Gryphon Knight Epic is a 2D Medieval Shoot’em up that mixes elements from classical shoot’em ups, exploration and duel-like boss battles, it tells the story of Sir Oliver and Aquila, an accomplished knight and his loyal gryphon that are forced back to adventure once again.
User reviews:
Overall:
Very Positive (81 reviews) - 85% of the 81 user reviews for this game are positive.
Release Date: Aug 20, 2015

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Recent updates View all (8)

May 11

Change Log v1.3.7

Language Added:

  • Added German language to the whole game;
Bug Fix:
  • Stage music no longer restarts after you die on a boss and trigger the cutscene;
  • Player no longer dies twice if hit by the energy beam of Oliver Specter when on last HP.
  • Color puzzle jars can no longer be hit after they explode;

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March 7

News and Price change:

Hello Gryphon Knight Epic players! We have been working hard on fixing all problems reported by you on the community and to port our game to the consoles. Yeah! We are releasing it both on PS4 and Xbox One. We would like to thank all of you who bought and played the game so far. Your input was crucial for the polishment of our game.

To celebrate all that we will be lowering the game’s price and giving it a discount of 50%! If you still don’t have the game it is your opportunity to play the improved experience for the lower price it has ever been on Steam.

Thanks for your support!

3 comments Read more

Reviews

“Oddly enough, even as I caught myself being frustrated and cussing like a sailor I was still having fun.”
70 out of 100 – Canadian Online Gamers

“Fantastically fun, old-school gameplay”
79 out of 100 – BitCultures

“Mega Man and Gradius had a Son!”
85 out of 100 – Modvive

About This Game

Gryphon Knight Epic is a 2D Medieval Shoot’em up that mixes elements from classical shoot’em ups, exploration and duel-like boss battles, it tells the story of Sir Oliver and Aquila, an accomplished knight and his loyal gryphon that are forced back to adventure once again.

Sir Oliver have already defeated a dragon, married a princess and saved the kingdom. But during his quest he will face adversaries he never imagined he would, because… in reality all of them were once friends. What happened? These heroes would never go rogue… and all at once? Something is rotten in the kingdom and its up to Oliver discover what.

  • Fight your way through 8 hand-crafted levels
  • Duel with challenging bosses and get their weapons
  • Explore the stages to find equipment for your character and bits of ancient lore of the world
  • Enjoy challenging gameplay and pixel art graphics, just like old times
  • Windows, Mac, & Linux versions with Gamepad support

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2ghz
    • Memory: 2 GB RAM
    • Graphics: 800x600 minimum resolution and 128MB of vram
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Minimum:
    • OS: OS 10.4
    • Processor: 1.2ghz
    • Memory: 2 GB RAM
    • Graphics: 800x600 minimum resolution and 128MB of vram
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (or distribution with equivalent Kernel)
    • Processor: 1.2ghz
    • Memory: 2 GB RAM
    • Graphics: 800x600 minimum resolution and 128MB of vram
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (81 reviews)
Recently Posted
somebody336
( 3.6 hrs on record )
Posted: June 19
Gryphon Knight Epic is a combination of a Horizontal Shmup and an Action game featuring multiple sub weapons, potions and the ability to head multiple directions in order to discover secrets. We play as Sir Oliver and his fantastic mustache on a journey to save his friends that have fallen to corruption. Always on his trusty Griffin and armed with a crossbow the gameplay will instantly be familiar to anyone that's ever played a shmup. Upon completing the tutorial you will be introduced to the Hubworld where you can choose which level to tackle on next as well as buy items and weapon upgrades with your spoils of war.

Before heading out to a level you can also read about the lore of the person you are about to face to add some back-story to your next opponent instead of them being one of bosses. From the lands, to the enemies and even the weapons there is a surprising amount of lore to everything if you care to read about it but they are in no way necessary if you just want to play the game. Once you select your level you are given the choice of one of three difficulty modes. This is not the type of game where you get much stronger than you were at the beginning so any of the three are viable options from the start. As the games progresses you get more and more weapons but they are just different ways to fight your foes & not straight upgrades.

