Strategy has a new name and it’s damn TASTEE. Recruit a team of volatile mercs and execute dramatic gunfights on a mission to take down the Cartel. Out think, outmaneuver, and eliminate enemies in a fresh take on simultaneous turn-based tactics. Precision planning meets epic action.
User reviews:
Very Positive (92 reviews) - 86% of the 92 user reviews for this game are positive.
Release Date: May 10, 2016

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Recent updates View all (26)

September 8

New Software Update (Minor)


We've just pushed out a new software ware update that adds localization to the Daily Missions for German, French, and Russian.

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August 31

Need some tips for the Daily Missions?

Tune in to our Daily Mission Twitch Stream every weekday @11am PST as we play through the day's mission and offer some tips and strategies for how you can maximize your score!

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“TASTEE: Lethal Tactics offers a full-featured package of deep strategic combat that manages to avoid overcomplicating things like controls and menus.”
4.5/5 – We Got This Covered

“I can’t recommend this game enough. While the genre is niche and the game takes patience, the depth is rich and has a ton of replayability.”
4.5/5 – Hey PoorPlayer

“It’s fair to say that TASTEE is probably one of the most tactically fulfilling games on the market at the moment, but it’s also incredibly good fun and is not as complicated as it might at first seem.”
8/10 – GameSpew

New Update Coming Next Week

New Software Update Coming Next Week!

Hi all,

We've been a bit quiet on the announcement front of late but are back with some news to share.

We'll be releasing a software update next week with a brand new feature: Daily Missions

What are Daily Missions?

  • A new single player mission that is generated every day
  • The squad configuration, map, rule set, and enemies are all randomized each day - It'll be a surprise every time!
  • You get one try per day
  • Pass or fail, you get a score that is registered to the daily leaderboard
  • This is something that we've been tinkering with for a little while and wanted to keep it under wraps until we were ready to unveil it.

We've been having a lot of fun with it at our studio and are really excited to finally release it to our player community.

About This Game

One of Destructoid’s top indie games to look for in 2016.

This is TASTEE: we do take out.

You are the director, you will coordinate a master plan using every tool at your disposal. Off the books, unsanctioned and highly illegal, you’ll be doing the dirty work the government can’t.

They are elite, elusive, and deliciously dangerous. Independents and rogues, these mercs do not play well with others and we’re going to cram them all into your rundown diner: TASTEE. They’re an unruly powder keg waiting for a spark...but fortunately most of these guys like explosions. This is your team.

Your job is to recruit these hired guns and form the TASTEE team; use them to orchestrate missions to take down the Cartel. Misfits and outcasts, each merc has refined their own personal MO when it comes to death and destruction. Their unique set of skills is exactly what you’ll need to steal guns, interrupt supply lines, save hostages, formulate traps, and execute epic gunfights on your mission to take down The Cowboy - the big boss responsible for a global crime epidemic. Lethal tactics have been authorized… Good luck.


Single Player Mission Mode:
  • 30 Missions across 10 locations
  • Recruit mercs, each with their own unique skillset
  • Mission Leaderboards - Replay missions, best your own scores and top others’ to climb the global leaderboards.

A diverse roster of 12 mercenaries, each with their own special abilities and weapons
  • Each character has their own particular skill set, their expertise ranging from clever gadgets to lethal combat abilities
  • 4 distinct character classes: Gunmen, Snipers, Shotgunners, Bombers
  • Mix and match your mercenaries to create the optimal squad for each situation
  • Coordinate attacks by pairing units with complementary skills and abilities. For example, Linus breaks through walls, attacking from unexpected locations and opening paths for teammates; pair his skills with Bodark's swift disarming shot to take enemies by surprise and leave them vulnerable.

10 Unique, Randomized Tactical Maps:
  • Rich, detailed locations highlight dramatic cat-and-mouse armed encounters.
  • Destructible environmental objects - Destroy doors and cover objects to alter the playing field.
  • Randomized Maps Elements - Destructible object placement is randomized on all maps, creating different pathways and strategy possibilities for each match.
  • Learn the maps to formulate strategies - Find ideal sniper locations, quick getaways and lanes to lead your opponent into an ambush.

