Leap of Fate is a furiously-paced cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?
User reviews:
Recent:
Very Positive (19 reviews) - 89% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (124 reviews) - 95% of the 124 user reviews for this game are positive.
Release Date: Mar 30, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Leap of Fate

SUMMER SALE! Offer ends July 4

-40%
$15.99
$9.59
 

Recent updates View all (21)

June 13

Leap of Fate is 40% off this week

Now's the time to try this action roguelite that mixes cyberpunk and magic. For the first time since launch, Leap of Fate is offered on discount, with a nice 40% off its regular price.

See why Kotaku recommends LoF : Review

3 comments Read more

May 20

Soundtrack + Patch #2

Today, we're proud to announce the release of Leap of Fate's soundtrack, which you can now purchase for the low price of $3.99. The music was composed by our good friends at Vibe Avenue. Enjoy!

And second, here's a patch for the game, based on your comments, requests and bug reports.
Happy gaming!


New features:

- Visuals on the sides of the screen. You can now opt to display visual patterns instead of black bars on the sides of the screen during combat. You'll find this option in the Video options menu.

- Save system. When you quit the game, your current progress is now automatically saved and the next time you play, you'll start directly where you left off.



Notable bug fixes:

- When more than one controller is connected, the game is now able to figure out which one the player is using. This will fix most issues where a controller was completely unresponsive when something else on the computer was detected as a controller.

- The achievement Only a Man is now fixed.

- Basic attack impacts (fx) are back, they had mysteriously disappeared ...

- The skills Quick Temper and Elite Privilege now trigger Death Cloud upon killing creatures.

- Gravity Vortex does not absorb your own projectiles anymore.

- We fixed the case where two Tarot Tokens could overlap on the side of the Deck of Fate, which prevented the use of the one underneath.

- Rasimov's last permanent upgrade, Skeleton Key, is now functional.

- We fixed a reset data bug that doubled the number of Fates in the Story menu.

- We fixed a bug where pausing during the scripted camera of a boss fight would cause the pause to malfunction, thus causing a walkthrough break.

- Big Mo's levitation animation is not lost anymore after shadow walking.

- Various text errors were fixed relative to missions.

- Missions that require killing creatures with a basic attack now also count kills made with Phoenix or Quetzal.

- When in the Game Over screen, the Continue requirements (100 karma cost, or once per game) are now correctly highlighted in red, depending on which one applies.

2 comments Read more

Reviews

“A brilliant, addictive experience”
4/5 – The Escapist

“Leap of Fate is a tough new Steam roguelike that oozes style and a surprising amount of substance”
Kotaku

“Those who appreciate a good rogue-lite and great atmosphere will not be disappointed.”
4/5 – Skewed & Reviewed

About This Game

Leap of Fate is a unique blend of isometric perspective, furiously-paced action, and roguelike elements. As one of four technomages hiding in the shadows of New York City, your time has come to confront the Crucible of Fates, a mysterious testing ground that will magically pit you against your own psychological demons. Your journey through the Crucible has you fighting hordes upon hordes of enemies and overcoming deviously laid traps. Your tools are your lightning-fast shadow walk, the powerful glyphs you find, and the magical skills that you upgrade along the way. Your reward for survival? Unspeakable power and a chance to uncover your true fate.

Key Features:
  • Experience an extremely fast and satisfying action game, built around the ability to Shadow Walk
  • Upgrade over a hundred magical skills, through an innovative system of randomly-generated skill trees
  • Discover the profound and intense stories of four characters, told through beautifully illustrated cinematics
  • Explore a modern-day cyberpunk fantasy spanning cybernetics labs, dark alleys and secret societies

The challenge - Combat in Leap of Fate is extremely quick and deadly. Not only will you face more than a hundred different types of enemies, ranging from pit fighters to mad cultists and hidden turrets, but the procedurally generated levels will keep you on your toes at all times. Be warned; once you die, you must restart from the beginning and try again. Hopefully, you'll have unlocked new permanent upgrades to help you along.

