Re-live a dark and haunting tale in this fixed camera puzzle-horror game RE-miniscent of the first generation of survival horror games.
User reviews:
Mostly Positive (102 reviews) - 72% of the 102 user reviews for this game are positive.
Release Date: Apr 2, 2015

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October 24

Shutter 2 Update

Once again we would like to give a big thank you to everyone who's shown interest in and given their critiques and feedback for Shutter. Your interest and ideas are really helping us to make a much larger and more ambitious title than the first.

As we're starting to receive more interest and inquiries for the sequel, we wanted to share some screenshots and information with the community to help provide an idea as to how much larger the sequel is actually going to be.

Some things to point out:

- In total, we're looking at about 20+ unique environments to be found, each one of them is close to or larger than the entire original Shutter in size
- A new RC vehicle is going to be used, complete with new abilities and upgrade-able features.
- Game will have more "Survival Horror" elements incorporated as well, and enemy encounters are going to be much more random to keep the player guessing
- Secret areas and stories will also be possible for the player to find.

Some things to note about the screenshots. As we haven't finished the design for the new RC, you'll notice the original RC being used in some of the shots, this is just something we're using to test the level design as we go, and the original RC won't be used in the final game. This is also a pre-alpha pass on the graphics, we plan on incorporating much more detail and interactive objects before final release.

If images appear dark on some monitors you may have to adjust your brightness. It's a fairly atmospheric game (i.e flashlight heavy)

Thank you so much again for your support. And we hope you'll check out the sequel when it's available.

Cosmic Logic

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June 4

Price Drop

We have decided to drop the price of Shutter to $1.99 (USD/CDN) in an effort to gain more exposure as we draw close to revealing the sequel.

We truly appreciate all the support from the community, and it has given us the opportunity to create more ambitious games and learn from our mistakes. We have listened to all your feedback, and we have designed Shutter 2 from the ground up with these considerations in mind.

Please stay tuned for a playable demo and details about our upcoming retro-First-Person-Shooter "Robocalypse Now!"

2 comments Read more


“Inspired by the early days of the Resident Evil franchise, Shutter really manages to nail the “creepy house” vibe and uses several tricks from its inspiration to accomplish that.”
8/10 – RelyOnHorror

“Shutter is a unique game that successfully makes paranormal investigation fun.”
4/5 – IndieGameReviewer

“ offers a slower, slightly more thoughtful experience that’s rarely seen in modern horror games.”
7.3/10 – Bezoned

Steam Greenlight

About This Game

Re-live a dark and haunting tale in this fixed camera puzzle-horror game RE-miniscent of the first generation of survival horror games. Using both CCTV cameras and your upgradable RC surveillance unit, you have to keep your eyes and ears sharp in order to take photos and unearth a chilling event that unfolded years ago.

Monetized youtube videos and twitch streams are strongly encouraged! Share your videos in our community hub section!

Warning: This game contains flashing lights which may not be suitable for people with photosensitive epilepsy

A small percentage of users may experience a bug that causes the last photo taken to appear incorrectly. Possible causes are alt-tabbing out of game play, or clicking outside of the window in "windowed mode". If this happens, it's best to restart the game and load the last chapter closest to where the bug occurred in your play session. (Image of bug.)

System Requirements

    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: ATI Radeon 9500 and up, Radeon X series, Radeon HD series, NVIDIA GeForce 6xxx, 7xxx, 8xxx, 9xxx, GeForce GT, GTX series, Intel GMA X3000 (965) and up.
    • DirectX: Version 9.0
    • Storage: 539 MB available space
Customer reviews
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Mostly Positive (102 reviews)
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75 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: October 6
Novel concept, but boy could this have been executed better. I liked it, but if you took out the Drone, it really would have felt like any other free indie horror game.

Still, originality is praise worthy alone, and at only 2 dollars, I can easily recommend it. I really hope you pursue this idea further.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: October 16
I got this game a while ago but have been putting off playing it for the longest time; a decision I now regret. This game is almost everything that I myself have been wanting in a paranormal horror game. Sure, there's a lot more that could be done and added to it to make it even better but that's neither here nor there. I say that because the biggest thing I feel this game managed to do quite well was make you, the player, feel like you are actually uncovering a paranormal mystery. It feels like an actual paranormal investigation in quite a few ways.

I'll have to say that this is currently one of my top favourite games that I have had the joy of playing in recent months and I am highly anticipating its forthcoming sequel. I can't wait to see what more this team manages to come up with and what dastardly mysteries await at the Kent Prison (I'm pretty sure that's going to be the next location anyways).

