A brutal mix between dungeon-crawler and shoot-em up. The dungeon will learn from you and become more dangerous every-time you play!
User reviews:
Overall:
Mostly Positive (50 reviews) - 72% of the 50 user reviews for this game are positive.
Release Date: May 25, 2015

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Recent updates View all (10)

May 15

Also grab Heroes of Loot 2 now in Early Access!

Hey guys,

just a quick update to let you know my new game Heroes of Loot 2 is now live on Steam:

http://store.steampowered.com/app/439880

It's a "dungeon crawling rpg action adventure" where you control a range and melee character and use them to survive in the dungeons, complete quests, solve puzzles, defeat bosses and grab LOOT!

check it out !

0 comments Read more

April 27

Pre-order Heroes of Loot 2 NOW (30% discount)

Hey Guys,

Heroes of Loot 2 is almost ready for an Early Access release, and as with my previous games I'm doing a pre-order discount for the early-birds, Orangepixel fans, and followers.

The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access.

Early Access will be in week one or two of May, at which time you can also buy the game directly on Steam (but without the 30% discount).

So, if you want the game AND the 30% discount, check out the pre-order page here:

http://orangepixel.itch.io/heroesofloot2

Read more on the game here:

http://www.heroesofloot.com

0 comments Read more

About This Game



Heroes of Loot combines the action of twin-stick shooters with the dungeon crawling of rogue-likes. You'll find yourself in the middle of hordes of ghosts, skulls, cyclops, critters and much more.. survive using quick reflexes, level up to improve your weapon, and if you have time complete some quests for extra loot and upgrades.

Heroes of Loot get's a lot of the inspiration from the original 80's classic Gauntlet games, combined with Robotron and Smash-TV style gameplay.

There are various secrets to uncover, hidden rooms full of special items to find, and perma-items to find and collect for extra power.
So, how deep into the dungeon can you go?

Play it alone, or with a co-op buddy.. just be sure to share the loot, healing potions, weapons, and shields...
...or not, and sacrifice your buddy for your own gain !



Heroes of Loot is a dungeon-game like no other: every time you play the dungeon will be different, every time you become better, the dungeon will also grow and become more dangerous..

this game will learn from you !

Features:
- Unlimited amount of randomly generated dungeons
- Random quests to reward you with extra loot, items, experience, and more
- Four classes to choose from: Elf, Warrior, Wizard and Valkyrie
- Special fifth class to unlock for the real gamers
- Secret area's
- Special mysterious dungeon items and obstacles
- A large collection of loot and items to acquire and aid you in your quest
- Always changing gameplay

This rogue-like walks a fine line between dungeon-crawler and shoot-em up.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (50 reviews)
Recently Posted
RareDucky
( 5.6 hrs on record )
Posted: June 25
So, I've played this game a bit. I know most of you don't want to read a whole book just to get the idea behind the review, so here are some pros and cons.

Pros:
-Fast paced
-Diffucult

Cons:
-Buggy. Sometimes random crash. Sometimes when you alt tab in full screen you can't even open it again
-Unfair. Monsters spawn ontop of you and you die in less than 1 second, no joke.
-Monsters that kill you through walls, even if they are not seen on your screen.

So would I recommend this to another player? Absolutely NOT. Even if it was a free game I'd not recommend it.
Helpful? Yes No Funny
victimsofretail
( 3.4 hrs on record )
Posted: May 29
This is a really enjoyable game!! A great choice of heroes to play as, enemies have various challenges to conquer and each playthrough is satisfying and unique with responsive controls. There's good challenge without being frustrating or unfair, and while it is described as a rogue-like there's no rage-quitting involved...which is nice. I'm really glad I stumbled upon this game...like the simple joys in life, this was a pleasant surprize and always adds a smile to my face when playing. There's a Heroes of Loot 2 that's just been released, and has some really cool additions to the gameplay of this one...which can be better appreciated by trying this game...both games really are a lot of fun to play!
Helpful? Yes No Funny
arsam234
( 1.1 hrs on record )
Posted: March 15
This is a simplistic but somewhat chalanging game with endless dungeons (it might end, but I haven't gotten super far). A good game to pass the time. Comes with 4 characters with a goal to unlock the 5th. Secret quests can also be found within the game.
Helpful? Yes No Funny
Lazerhawk
( 3.9 hrs on record )
Posted: February 16
02/16/2016

A charming journey into the never-ending-dungeon genre, with a heavy emphasis on dual stick synchronization. If you begin to worry that your character might be getting a little too overpowered, the game will quickly remind you that the game script giveth, and the game script taketh away.