The magic - Within each game session, you will find many opportunities to gain magical power. In addition to the game-altering glyphs you randomly find along the way, there are more than a hundred magical abilities total, spread across the Mobility, Attack and Passive skill trees. The twist in Leap of Fate is that skill trees are randomly shuffled, ensuring that each game differs from the previous one. On one run¬¬, you'll float over pits and disintegrate enemies with Atomic Flash, while in the next, you'll be wielding a projectile-reflecting technology while calling upon the Greys to abduct your foes for you.

The characters - In Leap of Fate, you play one of four mages, each with their own distinct gameplay style and storyline:
  • Aeon, the shadow mage: Psychologically scarred by years of oppression in a secret society
  • Big Mo, the cyborg technomancer: Wrestling to come to terms with his dual nature
  • Mukai, the spirit channeler: Struggling to regain control of her mind from three powerful entities
  • Rasimov, the rogue occultist: A centuries-old mage on an endless quest to cheat death

They say this place makes you face your own fears, your own demons. But it can also reveal your fate, if you survive the trials.

System Requirements

    Minimum:
    • OS: Win XP
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Discreet video card
    • Storage: 2000 MB available space
    • Sound Card: Yes
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (19 reviews)
Overall:
Very Positive (124 reviews)
Recently Posted
Necrovoker
( 1.5 hrs on record )
Posted: June 30
Like the gameplay, like the setting, like the characters. The devs have done something amazingly simple, yet very effective.
Helpful? Yes No Funny
Phantom Hunter
( 6.9 hrs on record )
Posted: June 28
This is one of the best games I have played in a long time (in this genre and surrounding like genres). I enjoy these type of games that you can upgrade your character but when you die it resets the character, to me this gives it tons of replay-ability and makes me want to do better the second time around (after yelling at my own stupidity and blaming it on "the game being broken"). Just like other games it does have its bugs but nothing that was game changing or a real problem. I plan on going for game completion so cheer me on.
Helpful? Yes No Funny
whiskyoutpost
( 13.1 hrs on record )
Posted: June 24
Nice fast paced combat with just enough of a challenge to make me want to come back for more. The characters are interesting and the skills are different enough from the standard fare to add a unique flavour.

This is how games should be.
Helpful? Yes No Funny
Lordarticus
( 15.0 hrs on record )
Posted: June 19
Just wanted to add my 2 cents in during the sale....

I LOVED my time with Leap of Fate, It kept my attention for far longer that most games. in the same way binding of issac did for me. I spent many nights playing runs, and i can finaly say that i have beat the game on normal with every character now, and i still have the want to beat it on hard mode with everyone. The characters are great, the atmosphere was great, the gameplay was great. If your on the fence with this one let me say, it is well worth 10-15 bucks...
Helpful? Yes No Funny
ChaosRepeated
( 5.0 hrs on record )
Posted: June 18
How to describe this game in a way that does it justice.

Imagine if shadowrun, binding of isaac and diablo 3 had a baby. This would be the resulting game.
Sound confusing?
Yeah it is, this game is a cyberpunk, mage oriented, arpg, arena based roguelite. In it you play a series of arenas based on randomly drawn cards.
Also based on these cards you level up your character, each run has a different randomly generated skill tree. If you die, your character is dead, you need to start again, however each play though unlocks perks and story elements.

Look I'm not doing it justice.

It comes down to this: if you are the type of person who plays Diablo 3 hardcore mode in between playing twin stick shooters and isaac while listening to rock rifts, this is the game for you.

If not; eh? I dont know you'll probably still like it, I mean I have nothing in common with you really so who is to say?
Helpful? Yes No Funny
Stormraven
( 30.2 hrs on record )
Posted: June 10
Magnificent. On so many levels.
Helpful? Yes No Funny
XcuteX
( 24.3 hrs on record )
Posted: June 7
I am on the fence about this one.

Nicely paced combat. Nice looks. Nice voice acting and the little things, like pre-level messages. Nice atmosphere. Mostly qualitative advancement, very little "gain more health" or "do more damage". Restarting from bugs is quick. Enemies are smart enough to lead the character with projectiles, firing at where the character will be instead of where they are. It's a pro and con since there *might* be one boss whose attacks are unavoidable.