Competitive Online Multiplayer Play:
  • ELO-ratings based global leaderboards - Defeat other players in the community to move up the rankings and become #1!
  • Asynchronous Online Matches - Play Head-to-Head matches asynchronously - submit your turns at your own pace. E-mail notifications inform you when it's your turn and when someone has challenged you to a match.
  • Cage Matches - Play Head-to-Head matches live - submit your turns before the timer runs out.

Daily Mission: Single Player Challenge
  • A new single player mission every day
  • The squad configuration, map, rule set, and enemies are all randomized each day - It'll be a surprise every time!
  • You get one try per day
  • Pass or fail, you get a score that is registered to the daily leaderboard

Share your Best Match Replays:
  • Just won an incredible match? Share the replay with other Lethal Tactics players!

Practice Mode:
  • Play full matches versus AI.
  • Practice your tactics and test unit combinations.

Steam Achievements:
  • Play all modes to earn them all!

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core, 2.5Ghz (Intel Core 2 Duo, AMD Athlon X2)
    • Memory: 4096 MB RAM
    • Graphics: AMD Radeon HD 4000 Series / Nvidia GTX 200 Series / Intel HD 4400 Series
    • DirectX: Version 10
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (92 reviews)
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58 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
34 of 41 people (83%) found this review helpful
7 people found this review funny
34.1 hrs on record
Posted: May 12
This is basically Frozen Synapse with graphics and they have done a good job with it. You could say it's like simultaneous chess if the chess pieces had guns, flash bangs, and grenade launchers. A great little tactful 1v1 game but don't expect fast past action. More like meticulous planning followed by 5 seconds of chaos followed by reviewing what the hell just happened. Then you meticulously plan how to get out of the ♥♥♥♥ you've got yourself into to. I enjoy and highly recommend it.
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30 of 38 people (79%) found this review helpful
4.5 hrs on record
Early Access Review
Posted: May 20, 2015
I like the potential of this game. Well worth the buy for what it is currently though IMO.

+Various roles
+What few maps they have are fun
+Allows for some very strategic positioning (distractions, fakes, timing, etc.)
+the 'play' ability is an awesome tool to try out new tactics and perfect your attack methods

-Not enough starting maps
-No true Single Player Missions/Campaign mode (only skirmishes)

Overall, I would say you are buying into the 'potential' of this game. Not the first Steam game I purchased in this manner. And I still play those games today, So I was willing to take the risk of the future 'potential' this product may offer.

In the meantime, I'm gonna try that move again where I sent 2 shot-gunners barreling down each side of the map busting in doors and surprising baddies!
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28 of 37 people (76%) found this review helpful
5.9 hrs on record
Posted: May 10
I've never played a Tactics game in my life, I must say I I'll be playing them from now on. Tastee must be noob friendly, because my experience with the first few hours has been smooth and forgiving. Anyone whom is not a tactical fan, or hasn't ever thought about them, should give this a try. :) (The development team has also stated that they will continue to support the game after launch, so that's a bonus.)

- Smooth first experience.
- Really intuitive controls.
- The MOMENTS. I was told that the game was a game of moments, but I didn't really get it. Since the game is based around the concept of time start/stop, you often get .1 seconds away from epic moments like sniper shots or bomb explosions, only to have it freeze for the next planning phase.

- I experienced a few tiny glitches which fixed themselves with no user intervention, mostly attributed to lag.
- Some controls are prone to user error that one might not notice, but that's my fault for not paying 100% attention when issuing commands.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: June 21
Product received for free
It's a cross between Doorkickers and Frozen Synapse. Very in-depth control mechanism, you can even plan out possible routes for the enemy to take. It can be very enjoyable to play in multiplayer.
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25 of 37 people (68%) found this review helpful
3 people found this review funny
6.5 hrs on record
Posted: May 11
Product received for free
This game combines turn based combat mechanics with a deep and rich tactical system for both PvE and PvP game play.

