Courier of the Crypts is a 2D action adventure game where you have to survive as a courier on his first errand to the ominous crypts. Your main tool to achieve your mission is a magic torch which you use to illuminate your path, defend from evil spirits and solve puzzles.
User reviews:
Overall:
Positive (26 reviews) - 100% of the 26 user reviews for this game are positive.
Release Date: May 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been developing Courier of the Crypts in my free time for a while now. Since I'm the solo developer on the project apart from the composer, things takes time and money. With Early Access I want to concentrate on the game full time. With your help through suggestions and bug reports I will work through until the game is finished.”

Approximately how long will this game be in Early Access?

“Game will be released as a final version when all the content gets done and bugs fixed.”

How is the full version planned to differ from the Early Access version?

“The game is featuring somewhat linear story progression through the crypt maps and for that I'll be releasing new maps in order. To cut it short, Early Access will mainly lack in map content which will be released through the free updates regulary.

Every update will contain new content, improvements and bug fixes.

Some of the content from the video and screenshots is not be yet in the available version but will be added with the updates incrementally.”

What is the current state of the Early Access version?

“Current version contains:
  • 3 Storyline maps
  • 10 gameplay maps
  • X secret maps
  • Profile system
  • Crypt Shop (upgrades)
  • Map perfection system
  • Achievements
  • Full controller support

You can already spend quite some time in the game, especially if you're after all the secrets and relics. At the moment it will take you aprox. 2-3 hours (by statistics). There are also hidden maps to be found which can take you quite some time before you'll find them.”

Will the game be priced differently during and after Early Access?

“The price will increase when the game is fully released.”

How are you planning on involving the Community in your development process?

Suggestions and feedback:
Community was always big part of the Courier of the Crypts through the development. I was always looking for feedback and suggestions which would make the game better and I will continue to do so.

Bug reports:
Let's be honest, there are always bugs to be found in full and Early Access games. All the bugs found will be fixed as soon as reported.”
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Recent updates View all (27)

June 22

Minor patch #14



Like I said last in the last notes, this is the last minor update before the MAC build. I will be working on the new map but the priority is on the port which should be done pretty soon (cross fingers!)

Bug fixes & updates:
  • VSYNC option was added to the options menu (no need for file hacking)
  • Some of the items got gfx updated (skulls, keys...)
  • Mummy has proper attack animation now.
  • More sounds were placed on the maps and new sounds added
  • Some of the wall gfx was similar to the cracked wall that can be destroyed and urns were lost - this pieces were replaced
  • Enchanted Library - magic book shelves are moving slower now and final move point is nicely marked. I hope this brings less frustration to you.
  • Shop had some bugs which are fixed now (UI, movement)
  • More sounds were placed on the maps
  • Cathedral - you could get attacked when ringing the bell.
  • Cathedral - you could find a secret because of the missing wall collision.
  • Cathedral - invisible checkpoint was added before the last part of the map.
  • Reservoir- at the wooden machine fight you could hit the "invisible" checkpoint after the battle just before the wooden cog was thrown. If you died after that you couldn't get the cog.
  • Shattering Halls- music and sounds won't stop playing when they should. Noise should be gone now :)
  • Crypt Entrance- pressing the torch button after getting the torch will display a message saying that it's not needed right now. Newcomers could get lost after getting a torch "How to use it???".
  • When you reach the next checkpoint, previous one will get destroyed and won't be usable anymore. This will prevent exploitation of the checkpoints.
  • Invisible checkpoints won't spawn particles and light now.
  • Minor collision glitches fixed in some of the maps.

As you can see, the list is quite big. I wanted to put some extra effort into this patch so I can speed up on the content and I won't be doing much polishing for a while now. Of course, you should note that polishing TODO list is huge and I will talk more about it in the next post because I really want to explain where the game is going and what needs to be done.

If you find any bugs you can report them here:
BUG Reports
If you have suggestions, leave them here
Suggestion Box

Want something more reliable? Hit me on Twitter anytime.

Thank you again for your patience!

