The Dungeon Masters have a new favourite sport: Dungeon League takes everything that is awesome about dungeon crawling and spews it out as ten minutes of chaotic, multiplayer, party-game action.
User reviews:
Positive (20 reviews) - 95% of the 20 user reviews for this game are positive.
Release Date: Jul 23, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon League is a game built to thrive within an active community. The game already stands on the shoulders of infinite amounts of playtesting, feedback, conventions and live tournaments. This has been the wellspring of what makes Dungeon League both competitive and fun, so why stop there? The time has come to invite more into that community. We want your feedback, your commentary and your input into sculpting what Dungeon League becomes.

Dungeon League will grow as it’s community grows.”

Approximately how long will this game be in Early Access?

“We expect to have the game in Early Access for around 18 months in total, launching the full version in the first half of 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature twelve playable All Stars (twice as many as the initial Early Access version).

Tournament Mode will pull from a stack of nine or ten Quests further adding to the mayhem.

We have another 10 monsters and 30 items still to add at this point (July 2016) and are hoping to get two more dungeon skins / styles for full launch.

We're working towards adding online multiplayer, which wasn't originally in the plan but has been the biggest request we've received during Early Access. It's taken a lot of work to get the game reconfigured to support it and now we're working on implementing it and hope to add that before the full launch.

We're exploring whether or not the single player and co-op Gauntlet and Survival modes will remain in the game and be fleshed out or be pulled out in favour of more focus on the online multiplayer and Tournament mode.”

What is the current state of the Early Access version?

“The Early Access version currently features eight All Stars. It contains the competitive Tournament Mode and the single player / co-op Gauntlet and Survival modes.

The Tournament Mode currently pulls randomly from a stack of six Quest types: Deathmatch, Capture the Flag, Obelisk, Witches Eye, King of the Hill and Race.

During the last year of Early Access we've refined a lot of the core systems and rebuilt the game's underlying architecture to perform better and be ready to support online multiplayer.

These Game Modes, Quests and All Stars have been tested at conventions, gaming events and within a community of testers and represent a solid and very playable slice of the game. Dungeon League supports up to four players and while keyboard controls have been implemented it is highly recommended you have one gamepad per player.”

Will the game be priced differently during and after Early Access?

“At this point we intend to price the game the same during Early Access and Full Release. Please note - this may change as the game will be in Early Access for around eighteen months and the market is likely to change in that time.”

How are you planning on involving the Community in your development process?

“We would love to receive feedback and ideas from the community via our Steam forum. We particularly would like feedback on the balance of the game, which Quests are the most fun, and your perfect All Star build. Think Reginald is totally OP and needs a giant nerf to the face? Dungeon League is the game that will listen.

We will also be encouraging ideas for new Quests types, unannounced All Stars, experimental Monsters and devious Traps that you would love to see in the game.”
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Recent updates View all (10)

September 29

Minor Update 1.7.2

Greetings Dungeoneers,

We are busy working away on a huge patch for Pax Aus but felt we needed to push a minor update to get rid of some nasty bugs, especially the annoying flickering tiles that has been occurring for windows users.

- Fixed bug that would cause dungeon tiles to flicker on windows
- Fixed bug where items would not equip
- Reduced Gasket turret duration (20) and made level dependant 6/8/10/12
- Reduced range of Drake's firewall so you can position it more accurately

Happy dungeoning!

1 comments Read more

August 6

Minor Update 1.7.1

Greetings All Stars,

Hope you are having fun crushing skulls with Helga! Just a few bug fixes and a couple of new things for you to check out.

  • The next quest now appears in the Dugout allowing you to strategize your skills and item for next round
  • The Item Notification in the top right has been replaced by an Activity Feed that mentions all points of interest that occur in the dungeon
  • Fixed bug where CTF Free for all would not spawn the dungeon
  • Fixed bug where the dungeon master would call out the wring flag in CTF
  • Fixed bug where players would begin Gauntlet at level 10
  • Reduced attack rate of all tier 1 monsters

Have fun!

1 comments Read more
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“Dungeon League turns RPG action into a bloodsport”

“It looks great”

“Glorious, arcade-style pixels, insanely brightly coloured, and with a wicked sense of humour”
PC Authority

About This Game

The Dungeon Masters have grown incredibly bored counting the days until some tasty new morsels enter their dungeon. The answer? Invite them in and make a show of it! Enter, the Dungeon League.