Currently shelved under "COMPLETE".
Helpful? Yes No Funny
Glypha
( 3.4 hrs on record )
Posted: February 13
Heroes of Loot is an easy, distilled crossover between dungeon crawler and twin-stick shooter.

Twin-stick shooters often lack RPG development, and dungeon crawlers often lack interesting combat mechanics. The two seem to make an adorable couple, and do entertain initially. There are about a dozen or so types of bad guys to attack, each having their own mechanics, a handful of heroes to choose from with somewhat different characteristics. Items and leveling give a simple but surprisingly effective RPG depth if you aren't looking for any story element other than "explore dungeon and kill". There are secret areas containing extra loot and a quest giver who also delivers upon completion of killing a certain number of a type of villain in a time period.

The twin-stick shooter within the corridors of a dungeon is a bit unusual at first, and I would prefer some more traditionally twin-stick open areas. The typical level's hardest moment is at the beginning of the level where you spawn within reasonable distance of a flurry of baddies. Once you get a handle on that initial attack, the level geometry usually means there isn't much issue after that and clearing the level is easy. This ease only increases as you stock up on the games small number of items, and reach higher levels. Eventually, you faceroll everything.

The game is enjoyable as it is, but I'd like to see more variety in terms of the levels themselves, as well as boss battles, which are conspicuously absent. There is no satisfying ending as you push through levels that eventually become easier and easier.

Despite the scaling issue with dungeon and player level, and the lack of variety of levels/monsters, the game is enjoyable and well made. These limitations do reduce replay value, however, and perhaps expectations as to hours spend in this game should be kept low. For the low price of the title, the length of gameplay is reasonable.

A key was given by the developer for review purposes to the Original Curator Group, with whom this review is affiliated.
Helpful? Yes No Funny
✣ Soldi ☠ Web ✣
( 7.5 hrs on record )
Posted: February 2
Nice little game, I usually don't like porting of mobile games, but this kept me entertained for a big 7h until I've unlocked everything and nailed every achievement.

Easy game.
Peace.

Ps: Buy it on sale
Helpful? Yes No Funny
Scarabium
( 6.0 hrs on record )
Posted: January 30
The best way to describe this is twin-stick Gauntlet.

It's an arcade RPG where you basically blast your way through dungeon after dungeon. There are secret areas, a small range of items to buy and a modest menagerie of enemies.

The characters have slight differences but they don't make a vast impact on your progress.

I would say that the game really needs more achievements. The only one that took a bit of time was slaying 5000 monsters.

Looking forward to the sequel.
Helpful? Yes No Funny
smallwombat
( 2.9 hrs on record )
Posted: January 27
Very charming game - simple, but challenging, cute graphics. Good for a quick play-through, if you can pull yourself away after just one ;) don't let this one get away!
Helpful? Yes No Funny
vla.
( 4.1 hrs on record )
Posted: January 25
gameplay: 6/10
Helpful? Yes No Funny
John Hadley
( 2.9 hrs on record )
Posted: November 28, 2015
Take the game Gauntlet, make the graphics retro pixelated, then remove 90% of the difficulty from the game, and this is what you have. Visually it is decent for one of these retro pixel games, but either it does not ever get difficult or the difficulty ramps up too slowly. I played about 2-3 hours, cleared 48 dungeons without ever really feeling in danger of dying, and got bored of playing it. Its lack of difficulty and repetitive nature was not enough to keep me stimulated or entertained for long.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 29
This is a really enjoyable game!! A great choice of heroes to play as, enemies have various challenges to conquer and each playthrough is satisfying and unique with responsive controls. There's good challenge without being frustrating or unfair, and while it is described as a rogue-like there's no rage-quitting involved...which is nice. I'm really glad I stumbled upon this game...like the simple joys in life, this was a pleasant surprize and always adds a smile to my face when playing. There's a Heroes of Loot 2 that's just been released, and has some really cool additions to the gameplay of this one...which can be better appreciated by trying this game...both games really are a lot of fun to play!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
21 of 22 people (95%) found this review helpful
2 people found this review funny
Recommended
16.1 hrs on record
Posted: September 29, 2015
Distilling a genre down to its basic elements isn’t necessarily a difficult task, but doing it well absolutely is. Just cutting gameplay and other mechanical elements out at random won’t do; it really requires surgical precision. And yet, Orangepixel pulls it off so well with Heroes of Loot they make it look effortless.