To obtain new weapons you must trek through the two levels that each stage contains and defeat the boss holding said weapon. Merely rushing through the stages will likely cause you to miss some very handy but well-hidden secrets that every level has in them. From a safe full of treasure to multiple magical stones that grant you permanent abilities like breathing underwater or sand there are a lot of goodies to be found for the sharp eyed player. What is really unique about this is that along with being able to take multiple paths to reach the end of a level you can also turn tail and go back to the beginning of the level scouring for secrets if you so wish. Enemies do respawn so you will be met with resistance however.

The most unique thing about this title is also its biggest flaw however. You will be attacked from both side of the screens but unfortunately turning to attack those on your rear also causes your gryphon to fly that direction making it likely you will crash right into an enemy if it's too close and makes it all too easy to get devastated when there are environmental hazards along with enemies on your tail. To make matters worse turning around to face them even where there are no deadly hazards causes more enemies to spawn in from that side making the situation potentially worse and if you waste your time fighting them you will have flown back in the level quite a bit which in turn causes the enemies ahead of you respawn too. All of that ultimately makes attacking the foes behind you a bad idea and makes the controls feel extremely awkward.

It's not enough to flat out ruin the game but simply adding a stop animation to hold your ground instead of instantly flying directly back into the hazards you just avoided. You have a life bar and can take quite a few hits as well as refill your health as long as you have potions so it is more bearable than it would have been if it was a one shot and you’re dead type of shmup. Putting that issue aside combat is a lot of fun and every stage has completely new and unique enemies for you to face so you'll always be wanting to see what’s next. The promise of a new sub-weapon to mess around with if you can beat that stage's boss is strong enough that I didn't want to put the game down. From bows, slings and firework shooting cannons there is a lot of fun to be had experimenting with your arsenal.

Using a sub weapon drains your energy meter so you can't spam their powers and makes you use it more wisely. All weapons share the same energy pool so there is no real point in switching if you ran out and are waiting for it to recharge. Accessing weapons is done via a weapon wheel that slows down time whenever you bring it up. Potions and squires are also brought up in the same menu. The problem with potions is that you won't know what they do unless you paid attention to its exact shape and color when purchasing it. A minor issue that is easily solved after a bit of playing but having the name of the potion pop up when selected would have been a far better way to handle them.

Squires are basically a tiny ally that is always by your side with a wide variety of effects depending on which one you have equipped. One may revive you when you die, others simply increase the amount of gold you get and others will help you destroy enemies. As you can tell there is a lot of options available to combat that really sets it apart from any other shmup. One thing that takes some time to get used to is how large your hit box is. You will only take damage if a projectile hits Sir Oliver himself but since he is sitting up vertically he is a much larger target than what we are typically used to. Imagine controlling a paddle from Pong instead your typical ship.

Story is told via the lore and dialogue between your character and bosses as well as a few comic like cutscenes. It's nothing that you will remember after turning off the game but it does the job and you can skip all dialogue at the press of a button if you wish. Music is catchy and the graphics are really well done. They are full of a ton of detail and the cutesy look of everything gives it a charming appeal. A single playthrough should be around 3 hours but with higher difficulties and tons of weapons at your disposal there is reason to replay it a few times. Not the longest of titles but every level is very unique and feels like the classic case of quality over quantity. While it may have some issues that are unlikely to be resolved after so long since its original release I'd still suggest it to anyone looking for a title that tries something different with the shmup genre.
Helpful? Yes No Funny
Rausgelost
( 0.2 hrs on record )
Posted: June 6
The idea behind the game is in the name ... it's "epic".

Old style arcade game back from the 90's. I loved the idea and so I bought the game.

After 20 minutes of in-game I can definitly say, that this game is just broken. With the "B" Button on the XBox 360 controller you are able to turn the griffon around so that he flies in the other direction (from right to left instead of left to right). But than the enemies turn into crazy. For e.g. the fishes are jumping out of the water across the whole screen and this makes it impossible to doge them. If you flip it again (this means flying from left to right) everything goes normal again after a few seconds.
Sorry, but as long as this bug exists the game is unplayable for me ... and this bug actually is existing for a long time now!