Full Review:

As always, a video conveys the best impression of the game many times over that what a few words can do.

TASTEE is all about slow, planned, tactical and premeditated combat. Every turn is planned out to the last move, position and view angle and the game stands strongest when you take the time to do so.

Now, it needs to be noted that this is a Niche title for sure and that unless you enjoy a slow paced & tactical game play, that it might not be the thing for you. But if you do... boy is this a treat!

A well put together story mode, coupled with a great tutorial set the stage for what you'll learn is some of the most chess-like mind-melding and enjoyable turn based action I've played in ages. With a great variety of maps, an interesting (and mostly balanced) mix of characters to choose form and great use of the environment to obstruct, empower and employ player interaction allows for this game to shine.

Using the games "preview" mode for turns, you can fine tune every action to your hearts content and coupling that with the A-Sync PvP game play (you can do a turn and log out, and then do your next turn when you log back in) means that you'll have multiple matches going on at any time and that you are not bound by a timer or ticker to force you to take your next action. Very cool.

What i'll say as well is that the games controls are quite fiddly. Making you sometimes waste time to get an action "just right". Also the PC Options and performance are bare bones and "acceptable" at best. .

Not perfect, but a damn good turn based tactical action game none the less.

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11 of 12 people (92%) found this review helpful
6.1 hrs on record
Posted: July 5
Product received for free
If you’re looking for more info on TASTEE: Lethal Tactics I’m going to take a wild guess and say that you’re a fan of the genre, of games like Door Kickers and Frozen Synapse. If that is so, then let me say you’re in for quite the treat.

TASTEE takes place in a more modern/realistic setting, in which it puts you in charge of a team of specialists whose mission is solely to disrupt Cartel activities. While for some this might be appealing, it is not much so for me. That said, the game does a pretty good job in providing a background, via a mercenary dossier, for each of the 12 mercenaries that you can control, each with their own unique abilities (e.g. mines, invisibility and flashbangs) and each belonging to one of four classes (shotgunner, gunmen, sniper and bomber).

The game has both a matchmaking system for multiplayer (which isn’t really my thing), a campaign mode and a practice mode (skirmish). In practice mode you can play around with settings and customize both your squad and the map you’re playing on, such as troop placement, the amount of squad members you want to take and so on. On the other hand, the campaign leaves something to be desired, it feels like it just serves as a way to introduce you to new squad members because the storyline itself is pretty generic. Some parts of the campaign are voice acted and while they manage to get the job done, I think there is room for improvement and the addition of subtitles would also be nice.

As with some tactical games out there, TASTEE is turn-based and each turn takes place during a certain amount of seconds. What this means is that by the end of a turn you could have a character shooting towards an enemy but you’ll only see the kill on the next turn. I really like this system since it provides some tense moments. Other than that you can expect the usual maneuvers and tactics, moving using a system of waypoints, moving while looking at a certain spot, moving until you spot an enemy and then engage and so on. There is a lot of variety in terms of how you can approach each objective (which there are various) and how you can deal with single, or multiple enemies, and the game allows you to simulate the outcomes of your actions before fully issuing the orders on any given turn, including the ability to issue orders to enemy units within range as a way to predict their course of action when facing your team.

Besides the lack of subtitles and lackluster voice acting, one other complaint I have with the game is the fact that it is locked at 62fps. To be actually honest, I’m not really sure if this is true or if the game is just poorly optimized because sometimes it would dip down into the 40s and I don’t think it ever went above 62. On the other hand, there are also some other things I’d like to adress. First and foremost, sometimes the AI/pathfinding doesn’t really work, every now and then one of your units will go in a direct path to its waypoint instead of going around obstacles, resulting in it going against a wall. Lastly, if when you’re confirming your team orders on any turn you happen to be moving the camera around, once the game confirms those orders it will stutter for a second or so, making the camera move “upwards” a little bit, which sometimes results in you not being able to see the action taking place.