0 comments Read more

June 14

Minor patch #13



Thanks to reports and some other personal observations from the past I have fixed more bugs although I wish wouldn't have to. I also did minor gfx update as well as some optimizations.

Bug fixes & updates:
  • Cathedral Map - spider didn't drag golden skull behind it which made it quite hard to get it without dying.
  • Forgotten Crypts Map - one of the secrets couldn't be opened
  • Game Slowdown over time - if you played one level for too long you could experience terrible slowdown over time. This was especially visible in Cathedral Map.
  • Optimization of various stuff
  • Some texts were corrected
  • On rare occasion crash could occur with the latest content update
  • New candle gfx
  • New fire fx - all the fire objects (torch, candle, checkpoint etc.) got a slight glow over them adding more "fiery" feel.

I have few more things to fix before I start working on the MAC build and the new map.

Once again, I'm really sorry for all the inconveniences but as I "hurry" to the game release I may be a bit sloppy and skip something that can ruin your fun. Of course, thanks to you I'm finding these mistakes early and fix them over time. I will make sure all the bugs are gone sooner or later.

4 comments Read more
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Reviews

“Emberheart Games, the Slovenian studio behind this game, might just end up setting a new standard in indie gaming.”
Gamers Sphere

“With its wonderful lighting effects and haunting music, it seems almost hard to believe that Emberheart Games is only one person.”
Indie Game Magazine

“It's rather hard to tell that Courier of the Crypts is still in Early Access because, despite the small bugs it has, it shows the makings of an excellent indie action adventure game.”
NoobFeed

About This Game

About

Courier of the Crypts is a 2D puzzle-action adventure game where you have to survive as a courier on his first errand to the guardian of the crypts. Your main tool to achieve your mission is a magic torch which you use to illuminate your path, defend from evil spirits and solve puzzles.

PLEASE NOTE:

This is not an RPG, this is not Roguelike, this is not a game with procedurally generated maps - this is a Storyline adventure game which includes puzzles, action and exploration. All the maps are carefully crafted to produce the most enjoyable experience for a player.

The Magic Torch

The main aspect of the game is your magic torch. The environment will react to its flames in different ways so it will be common for you to toggle the flame on and off throughout the game. Some enemies will leave you alone while others will try to extinguish the torch. It's up to you to learn all about them and use that knowledge to your advantage. You can lure some enemies into traps or sneak past them. Will you let Dark Moths drink your light or attack you? There are also riddles in the dark that only the magic flame reveals. Enemies and puzzles should not be your main worry though. You must keep your torch filled with magic flame all the time otherwise dark spirits will come to get you. Use your torch flame wisely and look after the flame.

Features

  • Ambiental and carefully hand-crafted maps full of puzzles and secrets.
  • Magic torch - light your path, scare off the enemies, solve puzzles....
  • Deadly traps and rich treasures
  • Simple yet appealing story with a twist.
  • Beautiful pixelated graphics.
  • Music and visuals for perfect ominous ambient.
  • Crypt map with secret maps to unlock (similar to Super Mario World world map)
  • Meet the spirits and buy some upgrades.
  • Perfection system.
  • Challenging achievements.
  • Full controller support.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 128 MB RAM
    • Storage: 60 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (26 reviews)
Recently Posted
Kewkie
( 1.0 hrs on record )
Early Access Review
Posted: March 31
This game is super fun, you don't even need to play it for that long to realise this, it is ever so fun with its pixel graphics and classic gaming. Woop for early access success :D
Helpful? Yes No Funny
Lucky Strike
( 10.1 hrs on record )
Early Access Review
Posted: December 31, 2015
First of all I must say that I loved every minute spent in the game so far - the game is a true gem even if it's still in the Early Access phase. Developer is obviously working hard to produce regular quality content updates.

I really love how the map is covered with darkness so you really have to explore with your torch to find all the secrets and treasures.

Although the maps may look similar at the first glance they are far from that. Each one has a different ambient and they all have different puzzles, traps and challenges. The game feels really challenging at first but slowly it lets you figure it out how to live down the crypts and it gets "easier" over time.

