Embody Arbaaz in his quest for retribution through a colourful depiction of Colonial India in 2.5D stealth gameplay. • Travel across an amazing 19th Century India and its legendary landmarks. • Experience the thrill of a stealthy assassin with a unique set of skills and weapons such as the double kill moves and the chakram.
User reviews:
Mixed (188 reviews) - 64% of the 188 user reviews for this game are positive.
Release Date: Jan 12, 2016

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Buy Assassin’s Creed® Chronicles: Trilogy

Includes 3 items: Assassin’s Creed® Chronicles: China, Assassin’s Creed® Chronicles: India, Assassin’s Creed® Chronicles: Russia


About This Game

Embody Arbaaz in his quest for retribution through a colourful depiction of 19th century Colonial India in 2.5D stealth gameplay.

• Travel across an amazing 19th-century India and its legendary landmarks
Discover an exquisite depiction of Colonial India thanks to a palette of vibrant colours. Zip-line across the streets of Amritsar, hide in the shadows of the palace, and hunt legendary artifacts, following in the footsteps of Alexander the Great.

• Experience the thrill of being a stealthy assassin
As a smart and charming Assassin, use new subterfuges to disguise and to loot. Discover all-new Assassin’s gear such as the talwar (curved sword) and chakram (circular throwing weapon) to deal great damage and interact with the environment.

• Showcase your fighting talents with the new double kill move, helix strike, or silent takedown. Be more agile than ever in even more platforming levels, and escape through the destructible environments of the squares and bazaars, leaving a trail of chaos in your wake.

• Discover a brand-new challenge mode
Unlock various challenge rooms: your skills and abilities will be pushed to their limits through a complex sequence of obstacle course. Beat the score to collect artifacts, fulfill special contracts and assassinate in an exciting new game experience!

System Requirements

    • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
    • Processor: Intel Core 2 Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTS450 or AMD Radeon HD5770 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Video Drivers: nVidia GeForce 347.52 and AMD Catalyst Omega 14.12
    • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
    • Processor: Intel Core i3 2105 @ 3.1 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 470 or AMD Radeon HD5870 or better (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Video Drivers: nVidia GeForce 347.52 and AMD Catalyst Omega 14.12. Supported video cards at the time of release: nVidia GeForce GTS 450 or better, GTX 500, GTX 600, GTX 700 series; AMD Radeon HD5770 or better, Radeon HD6000, HD7000, R7 200, R9 200 series Note: Laptop versions of these cards may work but are NOT officially supported.
Customer reviews
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Mixed (188 reviews)
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88 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
288 of 434 people (66%) found this review helpful
23 people found this review funny
Not Recommended
1.4 hrs on record
Posted: January 12
Lets get this straight, this game is not perfect. After a little bit of play time I was really enjoying this game, until the combat sections kicked in. The controls just aren't very responsive and controling your character in combat is clumsy. Before this I was having a lot of fun sneaking around guards, climbing buildings, and scaling rooftops. The issues with the combat would be forgiveable if it wasn't a neccesity and stealth was encouraged, but this segment killing the enemies was a requirement. Another issue is that the keybindings for keyboard and mouse are not well mapped. Video options are limited to resolution, vsync, and fullscreen. Although this game is not graphically advanced so this isn't a huge issue, but more video settings would be nice. That being said the visuals are nice and the presentation is good. The voice acting is alright, I just found that only a few of the voices I heard sounded Indian, but I could be wrong with this assumption. All in all, Assassin's Creed India is not a bad game, I actually do kinda enjoy it. It's far better than Assassin's Creed 3 and Unity, if that gives any perspective. I would recommend waiting to get this game in a Steam sale once it's a little cheaper, despite the already low price tag. Hopefully Ubisoft fixes these issues in a patch.