Personally, it's very short at six levels. Hard mode is just "let's throw a boss in every combat situation" and (I think) increase enemy health. Even at the end of a very good run with the character made for skill progression, you'll probably end up with a quarter of the skill tree covered, and there are many combos players will likely never obtain. Starting each run involves a lot of re-rolling (via immediately giving up and restarting) for an acceptable skill tree. The last level is also mostly pitch black; enemies must often be located with the risky procedure of following their projectiles to the source.

Technically, in my 24 hours playing thus far, the game has become unresponsive three times. Twice due to an unpatched glitch. If you get a new power and click to see what it is too quickly (within three seconds), the screen goes black and all you see is the cursor. Then you get to restart the game yourself. Luckily your progress is saved when this happens. The last time is a bug combo I've never seen, invincible immobile character and zero health enemy at the same time. Each of those bugs is very rare in games I've played.

The last bug prompted me to write this review. The combination of two bugs which are supposed to be extremely rare, along with what appears to be genuinely phantom damage / invisible projectiles in a certain level leads me to a suspicion: I think the pace of the combat disguises a lot of bugs. And a lot of bugs in a challenging game, let alone a roguelike is not acceptable to me.
Helpful? Yes No Funny
bad_rain
( 5.6 hrs on record )
Posted: June 2
There's a lot of roguelike/roguelite games. This trend is becoming a little annoying. It seems this genre is exploited to the maximum and personally I'm tired of it. I was hoping to take a loooong break from such games - making Enter The Gungeon my last expierence with roguelikes. Then I saw Leap of Fate. I'm a sci fi/cyberpunk junkie, so i just could not resist. To hell with it, I'm buying the game! Damn it, i said to myself - why am I so hot-headed? I WILL regret that.

The thing is - i don't regret it. Leap of Fate is one of my favorite roguelite's of 2016. Starting from the story and aesthetics - sweet mixture of sci-fi, magic, mysticsm and cyberpunk. Nothing can go wrong here! Suprisingly, the storyline is pretty decent too. You unveil fates of your 4 main protagonists by playing them and achieving character goals. It's all well voice-acted, even if cutscenes are just stills - it's impressive.
The core gameplay is very fast and satyfsying. You play levels - inside randomized tarot decks. Each cards is a encouter or a bonus. Its all very fluid - transitionst between choosing cards and fight scenes are instant. Battles are similar to common hack&slash games, like Diablo. It's all quick and full of explosions. Also - the music keeps you immersed.

Completing all 6 levels in one go... is a huge task. But this games gives You small bonuses for trying. You can earn permament upgrades for your guys, you don't lose everything upon death. This is comforting, but if you cringe at idea of losing most of your stuff with death - this won't help You much. It's still a roguelike game! Only a little more forgiving.
Leap of Fate is fair, immersive and really well designed. It gets though eventually, but that's what we like about roguelikes!
Helpful? Yes No Funny
GreenTomato
( 18.1 hrs on record )
Posted: May 17
Product received for free
Leap of Fate is a short, intense and fast paced rogue-lite, full of hidden content to unlock.

For my full review, please visit
Feed me Pixels

Leap of Fate is an enjoyable game, the combat is fast, the controls are smooth, and each run is a fun little challenge rewarding the player with unlockable content and new passives for the protagonists in future play throughs.

Pros:
  • Smooth controls
  • Nice soundtrack (check cons)
  • Plenty of hidden content like cinematics and unlockables
  • The skill trees are dynamic so players can't just play the same build every run
  • Moderately challenging; the hard difficulty is a lot of fun
  • Addictive gameplay
Cons:
  • The game is short
  • The soundtrack is limited
  • Character imbalances (2 of the 4 are noticeably inferior)
  • Voice acting is patchy, some times excellent others a little meh
  • Everything is locked until the player gets it in their play through, hidden content is fine, but all content is hidden (the characters, difficulty, passives, cinematics, players have to unlock everything before they get choices)
  • The battle view in the game does not utilize the entire screen, possibly to accommodate streamers? I don't really see why the game doesn't use the entire screen in battle when it does in the menus.
  • As of writing this review the game has a couple of small bugs (items dropping off the map, quest glitches, other minor issues)

The cons are numerous but minor they did not stop me thoroughly enjoying the gameplay. If you're a rogue-lite fan I highly recommend this game.

