag.) The developer fixed so many things with patch 1 I have confidence they will get the other stuff fixed very soon in patch 1.5 and 2.0. The game itself... when it works... is REALLY good.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 6
This game had a rough launch being new developers, the mostly negative comments really carry no weight.

These developers have worked tirelessly to fix all the bug and control problems that where previously disliked and have effectively reformatted the game with the amount of changes and only continue to further add more to the game.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 3
Man, I had quite the experience with this game from day 1. With an extremely rocky release, but a fundamentally good game under those early problems, I initially thumbsed it right on up. Until I realized the game wasn't saving my progress. Sadly, I thumbsed it back down and in my frustration, I actually refunded the game. It was the only game I'd ever refunded, but I promised myself I'd check back in on Slain, and if the problems had been addressed, I'd buy it again.

The problems have been addressed. I bought it again. Now, I'm thumbsing it right back on up. UP INTO THE BLOOD COVERED SKY. SLAIN FOR LIFE!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
2.5 hrs on record
Posted: May 31
Initially funded this through Kickstarter when it was finally released I was super hyped and then very super disappointed.
The first release was terrible. Delayed responsiveness, no exit option, no re-config of control heck it was a guessing game of what controls did what. An absolute mess and I was devastated.

I stepped away and decided to give them some time (and feedback) to sort out the issues.

Post Patch 1.0

This game is AMAZING! The music is phenomenal and sums up nicely all the things that was 80-90s arcade side scrolling level jumping barbarian metal. All the soundtracks are very metal and very appropriate.

The art direction and style of the game is exactly what you\'d expect from a game that set out to be a 80s/90s arcade game.

The controls are responsive and customizable. The menu has been fixed and any bugs from their initial release have been dealth with. I\'m very impressed they immediately fixed all the issues and can forgive the fact they released a flawed product due to the pressure they were 3+ months behind schedule but hey it\'s from an Indie studio and they did incredible as far as I\'m concerned.

Well done Wolfbrew.

Worth the cost and a fun game.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
0.8 hrs on record
Posted: June 5
I was another person who didn't buy this because of all the
negative reviews. But after this new patch, and it went on sale, I had
to snag it. And man, am I glad I did!

So much of a Castlevania feel, but only like.. A million times more intense.
The soundtrack is godly. Bathoryn ( The Protagonist ) Is like.. Zues and Alucard
mixed together. And It's just incredble! I've only had this game for not even
30 minutes, and am super addicted.

For a 2D game, the graphics are just gorgeous too!
The only thing I wish this game had is that you can play as another
character, or do Co-op with a buddy. That'd be sort of cool, right?

None the less, this game is freakin' awesome! I highly recommend this to all.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
7.7 hrs on record
Posted: June 1
While this platformer had a rough launch, the developers at Wolf Brew Games have improved the gameplay significantly over the past month. Check out my video review below!

https://youtu.be/NaCp8cOEBp4
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
1.6 hrs on record
Posted: May 30
My first impressions:

After a rocky release, patch 1.25 is here, and the game is in a much better shape than it started in. The input lag is gone and my Xbox One controller works just fine.

The controls feel fluid, the gameplay is simple and somewhat reminiscent of the early Castlevania titles. Complimented by a deliciously morbid soundtrack and art style.

I was not an early adopter so my feeling towards the game and the developers are neutral. However, I do recommend you check it out for yourself and decide whether you like it or refund it. It's a keeper in my opinion.

I'll have more to say when I've played it some more.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: June 24
I direly wish that I could recommend Slain!, but I just can't do it.

I guess I'll start by saying that all of the art assets for the game are amazing. It's simply a beautiful game (especially if you're a fan of gratuitously gorey heavy metal album art, which I am). At times the foliage in the foreground is too thick to see deadly traps and switches you need to press to progress further, but I suspect that was intentional.

The music is well-composed, but it sounds as though the dev team skimped on production. The quality of the instruments comes across as cheap and well beyond the point of cheesy.

Ironically, the biggest issue that I have with Slain! is its gameplay. Combat in Slain! is very, very simple. You have two weapons (technically three) - a firey greatsword and an icey axe - both of which have a basic three-hit combo. As far as I can tell, the two weapons do the same amount of damage, and the only benefit to switching between the two is that certain enemies are vulnerable to only one type of damage; fire or ice.

This, in itself, is a bit of a tired path for me. I would have much rather the two weapons have drastically different damage and attack speeds, but maybe this is something of a personal preference. But even that wouldn't be so bad if you didn't meet an NPC not long after leaving the first area who outright told you when you were entering an area with enemies that are weak to a certain type of damage, thus robbing the player of a chance to experiment and figure it out for themselves.

The player also possesses a spell that fires a magic bolt forward. It explodes after hitting an enemy for a decent amount of damage, but also uses a significant amount of mana for each bolt, and does not deal area of effect damage to my knowledge. Mostly, this ability is useful for thinning out large waves of weaker enemies, or for quicker enemies (such as the Imp boss) that are more difficult to hit. Alternatively, you can expend your whole mana bar to create a bomb that deals damage to all enemies on-screen. I used this all of once, simply to try it out. I never really found myself scrambling to "get it out there".

Let's talk about your defensive options. You can guard, but guarding successive attacks will cause your character to gradually take damage. This, however, is largely irrelevant, because all enemies - even bosses - only ever perform one attack before resetting to their neutral state. This gives you ample time to recoup from getting hit, and ready yourself to parry and win the fight scot-free (more on parrying in a bit). You can perform a dodge by way of hopping backwards. It seems to have a bit of invulnerability, but not enough to avoid the reach of some of the bigger enemies and bosses. Projectiles can also be lobbed back at enemies by attacking, putting them into a vulnerable state (again, more on that in a bit).

So, parrying. To summarize, you should never not parry. There is never a reason to dodge (unless it's to pass a trap). There is never a reason to guard, unless it is to initiate a parry. Parrying is accomplished by guarding just as an attack is about to hit your character. When you successfully parry an attack, the enemy recoils and is left wide open for a counterattack (the Dark Souls of combat mechanics). The counterattack deals massive amounts of damage and, on top of that, restores mana when it kills an enemy. Additionally, the counterattack can hit OTHER enemies that were not parried, for the same amount of damage. If that wasn't enough, ALL attacks - outside of projectiles - can be parried.

This absolutely trivializes the combat. You will clear entire rooms off of one counterattack. There is no downside to attempting to parry an attack, save that you might take some damage if you fail, but you would have taken damage regardless in the same position. The animation is very pleasing, but got quite old after the fifteenth or twentieth time.

There's a fun little segment wherein you run through a stage at high speeds as a giant wolf, clawing enemies and skillfully timing your jumps over obstacles and pitfalls to avoid being devoured by a pack of spectral wolves, but it's very short, which was unfortunate.

Possibly the worst part of the game is the lack of content. I understand that, at the time of this review, Slain! is priced at 13 USD. The playtime I have for the game is how long it took me to beat it. I think there are a total of five stages to Slain!, and the ease of its combat (seriously parrying just blows every enemy way the ♥♥♥♥ out) only exacerbates the issue.

I just can't recommend Slain!. Maybe in another life.






OH ALSO THERE'S NO FINAL BOSS YET LEL

Edit: I suppose I should also mention that, while all of the enemy designs are suitably sinister and well-made, most of them get the palette-swap treatment, or just get straight up reused in every level.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
21.7 hrs on record
Posted: June 1
The full controller support is fully working now. Awesome game and sound track. Just switch block and magna buttons aronud. I bought this game a few weeks ago and controller support was 0%. Now it is 100%. I'm just a dude and not paid for recomendations.
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