Also, I really like it when game developers try to publish the game in as many languages as possible, but the german translation is made with the Google translator ... if you want to play this game, do yourself a favor and play it in english.
Helpful? Yes No Funny
Suicide Critic
( 7.1 hrs on record )
Posted: May 30
Period arcade game that would feel at home in a 1992 arcade. They pulled it off fine. Metacritic score is inaccurately negative.
Helpful? Yes No Funny
Dragon's Scythe
( 10.0 hrs on record )
Posted: May 6
This game is pretty good

and for a side scrolling shoot-em-up it has lots of split paths and the fact that you can go back to a location youve been to is mind boggeling (at least for me)

there are afew bugs that should be fixed like the second to last boss's new attactwith a lazer beam but but other then that the game is really fair

and some of the bosses are pretty toughish, and kinda smart in my opinion...atleast the hero bosses, the big bosses are debatable of inteligents

if it looks like a game you might like, try it, its a pretty good game (not the best but pretty good)
Helpful? Yes No Funny
elijahjns
( 3.8 hrs on record )
Posted: March 27
Pro's:
- Fun game play
- SNES style graphics
- Easy controls
- Default difficulty wasn't too difficult or too easy
- My kids like watching me play it
- Hidden extras

Con's:
There's senes where you have to decide what direction to go and it's easy to mess that up and be stuck going that direction for like 20 seconds. It's a bit annoying.

I'd advise getting it on sale.
Helpful? Yes No Funny
Sasha Darko
( 6.8 hrs on record )
Posted: March 26
Status: I will beat that last boss...later

Presentation

The graphics are top-notch and look like a true labor of love. It's a pixel art of a quality you sadly don't see often in retro-like games (not some primitive-1bit-see-like-it-was-on-NES-old-retro-nah-I-can't-draw-hipster BS from modern hacks, but something which you'd see in the greatest arcade hits of 90s).
The animations are crisp and smooth, sprites are very detailed and there's a huge amount of things going on the screen, which actually never distracts and you it's up to you to focus just on the battle or you have the time to look at the background. I think most people won't even notice all objects / details / events on their 1st walkthrough, probably not even on the second.

Story

A story itself is very typical, in the beginning it even takes fun of itself and all the cliches.

The knight saves the princess from the dragon, life goes on, he becomes a fat and lazy husband. But then years later he and his allies find out that the treasures they took from the dragon's vault are not that good for them, after all. The knight meets his doppelganger, which tries to kill him, his friend becomes a villain being under influence of the sword she took, etc.

But that “making fun of cliches” part quickly drops right after the first boss and the rest is just all kinds of variations of “I was evil because of this item, thank you for saving me, now I'm very good”. Overall the story is OK to read and I never had the urge to skip dialogues and cut scenes.

Sound / Music

At first I thought that the sounds were weak and the music too ambientish, it surely doesn't have that energy from combination of sounds and music in classic arcade games (Metal Slug and such). But right after the first level that feeling disappeared completely. It's a different approach, a little bit more “meditative”, definitely not pumping-adrenaline-action-like.

Overall, sound and music do their job and work for the atmosphere. But can't say I remember any music track after playing the game or have the wish to download the soundtrack.

