The Dungeon Masters have a new favourite sport: Dungeon League takes everything that is awesome about dungeon crawling and spews it out as ten minutes of chaotic, multiplayer, party-game action.
User reviews:
Positive (13 reviews) - 92% of the 13 user reviews for this game are positive.
Release Date: Jul 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon League is a game built to thrive within an active community. The game already stands on the shoulders of infinite amounts of playtesting, feedback, conventions and live tournaments. This has been the wellspring of what makes Dungeon League both competitive and fun, so why stop there? The time has come to invite more into that community. We want your feedback, your commentary and your input into sculpting what Dungeon League becomes.

Dungeon League will grow as it’s community grows.”

Approximately how long will this game be in Early Access?

“We expect to have the game in Early Access for around 18 months in total, launching the full version in the first half of 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature twelve playable All Stars (twice as many as the initial Early Access version).

Tournament Mode will pull from a stack of nine or ten Quests further adding to the mayhem.

We have another 10 monsters and 30 items still to add at this point (July 2016) and are hoping to get two more dungeon skins / styles for full launch.

We're working towards adding online multiplayer, which wasn't originally in the plan but has been the biggest request we've received during Early Access. It's taken a lot of work to get the game reconfigured to support it and now we're working on implementing it and hope to add that before the full launch.

We're exploring whether or not the single player and co-op Gauntlet and Survival modes will remain in the game and be fleshed out or be pulled out in favour of more focus on the online multiplayer and Tournament mode.”

What is the current state of the Early Access version?

“The Early Access version currently features eight All Stars. It contains the competitive Tournament Mode and the single player / co-op Gauntlet and Survival modes.

The Tournament Mode currently pulls randomly from a stack of six Quest types: Deathmatch, Capture the Flag, Obelisk, Witches Eye, King of the Hill and Race.

During the last year of Early Access we've refined a lot of the core systems and rebuilt the game's underlying architecture to perform better and be ready to support online multiplayer.

These Game Modes, Quests and All Stars have been tested at conventions, gaming events and within a community of testers and represent a solid and very playable slice of the game. Dungeon League supports up to four players and while keyboard controls have been implemented it is highly recommended you have one gamepad per player.”

Will the game be priced differently during and after Early Access?

“At this point we intend to price the game the same during Early Access and Full Release. Please note - this may change as the game will be in Early Access for around eighteen months and the market is likely to change in that time.”

How are you planning on involving the Community in your development process?

“We would love to receive feedback and ideas from the community via our Steam forum. We particularly would like feedback on the balance of the game, which Quests are the most fun, and your perfect All Star build. Think Reginald is totally OP and needs a giant nerf to the face? Dungeon League is the game that will listen.

We will also be encouraging ideas for new Quests types, unannounced All Stars, experimental Monsters and devious Traps that you would love to see in the game.”
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Recent updates View all (11)

November 24, 2016

Patch 1.8 Lady Meow Now Live!

Greetings all stars

Some of you got to try out this patch at the recent Pax Aus convention and we are now happy to push it live!

First key feature is the new All Star! Lady Meow has entered the Dungeon League. She slices she dices, she kills all the mices... Or something like that. She is fast, has a deadly returning fan and can grappling hook away in a moments notice.

Something horrible has been growing in the dark... monster champions can now be found in the dungeon. These baddies have boosted stats and random abilities. To celebrate their release we have added a new quest mode, Slayer, where the team to kill the most Champions will claim the round!

Gauntlet has undergone a significant transformation where it is now infinite! Grab your friends and see how far you can make it down. We have even added a new score system so you can compare how well you are doing to others. Be sure to post screen captures of your best effort!

The full patch notes are contained below, and as always be sure to leave us any feedback in the comments below or in the discussion topic on the forums.

Happy Dungeoning!

Patch Notes 1.8
    New All Star!
  • Lady Meow has entered the Dungeon League
  • Fast melee character
  • Nine Lives - evade incoming damage
  • Pounce - A deadly dash that bounces between enemies
  • Death Fan - Throw a deadly fan that returns to you
  • Kitty Hook - Shoot out a grappling hook and damage enemies as you travel

  • Deadly monster champions have entered the Dungeon League
  • These nasty creepers have buffed stats and random abilities

    New Quest - Slayer
  • Be the team to kill the most Monster Champions

  • Gauntlet is now infinite!
  • A score system has now been added
  • A breakdown of your score is shown in the Post death screen

    All Stars
  • Extra armour given to all melee characters (Reginald, Cosmos, Helga)
  • All Abilities have been stripped of item buffs (except Recharge)
  • Abilities are no longer base stat dependant, they rely entirely on ranks

  • Horn Beam now converts minions permanently, ranks increase the number you can control and the stat boost they receive.

  • Holy Hammer damage reduced but hammers now daze targets

  • Damage bonuses have been removed from most items

    Damage Text
  • Damage text has been removed in order to clean up the screen chaos a bit. This will become an option in the finished product.

  • Fixed bug where stats were not showing correctly in Dugout

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“Dungeon League turns RPG action into a bloodsport”

“It looks great”

“Glorious, arcade-style pixels, insanely brightly coloured, and with a wicked sense of humour”
PC Authority

About This Game

The Dungeon Masters have grown incredibly bored counting the days until some tasty new morsels enter their dungeon. The answer? Invite them in and make a show of it! Enter, the Dungeon League.

The Dungeon Masters have a new favourite sport, Dungeon League takes everything that is awesome about dungeon crawling and spews it out as 10 minutes of chaotic, multiplayer, party-game action. Up to four All Stars take to the procedurally generated dungeon to battle each other (and hordes of enemies) in a series of two minute rounds pulled at random from a stack of wildly different Quests. From the classic Deathmatch to the ever frantic (and kind of gross) Witches Eye, each round is hard fought and requires unique tactics to succeed.

Teaming up or standing only for themselves, each of the classic RPG heroes will rapidly level up and equip new gear between rounds, going from zero to hero in minutes not hours.


Intense Dungeon Crawling Action - Rounds last just two minutes and feature hordes of enemies to kill, objectives to achieve, traps to avoid and opponents to be vanquished. Win three rounds to be hailed as the Dungeon League Champion.

Easy to pick up, hard to put down - Dungeon League takes everything awesome about RPGs and removes the boring bits. It’s simple to learn, anyone can play and there’s always time for one more go.

All the RPG tropes got invited: Heroes, warriors, rogues, trolls, wizards, dungeons, traps, flickering torches, goblins, loot, skills, stat points, sweet epic gear sold by a mysterious and seductive merchant of indeterminate species and an anthropomorphised unicorn - they all came to the party.

More modes than your Dad’s old dungeon crawler: Every Tournament match randomly pulls from a stack of different Quests. From Deathmatch to Capture the Flag to Witches Eye and Obelisk, your Dad has never played a game like this. Take time out from the competition in the co-operative Gauntlet and Survival game modes.

Level at light speed: These All Stars take three or four levels at a time, man. Rapidly train your hero through their skill path between rounds before visiting Zug the Shopkeeper to purchase the Winged Boots, Vampiric Ring or Shadow Amulet. Find the perfect build to give you the edge in the next bout.

Take your All Star out for a test run: Worried about looking like a sunday crawler or not sure what All Star to choose? Jump into the freeplay area to bash some monsters and learn how to master each character.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Mac OSX 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
Customer reviews Learn More
Positive (13 reviews)
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