A first-person cyber shooter tribute to classic Arcade blasters such as Battlezone, Berzerk & Robotron. All rendered in '80s 3D Vector-Vision' (TM).
User reviews:
Positive (25 reviews) - 84% of the 25 user reviews for this game are positive.
Release Date: Jun 4, 2015

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About This Game

Kick Ass Robot Annihilating Fun!

Welcome to an 80’s neon future inspired first-person cyber shooter. The year is 2024 and you are Commander James Moses, a Space Ranger. Your mission: destroy the robot death army, rescue the Robodudes and save the world!

Select your weapon and use your skills to face down a tidal wave of rogue robots... in this retro homage to Arcade classics such as Battlezone, Berzerk and Robotron. Frantic gameplay, an array of loud and destructive weaponry - you must cheat death at every turn!

Key Game Points

  • Fast-paced First Person Combat
  • A neon-drenched vector world unlike any other
  • An armoury of loud and heavy weapons
  • 9 World Zones to liberate, all with their own unique environments and enemies to annihilate
  • Open development with regular updates
  • A wonderful original soundtrack
  • Arcade shooter gameplay; where the only things that matter are your game skills and the high-score table!

Our Promise

  • Zero micro transactions – no hidden charges
  • Regular developer feedback - additional updates will continue post-launch with new game worlds, weapons and enemies planned

Rescue the Robodudes!

These little friendly robots are being wiped out, liberate them and help save their planet.

Stop the Bezerkers!

A hostile race of robots whose sole purpose is to destroy and colonize. It is likely that your home planet will be a future target, they must be stopped!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Storage: 500 MB available space
    • OS: Mac OS X 10.7+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Storage: 500 MB available space
    • OS: Ubuntu 15.10
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Storage: 700 MB available space
Customer reviews
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Positive (25 reviews)
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21 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
23 of 24 people (96%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: September 5, 2015
Vector Wars was created with a team of 3 people. Proof that in 2015 it is still possible to make a good first person shooter. A new game using the old school method: Simplicity.

Games have never needed realistic graphics. Nor intricate story lines and complex characters. All they need is the "you vs them" formula. Give us a bunch of weapons and an army to destroy. There is an old expression and it even applies to game design: "Keep it simple, stupid." We as gamers don't need a "motivation" to blast the bits out of killer robots from space. Its just fun to do so!

Pro's +

+ 15 Powerful Weapons!
+ 9 Large Open Worlds!
+ 5 Game Different Game Modes!
+ Waves of Rampaging Robots to Wreck!
+ Neon Tron-like Visual Style!
+ Pulse pounding 80's techno soundtrack!

Con's -

- No Mulitplayer - maybe in the future?

Thank you Super Icon Ltd for satisfying us old school gamers.
Buy Vector Wars Now!
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28 of 33 people (85%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: August 20, 2015
Thrown into a neon-lit world straight out of 1980 you play the role of Commander James Moses, given the primary objective to destroy all robots and save mankind. Might sound awfully unoriginal but doesn't stop it being fun, very much a homage to older games like Battlezone while keeping it's own charm.
Core gameplay is straight forward. Blast as many robots as possible while dodging lasers and collecting power-ups. Included to keep things fresh are several alternate game modes, classic arcade (3lives, extra life every 500k points), score (best score in 5min), survival (1life, no health pickups) and more. Developers have mentioned the possibility of co-op support depending on sales and have already added 1 new mode with more enemies and weapons planned as free updates.

Wonderful soundtrack that added to the immersion of the worlds, which surprisingly included quite a few different themes, ranging from neon cities to frozen tundras and volcanic plateaus. Controls were responsive with both kb+mouse and gamepad along with all keys being rebindable. Would suggest a mouse as the enemy numbers spawned in later stages might become quite challenging otherwise.