Gameplay

Gryphon Knight is a medium-paced shoot'em'up. You can fly in both left and right directions on your own, proceeding further or returning back (which makes some enemies spawn). The game also offers you a choice to choose a different path from time to time, combined with ability to always go back it adds a different feel to all maps, not just makes them non-linear, but also somewhat open (you'd need to find secrets and gold).
You have a standard shooting weapon (crossbow) and an alternate one, which is always more powerful, but requires a special regenerating energy to use (acts as a cooldown). You get these alternate weapons from bosses you beat and can upgrade them for money.
The first two levels are pretty easy and follow each other, but then the game drops 4 levels after them and you can choose in what order to play them. Their difficulty varies a lot and many enemy attacks start to feel cheap (take too much HP on Normal). Checkpoints help A LOT here, you can be defeated by the boss, but then go to the map, buy some things and return back to the latest checkpoint. Each death takes some of your gold, but you still earn a lot playing the levels. Still, it's not necessary to grind at all.
The only huge downside was that in the end you're forced to beat all previous bosses AGAIN and then two forms of a final boss. No checkpoints between. It's a typical cheapest trick from some 90s games, which meant “MOOORE COINS, we are not done here”. It's not really a problem and these bosses leave a bit HP after their death, but it kinda made me to drop the game. Well, at least it didn't have an elevator level.

Technical

The game has some bugs, the ones which may force you to restart the level.
For example, there was an enemy which had a shield, it had other flying enemies which acted like an energy for that shield and you need to kill them all. But when I did, the shield didn't disappear and the game became an endless loop. It worked only after I replayed the level.
I had also encountered a sound bug (before Jinn boss) which made some “splash” sound to repeat over and over again until I beat the level (almost made me press the Mute button).
Other were rather minor, like sign “Go ->” not disappearing even after you defeat the boss.

A shoot'em'up of a different kind. Beautifully drawn and animated, fun to play. But not really polished and uses some dirty game design tricks (still being player-friendly at the same time).

Review copy provided by the developer.
Sasha Darko for Game Obscura
Helpful? Yes No Funny
SirGoatman
( 13.1 hrs on record )
Posted: March 19
Excellent game, seems slow paced at times but overall I think the speed works well. Nice set of different weapons, all of which are upgradable and tight responsive controls. The graphics are well done, and the backgrounds have movement in them. Not a bullet hell, but worth checking out for any fan of shoot-em-ups.
Helpful? Yes No Funny
-=9315+35/<r4/VX=-
( 16.2 hrs on record )
Posted: March 17
Could be a perfect little horizontal shooter with a few RPG-elements and a nice story.
If it wasn't packed with (luckily minour) bugs and sluggish controls.
The controls are the biggest issue - either they react too sensitive and cause the knight (the screen) unexpectedly to move in the opposite direction or they are sluggish and you cant stop the movement quickly enough.

Nevertheless you are easily able to finish the game and, if your frustrationlevel or your pad-skills are big enough, even in epic difficulty.
It has autosave for finished levels and any level is even divided into two parts. As far as I know, you can't lose in this game, which I really enjoy a lot since it means you can really figure out any detail and improve here and there.

Actually I liked it, even though its (only optically) bugged.
Helpful? Yes No Funny
Khronic
( 9.0 hrs on record )
Posted: March 15
Slick shoot em up with rpg elements. Well done.
Helpful? Yes No Funny
Hidnreaper07
( 3.5 hrs on record )
Posted: March 8
This one 2D game will not be bad. It has a good old school feel to it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: June 19
Gryphon Knight Epic is a combination of a Horizontal Shmup and an Action game featuring multiple sub weapons, potions and the ability to head multiple directions in order to discover secrets. We play as Sir Oliver and his fantastic mustache on a journey to save his friends that have fallen to corruption. Always on his trusty Griffin and armed with a crossbow the gameplay will instantly be familiar to anyone that's ever played a shmup. Upon completing the tutorial you will be introduced to the Hubworld where you can choose which level to tackle on next as well as buy items and weapon upgrades with your spoils of war.

Before heading out to a level you can also read about the lore of the person you are about to face to add some back-story to your next opponent instead of them being one of bosses. From the lands, to the enemies and even the weapons there is a surprising amount of lore to everything if you care to read about it but they are in no way necessary if you just want to play the game. Once you select your level you are given the choice of one of three difficulty modes. This is not the type of game where you get much stronger than you were at the beginning so any of the three are viable options from the start. As the games progresses you get more and more weapons but they are just different ways to fight your foes & not straight upgrades.

