Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
User reviews:
Recent:
Very Positive (44 reviews) - 100% of the 44 user reviews in the last 30 days are positive.
Overall:
Very Positive (796 reviews) - 93% of the 796 user reviews for this game are positive.
Release Date: Apr 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battle Brothers already offers the chance to experience great tales of heroic battle, triumphs against all odds and devastating losses. We have the ambition to take it way further. A bigger community playing the game helps us optimize pacing and balance, hunt down bugs and decide on new features.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately one year and release the full game sometime in 2016. During this time we'll regularly update the game with new features and additional content. We have a roadmap for what is to come and you can read more about our progress on the Developer's Blog at http://www.battlebrothersgame.com

How is the full version planned to differ from the Early Access version?

“For the full release we plan on adding a lot of mechanics, features and content both to the worldmap and tactical combat parts of the game. These will include:

  • More detailed combat environments that reflect where you are on the worldmap, including weather effects like rain and snow.
  • Customizable formations for your men to deploy in.
  • A larger roster and the ability to put men into reserve.
  • A fully skinned UI.
  • More content: More enemies, items, contracts, character backgrounds and events.

What is the current state of the Early Access version?

“The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 20+ different enemies, 80+ items, 42 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be, as we're still adding quests, along with more content and other features adding to the depth of the game, as the Early Access progresses. The UI is not skinned yet, there will be bugs and the game balance may need some tweaking based on your feedback.”

Will the game be priced differently during and after Early Access?

“The final release will be priced higher than the Early Access version. Exact pricing is not yet set.”

How are you planning on involving the Community in your development process?

“We've involved the community from the beginning with the release of our combat demo in April 2014. Since then, your feedback has been invaluable in refining the game and shaping the user interface. Now we feel that the campaign gameplay as well is ready for a larger audience, and we're looking forward to your feedback once more! We encourage you to post your opinion, critique and suggestions on the Steam discussion board or in our official forums at http://www.battlebrothersgame.com
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Users who own the base game can purchase this package to upgrade to the Supporter Edition. Includes Soundtrack, Digital Lore Book, and Fangshire Helm DLCs.

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Recent updates View all (75)

June 21

New UI released to beta branch!


Here we go – the new UI is now live for the beta branch of Battle Brothers!

What’s new?
All of the UI received a new look of wood, iron and paper that better contributes to the game’s atmosphere. Several lingering UI bugs have been fixed, and the UI as a whole should be more responsive and make for a much smoother experience playing the game.



You can now hire up to eighteen men for your company, and while the maximum number of characters you can lead into battle is, for reasons of balance and usability, still twelve, you now also have a reserve roster to draw from. Characters can be dragged & dropped easily between combat duty and reserve duty, and indeed placed at the exact spot of the formation you want them to be in order to best fulfill their roles.

In the lower right corner of the inventory screen you now have three rows with 9 slots each. The lower row is your reserves; characters placed here do not take part in battle. The top two rows are your front and back battle lines, allowing you to place archers in the back and build a sturdy shieldwall in front. Note that formations may be disabled for certain events, like when ambushed.



Having more characters available with the reserve roster allows you to rotate injured characters in and out of active duty (especially with the more complex injury mechanics we’re going to introduce soon), always have new recruits gather experience so that losing people in battle doesn’t hit you quite as hard later on, and to more easily keep specialists for fighting certain enemies around (especially as we overhaul the perk trees). Having a deep roster is also a matter of cost, of course, so it’s up to you to decide where best to funnel your crowns.

Finally, this new version also comes with a new music track playing on the worldmap, as well as movement sounds for different types of ground.

Why put this in a beta branch first?
Redoing the UI for Battle Brothers wasn’t just a cosmetic change, as we’ve entirely replaced the underlying UI library. There were a couple of issues we wanted to solve; there was a tendency for mouse clicks to be lost, the UI could feel very sluggish at times, and some people experienced compatibility issues when starting the game. Because this library ceased to be developed and we were basically stuck with all these problems, we opted to replace the library altogether.

A change as extensive as this will invariably introduce a couple of new issues. Because we don’t want to ruin anyone’s game, we’ve decided to iron out these issues in a separate beta branch together with your help. Please consider signing up for the beta (instructions below!) and report any issues you find so we can fix them and make further improvements based on your feedback.