It's not without it's minor flaws, had some performance issues but it was mostly related to the sheer number of enemies spawned and particles flying around from explosions. Overall I've enjoyed my time spent with the game and if you are a fan of old arena shooters or grew up playing Atari, should give Vektor Wars the once over or at the very least keep it on a shortlist. Cheers.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 4, 2015
Great game, especially for the price. Reminiscent of the classic Battlezone, but with very pretty neon graphics & more advanced enemies.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: June 7, 2015
I did a video for this game on my YouTube channel as well: https://www.youtube.com/watch?v=eR4dNl6HhhU

This is a fantastic, simple, arcade style FPS set in a gorgeous retro art style, reminiscent of Tron and old school arcade games like Battlezone. At its core, it's a wave-based survival title with a heavy emphasis on score. There are a few different game modes but they are all variants on that core theme. This is strictly single player only, there is no online. Some might find this odd but I think it makes perfect sense. Smaller shooters like these don't tend to have large multiplayer communities and I think it makes sense to focus on the single player experience instead.

It also brings some unique twists to the typical FPS formula, especially with regards to ammo management and how scoring is handled. When you reload your gun, you lose everything in the current clip which encourages strategic reloads and while you don't ever fully game over when you die, you restart your current wave and your score resets which very much changes the incentives for skillful play. There are also large and varied maps and the level of challenge ramps up very fast and can get extremely tough. The developers didn't reinvent the wheel and didn't bite off more than they can chew.

There are a couple of technical hiccups. The audio is overmixed and distorts at times and there are no audio sliders, only on and off toggles. During chaotic battles, the frame rate also drops fairly heavily and I'm on a Core i7 with a GTX 970 so a game like this really shouldn't ever drop below 60fps. These can be improved though and are more nitpicks than anything else.

This is a focused experience that knew exactly what it was going for and has a small but tight package at a great price. If you like shooters with a twist and love the retro art style like me, get this!
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14 of 16 people (88%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: February 28
Vektor Wars is a first person shooter in cyber environment full of neon lights and primitive vector shapes. It's a second Steam game made by Super Icon Ltd (the first one is the platformer game Life of Pixel).

Gameplay offers nothing more than a classic FPS action with fair weapon variety. All main gameplay objectives are built around surviving the attacking waves of enemies. You'll fight in nine campaign levels and if that won't be enough for you, there are additional score-based modes like arcade and survival.

What makes Vektor Wars a unique indie game is the way developers worked with low budget. There are many developers who could do something similar and it would be terrible, but this game will make you forget it that you can't actually see your weapon (only a crosshair) and that enemies don't have a proper animation (they're just teleporting for a really short distances). You'll take it as fitting with the polished 80s vision of cyber space.

To mention some flaws, the game shows weird achievement support. Some achievements unlocks next time you start the game, or just sometimes randomly while you'll play you get a message for an achievement you unlocked several minutes ago. The game uses a font with red color that has low readability, so you might sometimes miss condition messages.

The biggest flaw is the fact that the whole graphics style can make you feel sick. That's not a hyperbole and it's not because of FOV (if you would think so, you can change it in options), but just looking at geometric shapes full of colorly-varied neons isn't something you want to do for hours.

Vektor Wars is a good FPS game, but it's targeted towards niche audience. It's not something you could recommend to everybody but if you like the game style and don't mind the downsides I mentioned, it's worth buying.
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9 of 10 people (90%) found this review helpful
11.1 hrs on record
Posted: June 9, 2015
A fast FPS game in a world of robots, vehicles, turrets and spaceships, everything is against you. You crashed with your spaceship, now you have to kill all incoming waves, save the robo dudes and collect some messages to find your way back home. Awesome weapons and weapon-visions, epic old school sounds and a cool soundtrack in the back, nice achievements, 4 different game types (story mode included), all in all set in a really stylish neon world to praise the good old times (C64...). A must play for all retro neon old school fps freaks and everyone else i guess hehe have fun.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: March 24
I love both FPS and Tron, so this title caught my attention! A wonderful fast-paced shooter, Vektor Wars satisfies my craving for a quick shooter with lots of weapons and enemy types while boasting multiple game modes. I’ve separated my thoughts into multiple sections with a Pros/Cons list at the end.