To obtain new weapons you must trek through the two levels that each stage contains and defeat the boss holding said weapon. Merely rushing through the stages will likely cause you to miss some very handy but well-hidden secrets that every level has in them. From a safe full of treasure to multiple magical stones that grant you permanent abilities like breathing underwater or sand there are a lot of goodies to be found for the sharp eyed player. What is really unique about this is that along with being able to take multiple paths to reach the end of a level you can also turn tail and go back to the beginning of the level scouring for secrets if you so wish. Enemies do respawn so you will be met with resistance however.

The most unique thing about this title is also its biggest flaw however. You will be attacked from both side of the screens but unfortunately turning to attack those on your rear also causes your gryphon to fly that direction making it likely you will crash right into an enemy if it's too close and makes it all too easy to get devastated when there are environmental hazards along with enemies on your tail. To make matters worse turning around to face them even where there are no deadly hazards causes more enemies to spawn in from that side making the situation potentially worse and if you waste your time fighting them you will have flown back in the level quite a bit which in turn causes the enemies ahead of you respawn too. All of that ultimately makes attacking the foes behind you a bad idea and makes the controls feel extremely awkward.

It's not enough to flat out ruin the game but simply adding a stop animation to hold your ground instead of instantly flying directly back into the hazards you just avoided. You have a life bar and can take quite a few hits as well as refill your health as long as you have potions so it is more bearable than it would have been if it was a one shot and you’re dead type of shmup. Putting that issue aside combat is a lot of fun and every stage has completely new and unique enemies for you to face so you'll always be wanting to see what’s next. The promise of a new sub-weapon to mess around with if you can beat that stage's boss is strong enough that I didn't want to put the game down. From bows, slings and firework shooting cannons there is a lot of fun to be had experimenting with your arsenal.

Using a sub weapon drains your energy meter so you can't spam their powers and makes you use it more wisely. All weapons share the same energy pool so there is no real point in switching if you ran out and are waiting for it to recharge. Accessing weapons is done via a weapon wheel that slows down time whenever you bring it up. Potions and squires are also brought up in the same menu. The problem with potions is that you won't know what they do unless you paid attention to its exact shape and color when purchasing it. A minor issue that is easily solved after a bit of playing but having the name of the potion pop up when selected would have been a far better way to handle them.

Squires are basically a tiny ally that is always by your side with a wide variety of effects depending on which one you have equipped. One may revive you when you die, others simply increase the amount of gold you get and others will help you destroy enemies. As you can tell there is a lot of options available to combat that really sets it apart from any other shmup. One thing that takes some time to get used to is how large your hit box is. You will only take damage if a projectile hits Sir Oliver himself but since he is sitting up vertically he is a much larger target than what we are typically used to. Imagine controlling a paddle from Pong instead your typical ship.

Story is told via the lore and dialogue between your character and bosses as well as a few comic like cutscenes. It's nothing that you will remember after turning off the game but it does the job and you can skip all dialogue at the press of a button if you wish. Music is catchy and the graphics are really well done. They are full of a ton of detail and the cutesy look of everything gives it a charming appeal. A single playthrough should be around 3 hours but with higher difficulties and tons of weapons at your disposal there is reason to replay it a few times. Not the longest of titles but every level is very unique and feels like the classic case of quality over quantity. While it may have some issues that are unlikely to be resolved after so long since its original release I'd still suggest it to anyone looking for a title that tries something different with the shmup genre.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: May 30
Period arcade game that would feel at home in a 1992 arcade. They pulled it off fine. Metacritic score is inaccurately negative.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
31 of 35 people (89%) found this review helpful
2 people found this review funny
Recommended
7.7 hrs on record
Posted: September 15, 2015
Typically, when we think of 2D shooters, it's either the old-school games like Life Force, modern-era bullet-hells such as Dodonpachi SaiDaiOuJou, or Ikaruga (because everyone knows Ikaruga). If nothing else, this is a genre open to interpretation. Not every shmup needs to have hundreds of millions of bullets on-screen, nor do they require deep and somewhat obtuse scoring systems. Sometimes it's a good idea to take the basic concept and move it in a different direction. When this classic genre is thoroughly explored, it can result in games like Gryphon Knight Epic. GKE is far from the complexity and challenge of a designed-for-arcades masterpiece, but it is a thoroughly entertaining shooter all the same.

