Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
User reviews:
Recent:
Very Positive (87 reviews) - 90% of the 87 user reviews in the last 30 days are positive.
Overall:
Very Positive (890 reviews) - 93% of the 890 user reviews for this game are positive.
Release Date: Apr 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battle Brothers already offers the chance to experience great tales of heroic battle, triumphs against all odds and devastating losses. We have the ambition to take it way further. A bigger community playing the game helps us optimize pacing and balance, hunt down bugs and decide on new features.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately one year and release the full game sometime in 2016. During this time we'll regularly update the game with new features and additional content. We have a roadmap for what is to come and you can read more about our progress on the Developer's Blog at http://www.battlebrothersgame.com

How is the full version planned to differ from the Early Access version?

“For the full release we plan on adding a lot of mechanics, features and content both to the worldmap and tactical combat parts of the game. These will include:

  • More detailed combat environments that reflect where you are on the worldmap, including weather effects like rain and snow.
  • Customizable formations for your men to deploy in.
  • A larger roster and the ability to put men into reserve.
  • A fully skinned UI.
  • More content: More enemies, items, contracts, character backgrounds and events.

What is the current state of the Early Access version?

“The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 20+ different enemies, 80+ items, 42 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be, as we're still adding quests, along with more content and other features adding to the depth of the game, as the Early Access progresses. The UI is not skinned yet, there will be bugs and the game balance may need some tweaking based on your feedback.”

Will the game be priced differently during and after Early Access?

“The final release will be priced higher than the Early Access version. Exact pricing is not yet set.”

How are you planning on involving the Community in your development process?

“We've involved the community from the beginning with the release of our combat demo in April 2014. Since then, your feedback has been invaluable in refining the game and shaping the user interface. Now we feel that the campaign gameplay as well is ready for a larger audience, and we're looking forward to your feedback once more! We encourage you to post your opinion, critique and suggestions on the Steam discussion board or in our official forums at http://www.battlebrothersgame.com
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Users who own the base game can purchase this package to upgrade to the Supporter Edition. Includes Soundtrack, Digital Lore Book, and Fangshire Helm DLCs.

 

Recent updates View all (81)

July 22

Dev Blog #79: Progress Update – Injury Mechanics


Battle Brothers, as you know, is a game about managing a mercenary company. This week we’re talking about a new aspect to manage both on the battlefield and when travelling the world: the upcoming injury mechanics. There’s two types of injuries – temporary and permanent ones – and they both serve a different purpose in enriching the game. Let’s delve in!

Temporary Injuries
Temporary injuries add complexity to both combat and worldmap gameplay. They are effectively status effects that represent serious injury that diminish a character’s ability to fight effectively, different from lighter wounds by loss of hitpoints only. Depending on where a character is injured, they may suffer from various disabilities; for example, an injured leg may impede movement, whereas an injured arm may lower offensive capabilities, and a swollen eye may lower vision.



In combat, injuries are inflicted if an attack surpasses a certain threshold of hitpoint damage relative to the maximum hitpoints of the character hit. The higher the maximum hitpoints of a character, the more difficult it is to inflict injury upon them, and the more damage inflicted, the more serious the potential injury may be. This applies to both your Battle Brothers and your enemies – it’s easier to inflict serious injury to fragile Goblins than sturdy Orcs, or to those of your men that have a lot of hitpoints. A select few enemies may also be immune to some or all types of injuries. The type of injury inflicted depends on the weapon used, with blunt weapons inflicting different injuries from cutting or piercing ones. With the new injury mechanics, combatants will no longer be able to fight to their fullest at even just a single hitpoint left, but will now progressively get weaker as you beat on them.

Outside of combat, temporary injuries take a certain amount of time to heal – how long exactly depends on the specific injury, with a broken leg taking quite a bit longer to recover from than a light concussion. While you can send your injured right back into combat, it’s a good idea to make use of the reserve roster so that they can recover and don’t have to limp onto the battlefield. Injured characters have icons shown right next to them in the roster view, allowing you to see at a glance who’s fit and who may need to sit out a contract. In order to make the best out of the men available to you at any given time, you’ll now have to shuffle your roster every now and then, which should help to shake up what could previously become too static a gameplay element once you had assembled a good team.