Heroes of Loot, at its most basic, is what happens when a game like Gauntlet is combined with Roguelike elements. The four adventurers (Elf, Warrior, Wizard, and Valkyrie) are in it for the money and not much else. Once players select their character, it’s on to adventure! Or in this case something akin to an arcade dungeon crawl. Randomized dungeons, quests, and special items make an appearance along with permadeath, but it’s all been streamlined to the point that dying is merely a temporary setback.

The most miraculous thing about Heroes of Loot’s simplicity is that Orangepixel managed to trim the fat but kept all the fun intact. Not only that, but they seem to have made the fun even more fun. Running through the halls and chucking weapons at enemies is incredibly quick and twitchy, but the controls never get in the way because characters will automatically target whatever enemy is closest to them. On its own, something like this could start to become dull but thanks to the occasional quest room, complete with random quests, there’s always some sort of goal to strive for. Aside from the mass destruction of a dungeon's ecosystem, I mean.

The second most miraculous thing about Heroes of Loot is that pretty much any complaint that could be leveled at it has already been addressed. Stages are big enough to enjoy a bit of exploration/enemy hunting but small enough that they don’t require any sort of mini-map. The RPG elements never get in the way of the gameplay, but they make a difference with a character’s increased strength and improved weapons. Shops only ever sell one item, and it’s random, so there’s no real pressure to save up for anything in particular so players can focus on the adventuring. Virtually every single aspect of the game has been designed to compliment the core gameplay, and it’s a spectacularly impressive feat.

And Heroes of Loot has a gorgeous style. The pixel-art is nice enough, but the way the game carries itself is just sublime – from the short and genuinely hilarious “cutscenes,” to the rousing soundtrack, the fun characters, and the silly dialogue, it’s very much a neat package if ever I’ve seen one.

I’m not so naive as to think that Heroes of Loot will appeal to everybody. However I believe it will pull in both dungeon-crawling fanatics and twin-stick obsessives in equal measure, with its fast-paced, randomly-generated action. You’ll never reach the end of the dungeon, but you’ll have plenty of fun trying to find it.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Posted: February 13
Heroes of Loot is an easy, distilled crossover between dungeon crawler and twin-stick shooter.

Twin-stick shooters often lack RPG development, and dungeon crawlers often lack interesting combat mechanics. The two seem to make an adorable couple, and do entertain initially. There are about a dozen or so types of bad guys to attack, each having their own mechanics, a handful of heroes to choose from with somewhat different characteristics. Items and leveling give a simple but surprisingly effective RPG depth if you aren't looking for any story element other than "explore dungeon and kill". There are secret areas containing extra loot and a quest giver who also delivers upon completion of killing a certain number of a type of villain in a time period.

The twin-stick shooter within the corridors of a dungeon is a bit unusual at first, and I would prefer some more traditionally twin-stick open areas. The typical level's hardest moment is at the beginning of the level where you spawn within reasonable distance of a flurry of baddies. Once you get a handle on that initial attack, the level geometry usually means there isn't much issue after that and clearing the level is easy. This ease only increases as you stock up on the games small number of items, and reach higher levels. Eventually, you faceroll everything.

The game is enjoyable as it is, but I'd like to see more variety in terms of the levels themselves, as well as boss battles, which are conspicuously absent. There is no satisfying ending as you push through levels that eventually become easier and easier.

Despite the scaling issue with dungeon and player level, and the lack of variety of levels/monsters, the game is enjoyable and well made. These limitations do reduce replay value, however, and perhaps expectations as to hours spend in this game should be kept low. For the low price of the title, the length of gameplay is reasonable.

A key was given by the developer for review purposes to the Original Curator Group, with whom this review is affiliated.
Was this review helpful? Yes No Funny
18 of 23 people (78%) found this review helpful
3 people found this review funny
Recommended
20.5 hrs on record
Pre-Release Review
Posted: May 26, 2015
I got sucked into this incredible throwback to the 80s / 90s era of Gauntlet like gaming a few years ago. So much so that I still have a relevant review of the game online if you search for "Beetlebear Heroes of Loot".

Back then, I got myself to the healthy level of 240 or so.