The Dungeon Masters have a new favourite sport, Dungeon League takes everything that is awesome about dungeon crawling and spews it out as 10 minutes of chaotic, multiplayer, party-game action. Up to four All Stars take to the procedurally generated dungeon to battle each other (and hordes of enemies) in a series of two minute rounds pulled at random from a stack of wildly different Quests. From the classic Deathmatch to the ever frantic (and kind of gross) Witches Eye, each round is hard fought and requires unique tactics to succeed.

Teaming up or standing only for themselves, each of the classic RPG heroes will rapidly level up and equip new gear between rounds, going from zero to hero in minutes not hours.


Intense Dungeon Crawling Action - Rounds last just two minutes and feature hordes of enemies to kill, objectives to achieve, traps to avoid and opponents to be vanquished. Win three rounds to be hailed as the Dungeon League Champion.

Easy to pick up, hard to put down - Dungeon League takes everything awesome about RPGs and removes the boring bits. It’s simple to learn, anyone can play and there’s always time for one more go.

All the RPG tropes got invited: Heroes, warriors, rogues, trolls, wizards, dungeons, traps, flickering torches, goblins, loot, skills, stat points, sweet epic gear sold by a mysterious and seductive merchant of indeterminate species and an anthropomorphised unicorn - they all came to the party.

More modes than your Dad’s old dungeon crawler: Every Tournament match randomly pulls from a stack of different Quests. From Deathmatch to Capture the Flag to Witches Eye and Obelisk, your Dad has never played a game like this. Take time out from the competition in the co-operative Gauntlet and Survival game modes.

Level at light speed: These All Stars take three or four levels at a time, man. Rapidly train your hero through their skill path between rounds before visiting Zug the Shopkeeper to purchase the Winged Boots, Vampiric Ring or Shadow Amulet. Find the perfect build to give you the edge in the next bout.

Take your All Star out for a test run: Worried about looking like a sunday crawler or not sure what All Star to choose? Jump into the freeplay area to bash some monsters and learn how to master each character.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Mac OSX 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (20 reviews)
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19 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
34 of 39 people (87%) found this review helpful
2 people found this review funny
10.0 hrs on record
Early Access Review
Posted: August 19, 2015
Dungeon League
Developer: AcheBit
Publisher: Surprise Attack

Note: A key for this game was provided by the developer for the purpose of writing an unbiased, informative review. No other compensation was given.

Dungeon League is a hack n' slash co-op dungeon crawler in the theme of a TV show. Your goal is to fight through seemingly endless hordes of monsters all the way down to the bottom level of the dungeon and defeat the Dungeon Master. So far, the game only has Local Co-op, which is somewhat of a letdown, but there is a chance online multiplayer will be added at a later date. Fans are certainly rallying for the devs to add it!

There are several game modes for Dungeon League: Tournament, Gauntlet, Survival, Dungeon Ball, and Free Play. Tournment is the standard mode, pitting 2-4 players against a series of random objectives in a monster filled dungeon. Gauntlet is similarly for 1-4 players, throwing waves of monsters at players. Survival is described as endless waves of monsters....simply last as long as you can! Dungeon Ball is a sport of sorts, where the objective is to defeat monsters and get the ball to the endzone. Lastly, Free Play is and your friends in a room with monsters spawning every so often. Only Tournament and Free Play are available for play now, with the rest of the modes coming soon.

When you choose a mode, you get to choose from 4 teams. They all have a name, but they simply assign your heroes a color. Once a team is chosen, you have 6 All-Stars (Champions) to choose from. Each All-Star has their own unique abilities and playstyle. For example, Reginald is a sword and shield bearing knight, whose shield occasionally blocks frontal attacks.

Each All-Star has their own unique skill set, each assigned to a key or button. These skills are obtained by obtaining Skill Points, which are earned by leveling up. As you clear stages of the dungeon, you earn experience for all of your kills. You can spend your skills points any way you wish, up to 3 per skill (this i sthe maximum rank). The more points you invest in each skill, the more powerful or useful that skill becomes. This is extremely important for survival, so make sure you spend those points!

Lastly, there is a shop. As you battle your way through the dungeon you will pick up loads of gold. This gold can be spent in the shop between matches. The shopkeeper typically keeps several items up for you to purchase, but you can bribe the NPC to change the pool of items you can choose from. The more you bribe, the more it costs. Each All-Star can equip up to 2 items. Item have different effects, such as increasing HP or movement speed, or something more substantial such as giving a chance for a lightning attack when struck in combat.