If you’ve played Battle Brothers before, you’ll be aware of certain events that may end in fists flying amongst your men, particularly with certain party compositions, or combat drills ending in accidents. Consequences were previously limited to a loss of hitpoints very quickly healed by passing time. Now, events can also come with injury as a consequence, like a broken nose as your men beat on each other, which should make for a more serious concern as you weigh your options.



Finally, the upcoming update will also have the temple building serve a function. In temples across the land, devout followers of the gods will pray for and treat the wounds of the pantheon’s children as mandated by their faith. Your men will recover faster from injuries expertly treated here, and you don’t run the risk of developing gangrene like you do in the field. The bandages shown on your characters are even visibly replaced by clean ones.

Permanent Injuries
Life expectancy can be short for mercenaries. But while permadeath is and will remain an important part of Battle Brothers, not every downed character has to be quite dead. Assuming a character isn’t decapitated, has their skull bashed in or suffered a similarly gruesome fate, there’s now a chance for them to survive with a permanent injury that will accompany them the rest of their lives.



A character may get lucky and suffer an injury that has only a minor impact on their abilities, such as missing an ear, or they may suffer a more crippling disability, such as missing a whole hand. Permanent injuries all have negative effects, but some may also include positive ones. Brain damage, for example, doesn’t make a character any more competent, but it may make them just dumb enough not to realize when it’s time to run, effectively lowering their chance to break and flee.

Depending on the injury sustained and the role of the character in your company, a permanent injury may be anything from a small reminder to be more careful next time, to a crippling disability. From a design perspective it is a tool to cushion the impact that losing important characters can have on your campaign. Whether you choose to ultimately replace that character or not, they’ll be around for a while longer to help you succeed – especially useful with the optional Ironman mode we’ll be introducing next update. Also, of course, missing noses make for distinct characters and contribute to the emergent story of your very own mercenary company.

70 comments Read more

July 15

The Music of Battle Brothers


We’ve entered full production now on the excitingly gruesome new injury mechanics and will be revealing them to you next week in a detailed blog post. For now, we give the word to our talented musicians to listen to and hear their thoughts on the most recent additions to the soundtrack of Battle Brothers.

The Might of Obrokk
Hi everybody, Patrick from Breakdown Epiphanies here. Over the course of the last weeks we added some new tracks to the Battle Brothers soundtrack, a few of which we would like to showcase in this week’s devblog.

So without further ado we’ll start with the latest piece in our musical arsenal, the third theme for battles against the notorious orcs that are haunting every late-game mercenary company’s dreams. We’ve started naming the tracks for the soundtrack inspired by names and places from the game now, so instead of the rather bland “Battle Track III”, we give you “The Might of Obrokk”.

https://www.youtube.com/watch?v=2Ej5SnMIq5w

At the start, our goal was to have two fairly long and varied themes for battles with each faction in the game. This third Orc track we did mostly for fun, although you can say that the Orcs pose a prevalent threat in the late game so more music that carries the weight of fighting these armored behemoths will be a welcome addition.

We’ve been listening to Howard Shore’s beautiful and brilliant soundtrack to the LOTR-movies a lot lately and we always loved Shore’s take on Tolkien’s world. So we had to have a go at an orchestration in his style while trying out some awesome new instruments we got our hands on. Like with all of the Orc music for Battle Brothers, we’re relying mostly on brass in our arrangement, accompanied by odd rhythm patterns that feature somber and tuned percussion, as well as hammering on all kinds of metal surfaces. All of this culminates in a more harmonic but still menacing ending with a big choir build-up. If at that point Obrokk has not wiped the floor with your puny mercenaries, and somehow you managed to survive, feel free to loot some juicy man-splitters off of those greenskin corpses, as the approaching reinforcements sound their war horns in the distance.

Traversing the Northern Clanlands
A few weeks earlier the guys from Overhype asked us for another track that could be played when travelling on the world map. Although we already wrote a bunch of music for this part of the game, some more variety was needed, given how much time players spend getting from town to town and looking for work for their company. Overhype have a lot of stuff planned that will incentivise exploring even further to make this part of gameplay stronger for the final release, so providing more music for the world map is also setting up for these improvements.

https://www.youtube.com/watch?v=64VI4kd-Q8c

“Traversing the Northern Clanlands” starts out with a very mellow and soothing string arrangement that won’t get in the way when quickly hopping on to the world map screen and e.g. back to a city. After the first part though it transitions to a wide and epic theme that evokes (so we hope) a feeling of wandering and exploration (I’d say riding across the countryside but you all know that we are not very keen on horses around here ^^).