In the end, I think that, despite its flaws, TASTEE is a nice little addition to the genre but I’m reluctant to recommend it a full price. It plays well and I can see that some people would enjoy its multiplayer component a whole great deal. One way or the other, I think that if you buy it on sale you can’t go wrong with TASTEE.

This review is part of the Steamified Community Review program. For giveaways and similar reviews please visit
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21 of 31 people (68%) found this review helpful
1 person found this review funny
7.1 hrs on record
Early Access Review
Posted: February 8
Lethal Tactics appears set to be a stellar multiplayer game but that it also features such a significant and deep single player mission mode improves the game’s accessability. Some of the others including the abilities and maps are your standard updates expected from an early access game but they are by no means not important. I particularly like the fact that they’ve added an ELO-based player rankings board. Dependent upon how it is implemented it and the size of the player base it should allow for better matched multiplayer games and more accurate rankings.

SkyBox described the game perfectly in the Steam description by explaining the squad-based turn-based asynchronous nature of the game. There is tremendous depth and potential in the game play both as a single and multiplayer game. Both are very much worth experiencing already. The AI has been programmed expertly and makes the single player game a standout. If you don’t have any friends to play against (you can play other random players) and would prefer to play the single-player game then that is your prerogative and you will not feel at a disadvantage for doing so.

The game play is smooth and intuitive. For a game of this style and nature that is of vital importance. Thankfully SkyBox Labs are absolute standout experts in this area because their experience clearly shines through. This further enables the tense gameplay – you’re drawn in and immersed into each mission (or multiplayer game). You quickly realize that each move could change the outlook on the game so it has that feeling that every little thing matters. Another advantage in this aspect of the game is just how quickly the game progresses. Other games feel lack the pace that this one does. Though I do wonder if playing against slower opponents could lead to a feeling of tedium – which isn’t necessarily a developer created problem but one that may present as a challenge. I could easily see some players attempting to slow the pace of the game down as a tactic.

At this stage of the game I don’t feel that any member of your squad is overpowered. I’m sure that some of you may end up feeling that way but that may likely be that either you or your opponent has mastered the intricacies that each class brings to the table. However, presently, it certainly feels that should you lose any member of your team that you’re at an equal disadvantage regardless of what class it was that you’ve lost. Likewise with the opposition. Therefore the game feels to be well balanced which again is vital for a game of this type to work as intended.

There is a problem in the gameplay in that it can pay huge dividends to ‘turtle’ and hide out in hallways and other spots where you can hide away from your opponent. Sadly, there are certain areas on many maps that you know that you will have first chance to fire upon your enemy. This can determine outcomes of matches and unless the final product fixes this issue I can see those who learn to play each map early having an unassailable advantage early after proper retail release. Other than this there doesn’t appear to be anything of particular note wrong with the game.

There’s more depth in both single and multiplayer aspects of Lethal Tactics to poke a stick at. If it gets the right number of players to have a good competitive scene then there is no reason that it cannot wind up being one of the games of the year of 2016. SkyBox Labs have ushered in a breath of fresh air here and I cannot wait to play more of it.

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35 of 57 people (61%) found this review helpful
5 people found this review funny
316.6 hrs on record
Posted: May 10
As a former part-time developer on the project, I spent a lot of time with TASTEE. However, as a UI programmer, I didn't play any role in developing the core gameplay. This left me able to look at the game critically as it evolved over time.

If TASTEE wasn't as engaging of a multiplayer experience, my playtime would be much lower. I actually went home and played matches after a day of working on the game. TASTEE takes the cerebral gameplay formula of Frozen Synapse then adds more depth and wraps it all in a polished presentation. There is an impressive amount of strategy required to master this game, and it all looks and feels great.

The single-player aspect of TASTEE is a fully realized feature that may be worth the asking price alone for turn-based tactics fans. The presentation is just as polished as the rest of the game and it's a great way to practice the basic mechanics before going online. Unlocking new mercs is a nice carrot-on-a-stick to push you to the end of the story and a gentle way to learn the units.

