Courier of the Crypts is a 2D action adventure game where you have to survive as a courier on his first errand to the ominous crypts. Your main tool to achieve your mission is a magic torch which you use to illuminate your path, defend from evil spirits and solve puzzles.
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Release Date:
May 21, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been developing Courier of the Crypts in my free time for a while now. Since I'm the solo developer on the project apart from the composer, things takes time and money. With Early Access I want to concentrate on the game full time. With your help through suggestions and bug reports I will work through until the game is finished.”

Approximately how long will this game be in Early Access?

“Game will be released as a final version when all the content gets done and bugs fixed.”

How is the full version planned to differ from the Early Access version?

“The game is featuring somewhat linear story progression through the crypt maps and for that I'll be releasing new maps in order. To cut it short, Early Access will mainly lack in map content which will be released through the free updates regulary.

Every update will contain new content, improvements and bug fixes.

Some of the content from the video and screenshots is not be yet in the available version but will be added with the updates incrementally.”

What is the current state of the Early Access version?

“Current version contains:
  • 3 Storyline maps
  • 11 gameplay maps
  • X secret maps
  • Profile system
  • Crypt Shop (upgrades)
  • Map perfection system
  • Achievements
  • Full controller support

You can already spend quite some time in the game, especially if you're after all the secrets and relics. At the moment it will take you aprox. 2-3 hours (by statistics). There are also hidden maps to be found which can take you quite some time before you'll find them.”

Will the game be priced differently during and after Early Access?

“The price will increase when the game is fully released.”

How are you planning on involving the Community in your development process?

Suggestions and feedback:
Community was always big part of the Courier of the Crypts through the development. I was always looking for feedback and suggestions which would make the game better and I will continue to do so.

Bug reports:
Let's be honest, there are always bugs to be found in full and Early Access games. All the bugs found will be fixed as soon as reported.”
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Recent updates View all (33)

September 15

Content Update #10 - Lost Caverns



The long promised update is here, finally! There was again quite some work to do for this release from the totally new environment to new enemies and of course, map took it's own time as well. I also did my best to solve some of the major bugs but there are still some left.

Here are the news and updates for this content update but please scroll to the bottom for the big news.



  • Map - Lost Caverns - Courier passed the mines into the unknown cave. Finally it's easier to breath but the danger is just around the corner.
  • New enemies - Caves are inhabited by its own species and others may also found sanctuary there.
  • CRT Effect - Ever wanted to simulate old CRT monitors? Now you can via gameplay options. Please note that effect will get improved in the future.




  • Bug fix - "Relics found" text displayed invalid or missing characters instead of number.
  • Bug fix - Option descriptions text was displayed out of bounds.
  • Bug fix - Text displayed out of parchments.
  • Bug fix - Skeleton particles were not removed when it was killed.
  • Bug fix - Courier walking animation fixed (without torch)
  • Bug fix - Pushing block on the reset button caused invisible collisions.
  • Bug fix - Invisible collision removed in Jail Cells.
  • Bug fix - [Shattering Halls] Possible random crash
  • Bug fix - [Shattering Halls] Moving to the next room without getting near to the entrance.
  • Bug fix - [Shattering Halls] Another try for fixing earthquake/music bug.
  • Bug fix - [The Mines] Portal couldn't be rotated when playing with controller.
  • Bug fix - [Queen's Lair] One secret couldn't be reached in some cases.
  • Bug fix - Courier's shadow not disappearing when sinking in lava.
  • Bug fix - Crash when respawned at the checkpoint (rare occasion).
  • Bug fix - Xbox controller not working properly.
  • Update - New Courier death animation when he runs out of flame.
  • Update - New Fireball gfx.
  • Update - Minor visual font improvements.
  • Update - Minor visual font improvements.
  • Update - In "Path you take" map some lights were added.
  • Update - New main menu music.
  • Update - Minor stuff art & sound updates.
  • Update - Minor map updates.

Last Early Access update before the final release

Like I said, I have some big news for you all. This is the last content update before the release. That doesn't mean I don't have much more work to do because I do but I would like to change quite some stuff on the go which I can't sync with the current Early Access version. And yes, this will be the heaviest update of them all!

With that being said, I'm most likely to release another minor update with some other bug fixes and some other stuff but nothing grand.

MAC users

I didn't forget about you and I feel bad that the first MAC version didn't work for quite some of you but I'm going to fix that now. Update for you will come with the latest content and I will do my best to do more testing prior the release so it really works next time. Thank you for your patience!

What more can we expect for the final release?

Do you remember that long promised post about the future plans? Yes? Well, now I really have to do it. It is too much to write on that matter here so I will leave it for a separate post - soon.


Thank you again for bearing with me through yet another update.
We are getting close, almost there!

Kind regards,
Primoz
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Reviews

“Emberheart Games, the Slovenian studio behind this game, might just end up setting a new standard in indie gaming.”
Gamers Sphere

“With its wonderful lighting effects and haunting music, it seems almost hard to believe that Emberheart Games is only one person.”
Indie Game Magazine

“It's rather hard to tell that Courier of the Crypts is still in Early Access because, despite the small bugs it has, it shows the makings of an excellent indie action adventure game.”
NoobFeed

About This Game

About

Courier of the Crypts is a 2D puzzle-action adventure game where you have to survive as a courier on his first errand to the guardian of the crypts. Your main tool to achieve your mission is a magic torch which you use to illuminate your path, defend from evil spirits and solve puzzles.

PLEASE NOTE:

This is not an RPG, this is not Roguelike, this is not a game with procedurally generated maps - this is a Storyline adventure game which includes puzzles, action and exploration. All the maps are carefully crafted to produce the most enjoyable experience for a player.

The Magic Torch

The main aspect of the game is your magic torch. The environment will react to its flames in different ways so it will be common for you to toggle the flame on and off throughout the game. Some enemies will leave you alone while others will try to extinguish the torch. It's up to you to learn all about them and use that knowledge to your advantage. You can lure some enemies into traps or sneak past them. Will you let Dark Moths drink your light or attack you? There are also riddles in the dark that only the magic flame reveals. Enemies and puzzles should not be your main worry though. You must keep your torch filled with magic flame all the time otherwise dark spirits will come to get you. Use your torch flame wisely and look after the flame.

Features

  • Ambiental and carefully hand-crafted maps full of puzzles and secrets.
  • Magic torch - light your path, scare off the enemies, solve puzzles....
  • Deadly traps and rich treasures
  • Simple yet appealing story with a twist.
  • Beautiful pixelated graphics.
  • Music and visuals for perfect ominous ambient.
  • Crypt map with secret maps to unlock (similar to Super Mario World world map)
  • Meet the spirits and buy some upgrades.
  • Perfection system.
  • Challenging achievements.
  • Full controller support.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Memory: 128 MB RAM
    • Storage: 60 MB available space
    Recommended:
    • Memory: 8 MB RAM
    Minimum:
    • OS: OS X Lion 10.7.5
    • Processor: 2 GHz Intel Core i7
    • Memory: 4 MB RAM
    • Storage: 110 MB available space
    Recommended:
    • Memory: 4 MB RAM
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