Gryphon Knight Epic is best described as a throwback game. It wouldn't look too out of place if it was released in the late 80s/early 90s. The graphics are appropriate for the time, with a lot of attention paid to background details, which gives every location a high degree of personality. Furthermore, each area of the game includes adversaries that fit the theme. Altogether this makes for visuals that are fun and interesting, but never distracting. After all, you're supposed to be saving the world. It wouldn't look good to take repeated throwing knives in the face, just because you thought a lizard running through the hot sun was your enemy.

As Sir Oliver, your task is to rescue your six comrades from an evil curse. These fallen* heroes have carved away a portion of the world for themselves, and raised an army to deal with anyone who opposes their rule. If you're successful in breaking through their forces and defeating them in a duel, they will surrender their weapon. The parallels to the Megaman series are pretty obvious. In fact, your main weapon is called a "crossbuster" and can be charged up to fire more powerful shots.

Coupling elements of an action-platformer with a 2D shooter doesn't always work. To counter this issue, GKE employs some different ideas. Each of the twelve stages can scroll horizontally, vertically, and even diagonally. There are also alternate routes, a handful of secret areas, and some truly powerful artifacts hidden away. Also, if you think you've missed something, you can turn around to scout a previous section. These slight elements of exploration are well-balanced. They lend the game a bit of an identity, and don't take too much away from the core action. In-between stages you can visit shops to upgrade your weapons, buy potions, and acquire familiars. You're free to take advantage of these luxuries, but they aren't really necessary. If you wanted to, you could complete the entire game with the crossbuster alone. In order to accomplish this feat, you'll have to approach situations with extra care, taking full advantage of your maneuverability.

While there's only so much that can be said about "shoot enemies while dodging stuff", GKE goes the extra mile with its fully realized enemy-design. This probably says more about the games I play than anything, but I've grown accustomed to everything firing an array of colorful non-descript bullets. It doesn't matter if I'm dealing with futuristic battleships, soldiers in ancient Japan, or venomous plants. If they're dangerous, that's because they're spewing pink bullets everywhere. This game is almost novel in its approach. The only bullets you'll be seeing is when they're fired from a pirate's gun. Many of the projectiles in this game are thrown, and fit the location's theme. While it could be considered a minor detail, this level of attention is worth noting. It's also nice that scale is appropriately handled. The action feels really personable when you and your foes are only a few meters away from each other. This slight element of close-quarters chaos gives the game a nice feeling of intensity, without surrounding the player in pink bullets.

Depending on how you approach GKE, it can either be an easy yet enjoyable romp, or tough enough to push your gaming skills. There are multiple difficulty settings, and you can make things easier or harder depending on how many upgrades you pursue. Overall the level of challenge could be considered low, but you can always push yourself to completing stages on the highest difficulty, without taking damage, using only the crossbuster. If that isn't enough, I suppose you could always use a less versatile weapon. As with any good throwback game, there's enough freedom to create your own challenges.

All in all, Gryphon Knight Epic is a worthwhile addition to any gamer's library. It reminds me of those days where I'd visit rental stores, hoping to find some unknown classic, or grabbing whatever had the coolest box-art. Unfortunately, this meant that I played a lot of crap, but I did stumble upon some really good titles. Not every game is going to be as well-known and memorable as Ninja Gaiden, but that doesn't make stuff like Vice: Project Doom any less entertaining. Personally, that's how I'd describe GKE. Even if you played through it, and eventually forgot it ever existed, you won't regret having given it a shot.

*By "fallen" I mean that they've fallen from grace. They're not dead or undead or anything.

