Uncover the dark secrets of a cave with an endless supply of monsters and loot!
User reviews:
Very Positive (151 reviews) - 94% of the 151 user reviews for this game are positive.
Release Date: Jun 3, 2015

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“I suspect most will find The Enchanted Cave 2 to be just the right mix of sugar and spice to keep them happy through all 100 levels, and potentially beyond.”
4.5/5 – http://toucharcade.com/2015/05/13/the-enchanted-cave-2-review/

“...there is absolutely no excuse to not have this game in your collection.”

About This Game

Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as much treasure as possible! Find rare artifacts and traverse the skill tree to become your choice of a mage, warrior, alchemist, or a mix of skills. Craft potions or enchant your equipment with ingredients, and discover secret areas! But be careful because the cave has oddly become quite dangerous lately with more explorers going missing every day…

The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.

Key Features

  • 100 randomly-generated floors of loot, monsters, and minibosses
  • Over 300 items, equipment, spells, and crafting ingredients
  • Mid-cave shops to buy, sell, and enchant equipment
  • Secret areas hidden in the walls
  • A thriving town of tourists and eager explorers to talk and trade their equipment
  • Sprawling skill tree featuring 3 unique play-styles, or any combination!
  • 4 playable characters
  • A beautiful soundtrack by Grant Kirkhope
  • Museum for the hardcore collectors
  • New Game+ mode to infinity

For differences between the premium and lite flash version see here:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Storage: 80 MB available space
    • OS: OSX Mountain Lion (10.8) or later
    • Memory: 1 GB RAM
    • Storage: 80 MB available space
    • Memory: 1 GB RAM
    • Storage: 80 MB available space
Customer reviews
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Very Positive (151 reviews)
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120 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
78 of 91 people (86%) found this review helpful
2 people found this review funny
4.1 hrs on record
Posted: June 9, 2015
The Enchanted Cave 2 is an RPG rogue-like developed by dustinaux. In The Enchanted Cave 2 you, an adventurer with your eyes on the prize, enter an enchanted cave and travel through it taking all the loot you can find while taking down or avoiding the many monsters you'll find on your journey in the cave. As you fight monsters and search for loot you'll level up your character, making him more powerful and more able to take on the monsters.

One thing I'd like to address before I get to my review is that this game, despite being called a rogue-like, is not really a rogue-like. Sure it has procedural level generation but it lacks perma-death, when you die you keep all of your EXP and skills that you've collected.

+Great pixel graphics
+The cave consists of 100 levels so there's a fair amount to do unless you blaze through all 100 levels in one run
+Lots of different weapons and items for you to loot along the way
+Good variety of enemies, new enemies are introduced the further you get in the cave
+As well as finding loot you also have the ability to create potions and craft your own gear
+Four playable characters though as far as I can tell the only difference between them is their appearance
+It's simple and easy to get into, not something that can be said for many games similar to this
+Great soundtrack which fits well with the game

-While the skill tree is huge it's far too simplistic. The tree itself is split into three sections: warrior skills, mage skills and alchemist skills. Each section of the skill tree then has about four different skills/upgrades which just get repeated over and over again
-The combat is again, far too simplistic. Unless you try to use the weaknesses of the enemies against them combat consists entirely of walking up to an enemy and watching your character fight it, no input from the player is required
-The simplicity mentioned above leads to very little replayability in the game unless you're a perfectionist

Wait for a sale (7/10)

The Enchanted Cave 2 is a good RPG game with rogue-like elements that has great pixel graphics, a large cave to explore and lots of items and enemies that falls somewhat flat due to it's simplicity.

No drama, Just Reviews?

El K.
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114 of 155 people (74%) found this review helpful
2 people found this review funny
Not Recommended
3.2 hrs on record
Posted: June 5, 2015
At the start the game is interesting, the system is simple but funny, it's like a roguelike but easier. The problem comes when you reach floor 30 where you start to feel that you are playing exactly the same but with bigger numbers.

