Siralim is a deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle. Fight your way through randomly generated dungeons and complete randomized quests.
User reviews:
Very Positive (166 reviews) - 92% of the 166 user reviews for this game are positive.
Release Date: Apr 24, 2015

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May 27

Siralim 2 is now available on Early Access!

As the title states, you can now purchase the game here:

Thank you all for your enthusiasm over the last few months. I can't wait to hear what you think about Siralim 2! With your help, we'll continue to grow and expand this game to make it the best it can be.

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About This Game

Siralim is a deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle. Fight your way through randomly generated dungeons and complete randomized quests. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.


  • Randomly generated dungeons and quests - no two dungeons are alike!
  • Capture and summon over 300 unique creatures to fight for you. Each creature has its own unique abilities which directly affect the way you play the game.
  • Cast over 100 powerful spells to turn the tide of battle.
  • Fight in challenging battles that reward thoughtful strategy rather than mindless button mashing.
  • Upgrade your castle to add new rooms, to unlock new creatures, and to entice new citizens to live in your kingdom.
  • Craft and enchant equipment to augment your creatures' power or to grant them new abilities. There are over 500 different crafting materials to collect and use.
  • Create eggs that will someday hatch into extremely powerful creatures.
  • Fight in your kingdom's battle arena for fame, fortune, and glory.
  • Infinite playability. There is no level cap, no restrictions, and the game never ends. Want to play until your character is level 937? Go for it.
  • A roguelike overworld where you can see your enemies approaching before battle begins.
  • Ever-expanding: we frequently release major content patches that give you access to new creatures, items, and other things to do.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Memory: 512 MB RAM
    • Graphics: 128MB
    • Storage: 40 MB available space
    • Additional Notes: A workaround for XP and Vista is possible but not supported.
    • OS: 10.6 Snow Leopard
    • Memory: 1 GB RAM
    • OS: Ubuntu
    • Memory: 512 MB RAM
Customer reviews
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Very Positive (166 reviews)
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142 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
Not Recommended
18.2 hrs on record
Posted: October 13
A throwback to the NES days of RPG. I thought I would really enjoy it.

Unfortunately, the developers built a clever, in-depth game-engine allowing for interesting tactical combat and then forgot to add a game to it.

The game (in its entirety) follows this sequence:
1. Get quest (Complete x ritual)
2. Gather resources (Wander around a realm poking at things)
3. Complete quest. Unlock next quest (Complete x ritual)

The only thing that changes is the rituals become more and more expensive. Grinding isn't an unfortunate part of this game. It is the game.
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Most Helpful Reviews  Overall
85 of 90 people (94%) found this review helpful
4 people found this review funny
87.3 hrs on record
Posted: April 24, 2015
An addictive, turn-based rpg that makes me remember the days of my childhood playing a Gameboy Advanced. If I received this game as a child back in 2001 it easily would've been one of my favourite games, competing with pokemon for my gametime on those long car-rides we used to love or hate.

As it stands today, though, the game APPEARS to be too simple. But then you dig deeper, you unlock some more creature tiers, you upgrade the blacksmith a bit more, you find your first nether orb. It then becomes apparent that this game is much deeper than you initially thought, and before you know it you've clocked up over a day of gametime.

So what do you actually do in the game?

You spend your time running through simple, randomly generated levels, to defeat enemies, gather loot, and get resources. The combat itself is simple, you use your creatures attack, defend, and taunt your enemy's creatures, all the while deciding whether you should extract a creature (think of it like throwing a pokeball, kinda), or if the fight goes south, flee.

The levels can be completed in between 5-15 minutes. Where you are then challenged by the choice of whether you should go down to the next level, or head back to your Castle.

What is the point of the game?

The game has a progression system similar to a roguelite. After you head back to your castle you spend the resources you've gathered on new creatures, gear, and castle upgrades. All of this to improve your ability to take on greater challenges. Don't confuse this game with a true roguelite, however! Permadeath is not a core mechanic to the game, though it is available in the options if you're inclined.

In conclusion this game is an iceberg. Deceptively simple and small on the surface but a behemoth once you dive deeper. Well worth the 10 dollars, but if you're still not sure there is a demo available on their website.
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41 of 42 people (98%) found this review helpful
4 people found this review funny
73.6 hrs on record
Posted: October 28, 2015
I found this game a few days ago on steam by Searching for Pokemon. I was just curious as to what Steam had to offer in the monster taming genre. What I found left me wanting more. You see, during the pokemon craze there were several games that came out looking to capitolize on Pokemon's formula. This game seems to take elements from quitee a few of them. But what I see it mostly inspired by is one of my favorite roguelikes growing up, well before I knew what a roguelike was. Dragon Warrior Monsters.