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24 of 30 people (80%) found this review helpful
3 people found this review funny
Recommended
5.9 hrs on record
Posted: August 20, 2015
This game was reviewed with a key from the developer

Gameplay Footage and Video Review: https://youtu.be/BWnF1l0CHDM

Summary:
A good, but not great shoot em up. The game takes some inspiration from Mega Man, and it shows with the focus on secondary weapons and changing it up for the situation. Between that and the enemy variety + combinations, you've got a good strong core element in Gryphon Knight Epic, that complements it's charming aesthetic and reasonable story line. But there are some problems that hold the game back significantly, as the level design isn't very strong as you'll feel like you're playing the same level over and over again. There is an element of having to know the level and placement without taking damage. I'd recommend the game right now for those desperate for an alternate shoot em up experience, but as a sale title for most people who just want a nice experience to enjoy in the background.

Score: 6.5/10 (good)

Lists:

+:
  • Secondary Weapons is the strength of the combat here, when you realize that each weapon has it's own strength in terms of combat situations.
  • There's a bit of enemy variety when it comes down to it with the different firing patterns and combinations of enemies.
  • The story is solid for a shoot em up, especially from a characterization standpoint.
  • Multiple paths and reasons to search through levels with findable elements and branching paths.
  • The charm of aesthetic really complements the gameplay functionally.
  • It has an X factor in terms of gaming, in terms of having that intangiable in which you want to play it even if it's not necessarily doing it on the big picture.

-:
  • There's only one or two levels that really feel unique in the big picture.
  • You will take damage unnecessarily due to some bad situations
  • Difficulty can be inconsistent at times.
  • The Boss Rush at the end of the game felt unnecessary in my mind, and will cause problems with one particular boss if you don't realize that you have something new to deal with the situation.
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18 of 20 people (90%) found this review helpful
Recommended
10.7 hrs on record
Posted: August 24, 2015
Full disclosure: I am a friend of the developers and a backer of this project on KS. That said, my opinion of the game would have been the same regardless.

GKE stands alongside the best shmups I have played. I am a fan of the genre from the days of 1942, R-Type, Raiden and, more recently, the excellent Ikaruga. GKE's medieval setting is a welcome detour from the typical themes of the genre, and fits the game extremely well.

Gameplay is everything you would expect from a modern shmup with a classic feel. Controls are tight - I have used a DS4 with the DS4Windows app and it works great, Frame rate is solid. The large number of items and sidekicks gives the gameplay variety and a helping hand when you need it. Hunting for runes is a lot of fun.

The amount of content in this game is tremendous for its price tag. Environments are very beautifully crafted and full of detail. Each stage is very unique and makes the game feel fresh even after several hours. Enemy sprites are generally good if sometimes too detached from the environment, and some of the animations might have been more polished.

There are many little easter eggs and references to games and pop culture in this game, making it fun to hunt for them in the text and scenery.

Overall a very highly recommended game for shmup fans. On Knight difficulty it should be pretty welcoming even for more casual fans, if you use items and sidekicks intelligently. Veteran shmup fans have only one option: EPIC difficulty!
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14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Posted: September 4, 2015
When contra meets megaman, gryphon knight happens.

Pros
- Secrets, lots of them.
- A wide selection of weapons to suit your shooting needs, each suiting one different playstyle.
- 3 Difficult levels that match what a person wants.
- Meaningful achievements(it actually feels like a real achievement to get hit 0 times on epic stages, those are tough!)

Cons
- The hitbox for some of the projectiles seems a bit weird, but nothing game breaking.
- Short playtime, its fun, but its short, having 2 endings somewhats add to playtime though.