I recently learned that OrangePascal was planning on releasing the game into the wilds that we call steam and salivated at the delight that one of my favorite games was not only being released on steam, but that it had been polished and refined to the point that would make me pee my pants trying to achieve the highest of scores.

After playing it on my usual Twitch stream, I found myself playing it for hours AFTER I hung the stream up, trying to get that top HiScore spot.

And I did.

And I will, every day of my life, defend my HiScore in this game.

So bring it challengers, The Beetlebear is waiting for a worthy opponent.

10/10 Would beat your hi score again.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Posted: May 30, 2015
Unlike some people. I don't think mobile gaming is completely evil and should be sent back to where it came from. To be fair there is plenty to dislike. Microtransactions and other cash grabs. However I still think this is the future of gaming. Getting your game into as many peoples hands as you can isn't a bad idea.
Heroes of Loot was born on the mobile market and sailed its way to computer gaming shores. The trip has been rough with some bugs and the natives were less then welcoming. Nonetheless Heroes of Loot does have some really fun gameplay and neat features. Unlocking dungeon aspects through progress is brilliant. You unlock new monsters, traps, quests and perhaps some secrets as you play more and more. Slaughtering thousands of enemies like games of old. This all works very well.
The problem I found is the core gameplay itself becomes predictable. The AI is kinda dumb. The lack of magical variation/drops makes the Wizard class weaker. Collecting loot is mostly moot with health pieces laying everywhere. Other items like the shield and invisibility cloak are short lived. It just feels like while Heroes of Loot was spectacular and a great accomplishment for the one man team of Orangepixel on the mobile market. Heroes of Loot is a bit short when not in its native land. Despite this, I had fun with Heroes of Loot. It was a fun distraction for 5-6 hours of my life. Killing thousands of enemies and finding all the secret hidden bits was what kept me going. Watching my weapons grow was also vastly entertaining. I wish they had done more of that. Great pixel artwork and use of shadows should be mentioned. With a good base price and even better on sale.
Grab this game if your a fan of slaughtering mindlessly for hours.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/EwoA4APnefc
I hope you enjoy!
Martyr
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
1 person found this review funny
Not Recommended
2.1 hrs on record
Posted: July 1, 2015
Heroes of Loot is a very basic roguelike with dungeon crawler elements, where your goal is to progress through the various levels of the game. You fight increasingly difficult monsters along the way, ranging from little skulls that will barely hurt you to long range fiery monsters that will be your doom on many-a-run. This game was ported from mobile devices, and while it may be a fun game to play on your phones and tablets, it does not meet the standards for a PC game.

The settings are very simple and do not allow you to control much. To start off, the few options available are not very clear. They have unusual icons, that You can’t control the overall volume of sounds and music, and both of these are extremely loud by default. You have to turn it off entirely to get rid of it, which kills the point of having a soundtrack placed in your game. PC games need volume sliders or whatever it might be to control the exact volume of the noise, because many PC gamers may have other audio playing while playing games and you may want to make certain things louder than others. There is the volume mixer, but sometimes there isn’t enough space on that to make it the appropriate volume and honestly, add a volume slider if you’re going to being making games on PC.

The font has proven to be quite confusing at times. When learning the controls, the messages popping up can be confusing for certain letters, like ‘O’ and ‘D’. These can be easily misread, which makes the controls very confusing and this quite simply shouldn’t happen in games. The font should be very clear, and while it should suit the game and not just be a fancy cursive font all the time, every letter should still be clear and distinguishable to make all the text fully legible.

When you first play the game, as you get farther, the difficulty of the game will automatically increase and more difficult monsters will be introduced to the game.This is an interesting concept, but in my opinion it doesn’t work with roguelike gameplay. You should be able to choose your own difficulty whenever you want. This is a vital aspect that makes the game progressively more difficult, and stay that way even when you’re starting a run. Sometimes the scaling can be very steep, and you will start fine but then get pummeled on even the very next floors. The automatic difficulty increase makes it so you can’t control how hard the game is, and can be very frustrating.

The classes in this game all play very similarly. Of course there are differences, and they are quite apparent in terms of actual character stats and the stat increases as you level up, but generally the play style for all of the classes is quite the same. Classes with shorter range are much more difficult to use, and classes with lower damage are for the most part useless. Classes with higher magic can keep spells going for longer, but spells are mostly uncontrollable in this game, making it pretty useless. As soon as you get a spell it activates, and they aren’t even very common so having a high magic stat will not be very beneficial most of the time.