If you would like a game similar to this that I would recommend, I would point towards Mark of the Ninja. It has deeper stealth gameplay and is better designed.
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62 of 88 people (70%) found this review helpful
2 people found this review funny
20.6 hrs on record
Posted: January 14
It's so weird reading all the negative comments on here, which are undeserved. Yes, the game requires patience, timing, and skill to master, like all AC games. You probably won't be awesome the first time you play. But if you enjoyed AC China, AC India is an improvent over the first. The better you get, the more the levels flow nicely. The levels are huge, and evocative of the classic Prince of Persia game (which REALLY had infamously difficult controls).

The new protagonist has more combat options and a different set of equipment. The game takes full advantage of all the rich colors and patterns that makes the historical culture of India one of the treasures of the world.

If you are an Assassins Creed Fan, there's no reason why you should not have a blast playing all the AC Chronicles games.
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26 of 30 people (87%) found this review helpful
1 person found this review funny
123.7 hrs on record
Posted: January 27
The Assassin’s Creed 2D-esque spin-off trilogy series got off to a somewhat rocky start with its first installment, but Assassin’s Creed Chronicles: India makes a valiant effort to get the side-scroller back on the right track. The stealth puzzler isn’t nearly as big or sprawling as the installments in the main franchise, but tough puzzles and solid parkour mechanics make it worthwhile for fans of the franchise. Assassin’s Creed Chronicles: India makes some vast improvements over its predecessor in terms of style and gameplay while providing challenging 2D puzzles, but still lacks an engaging narrative.

For gamers unfamiliar with the latest series of Assassin’s Creed spin-offs, this trilogy takes on the identity of a 2.5D side-scroller with some 3D aspects. Each installment takes players to a different location and puts them in control of a brand new protagonist. This time around the protagonist is Arbaaz Mir and the assassin is dodging patrols and zip-lining around India. The game’s setting is the first of many features that help this follow-up stand out from its predecessor. While Chronicles: China was dark and lacked much in the way of aesthetic appeal, Chronicles: India is gorgeous and every backdrop and foreground pops with life and color. The game does an amazing job at making the 2.5D setting feel alive and brilliant. Colonial India is a fantastic setting that is beautiful to stare at while trying to crack the trick to each puzzle.

The game’s mechanics are built around stealth, parkour, and combat. Players control Mir as he attempts to navigate his way passed armed patrols, guard animals, and other prying eyes as a political romance plays out. The game’s narrative isn’t the best that the franchise has to offer, but the sparse use of cut scenes ensures that the subpar story doesn’t drag players out of the game’s world very often. Players can still learn more details about the world by picking up and investigating items during their adventure, similar to the main Assassin’s Creed franchise, but this is unlikely to be of much interest to players who aren’t history buffs or lore fanatics.

The meat of the game comes from the puzzles that Mir is presented with. Players repeatedly need to use a combination of stealth skills and parkour to dodge patrols and stay out of site while exploring the world. Unlike the main series, players are railroaded towards each encounter in Chronicles and must study patrol patterns and line of sight before making a move. New skills and items become available as the game progresses and eventually the whole arsenal of tactics will be needed to clear the more difficult screens.

The game’s puzzles are surprisingly challenging, but frequent auto saves help ensure that failures aren’t more frustrating than they need to be. Mir can’t take many hits or be seen for very long before the mission is failed and players are sent back to the last checkpoint, so players who rush in headstrong won’t find much success. The use of parkour to stay out of sight is very well done, but as new skills are learned it’s possible that some players may start to feel overwhelmed. Buttons take on different functions depending on what position the player is in, so things are a little confusing until players sync with the rhythm of the game.

Although Asssassin’s Creed Chronicles: India highly discourages combat, sometimes Mir has to thrown down to make it passed an obstacle. It’s a shame that the game emphasizes and rewards the pacifism technique, because the combat system is actually very slick. Much like the parkour, players need to find a rhythm, but once that is achieved the simple dodge, light attack, heavy attack combat feels very fluid and exciting.

One of the benefits of the mostly 2D setting is that players don’t run into some of the frustrating awkwardness that comes along with the usual Assassin’s Creed open-world experience in terms of parkour and combat. There’s no accidentally running up a building when you are trying to run through an alley in Chronicles and it’s always clear which goon you are about to land a strike on. The simple side-scrolling layout makes the action crisp and clear and eliminates the confusion that so often leaves Assassin’s Creed players screaming at the screen.