This game is like a love letter to that style of game, beautiful retro graphics that would not be out of place on the Gameboy Color, wonderfuly aranged midi's that invoke a feeling of adventure, the randomly generated dungeons, which I might add are superior to DWM in that they are not just empty spaces but filled with things to interact with, from resources to gather, to npcs to help and merchents to buy from. Every dungeon has a duty associated with it, generated randomly when you enter, finish the duty and you get a large reward such as a nice haul of resources for building your kingdom, or artifacts or cores to help you summon more monsters and a nice fat wad of experience. I find this helpful for leveling up low level monsters to help them catch up with the rest of the party as you start the game off only able to have one monster in your party (Two after a tutorial battle which comes quickly in the begining) as you level up you can add more monsters to your party up to six.

The method of attaining your monsters has it's own unique spin this time around, instead of befirending wild monsters you use your magic on weakened monsters in the wild to extract their core. I think of this as something like essential salts from some of H.P. Lovecrafts works. Once you have three of the same type of core you can take it to the summoning brazier and along with some resources, (reagents for a evil summoning spell) you burn them there by calling your monster into your realm of existance from whatever dastardly plain they call home.

The thing I really love about this game though is the sheer bredth of it. You can play forever and still get stronger. There is no level cap. So you can level as long as you like. Crazy right? Yeah and things actually scale to your party's level. So if your character is super high level but you are working with a party of level 1 newbie monsters you can still have a decent shot in battle.

Anyway I love this game and I'm only four hours in. If you think this game is something you would enjoy I can tell you that ten dollars is deffinatly worth the price of admition.

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45 of 53 people (85%) found this review helpful
3 people found this review funny
18.4 hrs on record
Posted: April 29, 2015
A few years ago, roguelikes were so niche that their existence had to be shared through posts on obscure community forums. The same is largely true, though on a lesser scale, of actively seeking an 8-bit visual style, with re-releases of classics like DuckTales and Castle of Illusion shedding the graphical ties of their predecessors. Now though, roguelike is a buzzword and the older you can make a new game look, the wider the audience that stops to admire it. Regardless of how you feel about this sudden change, it's rarely true that these games capture the feel of the genre or present an authentic retro experience; they all too often come across as cynical, hollow and, at times, completely misleading.

This is exactly why I fell in love with Siralim; it accomplished a large number of things I'd started to believe were impossible.

If you've played the Dragon Warrior Monsters series, then you'll have a good idea of Siralim's basic gameplay. Instead of being a simple hunter, here you are the king of your realm, newly appointed after the death of your father with a general aim to improve the lives of your people by undertaking quests and expanding the castle grounds. Most of this is achieved through exploring the realms beyond your own that are navigated in a very traditional Rogue-style. The lands are teeming with unfriendly species though so to defend yourself, you need to build a party of those very same monsters. The beauty of the game may not stem from the core concept's originality (after all, each iteration of Pokemon sells well despite the generally minor mechanical differences). Instead, Siralim is a joy based on the very clear love and thought that went into each aspect.

The dungeons you explore aren't the lifeless grey labyrinths of many roguelikes, where the paths are unnecessarily elongated to provide a false sense of grand adventure. Instead, they're lush green pastures dotted with totems, camps and hay bales or they're chaotic wastes carved by lava pools and filled with the remains of the unfortunate. There are many variations to the environments and with that come different species to fight and recruit, which adds days of gameplay even if you're only interested in catching one of each type. Additionally, each realm has their own unique encounters that provide chances for loot, experience or danger and every one makes exploring the nooks a pleasure given how likely it is you'll be rewarded.

Combat falls somewhere between a traditional roguelike and Dragon Warrior Monsters. Each creature has their own strengths, weaknesses, element and a core ability which alter the proceedings quite significantly at times. Battles can be slightly hands-off affairs, with your actions mostly amounting to confirming which target to attack but there will be moments that you step in to heal, cast offensive spells or order a retreat. Those expecting combat along the lines of Pokemon might be a little disappointed but Siralim is a roguelike first and foremost and while it's a streamlined system, there's more than enough room to feel like you're at the centre of the fray. The most important decision in your hands is the make-up of your team and so choosing from over 300 monsters and their respective perks will be enough work for many.

It's no understatement to say that Siralim is in desperate need of a wiki, and those that like their RPGs to be stuffed with secrets will be in their element. Optional items such as sigils can summon powerful foes for huge rewards and rare coins can be collected for great returns later. Your castle is dotted with hidden switches that hint at treasure and unusual cores can be combined to collect special monsters. This is ultimately just scraping the surface though, and with the game being designed to be playable until the end of days, there's little question over whether you're receiving value for money. Even the 249 achievements shows clearly how much work has gone into making sure you're entertained at all times.

