Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
User reviews:
Very Positive (83 reviews) - 93% of the 83 user reviews in the last 30 days are positive.
Very Positive (994 reviews) - 93% of the 994 user reviews for this game are positive.
Release Date: Apr 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battle Brothers already offers the chance to experience great tales of heroic battle, triumphs against all odds and devastating losses. We have the ambition to take it way further. A bigger community playing the game helps us optimize pacing and balance, hunt down bugs and improve the game based on the feedback we collect.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release in early 2017. Until then, we'll regularly update the game with new features and additional content. We publish dev blogs almost every week that explain in detail what we're currently working on and why.”

How is the full version planned to differ from the Early Access version?

“For the full release we plan on adding a lot of mechanics, features and content both to the worldmap and tactical combat parts of the game. The game already changed a lot since it originally entered into Early Access, and the remaining work includes:

  • A memorial wall for the fallen.
  • A more dynamic world with faction warfare and invasions, and more ways to influence how the world develops.
  • More content: More enemies, items, contracts, character backgrounds and events.

What is the current state of the Early Access version?

“The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 25+ different enemies, 280+ items, 49 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be, as we're still adding quests and meaningful interaction with factions, along with more content and other features adding to the depth of the game, as the Early Access progresses. There will be bugs and the game balance may need some tweaking based on your feedback.”

Will the game be priced differently during and after Early Access?

“The final release will be priced higher than the Early Access version. Exact pricing is not yet set.”

How are you planning on involving the Community in your development process?

“We've involved the community from the beginning with the release of our combat demo in April 2014. Since then, your feedback has been invaluable in refining the game and shaping the user interface. Now we feel that the campaign gameplay as well is ready for a larger audience, and we're looking forward to your feedback once more! We encourage you to post your opinion, critique and suggestions on the Steam discussion board or in our official forums at
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Users who own the base game can purchase this package to upgrade to the Supporter Edition. Includes Soundtrack, Digital Lore Book, and Fangshire Helm DLCs.

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Recent updates View all (89)

September 23

Dev Blog #82: Roadmap to the Finish Line

Battle Brothers has come a long way since it entered Early Access over a year ago, in April of 2015. Every update has brought it a step closer towards being a finished game – and there’s still a few more steps to take. Read on to learn what changes and additions are yet to come!

What’s still to come?
With the perk & injury update live and stable, we’ll now start working on the last big update to the game before it leaves Early Access. This is going to be the second-biggest update after the big worldmap update earlier this year and will take us several months to complete.

Here’s the list of major points we’ll be working on:
  • Three different ‘Greater Evil’ end game crises for you to get involved in – a war between noble houses, a greenskin invasion and an undead invasion. Each will come with its own set of contracts, events and changes to the world.
  • An overarching goal to work towards throughout your campaign, and the ability to retire at any point to receive an illustrated ending screen telling of your accomplishments.
  • A more lively and dynamic world, with more opportunities for you to shape it, and more relation between what is going on in the world and contracts on offer.
  • A memorial wall screen where your fallen Battle Brothers are listed with their deeds.
  • An overhaul of the mood and desertion mechanics on the worldmap.
  • An overhaul of the undead faction with new visuals and lore, unique lootable weapons and armor, and the introduction of new enemy types with their own fighting style.
  • An overhaul of ghouls as independent beasts that are more interesting and challenging to fight.
  • More contracts and events to change things up.
  • Various improvements to usability in both combat and on the worldmap.
  • Steam achievements.
Not included in that list are the countless smaller additions and improvements we'll be doing along the way. As usual, all the major points and most of the minor ones will be explained in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why.

This big update, once published, will then be followed by a couple of smaller updates for balancing, bug fixing and further improvements based on your feedback until the game is ready to be released.

So does that mean…?
It means that Battle Brothers will not be released in 2016. We’re looking at a release in early 2017 and you’ll be the first to know once we have a set date – most likely to happen when the last big update is live. It’s important to us that the finished game feels complete, polished and well worth its price, so we’ll take the time necessary to ensure just that and won’t rush anything.