Rise and Fall of House Kaltenborn
Lastly we would like to present a piece that has been in the game for quite some time now but that many of you might not have encountered up until now because battling the forces of the various noble houses still needs a rather complicated setup at the moment. This will change when faction warfare becomes a thing, but until then, feel free to have a listen to the first Noble Houses Battle Track here.

https://www.youtube.com/watch?v=VWY8rYPuftY

All of the tracks related to the human faction in the game (bandit themes, town- and stronghold themes) feature acoustic guitars in some way and so does the music for battling the noble houses. Other than that, given the tone of Battle Brothers we could not help ourselves but think about Ramin Djawadi’s main theme for GOT and came up with a waltz in 6/8 (much like our “Stronghold Theme”) that uses a similar call-and-answer structure between a solo cello and the rest of the string section. Later, there are more strings, lots of brass and choir. We basically pulled out all the stops on this one, and its project in our audio workstation is a good contester for “most-notes-played per minute” in the soundtrack.

What’s next?
So what’s on the horizon? Next up is a second track for the beast faction that is already in the works. It will feature almost exclusively drums and percussion (those direwolves still having problems to play melody instruments with their clumsy paws) and will be a bit more up-tempo and dramatic than the first theme that was more about setting a dark and threatening atmosphere. After that we’ll tackle the second noble houses theme so we’ll have that ready for when faction warfare is being introduced. There might be some more new content that will need some musical accompaniment until the final release (like locations or events).

Anyhow, we will probably sit down and write a few more tracks in the meantime just because it’s a lot of fun, like we did with the latest orc song. Boy, are we lucky to work on this game ;)

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Reviews

“Now we can add Battle Brothers to the list of Good Mercenary Games. Currently in Early Access, it’s a very lovely thing indeed.”
Rock, Paper, Shotgun

“Given its polish, this title is leagues ahead of most Early Access games.”
Start2Continue

“Battle Brothers has the potential to be one of Early Access’s brightest success stories.”
Attack of the Fanboy

What's in the Deluxe Edition?

Just as the normal edition, the Deluxe Edition includes the game in its current Early Access version and all future updates up to and including the full game release. Additionally, all buyers will receive the complete Battle Brothers soundtrack as a digital download once it is finished and released. The game already features more than one hour of music with signature tracks for all the factions and places. The difference in price to the basic edition will go directly to the talented musicians who are creating all the music for Battle Brothers.

What's in the Supporter Edition?

For those of you who really want to support us in the future development of Battle Brothers we also offer the Supporter Edition. Like the Deluxe Edition, this includes both the game itself and the soundtrack. In addition, you’ll get a digital lore book with a lot of background info about the world and its inhabitants, as well as our very first legendary item in the game, complete with a look of its own and a unique background story: Fangshire.



For all editions, please take note that both the soundtrack and the lore book are not yet done and will only be delivered once they’ve been finalized. You can expect them to be done at around the time the game leaves Early Access.

About This Game


Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.


  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • One full hour of orchestral soundtrack with more on the way.


  • More detailed combat environments that reflect where you are on the worldmap, including weather effects like rain and snow.
  • Customizable formations for your men to deploy in.
  • A larger roster and the ability to put men into reserve.
  • A fully skinned UI.
  • More content: More enemies, items, contracts, character backgrounds and events.


Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 512 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 1024 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (87 reviews)
Overall:
Very Positive (890 reviews)
Recently Posted
Hariwulf
( 19.9 hrs on record )
Early Access Review
Posted: July 28
Quite satisfying so far. Goblins are totally unbalanced and the more you'll level up, the more you'll feel weak, but with some fixes, this could become quite a little masterpiece.
Helpful? Yes No Funny
WineFix
( 41.6 hrs on record )
Early Access Review
Posted: July 28
Absolutely the worst level up mechanic I've ever seen for a game with permadeath.