PIXEL ART IS AMAZING! Everything is so beautiful and detailed. I get scared off by a rat because I don't like them but they look and sound like the real ones!

It is clear that a lot of effort was put in this game and it is hard to belive that almost everything was made by one developer, just woah! Also, the the music and sound effects are really, I mean REALLY well done and are a big part of the game and it's atmosphere.

I can't wait for new content updates!
Helpful? Yes No Funny
WolfMark
( 8.2 hrs on record )
Early Access Review
Posted: December 30, 2015
I've found this game quite hard but very rewarding after you finish each level. The whole atmosphere is just amazing - graphics and sound wise. It's a pure pleasure just walking around the very detailed maps where you always find something new. Also, the torch mechanics are pretty cool, it's nice to see the torch as the main element instead of just a "light source object".
Helpful? Yes No Funny
Kingrat
( 2.8 hrs on record )
Early Access Review
Posted: September 7, 2015
<Disclosure - this game was provided free for review purposes>

Please note – this is a review of a game still in development; as such the content herein is subject to change as the quality of the game improves through early access feedback. This is merely an assessment of the game as it stands now.

Courier of the Crypts is a stellar throwback to golden age of SNES era gaming and is currently available in Steam early access. At present, the game offers roughly two hours’ worth of content and this could be stretched out a little if you plan on finding every secret. It looks great, sounds great and shows incredible promise – but at a fairly steep buy in price of £8.99, is it worth your time, and indeed cash in its current state? Let’s take a look.

Courier of the Crypts follows the journey of a nameless young courier as a routine delivery to the sacred crypts goes from bad to worse. Trapped in a living nightmare, surrounded by evil spirits with only a simple torch and his wits to keep them at bay, you must traverse the depths of the crypt and solve fiendish puzzles to discover the truth and return to the surface. Very little narrative is actually conveyed direct to the player, instead relying on hidden notes to flesh out the story and provide hints on where to find hidden treasures. There are occasional bouts of dialogue though these are few and far between – particularly as the story is still being implemented. While so far what little of the story I know of might not be groundbreaking, it’s enough to keep me interested and incentivises finding more hidden notes. One criticism however is the lack of interaction with the environment. With a solitary setting such as this, and very little dialogue, being able to inspect your surroundings and hear what the courier has to say about it would make exploration more engaging and enjoyable.

As far as gameplay is concerned, Courier of the Crypts would be best described as an exploration-puzzle game in a loosely similar vein to the Legend of Zelda (minus the combat). The game plays out in stages selected from a linear map like Super Mario World, this is slightly disappointing as I expected a sprawling interconnected over world with possible backtracking, but maybe I jumped the gun a little on that assumption. In any event, the level based design doesn’t detract from the game in any way, and I fully expect branching paths to make an appearance further into development.

The goal of each level is merely to reach the exit and proceed further into the crypts, and every step of the way you will be hounded by vicious spiders* , death-traps and puzzles. However, at all times you will require your torch to drive off enemies and find your way through the gloom. Darkness is a persistent threat and managing your light source is paramount, as when it runs out, it’s pretty much game over. The name of the game in COTC is conservation. Carefully managing your remaining ammo, torch levels and health is the key to success. By paying close attention to the environment, you can manipulate enemies into various traps, thus saving on precious ammo potentially needed to break down a wall leading to a secret area. Sadly, slain enemies don’t drop anything making fighting them all the less rewarding. For the most part they can be avoided altogether if you keep an eye on their path, of course this requires the torch to be kept on, and if you plan on exploring fully, you’ll run out of fuel before too long. There’s a careful balancing act involved in each level, but with all the secrets to find, and the fair challenge on offer, the game does a solid job of making each level fun and diverse.

Each level contains three hidden relics, as well as other gold and treasures – thus far there doesn’t seem to be a shop or merchant of any kind, nor do the acquired relics unlock anything. I don’t doubt that they will have interesting uses upon release, but at present, this is merely indicative of how little is actually there. Indeed, at the moment there isn’t even an inventory screen, and any acquired items are simply shown in the top right of the screen unable to be inspected. I would hope to see a proper inventory screen including item descriptions, as well as a running tally of discovered secrets and relics as the game proceeds through development.

