A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!
User reviews:
Overall:
Mixed (208 reviews) - 69% of the 208 user reviews for this game are positive.
Release Date: Oct 22, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Descent: Underground with gamers and incorporate their feedback by giving them access to the game before it is officially released. Steam Early Access allows more gamers to participate in this development process, greatly expanding the pool of ideas and testing feedback we can use to make the game even better.

The team behind Descent: Underground has a long track record of community involvement, including forum participation, live video streaming, and more than 100 episodes of weekly "inside look" web shows that help gamers see behind the curtain.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

“The full version of Descent: Underground is planned to have considerably more features than the initial Early Access release. Planned features include:
  • Several role-based ship types with richly-detailed tech trees, unlocks, and customizations
  • Lots more weapons, gadgets, and tools to rule the battlefield
  • Loads of core multiplayer maps with numerous variations based on game mode
  • Virtual Reality and Full Controller support
  • Additional game modes to master solo and with friends
  • Better matchmaking, friends-list integration, player-run organizations and teams, cross-platform play, and cooperative missions
  • Multidisciplinary leaderboards, achievements, ladder rankings, detailed player statistics, and worldwide tournament play
  • Interactive environments, including destructible terrain elements, resource mining, hidden passages, and more
  • Support for player-made maps and content, modifications ("modding"), LAN games, and private servers with customizable match settings
  • Career progression with meritocratic rankings and perhaps even some "off the books" jobs from the ruling megacorporations
  • A rich and complex metagame in which the outcome of multiplayer matches affect the larger game world
  • Singleplayer story missions that breathe even more life into the game world

What is the current state of the Early Access version?

“Descent: Underground now includes nine ship classes, five types of cannons, four missile varieties, seven game modes, and eight maps- with more to come!
  • Ship classes include: Generalist ("Wasp"), Tank ("Panzer"), Healer ("Shaman"), Damage ("Typhoon"), Scout ("Predator"), Thief ("Warlock"), Miner ("Auger"), and Hauler ("Goliath").
  • Primary Weapons include: Laser Cannon, Quad Laser, Vulcan Cannon, Frag Cannon, Plasma Cannon, and Fusion Cannon.
  • Missiles include: Concussion, Homing, Smart, and Mega Missiles.
  • Current game modes include: Miner Mayhem, co-op Survival & Vs. Bots, Anarchy & Team Anarchy (deathmatch), Capture the Core & King of the Core.
  • A growing list of medals and Steam achievements!
  • Plus gadgets, tools, afterburner, special power-ups, and lots more!

Will the game be priced differently during and after Early Access?

“Our official release after Steam Early Access will be a AAA-quality title and we plan to price the game accordingly. We may gradually raise our price as new features are added and we near final release.”

How are you planning on involving the Community in your development process?

“Descent: Underground is already incorporating ideas and feedback from the community! For example, community members contributed detailed flight and controller mechanics as well as backstory concepts.

We are even including a fully fleshed-out enemy robot developed entirely by the community!

We plan to continue this process with the help of Steam Early Access gamers. We plan to support player-made maps, content, and mods.”
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Recent updates View all (46)

November 22

New Test Build in Proving Grounds!


We've released a new test build (2804) to the Proving Grounds to stability check several new features and some tweaks:
https://descendentstudios.com/community/blog/24/entry-387-behold-the-power-of-3d-in-2804/

If you are a member of The Underground, please test these items so we can get them to all of our users in Production. If you aren't a member of the Underground, but would like to help with Proving Grounds tests, you can join here:
https://descendentstudios.com/community/store/product/17-the-underground

In case you missed our recent Production release to all players, here are the notes:
http://steamcommunity.com/games/360950/announcements/detail/617386041583735605

Thank you all for your ongoing support!

-The Team

5 comments Read more

November 16

Turrets, Manufacturing Stuff, and MORE in "Payload" (2784)



Howdy, Rock Jocks!
 
We've made a bunch of cool improvements, including a long-awaited special gadget for the Wasp & Warlock!
 
We're also ramping up the team play by giving the Goliath, Auger, and Shaman a way to craft certain powerups. Be careful, though! A powerup can be grabbed by any team!
 
We'll see you in the mines! Be sure to connect to our Discord Server to voice chat!
 
Please let us know what you think on the forums!
 
Thanks,
 
-The Team
 
New Features:

  • TURRET - The Wasp & Warlock can drop a Deployable Turret gadget. It faces in the direction you were looking when you dropped it, with some limitations based on the angle of the surface "below" you that it lands on. You can only have one active turret at a time- if you drop a new one, the old one will self-destruct. It will turn to face and fire at any enemies that enter its field of vision. You can shoot at enemy turrets to destroy them.
  • MANUFACTURER - The Goliath can now consume ore and energy to build Equipment Pack powerups with the new tool, the Manufacturer. In addition, the Auger and Shaman can create Energy or Shield pickups, but they'll need to grab some ore powerups to do so.
  • EQUIPMENT PACK - Using the Manufacturer, Goliaths can now consume ore and energy to build Equipment Pack powerups (This replaces the Concussion Missiles from the previous iteration). At present, this will replace an expended Turret for a Wasp or Warlock. In the future, it will restock certain other special gadgets on other ships. For now, the powerup will appear as a turret with a purple frame, but this will change in the future.
  • INCENDIUS
    • Incendius is now boss-sized.
    • Incendius now has higher shield and hull strength.
    • Incendius will now spawn with companion bots when fighting multiple players in later stages.
    • Incendius now shoots fireballs (its weapon is called the Incinerator). While these "burn" at a lower temperature than plasma blobs, the increased mass of material means they do about the same damage.
    • Each Incendius will now only spawn once in Survival boss waves, and they will now drop a key.
  • CHARON - Doors' locked state should now correctly replicate their unlock state.
  • BAMM - Bots in Vs AI should no longer fly and shoot backwards.
  • SETTINGS - Framerate limit, vertical sync, and shadow quality config has been adjusted to be applied more consistently, after an engine change reordered setting application priority.
  • DEACTIVATOR - The Deactivator has been reworked to emulate the Shaman's healing tools' lock-on functionality. It retains its short range and has a smaller functional angle than the Shaman's tools.
  • HALLOWEEN - Pursuant to a C&D filed by Tom Turkey & Co., et al, we've removed the Halloween themed stuff from the game. However, since ol' Tom is being such a jerk, we aren't putting in any Thanksgiving stuff. Take that you grumpy ol' bird!
  • Virtual joystick mode was broken somewhere along the way. It has been whipped back into shape.
  • The Fusion Cannon no longer maintains charge when swapping off of it while charging.
  • Miscellaneous fixes and tweaks.
Known Issues:
  • MANUFACTURER - No warning comes up if the Manufacturer fails due to insufficient ore. Also, its HUD icon isn't very good.

6 comments Read more
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About This Game

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

Our vision for Descent: Underground includes:
  • Multiplayer shooter action in a full six degrees of freedom
  • A variety of customizable ships and roles suit every play style
  • Individual and team game modes for multiplayer
  • Community-driven development w/ weekly video streams
  • Mine for resources, power-ups, and to locate hidden tunnels
  • Prove your prowess with rankings, achievements, and leaderboards
  • Singleplayer storyline missions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 7 (64-bit)
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10 (64-bit) w/ DirectX 9 & 11
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10.9.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
    Minimum:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD 270 or better, NVIDIA 750 or better
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.

What Curators Say

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Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (208 reviews)
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