The UI isn’t final as is, but it’s certainly ready to play with. There’s still room for improvement, regarding both usability and colors, and we’re still going to refine the look over the course of the beta. Once everything works smoothly again, we’ll merge the new UI into the live branch of the game.

How do I access the beta branch?
In order to access the beta branch of Battle Brothers you need to do as follows:
  • Go to your Steam library.
  • Right-click on ‘Battle Brothers’ and select ‘Properties’.
  • Go to the tab labeled ‘BETAS’.
  • Select ‘beta’ from the drop down menu.



Steam should now download the beta branch and once it is finished you can normally run it via your Steam library.

36 comments Read more

June 17

Announcement: New UI coming next week


Good news, everyone! The reworked UI is almost ready to go. It sports a new look of wood and iron, and comes with two long-awaited additions: A larger roster with reserves and a customizable formation for battle.



Because some underlying parts of the game have been changed quite extensively, new issues are bound to arise, and we’d like to iron them out with your help. As previously announced, we’ll thus first launch the reworked UI in a separate beta branch, and once everything works smoothly, merge it with the main branch of the game. The beta branch will launch early next week so that we’re in office and can immediately address any potential problems.

To learn more about the new UI and coming additions, read our last dev blog here.

28 comments Read more
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Reviews

“Now we can add Battle Brothers to the list of Good Mercenary Games. Currently in Early Access, it’s a very lovely thing indeed.”
Rock, Paper, Shotgun

“Given its polish, this title is leagues ahead of most Early Access games.”
Start2Continue

“Battle Brothers has the potential to be one of Early Access’s brightest success stories.”
Attack of the Fanboy

What's in the Deluxe Edition?

Just as the normal edition, the Deluxe Edition includes the game in its current Early Access version and all future updates up to and including the full game release. Additionally, all buyers will receive the complete Battle Brothers soundtrack as a digital download once it is finished and released. The game already features more than one hour of music with signature tracks for all the factions and places. The difference in price to the basic edition will go directly to the talented musicians who are creating all the music for Battle Brothers.

What's in the Supporter Edition?

For those of you who really want to support us in the future development of Battle Brothers we also offer the Supporter Edition. Like the Deluxe Edition, this includes both the game itself and the soundtrack. In addition, you’ll get a digital lore book with a lot of background info about the world and its inhabitants, as well as our very first legendary item in the game, complete with a look of its own and a unique background story: Fangshire.



For all editions, please take note that both the soundtrack and the lore book are not yet done and will only be delivered once they’ve been finalized. You can expect them to be done at around the time the game leaves Early Access.

About This Game


Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.


  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • One full hour of orchestral soundtrack with more on the way.


  • More detailed combat environments that reflect where you are on the worldmap, including weather effects like rain and snow.
  • Customizable formations for your men to deploy in.
  • A larger roster and the ability to put men into reserve.
  • A fully skinned UI.
  • More content: More enemies, items, contracts, character backgrounds and events.


Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.3 compatible video card
    • Storage: 1500 MB available space
    • Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!
    Recommended:
    • OS: Windows 7 SP1, Windows 8, Windows 10
    • Processor: 2+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 compatible video card
    • Storage: 1500 MB available space
    • Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (44 reviews)
Overall:
Very Positive (796 reviews)
Recently Posted
Mr Retro
( 0.7 hrs on record )
Early Access Review
Posted: June 24
I just played the game for a short time and from what I take from the starting tutorial level the game is almost in a way similar to Mount and Blade. I really look forward to putting some time into this one after my first playthrough
Helpful? Yes No Funny
Souwly
( 34.8 hrs on record )
Early Access Review
Posted: June 24
This is a great turn-based tactical rpg. It's still in early access, but already so much fun. The stories, unique equipement and late-game gameplay could use some work. Since it's updated regularly and the developers are adding lots of new content every time I am confident that this game will be wonderful when completed.
Helpful? Yes No Funny
mullpig
( 21.5 hrs on record )
Early Access Review
Posted: June 22
This is, quite honestly, the only beta I have ever been a part of that has kept me so excited about a game for so long.