In terms of 2.5D stealth games, Assassin’s Creed Chronicles: India may not live up to titles like Stealth Inc., but the game definitely offers enough challenging puzzles to be worth the 9,99€ price tag. Dedicated fans of the Assassin’s Creed franchise will get more out of the title thanks to the lore, but it’s worth a play-through for anyone who likes to solve a good stealth puzzle.
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23 of 31 people (74%) found this review helpful
2 people found this review funny
Not Recommended
8.9 hrs on record
Posted: February 3
As a die-hard Assassin's Creed fan, I really wanted to enjoy this. The level design is quite good and the backgrounds are nothing short of gorgeous. I would love to see this game in stereoscopic 3D because the art design really is amazing. Even the 2.5D format can play itself well to what Assassin's Creed is supposed to be. There really are a lot of reasons why this game could have been a good match for the Assassin's Creed line.

What killed this game for me, however, is the relatively large number of timed missions (which I hate, no matter what game it is) and the number of missions that judge you based on how quickly you play through the level, so they - more or less - are also timed missions. In some cases there were multiple timed or time-judged missions in a row! This is not what Assassin's Creed is all about. I don't care if the developers attempt to excuse this under the guise of a "platformer". The regular, non-timed missions are wonderful to play. But once you take away the ability to strategize how to approach an enemy in your own way, you take away the fundamental reasons that define why we love Assassin's Creed. The timed missions are thrown in there like those pathetic tower defense missions in "Revelations", except the timed missions here aren't optional.

I don't remember if there were this many timed missions in "Chronicles: China", but the large number and frequency of them in "Chronices: India" killed my desire to continue playing or play in Plus mode after I finished it. If the levels in "Chronicles: Japan" are like this, I definitely will not buy it and will instead go back and play "Black Flag" for a fourth time. If I want to deal with timed platform levels, there are plenty of other games to scratch that itch, but that's not why I want to play anything related to "Assassin's Creed".
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28 of 40 people (70%) found this review helpful
4 people found this review funny
4.4 hrs on record
Posted: January 17
I see a lot of negative reviews so I think I'll address those first:

1.) This game is part of a trilogy that started with AC Chronicles: China and there will be a third game later this year. They didn't release it all of a sudden as a money grab or as a second thought.

2.) No this isn't a full AC game like Syndicate or Unity; it's a 2.5D platformer.

3.) If you understand 2, then you should also know the controls are best with a gampad. I would never recommend using a Mouse & Keyboard for a 2D platformer. Just grap a gamepad off your Xbox or Playstation and use that.

Now for my thoughts:
I really like these games. There's a lot of stuff people have been asking for in an AC game or speculation as to when and where the next game would take place. The truth is, there's so much stuff that Ubi could keep pumping them out for years and years and people would get sick of them or say they're just milking the franchise. Either way, it ends up a no-win situation for Ubi. I like these games because they explore new areas and possibilities without having to do another long 20 hour game they'd charge $60 for. Maybe people will like one enough they'll explore that setting more with a larger game later.

The graphics aren't bad. It's a 2.5D game so it doesn't need the most fancy realistic looking stuff. The controls aren't bad either with a game pad. I haven't tried with a M&K but I guess some people struggle with it. I do love the artwork used in the cutscenes and the voice acting.

As for content you will get a decent 5 or 6 hours in the first play-through. Once you beat it you can do New Game+ where you start with all your unlocked upgrades from the first time through. All in all, I have to say I definitely recommend this game.
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11 of 12 people (92%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: August 10
Teal Deer
  • Developers: Climax Studios
  • Publishers: Ubisoft
  • Initial release: Jan 2016
  • Genre: Action, Stealth, 2.5D
  • #Worth/NotWorth: #Nope
Exposition, Concurrence and Summation

India is the 2nd of 3 side-scrolling Assassins Creed games. For most intents and purposes this is more of the same of the China edition. And I'll link that review here for the sake of not repeating the basics. (I also think that is a much better designed game.)