There's been a massive overhaul of the graphics before the PC release and the improvements are clear to someone that has played both versions. Given the large number of creatures, it's impressive to see the range of creature designs and how much character they possess given they consist of simple pixels. Each explorable dimension is striking and unique, unusually so for the genre, and the sprites that follow behind you to represent each party member are clear and charming. The music is a typical fantasy midi-affair and whilst not quite award-winning, it gives enough background music to those that want to hear the great sound effects. The snarls, chomps and cries that accompany each creature's attacks add a simple but appreciated layer to a typically ignored facet of the genre.

No game is perfect and Siralim suffers from a few pacing issues; with the combat being largely automated, it would be great to fast-forward it slightly during the more assured victories. Exploration of the home castle can also feel a little sluggish, with the various services being spaced just far apart enough that the leisurely pace of your avatar feels like an unnecessary delay. The difficulty curve can hit a few inconsistencies where the opening of the game appears all too basic only to come up against certain duty quests or pandemonium events that wipe you out but you quickly learn to assess each encounter and make use of the ability to save at any point. The map is not quite as clear as I might like and the perk system for your character is hidden away slightly but they're minor complaints, lost in a sea of compliments.

I could write an essay on what I loved about Siralim and I haven't even covered the craft system, artifact leveling, city-building elements or the spell system. There comes a point where if you're not interested in picking the game up after singing its praises this much then there's not much more I can say to change your mind. If you're in the camp of people that enjoy a good roguelike or RPG but worry that it will be finished before you've truly settled in then I have no trouble recommending this. I generally advocate waiting for a sale with most games, but for once, I feel like we have a game that is actually worth more than its asking price.
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34 of 36 people (94%) found this review helpful
5 people found this review funny
495.6 hrs on record
Posted: July 11, 2015
Siralim is a rpg. You will play as a mage and you can summon monsters to fight on your side, up to 6 while you can keep your other pets in stables. The game is very deep, there are more than 300 different creatures your character have lots of unlockable perks. The game is very addictive, i just cant stop to play it even tho that the graphic is very retro. My only problem with the game that the fighting could be a bit faster, i think this game will kill the E button on my keyboard:-)
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24 of 25 people (96%) found this review helpful
3 people found this review funny
119.1 hrs on record
Posted: May 28, 2015
On the most basic level, it's a game about an endless lust for power. In terms of sheer customization there is no limit to what you can do in this game. I start to get anxious when I realize I may never be able to try out every possible team/legendary artifact combination, because I simply do not have the time! It's a malicious time sucking game that is hard to pull yourself away from. Endlessly playable, and continually rewarding, based around systems that eternally feed into one another. Someone very evil devised this game.

If you like Dragon Quest Monsters or that sort of thing, obviously you'll like this. But beyond that, if you really enjoyed Disgaea's absurd level of customization and power leveling, then you'll also get a kick out of this game.

I would say that the game does a respectable job of creating some interesting combat situations for you to consider, however, unless you're pushing your team to it's limits, the combat can devolve into a button mashing grind, which I would consider it's one failing. However, once you let yourself get deep enough, you simply don't care anymore, you just have to get the next artifact, legendary material, monster, nether monster, demonic nether monster, finish off that power spell, build that team you dreamed up, level these gems, clear this level, whew!

You know what? Do yourself a favor, and avoid this game at all costs, not because it's bad, but because it has the power to steal all of your time away.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: April 24, 2015
Siralim is a turn-based dungeon-crawling creature-taming RPG with lots of randomly-generated elements.

Despite my current visible playtime on the Steam version of Siralim, I've sunk over 40 hours into this game (and intend to pick it back up with the Steam release). I really wanted to write a review on Steam to support the developer.

Strong Points
  • Every Creature has a different Ability. Mixing and matching Abilities can create a variety of synergies--and different Creatures' Abilities can counter enemy Creatures' Abilities, too.
  • Craftable & Enchantable weapons, plus Enchanting effects like increased HP or causing invisibility on hit.
  • The ability to create super-strong Creatures "from scratch" by collecting a series of rare items and crafting a "Nether Egg."
  • Can be a bit of a grind
  • Charming retro art style & great Creature variety
  • Zack, the lead dev, listens to bug reports and constructive criticism at the Thylacine Studios Forums.