It also means that some features that were considered at one point in development or another have been cut and will not make it into the game for now. While some concepts simply won’t fit anymore with how the game has evolved, others would still be cool to have but also require a lot of time to do right. Time that we then couldn’t spend working on other things. Game development is often about hard choices and setting priorities – what feature best to spend our limited time on? What feature will benefit the game the most? Our choices on what’s most important are reflected in the list above. If ever there is an expansion to Battle Brothers, we may revisit some of the concepts that didn’t make it into the game at first.

Also, the game has been updated
That’s right. The game has just been updated to version with a new contract, balancing changes, a multitude of AI improvements and a couple of bug fixes. Find the changelog below.
  • Added new 'Defend Settlement' contract type.
  • Added '-nosound' command line parameter to start the game without any sound or music.

  • Changed loot in lootscreen to be sorted by type.
  • Changed amount of ammunition and medicinal supplies dropped by enemies as loot to be lower.
  • Changed 'Spear Mastery' perk to have spearwalls inflict full thrusting damage on a hit, and no longer give a bonus to hitchance.
  • Changed mechanics and cost of 'Rally the Troops' skill to better synergize with everyone's resolve, as well as the 'Sergeant' perk.
  • Changed 'First Aid' and 'Drink Antidote' skills to be usable only when bleeding or poisoned, respectively.
  • Changed AI to make more intelligent use of the 'Puncture', 'Lash' and 'Decapitate' skills.
  • Changed AI to better handle engaging into enemy spearwalls when equipped with a shield or throwing weapons.
  • Changed AI of more intelligent opponents to be less prone to gift the player free attacks by charging without any action points left on arrival.
  • Changed AI to better handle range advantages and disadvantages when deciding whether to engage or hold a defensive position.
  • Changed AI to make use of the wait function in more situations as to waste less action points.

  • Fixed wardogs not being affected by night time.
  • Fixed issue with dead wardogs that could result in other things not working properly down the line.
  • Fixed 'Sprained Ankle' injury not lowering initiative like it is supposed to.
  • Fixed 'Shoot Stake' skill being able to knock back rooted targets.
  • Fixed issue with contract-related footprints not appearing if accepting a contract immediately after traveling by ship.
  • Fixed contract-related worldmap parties sometimes not being attackable by other factions even when they should.
  • Fixed behavior of worldmap parties not being properly saved and restored in some cases.
  • Fixed various minor things.

88 comments Read more

September 16

Perk & Injury Update Released!

Huzzah, the new perk & injury update of Battle Brothers just left the beta branch and is now ready to be played by everyone. A big thanks to all of you who tirelessly reported any bugs these past weeks!

What’s new?
This update started out with two major goals: reworking the perk system and introducing more complex injury mechanics. Both are included in this update, and while were were at it, we’ve also included lots of other changes and additions. Here’s the shortlist of features.
  • 2 new contracts
  • 25 new illustrated events
  • 18 new and detailed mercenary banners to pick from for your company
  • 3 new character traits
  • 2 new character backgrounds
  • An ironman mode
  • A reworked perk system, less constricted and with more perks to choose from
  • New injury mechanics with different types of injuries and usable temple buildings
  • A talent system whereby more talented characters regardless of their background can reliably reach high skill
  • More powerful but also more rare named weapons, armor, helmets and shields of every type hidden across the world
  • More tools to use in combat, like bandages and poison
  • Changed shield mechanics in combat
  • Changes to weapon progression and balance
  • New sounds for humans; every character uses one of six different voices now to shout and scream. More sounds for all voices incoming.
  • Lots of smaller improvements and bugfixes

Note that this update is not compatible with older savegames. You will have to start a new campaign!

What's next?
Stay tuned for next week’s roadmap of everything big that’s still to come while Battle Brothers is in Early Access.

53 comments Read more
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“Now we can add Battle Brothers to the list of Good Mercenary Games. Currently in Early Access, it’s a very lovely thing indeed.”
Rock, Paper, Shotgun

“Given its polish, this title is leagues ahead of most Early Access games.”

“Battle Brothers has the potential to be one of Early Access’s brightest success stories.”
Attack of the Fanboy

What's in the Deluxe Edition?

Just as the normal edition, the Deluxe Edition includes the game in its current Early Access version and all future updates up to and including the full game release. Additionally, all buyers will receive the complete Battle Brothers soundtrack as a digital download once it is finished and released. The game already features more than one hour of music with signature tracks for all the factions and places. The difference in price to the basic edition will go directly to the talented musicians who are creating all the music for Battle Brothers.

