A time paradox battle arena. Up to four mixed local / online players compete for victory while round after round their time compresses. Chaos and hilarity abound as rounds pile up, weaving time and players together.
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Release Date:
Nov 12, 2015

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Recent updates View all (14)

May 2

The Big Online Update

The most requested aspect of Chronoclysm is finally available!

Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer!

Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds.

Patch Notes
  • Added mixed local/online multiplayer
  • Added new class: The Ninja!
  • Rewrote time paradox engine code
  • New controller/input code
  • More level skins
  • Added level editor and remade level code
  • Integrated level editor with Steam Workshop
  • Added in logical integration to editor for custom map rules
  • Removed Challenge and Survival Modes (Replaced by custom maps)
  • Made maps shareable in game
  • New and improved team skins
  • Removed several arena hazards and added others
  • Changed equipment to focus on arena gameplay rather than survival
  • Removed half baked status/element system
  • Created new menu systems
  • Increased builder bridge length from 3 sec to 5 sec
  • Sudden death mode tweaked to use explosions as encouragement
  • Added in Alliances (enables team battles)
  • Made water no longer act like solid walls but like an edge characters avoid
  • Added round rewind effect
  • More variety of effects
  • Larger maps and dynamic camera
  • Tweaked Scoring, Selection and Drafting options

All of this has been a lot of work and it's all rather complex. I've had a small team of volunteers helping to debug it but there still might be some issues.

It'd be safe to consider it in a sort of beta at the moment. So please if you find something I've missed let me know and I'll be very appreciative. Also I'll fix it.

Thanks so much everyone! Looking forward to playing online with you! And can't wait to see what you guys create.

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April 6

3.0 Beta Patch Notes

Things seem to be going pretty well thus far.

Some bugs but smoothed them out. And here's what's been addressed:

  • Quick play sends the server and the client the same map now
  • Fixed strange GUI issues with 3 non local players
  • Turrets no longer rotate lazily
  • Name entry defaults to steamID on first start entry
  • Fixed error in text key not matching up and making some symbols not the right ones
  • Added cursor to chat window for clarity
  • Launching now seats non sitting players.
  • Extra emphasis added to timer during final 5 seconds
  • Losing potential points now has a visual indication
  • Sudden death now eliminates all non qualifying players
  • Fixed a few odd cases where the lobby would not properly assign team colors

Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm.

Thanks guys!
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About This Game

Time is repeatedly compressed in this chaotic battle arena.

Players compete by building an army of time warriors round after round. Each of the four classes have unique abilities that are capable of weaving an intricate tapestry of time paradoxes. Last rounds missed missiles become this rounds victory parcels with a swing of a sword, former victors brought down to nothing by knowing where they would be.

The unique time mechanic can be explored even further with a level editor that is steam workshop integrated. Allowing for mind bending solo paradox puzzles, co-op craziness, team battles and much much more.

  • Four player mixed local/online battle arena
  • Four classes with interweaving abilities
  • Customization options for majorly tweaking gameplay
  • 30+ pieces of equipment to flavor classes abilities
  • Steam Workshop integrated level editor
  • Robust editor allows time compression mechanic to be fully explored by everyone
  • Multiple class and teams skins, all micro transaction free

The overlapping paradox action is sure have players howling with laughter as the insanity repeatedly unfolds around them.

System Requirements

SteamOS + Linux
    • OS: Vista,7,8,10
    • Processor: 2.0ghz
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Processor: 2.5ghz
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    • OS: Mint,Ubuntu
    • Processor: 2.0ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    • Memory: 2 GB RAM
    • Storage: 300 MB available space

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