Score:                   7.5/10
Helpful? Yes No Funny
ChezDispenser
( 1.0 hrs on record )
Posted: May 10
This game is way more fun than it has any right to be, given how packed the roguelike twin-stick genre is right now--but between the game's tightly designed mechanics, smooth flow from battle to room selection back to battle again, comic-book style graphics, genuinely interesting little story and pleasant distinctions between characters, the whole thing is a lovely package well worth the asking price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 15 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: June 2
There's a lot of roguelike/roguelite games. This trend is becoming a little annoying. It seems this genre is exploited to the maximum and personally I'm tired of it. I was hoping to take a loooong break from such games - making Enter The Gungeon my last expierence with roguelikes. Then I saw Leap of Fate. I'm a sci fi/cyberpunk junkie, so i just could not resist. To hell with it, I'm buying the game! Damn it, i said to myself - why am I so hot-headed? I WILL regret that.

The thing is - i don't regret it. Leap of Fate is one of my favorite roguelite's of 2016. Starting from the story and aesthetics - sweet mixture of sci-fi, magic, mysticsm and cyberpunk. Nothing can go wrong here! Suprisingly, the storyline is pretty decent too. You unveil fates of your 4 main protagonists by playing them and achieving character goals. It's all well voice-acted, even if cutscenes are just stills - it's impressive.
The core gameplay is very fast and satyfsying. You play levels - inside randomized tarot decks. Each cards is a encouter or a bonus. Its all very fluid - transitionst between choosing cards and fight scenes are instant. Battles are similar to common hack&slash games, like Diablo. It's all quick and full of explosions. Also - the music keeps you immersed.

Completing all 6 levels in one go... is a huge task. But this games gives You small bonuses for trying. You can earn permament upgrades for your guys, you don't lose everything upon death. This is comforting, but if you cringe at idea of losing most of your stuff with death - this won't help You much. It's still a roguelike game! Only a little more forgiving.
Leap of Fate is fair, immersive and really well designed. It gets though eventually, but that's what we like about roguelikes!
Was this review helpful? Yes No Funny
21 of 32 people (66%) found this review helpful
2 people found this review funny
Not Recommended
24.3 hrs on record
Posted: June 7
I am on the fence about this one.

Nicely paced combat. Nice looks. Nice voice acting and the little things, like pre-level messages. Nice atmosphere. Mostly qualitative advancement, very little "gain more health" or "do more damage". Restarting from bugs is quick. Enemies are smart enough to lead the character with projectiles, firing at where the character will be instead of where they are. It's a pro and con since there *might* be one boss whose attacks are unavoidable.

Personally, it's very short at six levels. Hard mode is just "let's throw a boss in every combat situation" and (I think) increase enemy health. Even at the end of a very good run with the character made for skill progression, you'll probably end up with a quarter of the skill tree covered, and there are many combos players will likely never obtain. Starting each run involves a lot of re-rolling (via immediately giving up and restarting) for an acceptable skill tree. The last level is also mostly pitch black; enemies must often be located with the risky procedure of following their projectiles to the source.

Technically, in my 24 hours playing thus far, the game has become unresponsive three times. Twice due to an unpatched glitch. If you get a new power and click to see what it is too quickly (within three seconds), the screen goes black and all you see is the cursor. Then you get to restart the game yourself. Luckily your progress is saved when this happens. The last time is a bug combo I've never seen, invincible immobile character and zero health enemy at the same time. Each of those bugs is very rare in games I've played.

The last bug prompted me to write this review. The combination of two bugs which are supposed to be extremely rare, along with what appears to be genuinely phantom damage / invisible projectiles in a certain level leads me to a suspicion: I think the pace of the combat disguises a lot of bugs. And a lot of bugs in a challenging game, let alone a roguelike is not acceptable to me.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: June 18
How to describe this game in a way that does it justice.