TASTEE is a must-play for turn-based tactics fans and Frozen Synapse fans. Even after ~315 hours of playing and working on this game I'll still be coming back!
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16 of 23 people (70%) found this review helpful
23.7 hrs on record
Early Access Review
Posted: August 22, 2015
I have been waiting for a great turn based strategy game such as this one. Reminds me of Fallout tactics but better and funnier.
It`s still early access but this game has great potential to be a very competitive strategy game.
I love the idea that you can also be involved with multiple matches and you can always leave and come back to them like playing multiple chess games.
This game needs a bigger community involvement so come on guys , get this game and start blowing people up :-).

I hope the matchmaking will work based on matches and experience.
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26 of 42 people (62%) found this review helpful
1 person found this review funny
7.5 hrs on record
Early Access Review
Posted: May 20, 2015
Takes a little getting used to but after you play a couple matches it is a blast! Works very well so far for an early access game. If you ware looking for a tactical game with 5-10 minute sessions for a quick pickup and play than this is it.

If you wanna see how a game works in a short vid, I made a quick one for you guys
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Recently Posted
4.1 hrs
Posted: August 30
Basically Frozen Synapse with great graphics.
If you enjoyed FS, you'll enjoy this one much more.
Also, single player campaign is consistent enough to keep you entertained for a while,
and daily challenges are an interesting random map each day,
so no hesitation here: it's fun, tough and challenging.
(oh, and the music? awesome.)
Helpful? Yes No Funny
4.5 hrs
Posted: August 30
The game has depth but I don't like how there is no grid to base targetting and movement off.

I also don't like how the camera works.

I want to give it a better chance but right now, I don't want to allocate the time that will take. I prefer shorter bursts of gaming.
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8.3 hrs
Posted: August 22
- enjoyable game. takes time to get used to game mechanics but its challenging
- intelligent AI
- Good combat atmosphere
- great soundtracks

- Needs more polishing
- No map overhead to show your position or enemy position
- silly bugs for example, among mission objectives (mission 1) blow up propane tank is checked out even though you haven't yet blown it up
- Learning curve is a bit steep, this is because there is no quick help segment to common controls and rules of engagement
- No pause/ save option or rewind sequences
- positioning two mercenaries very close to each other is impossible (Back to back covering)
- Enemy positioning is arbitrary with respect to its previous position. Difficult to gauge/ plan next move

Summary: Good game. Enjoyable. Steep learning curve to understand the game mechanics.
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5.0 hrs
Posted: August 5

-currently there are twelve mercenaries each with their own abilities of which you can place into numerous different team compositions

-good visuals and atmosphere

-destructable environment

-tactical gameplay

-Intelligent AI


-randomised map generator

-active developers

-skin packs


-trading cards



-practice mode (skirmish)

-new skins, maps, and other features are to be added in the future

-its good

9.5/10 if you liked frozen synapse or special tactics you'll love this
Helpful? Yes No Funny
8.5 hrs
Posted: August 3
Love this game. its frozen synapses with great visuals and atmosphere. will give you that tactical satisfaction of flanking or calling someones plans. i recommend this to any strategy fan. will not dissapoint. Its not perfect but a damn good time.
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3.2 hrs
Posted: July 27
In short, the game is good. Could use some polishing but not bad.

In the amount of time I have played Tastee. It is a well rounded point to point, tower defense turn based game. There are some flaws though. One, you can barely find multiplayer games. Two, the game feel jagged and not smooth like butter. I reccomend other turn based and strategy games if you want something like this.

I dont understand though how a team of 50 odd people can be called a Indie team, but i'm not complaining.

If you want a strategy and turn based game. Look at other games this one isnt right and doesnt play right. So hold on to your hard earned 17 dollars, and look somewhere else.


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8.3 hrs
Posted: July 26
Quick review based on a couple of levels :

VERY interesting concept. All turns are asychronous so you are never 100% sure of the outcome of a move, even if it looks good in theory. The graphics are nice and cartoony and serve the mood of the game well. I really like strategy games and can see this one getting ALOT of time invested in it.