Courier of the Crypt does a terrific job of establishing atmosphere, which is no easy feat in a retro styled game. It manages this through effective use of lighting and ambiance – both of which combine to create a genuinely eerie feel to some areas of the game. The retro pixel graphics are very nicely implemented and manage to remain, distinct and clear amidst the dark level design - the shading and lighting effects really make the crypts graphics shine through. The sound design is also incredibly competent featuring a number of fantastic compositions by Zdravko Djordjevic which were a joy to listen to. For the most part, levels have no music, instead featuring a cold ominous ambiance which highlights the sound effects of the courier’s footsteps and the creaking of old wooden doors. Again, the great sense of atmosphere really helps to realise the dark game world.

Overall, I greatly enjoyed the time I spent playing Courier of the Crypts, and was very disappointed that it ended as quickly as it did. With only six stages (as well as a fabled secret stage), there’s not a lot on offer, but while it may be in a semi-unrefined state, what little there is, remains incredibly promising, especially for the work on a single man. COTC has its share of problems such as some cheap deaths, infrequent checkpoints and poor English throughout much of the text, but those thirsting for a solid retro style adventure game need look no further. Upon release, COTC will be more than worth its asking price, and by buying in to early access, you have a chance to try it out early and provide feedback to help guide its future development. For all these reasons and more, Courier of the Crypts should stay firmly on your radar and is definitely worth a purchase in its current state.

Pros:
-Beautiful graphics and lighting effects
-Plenty of hidden secrets
-Great, eerie atmosphere
-Diverse enjoyable gameplay

Cons:
-Puzzles are pretty easy
-Combat isn’t rewarding
-Lack of interaction with the environment


Tentative Score: 8.5

*For the squeamish among you, there is an “arachnophobia filter” available in the settings menu which swaps the spiders for beetles…it’s not much better.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Helpful? Yes No Funny
Redangelx3
( 5.4 hrs on record )
Early Access Review
Posted: July 15, 2015
It's hard to believe that this game is developed by only one single person because the amount of effort and care that has been put into every single pixel, sprite and maze-like level is astounding. Each of the “crypts” feels like its own living micro-world that you have to navigate through in order to survive. The way each creature moves, attacks and flees is fascinating, and some puzzles can be a bit of a challenge if you aren't paying attention to the world around you. The main character, the Courier, is a young and lazy boy, who has stumbled upon an ancient torch that wards off evil forces. He must travel through the crypts in order to complete his courier job. Problem is every evil entity is after him and his magic torch capable of repelling the evil magic within these crypts.It is up to you to guide him through these mazes, outwit enemies, solve puzzles and complete his delivery.

There are multiple ways to travel within the crypts, and even someone who just likes destroying enemies will be satisfied with how this game plays. It is rewarding no matter how you play it, and there's no right or wrong way to get through each maze. While taking your time is encouraged to find everything but to discover the secondary story about the torches origins and the meaning of the small cutscenes requires more effort. The player will still understand the story, they just won't get the full lore and if that doesn't matter to them then it should be fine. The developer has ensured that players can play through this adventure using multiple methods, however the puzzles are subjected to one fixed solving pattern. But to get to the puzzle one could be stealthy, go in rocks blazing (Since rocks are your primary weapons), or you can always trigger the enemies to follow you and lead them into a clever trap. The sky's the limit for what you can do to finally reach your end goal.