You have a skill tree but the gameplay is too simple and the only thing that you do is kill weak monsters that can't do damage and farm the same items with more stats, to make the next monsters weak so you can repeat. Different monsters doesn't need different strategies to kill them, they are more or less the same with different skin, damage and hp.

If you love roguelikes, you will play this games for 3-4 hours and then you will leave it. If you are new in roguelikes, this game can be a good starting point, but it's below average.
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53 of 66 people (80%) found this review helpful
4 people found this review funny
264.6 hrs on record
Posted: June 3, 2015
Enchanted cave 1 and 2 are the ultimate Dungeon Crawler/Rogue Like experience for
me, and with enchanted cave 2 compared to 1 the experience went to a whole new level.

The sequel adds better graphics, a larger, more interesting dungeon to explore, and a improved inventory screen and special attack system. The story is more interesting and we
have a town with NPCs.
The progression tree will allow you to become a mage, warrior, alchemist, or a mix of skills.
Craft potions, enchant your equipment and discover secret areas, all while learning more about the cave.
And you can now step over empty cloth sacks!

The most unique and fun feature in the game, in my opinion is the fact that you have to go in the cave several times to get deeper each time using the escape wings at the right time.
All floors are randomly generated so not 1 run will be the same.
The feeling of getting further each time you enter is a very good experience for me.
After you beat the game NG+ will offer a new challenge.

Having played the flash and android version for dozens of hours I highly advice anyone who loves rpg/rogue like games to give it a try.
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33 of 36 people (92%) found this review helpful
7.1 hrs on record
Posted: June 8, 2015
I told myself let me check this out for a few minutes. Four hours later I am having so much fun not wanting to stop. I am surprised at this game, very fun indeed.
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28 of 33 people (85%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: June 3, 2015
Loved the mobile port of this game, and so far the Steam version is even better. It looks surprisingly good on a bigger screen, and runs extremely well. If you like dungeon crawlers, rougelikes, or just RPGs, you owe it to yourself to give this game a shot. The skill tree and crafting system add a serious level of depth that can be lacking in some games like this. Also, the music alone makes this worth it. Grant Kirkhope is a legend in the industry, and for good reason. Can't believe the developer got such a big name to do the music.

Highly recommended!
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23 of 28 people (82%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: September 24, 2015
I'm somewhat embarrassed to admit that the original Enchanted Cave is not only one of my favorite Flash games of all time, but one of my most-played games of all time.

I spent a good 50 hours or so with the original version on Kongregate and would come back to it periodically. When I saw that a sequel had not only been made, but had a Steam version too, it became one of the few times I've instabought a new release sight-unseen.

The Enchanted Cave 2 is very similar to its predecessor. You play as a rogue adventurer who journeys deep into a 100-level dungeon in search of loot, monsters and glory. Along the way, you find relics, potions and new items, and if things get too dangerous, you can always "escape" with a pair of magical wings and try again with the gear you collected on the way. Combat is done automatically by just walking into enemies, and there's a semi-randomized aspect to the floors you visit - no two are the same.

It's pretty impressive what the creator, one-man dev studio Dustinaux, upgraded in the interim between games. Chief among the improvements is a massive skill tree system that has three distinct sectors. You can choose to upgrade physical skills (combat, defense, experience boosts and HP), magical skills (MP, new skills) or a general utility set (gold earned, potion efficiency). It actually gets quite challenging in later floors as you gain levels, because XP gains become minimal and you have to prioritize what you want to upgrade.

Instead of a simple splash screen in the original, there's now a town that you can visit in between runs, which has NPCs, shops and more. It even incentivizes the plot by making it possible to rescue NPCs trapped in the dungeon, who escape and become shopkeepers or bar patrons afterwards.

From a story standpoint, things haven't changed much. The story is pretty much exactly the same as before - there's an evil sorcerer who lives at the bottom of the dungeon and is trying his best to kill you, via subterfuge and the numerous enemies he summons on each level. The only difference now is that he isn't so blatant about his intentions, and you can find journal entries written by him in secret areas littered throughout the dungeon.