It's all dice rolls. Couple that with the fact that your men's accuracy starts so horrid that they couldn't stab the earth beneath their feet even if their first born's life depended on it and you have the worst character progression system possible for a tactical turn-based rpg. Have fun watching your front line fighters get +1 to melee defense and HP but +4 to ranged accuracy for three levels in a row. The level cap is 11 so if you're looking to build a camp of professional soldiers, good luck on those rolls is all I can say. Save-scumming isn't even a feasible option unless you want to replay entire battles, which is not as simple as it sounds due to the random gen/RNG nature of the game.

At least make actions taken in combat and equipment used have some influence over it? There's no reason why my level 6 tank who has never touched a bow in his life to be an expert marksman, but a slight breeze puts him on his ♥♥♥... If he is constantly getting cut and beaten while protecting his brothers and still hasn't met a foe that can end him, you'd think he would have the highest HP and defensive stats in the company, yeah? Wrong. That accolade goes to the archer who just so happens to be about 3 levels below the tank, but got better HP and melee rolls at level up.

"But Mr. WineFix sir, why not just swap their equipment and reverse their roles in the battle line?" Well, kind reader, because the archer came with traits that make him bleed longer and fail morale checks much easier.

Sigh...

Having ranted for a bit, I should say that this is my only real complaint about the game. When you do get lucky, it's exhilarating and satisfying. Most of the other issues I have with the game aren't worth mentioning because it's early access and I can definitely see things changing. I just hope the leveling system is one of those things. I'd happily change my opinion if stat progression is reworked. I'll keep playing and I'm looking forward to seeing what the devs do with it but in it's current state, it's just an exercise in anger and frustration. I just can't recommend it right now, especially not for $19.99... Get it on sale.
Helpful? Yes No Funny
Pancake
( 19.6 hrs on record )
Early Access Review
Posted: July 25
> Be me
> Enters town
> Sees quest
> Merchant requires escorting
> Pay is 600 gold
> Accepts quest
> Escorts caravan
> Event occurs
> Caravan cart tips to its side
> Jewels fall out
> Option to steal said jewels
> Companions looks at me
> *Grin Intensifies***
> Steals jewels
> Caravan guard comes up to us
> Tells us to get going
> sneaklvlup.jpg
> Companion shanks guard's throat
> Mfw
> Confused asf
> Caravan crew notices
> Team is forced to slaughter Caravan crew
> Quest disappears
> Receives 2 uncut jewels
> Am hated by town
> Still confused to what happened
> Jewels sell for 600 each

10/10 would profit x2 again
Helpful? Yes No Funny
italianrh
( 197.9 hrs on record )
Early Access Review
Posted: July 24
You can play this game while carrying your infant in one arm. While hunting dire wolves in a swamp, my men decided to have an archery contest and shot an apple off the top of a guy's head.
Helpful? Yes No Funny
Who's a sexy camel
( 12.5 hrs on record )
Early Access Review
Posted: July 24
This is really well done but very short game.
Worth getting as it hits the right note for art, music, mechanics and fun.

DEVS ! PLEASE MAKE LVL UP FASTER
let us create a class. leader , archer ect as i love having cannon fodder troops and doing the same upgrades over and over is anoying ! same for stats thanks PIMMMmmmmppps
love jesus
Helpful? Yes No Funny
Bro
( 27.4 hrs on record )
Early Access Review
Posted: July 24
Unbelievably poor difficulty scaling. Something was bugging me while playing this game and I realized it was that I wasn't having any fun, I kept playing because I hate being beaten by a ♥♥♥♥ing game. Whenever I managed to get together a decent team I'd be sent against orcs that decimate my team having to rebuild every single time. Or I'd have a decent team only to be sent after a group of direwolves which i engage only to have them starting surrounding my party, they close and kill 2 archers before I get to act. I don't know what the ♥♥♥♥ I can do to improve the strength of my men because the contracts I take are all over the place, I thought the skulls were some gauge of difficulty level.

Levelling up your troops is a ♥♥♥♥ mechanic. You get to choose to spend points in 8 abilities but the amount they can increase is a random dice roll. Trying to build a front line soldier but every time he ♥♥♥♥ing levels I get points in Resolve, Hit Points and Fatigue so his melee skill won't go up.

There is zero point to doing contracts that I have found, You get friendly with a town and then what? Nothing else happens. Reputation is supposedly important but it seems to have no overall effect on your company. You can't invest in company wide improvements or 'traditions'. Any improvements your troops gain are through random events or the ♥♥♥♥♥♥ random levelling mechanic.