What's in the Supporter Edition?

For those of you who really want to support us in the future development of Battle Brothers we also offer the Supporter Edition. Like the Deluxe Edition, this includes both the game itself and the soundtrack. In addition, you’ll get a digital lore book with a lot of background info about the world and its inhabitants, as well as our very first legendary item in the game, complete with a look of its own and a unique background story: Fangshire.

For all editions, please take note that both the soundtrack and the lore book are not yet done and will only be delivered once they’ve been finalized. You can expect them to be done at around the time the game leaves Early Access.

About This Game

Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • One full hour of orchestral soundtrack with more on the way.

  • A memorial wall for the fallen.
  • A more dynamic world with faction warfare and invasions, and more ways to influence how the world develops.
  • More content: More enemies, items, contracts, character backgrounds and events.

Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 512 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 compatible video card with 1024 MB
    • Storage: 1500 MB available space
    • Additional Notes: Make sure your video drivers are up-to-date!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (83 reviews)
Very Positive (994 reviews)
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729 reviews match the filters above ( Very Positive)
Recently Posted
8.8 hrs
Early Access Review
Posted: September 26
It's basically Mount and Blade world-map strategic layer plus the XCOM tactical layer, with a mercenary theme.

So if you like those games, there's a good chance you'll like this one.
Helpful? Yes No Funny
15.9 hrs
Early Access Review
Posted: September 26
Did you like table top Mordheim? You will love this one ... at least I do :).
Helpful? Yes No Funny
Beeth Mode!
97.1 hrs
Early Access Review
Posted: September 25
This game is the ♥♥♥♥ for a turn based strategy type game, everyting is well balanced and it gets harder as you go along. If early access is concerning for you, the Devs for this game take great pride in it and release regular, well thought, well tested updates. Very customizable, lots of decission making, lots of fun.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: September 25
This game is the best steam early access game.Mind you its not nearly done but it alredy is better then half of the other stratigy game It plays like ff tatics for combat and mount and blade for main game. Ive played dozens of alpas and betas and this is the best by far. Its compleatly playable an already has more then the simmilar type games.It plays smoth and bug free s far as 9/26/16. Its gold Steams hidden also seem like the devs are one of us and care. heres whats needed that isnt mentioned by you guys. Please for the love of everything good allow more people in a squad merc bands have had 1000s i understand this i two much but you need mre or a slider.Make no water travel for ships More everything.being able to gin into to flaver settelments.rides. mosters.magic for your guys. ability to get city/castle.more of everything and modings. AAAAAAAAAAAAAAAAAA++++++++++++++++++
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8.6 hrs
Early Access Review
Posted: September 25
This game is good, it's like a cross between Mount and Blade and a turn-based medieval combat sim. Your team is represented by the upper torso of each character on a base, like a miniature. Movement is hex based. The maps, and hexes, need some work, as the angle is odd and feels wrong. It's also hard to see what each enemy has for gear if they're behind a tree, rock, hill or other character because of the angle. I haven't found a way to rotate the maps.

The story - basically after a fight you and your mercenary company barely win you're left with only a few troops. You can hire more, and you'll need to. You choose their armour, weapons and other gear then lead them into a battle against the bandit whose horde destroyed most of your troops. And, hopefully, you'll win! The bandit also recrutied a few more troops, so it's not likely to be an easy fight. Once you get past this point, you choose what you do. There's no set storyline.

This game can be played as a roguelike with permadeath in ironman mode where you can't save-scum, but you can play normally as well. I am right now, as I'm still learning how the game works. Once I do, I'll probably run an Ironman campaign to see how well I do with that. Your troops will take serious injuries, like a collapsed lung, that gives permanent negative traits. In this case, lower maximum fatigue.

They'll also gain levels, get better at fighting and learn talents. You can make a fast swinging dagger user who gets bonus % to hit every time he misses until he hits, then the bonus re-sets. You can build an armour smashing skirmisher with a huge hammer and heavy armour. You can have skirmish units with two handed axes to smash shields, and javelins to weaken the enemy from a distance. Your missile weapon units can carry a backup polearm, and attack from the back ranks. I can write for probably an hour about all the combat options, better to leave you to discover the bulk of them on your own.