The one thing that makes the game so good is that it's addicting as hell. There's a definite sense of "one more run", and you're constantly on the lookout for better gear, relics and potions. You can craft your own upgraded gear with special attributes, pick one of four character skins to use when raiding and try to fill out the "Museum" (a place that houses all of your duplicate relics).

There are a couple problems of note as well. Despite the inclusion of Grant Kirkhope (Banjo-Kazooie, Donkey Kong Country) as composer, the music is... underwhelming, considering his pedigree. Likewise, it can take hours to finish a run. Don't be deceived - there are enemies you physically can't pass without significant grinding.

That being said, the Enchanted Cave 2 is just as immersive and enjoyable as its predecessor. While it's not necessarily a true roguelike, it offers enough fun for anyone who's looking for an adventure with lots of variety and grinding. There's even a New Game Plus mode once you complete the dungeon for the first time.

Definitely check this one out.

For more reviews, visit my Curator page, Alex's RPG Recommendations!
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18 of 20 people (90%) found this review helpful
1 person found this review funny
109.1 hrs on record
Posted: January 16
TL;DR: An Eastern-styled rogue-like, simple in design but engaging. Good for a playthrough, but late game and NG+ are heavily unbalanced.

The first thing to note about the Enchanted Cave is it is available for free as a flash game. That version of the game stops at level 80. The version on steam is the equivalent of the 'Premium' flash version, with steam achieves and trading cards added. The second thing to note is this is not what most modern people would consider a 'rogue-like' in the traditional sense. I would call this an Eastern rogue-like, closer to Shiren the Wanderer or Azure Dreams. Each run is not separate from the others, you play the same character, with certain things getting reset on the run while keeping others.

Gameplay wise, the game is about delving into a randomly generated dungeon. The end goal is to reach level 100 and defeat the boss there, but individual runs are about either collecting gear, levels, money, or making progress to a checkpoint. Every ten levels has a checkpoint available that can be warped to after you find it. The rogue-like part comes in that every new run has you lose all gear gained. You keep levels and money, and certain pieces of gear called 'artifacts', but generic gear and items such as healing potions and alchemy ingredients are lost. You finish a run by using a special item that exits the dungeon. If you die on the run, you are reverted to before you started the run, losing all progress made. In essence, the game is about knowing how far you can push a run before you need to leave. There is really very little luck-based about this, as you can look at monster stats before engaging them, and they stay in one place, never moving to engage you first. The main randomness is in criticals. Basically, you do runs at a level, until you acquire artifacts that let you start comfortably at a later level, making gradual progress until you win.

There is a sort of class system, with every level letting you apply points to features that either boost your warrior abilities, alchemy, or magic. Levels also raise a stat by one rank, as do crystals found in the game or later on purchased from a merchant. Gear found improves stats, and can be enchanted with items to give additional effects that aren't gained by levels, such as elemental damage/resistance and dodge chance. All of the paths seem a bit balanced, but warrior seems to coast through on minimal effort, only needing to dab in mage for a bit to grab healing until they finish that route and can do another. By the time you finish the game, you should have one path finished, and be most of the way down another.

The faults start to show when you reach the end of your first run of the game, and in NG+. Notably, levels don't scale, so you are still getting +1 attack at level 2 all the way to level 50. Notably, with gear, crystals, and the like, that means that levels mean way, way less as you go on. Raising your attack from 2-3 has more impact than raising it from 90-91. Once you get near the end, you'll pretty much have the best gear, have it enchanted the best, and find that you barely get stronger than that. This isn't a problem really, it leaves the final boss still challenging (albeit with spamming healing potions in combat, nothing is challenging). It becomes extremely broken in NG+, as you don't get any stronger gear, monsters just get much stronger, leaving your only way to advance being the less and less effective stat ups. Enchants get better, but the only enchantment worth anything by that point is instant death chance. You can easily break the game by stacking instant death and dodge, and relying on the RNG for most enemies.