I am wayyyyy to scared to try fighting ACTUAL people right now, but the practice missions and PVE stuff is highly entertaining. Can' wait to see where this title goes in the future.

10/10 would fail first mission horribly again :)

edit : SO ... I have tried online mode and have a few matches awaiting email noices of turns and one `live` match where my opponent seems to have fallen asleep... Unless I am missing something obvious there needs to be a round timer penalty or I can see my matches filling up with never to be resolved confilcts.

Despite that it is still a wonderfully hard game and success feels very sweet indeed when your plan goes right. Hopefully as more people pick this up matches will become more frequent and lively !
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8.8 hrs
Posted: July 5
Product received for free
Short Version: If you want to unwind and shoot a bunch of bad guys without thinking about it, enjoying all the mindless destruction - Tastee is *not* your game. On the other hand, if you want to shoot a bunch of bad guys while thinking really REALLY hard about it, enjoying all the (mindful?) destruction - Tastee is definitely where it's at.


After your entire team wipes in CS:GO thanks to your inevitably more-noobly-than-you teammates rushing blindly down that looong sniper corridor... have you ever had a fantasy about controlling them all like a master puppeteer, putting your superior tactics to good use in a glorious symphony of flashbombs and headshots? Well, Tastee: Lethal Tactics might be just what you need to live out those dreams.

Tastee: Lethal Tactics is a strategic tactical squad simulator where you control a team of heroes money-grubbing mercenaries trying to take down the enemy and complete various mission objectives through the swift application of deadly force. The game is semi-turn-based in that both you and your opposition plan out the next few seconds of action in advance, and then unleash your operatives to view the bloody results. You can slowly sneak into position and set up traps behind sight blocking barricades, throw grenades and flashbombs to draw attention away from your sniper setting up in back, or just send your shotgunner storming in willy-nilly to either lay the smack down or get shot in the nards - the tactics are up to you.

The gameplay is mostly enjoyable, although it can be slow-moving and requires careful micro-management of your squad. Every turn, you select multiple waypoints for every member of your team, along with where they'll look, how they'll move (walking/sprinting/crouching), when they'll wait, and what to do when they spot an enemy. The options for controlling your team are plentiful, which provides a strong strategic foundation for the game's tactics, but also means that a few seconds of action takes a surprisingly long time to plan out.

Tastee can be great fun if you enjoy the thinking and planning side of games - as long as you know what you're getting into. With a couple of dozen single player missions along with ELO-based multiplayer, Tastee could easily scratch that 'think first, shoot later' itch that you get after playing a few too many rounds of the latest mindless action game.

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
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Devil Man X
16.4 hrs
Posted: July 4
TLDR: Frozen Synapse Meets Team Fortress 2. If you need a score... 9

  • Great combat mechanics.
  • Difficulty that makes sense.
  • 30 mission campaign.
  • Unlockable characters.

  • Limited visual settings.
  • High learning curve.
  • Limited maps/locations.

Tastee is a simultaneous, turn based strategy game with classes. Imagine a match in Call of Duty with a top down perspective but instead of controlling a single character you give orders to a four character squad. You have a limited amount of information on the enemy team. Where they start and what weapons they have. You direct your squad as to where to move, what skills to use and what to do if they see an enemy. Your opponent (human or A.I.) does the same. After both teams have given orders to all of their units you watch the battle unfold.

The round ends and you give a new set of orders to any units you still have. If you spotted an enemy unit you see a pop up of their last known position. If you didn't then you have to anticipate where you think they are and what they might do. This continues until all of the enemy team's units are dead or (in campaign mode) the objective is achieved. It may sound simple and it can be but the tension and complexity comes from trying to anticipate an enemy teams movements while crafting the perfect counter.

Tastee has a 30 mission campaign with new squad members unlocked as you play. There is a great skirmish mode as well as a competitive multiplayer mode but I have yet to try it. All in all Tastee is a surprisingly good game. A word of warning: This game is not easy. Mastering the mechanics and strategies needed to perform well will take some time and a little trial and error but it is incredibly rewarding when a plan comes together. I love it when a plan comes together.
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