Weak Points
  • Very specific audience
  • Can be a bit of a grind
  • Somewhat repetitive missions/dungeons

If you're not sure you're part of the audience for Siralim's turn-based-dungeon-crawling-creature-taming-RPG-with-lots-of-randomly-generated-elements, but you still really want to give it a try, you're in luck; there's a free demo at the Siralim website!
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25 of 30 people (83%) found this review helpful
4 people found this review funny
45.2 hrs on record
Posted: April 24, 2015
This game is taking over my life, I love it to death. You're in charge of a party of 6 creatures (out of the over 300 unlockable ones), each with a different ability. Lots of different combinations. Coming up with new combinations and new combos and unlocking new creatures is really fun. Dungeon design is still moderately repetitive; game definitely has an incremental-like flavor (reminds me of sinking hours into item worlds in Disgaea). Developer is super responsive and engaged, and updates have been quick. Awesome game!
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18 of 18 people (100%) found this review helpful
6 people found this review funny
16.5 hrs on record
Posted: June 24, 2015
No plot, just pure gameplay. The most grindy game of all time, but it remains compelling. If you thought the best part of old JRPGs was leveling your characters and their skills, this is THE game for you. Kiss your free time goodbye. This game has hundreds of hours of gameplay on tap. Insanely addictive.

This game should come with a warning label.

Edit: Almost 40 hours in now, dear lord. This game is still awesome for me. So many things I still haven't done. Must keep playing. Witcher 3 has been collecting dust since the day I bought this game.

Look at my stats: I have well North of 400 games on Steam....have only ever reviewed 3. If you look at the videos and read other reviews and think "that's a game I might like" then I guarantee you, you will love it. Not a game for everyone, but if you like strategic battles and deep character customization, look no further.
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16 of 17 people (94%) found this review helpful
10.4 hrs on record
Posted: March 31
What's good in this game? Possibility of endless fun for once. It's classic, very deep RPG, with many functions and things to keep track of, great amount of creatures, realms, artifacts, useful items, rituals and so on, and so forth. This game feels very rewarding, it has over 300 achievements but those are designed well, they always reflect your gameplay progress and doesn't demand some ridiculous "play in this specific, not natural manner" stuff. If I would get this game when I was 10 years old and not during time of "collecting games" and huge backlogs, I would probably play it for months.

What's bad in this game? Mainly one thing and I'm really surprise to say it, but... Graphic. I'm usually the person who either enjoy the graphic or simply doesn't care since there are far more important things in games for me. But here graphic really bothered me. It's even more weird since I enjoy simplistic art style and retro games, so I started thinking about it and... Creatures - fighting with them, collecting them, creating your own team - this is the core of this game. And creatures are awfully ugly. And not in: "I'm a monster so duh I'm ugly" type of way, but: "I'm badly drawn, so I'm ugly". And it takes so much fun and pleasure from game that it's almost unbelievable. I can imagine much more people being interested in it, if the creatures was drawn in a better style. And I must admit, I am disappointed to see that the sequel has similar graphic.
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Recently Posted
7.9 hrs
Posted: August 2
Great game. Reminds me of a game I used to play when I was younger. Dragon Quest warriors minus the breeding. Although at times the game does get repetitive. It provides hours of fun.
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3.9 hrs
Posted: August 1
Siralim is the very essence of an indie funded / greenlit game. Siralim is 25% graphics 75% nostalgic gameplay charm. I've been wrestling with the idea of liking it or not, but after spending time on it, as much as I have, there's no denying I like it. Even though the gameplay looks nothing on the surface, it taps into childhood like games, like REALLY old childhood games. The retro look, the dungeon and dragons music and the turn-based, basic combat with barely animation, all feel intentional - you have early FF, Pokémon which plenty have mentioned and the obvious, a dungeon-crawler.

I've ended up buying it on steam (51% off) and because I liked the feel of it so much, I got a portable copy for the Vita. Saying that, that means I bought the game twice, so I much definitely like it. The steam version is very full, providing 300+ achievements for achievement hunters like myself, however I personally believe it works much better on a handheld - if it’s gonna behave like a Pokémon game, it might as well sit on a screen similar to one. A full screen looks quite stretched and the graphics, even though exactly the same don't have the same appeal. If this game had 300+ trophies on the Vita edition, it's safe to say I would live on it. *hint hint*

BUT, I have to say, it's a good game to return to, rather than commit to, it's not an epic game in the sense of storyline that sucks you in for hours on end, more of a portable time waster for on the go, or if you have a few moments free on the laptop/desktop. I feel similar towards Rogue Legacy in this sense. You progress, but everything around you pretty much stays the same, on top of this, it's also randomly generated and it's also rogue-like, hence the name.