The differences that India has are as follows:
  • it introduces non-lethal takedowns
  • the art style has the color saturation turned all the way up – less Street Fighter IV and more TellTale
  • character abilities are introduced much quicker such as helix dash, it seems they expect that you played China though it still has what I'd consider an overdone tutorial
  • the fighting feels a lot more stilted, it seems they encourage stealth even more (to the degree that some enemies cannot even be killed or taken down without great effort. In some areas it feels forced)
  • They remove the brawler playstyle in favor of the silencer playstyle
  • There are traps everywhere that make the traversal a chore
I don't like this game, especially in comparison to China. The color saturation in the environment is just too much. It makes the game difficult to just look at and be involved with.

There are more environmental puzzles and less dealing with enemies in the way you see fit. It feels more directed and forced and overall not as fun.

Follow my curation for more
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80 of 141 people (57%) found this review helpful
15 people found this review funny
Not Recommended
5.7 hrs on record
Posted: January 13
I never write reviews on Steam, but feel compelled in this case. I'm a huge lover of Assassin's Creed games, and enjoyed greatly that last 2D version set in China. It was tough, but it was fair. I find India (on the first playthrough) to be stupidly hard, and I'm not enjoying it at all.
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109 of 197 people (55%) found this review helpful
11 people found this review funny
7.9 hrs on record
Posted: January 12
a great platformer where you actually need to use all your assassin skills to finish the level, unlike main ac games where you can just slice through everyone. Soundtrack reminds me a bit of AC2 which is obviously a good thing. Wouldn't say it is the most beautiful 2d game i've seen, but the art direction's still great. Controlls are tight, no fps drops, no uplay issues. I'd give it 7.5/10 for now, a decent buy for its price.
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5 of 5 people (100%) found this review helpful
2 people found this review funny
14.0 hrs on record
Posted: March 12
Thumbs up because it's a nice enough game (the stealth parts are good fun, it has nice art, alright music and the voice acting isn't too bad although not too remarkable either) and to counter the probably numerous reviewers who tend to bash Ubisoft titles only because of Uplay.

Still it probably could've been better. It feels a little short, the ending came rather abruptly, and maybe half of the levels - sometimes in direct succession - are timed-based with you having little freedom in your approaches but encouraging to kill guards to get through them quickly as possible, as they are only rated by your speed and not by how many sightings, alerts or kills you've had (or not) as is the case with the stealthy levels. This is rather a downside because if people have ever asked for stealth elements that feel rewarding and fun it's the Chronicles games that of any AC titles have them (Chronicles: China had such time-based levels too, but they didn't feel like taking up as much space as they do in Chronicles: India). Oddly enough there are even parts where you are mostly forced (!) to snipe enemies down with a rifle, sometimes semi-silently, but still in a rather easy and cheaply feeling manner.

The timed-based parts aren't too bad, but can feel forced (Has there ever been a Precursor temple in AC that hasn't collapsed after you went through it? They apparently haven't been the greatest of architects...) and they have their somewhat unnecessarily difficult parts particularily when being in the need of tailing a person. I got slight moments of frustration when having to deal with some unprecise moments in controlling Arbazz during those time-based sections but those were luckily rather few and the checkpoints in this game are placed rather nicely. That aside the controls never felt too bad. Arbazz didn't always do what I wanted, or in the speed I had expected, but once you have your route through a section of guards mapped out and know how to do it it's usually doable in a fair manner.

After you've completed the game you unlock two modes which may give incentive to play the game again to grab all the collectibles (often coming with little lore snipplets), complete secondary objectives, unlock all the character/gear buffs or to play with increased difficulty. You also unlock a couple challenge rooms in Animus VR environment style which actually look pretty nice and fun to play, but I wonder why they didn't create another one or two main game levels if they had time to do these challenge rooms.