I just want to add here for the team as well that I'm sincerely hoping to see this become a series with new locations everytime. Assuming that sort of project interests them anyways. It would be fascinating to see what mysteries they may be able to come up with for each entry. Just know that you've made a fan out of this paranormal and gaming afficianado, Cosmic Logic and please keep up the fantastic work.
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Most Helpful Reviews  Overall
29 of 30 people (97%) found this review helpful
10 people found this review funny
1.3 hrs on record
Posted: April 14, 2015
I wasn't very sure what to expect with "drone horror" and you'd think I didn't enjoy myself with the way I phrase it. That isn't true. Shutter, for what it is, is a nice little experience that'll make you ask yourself why didn't someone think of this sooner. It's a nice idea. Unique with a story that makes you go, "*inhale* OHHHHH."

But Shutter isn't reinventing the horror wheel. It's your run-of-the-mill horror game. You might be startled, you might not be. Your mileage may vary with the jump scares (not many) and you might get the intended creep factor out of the general reveal of the diary pages heroine's fate. Personally, I cringed, I jumped, and I did as intended. My worst reactions came out of the epilogue chapter where I truely felt like clawing the walls in a panic. You will feel panic. You will either panic because that beautiful, expensive equipment or... I'm not spoiling you!

Shutter, however, is short. The price reflects the "you'll clock in about an hour IF THAT" game time. Shutter also has some woeful graphics that even I crossed my eyes at and wanted to scream "WHY?! WHY OH GOD WHY?!"

I say to hell with that it's not pretty and if you're that hard up for cash, wait for a sale. But it's a nice way to waste a quick hour if you like a quick horror game. If you liked Paranormal, you'll probably get some enjoyment out of Shutter. This storyline is a little bit more believable but the scares are dialed down. Play both games for a fun night of video camera footage horror.

There's no huge learning curve. The camera takes a moment to fire up and I'd prefer rapid fire shots, but that would make it too simple to take a ghost's picture, now wouldn't it? As you move along in the game, you get "upgrades" to your equipment to take better pictures of "camera issues" and such that may hinder your investigation. Personally, I enjoyed that. You can also go into first person mode. This is complete rubbish when you're first using it but you'll be counting on this later on to help you flee. Yes. You will be chased. Your drone will need you so it doesn't get boogled by ghosties. A love story between man and drone. Except man uses drone to capture footage of ghosts so I have to ask what sort of relationship this is.

The one thing I would have enjoyed was a little warning that there was flashing lights used (not like you're obligated to, but this is why I make myself the health guinea pig!). Yes I should have guessed when I noticed there was thunder and lightning in the videos, but I subject myself to this so that other gamers don't have to go "HOW BRIGHT ARE THE FLASHES, REALLY?" Enough to put you into a migraine or a seizure easily. There are lots of bright lights. Tread with caution if you are a gamer with a handicap that may be set off by flashing lights. Take breaks between chapters. I know the final chapters are about ten minutes long, but TAKE A WALK. Give your eyeballs a rest.

If you don't care for horror and want a little taste of something unusual, I say give Shutter a shot. If you're a diehard horror fan and you only like extreme experiences, skip it. This is a bit tame for your tastes. If you like collecting horror games because they're pretty fun to compare differences, then you needed to get this game YESTERDAY. Why didn't you get it yet?

I personally enjoyed it. I wish it could have been longer and a little bit more polished, but I can comfortably say it's not something you'll regret in the morning. Like that ghost lady. I'm pretty sure she doesn't regret anything, either. She was pretty happy to suck the battery life from my drone.
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16 of 19 people (84%) found this review helpful
1.0 hrs on record
Posted: July 9, 2015
Shutter lets you pilot a small drone into a supposedly haunted cabin as you try to shed light on what's causing the disturbances your client has reported.
It's a small, low budget game that can provide a good horror quick fix for those that don't mind its shortcomings.


-the drone idea is quite original and works well

-a pretty good story rounded up by the report that'd be read after completing the game

-manages to create a creepy, unsettling ambiance


-overall unremarkable graphics: before you get the HD camera upgrade first person view is so badly pixelated that I thought it was a bug

-easy, linear and short

-controlling a drone makes the things you'll face less threatening since you're not in harm's way: this changes in the last chapter when you're actually controlling a person though

Shutter was an enjoyable experience overall, its story was interesting enough to keep the game going for its 1 hour length and the places I explored and things I've met were appropriately creepy. While not scary per se the overall atmosphere was tense enough to make my hair stand on its end a few times.

Considering its low price it's a decent purchase for anyone looking for a quick, straightforward horror game.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: March 28
It is always nice to see when the appropriate games get greenlit by the community - Shutter is another great example for that. This is a neat little game where we control a small RC car equipped with a camera - this surveillance unit is to be used to discover the strange occurrences surrounding a house.