Imagine if shadowrun, binding of isaac and diablo 3 had a baby. This would be the resulting game.
Sound confusing?
Yeah it is, this game is a cyberpunk, mage oriented, arpg, arena based roguelite. In it you play a series of arenas based on randomly drawn cards.
Also based on these cards you level up your character, each run has a different randomly generated skill tree. If you die, your character is dead, you need to start again, however each play though unlocks perks and story elements.

Look I'm not doing it justice.

It comes down to this: if you are the type of person who plays Diablo 3 hardcore mode in between playing twin stick shooters and isaac while listening to rock rifts, this is the game for you.

If not; eh? I dont know you'll probably still like it, I mean I have nothing in common with you really so who is to say?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
15.0 hrs on record
Posted: June 19
Just wanted to add my 2 cents in during the sale....

I LOVED my time with Leap of Fate, It kept my attention for far longer that most games. in the same way binding of issac did for me. I spent many nights playing runs, and i can finaly say that i have beat the game on normal with every character now, and i still have the want to beat it on hard mode with everyone. The characters are great, the atmosphere was great, the gameplay was great. If your on the fence with this one let me say, it is well worth 10-15 bucks...
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
38 of 43 people (88%) found this review helpful
1 person found this review funny
Recommended
21.8 hrs on record
Posted: April 23
Become the most powerful technomage that you could ever imagine as you venture through the trials in this fast-paced, isometric rogue-like. Only if you survive.

Game Overview

Leap of Fate is a fast-paced, isometric, rogue-like game that is introduced on a science fiction/cyberpunk setting.

In this game, you will be able to play with four (4) different mages that gives you variation to match your play style and features different backstory for each of them.

These characters are "Aeon", the shadow mage (and the first one available for play), "Big Mo", the cyborg technomancer, "Mukai", the spirit channneler, and "Rasimov", the rogue occultist. Each of them will have different starting glyphs (equipped special items that has different effects when used), items, health as well as shadow walk charges and its effects.

There are a total of six (6) "Decks of Fate" (or levels) available per playthrough which increases difficulty in succession. Per level, you will have different missions given to you and clearing them will give you access to permanent upgrades for that specific character, as well as unlocking different appearances for them.

Each Deck of Fate level has eight (8) different kinds of cards that you can venture through which are "Combat, Shop, Gift, Sacrifice, Upgrade, Mystery, Challenge, and Guardian". These cards can also be either buffed, restricted with a rule, or cursed which also adds more complexity and randomness to each level.


The Pros

  • Excellent Audio - The voice actors feel very natural and on-point to the characters they portray while the soundtracks and sound effects for the game are well-made and brings in an atmospheric experience.

  • High Replay Value - I credit the unique gameplay mechanics as well as the RNG (Random Number Generator) factor that makes this interesting and new with every run you make. Every rogue-like/lite must have this aspect or else it will result as a game that is very punishing without the rewarding feeling of accomplishment.

  • Neat Aesthetics - The game has a really neat visual style that is weirdly enticing. It also fits the dark cyberpunk theme of the game and feels natural with the way they executed it.

  • Fluid Controls - Since this game requires you to be focused as you evade and move through corner by corner on every map, it is a given that the game has this factor, and it does deliver the standard.

The Cons

  • Present Game Bugs - The game has some minor bugs that could possibly hinder a good playthrough, and we do not want that when playing a very punishing game. So far, I had two random crashes from the game (which could be due to prolonged gameplay). I also had a weird button overlapping bug (which is showcased on my screenshots) that almost prevented me from using a great perk. I am not sure if this is another bug, but when you quit a certain level and start another one, the missions are stuck on what level you are previously in, making you impossible to clear it until you reach that certain level again.

  • Session-Based Gameplay - Right now, the game doesn't offer a save option for you to resume your playthrough on a later date. Though you might not find the use of this on a rogue-like especially when it is a fast-paced one (and might ruin the flavor of it since some might exploit the save once you've reached a certain stage), it might be a good addition to atleast counter the effects of a sudden-crash.