I have yet to report an issue (because I have not had one other than things that are yet to be implemented, not even a bug lol), but the growth in the game and the ways that the dev team are travelling are enough to keep me coming back every couple days to see what's happening, even if I don't play the game. Seriously, sometimes it's the only reason I open Steam lol.

As much as I wish that you would finish the game and release it earlier, because I am not a patient sort, that feeling is far outweighed by the thought that you guys are consistently improving the beta and the final product is probably going to be better than I even hope it is!

Keep up the excellent work!
Helpful? Yes No Funny
TheWulf
( 2.7 hrs on record )
Early Access Review
Posted: June 22
This game has made me rage to the full extent of the limit of sanity.The game is hard but it does not look like it from the trailer it seemed simple.When you play the game oh yes the simplicity as i had assumed is here and shall be here as i go forth.But no.....Gods no...All the sudden you get ambushed and ya lose two men because there like "Nope i'm done" pretty much.Then you attack grandma vampries.You lose your whole party.In the end you will be addicted to meet new Companions,Customize your companions only to see them die in battle as you rage because the way he died was because a archer a mile away who had been missing the entire battle suddenly GETS A SHOT CLEAR INTO YOUR GUYS SKULL.But anyway it is a great game for being in early access.It is worth it throughout the constant destruction of your keyboard and the tears rolling down your face.

(Watch out for elderly vampires.They are actually pretty damm quick)
Helpful? Yes No Funny
Zadek s máslem
( 127.5 hrs on record )
Early Access Review
Posted: June 21
This game has space to grow but its already freakin amazing i had more than 100 hours in bit more than month :D. If you loved Jagged Alliance go for it.
Helpful? Yes No Funny
Pattywick12
( 92.8 hrs on record )
Early Access Review
Posted: June 19
Really good game, good update time, good devs, good character customization, and it seems to only be getting better with new updates.
Helpful? Yes No Funny
SixFeetUnder
( 136.8 hrs on record )
Early Access Review
Posted: June 19
This is an amazing game, even in early release state. I typically am not the biggest fan of turn-based strategy in combat, but this game has done it very well. The gameplay is pretty intuitive, and did not take too terribly long to gain a pretty solid understand about the perks for units, food, ammunition, movements and so on. The "story" is very reminiscent of the Mount and Blade series, and by that I mean you basically are creating your own as you play and do contracts for royal houses or independent towns and cities. The characters you hire have their own stories as well, and each character has different skills based on occupation/background prior to hiring. Random events can also occur involving the men you have hired, which can be pretty entertaining. The art in the game is well done, the map is colorful, and there are plenty of types of enemies(bandits, orcs, goblins, undead etc...) to come across, too. The only thing I wish were different (which may change with updates or the full release) is the size of the map. It's certainly not small, but it could be a lot bigger. There could be more villages, towns, and cities. Having different ethnic groups would also be cool for immersion in different regions within the map. Another addition to the game would be having the royal houses/families going to war with one another, and perhaps even taking your soldiers into larger combat situations as mercenaries for one of the families. Some of those are just my little nit-picking points, though. Over all, the game is wonderful. They've done a great job, and I hope to see it continue to become great.
Helpful? Yes No Funny
Jovanny
( 141.4 hrs on record )
Early Access Review
Posted: June 18
This is one of the few Early Access games where the develeopers actually listen to the player's feedbacks and are constantly working on the game. It's really a fun game with a lot of replayability due to the randomly generated maps every new game.
Helpful? Yes No Funny
jcolquho
( 70.7 hrs on record )
Early Access Review
Posted: June 17
+ squad management
+ ability to rename squad members
+ turn-based RPG
Helpful? Yes No Funny
Iridescence
( 22.3 hrs on record )
Early Access Review
Posted: June 14
Basically seems like a turn based low fantasy version of Mount&Blade with very deep combat. This is right up my alley and living up to my expectations so far. It also seems remarkably feature complete for an Early Access game. I usuually stay away from these but this is one of the few I've seen that isn't released half finished.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
4 people found this review funny
Recommended
228.6 hrs on record
Early Access Review
Posted: June 8
I always using ubuntu linux