Everything is pixel-based. Not a ton of effort was put into the look of the game, but it still looks good. The characters have simple animations, and enemies are distinguishable enough. Attacks have some animation as well as All-Star abilities. Not much though. The general look and feel of the game is pretty good, but everything else can use a little bit more work. It's Early Access for a reason I suppose!

Sound and Music
The game's soundtrack is pretty pumped up for what it is. Like the look of the game, the music can use a little bit of work as well. Sound effects are pretty good, as well as the limited voice work each All-Star has. An example would be Reginald's cyclone attack, where he might say "Helicopter!", which is hilarious. Enemies also have limited voice work, like Minotaurs saying "Mooooooo!" when damaged or dying.

Dungeon League ran extremely well on my mid-tier rig. 60+ FPS was observed constantly. The game also has full controller support, which is a plus in my book! No stuttering, lag, slowdown, or random crashes were observed.

Final Thoughts
Dungeon League is a fun co-op game that can use some extra features and polish. It's fun, but lacks online multiplayer. Once online multiplayer is added, it'll be one heck of a party dungeon crawler game. Hopefully more time in Early Access will see this feature added at a later date!

Gameplay Demo

Nerd House Verdict:

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
5 people found this review funny
1.9 hrs on record
Early Access Review
Posted: July 23, 2015
Invite some friends. Play with your girlfriend. Not the naughty way, but the less naughty way of doing it in this 80s composed indie pixel dungeon crawler.

Really excited to see more modes, classes and items but the current state of the game provides a lot of fun testing and slapping as you go through the levels. The more people you play with the more fun you will have.

Here is some gameplay of a full Tournament Mode playthrough. This is local co-op only!
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
1 person found this review funny
3.3 hrs on record
Early Access Review
Posted: July 23, 2015
Very entertaining tournament mode, only played 2 player however, probably would be even more fun with 4. One issue is the aiming often a pain and you often run headfirst into enemies because of it. Another issue is that there isnt much content at the moment, especially without online play. Make sure you have friends to play with if you are going to get this game.
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5 of 6 people (83%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: July 24, 2015
This game has a lot of potential, it looks great and the gameplay is fluid and fun. As it is at the moment you will need to have friends to play with locally otherwise you likely wont get much playtime out of it, it currently has very limited single player and no online multiplayer. Also I would reccommend you use a controller if you can as I'm not so sure about the keyboard support at this time.

The positives:

The current playable characters are awesome and fairly well balanced, plus the developer has stated that he has plans to add more and more characters as the game progresses.

The multiplayer is quite competitive and loads of fun, game modes such as 'capture the flag' and 'capture the point' aren't too common in RPG style games but they work extremely well here.

The art style and animation is very well done, pixel art isn't for everyone but this game does it well and if you give it a chance I'm sure you'll come to like it.

A few things I noticed which need some attention:

First up - ONLINE MULTIPLAYER, this is a big one, this is a great game which could really strive but in my opinion a game like this NEEDS online multiplayer otherwise it could potentially die off very early. If this game incorperates some sort of online matchmaking/lobby system where you can play with your friends and/or randoms it could really take off.

Next up, the keyboard supports feels a bit weird, I almost immediately switched to controller. Giving access to the options so we can remap keys will mostly fix this I imagine however my biggest problem is that it just doesn't feel right, the menu scrolling can be laggy and sometimes pauses if you scroll too fast, i.e. you can't mash up or down to quickly select things because it will stop registering key presses or something. This isn't noticable while using a controller as far as I could tell.

Another thing that I noticed is the free play mode could do with a bit of work, I tried playing on level 1 and was just getting mauled and dying instantly as soon as I respawned because it seems like the monsters don't scale to your level or anything like that. Free play isn't a big focus of the game and you can set your level higher to make yourself stronger so this is a minor issue but more options such as difficulty or number of enemies couldn't hurt.

Hopefully I can improve this review over time but overall I'm really liking the game so far, I just hope that online multiplayer is implemented soon, the developer said he's open to it just as long as there is a demand, so get on it people, let him know you want it!

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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Early Access Review
Posted: August 25, 2015
This game is really fun. Only it's lacking a lot in content. There are only two of the five modes available now. But I have high hopes for the new modes. The game looks and plays pretty good. There's only local coop. So don't buy this game if you don't have any controllers. I myself have four controllers making this game big fun.