Movement on the map is so ♥♥♥♥ing slow. It's the worst and you can't speed it up.

I enjoy a challenge but this game is just really poorly balanced and an excercise in frustration. I thought it may improve and more items might be added as the game progressed but it's been a while and not much has changed.
Helpful? Yes No Funny
stellacarrington
( 13.5 hrs on record )
Early Access Review
Posted: July 23
Really enjoy this game. 2 main components are inventory/brother management and tactical combat. The tatical component is very enjoybale and tense, and the outcome is very much dependant on the management side. Only gripe is lack of variety in gameplay and restrictions in actions, but i'm certainly not bored!

I would suggest making more Elite like. So if i want to ditch contracts or attack trade caravans i can but this would then make my brothers a target. So we'd have a rating of how good/reliable we are.

Defo would recommend to anyone interested in turn based combat games and/or management of a band of battle brothers.
Helpful? Yes No Funny
Ramen Max
( 61.6 hrs on record )
Early Access Review
Posted: July 22
This is the first time I write a review about a game. So sorry if I don't cover every aspects of the game (and tbh the game is pretty small itself there are not many to cover, yet). But here is my opinion about this game:

Pros:
+ Low fantasy medieval setting, right on my G-spot.
+ realistic representation of different functions of different weapons, in a turn-based game standard ofc.
+ Already great variety and balance of weapons as an early access.
+ Fun (insightful) stories to immerse yourselvs into.
+ XCOM-feel-mechanics to make you care about every one of your soldier's life and death.

Cons:
- Few mission types, repetitive after a while.
- Few things to do in game, could use more events and playability.
- Small map, lack of exploration.
- Lack of a "myself" character within the ranks, the first person narrator is only a background character that can't fight.

In general, this is a game with A LOT of potential and delivers its concept pretty well at its current stage already. The tactic system and the game mechanics in general works like a charm and the art style itself is crudesly beautiful and very medieval. The battle animations, like cutting with blade and striking with warhammer, feels more "impactful" and realistic than even most of the true action games somehow.
However, the lack of content at the current stage is why its still in early access, the player have very limited things to do beside completing missions and slaughtering people. And when most of your team have grinded pretty well, there is no further depth into this game. And yes, you can only have 18 people in your warband and only 12 of them could be deployed on the battlefield (you can, however, have some 50vs50 encounters from time to time if the situation calls it, which I assume is a sign that they can expand the battle rosters in the futrure). If this game want people to play more than 100 hrs, it needs more content than this.
Fortunately, the dev team seems to be kept busy and updates pretty frequent. And in the current stage I feel the dev team is making great effort to make the game richer in content and have less repetitiveness. We can see incoming funtional buildings in game now and the devlog seems to have some bright insight about future add-ons, so I would say go give this a try, it is well worth your money and time even at the current stage.

8/10
Helpful? Yes No Funny
Viking
( 208.0 hrs on record )
Early Access Review
Posted: July 21
One of the best games I've ever played !
Is a medieval Jagged Alliance with a very good RPG elements!
Helpful? Yes No Funny
pinback
( 10.9 hrs on record )
Early Access Review
Posted: July 20
Well, here we are. An Early Access title that I know I should put down for a while until it's done, but absolutely cannot, and absolutely will not.

Have you ever wanted to take a ragtag bunch of thugs around a map that manages to be procedurally generated and beautiful at the same time, taking jobs, getting paid, engaging in the best tactical turn-based combat this side of (insert favorite tactical turn-based game here)? With astonishingly good music and sound, tons of different, cool weapons to equip, and seemingly infinite replayability?

Of course you have. Don't lie to me.

Anyway, this is as close to a perfect game as I've seen in quite a while, and even though it's EA, it's so good already that you should get it now, so that when it's finally released, you won't think to yourself, "Man, I wish I'd been playing this back when I read Pinback's review." You'll thank yourself.