Full Review
Helpful? Yes No Funny
MartyrA2J
( 1.8 hrs on record )
Early Access Review
Posted: July 12, 2015
Courier of the Crypts is like Goonies meets Evil Dead, with evil crawling around every corner and demons trying to chew your face off. A poor helpless child is thrust into an impossible situation and its to up you to guide him to safety and find out whats going on. The only protection you have is the light and your wits. Your only ally a torch which is slowly fading, and keeping the monsters at bay. You do not want to know what happens when it runs out. Time is of the essence. Courier is needless to say, a very difficult game. Courier doesn't do much hand holding and throws you neck deep into its puzzles, which you must carefully navigate as you face nightmares trying to kill you. While you can kill some of the creatures that chase you, your resources to do so are finite, you must use them wisely and at precise moments otherwise find yourself lacking in a key pivotal moment. Overall Courier accomplishes in its themes and aesthetic. The dungeon feels dark, evil, and mysterious. Cobwebs hang and treasure shines as you make your way slowly forward looking for traps. All the while watching your pitiful light fade ever slowly away. With bosses, shops, and more features to be added to this already fun and challenging adventure game. I personally cannot wait to see what is it that awaits for our Courier and the nightmares that will be unleashed.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/Y0MHQhEEKoo
I hope you enjoy!
Martyr
Helpful? Yes No Funny
danlei
( 1.4 hrs on record )
Early Access Review
Posted: July 7, 2015
Courier of the Crypts is a very atmospheric puzzle game with stunning lighting and beautiful 2D graphics. As you all can probably tell from the screenshots. I would highly recommend this to anyone who likes narrative game experiences combined with unique gameplay. The game is pretty much bug free, which is rare for an Early Access game. Some minor annoyances here and there, which will probably get fixed later (see cons).

This is not a hack 'n slash dungeon crawler so if you are expecting to massacre hordes of enemies and gather insurmountable amount of loot, this is probably not the kind of game you're looking for. You have projectile weapons and bombs (probably even more variety in later stages) but they are very limited and you're just best off trying to avoid enemies rather than waste bullets.

The main mechanic of the game is your magic torch, that keeps the enemies from charging towards you. They will still hurt you if you get too close to them but at least they won't run towards you from the other side of the room to eat you. You have a limited amount of power in the torch so there's a pressure to conserve the fire in order to make it through the level. Trust me, you don't want the torch to run out of juice..

Pros:
+ Graphics are gorgeous. Especially the lighting effects.
+ Great atmosphere.
+ Gameplay forces you to plan ahead, conserve your resources and to thread carefully.
+ Bosses are fun and challenging.
+ Sound effects and ambience works really well.
+ Interesting story and setting. Makes you want to find out what happened. Dialogues/monologues are also nice touch.

Cons (aka. minor nitpickings):
- The checkpoints only activate once. I went through a level where I finally beat the boss but still wasn't done with the level. I died after that and had to start from a checkpoint before the boss, even though I returned to the checkpoint after the boss fight. Would've liked a save after the fight too.
- Not too much variation in the gameplay for what I've played so far.
- Dialogues would benefit from professional editor's touch to make them less clunky. They are not bad by any means though.

All in all, I'm loving the game so far. It's very good for an Early Access game and the developer seems to be working hard on the game. It's definitely worth a buy even at it's current stage.
Helpful? Yes No Funny
Krendar
( 1.3 hrs on record )
Early Access Review
Posted: June 18, 2015
I've been playing a bit of this for my Youtube channel, Krendar's Adventures! ( www.youtube.com/krendar )

Its fairly short so far, being in Early Access still, and it has only a few levels available so far, but its been quite interesting.
A game about surviving a trip through dark crypts infested with spiders and lurking shadows. Don't let your torch run out!

It is mostly a puzzle game, but with a bit of action and item collection to it.

I've been enjoying it so far, and look forward to more levels being released :D

Come to my channel and watch some for yourself!
Helpful? Yes No Funny
VagabondEx
( 1.0 hrs on record )
Early Access Review
Posted: June 17, 2015
This game is crazy.. in a good way. It is in essence a Diablo 1, without the weapons. Alone in the dark, without the really scary stuff. Call of Duty, without shooting, first person, weapons, vehicles, sheep.. Ok, it's not at all like Call of Duty.

You know, when I was a boy, we had a dog. It ate my homework, so I went to Mrs. Picklewood, and told her what happened. Do you know what she said? Me neither. I didn't even have a teacher called Mrs. Picklewood. But, that is nothing to do with the game, so back to the point.