This game is only reason that i have a windows machine
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
22.3 hrs on record
Early Access Review
Posted: June 14
Basically seems like a turn based low fantasy version of Mount&Blade with very deep combat. This is right up my alley and living up to my expectations so far. It also seems remarkably feature complete for an Early Access game. I usuually stay away from these but this is one of the few I've seen that isn't released half finished.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
64.6 hrs on record
Early Access Review
Posted: May 29
Great squad based strategy game with alot of replayability. Its come a long way and is launch worthy(and worth the price) in current state but the reliable devs wont be satisfied until its perfect. (which it practically is)

Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
108.6 hrs on record
Early Access Review
Posted: June 5
I bought it because I was reminded of the emergent gameplay from Mount & Blade.

Despite being turn based combat, there's plenty of strategic/tactical combat depth. Not contrived board-game style depth, but rules that generally make sense.

Great fun, thumbs way up!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
48.7 hrs on record
Early Access Review
Posted: May 29
Lots of fun. Bought this a while ago. Been waiting to play seriously till EA is done. It's come a tremendously long way since first purchased. The developers are involved and responsive to the community. It's very stable and playable now even though EA isn't finished.

Distinctive art style, interesting mechanics, customizable mercenaries.

Would call it more of a low fantasy game. Orcs, undead, and direwolves, but no elves or hobbits.

One glaring oversight seems to be the lack of any female mercenaries ( least not that I've run across ). Seems an odd design choice as there are lots of female warriors in books and film, and lots of female gamers. Of course, there's nothing to keep you from going to the in-game barber and picking the most non-bearded face and renaming your mercenary Brienne of Tarth.

On the quest side, a few of the quests (e.g. the threat to the village quests) can be a bit vague and you're left to wonder if you are in the right area or fighting the right creatures, but most quests are well marked and the instructions clear.

Overall, it's a fun experience and I'm looking foward to the finished product.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
92.8 hrs on record
Early Access Review
Posted: June 19
Really good game, good update time, good devs, good character customization, and it seems to only be getting better with new updates.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
53.7 hrs on record
Early Access Review
Posted: May 29
High replayability, gritty realism and character death, extremely tactical, polished to a shine with great art and music.

This doesn't feel like an Early Access game. The fact that it is leaves me wondering how much more the game will encompass on release. The shortfalls are rather bland RPG elements; this game has all structure of the D&D combat system and none of the roleplay. Or magic, you're limited to martial weapons and battlefield strategy, magic being solely wielded by enemy necromancers/vampires.

You can't do these things. . . yet. I've heard rumors that the devs are not taking the game in the direction of elves and dwarves and magic, of dungeon dives with your band of gold-hungry adventurers, but I do dearly hope these rumors are false. That would take this solid, good game and make it exceptional.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
47.6 hrs on record
Early Access Review
Posted: June 6
Battle Brothers is an open world sandbox RPG/strategy mix in a low-fantasy medieval setting. It's basically Mount&Blade, except that all battles are turn-based.

What makes it special is the unique atmosphere of the procedurally generated game world. The dialogue texts let you catch a glimpse of a grim, heartless world (like in Game of Thrones) inhabited by a bunch of cynics, but the cartoon-like art style and the occasional dose of humour prevent it from becoming just another game with an overly dark setting.
Gameplaywise, the sandbox doesn't feel complete yet as the game is still in its early access phase. The player spends most of the time travelling from settlement to settlement to gain money by fulfilling contracts, most of which require going somewhere and defeating some enemies in a turn-based tactical battle with your mercenary company. This is just as unspectacular as it sounds, but I still recommend BattleBrothers because I see great potential in this game: With some more features to make the game world more alive (Rivaling factions! Dynamic economy!), this might become a marvellously immersive sandbox game - and yes, the devs release update at a decent speed.

Initially I pointed out the similarity to Mount&Blade, and I think this analogy fits rather well because both games have something else in common: You might find flaws in it, the gameplay may be grindy and occasionally frustratig, but nonetheless I have to force myself to stop playing because it's so motivating.
Which is a good sign.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
70.7 hrs on record
Early Access Review
Posted: June 17
+ squad management
+ ability to rename squad members
+ turn-based RPG
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: June 14
good
Was this review helpful? Yes No Funny