The story isn't much worth mentioning. There is a some background lore, which can feel a bit messy, but maybe only to the various names tossed in and out. It's your old Assassins-vs-Templars-arms/power-race thing. There were some nice artifact/Precursor ideas which I don't want to bring up because sort-of-spoilers but they remain vague and never translate into something you can grasp too well, before long you've finished the game and can only hope some of it is used in future titles (some of it is in Syndicate, but I wish there was more).
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7 of 9 people (78%) found this review helpful
10.5 hrs on record
Posted: January 20
This game is AWESOME. Definitely worth the $9.99. Very replayable and challenging even on normal. I used mouse and keyboard but is also playable on controller and finished the game in about 9 hours.

Here is a link to my playthrough of the game:

The game is much different than traditional Assassin's Creed games. Controls are very exacting. You must be very accurate with your button presses. The game is mostly fair and there is little RNG.

The music in this game is a treat and the environments are diverse. There are a few glitches in this game but nothing game breaking so far.

Once you beat the game you can replay in Challenge Mode, Hard mode and Very Hard Mode. I wish there were more gadgets available but the ones you get are pretty OP anyways.

I give this a 9/10. Ubisoft breaks the mold and gives us a nice one!

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Recently Posted
6.6 hrs
Posted: September 9
It's a nice minimalistic 2D Assassin's Creed that can give you the same experience as if you're playing any other game from this series.
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0.2 hrs
Posted: September 2
This game is trash
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12.2 hrs
Posted: August 31
Assasin's Creed Chronicles:India is a 2.5D Gameplay platform, unlike the main Assasin's Creed Series. This came to my surprise as I wasnt aware of it while purchasing. However, it took a few minutes of gameplay to get used to it and reminded me of old school gaming. The story like it good and I didnt get bored. The gameplay is decent considering the platform and there is some interacting with the environment.
Considering that I got it at a discount, I believe it was a decent purchase. Would recommend to anyone who is into the Assasin's Creed series or someone who would want to relive the old video gameplay like that of Contra and Duke Nukem!
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14.3 hrs
Posted: August 12
The fact that the game is unplayably HARD is horrible for such a great game, every level past sequence 4 is too hard, espiecialy for the timed levels which determine your statistics. Don't waste $9.00 on this nightmare
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4.8 hrs
Posted: July 31
Great, this game is harder than ACC: China. Which i love it.
The culture and building remind me of prince of persia, miss that game soo much :(
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10.6 hrs
Posted: July 31
Quality goes on a descent into mediocrity
Just, terrible, even the dialogue and voice acting went for cringe worthy territories.
Its a game that does not understand why the previous title worked
The control scheme remains the same, but the execution fails at spectacular levels.
It ran out of ideas fast, there are no good visual queues and now side missions all work together to apply brakes to the flow of the game.
It reaches the point where you have to stop moving to do snipping mini games, that take forever to complete, on a platformer no less.
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6.9 hrs
Posted: July 14
Well pretty much the same as AC:China obviously. The story is similar, yet a little thinner than the first game, more straight forward, not so many forth and backs, so somewhat easy to remember.

THe controls are much better done and the assassins learned a few new tricks, but so did the templars.

A nice game if you have the patience.

I encountered just a few bugs, like falling plates that are still visible and seem to block you way, or freeze bugs during combat, which is a death sentence.

Finished in about 6 hours, way too long since I failed so many times...
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6.8 hrs
Posted: July 11
If you played ac:china before, in terms of game mechanics, you should feel at home, its a continuation from what you had in ac:china, with some extra mechanics added (like traps, enemies that can hide, etc).

Some parts of the game have some unnecessary difficulty to it, and it doesn't help that you can't save the game at any point, so if you fail you'll have to redo the whole part, which can be a bit frustrating.

You should play ac:china first, before this one, since this one is more difficult, but if you liked ac:china, this is still a good game to play.
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10.7 hrs
Posted: July 4
The game design is kinda stolen from Prince of Persia, Ubisoft enough of Assassin's Creed you're going too far. It's time for new Prince of Persia.
China is best of Chronicles
India design isn't original and not as good as China
Russia isn't working at all with poor support
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