Your main companion in the game is an everburning torch, that provides you with plenty of bright light, except for..
Well, it's not everburning, only if you always refill it. And, besides, 'plenty' and 'bright' are very subjective words. Let's just agree that it shines brighter that your dagger. Not that you have a dagger. But you have stones, plenty of them! (just remember, plenty is a subjective word)

Of course, you are not really in danger anyway. There are only spiders. And the thing that shoots you from far away. And traps. And lava. And the spirits that kill you if you run out of torch fuel. Aaaand... Anyway. At least you have puzzles. And funny jokes. And funny puzzles. And laughing spiders. And those machines that collect the corpses and make salami of them. (ok, maybe not the last two)

In short, buy the game and play it. And, when you are done, we look at each other with eyes shining with the inner knowledge. Then we look at 'them', the poor guys who never played the game, and we share a knowing smile.

Go and get it.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
0.1 hrs on record
Early Access Review
Posted: May 21, 2015
I played the demo of this game a couple of times now and it's a great reminder of early Zelda games with lots of puzzles, exploration, creepy dungeon crawling and some fighting, of course. If you miss games like that or want your fix, this is a game for you.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: September 7, 2015
<Disclosure - this game was provided free for review purposes>

Please note – this is a review of a game still in development; as such the content herein is subject to change as the quality of the game improves through early access feedback. This is merely an assessment of the game as it stands now.

Courier of the Crypts is a stellar throwback to golden age of SNES era gaming and is currently available in Steam early access. At present, the game offers roughly two hours’ worth of content and this could be stretched out a little if you plan on finding every secret. It looks great, sounds great and shows incredible promise – but at a fairly steep buy in price of £8.99, is it worth your time, and indeed cash in its current state? Let’s take a look.

Courier of the Crypts follows the journey of a nameless young courier as a routine delivery to the sacred crypts goes from bad to worse. Trapped in a living nightmare, surrounded by evil spirits with only a simple torch and his wits to keep them at bay, you must traverse the depths of the crypt and solve fiendish puzzles to discover the truth and return to the surface. Very little narrative is actually conveyed direct to the player, instead relying on hidden notes to flesh out the story and provide hints on where to find hidden treasures. There are occasional bouts of dialogue though these are few and far between – particularly as the story is still being implemented. While so far what little of the story I know of might not be groundbreaking, it’s enough to keep me interested and incentivises finding more hidden notes. One criticism however is the lack of interaction with the environment. With a solitary setting such as this, and very little dialogue, being able to inspect your surroundings and hear what the courier has to say about it would make exploration more engaging and enjoyable.

As far as gameplay is concerned, Courier of the Crypts would be best described as an exploration-puzzle game in a loosely similar vein to the Legend of Zelda (minus the combat). The game plays out in stages selected from a linear map like Super Mario World, this is slightly disappointing as I expected a sprawling interconnected over world with possible backtracking, but maybe I jumped the gun a little on that assumption. In any event, the level based design doesn’t detract from the game in any way, and I fully expect branching paths to make an appearance further into development.

The goal of each level is merely to reach the exit and proceed further into the crypts, and every step of the way you will be hounded by vicious spiders* , death-traps and puzzles. However, at all times you will require your torch to drive off enemies and find your way through the gloom. Darkness is a persistent threat and managing your light source is paramount, as when it runs out, it’s pretty much game over. The name of the game in COTC is conservation. Carefully managing your remaining ammo, torch levels and health is the key to success. By paying close attention to the environment, you can manipulate enemies into various traps, thus saving on precious ammo potentially needed to break down a wall leading to a secret area. Sadly, slain enemies don’t drop anything making fighting them all the less rewarding. For the most part they can be avoided altogether if you keep an eye on their path, of course this requires the torch to be kept on, and if you plan on exploring fully, you’ll run out of fuel before too long. There’s a careful balancing act involved in each level, but with all the secrets to find, and the fair challenge on offer, the game does a solid job of making each level fun and diverse.