Settings Menu

The settings menu allow you to change key bindings and adjust audio options including the music and sound fx. Options to adjust controller and joystick input are also available. Unfortunately, this is as far as settings go; there are no video options whatsoever.


While there are no video options mentioned above, the game runs smoothly at 60fps throughout. Depending on your gpu, you may get frame rate drops when there are lots of explosions and particle effects happening all at once, which will happen occasionally when there are tons of enemies on the screen.


As I love the Tron aesthetic, I adore how this game looks overall. Each level has their own look and feel, ranging from snowy landscapes to urban centers to a hellish volcano Mount Doom-esque level.


The game is fast paced as enemies will naturally come to you. You always want to be on the move, traversing the map to pick up new weapons and their ammo in order to survive the onslaught. There are 15 weapons and by the last mission, you should have used most, if not all of the weapons. Each weapon is unique and have their own HUD, audio, and damage profiles. Movement is very smooth, which is good news as you’ll be moving a lot to dodge enemy fire. Each enemy type is unique, ranging from simple footsoldiers to large ships that cover the sky.

Game Modes

While completing the story mode will take you 4-5 hours (if you go around collecting everything), there are other game modes to try each with their own rules.

In the story mode, you play through each level to unlock subsequent levels. There are 9 levels total, each having their own aesthetic and overall feel. The overall story is simple: you crashed landed and a rescue mission is underway. However, there are complications, so you must fend off hostiles through each level in order to be rescued. Each level has power cubes which are collected unlock messages. Once you have enough power cubes (there are 10 per level), you bring them to a satellite dish to receive a message. These messages outline how the rescue mission is going. Each level also has these cute little ‘robodudes’ (7 to 8 depending on the level) where collecting them will net bonus points in the end.

In addition to the story mode, the game boasts 4 other game modes: Arcade, Deadline, Sequence, and Survival.

In Arcade, you start with 3 lives and must survive as long as possible. Every 500,000 points you earn will net you a life.

In Deadline, you must score as many points as you can in 5 minutes.

In Sequence, you have 2 minutes to destroy as many enemies as possible in each zone. There are 5 zones total. When you die, you are taken to the next zone without all the weapons you have found and equipped (besides the starting pistol).

In Survival, you only have a single life and must kill an enemy every 30 seconds or else the time hits 0. Once the time hits 0 or you die, the game ends. Each of these modes use the same levels from the story mode.

Audio and Music

Overall, the audio effects in this game is great. Standouts include the sound of your character as he moves, which makes a nice mechanical sound. Whenever you equip a weapon, a unique sound plays while shooting the weapon makes a sound that packs quite a punch!

The music is great and gives an upbeat techno feel.

Glitches :(

When I played, this game is relatively glitch-free, though the one that stood out to me is getting stuck when jumping or moving to a sloped section. I had one instance where I was exploring the map and I was stuck on this ledge and couldn’t get out, so I had to restart the level. My recommendation was just to avoid all sloped areas besides ones that lead in and out of the water.

Overall Impression

I like this game a lot! It fits my criteria of everything I want in a fast paced Tron-esque FPS. I highly recommend this game for the price being offered. If there’s a sequel, count me in!

  • Lots of unique weapons
  • Fluid movement
  • Lots of unique enemies
  • Lovely aesthetic
  • Great level design
  • Lots of different game modes

  • Collecting robodudes or power cubes can be a hassle (I had to look at a guide for the power cubes), especially when a couple of the power cubes are in the water.
    - One suggestion is when you only need 1 power cube or when there's only 1 robodude left, it would highlight on the map where they are. This avoids the dreaded feeling of trying to find the last one, which may take a while depending on the level.

  • Hard to know what each weapon does on the fly.
    - One suggestion is to have a test range with all weapons available where the player can use each of them against dummy targets.

  • No video options
  • No way to tune down the visual effects (can hurt the eyes if played too long)
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8 of 13 people (62%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: January 3
I really like where they are going with this but the game looks and plays like an Early Access title despite being 'released'.
I'll come back to it in 6 months maybe, but right now the level of jank is way too high for me to enjoy playing.
Rally cool soundtrack though.