Overall, the game is fun and i'd definitely recommend it for anyone thats a fan of shoot'em up like this one.
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21 of 27 people (78%) found this review helpful
3 people found this review funny
Recommended
6.5 hrs on record
Posted: September 2, 2015
Game has a similar style to Metal Slug and is great for fans of the sidescrolling shooter genre. I thought the "turning" mechanic was very unique (turn your gryphon backwards to shoot other way). The game consists of 6 stages/bosses and one final area/boss along with upgrades and secrets to find along the way. I beat the main story in about 6 hours, but if you want to grind out 100% achievements, I figure you will get double that playtime out of this game. This game is well worth it full price and I recommend everyone to give it a try!
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9 of 9 people (100%) found this review helpful
Recommended
0.7 hrs on record
Pre-Release Review
Posted: August 20, 2015
A very fun and polished game. I like it as a gentler introduction to the shmup genre, with super cool exploration and RPG elements mixed in! For this price it is an absolute steal, as it is packed with content, bosses, secrets to find and really cool-looking stages!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
0.8 hrs on record
Posted: September 10, 2015
One of rare 2D Medieval Action-Shooter games mixed with elements of exploration and duel-like boss battles.

Being a huge fan of old Genesis/NES games along with Contra, Megaman, Aladdin and Metal Slug this brings back nostalgy so hard that keeps me playing continuously. Lately very often we get release which is supposed to get those effects on players with retro-arcade style and Gryphon Knight Epic is definitely one of them with a bit more of something.

You are taking role of Sir Oliver who retired from his adventures after slaying dragons and winning heart of princess. He is forced into adventures again with his loyal gryphon Aquila once when his “bad side” presented as spirit separate from Sir Oliver and confront him in battle where he win but with luck and brave soldiers our beloved knight get saved along with new chance to make things right. All allies and friends are now enemies, creatures, plants, bird even people will stay in front of your way but you need to fight and get answers on easier or harder way since before every mission you will be able to pick difficulty which will suit your abilities and skills in these kind of games.

Unlike many other retro games you have ability to shift forward or backwards along with moving and collecting or killing what you missed which makes you feel a bit more exploratory oriented. Sure with that being said you do have freedom of shooting but not being able to do actions diagonal or use analog feature fully makes this adventure a bit harder and sometimes unfair.

Along with simple 2D Shoot-everything element style there are slight RPG roots. Through levels you can find variety of gems for healing, buffing shield or ability to destroy everything on screen including small menu to switch weapons, shields or potions which will greatly help you on harder difficulty. In between levels you have a map where you make progress through, along with Market where you can buy potions and many other features including Magic Shop for some abilities as mentioned before and weapon upgrades which cost is increasing with further progress. You are getting coins for every kill or extra moves which you do through level so eventually getting upgrades is possible without harder effort. For fans and players who like more info about enemies, locations, characters and cutscenes there is Compendium aswel which will provide more details about this adventure.

Level design is simple as you could expect with auto checkpoints which are placed on locations where you can choose in what direction you want to explore once when you get to the end of that “road”, which makes thing a bit harder since you cant stop slow-moving camera once when you pick direction. Deaths are not that annoying or irritating as they are in some games so you will definitely relax your nerves and look forward to whats going to happen instead how are you dealing current situation. Pretty much all levels contain two boss fights where second one is main fight and a bit more harder sometimes. There are also hidden paths and potential to farm continuously if you want all upgrades on your shiny knight and you are chasing achievements.

At the end this game is perfectly priced and can offer from 6 up to 18 hours of gametime if you are completionist along with positive retro-shaking memories on old times when we used to enjoy in these 2D Adventures and nothing more. Will Sir Oliver make things right ? Most importantly HOW will he make that ? It’s up to you !
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8 of 8 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: August 22, 2015
Gryphon Knight Epic is a great game which is the combination of Megaman + Gradius in a classic RPG fantasy/medieval world.
The thing that most impressed me in this game is that every stage is an unique experience, since they don't repeat enemies and every minion and boss has a different behavior pattern that you'll learn through the game! The boss battles can be pretty fun when you discover the best weapon and strategy to beat them.
The game can be pretty easy if you decide to farm a lot and buy all itens, or can be extremely hard if you decide to get all the achievements and don't take a single hit.
Graphics are very cute and old school and it goes very well with the great soundtrack (specially on the pirate stage, which is my favorite btw).
If you are looking for an classic shooting game with innovative features and mechanics, then you just found it :D
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