It's early acces during the time of this review, I have high hopes for the future modes. Not much content now but still pretty fun if you have a set of controllers.
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7 of 12 people (58%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: October 19, 2015
This game is REALLY fun, and I want to play more than what you have to offer, A lot of coming soons, and little choice in gameplay. The gameplay is great, but the content is much lacking. WAY too much money for what has been released. Consider something else, until further developed and more replayable content comes out.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
Posted: November 5, 2015
Played a few minutes with one of my buddies, it for sure seems like a game where you need to obtain 4 players in to enjoy it to the maximum. Survival mode is fine with just 2 people, but when you do Tournament 2 people is no where good from my observation. It's fun, but does lack that online feature, I know this is just Early Access. So hopefully online does get implemented for this game. Looking forward to seeing this game get updated even more! ^^
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Early Access Review
Posted: November 1, 2015
Was introduced to this game at PAX Australia. Admittedly, when walking around the game didn't really catch my attention from a distance. However, I'm *really* glad I gave it a go because it turned out to be incredibly fun to play!

2v2 Tournament (League) mode is highly strategic and seems to be the core of the game. It basically blends elements from a variety of genres into a round-based competive party game. Unfortunately, 1v1 means you miss out on the team based strategy elements and didn't seem quite as interesting. 1v1v1 (and presumably 1v1v1v1) was a bit more interesting, but can't really compare to 2v2.

I've only played a small amount of Survival mode so far. My gut feel is that it won't ever measure up to 2v2 League mode (which sets the bar pretty high), but should be interesting enough, particularly if you don't have enough players or just want to play co-op.

With the right marketing (and perhaps a bit of luck) I can definitely see 2v2 League mode becoming an extremely popular e-sport - get on it now!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.3 hrs on record
Early Access Review
Posted: February 21
TLDR: Super fun game, played with 3 other buddies so we had a fuill game. There are a decent amount of characters to choose from with unique skills. Also character had some type of chemistry with one another if using their skills correctly. We got super competitive, brought out some booze and had a great night. Played for 4 1/2 hours straight.

Real review:
I've had this game for super long and my friends and I haven't had the time to come together to try it out until recently. We were able to pick it up very quickly as the concept of the games and skills/items were very straight forward. Every game led to finding something new about the characters or the pairs of them together. The versatility of what type of fighter you want to be was easy to switch around through skill orders and the items you bought. The full potential of the game definitely came in when we had 4 players (2v2). My friends and I were communicating throughout, calling out objective or to focus down the enemy and so on. The game is quite simple but complex at the same time which made the replay value so high.

I understand this game is still under early access but the balancing of this game defintely needs to be reworked though. We ran into characters (mainly albert) that was completely useless in all situations of the games, and found that freya was super overpowered if you max out here trees first, which could be maxed averaged at round 3. We found counters for the over powered skills and combos in the game, but it soon became a rock paper scissor match, which definitely showed the imbalance imbetween characters, damage scaling or items.

Theses games are definitely made strictly for a team game, because when we tried 1v1, we found that it didn't take as much skill or just seemed very dull in the 1v1 aspect. (Race is the best example of that) Along with that, race just didn't seem like a good game mode, maybe it has to be reworked to make it less one tracked mind?'

Aside from all that, I really hope the game is still under works and does come out with patches and releases with in the 1 - 2 months time as it says.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
2.0 hrs on record
Early Access Review
Posted: August 3, 2015
Full Video Review:

Dungeon League has the addictive nature of an action rpg mixed with the excitement of a fighting game. It almost felt like Diablo and Smash Bros. had a beautiful baby. The only problem, of course: no online multiplayer... yet

- Quick, randomized multiplayer matches
- Tons of different game modes
- Easy to learn, difficult to master
- Addictive progression system (leveling and spending gold after each match)
- Large character/team selection

- Small balance issues (will likely be fixed)
- No online multiplayer

The developers have said they're considering adding online multiplayer, which would make this one of my top games. It was a ton of replay value and would become a stable between my friends. Get it!
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Recently Posted
0.6 hrs
Early Access Review
Posted: January 31
Potentially has potential.
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: December 16, 2015
Can't play solo, have to have 4people, and it's only local play no multiplayer.....
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1.3 hrs
Early Access Review
Posted: November 2, 2015
Me and my brother won the Pax Australia tournment in this game.

Brilliant modern pixalo art design with great game play to back it up!
Can't wait for online mode so we can battle it out all the time.

Highly recommend for your next gaming night!!!!
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1.2 hrs
Early Access Review
Posted: October 3, 2015
Dungeon League is a brilliantly fun game. a fun RPG game but in 3 (or more) quick and fun rounds with your friends. This game is very good with friends (as it is a multiplayer game) and all classes are pretty balanced and there are a bunch of different gamemode you can play such as Deathmatch, Obelisk or Capture the flag (and more).
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