And more importantly, you'll thank me.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 37 people (95%) found this review helpful
3 people found this review funny
Recommended
135.4 hrs on record
Early Access Review
Posted: June 29
This game is a turn-based fantasy RPG game, where you are the captain of a small band of mercenaries (12 warriors is the max). I have almost 105 hours on it, and I love it. the soundtrack, the random generated world every time you make a new campaign and I LOVE the combat. This is a well-done game, and it is showing us how a early access game should be. i really hope that Battle Brothers will be updated and later finished, and not that the developers stop the developing on this game. It reminds me a bit of Mount & Blade: Warband (another great fantasy game), but in a smaller scale.
It shows you some of the cruel parts of the world through the small text dialogues between the captain and your employer and/or some strangers you meet during the marching on the roads. the atmosphere has something special, and you will understand it better if you play it for yourself. If you like Mount & Blade(: Warband), buy it and enjoy hours of fun, and if you dont like Mount & Blade(: Warband), buy it and enjoy hours of fun. So with that being said, I highly recommend it to all of you!
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
14 people found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: July 3
-мне дали трёх покалеченных мужиков и сказали "иди убей вон того здорового ♥♥♥♥♥♥♥♥♥♥а"
-нанял еще двух, купил им оружия и брони и пошел мочить
-вернулся с головой злодея к заказчику- тот оказался маниакальным придурком и начал танцевать с отрубленной головой в руках, и я поскорее свалил из города
-во втором городе взял задание истребить гоблинов
-пришел на стрелку- вместо гоблинов там были мертвяки
-вернулся; сказал, что вместо гоблинов были мертвяки, но больше их там нет
-заказчик сказал, что мертвяков не существует, назвал меня ♥♥♥♥♥♥♥♥аболом и заплатил в два раза меньше
-по дороге в третий город меня объебали бандиты, потому что у меня не хватило денег на то, чтобы нанять еще ребят
-итог: все мертвы
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12 of 12 people (100%) found this review helpful
Recommended
83.9 hrs on record
Early Access Review
Posted: July 4
This game fills a niche, a craving, for something different. The combination of low fantasy, complex strategy, a dash of real-time action and an open, story-filled world harkens back to an old Final Fantasy. The artwork is beautifully simple but familiar feeling. This game is like an old lover you meet again after a long absence. You've both changed much over time but reunited once again, you fall in love with your new selves. It's fresh and awesome but aged like a fine scotch.

ahem, that said... THE DEVELOPERS ARE HERE AND AWESOME!

I admit i've fallen for the Early Access trap and i was weary but i have been more than pleasantly surprised. We are getting timely, fat, updates and they keep on top of the bugs. They listen to feedback!

I highly recommend buying this game if your looking for that special feeling from the good ol' days.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
59.1 hrs on record
Early Access Review
Posted: June 30
This review is/was written during the period of time Battle Brothers was/is in Early access and so therefor i am commenting solely on what i've seen so far:

If you enjoy most of the following:

* Tactical turn-based based game play
* A medieval setting with low-fantasy elements
* Customisable Units with their own quirks and traits, including backrounds that impact upon their skills
* Commanding a small band of units, whilst ensuring you keep enough food, money, items etc to keep them going
* A game system with a fair but tough rule set that is easy to understand and learn
* A semi-randomised world, making every new game sort of different

Then get this game, even if you're not 100% sold on turn-based tactical rpgs, i'd advise you try this.
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8 of 8 people (100%) found this review helpful
Recommended
19.0 hrs on record
Early Access Review
Posted: July 2
Randomly stumbled on this, watched a preview or two and absolutely loved it. The gameplay is tactical and reminded me of advanced wars but in a gritty and medieval time set. I love it, the progressing and fighting play very reaistically (other then war isnt turn based). There are small details that I really appreciate as well, such as your character's on field model getting more beat up looking as they take damage.

As this is still in beta there are so many places they can go with this. I found that the lack of story, hurts my long time play through through this game. I understand its a choose your own adventure kind of game, but I think they can add multiple story lines that you can choose from to help make this experiance more fullfilling (or perhaps its just for me). I think EV Nova did a wonderful job in making hashed out story lines you could fall into.

There are so many things I could praise about this game, but in conclusion, I love that Overhype Studios says they want to bring back the old days where developers care about the game, and made quality. I feel they have started that with Battle brothers. It feels like a love child and has so much potential in it. I am happy to have support them in this game.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
10.9 hrs on record
Early Access Review
Posted: July 20
Well, here we are. An Early Access title that I know I should put down for a while until it's done, but absolutely cannot, and absolutely will not.