Each level contains three hidden relics, as well as other gold and treasures – thus far there doesn’t seem to be a shop or merchant of any kind, nor do the acquired relics unlock anything. I don’t doubt that they will have interesting uses upon release, but at present, this is merely indicative of how little is actually there. Indeed, at the moment there isn’t even an inventory screen, and any acquired items are simply shown in the top right of the screen unable to be inspected. I would hope to see a proper inventory screen including item descriptions, as well as a running tally of discovered secrets and relics as the game proceeds through development.

Courier of the Crypt does a terrific job of establishing atmosphere, which is no easy feat in a retro styled game. It manages this through effective use of lighting and ambiance – both of which combine to create a genuinely eerie feel to some areas of the game. The retro pixel graphics are very nicely implemented and manage to remain, distinct and clear amidst the dark level design - the shading and lighting effects really make the crypts graphics shine through. The sound design is also incredibly competent featuring a number of fantastic compositions by Zdravko Djordjevic which were a joy to listen to. For the most part, levels have no music, instead featuring a cold ominous ambiance which highlights the sound effects of the courier’s footsteps and the creaking of old wooden doors. Again, the great sense of atmosphere really helps to realise the dark game world.

Overall, I greatly enjoyed the time I spent playing Courier of the Crypts, and was very disappointed that it ended as quickly as it did. With only six stages (as well as a fabled secret stage), there’s not a lot on offer, but while it may be in a semi-unrefined state, what little there is, remains incredibly promising, especially for the work on a single man. COTC has its share of problems such as some cheap deaths, infrequent checkpoints and poor English throughout much of the text, but those thirsting for a solid retro style adventure game need look no further. Upon release, COTC will be more than worth its asking price, and by buying in to early access, you have a chance to try it out early and provide feedback to help guide its future development. For all these reasons and more, Courier of the Crypts should stay firmly on your radar and is definitely worth a purchase in its current state.

Pros:
-Beautiful graphics and lighting effects
-Plenty of hidden secrets
-Great, eerie atmosphere
-Diverse enjoyable gameplay

Cons:
-Puzzles are pretty easy
-Combat isn’t rewarding
-Lack of interaction with the environment


Tentative Score: 8.5

*For the squeamish among you, there is an “arachnophobia filter” available in the settings menu which swaps the spiders for beetles…it’s not much better.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
1 person found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: May 21, 2015
The game has real heart and soul, you can see and feel it within seconds of starting the game.
The lighting is beautiful, the colour palette is fantastic and it doesn't just look good. The movement is smooth, no invisible collision at all. A + for game pad support!

As an indie game developer, it's a privilege and an inspiration to play such a cool game. I'm a huge fan of this art style and COTC keeps the art style consistently.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
1.4 hrs on record
Early Access Review
Posted: May 21, 2015
i am stunned!! funny dialogues, inspiring art, full controller support and nice feeling to it, great soundtrack and best of all a really, really classy and immersive atmosphere! the title screen alone makes my wanna cry and brings me back to times more than two decades ago! this game is beautiful and at the same time a great mixture of challenge and fun.
you have to economize torch oil, ammunition and skillfully evade (probably the most intelligent! :) enemies ever while you're alone in the dark trying to find the exit. - to do so, naturally, you have to solve a lot of old-school switch&key puzzles. but searching for the well hidden secrets is the real cherry on top of the cake and a lot of fun adding up to an immense replay value of the levels! - seriously, a great game and a must for every collection!!!
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6 of 7 people (86%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: July 12, 2015
Courier of the Crypts is like Goonies meets Evil Dead, with evil crawling around every corner and demons trying to chew your face off. A poor helpless child is thrust into an impossible situation and its to up you to guide him to safety and find out whats going on. The only protection you have is the light and your wits. Your only ally a torch which is slowly fading, and keeping the monsters at bay. You do not want to know what happens when it runs out. Time is of the essence. Courier is needless to say, a very difficult game. Courier doesn't do much hand holding and throws you neck deep into its puzzles, which you must carefully navigate as you face nightmares trying to kill you. While you can kill some of the creatures that chase you, your resources to do so are finite, you must use them wisely and at precise moments otherwise find yourself lacking in a key pivotal moment. Overall Courier accomplishes in its themes and aesthetic. The dungeon feels dark, evil, and mysterious. Cobwebs hang and treasure shines as you make your way slowly forward looking for traps. All the while watching your pitiful light fade ever slowly away. With bosses, shops, and more features to be added to this already fun and challenging adventure game. I personally cannot wait to see what is it that awaits for our Courier and the nightmares that will be unleashed.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/Y0MHQhEEKoo
I hope you enjoy!
Martyr
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8 of 11 people (73%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: May 21, 2015
The game starts in a very atmospheric way and have a spooky/interesting story. Good mechanics and many interesting puzzles. The way to complete the map reminds me the games of 16bits era (pure nostalgia). For the best experience use a gamepad.