Some notable issues:
  • The crosshair has very little to do with where bullets actually hit.
  • Very little impact response from bullets which compounds the previous problem.
  • Increasing the FOV hides the HUD.
  • Huge pools of water that are easy to fall into but have no-way out except completely broken ladders.
  • Low-res textures and bad aliasing on the titular 'vectors' cause a lot of flickering and means that the game only looks like 80s vector graphics if you kinda squint from a distance; the visual style needs a lot of work in general.[/]
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: April 29
Does anyone remember the name of the old 3D vector game?? It had a huge setup with goggles and joystick. The lst time I saw it was at auction in the late 80s. Well, Vector Wars is the spiritual successor that made me remember that game. I got to spend hours playing for free, duping the machine for the same quarters as my parents had the key until it sold. I cannot tell you how much fun it was, accept to say that Vektor Wars is extrememly close. ~ Nostalgia is a dish best served deconstructed by a master chef. Vecktor is both classic and new simultaneously. Thank you for a taste of childhood.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: February 14
If you ever played games like Elite, Stellar 7 or Battlezone i suggest you don't pass by.
Absolutely gorgeous vector graphics accompanied by enjoable soundtrack. Simplistic gameplay that reseblmes that of the earlier games. Most likely it lacks some polish on purpose to provoke that nostalgic feeling even futher.

P.S. Sane 100% achievements and Cobra MKIII monument pwns :P
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Recently Posted
0.8 hrs
Posted: August 17
This game is badass! Like playing Battlezone on seroius jacked up steroids with an awesome soundtrack. Just like being in the old arcade again. Great game! :)
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Apparently Kid
2.2 hrs
Posted: July 11
Very cool look and aesthetic. Problem is in the gameplay. There's no real story. The "story" mode has you playin 9 different levels, all of which are basically the same but with a different coat of paint, since theyre all just big open areas. Each level you just kill 9 waves of the same 5 enemies, and that's it. No bosses. You collect some weapons but after the first 4 or so every 1 is just a copy of an old one with a different color shot. Crosshairs are completely off where the gun shoots. Weapon pickups spawn way too far apart, and are usually the worst weapon, the machine gun. Other times that or the health will suddenly disappear right before you pick it up, which makes no sense. Enemies have perfect aim from halfway across the level. Conversely, when you shoot from distance they just suddenly jerk out of the way meaning you can never hit them. This forces you to go up closer so they have less time to react. This would normally work but with the terrible enemy deaths, they explode and somehow hurt you even when you're 100 feet away. You collect these cubes and robots, neither of which are explained. They somehow give some semblance of story through emails you read, but you need to collect way too many each level (like 10 of each), and they are spread all over the place and you can only see them right before you get to them, forcing you to waste too much time hunting for them. You get points and a score but it does nothing. There's also other modes but its just survival and time attack on same levels with same weapons, so no point. You also suddenly just get stopped and stuck and unable to move whenever you try walking on a hill or angle, showing some need for optimization of environment. There's just not much to this game.

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1.2 hrs
Posted: June 28
Really enjoyed this for the price. Gets a bit repetitive, but the aesthetic is beautiful; the soundtrack is thumping and the gameplay is tight. Enjoyed running round the arenas exploring them. Would recommend it.
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Wolfe Procter
1.8 hrs
Posted: February 22
Ok, so the game has recently been updated, and I can't say for certain how, but the game really is more playable. Long story short, I got past the third level. This is still a pretty hard game, but I think I can manage, and it is GLORIOUSLY retro in the visuals and sound, so no complaints here.
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0.7 hrs
Posted: February 18
This is a great game. Sort of like Black Ice, but without random item generation, and with a campaign mode.
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0.9 hrs
Posted: February 18
this is what you get, when you take battle zone and call of duty and put in a blender. what you get is a really odd great fps that just blow my mind. this should be on everbody's want list.
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