Have you ever wanted to take a ragtag bunch of thugs around a map that manages to be procedurally generated and beautiful at the same time, taking jobs, getting paid, engaging in the best tactical turn-based combat this side of (insert favorite tactical turn-based game here)? With astonishingly good music and sound, tons of different, cool weapons to equip, and seemingly infinite replayability?

Of course you have. Don't lie to me.

Anyway, this is as close to a perfect game as I've seen in quite a while, and even though it's EA, it's so good already that you should get it now, so that when it's finally released, you won't think to yourself, "Man, I wish I'd been playing this back when I read Pinback's review." You'll thank yourself.

And more importantly, you'll thank me.
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7 of 7 people (100%) found this review helpful
2 people found this review funny
Recommended
143.5 hrs on record
Early Access Review
Posted: July 4
Battle Brothers

This is my absolute favorite game of 2015, continuing 2016?

While a lot of people might crowd to the "has potential" sort of appeal, this game really is great: as is.
Sure there is always "more to follow", yet if the entire development tean suffered from an all sync megamind stroke, this game would remain at the heart of tactical, turn based awesomness.

What is this user unfriendly permadeath?:
In this game it's not unforgiving, rather it makes you as the player invest emotions, have favourites among your company of mercs. It creates suspense when going toe to toe with harder odds. At the best of times, a well liked character will become food for crows.

TBS was a 90's thing they said:
Whomever said that was a cynic and a fool. There's always someone new, young or old to the gaming world. Jaded gamers or hormone flatlined youngbloods don't dictate what's enjoyable: you do.
It's like saying Kurosawa Akira lost his spark after Mifune left or vice cersa.
Just oppiniond and words in the wind.

Turn Based Combat?:
works very well. There is no time limit nor preassure. The TBS takes place when you face the enemy on the field of battle. You have a real time pausable overview map, that is used for moving your ragged band of soldiers from city to city, missino to mission. Yet the battle itself does play out turn per turn, death by death. Even with all the time in the world, it's never slow, nor is it hard to control. Simple system, with large room for devestating setbacks. Move your men, issue attacks. Use special skills like aimed shot, or shield wall. Stamina and armor, these are just a brief few sentances to explain the surface content of what this game really is: A vast open playground for your imagination.

If you look past the cute-ish way the art is depicted, it's really just cause and effect with (Myth) Soulblighter-grittyness, only so far dreamt of customizability of gear (for what it is), with a light hearted leveling system that you won't see much of because your darlings will die, kind of well worth your money-fun-time.

People get paid to write reviews, and others have a skill for it. I on the other hand, am niether.
I'm also a bit drunk at the moment so don't expect none typos.

Not having enjoyed many games as of late, this really hit the spot.

If you ever enjoyed the Myth games, or Jagged Alliance 2, this would be the premature baby of the two.
It's still developing but damn do you wish that you were the father of it.
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7 of 7 people (100%) found this review helpful
3 people found this review funny
Recommended
19.6 hrs on record
Early Access Review
Posted: July 25
> Be me
> Enters town
> Sees quest
> Merchant requires escorting
> Pay is 600 gold
> Accepts quest
> Escorts caravan
> Event occurs
> Caravan cart tips to its side
> Jewels fall out
> Option to steal said jewels
> Companions looks at me
> *Grin Intensifies***
> Steals jewels
> Caravan guard comes up to us
> Tells us to get going
> sneaklvlup.jpg
> Companion shanks guard's throat
> Mfw
> Confused asf
> Caravan crew notices
> Team is forced to slaughter Caravan crew
> Quest disappears
> Receives 2 uncut jewels
> Am hated by town
> Still confused to what happened
> Jewels sell for 600 each

10/10 would profit x2 again
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6 of 6 people (100%) found this review helpful
Recommended
35.9 hrs on record
Early Access Review
Posted: July 5
Even in its early access state, this game is very playable and highly addictive. Of all the summer sale purchases I made, this is by far my favorite. Think Mount & Blade meets OG (Original Gollop) X-COM. I can't wait to see what the developers have in store for Battle Brothers!
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5 of 5 people (100%) found this review helpful
Recommended
70.4 hrs on record
Early Access Review
Posted: July 2
Excelent. Extraordinaire. Bravo!
What a game.
Well done.
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