In conclusion, I've got alot of time for this game, and I hope the developers continue to work away at it, but it's definitely not a waste of time, it's a good time waster. You'll probably see some hate floating around on YT, but if you tap into the right places (such as steam, metacritic, psn, and me ♥♥♥♥♥♥♥!) you'll also find alot of love for it. If you've got a device that can you can get this game on (which is pretty much everything) get it!

Also, the sequel is out now too, with even more creatures and achievements. :)

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9.1 hrs
Posted: July 18
If you like grinding this game is for you. A deep monster catching RPG with hours of gameplay. What more could you ask for :)
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Digital Coyote
7.8 hrs
Posted: July 18
Amazing game. I tried it on Android and immediately came to steam to purchase it. It's hard to argue it's worth $9.99 when the sequel is out for slightly more, but I'd say its worth buying regardless (you can play free on Android til lvl 15 to try it out)
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Overlord Harvundiir
9.9 hrs
Posted: June 26
Look i first got this game and i was like, i should try it and i was very pleased.
How simple this game actually is is what makes it AMAZING a lot of achievements a lot of content the fighting can get a bit boring but you can always spice things up with spells and what not.
I recommend this game for any Rpg fans
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18.4 hrs
Posted: June 22
Siralim is a the best game you can find on steam if you are looking for a JRPG or Pokemon style battle system. It also has very deep complexes, I havent unlocked all of the areas, the shops, or upgraded hardly anything and I have 16 hours in the game(currently). Also if your looking for something that has extreme varianting areas this isnt it hte procederal genereation only goes so far its better than having one or two standard arenas but its more or less the exact same gameplay as before. Still a great game one of the good almost "hidden" gems on steam.
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28.3 hrs
Posted: May 11
This is such a great game. So many monsters and items to get you hooked! Im already looking forward to the sequel!
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90.6 hrs
Posted: May 8
Sandbox prodecularrly generated jRPG with no level caps.

collect creatures
hatch demonic version and nether version of them
craft and enchant weapons and armors
level up thosecreatures AND the weapons/ armors
areas always scale to your party of creatures
cast magical spells
game has a daily logon/ daily quest system and its not even online! That's cool!
collect resources
get ♥♥♥♥♥♥ off when you loose tons of resources in gambeling with dwarves
summonable bosses
0 story! Just capturing, collecting, fighting leveling... all packed into a 30.5 mb fun little game without end!

Each creature type has an ability that does something in or out of combat for your party. Mostly in combat offensively or defensive. That creature always has that ability active. There's hundreds of creatures so hundreds of abilities. What makes it intresting is there are dozens of status effects. On top of that the item you equip to each creature effects them. And the enchantments on that relic can change how the creature behaves... legendary enchtment items can imbune your creature with effects that mimic what other abilities are or cause status effects. So building the party of your 6 creatures is quite tactical. That being said during combat its absurdly simple. A creature can only attack, provoke or defend. The order of creatures are determined by stats and some RNGness. Actually fighting is not very tactical. That is more building the squad as I said. But it can get a wee bit deep after you get into it and start to see how you can set things up this way or that way and such. On top of this you can travel to realms and beat them to go to the next one which is harder. Eventually you will get to a level where monsters are so hard they overpower you. That's where spells and out of combat consumables come in!!! See, you are a mage. Your character is actually not in the party per say... its more like you're on the sidelines telling your creatures what to do. Instead of attacking, provoking or defending you can choose to cast a magical spell THROUGH your creature for its turn. Spells are cast off scrolls and all scrolls are consumable rare drops. You have to scribe them in your spellbook in order to use them in combat and they use mana.

So combat in Siralim is odd. Its tactical yet it isn't at the same time. Its complicated yet its sinfully mundane also.

The other aspct is gathering. Each realm you go to has resources scattered around which you use to make stuff and spend to upgrade your castle. You will need a LOT of resources. An ungodly amount. This game is 100% all about grinding. That's what people want when they go to a jRPG title. And this one has litteraly no story! Just gathering and fighting. Well, a little more to it then that but that's the idea :)

I won't even get into explaining the creature system. just know there are hunderds of them to collect. Each one you hatch starts at level 1. And there are something called nether versions of creatures. Oh and creatures have elelments and stats. And I mentioned each creature has its own unique ability too. If this stuff makes your nips hard you get a LOT of game here.

I enjoy it. Its a grind but that's why I play it. If you are an old school Dragon Warrior III and IV fan like myself I'd say get this! Oh and pick up LAST DREAM too! That's another GREAT one! I give this one a score of 4/5
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