A great indie game for sure!
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4 of 4 people (100%) found this review helpful
Recommended
8.2 hrs on record
Early Access Review
Posted: December 30, 2015
I've found this game quite hard but very rewarding after you finish each level. The whole atmosphere is just amazing - graphics and sound wise. It's a pure pleasure just walking around the very detailed maps where you always find something new. Also, the torch mechanics are pretty cool, it's nice to see the torch as the main element instead of just a "light source object".
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3 of 3 people (100%) found this review helpful
Recommended
18.4 hrs on record
Early Access Review
Posted: May 24, 2015
Disclaimer: As a matter of fairness for this review, I have to mention I'm a personal friend of the developer and I helped test the game before it went on early access.

I do enjoy playing and testing Courier of the Crypts because it has one thing I really value with games and that's a good atmosphere. The game achieves this by using dynamic lighting and very nice sound design. These two elements work perfectly together so one enhances the other, and it just draws you in to go and explore.

There is of course the Torch, which plays a major role in almost every aspect of the game. It's used for solving puzzles, dealing with enemies and if nothing else, to help you navigate through the darkness of the crypts. Don't let it run out though ;)

Overall it's a solid game for an Early Access, the important foundations are all there - gameplay, visuals, sound design, along with menus, gamepad support and other, smaller things. The bugs are rare and the developer is very keen on fixing any that pops up. The one wish I have is there were more maps and levels. I'd like to keep exploring and see what new puzzles and secrets I'll be faced with. The trailer shows some really nice ones and hopefully it won't be long until I can play those as well.
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5 of 7 people (71%) found this review helpful
Recommended
5.4 hrs on record
Early Access Review
Posted: July 15, 2015
It's hard to believe that this game is developed by only one single person because the amount of effort and care that has been put into every single pixel, sprite and maze-like level is astounding. Each of the “crypts” feels like its own living micro-world that you have to navigate through in order to survive. The way each creature moves, attacks and flees is fascinating, and some puzzles can be a bit of a challenge if you aren't paying attention to the world around you. The main character, the Courier, is a young and lazy boy, who has stumbled upon an ancient torch that wards off evil forces. He must travel through the crypts in order to complete his courier job. Problem is every evil entity is after him and his magic torch capable of repelling the evil magic within these crypts.It is up to you to guide him through these mazes, outwit enemies, solve puzzles and complete his delivery.

There are multiple ways to travel within the crypts, and even someone who just likes destroying enemies will be satisfied with how this game plays. It is rewarding no matter how you play it, and there's no right or wrong way to get through each maze. While taking your time is encouraged to find everything but to discover the secondary story about the torches origins and the meaning of the small cutscenes requires more effort. The player will still understand the story, they just won't get the full lore and if that doesn't matter to them then it should be fine. The developer has ensured that players can play through this adventure using multiple methods, however the puzzles are subjected to one fixed solving pattern. But to get to the puzzle one could be stealthy, go in rocks blazing (Since rocks are your primary weapons), or you can always trigger the enemies to follow you and lead them into a clever trap. The sky's the limit for what you can do to finally reach your end goal.

Full Review
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: May 22, 2015
Courier of the Crypts is a great pixel puzzle game! It offers some unique mechanics (using your magic torch to stay alive is pretty fresh) and some very well made pixel graphics. My video review is up here:
https://youtu.be/F3Jf5e4KyN4

Disclosure: I was provided free access to this game for review purposes. I was not compensated for my opinions they are my own.
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