As such, overall it is a well done game, and the cracks only start to show in the late game with scalability of stats. It is still worth a play through, though perhaps better to catch on sale than pay full price.
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24 of 32 people (75%) found this review helpful
3 people found this review funny
3.7 hrs on record
Pre-Release Review
Posted: June 3, 2015
This first impressions was done with a key obtained from the developer.

The Enchanted Cave 2 comes to Steam, after a premium version of the game made it's way to the mobile platform a while ago. While the game isn't overly complicated in its mechanics, it's able to mix things up with resistances and other types of challenges to fully take advantage of risk/reward gameplay, where you have to question attacking an enemy and what benefits it gets you. The crafting system 2 attribute system does add a layer of choice that's appreciated, and while the combat is rather simple, it can work over the long haul. The music by Grant Kirkhope does stand out and was able to be listened to repeatedly over a period of time, and honestly, it's just a solid title all around, where you want a little bit more of a thinking roguelike more then anything else.

First Impressions and Gameplay: https://youtu.be/4XuFPMNCut0

  • Simple, but works well. Does highlight risk/reward mechanics rather well.
  • Choices in Crafting system give it a degree of complexity that is appreciated.
  • Weakness system does give the reason to exploit, as it can do 3x times damage, and it's a good balance between the use of magic and
  • Like the artwork and enemy design.
  • A great soundtrack by Grant Kirkhope.
  • For a mobile port, it actually doesn't look like it. And it runs well, which is the biggest boon.

  • Would like to have seen a tiny bit more complexity to battle. While it's simple, over the long run it will probably wear down in terms of replayability.
  • The 3 different character trees don't lead to 3 different playstyles in my opinion like the description says. There's maybe more emphasis on certain elements, but the combat is too simple to really support that.
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17 of 22 people (77%) found this review helpful
2 people found this review funny
14.7 hrs on record
Posted: June 3, 2015
I played the sh*t out of the first one on some random flash game site that i don't remember. And i must admit i was quite excited when i saw the second one poppin' up on steam.

If you ever played Lufia 2 - Rise of the Sinistrals on the SNES you should know the Ancient Cave - the optional dungeon of that game. Enchanted Cave follows the same principle. You explore a cave with 99 floors where you will only be able to go further down, not up again. Every floor is filled with monsters and treasure and you must try to find good equipment and fight you way through. If monsters get to strong you can teleport out of the cave with a special item you have to find - but you will lose all equipment you found except for special artifact gear which you are allowed to start with at your next run.
Every 10 floors you reach a checkpoint, meaning you can start your next run from there once discovered. Occasionely you will find a shop (usually on said 10th floors) where you can sell your crap and buy useful stuff.

What i really enjoy compared to the first game is the implementation of a crafting system. You can't craft your own gear but improve the stuff you found for some extra stats or nice things like life regen.
I also like the new dungeon layout. The floors are no longer plain squares with walls drawn within them which is nice. There is also some sort of skill tree now which i guess could have been more interesting than it is. The magic path is nice since you learn your spells there now instead of finding them but everything else is just minor stat improvment.
Some of the villagers will give you quests that so far only consisted of finding specific things in the cave. Not the most interesting thing to do but it's alright for a little extra stuff to do.

Some nice improvements over the first game. If you like rouge-lite dungeon crawling i highly recommend this one to you. The price tag is fair since i think you will at least get 10-12 hours out of it to complete it once and replayability is given for perfectionists.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: August 11, 2015
Very simple game. Kind of repetitive, but still fun to play. Crashes every now and then. Don't pay $5 for it.
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Recently Posted
46.7 hrs
Posted: October 23
A pretty solid value. Fun dungeon game. Well banlanced and entertaining to the end. Special thanks to the developer for making this game available on linux :)
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Blind Angel
12.1 hrs
Posted: October 21
- Nice graphics
- Some ability to reply
- Good time waster

- A little pricey for a time waster
- Although you can replay to try new styles, it is somewhat repetitive