The Verdict

A must buy for rogue-like lovers. And for those of you who just stumbled upon the game and took even a little bit of interest in playing it, it really is worth the try.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
Was this review helpful? Yes No Funny
35 of 43 people (81%) found this review helpful
2 people found this review funny
Recommended
5.3 hrs on record
Posted: April 2
Cyber-Diablo played inside a Tarot deck! It's a huge pain in the butt that you can't save the game, but if you're willing to sit down for at least thirty minutes at a time -- better hope no real life interruptions come up! -- you'll be rewarded with some top-notch sci-fi action shuffled into myriad tough choices about what boon to give your character next. Eminently replayable, immaculately paced, and colorfully flavored.

https://www.youtube.com/watch?v=r2VKv1ZLNqw
Was this review helpful? Yes No Funny
31 of 41 people (76%) found this review helpful
7 people found this review funny
Recommended
13.3 hrs on record
Posted: March 30
First of all, this is probably my favorite game that's gone through Early Access. It's also possibly my favorite rogue-lite game also. Where to start...

First, it's a top-down twin stick shooter with rogue-lite elements (similar to the game play of something like Binding of Isaac or Nuclear Throne). It handles great with tight controls that work great for controllers or keyboard and mouse, whichever you prefer. What's also great is that the controller support and controls were basically made from the ground up to be super intuitive and they did an amazing job on those.

The game also has an awesome setup and atmosphere all around. The stories and intros usually revolve around secret societies or other things related to the occult. It has a beautiful cyberpunk magic oriented aura around it and it really shines in the story cutscenes and definitely during gameplay.

All of the characters play great and offer VERY different styles of play. I won't spoil what their different abilities and such are here, but trust me they are quite fun, especially Mukai who can reflect basically any type of projectile with practice.

Also the glyphs and skills are really unique and meaningful, along with being different pretty much everytime so that each run will be a different build in skills and powers than the last.

The story scenes are very well done with good voicing that immerse you in the lore and world of these people. Even the avatar of fates (the eyeball guy in the suit) has an interesting and quirky nature that kind of makes you happy to see him any time he shows up.

One other key feature of interest and praise is the karma system which isn't what it sounds like. It basically means that you can accumulate a type of resource (karma) which looks like a golden triangle with a design on it, and once you have 100, if you die during a run, you have the choice once per run to continue. You will find this resource fairly often in smaller chunks of five or ten and once you have a bunch, you can save it and use it when you really need it for a good run.

Overall, I can't say enough good things about this game. I have been playing it sparatically ever since it came into Early Access. It has come a LONG ways from where it started and now with the updated UI and intuitive design and menu, it is a true joy to play! I recommend everyone that loves games of the genre go get this now! 10/10
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
2 people found this review funny
Recommended
36.5 hrs on record
Early Access Review
Posted: March 25
I've been playing the game since Early access and I like it very much.

It's a bit like Gauntlet mixed with Hand of Fate. Only instead of Warrior/Wizard/Elf you have four different Mages. Which is awesome because personally I think we need more games focusing on magic specifically.
While the game is basically about killing monsters with magic, it has great intros and outros for every character that add flavor and make every playthrough a mystic journey instead of your basic hack and slash adventure. The atmosphere in the game is great.

There are three ability trees and positions of abilities in a tree are randomised every session. Abilities are bought with mana (except for one character who pays with his own health) and mana is mostly gained through special kills. To survive later stages you want a good build, and for that you would need a lot mana, but being greedy and trying to arrange special kills can also lead to your death. So playing is balancing act between trying to survive and trying to become stronger.
The game is a rogue lite. You unlock some things by doing in-game missions, but each session is a fresh start, you lose all your abilities/glyphs/mana, so you can't just overpower the game by grinding. And I would say the game is pretty hard.

You can finish a playthrough in half an hour (good luck not dying though!), but to unlock everything and see every ending for every character you would have to play for hours. And if you like this type of game you probably will play it for hours :)

I can't really think of anything bad to say about the game, except that I would have liked it to have more levels/content. But for this price I can easily recommend you buy it.

Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
5 people found this review funny
Recommended
4.2 hrs on record
Posted: March 30
So far from what I've played I'm liking this game very much.