The PC controls can be very inconvenient at times, even with the 2 separate sets of options. The standard WASD is available, which is fine, but the arrow key controls are entirely useless because they are so difficult to use. If you don’t like WASD and you want to use the arrow keys anyways, you should be able to customize these controls in the settings, which is also unavailable because of how little you can control in the settings.

One of the most annoying aspects of this game is that the auto-fire, which in my opinion is a core aspect of this game to truly make it unique and honestly more fun to play from the get-go, doesn’t work properly. You can press any of the given auto-fire buttons (I believe it’s X and A) and it will fire, but it won’t always continuously shoot as it should and you have to keep holding it down to get it to aim and fire properly. On my first runs, the auto-fire would keep firing after I pressed the button once, which was as an auto-fire should be, but later it stopped doing this and I had to hold the button down to get it to aim, which is extremely inconvenient given the control scheme for this game and the other buttons you need to press to play the game.

The quests in this game, which you can get by entering the rooms that will sometimes show up on the level, are very badly made. It will give you a random quest to either kill monsters, collect a certain type of money or save friends, but sometimes these quests are impossible because the type of monster you need to kill can only be found on much deeper floors or much higher floors so you can’t find enough of them, or the time period is simply too short to be able to find enough of the item given the size of each floor. The quests should always be completable, and since you’re given a time limit, the game should give you quests based off amounts of certain enemies and items that you will be able to find on your current and upcoming floors.

The graphics are exactly what you’d expect for a game ported from mobile devices, and while it’s not that bad for a roguelike game, I wouldn’t say it’s quite up to par. It’s cute and everything is very pixelated, which is generally a normal thing for roguelike games, but some things are a bit too pixelated and unclear as to what the shape is supposed to be. This isn’t the worst aspect of the game, and doesn’t really affect gameplay too much, but it’s worth mentioning to anyone who finds graphics to be very important.

Overall, this game is quite simply not worth your money. You may be able to get a couple hours of mild fun out of it, but in the end it doesn’t seem worth getting, even when it’s on sale. Playing a short 2 hours of this game, I found far too many flaws for my liking to continue playing and it was just far too annoying and boring to keep going. With so many flaws and things that haven’t been looked into after the porting of the game, it’s not worth the money you spend on it and the little space it takes up on your hard drive.
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17 of 29 people (59%) found this review helpful
3 people found this review funny
Not Recommended
4.4 hrs on record
Pre-Release Review
Posted: May 26, 2015
This review was done with a key obtained from the developer.

Summary:
The problem with Heroes of Loot comes specifically with the lack of variety. While the game is a mobile port and not a lot of complexity is expected, the game falls into predictably rather quickly, and there's just not enough variety to hold your attention over a period of time. In a crowded genre at this point, and even if it's a cheaper game, you've got to stand out in some way, and the only way this game stands out is the OrangePixel specific art style, but that doesn't help the game over the long hall. Too many long hallways waitiing for enemies to die to your constant spam, and you'll feel like you're doing way too much of the same. This may work for the mobile platform, but it doesn't work on the PC release, as there's just too many other options to spend your time with then this.

For More Gameplay and First Impressions: https://www.youtube.com/watch?v=b9lohqGLIGw
+:
  • Characters have slight differences (key word slight).
  • The art style keeps the style of Orangepixel games and does work in that sense.
  • Good humor and “cutscenes”

-:
  • Combat really needed variety. Things become rather the same rather quickly, and you'll be doing the same thing over and over again. This hurts the game rather badly. Too repetitive.
  • Characters with exp/strength feel like they have a lot more benefits then the magic nature due to the item drops having magic be reliant on item pick ups.
  • Too many small corridors for the gameplay. Causes horrible bottlenecking, slowing down gameplay.
  • Enemies needed a bit more AI or smarts to them. It's really simple and just go right for you.
  • Honestly, when it comes down to it, it's boring.
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4 of 4 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: September 23, 2015
It's a simple game that feels very stripped down. However it kept me entertained enough, but a little too repetitive for me. I guess I liked it.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: May 26, 2015
Fun little dungeon crawler, plays exactly as you would expect.

If you want a twin stick shooter dungeon crawler for $5 give it a go.

My only critisizm would be the music, with some more upbeat tunes it turns it into a much more frantic game but thats a matter of preference.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: May 26, 2015
It's a very fast roguelike-meets-twin-stick-shooter. Every game is short, randomized and fun! Lots of secrets to discover.
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