You also have to manage supplies like food, ammunition, medical supplies, morale, payroll, equipment, etc. It's actually pretty fun once you get the hang of it, but there's no manual and the game doesn't really hold your hand - which is fine. You can learn most of the ins and outs by playing.

This one gets a big thumb's up from me, it's pretty fun. It needs work, but as of writing this review it's still in early access so that's not a big deal. It's worth the price of admission as is, and it's only going to get better.
Helpful? Yes No Funny
13.6 hrs
Early Access Review
Posted: September 25
Top notch low fantasy turn-based fun. Mount and Blade theme and world map merged Final Fantasy Tactics style combat.
Helpful? Yes No Funny
Rigor Mortis
26.5 hrs
Early Access Review
Posted: September 25
Great game! Gribbing visuals and thrilling atmosphere along with a good strategic turn-based system, makes for a great deal for the money.
Helpful? Yes No Funny
64.5 hrs
Early Access Review
Posted: September 24
A very engaging turn based strategy game. You will die, lots of time. The art direction does take getting used to. But I like it. It also feels good when you finaly taking on a stack of damn orc warriors and survive with only having 2 guys killed.

Strategy wise theres lots of decisions to made. between spearwalls. flanking, hight advantage, weapons that specialize against armor vs damage.

the back grounds for your mercs are also intriquing, with a cultist trying to convert your players to his cult, from brawler wanting to tough up someonei n the company by beating the snot out of him.

All that its really missing is an end game quest, which they are working on now.

All in all a very solid game.
Helpful? Yes No Funny
Inanimate Carbon Rod
43.5 hrs
Early Access Review
Posted: September 24
One of the most fun and challenging TBS games. The world map and combat map are great. You move around Warband style then slide into a hex map that relies heavily on formation tactics and trust in your archers. Well worth the 22 bucks. Don't even get this game on sale. Get it at full price.
Helpful? Yes No Funny
Caramel Macchiato
40.1 hrs
Early Access Review
Posted: September 24
Wonderful game. Difficult. Tactical. Immersive.

It's just a well made game.

And with the last big update coming, its about to become perfect.

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Most Helpful Reviews  In the past 30 days
20 of 20 people (100%) found this review helpful
1 person found this review funny
45.1 hrs on record
Early Access Review
Posted: September 12
Basically if Mount & Blade and XCOM had a baby, it would be Battle Brothers.

The battles are great, the art style is great, the music is great, and it doesn't even feel like an early access title.

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19 of 20 people (95%) found this review helpful
26.7 hrs on record
Early Access Review
Posted: September 6
Incredibly solid turn based tactics RPG even at this point in early access. Sandboxy much like Mount and Blade, there's no particular goal to the game other than playing it and building your team up. And much like Mount and Blade, everything else is in service of the combat.

Ideally the sandbox will become a bit more reactive and lively before release, but even as-is it's rock solid on the combat alone.
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17 of 17 people (100%) found this review helpful
1 person found this review funny
261.9 hrs on record
Early Access Review
Posted: September 16
I currently have 145 games on my Steam account, and this is the first review I've bothered to write. After spending over 200 hours on this excellent and relatively cheap game, I thought that it deserved a recommendation. I can only think of a couple of games that I've ever spent more time playing.

This game does not feel like early access. I've only experienced one bug. It caused a crash. I reported it and the devs fixed it the same day and released a patch the next day. I havn't seen any other bugs.

The game has a very nice atmosphere. The events and missions are well written. They sometimes present you with difficult choises, often without any clear "correct" answer. What if this guy is lying? What if he's telling the truth?

The game is challenging. Combat is exciting and dangerous. Be prepared to see several of your favourite brothers die. When they do, just hire some new brothers. You'll grow to like the recruits soon enough. Maybe they'll even live longer than their predecessors.

I used to think that the character progression was not well implemented. That has been improved in the latest patch. You can now chose 3 stats to improve on levelup, and the perk system has been completely redone. I noticed some negative reviews because of the previous system. Some of the reviewers had spent considerable time playing. How can you not recommend a game that has entertained you for 50 hours even if you don't like one small part of it?