+Pros
-Very Smooth controls. While I have not played with a controller yet, the keyboard and mouse are perfectly fine.
-Cell Shaded graphics look very good and don't interfere too much with the bullet madness of the game
-Very In depth upgrade system with alternate abilities and passive upgrades to your attacks, movement, and health
-Lots of good voice acting
-Soundtrack is great, fits the theme of the game well. Ambient effects fit perfectly.
-Characters all have their own unique backstories with stillframe cinematics that can be unlocked.
-Level design, while simplistic, gives each area it's own feel while not cluttering up the screen.

-Cons
-The cell shading can sometimes become a hinderance when things get REALLY busy on the screen, creating a sort of blur effect. It's nothing major but something to consider.
-Tutorial is there but bare. Certain minor aspects of the game arn't explained at the start ( such as how the Karma system works, only being able to upgrade once per card visit, certain icons lacking hover over tooltips ). Game has a very trial by fire start to it, so keep that in mind when going into it.
-Some attacks lack an "Oomph!" feeling to them which can make firing into a crowd of dudes lack excitement. It's hard to describe but it's missing that "chunky" feeling if that makes sense.

--Gameplay
If you have ever played Hand of Fate ( which is also a great game ), then you'll be slightly familiar with how the level design works and which may be the deciding factor in your purchase. For those of you who have not played Hand of Fate, Leap of Fate uses a somewhat similiar method to that game when going into a new level. You start each run by shuffling a deck of cards together and then having them layed out in a descending pattern on a table in front of you. Each card is dealt face down except for the top card and as you clear each card the ones around it are flipped face up. These cards range from combat encounters, where you'll teleport to a small zone to duke it out with a batch of baddies, shops where you can purchase items, upgrade cards which allow you to boost one of your character's abilities permanently ( these persist throughout runs ), mystery cards which can be unlocked with keys aquired from either playing or the shop, challenge cards which present you with a mission for that level ( clear 15 dudes with your special ) and finally a Guardian card which will lead you into an ecounter with that levels boss. After clearing a run, you get teleported back to the "home" area to begin the next difficulty.

I will be playing this game a lot more in the future but from the time I've already had with it I have enjoyed it immensly and do not regret my purchase. A full price buy for sure, a sale buy without a doubt.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
2 people found this review funny
Recommended
10.3 hrs on record
Early Access Review
Posted: July 31, 2015
When I first saw the trailer of this game it made me think of dead nation.
And since I really enjoyed that game, I decided to give it a try.
It didn't disappoint me, but it felt different then I expected it to be.

First off, this game is pretty hard. Although it took me just about an hour and a half to finish easy mode. I did have some luck on the maps and bought a continue. Besides that, easy mode only has 3 levels (I explain more about this later). Now im on normal mode and I can barely get to level 3 (out of 6 levels). This isn't necessarily a bad thing, each time you die and have to start over you still make some progress by either unlocking achievments, which give rewards or getting points you can spend in your next game.

The action feels pretty smooth, however it can be a little chaotic at times. Which isn't a big issue, it just makes it very difficult to avoid being hit at those moments. Customization seems to be neat, I just haven't gotten the chance to see a lot of it yet. Due to the fact it takes a lot of time to try out all the different skills, and the skill trees are hard to level up when your just new to this game. You simply.. just die to fast. To clarify, you don't die every few minutes (unless your really bad). You just die often before you can get to the point of upgrading your skills.

A random deck of cards is dealt, each card is one map. Whether it being enemies, an upgrade or just treasure. You can choose which one you take next, untill you reach the point of one of the last cards giving an entrance to the next level.
You can also re-enter cards, to pick up some health (if you didn't need it before), or to get the upgrade you couldn't afford before. So choose wisely before ending a level.

I like the soundtracks used in this game, it fits in pretty well. Even more, I like the story. About a secret organization called cabal. Something you could compare to the illuminati. You get some textures in between the levels, which are written by different kind of persons, like spirit channelers or reporters. Giving more of an indept on whats going on. Besides those textures you unlock destiny videos of your class. Showing a lot of information on your roll into this story.
So far there is just one out of four classes playable, but since its still early access this is understandable.

So if ur into conspiracies, like a fast paced action shooter, with tons of custimozation. I'd say give it a try!

https://www.youtube.com/watch?v=QgL4r16ovk0
Was this review helpful? Yes No Funny