We are constantly in contact with a software engineer, a guy who asks us where to go and what to take a photo of. The photos we then upload and await his further instructions. Occasionally he upgrades our software which basically means a camera with different modes for shooting (night vision, spectral vision). We take photos of objects, apparitions while experiencing some good-old survival horror scary stuff: suddenly closing doors, flickering lights, sudden blackouts and ghostly sounds / voices.

Regularly, we find notes telling us the story of the place and while it is not much it still contributes to the great atmosphere the game has. Graphics-wise the game is a bit rough around the edges - in-game menus are particularly ugly, still, Shutter has a good entertainment value for a couple of hours especially in case you are interested in something different than the AAA games out there.

I look forward to playing its sequel - I have to admit I have my expectations, though.
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13 of 15 people (87%) found this review helpful
7.6 hrs on record
Posted: January 20
Basic concept of the game is that you are exploring an abandoned cabin with a RC robot car thing. As the game description says, as you progress you upgrade your robot dude giving you a better camera to keep getting pictures of paranormal things like floating objects, shadows, and orbs. The more pictures of paranormal activities/shadows, the more you progress.

Controls are a little janky, but felt fairly appropriate considering you arent controlling a person. You can use your battery power to get into a first person view, but when the battery runs out, you need to let it recharge. Letting you switch between the RC camera and a 3rd person view was a very nice touch.

In my opinion, they absolutely nailed the atmosphere. I might spook pretty easily, but I know I sat there jumping, flinching, and squeaking like a little girl the entire time I played (and especially at the end).

Graphics are a little dated (as a nod to PS1 era I guess), but the audio is very well done. Would have loved for an audio setting though. Im also very happy the dev didnt 100% rely on cheap jump scares. Also absolutely loved the story. Make sure you actually read the papers you find, as well as the police report in the menu (after you finish the game of course).

Outside of the bug mentioned in the description, I didnt find any major bugs. My mouse didnt lock in the window on windowed mode, but Im not sure if it was intended to be locked in or not. It wasnt game breaking for me though.

The only downside to the game is the length. The game is pretty short. Theres actually an achievement to finish in under 10 minutes I believe. So, expect to spend 30 minutes up to an hour on your first (blind) playthrough. I do wish the dev's had added some more meat to the story and expanded the house. It would have been cool to have more rooms to explore for more story pages.

All of that said, I very highly recommend the game. The story was creepy and the RC robot thing was a pretty cool/interesting concept. I definitely look forward to their next release.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: April 11, 2015
The concept of using a drone in a horror situation was original, and the controls and features were very neat. Sadly, the game itself was not very frightening. I usually am not able to sit through horror games, but untfotunately most of the jump scares were predictable. A lot of the sounds became exhausted after the first few repetitions, and became more annoying than scary. The atmosphere was creepy, but I think the game would have benefited from less jump scares and more atmospheric developement to induce fear. Overall it is innovative, and was enjoyable -- even with the few decent scares given -- and for the price, it is worth giving a shot.
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10 of 10 people (100%) found this review helpful
2.9 hrs on record
Posted: July 3, 2015
Good game for such a low price point. This is a very short game hence all the reviews having a very low play time. I have beaten the game in just under an hour. Overall Shutter is a good horror game and gives a fresh vantage point over the other horror games out there. The robotic controls are a little bit to get used to at first but become second nature in no time and you are zipping around enjoying the story the unravels in front of you. For what the game is it does it very well, I am glad they didn't make it any longer because too many games push boring and unneeded content in a game just to make it longer regardless of whether it's needed or fun. This provides a fun and interesting experience that never gets boring or tedious.
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18 of 26 people (69%) found this review helpful
6 people found this review funny
1.2 hrs on record
Posted: June 4, 2015
I recall a forum debate which raged a ways back, regarding the game Amnesia: A Machine For Pigs and its rather controversial decision to eliminate the "lantern oil" mechanics of its predecessor, The Dark Descent. At the time I defended The Chinese Room in this decision, and while I still agree with the general reduction in The Dark Descent's many unnecessary mechanics (including superfluous sanity systems and borderline-inconsequential "healing" items), the extraordinary suspense created by Outlast and its battery-conserving antics made me rethink my stance in regard to such issues. Having said that, Shutter takes such matters to new extremes of extraneousness, by arming the miniature "droid" you control with a battery which not only controls your ability to switch to first-person mode, but requires constant recharging whilst adding precisely ♥♥♥♥-ALL suspense to the matters at hand. Indeed, I am wondering if the only reason for this mechanic to exist are: a. To shut up the kinds of people who complain incessantly about lack of "gameplay mechanics" in recent horror games, and b. To pad out the length of an already very SHORT game.