Now my only complaint is the lack of purpose or long term goals in the late game. When you have a full warband with good gear and several levels, you could always try to improve them further but I feel that I'd like something else to motivate me at that point. This may be improved when faction wars are implemented. It'll take you a long time to get to that point, and the journey is worth the money.

I see no reason not to put your money in at this stage unless you don't like turn based strategy games or you don't want a challenge.
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14 of 14 people (100%) found this review helpful
18.9 hrs on record
Early Access Review
Posted: September 15
I can fully recommend this game, even in it`s EA-state. If you enable beta-patches you get a very stable, very entertaining game already filled with more than enough content.

Battle Brothers is a Mercenary simulator with an open world, heavy rpg mechanics (leveling of your troops, gearing them up...tons of loot, etc.) and a turnbased tactical combat which already is top notch.
This all takes place in a beatifully crafted 2d world (great art-style), accompanied by an amazing soundtrack (classical strings, percussions, etc.), meaty feeling sound effects and troop permadeath.
While i`m not a hughe fan of permadeath in these game, it works here; yes you get attached to your level and geared up troops, but em dying a) makes sense in the game world and b) is only ur own fault c) they can be replaced without the world falling appart.

Managing your ressources (food, repairmats, healing stuff, arrows/bolta and ofcourse money), growing your band of mercs and fightint all from bandits to the undead, while exploring a world filled with lore and many little stories already makes a great game. if you like rpgs, medival-sims or turnbased tactical game buy it and thank me later.
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7 of 7 people (100%) found this review helpful
41.2 hrs on record
Early Access Review
Posted: September 4
While this game is still in the beta i have had more fun with it than any AAA titles in recent history. Let me just start of by saying how good the developers are. Every friday i check to see what is new and what have they added. I have no doubt in my mind that they will bring this to the finish line. Unlike most indie games i got myself into and regreted it severly.

It's a mix of Mount and blade with Xcom combat with some real depth that i haven't even seen from a AAA title game. The artists on the team are amazing. There are still a few features that i still am waiting for but i know they will come.

You just cannot go wrong with this one, at this price it's almost a steal
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7 of 7 people (100%) found this review helpful
7.3 hrs on record
Early Access Review
Posted: September 16
Wow, what a great game. Rewarding and challenging combat that keeps you on your toes, making you think about how to approach each fight. I find myself reprimanding my fighters when they don't hit which gives me a laugh. Do yourself a favor and get this game, the developers just keep making it better and better.
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6 of 6 people (100%) found this review helpful
78.6 hrs on record
Early Access Review
Posted: September 4
With all the regular updates the developers pump out on their great game i have become a stout supporter for the future of this game.

Few developers try to make the game as good as it has become, I can see that with the skills they pick up during their time making it they actually go back and rebuild from bottom up because when they get a cool idea they actually want to put it.

This is one of the few games I actually invest money into and feel that it is for a good cause.

Heartly recommend it.

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7 of 8 people (88%) found this review helpful
2 people found this review funny
49.6 hrs on record
Early Access Review
Posted: August 30
cant stop playing. send help!

in seriousness, this is pretty much everything you could want in a hex cell combat game. think xcom meets mount and blade: warbands. level your mercs, kit them out, cry when they die. this game literally has it all. a must play, 10/10
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5 of 5 people (100%) found this review helpful
39.0 hrs on record
Early Access Review
Posted: August 31
WOW!!! This game is pretty amazing! The game definitely needs more fine tuning, but it always seems like the Devs are adding more and more content. After following this game for awhile I finally bought it and 110% wasn't disappointed! The battles are brutal, there is no other words. You need strategy just to win, you get to hire soldiers (you can even name them), you buy supplies, help out factions in game, you're able to equip your men with armor, and weapons. I should also mention you get to choose you own banner and name your outfit when starting out. There is no easy path, but when you win a battle you truly feel like you fought for glory. I highly reccomend this game. No crashes, no bugs, just simple gameplay with a campaign map and a battle map. This game is worth every cent in my opinion.
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5 of 5 people (100%) found this review helpful
40.9 hrs on record
Early Access Review
Posted: September 9
Fantastic game and it's not even a full release yet! One of the more complete early access titles avaialble.

If you enjoy strategy and squad management, this game is an absolute must buy.

No need to wait for release, get it now!
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