Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
User reviews:
Overwhelmingly Positive (197 reviews) - 97% of the 197 user reviews in the last 30 days are positive.
Very Positive (1,271 reviews) - 94% of the 1,271 user reviews for this game are positive.
Release Date: Apr 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battle Brothers already offers the chance to experience great tales of heroic battle, triumphs against all odds and devastating losses. We have the ambition to take it way further. A bigger community playing the game helps us optimize pacing and balance, hunt down bugs and improve the game based on the feedback we collect.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release in early 2017. Until then, we'll regularly update the game with new features and additional content. We publish dev blogs almost every week that explain in detail what we're currently working on and why.”

How is the full version planned to differ from the Early Access version?

“For the full release we plan on adding a lot of mechanics, features and content both to the worldmap and tactical combat parts of the game. The game already changed a lot since it originally entered into Early Access, and the remaining work includes:

  • A memorial wall for the fallen.
  • A more dynamic world with faction warfare and invasions, and more ways to influence how the world develops.
  • More content: More enemies, items, contracts, character backgrounds and events.

What is the current state of the Early Access version?

“The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 25+ different enemies, 280+ items, 49 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be, as we're still adding quests and meaningful interaction with factions, along with more content and other features adding to the depth of the game, as the Early Access progresses. There will be bugs and the game balance may need some tweaking based on your feedback.”

Will the game be priced differently during and after Early Access?

“The final release will be priced higher than the Early Access version. Exact pricing is not yet set.”

How are you planning on involving the Community in your development process?

“We've involved the community from the beginning with the release of our combat demo in April 2014. Since then, your feedback has been invaluable in refining the game and shaping the user interface. Now we feel that the campaign gameplay as well is ready for a larger audience, and we're looking forward to your feedback once more! We encourage you to post your opinion, critique and suggestions on the Steam discussion board or in our official forums at
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Users who own the base game can purchase this package to upgrade to the Supporter Edition. Includes Soundtrack, Digital Lore Book, and Fangshire Helm DLCs.


Recent updates View all (98)

December 2

Dev Blog #90: Retirement

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

The image above is the illustration for one of those five endings, and it’s accompanied by a short bit of text recounting your exploits and telling you how the company continued to fare without your leadership. Does the company still exist? Who is their new captain? How is the company doing? All these depend on the state you leave your company in as you retire, and the more successful your campaign, the better the ending you get when you finally finish it.
Take a look at the video to see the painting process of the illustration in a time-lapse video of a few minutes, accompanied by an entirely new music track we’ll be adding to the game with the next update. It’s the second track that plays when fighting against a noble house in tactical combat – which may be happening more often now that a feud between nobles can escalate to open war as one of the three late game crises. If you want to listen to more music of Battle Brothers, you can do so on the SoundCloud page of Breakdown Epiphanies here.

31 comments Read more

November 25

Dev Blog #89: Ambitions

This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What are ambitions and how do they work? Read on!

Battle Brothers is a game about leading a mercenary company. It’s also an open world game that relies heavily on replayability. When it comes to introducing overarching goals to the game, then, a linear story would quickly conflict with replayability, and any story straying from the mercenary narrative would quickly feel artificial and conflict with what the game is supposed to be about. Maybe you care about saving the world or the fate of some princess, maybe you don’t, but it’s for you alone to make that call, and we don’t want to force you into a story that may not align at all with how you want to play a game that should be about your mercenary company. Indeed, the one constant in every campaign, and the one constant for everyone enjoying the game, is building up your own mercenary company, and that’s why this is and will be the overarching goal of the game.

We’ll be introducing 3 different aspects to support this further and give you more sense of purpose, progression and challenge; ambitions, the ability to finish your campaign by retiring from your company, and late game crises. Each of these will be covered in detail in the weeks to come with their very own dev blogs, and we’re starting things off by taking a look at the first of these aspects today: ambitions.

Not surprisingly, players approach the game quite differently. While some easily motivate themselves to build up their company and pick up challenges on their own for dozens of hours, if not more, others crave for being provided with more direction and structure. We’re introducing ambitions as mid-term milestones for you to work towards on the path of forging a legendary company in a way that fits the game’s narrative and lets you earn unique rewards.

After the first few days of a new campaign, you’ll now be prompted to choose the first ambition out of many to come. This is framed as you gathering the men and giving an inspirational speech on what to do next, because the men care about the company succeeding as much as you do. As their commander, however, it falls onto you to choose the path that the company is to take, and we always want to give you multiple options to choose from. The ambitions you can choose from vary with the state of your company, the world, and the ambitions you’ve already fulfilled. The current ambition is then always shown to you on the worldmap, and the tooltip will offer additional information on how to fulfill it and what reward to expect.

In the beginning, ambitions are more small-scale and somewhat tutorial-esque, like getting the company to a strength of a dozen men, or gathering crowns to have a battle standard made. As the game progresses, ambitions transition to more mid-term goals, and eventually things like stopping a greenskin invasion to leave a mark in history. Fulfilling an ambition will raise the mood of the men, raise your renown (which works differently now – more on that in a future dev blog!), and often comes with unique rewards you can’t otherwise attain. For example, the ambition to have a battle standard made will reward you with a unique item based on your company’s banner to take into combat, while another may change your look on the worldmap.

If you fail to fulfill an ambition for a prolonged time, however, the men may lose confidence in your leadership, and their mood will suffer. Being a good mercenary commander also means making good on what you promise to the men.

83 comments Read more
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“Now we can add Battle Brothers to the list of Good Mercenary Games. Currently in Early Access, it’s a very lovely thing indeed.”
Rock, Paper, Shotgun

“Given its polish, this title is leagues ahead of most Early Access games.”

“Battle Brothers has the potential to be one of Early Access’s brightest success stories.”
Attack of the Fanboy

What's in the Deluxe Edition?

Just as the normal edition, the Deluxe Edition includes the game in its current Early Access version and all future updates up to and including the full game release. Additionally, all buyers will receive the complete Battle Brothers soundtrack as a digital download once it is finished and released. The game already features more than one hour of music with signature tracks for all the factions and places. The difference in price to the basic edition will go directly to the talented musicians who are creating all the music for Battle Brothers.

What's in the Supporter Edition?

For those of you who really want to support us in the future development of Battle Brothers we also offer the Supporter Edition. Like the Deluxe Edition, this includes both the game itself and the soundtrack. In addition, you’ll get a digital lore book with a lot of background info about the world and its inhabitants, as well as our very first legendary item in the game, complete with a look of its own and a unique background story: Fangshire.

For all editions, please take note that both the soundtrack and the lore book are not yet done and will only be delivered once they’ve been finalized. You can expect them to be done at around the time the game leaves Early Access.

About This Game

Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • One full hour of orchestral soundtrack with more on the way.

  • A memorial wall for the fallen.
  • A more dynamic world with faction warfare and invasions, and more ways to influence how the world develops.
  • More content: More enemies, items, contracts, character backgrounds and events.

Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 512 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 1024 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure your video drivers are up-to-date!
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