Here's another theory. After coming up with an admittedly VERY clever and VERY original concept for their little-horror-game-which-could - one in which the player commanders a Mars mission-style robot in its explorations of a haunted house, and the unravelling of the mysteries therein - the developers of Shutter then faced the difficult decision of whether to make it a first-person or third-person game. The smart money would probably have been on first-person, but their love for early Resident Evil-style camera angles apparently won out to the degree where the player can now readily switch between first and third-person. In its own right, not a bad idea at all, but then that dreaded need for "mechanics" reared its ugly head. After all, what fledgling development company wants to become the new Chinese Room, and be "hated" by all and sundry (except ME, of course? Hell, I even liked Gone Home).

(On a side-note, I'd also like to thank all the ♥♥♥♥ers who whined about A Machine For Pigs for the current plethora of horror games in which the protagonist can't run for more than seven seconds without stopping to catch his breath. All of these unnecessarily overdone "mechanics" are thanks to YOU, ya whining pack o' ♥♥♥♥♥.)

Anyway, back to Shutter. Oh, and if you need further evidence of the aforementioned Resident Evil obsession, you need look no further than the fact that your "boss" looks like Barry Burton and makes a joke about being a "master of unlocking". 'Nuff said. So what of the game's GOOD qualities? It's certainly not lacking in atmosphere or spookiness, but the genuinely "scary" factor is a little hampered by the fact that, at least until the final chapter, you're just a little electronic thing on wheels which can't really get hurt or be emotionally traumatised. It's an inspired idea just the same, and the "story" you uncover is interesting enough (if told in the slightly ludicrous manner of finding pieces of a "diary" plastered on walls here, there and everywhere), but its a little difficult to recommend to all bar the horror-faithful at the price of five bucks for barely over an hour's worth of gameplay. By all means, pick it up in a sale, and I'll certainly be eager to see what the devs get up to next, as this shows an awful lot of promise. But less of the gratuitous mechanics next time, eh, Cosmic Logic? You guys were brave enough to try something genuinely different for your first foray into game design, and if there's one thing horror games are in dire need of right now, it's a bit more risk-taking. Let's all stop quaking in the shadow of The Chinese Room's "epic fail" (minor masterpiece, if you want MY ♥♥♥♥ing opinion), and keep things moving forward, whad'ya say? Definitely a very solid, if flawed, first effort.

Verdict: 8/10.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: July 6, 2015
-Takes a picture of book
-Woman starts laughing
-Thinks that jumpscare is going to happen
-Doesn't happen.
I really like the fact that this game doesn't rely on jump scares unlike some of the games that I've played before. This is by far my favourite game so far!
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Recently Posted
2.4 hrs
Posted: September 21
Controls takes a bit to get used to but its quite an interesting game.
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1.1 hrs
Posted: September 20
Good game for the price point! Atmospheric, fun, neat concept.

The controls take a minute or two to get used to, but they feel good once you get the hang of it.

Recommended for any fans of horror looking for a fun experience for an hour or two!
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2.8 hrs
Posted: September 18
What a great fun, cheap game. Its not very long, but doesnt cost much either. Im looking forward to the sequel. Controlls are very basic, which I think is nice given how overly complicated most modern games are. Its just spooky enough, neat story. Its easily finishable in a night. Give it a shot, for the price its worth it. Who doesnt love exploring a spooky old haunted house?
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1.6 hrs
Posted: September 16
While the controls can be a bit awkward this game is pretty good.
It does have some weaknesses as it can be pretty predictable when something paranormal is going to happen as you get further into the game and the final chapter is just really awkward instead of difficult but it still managed to keep me creeped out and nervous so it's doing something right.

Overall this game is worth the money I paid and I may play it a few more times if I want to kill 10 minutes.
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0.2 hrs
Posted: September 8
Sorry I really tried , but I just cant give a recommend - this game's control still haunts me
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Sans the Skeleton
0.8 hrs
Posted: September 5
Product received for free
Fluff you for even making this. You wasted my fastbending time which is worth more than any effort you put into making this. Unironically krump yourself. 0/10 gangadiddles.
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11.9 hrs
Posted: August 24
It cracks me up that I see reviews on games and there is 0.1 hours played and a negative review. SERIOUSLY? I would understand if the game did not work or something.
The game was really enjoyable,and the price is right.
Read the more complex detailed positive reviews and it would sum it up on what I would say.
Since what I would say and explain about the game would mean I would be saying the same thing everyone else says.

10/10 excellent game
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✪ knatehtknarf
0.1 hrs
Posted: August 22
I would enjoy a pack of gum more with my $1.99.
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