While I greatly enjoy the game, I do believe it isn't for everyone. I played the first and loved it, and didn't mind getting the second to expand. It's fund to waste time on, and occasionally re-visit. My biggest issue with it is the price considering how little gameplay there actually is.
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83.9 hrs
Posted: September 20
Product received for free
This game is very simple, but addicting. It is for those who like to collect loot and explore dungeons. You can choose the enemies to fight and at the same time a strategy by equipping suitable armour for appropriate enemies. In deepest dungeons those strategies can save your life and it's no longer possible to win by brute strength. However, it is possible to avoid tougher enemies in order to proceed further, which I particularly like when playing NG+ and searching for loot to complete the collection of armour.
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9.2 hrs
Posted: August 14
Having played the prequel and the free "preview" version that's on Kongregate, this game's roots in the Ancient Cave bonus dungeon in Lufia II are visible. However, this game does it well, making the association a good thing, as it brings back the good memories of old-school dungeoneering easily.

The difficulty curves rather steeply after a certain point, but it never feels insurmountable or impossible, especially once you have decent enchants on your gear and learnt some essential spells.

There are some eccentricities with the menu system that stem from its Flash roots, but nothing truly mood-ruining. While the majority of the early enemies are generic dungeon crawler mobs and some of the later ones are merely palette swaps with buffed stats, there are a few interesting and unique monster designs.

I recommend this game for people who like a straightforward romp in dungeons full of monsters and loot.
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19.2 hrs
Posted: August 8
This game.
I fell in love with it's first game in the sequel, and pretty much ♥♥♥♥ myself when I saw this.
So, here's a little story for you all. Spoiler-free (well, only mentions a minor feature of it that would help alchemists.)
>Play game
>floor 20
>lots of gold from last delve
>Play some more
>lose track of time
>max out warrior - some in alchemy - enough to get heal
>room 100
>have potions at the ready
>expects boss to show up like rest of bosses
>doesn't pop potions before activating dialogue
>boss shows up, fight starts
>can't drink potions that you crafted in combat scenarios
>gets absolutely destroyed after guzzling my non-crafted potions and spamming heal
>10% health left on final boss
>back at floor 20
>pull hair out
>write review
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6.8 hrs
Posted: July 30
It was a seemingly silly little roguelike that I just impulsed purchased. 3 hours later and I've only gotten to level 33 and called it a day for now. This is a really good game and for (as of today 7/30/16) $5, is well worth the money.

If you like Roguelikes, and not in the mood for something more complicated, this one fits the bill extremely well.

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Grand Dad
8.1 hrs
Posted: July 24
Great game.

+Good art style
+Great risk an reward gameplay
+Neat progression

-I kept spacing out and I died 4 times in a row after getting really far, I lied ♥♥♥♥ this. Uninstalling the game.

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23.8 hrs
Posted: July 24
Great game with a simple plot. This game is a step up from the original flash game(The Enchanted Cave) without changing the style. Simple combat, multiple skill trees, and random treasure makes for a perfect variable time game. You can do a short run on a break, or dedicate a couple of hours to improve your character and go the distance.
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137.9 hrs
Posted: July 22
I just want to know if there's ever going to be an Enchanted Cave 3 so I can throw more money at the developer.

It's the perfect time vampire and I'd love to play an updated version.
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NighT WolF
20.5 hrs
Posted: July 18
Nice little RPG, but it could need some improvements. It's like a very, very light version of Diablo, but with a nearly automatic combat and much more unforgiving. Everytime you go down into the cave, you have to make it back to the town without dying. If you die, you lose everything you've aquired during that run. There are checkpoints along the path and for a quick escape you can find a pair of wings. Never risk too much.

Improvements: The alchemy skill tree is nearly completly useless i think. Your points are better placed in one of the others, since you will really need them. But the rest of the game is well done, price is fair and you can have 10-20 hours of fun. Difficulty is challenging, but not unfair. Would recommend it, if you like XP farming RPGs.
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